Eons are the summons of this world. They can only be summoned by those who have an Aura crystal. In TC, there are certain group of Eons that have more storyline significance that others. Because there are already dozens of Eons with which protagonists can play summon chess with, the Twilight and Forbidden Eons should not simply be "claimed" with designations of "family heirloom" and "10000 damage fight scene ender". Rather, they should not be seen as "owned" by any one hero due to, well, they're millenia-old entities of immense power, begotten from once-mortal souls that clung to life in this worldly plane. Kays?
To clarify, the personalities (or lack thereof) of all Eons once belonged to mortal beings on this continent of Drakin. Upon death, the soul of that being held on to life, either by sheer will, or circumstances of death, and the Aura of that being took the form of an Aura Crystal. From this Crystal, a tangible projection of the soul's new form, called an "Eon", can be brought forth.
Weaker Eons can be sheltered within their Crystal and subject to the whims of summoners. More powerful Eons, however, are not beholden to anyone, save perhaps their kin, and can move and act as they please.
Eons are covered in order of their appearance on the planet.
Forbidden Eons (~2500 years ago)Edit
Zodiac Eons (~2000 years ago)Edit
Twilight Eons (~1100 years ago)Edit
All other Eons (~1000 years ago - present)Edit
List of EonsEdit
Elemental Eons Edit
|Ramuh||Lightning||Judgment Bolt||Titan||Earth||Anger of the Land|
|Bismarck||Water||Breach Blast||Pandemona||Wind||Tornado Zone|
|Ixion||Lightning||Bolt Storm||Gemato Soldier||Ice||Genetic Blast|
|Tyrannus||Earth||Tectonic Charge||Cerberus||Fire||Flames of Death|
|Ultros||Water||Oil Wave||Typhoon||Wind||Short Tornado|
|Krysta||Ice||Krystal Blizzard||Jupiter||Lightning||Spark Javelin|
|Fenrir||Wind||Howling Wind||Midgardsormr||Earth||Abyssal Maw|
|Phoenix||Fire||Flames of Rebirth||Leviathan||Water||Tsunami|
Special Elemental Eons Edit
|Catoblepas||Corrupt||Demon Eye||Doomtrain||Corrupt||Runaway Train|
|Hades||Corrupt||Black Cauldron||Diabolos||Gravity||Dark Messenger|
|Valigarmanda||Tetra||Tetra-Blast||Cosmic Dragon||Comet||Meteor Shower|
Twilight Eons Edit
|Virga (Mist Dragon)||Holy||Radiant Breath||Antumbra (Shadow Dragon)||Dark||Fangs of Darkness|
|Madeen||Holy||Terra Homing||Ark||Dark||Eternal Darkness|
|Aurigae (Nova Dragon)||Holy||Divine-Flare||Tiamat||Dark||Dark-Flare|
|Warg Brood||Dark||The Baying of the Hounds|
Energy Eons Edit
|Valefor||Non||Energy Blast||Maduin||Non||Chaos Wave|
|Magus Sisters||Magic||Delta Attack||Griever||Non||Shockwave Pulsar|
Blade Eons Edit
Supporting Eons Edit
|Sylph||Heal||Whispering Wind||Carbuncle||Shield||Ruby Light|
|Guardian Angel (Seraph)||Heal||Angel Feathers||Golem||Shield||Earth Wall|
Zodiac Eons Edit
|Shemhazai||Wind||Soul Purge||Hashmal||Earth||Gaia's Wrath|
|Chaos||Tetra||Souls of Chaos||Ultima||Holy||Eschaton|
Forbidden Eons Edit
|Deathgaze||Kill or Non-Elemental Break||Eternal Demise||Shinryu||Non-Elemental, Break||Chaotic Deluge|
|Eden||Non-Elemental, Break||Eternal Breath||Knights of the Round||Multi-Magic and Physical||Ultimate End|
|Garmr||Dark, Break||Hell Cry||Yiazmat||Non-Elemental, Break||Chaos of Armageddon|
|Bahamut||Non-Elemental, Break||Terra-Flare||Pandemonium Warden||Dark, Break||Bilgestorm|
|Omega||Non-Elemental, Break||Wave Cannon|
These are most powerful Eons, each hero can only have one. The villain has to make his/her own if s/he want one.
Unknown Eons Edit
These Eons are not Categorize yet.
|Hecatoncheir||Earth||Gaian Salvo||Brynhildr||Fire||Muspell Flame|
If you have any suggestions for more Eons, place them in the Unknown Eons list with it's Element and Attack. Also, no more Elemental Eons or Forbidden Eons.
To avoid confusion of two characters having the same Eons. I have the idea of color code the Eon so other will know it been take . Each character will have a different color to represent them, for example Cynthia's Eon is represented by the coulour dark red.
Leave comments here.
How exactly will we be allowed to use these summons during fight scenes? Will it be the classic super magic(3-9), beings brought into being by a lump sum of magic(XII), or a maintained stream of magic from the caster that drains MP over time?
I say like XII, so we're not using them all time.
That's what they all do, actually. That's why I chose options other than the free summons of 8 and 10.
I actually like the Maintained stream option, lets go with that.
I have a better idea, it's revolutionary, and it's easier to write.
Instead of magic, the summons use stamina/life force/whatever to come to being. Meaning calling an Eon will exhaust the caster. This will prevent eon spams all over and explains as to how they can be here, they are somehow draining your life force to stay here. If the Eon's damaged, the caster will lose even more stamina. This way the summoner wont be having tea while his monster is having his balls crushed. This will also stop the idea that summoners are weak, fragile wusses.
Another idea I had but I less prefer is that the summoner becomes the summon. That way you cant summon an army of them at once. If the summon's damaged, so are you, same procedure here. And since you gotta be one helluva badass to survive Bahamut tearing your nuts off, the summoner also have to be physically adapted.If you are thinking that the idea of having summoners that could beat Conan the Barbarian to a pulp is a bit Mary Sueish, here's a solution: If the summoner dont have enough stamina, summoning a summon could kill him/her, and when the summon just summoned a monster, he/she usually dont have enough strength to lift a twig. So yea, the summoner can fight and summon, but not both at the same time.
I like your first idea, but your second sound like Vincents Limit Break. I do agreed your idea a summoner needs stamina or they will die. Like how Cynthia's mother die from over using Bahamut.
It seems like the main options are Maintained stream of HP, or Maintained stream of MP. I kind of like Leon's first because it increases the risk of summoning. I can see the problem with the second option of Leon's: a lot of us have opposite gendered eon in relation to our characters (ie: Max and Mateus), so transforming would cause more of a change than one would expect.
Fun fact: Mateus is actually the male fish-shaped entity to which a female ice denizen is bounded. Look at the form which actually holds the ice spear. Kind of weird, but hey, now you don't have a gender problem ^^Well, that wasn't meant to endorse the summon/summoner fuse idea. I like the idea of draining MP more than HP, but it really doesn't matter to me.
I think Leon's first ideo is the best, just so the summoner can't beat people up while the summon is beating people up with the victims own limbs.
- 20:04, 14 July 2009 (UTC)
Just so everyone knows, Leon's first and my last are vertually the same thing. The only difference is that his is the physical excertion of the summoner's body(HP drain) version while mine is extensive mental concentration that when broken, causes the summon to leave (MP drain) version. The real issue is, to you want the summoner to be able to fight after the summon is dropped or not.
It does matter with me if a summoner can fight with his/her summon or not. Whatever you think is best.
On an unrelated question how many summons can I pick?
Okay, I'm a bit confused. Forbidden Eons are supposed to be more powerful than any other, right? So how come Twilight Eons are superior to them in some way (judging from 8bit's last post)?
I don't know. Twilight Eons are just Light and Dark elemental Eons. I have no plan for them being a major plot. But your right, Forbidden Eons are the most powerful eons. That why we can only have one, I surprise no one has clam Deathgaze.
Well, from 8bit's last post, it reveals that Eden wouldn't dare to attack the Nova Dragon, a Twilight Eon who had just came to Seto's aid.
It's not that Forbidden Eons are "weaker" than Twilight Eons; in terms of pure physical and magical power, Forbidden Eons are nuke-like in nature. However, they have lost all semblence of sentinence in exchange for their magnificent powers.
Also, Twilight Eons play a very important role in this story, hence their name. They are more intelligent than Forbiddens; they speak and have personalities and goals, and are linked to the titular crystal. You have read my spheal through Ark to Helena Orcus, yes? That explains a great deal, as does the a bit of Leon's Crystal Gaiden; read the prophecy.In this particular case, Eden could very well blast Aurigae (we are using teh cool names nao) out of its way if it felt threatened. Note that all Aurigae did was create barriers and talk. Again, read Ark, Chapter 7, I think. (Sounds like a Scripture passage.)