I've been waiting in this Coliseum for so very long now! I was starting to worry that you'd never download this part of the game and I'd be stuck in digital limbo!
The fourth wall is a performance convention in which an imagined wall separates the actors from the audience, and the actors act as if unaware they are being watched. Breaking the fourth wall refers to the actors acknowledging the audience in any way, or the fact that it is a stage production, and calling attention to things such as the props on the set not actually being real. In the context of video games, the term refers to the characters being aware they are in a game, or acknowledging the player or typical gameplay elements that exist for the player's sake. A common way for in-game characters to acknowledge gameplay elements is when the game is teaching the player how to play, characters mentioning button prompts or asking the player to perform certain actions. In the earlier Final Fantasy games, the tutorial area was often a Beginner's Hall.
In some games, elements like save points are acknowledged by the in-game characters as existing features in their world, whereas in others the fact that there are objects that can be used to save the game is ignored. In other games gameplay elements are more seamlessly incorporated, such as in Final Fantasy IX where save points are moogles that record the events in their journals when spoken to. As another example, fast-travel is typically only for the player, and no one in the world acts like people can actually teleport on a whim. Music is usually considered something only the player hears, so a character singing or humming a theme from the game breaks the fourth wall. An element from the game interacting with the player's screen, such as trying to break through it, is another example of breaking the fourth wall.
Final Fantasy games often allude to other entries in the series, and elements from other games can make cameos in them, but these are not usually fourth-wall-breaking. Elements of the real world appearing in Final Fantasy are likewise not usually treated as a break in the fourth wall, such as the map of the real world being in a game in some form, or the presence of product placement. Breaking the fourth wall is not overly common in Final Fantasy, and tends to be concentrated on certain comic relief characters. A recurring fourth-wall-breaking location in the series is the Developer's Office, an area in a game where the player can talk to the people who made the game.
Developer's Office is a recurring secret location in games set in the Final Fantasy IV universe. It is populated by characters that represent the game's development team who offer information on their role and some engage the party in scripted battles. In the 3D versions, the Developer's Office is in the same location as in other releases, but its members are changed to be the staff of the remake instead of the original release.
When Krile Mayer Baldesion rendezvouses with her grandfather, Galuf Halm Baldesion acts like he doesn't recognize her with a question mark appearing over his head. He then remembers that his amnesia had already been cured, and tosses the question mark off the side of the screen.
Sabin talks to the player and teaches them how to perform a Blitz during the battle against Vargas, and assures the player that they have enough time to perform it. After recruiting Gau, Kappa the Imp teaches the player on how to use the Rage and Leap commands. Mog also acts as the minigame's tutorial presenters, explaining how it works.
Locke Cole breaks the fourth wall when engaging Ultros in the Esper Caves. After Relm Arrowny appears, he approaches the dialog box and says to himself while looking to the player, "A pint-sized virtuoso and an egotistical octopus, do I wanna know what's next?"
When Barret Wallace gets angry at the 7th Heaven basement, he throws Biggs at the player's screen, but he bounces off it. However, the player's screen could also be taken as being the actual ceiling for the room, as it is from a top-down perspective.
When Cloud Strife visits Beginners Hall in the Sector 7 slums, he will advise the people in the room, a subversion of the traditional tutorial area in the series. He will find a talking save point and treasure chest, and talks to a cursor after he realizes there is a floating finger pointing at him.
In a typical RPG fashion, the player is able to visit houses in towns and look into people's drawers, chests and closets for items. This is lampshaded in Wutai Village where a little girl is the only one in the game to point out how rude it is for strangers to come into people's houses uninvited.
The existence of save spheres and how they can be used to fast-travel to the airship is usually ignored. However, after the events of Macalania Temple, O'aka XXIII can be seen giving a brief wave before apparently using the sphere to teleport away. The cactuar called Elio also uses the save sphere during cactuar sidequest. Additionally, Braska can be seen using the one just before the Zanarkand Dome's Cloister of Trials in a flashback.
The Eighteenth Floor was the Developer's Office where the developers of the game made cameo appearances during the 2015 edition of The Rising seasonal event.
Just trying to level up here dude.
Prompto Argentum makes pop culture references, mimicking old song lyrics and lines from previous Final Fantasy games. At times he refers to their adventure being an RPG, saying "It's a good chance to earn some experience points" when the party is heading to a battle. He comments on the party's journey being "a real life RPG", or "just like King's Knight", a mobile game that exists both in-universe and in the real world as a Square Enix product. He might hum the traditional Final Fantasy "Victory Fanfare" after a successful battle, or sing the "Chocobo Theme" that plays when the party is riding on chocobos, saying he "can't get it out of his head". When the party comes across a locked door to one of the bonus dungeons, he remarks that he wishes they had a key that can unlock any door "just like in video games".
When Gilgamesh initiates his EX Burst, he will smash face-first into the player's screen. Feral Chaos's EX Burst meanwhile ends with him delivering a punch that appears to turn off the player's PlayStation Portable screen.
When Lann learns he can't imprison Mirages that already have a master, he says "Ugh! Fire whoever wrote that little hook in." Reynn gets annoyed with him and says "Lann! Ix-nay on the fourth wall stuff!"
When Lann and Reynn meet Seraphie, the conversation descends to various food related puns. When Lann asks for food he appears to browse an invisible menu in the air. When Seraphie tells them about fast-travel that can be used from the GUI (graphical user interface), Reynn says Seraphie is not allowed to "go there", whereas Lann fixates on the food being offered being "gooey".
At the 2010 E3 Square Enix showed a demo of the game with a town made for it whose occupants acknowledge the player is playing a demo.
It is strongly implied the Celestial Realm is modeled after the real world, as seen Altair's knowledge of contemporary items that confuse the others. The "gods" Ouroboros refers to are the players playing Bravely Default. When the portal opens, the camera on the Nintendo 3DS activates and projects its image into the background in the portal Ouroboros draws attention to, likely causing the player's face to appear in the portal looking down on the battle. Furthermore, Anne speaks to the player directly in the FMVs.
The player is described as a being reaching to the world of Luxendarc through the 3DS to control Tiz Arrior's group and guide them on their adventure. He also references that the party is being controlled by this other being who is forcing them to fight. Each of the party members turn and look directly at the player and urges them to continue. Providence breaks the fourth wall by calling himself a god while nearly forcing the player to erase themselves (delete memory) upon taking control of them.