The Four Fiends (四天王, Shitennō?, lit. Four Heavenly Kings" or "The Big Four) is a group of recurring enemies and characters in the Final Fantasy series. They are often associated with the four elemental forces—Earth, Fire, Water, and Wind. They can be seen as counterbalances to the four Crystals, as the Four Fiends often seek to subvert the influence the Crystals have on the world.
The Four Fiends are demons that serve Chaos. They sequester themselves in caverns around the world to drain the Crystals of their energy. Each is defeated by the Warriors of Light, only to be fought again in the final dungeon, the Chaos Shrine, before the final battle with Chaos. In the Dawn of Souls and the 20th Anniversary versions, the Four Fiends of Final Fantasy IV can be fought in the extra Soul of Chaos dungeon, Hellfire Chasm.
The Four Archfiends or Four Fiends of the Elements act as go-betweens between Golbez and Zemus, keeping tabs on Zemus's control of Golbez while serving the latter as minions. They are Scarmiglione of Earth, Cagnazzo of Water, Barbariccia of the Wind, and Rubicante of Fire. Cecil's group has to fight each one once, and then he must fight all four together inside the Giant of Babil. They can also be fought as a single entity called Geryon in the 3D remakes.
The Four Archfiends return, as do the original Four Fiends from the original Final Fantasy. If Golbez is in the party, he says a few interesting and sad words to the Archfiends after their defeat.
Referred to as "the guardians of Terra", they are based on and directly named after the original Four Fiends of Final Fantasy: Maliris, Tiamat, Kraken, and Lich. Similar to the guardians of Terra are the four guardians of the elemental shrines on Gaia that seal the entrance to Terra.
Only the Earth Guardian is fought as a boss (using Zidane and Quina), while the other three are killed off-screen (Fire Guardian by Freya and Amarant, Wind Guardian by Vivi and Steiner, and Water Guardian by Garnet and Eiko).
Kuja recreates the four from the memories of the Crystal in Memoria where, much like in the original Final Fantasy, their fights are triggered by passing otherwise unmarked areas in the dungeon. Crystal palette swaps of the four are fought in the Crystal World, the game's final area.
- Lich, who appears as a boss Zombie
- Marilis, who appears as a boss Lamia
- Kraken, who appears as a boss Ice Flan
- Tiamat, who appears as a boss Thundrake
After Julius has seized control of the Pendant of Mana, he summons several powerful monsters. Three of these—Kary, Kraken and Lich—are based on the original Four Fiends. There are also three dragons in the Temple of Mana, though none of them clearly analog to Tiamat.
The Four Fiends of The Final Fantasy Legend are servants of Ashura, and through him, the Creator. They are based on the four symbols of Chinese astrology and are given the Japanese names for those symbols. Each either guards or seeks a Sphere of their associated mythological color, which controls access to the Tower. When the party confronts Ashura, he tempts them with control of the four major worlds, essentially offering them the role of Fiends. When the party climbs the outside of the Tower, they face the Fiends a second time, each of who drops a single piece of top-tier Meat for the party's monsters.
- Gen-Bu, Black Tortoise of the North, who has sundered the Statue of Hero to guard the Black Sphere.
- Sei-Ryu, Azure Dragon of the East, who holds half of the Blue Sphere.
- Byak-Ko, White Tiger of the West, who searches for the White Sphere from a flying fortress.
- Su-Zaku, Vermillion Bird of the South, who has leveled the fourth world single-handed and guards the Red Sphere.
The spread of darkness over the four crystals has allowed them to be possessed by fiends, who must be defeated for Agnès to perform the Rite of Awakening on each crystal.
The Four Generals are the commanders of the military of the Avalonian Empire. Baugauven, who controls fire, is a shrewd man who invents his own powerful techniques. Asmodai, who controls earth, exudes a miasma that renders him invincible. Styx, who controls water, is also a witch with knowledge of powerful curses. Vata, who controls wind, is the youngest of the four, and accidentally gains the power of the Dragoon. Their superiors are the four Divine Generals, who possess the elements of thunder, ice, light and darkness.
The Four Fiends are the main antagonists of the first portion of the game. They are based on and directly named after the original Four Fiends of the original Final Fantasy: Kraken, Lich, Marilith, and Tiamat. The fiends attack Morrow and his allies throughout different periods of history before being defeated. The fiends are fought in the final chapter in Stream of Chaos and are defeated once again.
The Four Fiends also each appear as elemental Phantom Stones players can obtain through the use of summon drawing. Kraken is water-elemental, Lich is earth-elemental, Marilith being fire-elemental, and Tiamat being wind-elemental. Three out of the four summons' player abilities are skills used by each fiend from their past appearances, Lich teaching Kill from the original Final Fantasy, Marilith teaching Sword Quiver from Final Fantasy IX, and Tiamat teaching Plasma Storm from Final Fantasy XII: Revenant Wings.
The Four Fiends appeared as additional bosses to fight alongside Kuja when he was available to fight as an event boss, hearkening to them serving him in Memoria in Final Fantasy IX.
Aside from the traditional Four Fiends from the original Final Fantasy, the four elemental Archfiends from Final Fantasy IV and the Four Avalon Generals from Final Fantasy Dimensions appear as Phantom Stones for the players to draw through in-game currency.
Both the Four Fiends from the original Final Fantasy and the Archfiends from Final Fantasy IV appear as summons. The Four Fiends have effects involving timers that activate an effect when it expires, while the Archfiends activate in response to the opponent's summon. The two groups share effects based on their ranking of power in their original games: Lich and Scarmiglione reduce the opponent's Bravery to 0, Marilith and Cagnazzo freeze the opponent's Bravery, Kraken and Barbariccia swap the fighters' Bravery, and Tiamat and Rubicante triple the summoner's Bravery.
The Four Fiends are shown in portraits in the corners of the Old Chaos Shrine arena. Garland's original four HP Attacks, as well as the forms his sword takes, are based on the Four Fiends: an axe form for Earthquake, twin swords for Blaze, a chain flail for Tsunami, and an extended lance for Cyclone. The bonus sample voices the player can unlock for Garland in the PP Catalog are of him speaking the names of the Four Fiends, as well as Chaos.
The Archfiends have an equipment set named for them that gives the "Elemental Archfiend" combination—Scarmiglione's Fang, Barbariccia's Wristlet, Rubicante's Cowl, and Cagnazzo's Carapace.
Each of the Archfiends and Four Fiends has a respective player icon depicting their debut appearance from their games' original releases.
The Archfiends now also appear as tutors for the in-game manual in the Labyrinth.
The Four Fiends Scarmiglione, Cagnazzo, Barbariccia, and Rubicante from Final Fantasy IV make an appearance as enemies in Final Fantasy All the Bravest. They use the same sprites as their Super Nintendo counterparts.
demon in mythology.A fiend is an evil spirit or a
The original Japanese name is "four heavenly kings". Four Heavenly Kings refer to the four gods from Buddhist faith. Shitennō is also used to refer to a group of four leaders in a given field, i.e "The Big Four" or "Quadrumvirate".The
- A recurring trait between the Earth-elemental "fiends" is their affinity to status ailments and/or Death: Lich, Scarmiglione and Flamerus Rex are undead, and Scarmiglione and Asmodai use powerful debuffing abilities.
- In Final Fantasy IV, it' s possible to find a monster called Lesser Marilith. Despite the reference, it has nothing to do with the Four Fiends.