You'd best be frozen!
Freeze (フリーズ, Furīzu?), also called Frozen (凍結, Tōketsu?) , is a recurring status ailment from the series, usually associated with the Ice element. It can halt enemies from taking action, usually by afflicting them with Stop. Despite their naming similarities, the ability called Freeze doesn't inflict the Freeze status.
The status is not named in the game, the word Frozen is used in the flavored text of the inflicting abilities. Frozen is a status ailment similar to Stop, the character is encased in ice and cannot take any action. This status can be removed by hitting the frozen character with a Fire-elemental spell or weapon, Sabin's Soul Spiral, and Mog's Water Harmony's Raccoon.
This status eventually wears off on its own, but it takes twice as long as Stop or Sleep. If Terra is frozen solid while tranced, and the trance bar runs out during her frozen state, she will be permanently tranced for the duration of the battle.
|Freezing Dust||Enemy Attack||Inflicts Frozen.|
|Northern Cross||Enemy Attack||Inflicts Frozen on all targets and its considered an Ice-elemental spell, but it doesn't deal any damage.|
The Blizzard spells have the additional effect of inflicting Frozen where a character will be unable to move for 3 to 4 seconds. The status can be prevented by being resistant to Ice and/or the ability to absorption Ice.
To generate and receive the Blizzard-type magic and ice-type attacks. Frozen stops for a certain period of time. This is subject to additional damage during freezing. This status can be removed by being hit with a Fire-elemental ability.
A character under the Freeze status is encased in ice and immediately be KO'd if hit with a physical attack. The affected character will thaw out in time, and will be cured if a Fire-elemental spell is cast on him or her. Some enemies, like Hecteyes and Gimme Cat, can still blink when frozen.
|Frost||Blue Magic||Inflicts Freeze.|
|Cold Breath||Enemy Attack||Inflicts Freeze.|
|Devil's Candle||Enemy Attack||Inflicts Ice-elemental damage and Freeze.|
|Ice Brand||Weapon||Has Freeze as an Add Status.|
|Ice Lance||Weapon||Has Freeze as an Add Status.|
|Body Temp||Auto-Ability||Prevents Freeze and Heat.|
Players can be frozen from certain abilities in some high-level content, such as while fighting the Primal Shiva. A frozen character is immobilized similar to petrification, but also take ice damage over time until thawed out. A variant of gradual freeze (known as "Deep Freeze") will freeze the characters only once the counter reaches a certain amount after receiving consecutive afflictions.
Players and enemies can be frozen from being hit by Ice Magicites. Certain dungeons that have a ice floorings can freeze players if they stay on these for too long. These floorings, however, do not affect enemies.
Those inflicted with Freeze will be encased in ice and sustain damage from Freeze for a few seconds. They will also be unable to move, making them vulnerable to attacks.
Several equipment such as the Frost Armor and the Frost Helm grant the wearer the Equipped Bonus Anti-Frost Boost, which reduces the damage inflicted from being Frozen.
Freeze is a status effect. Unit affected by Freeze takes double damage from blue zones.