|Japanese Name||Freija Crescent|
|Job Class(es)||Dragon Knight|
|Ultimate Weapon||Dragon's Hair|
|Final Fantasy IX Character|
- "Despair - To be forgotten is worse than death."
- —Freya's quote
Freya Crescent (Freija in the Spanish and Italian version, Freyja in the French version) is a playable character from Final Fantasy IX. She is Burmecian, a race of anthropomorphic rats who live in two cities, Burmecia and Cleyra. She hails from Burmecia, but left several years prior to the game in search of her lost love, Sir Fratley. Zidane meets her in Lindblum just before the Festival of the Hunt.
Appearance and PersonalityEdit
Freya appears ingame wearing a red hat, which, combined with her white hair, obscures much of her face and her green eyes. She also wears a long red coat with a long split up the back, buckles on the upper arms, roping around the sleeves, a large escutcheon bearing the Burmecian coat of arms on her torso, a pale blue cravat, knee-length orange trousers, a pair of tanned leather gaiters, and a small orange ribbon tied to her tail.
Freya is a skilled and powerful warrior with a sharp mind, but her longing for her lost love burdens her throughout the story. Despite this, she is humble and friendly, as seen when she speaks to Eiko or Vivi. She can also joke around with Zidane, saying she will "kick his butt" in the pub in Lindblum because he's flirting with girls. As a knight, she can put aside her doubts and join forces with others when it becomes necessary, even teaming up with her enemy Beatrix at one point.
Festival of the HuntEdit
Freya is Zidane's old friend whom she has met on several occasions on her quest to find her lost love. While in Lindblum, Zidane meets her in a pub, teasing her by pretending to not remember her name. They discuss the Festival of the Hunt, which Freya plans to partake in and invites Zidane to follow suit. During the Festival, Freya is one of the top performers, and if she wins the hunt, the party will receive a Coral Ring as reward. When Zidane encounters the Zaghnol during the Hunt, he persuades Freya to let him land the killing blow so that he may win the Hunt, and a date with Princess Garnet.
Defending Her HomelandEdit
- "Beware, the answer you seek may forever change your life for the worse."
- —Freya, warning Vivi about finding himself.
After the festivities, a Burmecian soldier enters Regent Cid's throne room telling of a black mage attack on Burmecia. He asks Cid for reinforcements before dying. Freya brings Zidane and Vivi along to Burmecia to help, parting ways with Garnet and Steiner, who depart for Alexandria. Along the way to Gizamaluke's Grotto, they have the opportunity of recruiting Quina Quen to their cause.
The party passes through Gizamaluke's Grotto to Burmecia, which they find in ruins. Kneeling for a moment to honor the dead, Freya remarks how she has not visited her hometown for five years. They reach the Burmecian Palace and find several fleeing Burmecians who plead with Freya to escape with them to Cleyra. She refuses, and scales a large statue with Zidane and Vivi to spy on Queen Brahne, General Beatrix, and Kuja, who are standing in the middle of the coliseum-like apex discussing their next plan.
Freya has a brief flashback of Sir Fratley, her estranged love. She is rent from her reverie when a Burmecian soldier attempts to challenge Beatrix, prompting Zidane's party to intervene. They are defeated by the Alexandrian general, who leaves with Brahne and Kuja. The party decides to travel to Cleyra to meet with the King of Burmecia and other refugees.
In Cleyra Freya participates in a ritual dance to strengthen Cleyra's sandstorm. During the dance, the strings of the sacred harp used in the ritual shatter, and the sandstorm wanes, giving the Alexandrian forces the opportunity to march up the giant tree's trunk. Freya and her group attempt to hold off the invaders, but are driven back to the cathedral. A Dragon Knight appears at the cathedral's spire, destroying a trio of black mages and allowing Freya and her friends to take refuge inside.
- "What irony. To find the man about whom I have dreamt endlessly... only to discover that he cannot even remember who I am!"
- —Freya, upon discovering that Fratley has forgotten her.
The mysterious Dragon Knight is Sir Fratley. Freya pours out her emotions to him, but Fratley does not remember her. Fratley has amnesia, and has no memory of his identity, nor recognition of his former friends. Fratley vacates Cleyra and Beatrix appears and takes the High Priest hostage. She takes the jewel atop the harp and flees, escaping through the black mages' telepods. The party (with the exception of Quina) follows suit, appearing on the Red Rose. Queen Brahne summons Odin obliterating the city of Cleyra.
Return to AlexandriaEdit
Freya declares revenge on Brahne and they witness Beatrix questioning the queen's motives. Back in Alexandria Castle, when Beatrix has a change of heart and sees the cruelty behind Brahne's crusade, Freya joins her in resisting a pack of monsters summoned by Zorn and Thorn. Steiner comes to their aid, and the three stand strong as Zidane, Vivi, and Garnet flee to Gargan Roo.
Freya is met again in Alexandria when Zidane returns from the Outer Continent. She and Amarant duel, and develop a respect for each other. Freya coaxes Amarant out of his silence and gets him to tell of his history with Zidane in Treno.
Freya plays a supporting role throughout the rest of the story, leading the party in the Desert Palace if Eiko, Steiner, and Vivi are not present, and traveling with Amarant to the Fire Shrine where she does battle with the Fire Guardian for the Fire Mirror. Freya, along with the rest of the group, journeys to Terra, where she helps Zidane defeat Amdusias and helps Zidane recover from the anguish of discovering the true nature of his origin.
After Kuja and Necron have been defeated and the Iifa Tree has collapsed Freya helps rebuild Burmecia with Sir Fratley, who, despite his amnesia, has grown closer to Freya. When Tantalus Theater Troupe once again comes to Alexandria to perform I Want to Be Your Canary, Freya attends the event and applauds Zidane's return to Alexandria.
Freya's ability Jump enables her to leap into the air momentarily exiting the battlefield and delivering a blow on enemies after descending to the ground. When Freya Trances, she stays in the air longer and attacks all enemies by throwing a number of spears several times until her Trance bar empties, or until the battle is won. She can equip the High Jump ability doubling the power of her Jump.
The damage formula for Jump is as follows:
- If High Jump is equipped = Base * (Bonus * 2)
Freya's Dragon skills offer a range of attack, healing, and status-changing effects, making Freya a versatile character, although her low MP pool limits the use of these skills. This can be counteracted once she learns the "White Draw" command.
|"Freya's Theme" from Final Fantasy IX|
|Trouble with the audio sample?|
"Freya's Theme" is named for herself, and it is used as the background music for Gizamaluke's Grotto and is also integrated into the themes for "Kingdom of Burmecia" and "Unforgettable Silhouette", played during scenes involving Sir Fratley and Burmecia. It has a fast beat and a slow, somber melody.
Freya appears in Final Fantasy Trading Card Game with her Yoshitaka Amano artwork.
Freya was named after a Goddess from Norse Paganism, a subset of Germanic Paganism, Freyja. Freya comes from Germanic words meaning "lord" and/or "lady". It is also a Scandinavian name.
- Not counting characters who can change job classes, Freya is the first playable female Dragoon in the series, with only two others taking this role after her: Oerba Yun Fang from Final Fantasy XIII and Barbara from Final Fantasy Dimensions.
- Freya bears the same surname as Lucrecia Crescent from Final Fantasy VII.
- Freya only appears in two FMVs - at the end of Disc 1 when defeated by Beatrix, and at the end of the game.
- Freya is the only playable character in Final Fantasy IX who is left-handed. This is possibly an allusion to fellow Dragoon Kain Highwind, who is also a lefty.