- “Unspecialized fighters who can equip any armor or weapon.”
- See also: Freelancer
The Freelancer, also known as Bare in the Anthology release, and Normal in the RPGe SNES translation, is the default job from Final Fantasy V that has no defining characteristics. It is the default class the party starts with.
The Freelancer job is the characters in just their regular clothing. Bartz wears a blue tunic with white sleeves and leggings and a pair of boots. Lenna wears an orange dress. Faris wears a blue tunic with a green mantle. Galuf wears a long green coat and tan pants. Krile wears a blue dress.
- Job Command - None
- Innate Abilities - Every innate ability from every job the character has mastered, except the Berserker's Berserk and Necromancer's Undead.
- Equipment - Possible to equip everything.
What makes the Freelancer class special is the fact that it has every innate ability from every job the character has mastered, as well as the stat bonuses, but not the penalties (such as the boosted Magic of a mage with none of the reduced Strength). So while it starts off very weak at first, at the end of the game, Freelancer becomes the strongest job.
When a character has mastered every job in the game, the three "mastered" stars appear above the Freelancer on the Job Selection screen. Also, the Freelancer has the ability to equip everything in the game without needing the "Equip X" abilities. Finally, the Freelancer class has two ability slots instead of one.
The base stats for Freelancers are:
- Strength: 24 (maximum 50, Monk / Gladiator)
- Agility: 24 (maximum 40, Thief)
- Stamina: 24 (maximum 50, Monk)
- Magic: 24 (maximum 60, Oracle)
The following table shows all the innate, equip and passive abilities of the twenty-six classes in Final Fantasy V:
|Crystal||Job|| Max |
|Commands||Innate ability||Equip abilities||Other passive abilities|
|1. Wind||Knight||350||Guard||Cover|| Equip shield, |
|1. Wind||Monk||300||Focus, Chakra||Counter||Barehanded||HP+10% +20% +30%|
|1. Wind||Thief||300||Flee, Steal, Mug||Find-passages, Sprint, Vigilance||-||Artful-dodger|
|1. Wind||White Mage||300||White Magic (1-6)||-||-||MP+10%|
|1. Wind||Blue Mage||250||Check, Blue Magic, Scan||Learning||-||-|
|1. Wind||Black Mage||450||Black Magic (1-6)||-||-||MP+30%|
|2. Water||Red Mage||999||White&Black Magic (1-3), DualCast||-||-||-|
|2. Water||Time Mage||250||Time Magic (1-6)||-||Equip rods||-|
|2. Water||Summoner||500||Summon (1-5), Call||-||-||-|
|2. Water||Berserker||400||-||-||Equip axes||Berserk|
|2. Water||Mystic Knight||400||Spellblade (1-6)||Magic-shell||-||-|
|3. Fire||Beastmaster||300||Calm, Control, Catch||-||Equip whips||-|
|3. Fire||Geomancer||100||Gaia||Find-pits, Light-step||-||-|
|3. Fire||Ninja||450||Smoke, Image, Throw||First-strike, Dual-wield||-||-|
|3. Fire||Ranger||405||Animals, Aim, Rapid-fire||-||Equip bows||-|
|3. Fire||Bard||100||Hide, Sing||-||Equip harp||-|
|4. Earth||Dragoon||400||Jump, Lance||-||Equip lances||-|
|4. Earth||Dancer||325||Flirt, Dance||-||Equip ribbons||-|
|4. Earth||Samurai||540||Sword-slap, Gil-toss, Flash||Sword-grab||Equip katanas||-|
|4. Earth||Chemist||405||Mix, Drink, Recover, Revive||Pharmacology||-||-|
|5. Advance||Cannoneer||300||Open-fire, Combine||-||-||Exp-up|
|5. Advance||Gladiator||450||Finisher||Lure||-|| Long-range, |
|5. Advance||Oracle||300||Condemn, Predict||-||-|| ABP-up, |
|5.5. Advance||Necromancer||300||Oath, Dark-arts (1-5)||-||-||Undead|
In Dissidia 012, Bartz's second alternate costume, called the "Freelancer" costume, is based upon his freelancer appearance. The player is able to unlock this costume in the PP Store.