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Freya Crescent

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Despair - To be forgotten is worse than death.
—Freya's quote

Freya Crescent is a playable character from Final Fantasy IX. She is Burmecian, a race of anthropomorphic rats who live in two cities, Burmecia and Cleyra. She hails from Burmecia, but left several years ago in search of her lost love, Sir Fratley. Zidane meets her in Lindblum just before the Festival of the Hunt.



Freya FFIX Art

Freya wears a red hat with decorative metallic wings, which, combined with her white hair, obscures much of her face and her green eyes. She wears a long red coat with a split up the back, buckles on the upper arms roping around the sleeves, a large escutcheon bearing the Burmecian coat of arms on her torso, a pale blue cravat, knee-length orange trousers, a pair of tanned leather gaiters, and a small orange ribbon tied to her tail. During Trance, Freya's clothing is replaced with full platemail armor, complete with a pair of gauntlets and greaves that cover her hands and legs respectively. Her hat is replaced with a knight's helmet that covers all but the back of her head.


Freya is a skilled and powerful dragon warrior with a sharp mind, but her longing for her lost love burdens her. She is humble and friendly, as seen when she speaks to Eiko or Vivi. She can also joke around with Zidane, saying she will "kick his butt" in the pub in Lindblum because he's flirting with girls. As a dragon knight, she can put aside her doubts and join forces with others when necessary, even teaming up with her enemy Beatrix at one point.

Freya faces much tragedy yet holds out hope. She may appear to live in the past, ever hopeful she'll be reunited with Fratley, but actually chooses to live for the future, by sustaining memories of the past. In the Japanese version Freya speaks archaically. She speaks in "roujingo/老人語" (sociolect of elderly people), which was used in Edo-era Tokyo and is similar to modern-day Hiroshima dialect.


Spoiler warning: Plot and/or ending details follow. (Skip section)
Beware, the answer you seek may forever change your life for the worse.
—Freya, warning Vivi about finding himself.

Freya is Zidane's old friend whom she has met on several occasions on her quest to find her lost love. While in Lindblum, Zidane meets her in a pub, teasing her by pretending to not remember her name. They discuss the Festival of the Hunt, which Freya plans to partake in and invites Zidane to follow suit. During the festival Freya is one of the top performers, and if she wins the hunt, the party will receive a Coral Ring as reward. When Zidane encounters the Zaghnol during the hunt, he persuades Freya to let him land the killing blow so that he may win a date with Princess Garnet.

After the festivities, a Burmecian soldier enters Regent Cid's throne room telling of a black mage attack on Burmecia. He asks Cid for reinforcements before dying. Freya brings Zidane and Vivi along to Burmecia to help, parting ways with Garnet and Steiner, who depart for Alexandria. Along the way to Gizamaluke's Grotto they have the opportunity of recruiting Quina Quen to their cause.

The party passes through Gizamaluke's Grotto to Burmecia, which they find in ruins. Kneeling to honor the dead, Freya remarks she has not visited her hometown for five years. They reach the Burmecian Palace and find several fleeing Burmecians who plead with Freya to escape with them to Cleyra. She refuses, and scales a large statue with Zidane and Vivi to spy on Queen Brahne, Alexandrian general Beatrix, and a mysterious man named Kuja, who are standing in the middle of the coliseum-like apex discussing their next move.

Freya at Burmecia

Defeat at Burmecia.

Freya reminisces of Sir Fratley, her estranged love. She is rent from her reverie when a Burmecian soldier attempts to challenge Beatrix, prompting Zidane's party to intervene. They are defeated by Beatrix who leaves with Brahne and Kuja. The party decides to travel to Cleyra to meet with the King of Burmecia and other refugees.

In Cleyra, Freya participates in a ritual dance to strengthen the sandstorm that protects Cleyra. During the dance, the strings of the sacred harp used in the ritual shatter, and the sandstorm wanes, giving the Alexandrian forces the opportunity to march up the giant tree's trunk to reach the settlement at the top. Freya and her group attempt to hold off the invaders, but are driven back to the cathedral. A dragon knight appears at the cathedral's spire, destroying a trio of black mages and allowing Freya and her friends to take refuge inside.

What irony. To find the man about whom I have dreamt endlessly... only to discover that he cannot even remember who I am!
—Freya, upon discovering that Fratley has forgotten her.
Burmecian Dance

Freya participating in Cleyra's ritual dance.

The mysterious knight is Sir Fratley. Freya pours out her emotions to him, but Fratley does not remember her. He suffers from amnesia, and has no memory of his identity, nor recognition of his former friends. Fratley vacates Cleyra and Beatrix appears and takes the High Priest hostage. She takes the jewel, a royal heirloom, atop the harp and flees, escaping through the black mages' telepods. The party (with the exception of Quina) follows suit, appearing on the Alexandrian airship Red Rose. Queen Brahne summons Odin obliterating the city of Cleyra.

Freya declares revenge on Brahne and they spy Beatrix questioning the queen's motives. Back in Alexandria Castle, when Beatrix has a change of heart and sees the cruelty behind Brahne's crusade, Freya joins her in resisting a pack of monsters summoned by Zorn and Thorn, the queen's court jesters. Steiner comes to their aid, and the three stand strong as Zidane, Vivi, and Garnet flee Alexandria via the Gargan Roo.

When Zidane returns from the Outer Continent he meets Freya and the others at Alexandria Castle. Freya duels Amarant duel, a bounty hunter who had joined Zidane at the Outer Continent. The two develop a respect for each other, and when the two accompany Zidane to Treno Freya coaxes Amarant out of his silence and gets him to tell of his history with Zidane.

Freya Amarant Quina ending

Freya applauds Zidane's return during the ending.

Freya continues supporting the party during their quest to find Kuja, whose nefarious plots put their world in peril. She leads the party in the Desert Palace if Eiko, Steiner, and Vivi accompanied Zidane to Oeilvert, and joins forces with Amarant in the Fire Shrine where the two battle the Fire Guardian to place the Fire Mirror in the shrine to open a portal to Terra, Kuja's homeworld. In Terra Zidane is locked inside the Pandemonium. As his friends set out to rescue him Freya helps him defeat Amdusias and helps Zidane recover from the anguish of discovering the true nature of his origin.

After Kuja and the mysterious Necron have been defeated and the Iifa Tree has collapsed Freya helps rebuild Burmecia with Sir Fratley, who, despite his amnesia, has grown closer to Freya. The two attempt to rekindle their romance from years past despite Fratley not remembering anything about their past. When Tantalus Theater Troupe returns to Alexandria to perform I Want to Be Your Canary, Freya attends the event and applauds Zidane's return to Alexandria.

Spoilers end here.



Freya's job class is a Dragoon, and she uses abilities typical to that job class. She has high physical stats and low magic stats. When she first joins the party, she is in the back row by default. Freya specializes in killing dragon-type enemies.


Freya can equip spears and heavy armor. Her ultimate weapon is found in a hidden chocobo treasure on the Forgotten Continent.


Support abilitiesEdit

Freya is a melee fighter and learns all Killer abilities and Counter. Her unique abilities are High Jump and Dragon Killer. She is the only character to learn both HP+ and MP+ abilities.

Name Learned From AP
Auto-Reflect Reflect Ring 95
Auto-Float Feather Boots, Venetia Shield 20
Auto-Haste Running Shoes 75
Auto-Regen Carabini Mail, Angel Earrings, Maiden Prayer 25
Auto-Life Rebirth Ring 125
HP+10% Chain Mail, Germinas Boots, Aquamarine 30
HP+20% Defense Glove, Black Belt, Genji Helmet, Battle Boots 75
MP+10% Magician Shoes, Extension, Emerald 35
Accuracy+ Diamond Helm, Genji Armor, Lapis Lazuli 30
Distract Shield Armor, Reflect Ring, Diamond 25
Long Reach Protect Ring 210
MP Attack Cross Helm, Battle Boots, Power Belt 20
Bird Killer Bronze Armor, Chain Mail, Yellow Scarf 30
Bug Killer Mythril Gloves, Bronze Helm 25
Stone Killer Platinum Helm, Gold Armor 20
Undead Killer Silver Gloves, Plate Mail 20
Devil Killer Thunder Gloves, Cross Helm 30
Beast Killer Platina Armor, Black Belt, Moonstone 25
Dragon Killer Javelin, Barbut 70
Man Eater Mythril Gloves, Coral Ring 20
High Jump Dragon Mail 75
Add Status Thunder Gloves, Glass Buckle 25
Gamble Defense Barette 20
Chemist Grand Armor, Madain’s Ring, Barette 35
High Tide Genji Gloves, Grand Helm, Demon's Mail, Sapphire, Minerva's Plate, Partisan 20
Counter Venetia Shield, Black Belt, Anklet, Power Belt 85
Cover Gauntlets, Linen Cuirass, Mythril Armor 30
Eye 4 Eye Kaiser Helm, Rubber Suit 35
Body Temp Genji Armor, Madain's Ring, Fairy Earrings, Diamond 20
Initiative Obelisk, Battle Boots 95
Level Up Iron Helm, Rosetta Ring, Fairy Earrings, Pearl Rouge, Extension 40
Ability Up Diamond Gloves, Diamond Armor, Cachusha, Ribbon, Lapis Lazuli 65
Insomniac Coral Ring, Diamond Helm, Mythril Helm 30
Antibody Mythril Helm, Glass Buckle 15
Bright Eyes Iron Helm, Cachusha 20
Restore HP Brave Suit, Promist Ring, Grand Armor, Minerva's Plate 85
Jelly Dragon Wrist, Dragon Gear, Mythril Armor 30
Auto-Potion Mythril Vest, Running Shoes, Gold Choker, Extension 30
Locomotion Plate Mail, Anklet 25
Clear Headed Gold Helm, Magician Shoes 35


Jump enables Freya to leap into the air momentarily exiting the battlefield and delivering a blow on enemies after descending to the ground. When Freya Trances, she stays in the air longer and attacks all enemies by throwing a number of spears several times until her Trance bar empties, or until the battle is won. She can equip the High Jump ability doubling the power of her Jump. Jump ignores Freya's row, which is why she is placed in the back row by default.

The damage formula for Jump is as follows:

 Base = Atk Pwr - Target's Defense
Bonus = 3 ... [(Lv + Str) / 8] + Str - 1
Damage = Base * [Bonus + 50 percent]
If High Jump is equipped = Base * (Bonus * 2)


FFIX Freya's Spear Attack

Before Freya returns to the ground, Spear will be the name of the attack in both the Trance and un-Trance version of the jump attack.


Freya's Dragon skills offer a range of attack, healing, and status-changing effects, making Freya a versatile character, although her low MP pool limits the use of these skills. This can be counteracted once she learns the White Draw command. Freya's Dragon's Crest powers up the more dragons the party has felled, potentially making it one of the most useful attacks in the game as it ignores target's defense.

Musical themesEdit

"Freya's Theme" from Final Fantasy IX
FFIX Freya's Theme
Trouble with the audio sample?

"Freya's Theme" is named for herself, and it is used as the background music for Gizamaluke's Grotto and is also integrated into "Unforgettable Silhouette" played during scenes involving Sir Fratley, and its background beat is used at a slower pace as "Kingdom of Burmecia," the city's theme. It has a fast beat and a slow, somber melody.

Other appearancesEdit

Pictlogica Final FantasyEdit

Freya appears in Pictlogica Final Fantasy as a playable character.

Final Fantasy Airborne BrigadeEdit

Freya is an ally and a summonable Legend in Final Fantasy Airborne Brigade.

Final Fantasy ArtniksEdit

FF9 Freya Crescent SR L Artniks

Freya appears in Final Fantasy Artniks.

Final Fantasy Record KeeperEdit

FFRK Freya
One of the finest dragon knights of Burmecia, Freya left in search of her lost love, who set out on a journey around the world and was never heard from again. She was forbidden ever to return to her homeland.
—Character profile.

Freya is a playable character who could be first recruited during the Challenge Event A Summoner Reborn as the First Time Reward for completing the event's Oeilvert stage in Part 1.


Freya is a Dragoon whose combat role is Physical Speed.

Freya is the odd woman out in the Speed group; it is rare that a Speed fighter can wear heavy armor. She has high Attack, Evasion. and Speed even when other stats are middling at best, but her weapon selection is much thinner than any other Dragoon on the roster. Fortunately for her, Freya has one of the broader armor draws in the game, so she will not be taking as much damage compared to Zidane or any of the other Speed fighters. If the player can give her a spear and build quality Dragoon skills, Freya can be just as useful on the rear line as on the front.

Level HP Attack Defense Magic Resistance Mind Accuracy Evasion Speed
1 194 11 8 7 8 8 20 26 107
10 980 28 20 17 19 17 20 26 115
20 1,691 47 34 28 32 29 21 27 123
50 3575 105 77 63 71 69 22 29 143
65 4444 134 98 80 90 90 23 30 152
RankMax: 5 4 4 2 1 2 1 3 3 5

Freya can use Support abilities up to rarity rank 4, Celerity abilities up to rarity rank 4, and Dragoon abilities up to rarity rank 5.

Her default Soul Break is Reis's Wind, which at the expense of one Soul Gauge segment grants Regen to all allies. The spear Partisan (IX) allows Freya to use Dragon Breath, which at the expense of one Soul Gauge segment deals five ranged physical attacks to one target and lowers its Defense and Resistance.


Freya can equip the following weapon types: daggers and spears. The spear Partisan (IX) allows Freya to use Dragon Breath.

She can equip the following armor types: hats, helms, light armor, heavy armor, robes, and bracers.

She can equip accessories.

FFI PSP Black Mage MapThis article or section is a stub about a character in Final Fantasy Record Keeper. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Brave ExviusEdit

FFI PSP Black Mage MapThis article or section is a stub about a character in Final Fantasy Brave Exvius. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Trading Card GameEdit

Freya appears in the Final Fantasy Trading Card Game and is represented in two Thunder-elemental cards. She is depicted in both her Final Fantasy IX render and Yoshitaka Amano artwork.

Triple TriadEdit

196a Freya

Freya has a Triple Triad card in the version playable via Final Fantasy Portal App.



Freyja is a Goddess from Norse mythology associated with love, beauty, fertility, gold, seiðr, war, and death. Freyja comes from old Norse meaning "lady". She receives half of those who die in battle and welcomes them to Folkvangr; the other half are received by Odin. It is also a Scandinavian name, often modernised by dropping the j for Freya.

In art and symbolism, a crescent is the shape produced when a circular disk has a segment of another circle removed from its edge so that what remains is a shape enclosed by two circular arcs of different diameters which intersect at two points (usually in such a manner that the enclosed shape does not include the center of the original circle). In astronomy, a crescent is the shape of the lit side of a spherical body (most notably the Moon) that appears to be less than half illuminated by the Sun as seen by the viewer.

The word crescent is derived from the present participle of the Latin verb crescere, "to grow", and was originally applied to the form of the waxing moon.

She is called Freija in the Spanish and Italian versions, Freyja in the French version, and Freia in the German version.


  • Not counting characters who can change job classes, Freya is the first playable female Dragoon in the series, with only two others taking this role after her: Oerba Yun Fang from Final Fantasy XIII and Barbara from Final Fantasy Dimensions.
  • Freya bears the same surname as Lucrecia Crescent from Final Fantasy VII.
  • Freya only appears in two FMVs: at the end of Disc 1 when defeated by Beatrix, and at the end of the game.
  • Freya is the only playable character in Final Fantasy IX who is left-handed. This is possibly an allusion to fellow dragoon Kain Highwind, who is also left-handed.
  • There are two conflicting sources regarding the time lapse since Freya's departure from Burmecia: five years, before the party enters Burmecia, and three years, at the cathedral in Cleyra.


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