New Job Classes
this wiki
Forum page
The spell slinger cast all spells for one MP
So, here it is. Here you can post the FF Job Classes you would like to create. Just precise for which game/kind of game you create this job class. (Final Fantasy Tactics, or Active Time Battle, or whatever you want. The sky's the limit !) Just don't edit someone's moveset until you get his/her authorization. Xelias-
Final Fantasy V
Edit
Dark Knight
Edit
- Job Command - Darkness
- Innate Abilities - Blood Blade (Absorb enemy HP)
- Equipment - Sword and Scythe
Sage
Edit
- Job Command - Grand Magic (can cast Black, White and Time Magic up to level 6)
- Innate Abilities - None
- Equipment - Rod and Staff
Gambler
Edit
- Job Command - Slots
- Innate Abilities - None
- Equipment - Cards and Dices
Made By
Edit
NeoZEROX
07:22, December 20, 2009 (UTC)
Comments
Edit
Pirate
Edit
"Swashbuckling sailors that will take any priceless treasure, and show no mercy in combat."
Abilities
Edit
- Job Command - Plunder, Flog
- Innate Abilities - Eagle Eye
- Weapons - Knives, Swords, Whips, and Guns.
- Armors - Light Armor, Shields, Caps and Gauntlets.
|
| ||||||||||||||||||||||||
| |||||||||||||||||||||||||
Made By
Edit
VoidCommanderExdeath 18:20, December 21, 2009 (UTC)
Comments
Edit
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
No, not at all! VoidCommanderExdeath 22:12, December 21, 2009 (UTC)
Scholar
Edit
"Studious pupils who can put their intelligence to devastating use."
- Job Command: Study, Pop Quiz, Lecture
- Innate Abilities: Extra Credit, Grade Curve
- Weapons: Tomes, Rods, and Staves
- Armor: Robes, Magic Caps, and Armlets
Abilities
Edit
|
| ||||||||||||||||||||||||
|
| ||||||||||||||||||||||||
| |||||||||||||||||||||||||
Made By
Edit
VoidCommanderExdeath 00:40, December 22, 2009 (UTC)
Comments
Edit
love that class. that would be hilarious. all job classes are to serious. it is good to see a lighthearted on for a more lighthearted game.
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Billylemmon - "If you don't know where you're going, any road will get you there."
TALK - Lewis Carroll | |||
This is actually genius.
| |||
The lecture command is pure gold. I like how it sends death immune enemies to sleep. You found an elegant solution to the problem of instant death attacks sometimes being useless.--Cid of the Lufaine 19:55, December 24, 2009 (UTC)
Paladin
Edit
"Paladins master sacred arts to help their allies in battles."
- Job Command: Divine Magic, Holy Blade
- Innate Abilities: Sentinel
- Weapons: Swords
- Armor: Heavy Armor and Helmets
Abilities
Edit
|
| ||||||||||||||||||||||||
|
| ||||||||||||||||||||||||
Made By
Edit
Xelias-
Comments
Edit
Doomteller
Edit
"Dark warlocks who can detect disasters from a mile away."
- Job Command: Doom Magic, Calamity, Damnation
- Innate Abilities: Mind's Eye
- Weapons: Knives, Rods, Staves, and Scythes
- Armor: Robes, Light Armor, Magic Caps, Armlets
Abilities
Edit
|
| ||||||||||||||||||||||||
|
| ||||||||||||||||||||||||
|
| ||||||||||||||||||||||||
| |||||||||||||||||||||||||
Doom Magic Spells and Mechanics
Edit
Doom Magic is a powerful school of magic that inflicts incredible damage upon all enemies (or allies if you're unlucky with Calamity). In order to learn a Doom Magic spell, the Doomteller must inflict the finishing blow onto a specific monster, but I'm too lazy to assign one. Also, the Doomteller must have learned each spell of the previous level before he or she can learn a spell of the next level. This effectively means that the Doomteller must learn all other Doom Magic spells before being able to learn Apocalypse.
When a Doom Magic spell is cast, a timer is set. When the timer reaches 0, the spell is cast. These destructive magics are hampered, however, by their high MP costs and the Doomteller's rather limited MP pool compared to other magic-users.
| Ability | Effect | Monster learned from | Level | MP Cost |
|---|---|---|---|---|
| Volcano | Heavy Fire-elemental damage to all enemies. | Flaremancer | 1 | 25 |
| Whirlwind | Heavy Wind-elemental damage to all enemies; may inflict Confuse. | Ziggurat Gigas | 1 | 25 |
| Torrent | Heavy Water-elemental damage to all enemies. | Aquagel | 2 | 40 |
| Absolute Zero | Heavy Ice-elemental damage to all enemies; may inflict Stop. | Frost Bull | 2 | 40 |
| Biohazard | Heavy Poison-elemental damage to all enemies; may inflict Toxin, a more severe version of Poison. | Archeosaur | 3 | 50 |
| Tremor | Heavy Earth-elemental damage to all enemies. | Iron Muscles | 3 | 75 |
| Apocalypse | Obscene non-elemental damage to all enemies. | Exdeath's Soul | 4 | 99 |
Made By
Edit
VoidCommanderExdeath 21:20, December 23, 2009 (UTC) *whew*
Comments
Edit
Yeah, I based the name off of Vincent's Job Class from the beta version of FFVII. Oh, and Xelias, you have my permission to put the spells into tables, if you do so wish. VoidCommanderExdeath 21:20, December 23, 2009 (UTC)
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Thanks! Glad you liked it. VoidCommanderExdeath 13:02, December 24, 2009 (UTC)
Arithmetician
Edit
"Master of calculus that use their knowledge to crush their foes"
- Job Command: Arithmetic
- Innate Abilities: Mind's Eye
- Weapons: Tomes, Rods, and Staves
- Armor: Robes, Magic Caps, and Armlets
Abilities
Edit
|
| ||||||||||||||||||||||||
|
| ||||||||||||||||||||||||
|
| ||||||||||||||||||||||||
| |||||||||||||||||||||||||
Arithmetics and Mechanics
Edit
Arithmetics work like the spell Level 5 Death. You choose an element (Level, HP...), a number (3,5, Prime...) and a spell (Firaga, Cura...) You get Prime HP Firaga ! Or Strength 2 Esuna !
You begin with the element "Level" and the number "5" which means you can only cast spells like "Level 5 Blizzara" or "Level 5 Dispel". But by gaining "Studies", you get more numbers and elements !
List of all conditions :
Elements - Level, HP, MP, Strength, Magic, Defense and M. Defense
Numbers - 5, 4, 3, 2 and Prime.
Made By
Edit
Xelias-
Comments
Edit
Masochist
Edit
"Warriors that find strength in their pain."
Abilities
Edit
- Job Command - Payback, Discharge, Stamp
- Innate Abilities - Pain
- Equipment - Whips.
The Masochist becomes more powerful with damage taken and status effects casted upon the character. The Discharge command will convert a negative status into a special attack. The more statuses the Masochist has stacked on, the more different attacks are available.
|
| ||||||||||||||||||||||||
|
| ||||||||||||||||||||||||
Discharge skills
Edit
| Ability | Status | Effect |
|---|---|---|
| Ancient Wisdom | Aging | Casts a random black/white/summon spell |
| Viking Axe | Berserk | Critical attack that always hits. |
| Aphrodite's Bless | Charm | Heals allies' MP. |
| Giga Volt | Paralyze | Counter attacks with Thunder, Thundara or Thundaga. Spell power depends on character level. |
| Speak no Evil | Silence | Attack that is stronger against Demon and Undead enemies. |
| Nightmare | Sleep | Confuses enemies or causes them to flee. |
| Chocobo Dance | Confuse | Summon chocobos to attack enemies. Wind elemental damage randomly attacking enemies 2-6 times. |
| Third Eye | Darkness | Increases evasion. Automatically used. |
| Goliath Hunter | Mini | Attack with a chance of instant kill. |
| Venom Blob | Poison | Casts Bio on one enemy. |
| Erosion | Sap | Randomly casts Sandstorm or Tsunami. |
| Heavy Weight | Petrification (incomplete) | Increases Strength. Automatically used. |
| Gorgoyle | Petrification (complete) | Transforms the character into a raged Gorgoyle. The Gorgoyle acts on its own, and uses physical attacks and black magic. |
| Cursed Kiss | Frog | Same effect as Bad Breath, but targets only one enemy. |
| Brain Eater | Zombie | Attack that damages enemy's HP and MP, recovers the Masochist's HP and MP and has a chance of dealing Zombie on the target. Zombie'd enemies are immune to Brain Eater. |
| Death Lag | Slow | The character continues to fight for a set time even after HP reaches 0. Automatically used. |
| Hammer Time | Stop | Countinuously casts Magic Hammer on every enemy. |
| No Tomorrow | Doom | Automatically used when afflicted with Doom. The Masochist has an increase in every status as the countdown reaches zero. |
Note: spells that remove control of the character (confuse, sleep, berserk, charm, stop) are used automatically. Sleep and Stop, despite freezing the ATB, will be continuously activated based on regular ATB time. Paralysis is the only exception, as Giga Volt is only activated when an enemy attacks the character.
Made By
Edit
--Cid of the Lufaine 17:55, December 24, 2009 (UTC)
SeeD
Edit
"Skillfull mercenaries trained to wield the Gunblade"
Abilities
Edit
- Job Command - Draw, Stock.
- Innate Abilities - Junction.
- Equipment - Gunblades.
As an alternative to traditional equipment, the SeeD can also equip spells. The spells to be equiped are acquired with the Draw command, and can be placed in any equipment slot save for the weapon slot. Each spell increases a different status. Spells placed on the shield slot allows for status inflicting/elemental attacks, whilst spells placed on the accessory slot gives status/elemental resistance. Spells placed on armor/helmet slots may increase any of the character's status, depends entirely of the spell. The most of the equiped spell is stocked, the more powerful the bonus. As many as 99 spells can be stocked.
The Gunblades allow the character to attack from the backrow without decreasing damage, but in the back row the bonuses granted on the weapon by the spell won't work.
|
| ||||||||||||||||||||||||
| |||||||||||||||||||||||||
Made By
Edit
--Cid of the Lufaine 18:26, December 24, 2009 (UTC)
Tetra Master
Edit
"Collects monsters in the form of cards"
Abilities
Edit
- Job Command - Card, Discard
- Equipment - Cards
The Tetra Master employs cards as weapons. Each card carries a special property based on the enemy it was transformed from. Cards, which work as long range weapon, can be dual wield. The power of the equiped card as a weapon is not affected by the ammount of that same card that has been acquired.
|
| ||||||||||||||||||||||||
Made By
Edit
--Cid of the Lufaine 18:44, December 24, 2009 (UTC)
Comments
Edit
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Thanks. These are some Jobs I had thought up a while ago, and I decided I would share the ideas on this page. There are a bunch of them left, they are: Weaponsmaster (based on FF2 and Gilgamesh), Doom Knight (based on the Grim Reaper), Eidolon Knight (an alternative to summoner), Blitzballer (based on FFX), Judge (based on FFTA/FFXII), Tanker and Logomancer.--Cid of the Lufaine 19:13, December 24, 2009 (UTC)
Cook
Edit
"Never satisfied, will eat every monster in search of the perfect dish"
Abilities
Edit
- Job Abilities - Cook, Eat, Breath
- Innate Abilities - Hunger
- Equipment - Forks
|
| ||||||||||||||||||||||||
|
| ||||||||||||||||||||||||
Made By
Edit
--Cid of the Lufaine 19:10, December 24, 2009 (UTC)
Eidolon Knight
Edit
"Summoners that have learned to incorporate the power of Eidolons"
Abilities
Edit
- Job Abilities - Avatar
- Equipment - None
The Eidolon Knights don't summon Eidolons for attacks, instead they transform Eidolons in their weapons and armors. Each incorporated Eidolon changes the characters skills, status, weapon&armor type as well as appearance. For an instance, incorporating Titan the character becomes a sort of a Monk type character, attacking barehanded, with high defense and earth elemental attacks/absorption. Incorporating Leviathan, the character becomes a sort of Dragoon, equiping a lance, with high speed and strength, and with water elemental attacks/absorption.
The Eidolon Knight is never without an Eidolon equiped.
|
| ||||||||||||||||||||||||
|
| ||||||||||||||||||||||||
| |||||||||||||||||||||||||
Made By
Edit
--Cid of the Lufaine 19:30, December 24, 2009 (UTC)
Grim Reaper
Edit
"Agents of Death, they must feed on souls to remain alive"
Abilities
Edit
- Job Abilities - Leach, Grim Laughter
- Innate Abilities - Death Touch
- Equipment - Scythes
This job turns a character into the personification of the Grim Reaper. The Grim Reaper is immune to every attack in the game. However, they constantly have the Doom status on. The Doom countdown is the only thing that can kill the Grim Reaper. The only way to keep the Countdown from reaching zero is by using Leach on enemies, which gives the Grim Reaper a few extra seconds. Regardless of how many enemies are Leached, the countdown will never go higher than 30 seconds.
When the character equips the Grim Reaper Job, the character's HP descends to 0, but he/she remains alive (the only thing that causes death is the countdown). But when the character switches back to another Job, the character will be dead.
|
| ||||||||||||||||||||||||
| |||||||||||||||||||||||||
Made By
Edit
--Cid of the Lufaine 20:24, December 24, 2009 (UTC)
Monolith
Edit
"These living mountains exist for the sole purpose of helping the weaker"
Abilities
Edit
- Job Command - Cleanse, Transfusion, Lifeline, Super Nova
- Innate Abilities - Life Fountain
- Equipment - Shields
The key aspect of this job is that it does not have a max HP. That is, the monolith's HP will increase as long as the character receives curative spells/items. The HP can even go well beyond 9999. However, the Monolith is unable to equip any weapons, so this Job cannot use attacks. The Monolith's MP is not like the HP. It has a limit like any other job, and is very short, crippling the Monolith as a spellcaster.
Full Cure, X-Potions and Elixirs heal the Monolith for 9999 HP. If killed, when revived the Monolith will always have just 1 HP, even if Arise is used.
|
| ||||||||||||||||||||||||
|
| ||||||||||||||||||||||||
| |||||||||||||||||||||||||
Made By
Edit
--Cid of the Lufaine 20:59, December 24, 2009 (UTC)
Comments
Edit
I'm afraid this class is a bit too overpowered. What you guys think? --Cid of the Lufaine 20:59, December 24, 2009 (UTC)
Meh, it's okay. I'm kinda neutral about it. I'm quite impressed by your work. Where do you come up with these ideas, Cid? VoidCommanderExdeath 21:03, December 24, 2009 (UTC)
Man, bus rides. I just like thinking about video games when commuting. BTW I'm also planning to do a game, check out my user page. I just gotta learn how to program first... figures that should be easy? right? no? Oh well.
Anyways, The thing about the Monolith is that it can potentially make the entire party immortal and instantkill any boss, given player investment. Combining Monolith with Warrior (which has cover) and casting reflect on everyone would make the party nigh immortal, as the Monolith would soak up much of the damage. All that the player would have to do would be spend a few hours casting Full Cure on the monolith to boost the HP up to hundreds of thousands.
Super Nova could deal insane damage, way above 9999, in one strike, which would also make the Monolith insanely powerful. But it is all a matter of the player taking his/her time to boost the monolith's HP.--Cid of the Lufaine 21:09, December 24, 2009 (UTC)
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
why not make it Current HP*.25? You can still use it to deal massive damage, but it at least makes it a little harder to do. And you might want to make it so that the Monolith is removed from battle and cannot be revived after using Supernova, to avoid people just using Arise and nuking the enemy six ways to Sunday. Exdeath64 08:09, January 22, 2010 (UTC)
Good idea Exdeath64.--Cid of the Lufaine 12:16, April 18, 2010 (UTC)
Blitzballer
Edit
"High performance athletes from a lost land"
Abilities
Edit
- Job Command - Tackle, Slots
- Innate Abilities - Ricochet, Elite Defence
- Equipment - Blitzball
|
| ||||||||||||||||||||||||
|
| ||||||||||||||||||||||||
Made By
Edit
--Cid of the Lufaine 21:43, December 24, 2009 (UTC)
Judge
Edit
"Law enforcers from a chaotic country"
Abilities
Edit
- Job Command - Forbid, Force Ban
- Innate Abilities - Above the Law
- Equipment - Swords and Lances
Aside from being powerful warriors for physical combat, the Judge's special skill is banning an specific element/action from battle. The judge may ban, for an instance, the fire element, and so any fire elemental attacks won't be able to be used by neither enemies nor allies.
The ability for the judge to successfully ban something from battle will be based on: the judge's level compared to the enemy's level and luck. The bans are temporary.
|
| ||||||||||||||||||||||||
|
| ||||||||||||||||||||||||
|
| ||||||||||||||||||||||||
| |||||||||||||||||||||||||
Made By
Edit
--Cid of the Lufaine 22:06, December 24, 2009 (UTC)
Logomancer
Edit
"Sages who have discovered the true power of words"
Abilities
Edit
- Job Comand - Conjure, Write, Rename
- Equipment - Tomes
The Logomancer uses the name of enemies and characters to call upon spells. For an instance, they can use the letter B on the enemy's name to call upon a random attack starting with the letter B (Bad Breath, Bio, Bahamut, Blaster), or select several letters to write down some specific command (Flare, Grand Cross). However, each letter can only be used once.
|
| ||||||||||||||||||||||||
|
| ||||||||||||||||||||||||
| |||||||||||||||||||||||||
Made By
Edit
--Cid of the Lufaine 23:04, December 24, 2009 (UTC)
Comments
Edit
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Oh thanks for the heads up.--Cid of the Lufaine 03:01, December 25, 2009 (UTC)
Trapper
Edit
"Furtive hunters that are constantly planning ahead"
Abilities
Edit
- Job Abilities - Trigger Trap, Time Trap
- Equipment - Knives, Bows
The trapper doesn't have any kind of action that has immediate effect. That is, every trapper action will have an effect a few turns in the future or when an enemy/ally activates the trap. There are to types of traps, the Time Traps and the Trigger Traps.
Time Traps come into effect after a set time and are more effective as defensive actions. Trigger Traps are activate with actions from allies and foes, and are good for counter attacks. A trigger trap placed on a foe will be activated whenever that enemy acts, a trigger trap placed on an ally will be activated whenever an action is performed against that character.
Most traps disappear after being activated, but some traps might be activated multiple times before disappearing.
|
| ||||||||||||||||||||||||
|
| ||||||||||||||||||||||||
Traps
Edit
Traps are found/purchased in the world map and during battles.
| Trap | Type | Effect |
|---|---|---|
| Beartrap | Mechanical | Paralyses and damages the enemy for a few turns. |
| Man Hole | Mechanical | May remove enemies from combat. Works only against small to medium sized non-flying enemies. |
| Poison Darts | Mechanical | Shoots darts at enemies, dealing damage and causing poison. Can be activated three times. |
| Potion Needle | Healing | Heals ally that is attacked. Can be activated three times. |
| Caged Angel | Healing | Casts Life on ally that is attacked |
| Smoke Bomb | Explosive | Sets off a smoke veil that lowers the accuracy of every enemy |
| Dynamite | Explosive | Deals fire damage to every enemy |
Made By
Edit
--Cid of the Lufaine 12:15, December 25, 2009 (UTC)
Weaponsmaster
Edit
"Will handle any weapon with unrivaled skill"
Abilities
Edit
- Job Abilities - Weaponskill, Weaponsoul
- Innate Abilities - Tetra Limb
- Equipment - Any weapon
The weaponmaster job can equip four different weapons at once. When the Tetra Limb ability is available, the Weaponsmaster is able to equip weapons in the armor and helmet slots, and thus attack four times.
|
| ||||||||||||||||||||||||
| |||||||||||||||||||||||||
Weaponskills
Edit
Weaponskills are attacks based on weapon type. Each weapon type, regardless of the specific equiped weapon, will unleash a unique attack.
| Skill | Weapon | Effect |
|---|---|---|
| Barbarian | Axes and Hammers | Attack that reduces target's defense, agility and strength. |
| Big Bang | Bells | Sends out a shockwave that silences everyone on battle for a few turns. |
| Satellite | Boomerangs | Makes the boomerang orbit around the enemy. The boomerang by itself will attack the enemy for the rest of the battle. However, the character won't be able to use the boomerang anymore. |
| Diana's Arrow | Bows | Attack that is extra strong against beast enemies. |
| String Quartet | Harps | Plays a random Bard song. Multiple equiped harps will result in multiple songs with stacked effects. |
| Dark Blade | Katanas | Damages every enemy with dark elemental attack but reduce caster's HP (Souleater). |
| Thief Strike | Knives | Performs Mug on chosen target. |
| Runic Rod | Rods | When activated, will absorb the next magical attack and turn it into MP. |
| Highwind | Spears | Uses Jump. |
| Minor Gospel | Staves | Heals and removes status ailments from one ally. |
| Swordsmaster | Swords | Randomly uses Excaliber (Heavy damage against one enemy), Excalipoor (1 point of damage to one enemy), Masamune (Strong damage against all enemies), Zantetsuken (chance for instant death against all enemies). |
| Tamer | Whips | Charms one enemy. |
| Black Belt | Bare Handed | Special attack that increases in power and hits as the Weaponmaster has less equiped weapons. |
Made By
Edit
--Cid of the Lufaine 13:15, December 25, 2009 (UTC)
You forgot bare hands. Exdeath64 23:33, January 19, 2010 (UTC)
Void Mage
Edit
"Dark wizards who tap into the all-consuming power of the Void"
Abilities
Edit
- Job Command - Void Magic
- Innate Abilities - Tentacles
- Equipment - Swords and staves
The Void Mage is intended to be an overpowered mage, at the same time having good defence and attack. However, whenever Void Magic is used, the character may be consumed by the void. So the Void Mage has the chance of being inflicted with confuse, a smaller chance of instantly dying and an even smaller chance of being warped out of battle.
|
| ||||||||||||||||||||||||
|
| ||||||||||||||||||||||||
| |||||||||||||||||||||||||
Void Magic
Edit
| Ability | Effect |
|---|---|
| Neutron Ring | Non-elemental damage to one enemy. Inflicts Paralisys. |
| Reverse Polarity | Reverse the row of allies in battle. |
| Warp | Sends target(s) to another dimension. |
| Maelstrom | Reduces target's HP to 1. Hit all enemies. |
| Vacuum Wave | Damages one enemy and deals Sap. Works on Sap immune enemies. |
| Earthshaker | Earth damage to all enemies with chance of instant death. Ineffective against flying enemies. |
| Particle Beam | Heavy non-elemental damage to one enemy. |
| Almagest | Envelopes an ally with holy energy. The target receives regen and when attacked, counter attacks with damage equals to the difference between current and max HP. |
| Lightning | Lightning damage to all enemies. |
| Grand Cross | Massive non-elemental damage to all enemies, inflicts every negative status. |
Made By
Edit
--Cid of the Lufaine 13:05, December 26, 2009 (UTC)
Cactuar Knight
Edit
"Fast, reliable and above all: annoying"
Abilities
Edit
- Job Command - Bury, Needles.
- Innate Abilities - Cactuar Dance, Spiky.
- Equipment - One-handed Swords, Shields, Light Armor.
The Cactuar Knight is a translation of the Cactuar enemy into a playable character. They have extremely high evasion and superior speed, but lower defense and HP. They are hard to hit, but can't take much punishment.
|
| ||||||||||||||||||||||||
|
| ||||||||||||||||||||||||
Made By
Edit
--Cid of the Lufaine 13:24, April 18, 2010 (UTC)
Doom Knife
Edit
"Patient and deadly warriors, thy deliver Karmic justice."
Abilities
Edit
- Job Command - Chef's Knife, Karma, Anti-Karma.
- Innate Abilities - Guiding Lantern.
- Equipment - Knives and robes.
The Doom Knife is a class based on the Tonberry enemy. Like a Tonberry, they are slow but resiliant, with high HP and defense, despite using light armor.
|
| ||||||||||||||||||||||||
|
| ||||||||||||||||||||||||
Note: Each use of the Chef's Knife ability will make the character approach the enemy group. The character will act normally during this approach, and on the third and final step the Chef's Knife ability will attack instead of closing in. The character can only return to the original position after being killed. The closer to the enemy party, the more damage the Doom Knight will take from physical attacks.
Both Karma and Anti-Karma break the damage limit but are usable only once per battle. However, they can be randomly activated multiple times as a counter attack after the Doom Knife uses Chef's Knife. The closer to the enemy the higher the chance of activating Karma or Anti-Karma.
Made By
Edit
--Cid of the Lufaine 00:24, April 27, 2010 (UTC)
Fiendster
Edit
"Evoke the power of forbidden demons"
Abilities
Edit
- Job Command - Evoke.
- Equipment - Rods and robes.
The Fiendster is a kind of a summoner that can summon the Fiends from Final Fantasy I and Final Fantasy IV. The summon is based on their elemental, rather than on the Fiend itself. So a Fire elemental evoking will randomly cast either Rubicante or Marilith.
|
| ||||||||||||||||||||||||
|
| ||||||||||||||||||||||||
| |||||||||||||||||||||||||
Evoke
Edit
| Fiend | Type | Skill | Effect |
|---|---|---|---|
| Lich | Earth | Earthquake | Casts Earthquake mixed with Lvl.X Death, X being a random value from 3 to 5. |
| Scarmiglione | Earth | Curse | Curses the enemies, reducing their stats by 20%. |
| Marilith | Fire | Raining Swords | Randomly attack enemy targets 4-8 times in a row. |
| Rubicante | Fire | Hell Cloak | Allied team will absorb any elemental attack for a few turns. |
| Kraken | Water | Ink | Temporarily blinds all targets regardless of immunity and resistance. |
| Cagnazzo | Water | Tsunami | Blasts every enemy with a water based attack. |
| Tiamat | Wind | Twister | Deals damage to one target's HP and MP |
| Barbariccia | Wind | Cyclone shield | Casts a variation of blink on the entire party. The spell wears off with time rather than enemy attacks. |
| Geryon | Chaos | None | Randomly uses any of the Fiend's actions twice in a row. |
Made By
Edit
--Cid of the Lufaine 02:38, April 27, 2010 (UTC)
Sorceress
Edit
"Inherits primordial magical powers"
Abilities
Edit
- Job Command - Barrier Shift/Angel Wing, Astral Punch/Energy Bomber/Apocalypse, Time Loop/Absorb/Time Compression
- Equipment - Bows, Rods, Staves and robes.
The Sorceress class works on different states, each state with a skill set. The Barrier Shift allows the Sorceress to switch to different states. State switching and using the skills of each state require specific criterias to be met by the Sorceress. Each phase corresponds to different Sorceress characters from Final Fantasy VIII.
Barrier Shift does not need to be learned and is the standard Sorceress command. Each Barrier Shift will also give the character a random elemental weakness/immunity.
|
| ||||||||||||||||||||||||
|
| ||||||||||||||||||||||||
Sorcery Commands
Edit
There are two types of Sorcery commands, offensive and tactical. Barrier Shift is used to change between command types. For an instance, when Barrier Shift is used, Astral Punch becomes Energy Bomber and Time Loop becomes Absorb. Certain commands require specific conditions to be used. Barrier Shift follows this generation route third->second->first->third.
| Command | Type | State | Condition | Effect |
|---|---|---|---|---|
| Astral Punch | Offensive | Third Generation | None | Physical damage based on Magic instead of Strength |
| Time Loop | Tactical | Third Generation | None | Restarts the battle. However, every one of the Sorceress' status will be conserved. |
| Energy Bomber | Offensive | Second Generation | Have at least one character absorbed. Multiple characters absorbed increase the skill's power. | Releases a powerful non-elemental attack against one target. |
| Absorb | Tactical | Second Generation | None | Absorbs an ally. Character is removed from battle and the Sorceress gains that character's skills. |
| Apocalypse | Offensive | First Generation | Four different elemental spells must be cast consecutively before using Apocalypse. | Powerful attack that damages every enemy. |
| Time Compression | Tactical | First Generation | Full MP and critical HP. | Stops everyone on the battle except the Sorceress for two turns. |
| Angel Wing | Tactical | Third Generation | Astral Punch, Energy Bomber and Apocalypse must be used. | Character enters a magical berserk mode in which the spells available to the character in the battle will be randomly cast with increased damage and no MP cost. |
Notes: Absorbed characters are removed from battle can only be returned if the Sorceress is killed (absorbed characters will be returned dead). If the Sorceress absorbs every ally and dies it is game over.
During Time Compression, Barrier Shift is instantaneous and doesn't count as a turn.
Comments
Edit
The idea for the Sorceress is that if she is used as a stand alone boss killer. However the player must be careful in using them. For an instance, absorbing characters will power Energy Bomber and give new skills, but it'll make it harder for Apocalypse to be triggered, as the player will only have one available character to cast the spells. If the enemy, for an instance, casts Blizzard twice in a row, the conditions for Apocalypse will be ruined and the character will have to start over.
Correct usage would be unlocking the conditions for Angel Wing, absorbing every character, using Time Compression and entering Angel Wing mode.
Made By
Edit
--Cid of the Lufaine 14:47, April 27, 2010 (UTC)
Onion Knight
Edit
"Though they seem weak, these strange warriors possess some hidden talent..."
- Job Command: Onion (working title)
- Innate Abilities: None
- Weapons: Knives and Swords
- Armor: Light Armor, Caps, and Gloves
The Onion's Secrets
Edit
Onion Knights are an odd bunch. Originally, they are stat-wise the worst Job Class in the game. They also can only be equipped with passive abilities. No command abilities at all! However, the "onion" ability has a unique function. Whenever you master a Job Class, that Job Class' name will be added to a menu that is open when selecting the Onion ability. When you select that Job Class, a second menu will open, and from there, you can select any Command Ability from that Job. Also, the Onion ability cannot be mastered. The only way to master Onion Knight is to completely fill the "Onion" menu. Effectively, this means that in order to master Onion Knight, all other Job Classes have to be mastered first, with the obvious exception of Berserker.
Made By
Edit
VoidCommanderExdeath 20:39, December 26, 2009 (UTC)
Comments
Edit
Arcanist
Edit
"Master of the Dark Arts that distort reality"
Abilities
Edit
- Job Command - Arcane Magic
- Innate Abilities - None
- Equipment - Knives, Rod
|
| ||||||||||||||||||||||||
| |||||||||||||||||||||||||
Arcane Magic
Edit
| Ability | Effect | Level | MP Cost |
|---|---|---|---|
| Toxin | Deals minor non-elemental damage and inflicts Sap. | 1 | 6 |
| Undead | Inflicts Zombie. Fully cures the undead. | 1 | 8 |
| Dark | Deals minor Dark damage. | 1 | 4 |
| Curse | Inflicts Countdown. | 2 | 10 |
| Darkra | Deals moderate Dark damage. | 2 | 10 |
| Vanish | Inflicts Blink on allies, but nullifies Magic Evasion | 2 | 8 |
| Ardor | Deals moderate Fire damage, may lower Defense and M.Defense. | 3 | 18 |
| Darkga | Deals heavy Dark damage. | 3 | 16 |
| Megalith | Deals moderate Earth damage, may inflict Petrify. | 3 | 20 |
It may sound overpowered, but almost all enemies are immune to those, after all...
Made By
Edit
Xelias-
Comments
Edit
Ah... Arcanists, or Arcane Mages... My favorite job class, with the Paladin and the Dark Knight.
It's okay. Not your best work, but it's not bad at all! VoidCommanderExdeath 05:10, December 28, 2009 (UTC)
I know. Arcanists are supposed to know more spells than that, but other schools of magic get it all... Poison ? Black Magic. Death ? Ditto. Countdown ? Blue Magic. The same for LV5 Death. Shadow Flare ? Dark Arts. Freeze ? Dark Arts again. Arcane Magic was totally destroyed and scattered. Yes for the reunification of Arcane Magic ! Xelias-
Yeah, that does make it a little problematic. Anyways, have you noticed the new FFXI section I made? It's empty right now, but I'm sure that the good people will make some great contributions. VoidCommanderExdeath 19:45, December 28, 2009 (UTC)
Barbarian
Edit
"Like the Berserker, but minus the suckage."
Abilities
Edit
- Job Command - Rage
- Innate Abilities - None
- Equipment - Axes, Swords
|
| ||||||||||||||||||||||||
| |||||||||||||||||||||||||
Made By
Edit
Comments
Edit
Inspired by the D&D Barbarian class and a question: "What if the Berserker wasn't totally without merit?" Rage is similar to Terra's Morph and can only be used once in a battle. Silver Dragon XXVIII 20:56, January 21, 2010 (UTC)
Hey, not bad! Yeah, Berserker isn't all that good unless you're in an area where you're fighting the same enemy over and over. You gave it a nice little upgrade. VoidCommanderExdeath 21:13, January 21, 2010 (UTC)
It's not even useful then, that's ABP being wasted on the Berserker when it could be going into something awesome, like a Mystic Knight. Silver Dragon XXVIII 22:01, January 21, 2010 (UTC)
Yeah, that IS a good point...unless you want to have another Job Class able to equip axes. VoidCommanderExdeath 16:45, January 22, 2010 (UTC)
Machinist
Edit
"Men with fast hands, who build elaborate devices."
Abilities
Edit
- Job Command - Tinker, Build
- Innate Abilities - Inoculation - Grants immunity to poison.
- Weapons - Bows, Guns, and Daggers
|
| ||||||||||||||||||||||||
Build skills
Edit
| Ability | Percent | Effect |
|---|---|---|
| Auto-Crossbow | 35 | Deals physical damage to all opponents. |
| Chainsaw | 10 | There is a 75% chance that it will deal unblockable physical damage ignoring defense to one opponent with 252 Battle Power. There is a 25% chance that it will cause instant death to one opponent which will not revive the undead. |
| Homing Beacon | 2 | Summons Ark. Uses the Eternal Darkness ability that inflicts massive non-elemental damage. |
| Shishkebab | 13 | Deals massive, unblockable, physical, fire-elemental damage to a single enemy. |
| Mechano-Suit | 20 | Turns the character into a robot, increasing its Attack and Defense but causing him only to attack. |
| Large Bomb | 20 | Deals average fire-elemental damage to all enemies. |
Made By
Edit
Comments
Edit
Fix'd. Feel free to expend your job with an in-detail description of the abilities. Xelias-
Thankies. I'm a bit new to the Wiki, so I don't know how to do everything just yet. Caellach
Well, well, I'll help. See, you can put "tabs" to detail your spells... just like that. Xelias-
Thanks a bunch! ~Cael
Final Fantasy X-2
Edit
War Magus
Edit
An offensive magic-user who is more powerful than a Black Mage.
War Magic
| Name | Description | AP to learn | MP to cast | Required |
| Blind | Severely reduces Accuracy of one target to 30%. | n/a | 8 | Already learned |
| Silence | Prevents one target from casting any spells. | n/a | 8 | Already learned |
| Drain | Absorbs 800 HP from one target. | 20 | 8 | Already learned |
| Drainra | Absorbs 2400 HP from one target. | 40 | 16 | Drain |
| Drainga | Absorbs 4000 HP from one target. | 60 | 24 | Drainra |
| Osmose | Absorbs 80 MP from one target. | 30 | 0 | Drain |
| Osmoga | Absorbs 320 MP from one target. | 60 | 0 | Osmose |
| Sleep | Puts one target to sleep. | 20 | 8 | Default |
| Hastega | Speeds up actions of all party members. | 80 | 32 | Default |
| Flare | A blast explodes near one target, dealing heavy non-elemental damage. | 60 | 54 | Drainga |
| Holy | Several balls of light encircle one target, shooting small rays for heavy holy-elemental damage. | 100 | 85 | Hastega |
| Ultima | A sphere of energy engulfs all enemies for extreme non-elemental damage. | 120 | 90 | Flare |
| Auto-Life | Automatically revives a KO'ed ally with 25% of max HP (Added to the Attack menu). | 160 | 99 | Default |
| Half MP Cost | Reduces MP cost of spells by half. | 60 | n/a | Default |
| Silenceproof | Grants permanate immunity to Silence status. | 40 | n/a | Default |
| SOS Spellspring | Reduces MP cost to 0 if HP is low. | 40 | n/a | Silenceproof |
Made By
Edit
--Cluna 06 01:06, December 20, 2009 (UTC)
Comments
Edit
That's pretty good. But maybe a little overpowered. This Dressphere would kill most of the enemies in the game. But I saw you have created more than one dressphere. You should post more of them. Xelias-
Wind Chaser
Edit
A spear-wielder who uses the power of the wind.
Aerial Play
| Name | Description | AP to learn | MP to cast | Required |
| Attack | Deal damage to one enemy. | n/a | n/a | Already learned |
| Jump | Leaps in the air for one round before dealing moderate damage to one enemy. | n/a | n/a | Already learned |
| Aero | Deals wind magic damage to one or all enemies. | n/a | 10 | Already learned |
| Aerora | Deals greater wind magic damage to one or all enemies. | 40 | 30 | Default |
| Aeroga | Deals massive wind magic damage to one or all enemies. | 80 | 50 | Aerora |
| White Wind | Consumes user's HP to split it among allies equally. | 30 | 18 | Default |
| Lancet | Absorbs HP and MP from all enemies and split them equally among allies. | 50 | 36 | White Wind |
| NulWind | Protects all allies from wind-elemental attacks for one round. | 20 | 12 | Default |
| Aqua Rake | Deals heavy wind damage with the power of water. | 70 | 40 | Aerora |
| 1000 Darts | Deals 1000 damage to all enemies using darts. | 50 | 24 | Default |
| Meltdown | Deals massive wind-fire damage that reduces Defense and Magic Defense to 0. | 90 | 60 | Aeroga |
| Tornado | Deals tremendous wind damage on one enemy. | 100 | 74 | Aeroga |
| Auto-Float | The user is immediately inflicted with Float status | n/a | n/a | Already learned |
| Evade & Counter | Evades attacks then counter-attacks. | 40 | n/a | Auto-Float |
| Wind-Eater | Wind-elemental attacks heal the user | 40 | n/a | Auto-Float |
| High Jump | Allows the user to be in the air for three rounds instead of one when performing Jump | 80 | n/a | Default |
Made By
Edit
--Cluna 06 07:00, December 20, 2009 (UTC)
Comments
Edit
I have some suggestions for the lines they say when they turn into the jobs:
Yuna: Let our spears bring our foes to their death! Rikku: Turbo-powered (Cluna knows the joke) Paine: Wind isn't the only thing I chase..... What do you think? | |||
Holy Mage
Edit
A mage who attacks with the power of the Holy element.
Flash Magic
| Name | Description | AP to learn | MP to cast | Required |
| Flash | Deal damage to one enemy, ignoring Defense and sometimes inflicting Blind. | n/a | n/a | Already learned |
| Silent Light | A holy magic attack that inflicts Silence on one enemy. | n/a | 8 | Already learned |
| Night Light | A holy magic attack that inflicts Sleep on one enemy. | 20 | 8 | Default |
| Charming Light | A holy magic attack that inflicts Confuse on one enemy. | 20 | 12 | Night Light |
| Stop Light | A holy magic attack that inflicts Stop on one enemy. | 20 | 12 | Night Light |
| Dia | A magical holy attack that ingnores enemy Defense and Magic Defense. | 40 | 24 | Default |
| NulAll | Makes all allies immune to all attacks for three rounds. | 60 | 40 | Dia |
| Syphon Light | Drains 400 MP from one enemy. | 60 | 4 | Charming Light |
| Barrier Light | Casts Shell and Protect on all allies. | 40 | 20 | Default |
| Holy Combo | Shoots a ball of light at each target, dealing minimal damage each. | 60 | 40 | Stop Light |
| Holy Renewal | Summons a holy light that restores full HP and MP to all allies. | 80 | 60 | Holy Combo |
| Holy Eater | Holy-elemental attacks heal the user. | 30 | n/a | Default |
| SOS Reflect | Bestows Reflect on the user when HP is low. | 20 | n/a | Default |
| Gravityproof | Gravity-elemental attacks have no affect on the user. | 40 | n/a | SOS Reflect |
| SOS Holy Chemist | Holy-elemental items gain more effect when the user's MP is out. | 60 | n/a | Gravityproof |
| SOS NulDeath | Immunity to Instant Death attacks when HP is low. | 40 | n/a | SOS Reflect |
Made By
Edit
--Cluna 06 07:00, December 20, 2009 (UTC)
Comments
Edit
Buster Basher
Edit
A heavy fighter who uses brute strength with a giant axe-sword.
Soldier Arts
| Name | Description | AP to learn | MP to cast | Required |
| Attack | Deal physical damage to one target. | n/a | n/a | Already learned |
| Tri-Fire | Shoots three balls of fire at random enemies (Added to the Attack menu). | 30 | n/a | Default |
| Double Cut | A massive two-hit combo on one target. | 30 | 10 | Already learned |
| Sonic Break | A massive three-hit combo on one target. | 50 | 30 | Default |
| Cross-Slash | A massive five-hit combo on one target. | 90 | 70 | Sonic Break |
| Assault Twister | Spins around, hitting two targets at once. | 30 | 14 | Default |
| Sky Grinder | Jumps up to stay in midair for one round before delivering a powerful blow on one target. | 40 | 18 | Assault Twister |
| Climhazzard | Charges forward, jumps, and slams down on one target for moderate damage. | 30 | 14 | Default |
| Blade Beam | Swings blade to release energy at all targets. | 30 | 20 | Climhazzard |
| Rising Fang | Jumps and circles to slam down one target for heavier damage. | 50 | 20 | Climhazzard |
| Braver | Dashes forward foe for a quick stab before jumping up to slam down one foe for massive damage. | 70 | 36 | Rising Fang |
| Meteor Strike | Propells one target upward before slamming it down to the ground for massive damage. | 80 | 44 | Braver |
| Howling Fang | Slashes one target five times, then leaps above it and dives down for a final strike. | 60 | 40 | Sky Grinder |
| Finishing Touch | Jumps in the air and spins around one target to strike multiple times. | 80 | 50 | Climhazzard |
| Omnislash | Bombards random targets with fourteen sword slashes leading up to a stronger fifteenth slash (Added to the Attack menu). | 100 | n/a | Default |
| SOS NulBlaze | Immunity to all fire-elemental attacks if HP is low. | 30 | n/a | Tri-Fire |
Made By
Edit
--Cluna 06 07:05, December 20, 2009 (UTC)
Comments
Edit
I see you where you got the name from. Clouds fighting style in Dissidia -sadbutrue
Spry Striker
Edit
A quick and agile swordsman who specializes in evasive fiends.
Speed Strike
| Name | Description | AP to learn | MP to cast | Required |
| Attack | Deal physical damage to one target. | n/a | n/a | Already learned |
| Speed Up | Bestows Haste on one party member for the rest of the fight (Added to the Attack menu). | 20 | n/a | Default |
| Hop Step | Slashes with the sword and then kicks one target. | 30 | 10 | Already learned |
| Sonic Thrust | Charges through twice and then knocks one target down for the third hit. | 30 | 12 | Default |
| Full Slide | Slides through one target three times. | 40 | 16 | Sonic Thrust |
| Sticky Edge | A speedy attack that inflicts Slow on one target. | 30 | 12 | Default |
| Venom Bite | A speedy attack that inflicts Poison on one target. | 30 | 12 | Default |
| Dart & Weave | Spins in midair to strike two times that deal moderate damage each. | 50 | 20 | Sonic Thrust |
| Speed Buster | A speedy attack that reduces Accuracy and Evasion of one target to 20%. | 40 | 16 | Sticky Edge |
| Quick Hit | A speedy attack with reduced recovery time. | 20 | 6 | Default |
| Stick & Move | Throws the sword to strike all targets at once, each dealing minimal damage. | 30 | 10 | Default |
| Energy Rain | Jumps on a random target and then sends energy that converges on all targets, causing a small burst. | 60 | 24 | Default |
| Spiral Cut | Performs four acrobatic moves before slicing one target for heavy damage. | 80 | 30 | Energy Rain |
| Slice & Dice | Dances around striking random opponents with six consecutive slashes. | 60 | 30 | Stick & Move |
| Sphere Shot | Throws a Blitzball that unleashes an electrical sphere upon all targets (Added to the Attack menu). | 80 | n/a | Default |
| SOS Haste | Is inflicted with Haste if HP is low. | 40 | n/a | Default |
Made By
Edit
--Cluna 06 07:05, December 20, 2009 (UTC)
Comments
Edit
Yes, I'm pretty much Dissidia-inspired...--Cluna 06 07:05, December 20, 2009 (UTC)
That was quick... Xelias-
Green Mage
Edit
Casts strategical magic to buff allies and debuff foes.
Green Magic
Edit
| Name | Description | AP to learn | MP to cast | Required |
| Attack | Deal physical damage to one target. | n/a | n/a | Already learned |
| Protect | Bestows Protect on one party member. | 25 | n/a | Default |
| Protectga | Bestows Protect on all party members. | 60 | n/a | Protect |
| Shell | Bestows Shell on one party member. | 35 | n/a | Protect |
| Shellga | Bestows Shell on all party members. | 70 | n/a | Shell |
| Bio | Causes Poison effect on target | 25 | n/a | Default |
| Blind | Causes Blind effect on target | 30 | n/a | Bio |
| Silence | Causes Silence effect on target | 35 | n/a | Blind |
| Sleep | Causes Sleep effect on target | 40 | n/a | Silence |
| Toxin | Inflicts non-elemental damage and causes Pleep effect on target | 60 | n/a | Bio |
| Barrier | Bestows Shell and Protect and on user (Added to 'Attack' menu) | 35 | n/a | Shellga |
| Spellbound | Sometimes keeps buffs when dispelled. | 50 | n/a | Default |
Made By
Edit
Xelias-
Comments
Edit
None
Ionomancer
Edit
Casts the power of lightning down on foes.
Lightning Magic
| Name | Description | AP to learn | MP to cast | Required |
| Thunder | Deals lightning-elemental damage to one or more targets. | n/a | 8 | Already learned |
| Thundara | Deals heavy lightning-elemental damage to one or more targets. | 40 | 16 | Default |
| Thundaga | Deals massive lightning-elemental damage to one or more targets. | 100 | 24 | Thundara |
| Tri-Thundaga | Deals massive lightning-elemental damage to one or more targets three times. | 120 | 40 | Thundaga |
| Shock | Inflicts Paralyze on one target, gradually dealing lightning-elemental damage overtime. | 60 | 18 | Default |
| Choke | Inflicts Sap on one target, gradually dealing wind-elemental damage overtime. | 60 | 18 | Aero |
| Aero | Deals wind-elemental damage to one or more targets. | 20 | 8 | Default |
| Aera | Deals heavy wind-elemental damage to one or more targets. | 40 | 16 | Aero |
| Aeroga | Deals massive wind-elemental damage to one or more targets. | 100 | 24 | Aera |
| Electrocute | Reapeatedly deal lightning-elemental damage to one target. | 60 | 4 | Thundara |
| Hell Thundara | Deals heavy lightning-elemental damage to one or more targets, inflicting Stop, Silence and Darkness. | 50 | 20 | Thundara |
| Thunderfall | Deals tremendous lightning-elemental damage to all enemies. | 140 | 50 | Thundaga |
| Razorgale | Deals tremendous wind-elemental damage to all enemies. | 140 | 50 | Aeroga |
| SOS Waterproof | Immunity to the water element when the user's HP is Critical. | 40 | n/a | Default |
| SOS Lightning Eater | Lightning element heals the user when HP is Critical. | 40 | n/a | SOS Waterproof |
Made By
Edit
--Cluna 06 20:21, December 24, 2009 (UTC)
Comments
Edit
Pyromancer
Edit
Casts the power of fire upon enemies.
Fire Magic
| Name | Description | AP to learn | MP to cast | Required |
| Fire | Deal fire-elemental damage to one or more targets. | n/a | 8 | Already learned |
| Fira | Deal heavy fire-elemental damage to one or more targets. | 40 | 16 | Fire |
| Firaga | Deal massive fire-elemental damage to one or more targets. | 100 | 24 | Fira |
| Meltdown | Deal heavy fire-elemental damage while reducing one target's Defense to 0. | 80 | 20 | Fire |
| Comet | One meteor crashes down on one target. Sometimes fails... | 30 | 10 | Default |
| Cometeo | Several meteors crash down on random targets. Sometimes fails... | 60 | 20 | Comet |
| Hell Fira | Deal heavy fire-elemental damage on one or more targets, inflicting Blind, Poison and Berserk. | 60 | 20 | Fira |
| Tri-Fire | Deal fire-elemental damage three times on all targets. | 40 | 14 | Default |
| Caltrop Bomb | Deals fire-elemental damage on one enemy, with chances of Eject. | 40 | 18 | Tri-Fire |
| Burn | Gradually deals fire-elemental damage to one target overtime. | 60 | 24 | Tri-Fire |
| Meteor Strike | Throws a giant earth boulder at all enemies, crushing them for very heavy damage. | 100 | 40 | Burn |
| Heat Blow | Charges up in attempt to instantly kill all targets. | 120 | 48 | Burn |
| Hot Rod | Repeatedly deal fire-elemental damage to one target. | 60 | 28 | Tri-Fire |
| Ardor | Deals massive fire-elemental damage to all enemies. | 120 | 60 | Firaga |
| SOS Iceproof | Immunity to the ice element if the user's HP is Critical. | 40 | n/a | Default |
| SOS Fire Eater | Fire-elemental attacks heal the user if HP is Critical. | 40 | n/a | SOS Iceproof |
Made By
Edit
--Cluna 06 22:36, December 24, 2009 (UTC)
Comments
Edit
I'm in the elemental frenzy!! --Cluna 06 22:36, December 24, 2009 (UTC)
Hey, this gives me an idea! Mind if I make one based off of the Ice element? VoidCommanderExdeath 04:47, December 26, 2009 (UTC)
Bounty Hunter
Edit
Uses unknown technology from another world.
Chozo Technology
| Name | Description | AP to learn | MP to cast | Required |
| Power Beam | Deal non-elemental damage to one targets. | n/a | n/a | Already learned |
| Missile | Fires a Missile to deal heavy damage, can kill frozen enemies with one shot. | n/a | 10 | Already learned |
| Super Missile | Fires a Missile to deal massive damage, can kill frozen enemies with one shot. | 100 | 20 | Missile |
| Ice Beam | Deal heavy ice-elemental damage to one or more targets. | 20 | 15 | Default |
| Wave Beam | Deal heavy lightning-elemental damage to one or more targets. | 20 | 15 | Default |
| Aqua Beam | Deal heavy water-elemental damage to one or more targets. | 30 | 25 | Ice Beam |
| Plasma Beam | Deal massive fire-elemental damage to one or more targets. | 60 | 30 | Aqua Beam |
| Light Beam | Deal massive holy-elemental damage to one or more targets. | 60 | 30 | Wave Beam |
| Dark Beam | Deal massive dark-elemental damage to one or more targets. | 60 | 30 | Ice Beam |
| Nova Beam | Deal massive non-elemental damage to one or more targets. | 100 | 45 | Aqua Beam |
| Annihilator Beam | Deal massive dark and holy-elemental damage to one or more targets. | 100 | 45 | Light Beam and Drak Beam |
| Phazon Beam | Deal massive non-elemental damage to one or more targets and may cause sap. | 120 | 50 | Annihilator Beam, Nova Beam and Plasma Beam. |
| Hyper Beam | Deal massive non-elemental damage to one or more targets. | 150 | 60 | Phazon Beam |
| Morph Bombs | Throw a Blize ball that release bombs to damage one target. | 5 | 2 | Default |
| Morph Power Bombs | Throw a Blize ball that release one bomb to do massive damage to all enemies. | 120 | 60 | Morph Bombs |
| Screw Attack | Deals massive damage physical to one target. | 150 | 60 | Default |
| Scan Visor | Shows enemy data. | n/a | n/a | Already learned |
Made By
Edit
NeoZEROX
03:06, December 25, 2009 (UTC)
Comments
Edit
Metroid theme job, sorry I've been in a Metroid mood lately NeoZEROX
23:17, December 24, 2009 (UTC)
Cryomancer
Edit
(Still a work in progress, but it's open to everyone.)
Ice Queens who harness the frigid powers of the cold.
Ice Magic: Magic that is used to chill enemies to the core.
| Name | Description | AP to learn | MP to cast | Required |
| Blizzard | Deal minor ice-elemental damage to one target. | n/a | 8 | Already Learned |
| Blizzara | Deal moderate ice-elemental damage to one target. | 40 | 16 | Blizzard |
| Blizzaga | Deal major ice-elemental damage to one target. | 100 | 24 | Blizzara |
| Frost | Ice attack that saps target's health over time. | 20 | 12 | Default |
| Snowstorm | Deal ice-elemental damage to all targets. | 150 | 30 | Blizzaga, Frost |
| Freeze | Deal heavy ice-elemental damage to one target, may inflict Stop. | 300 | 45 | Snowstorm, Stop |
| Slow | Decreases opponent's Speed. | 25 | 8 | Default |
| Stop | Prevents target from moving altogether. | 100 | 24 | Slow |
| NulFrost | Negates next Ice-elemtntal attack. | 20 | 8 | Default |
| Diamand Dust | Deal heavy ice-elemental damage to all targets. | 300 | 48 | Freeze |
| Ice Eater | Absorb Ice-elemental attacks. | n/a | n/a | Already learned |
| SOS Flameproof | Nulls damage from Fire attacks when in Critical status. | 30 | n/a | Ice Eater |
| Cool it! | Prevents Berserk. | n/a | n/a | Already Learned |
Made By
Edit
VoidCommanderExdeath 05:21, December 26, 2009 (UTC)
Comments
Edit
Inspired by Cluna's elemental Dresspheres. It's my first one for X-2, so if you have an idea to add, then by all means feel free to contribute! Just be sure to ask me first, to let me know what you're adding. VoidCommanderExdeath 05:21, December 26, 2009 (UTC)
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hey, thanks! I'll get right on it! VoidCommanderExdeath 17:35, December 26, 2009 (UTC)
Soldier
Edit
Elite warriors whose skills exceed all limits.
Limit
(Note: Although Limits to not cost any MP, the more powerful ones have longer charge times)
| Name | Description | AP to learn | MP to cast | Required |
| Attack | Standard physical attack. | n/a | n/a | Already Learned |
| Braver | Leaps boldly at the target. | n/a | n/a | Already Learned |
| Cross Slash | Cuts opponent with three quick slashes. | 15 | n/a | Braver |
| Blade Beam | Long-ranged attack that shoots a shockwave from sword. | 30 | n/a | Cross Slash |
| Climhazzard | Stabs target, then jumps for an upward slash. | 60 | n/a | Blade Beam |
| Meteorain | Long-ranged attack that calls down small meteorites to bombard all targets. | 120 | n/a | Climhazzard |
| Finishing Touch | Sends a tornado to inflict instant death on all enemies. If the enemy is immune to instant death, they take damage instead. | 240 | n/a | Meteorain |
| Omnislash | Deals a total of 14 hits to all enemies. Each individual slash is done to a random target. | 480 | n/a | Finishing Touch |
| Rush Assault | Deals a total of 18 barehanded hits to up to three enemies. | 150 | n/a | Default |
| Octaslash | Deal a total of 8 hits to an enemy. | 100 | n/a | Default |
| Super Nova | Deal fire-elemental magic damage to all enemies. | 300 | n/a | Octaslash |
| Apocalypse | Deals heavy non-elemental magic damage to all enemies. | 500 | n/a | Omnislash, Rush Assault, Super Nova |
| Lucky Stars | Increases Critical Hit rate and reduces the charge time for Limits. | 100 | n/a | Default |
Miscellaneous
Edit
When in the Soldier dressphere, each of the girls has a rather nostalgic costume and weapon.
- Yuna wears a standard SOLDIER uniform and carries the Buster Sword.
- Rikku wears a modified version of Genesis' clothing, and carries the Rapier.
- Paine wears a modified version of Sephiroth's attire, and carries the Masamune.
They also quote their respective characters.
- Yuna: "...Not interested."
- Rikku: (insert quote from Loveless here)
- Paine: "Shall I give you despair?"
Made By
Edit
VoidCommanderExdeath 05:01, December 27, 2009 (UTC)
Comments
Edit
Damn, I must be such a nerd, staying awake at midnight to make this Job Class! I guess I'm a little TOO dedicated... VoidCommanderExdeath 05:01, December 27, 2009 (UTC)
Wow, I didn't exactly expect to see someone almost completely copy FFVII in a dress sphere. Good work, I love it. -sadbutrue
Ninja
Edit
A quick fighter who specializes in oriental-related techniques.
Ninjutsu
| Name | Description | AP to learn | MP to cast | Required |
| Attack | Deals physical damage to one target. | n/a | n/a | Already learned |
| Smoke | Allows the party to escape instantly (Added to the Attack menu). | 10 | n/a | Default |
| Flame | Exploits one target's weakness to the fire element. | n/a | 8 | Already learned |
| Flood | Exploits one target's weakness to the water element. | 20 | 8 | Default |
| Shock | Exploits one target's weakness to the lightning element. | 20 | 8 | Default |
| Gale | Exploits one target's weakness to the wind element. | 20 | 8 | Shock |
| Blink | Increases the user's Evasion by 25%. | 30 | 8 | Default |
| Mirage | Grants the user immunity to physical attacks. | 30 | 6 | Blink |
| Heal Pill | Restores 300 HP to all party members. | 30 | 6 | Mirage |
| Shadow Bind | One target is stopped from attacking for a time. | 30 | 6 | Heal Pill |
| Payback Wave | Difference in current HP and max HP is dealt as damage. | 50 | 26 | Default |
| Scintilla | Charges forward with a sword in each hand to hit one target multiple times. | 50 | 28 | Payback Wave |
| Octaslash | Hits one target with eight powerful slashes | 60 | 32 | Scintilla |
| Reaper | Fires four energy waves at one target. | 60 | 36 | Octaslash |
| Throw | Throws hatchets, darts, shuriken, knives, and other throwing weapons from an inventory (Added to the Attack menu). | 20 | n/a | Default |
| Oblivion | Creates a large vortex to strike all targets, dealing massive non-elemental damage (Added to the Attack menu). | 100 | n/a | Throw |
Made By
Edit
--Cluna 06 00:19, January 1, 2010 (UTC)
Comments
Edit
Just because Ninjas rule...--Cluna 06 00:19, January 1, 2010 (UTC)
Fusilier
Edit
A gunblade warrior with equal skill in melee and ranged attacks
Renzokuken
| Name | Description | AP to learn | MP to cast | Required |
| Attack | Deals physical damage to one target. | n/a | n/a | Already learned |
| Aim | Boosts Accuracy of all party members by 20% (Added to the Attack menu). | 20 | n/a | Default |
| Rough Divide | A charged melee attack on one target. | n/a | 10 | Already learned |
| Blizzard Barret | Fires an ice bullet at one target. | n/a | 8 | Already learned |
| Thunder Barret | Fires a stream of lightning at one target. | 30 | 8 | Default |
| Heel Crush | Rushes toward one target for a powerful slamming attack. | 30 | 12 | Default |
| Fusillade | Fire several magic projectiles ending with a stream of lightning at random targets. | 50 | 18 | Thunder Barret |
| Beat Fang | Repeatedly cut one target. | 50 | 20 | Heel Crush |
| Dark Flurry | Fires several bullets that randomly inflict Darkness, Silence, Poison, Confusion, Petrification, and Doom at random targets. | 60 | 24 | Fusillade |
| Flame Flurry | Fires several fireballs at random targets. | 60 | 24 | Dark Flurry |
| Canister Flurry | Fires powerful grenades at random targets. | 80 | 28 | Dark Flurry |
| Scene Drive | Fires an electrical shot that stuns all enemies before electrocuting them. | 80 | 28 | Canister Flurry |
| Blasting Zone | Fires a blast of energy at all targets. | 100 | 40 | Default |
| Fated Circle | Fires energy orbs that engulf all targets. | 120 | 48 | Blasting Zone |
| Stormstrike | Adds ice and lightning elements to physical attacks. | 40 | n/a | Default |
| Life Presever | Grants the user permanate immunity to KO and Petrification. | 40 | n/a | Stormstrike |
Made By
Edit
--Cluna 06 00:19, January 1, 2010 (UTC)
Comments
Edit
Whatever. Next!--Cluna 06 00:19, January 1, 2010 (UTC)
Weaponsmater
Edit
A warrior who is skilled in various forms of weaponary.
Weaponary
| Name | Description | AP to learn | MP to cast | Required |
| Attack | Deals physical damage to one target. | n/a | n/a | Already learned |
| Nab Gil | Deals minimal damage while stealing random amount of gil from one target (Added to the Attack menu). | 30 | n/a | Default |
| Chain Slash | Strikes one target with a sword four times. | n/a | 8 | Already learned |
| Iron Fist | Punches one target for minimal damage, ignoring Defense. | 30 | 8 | Default |
| Vital Slash | Inflicts a strong sword attack on one target, dealing Critical damage. | 30 | 12 | Default |
| Reel Axe | Throws an axe to hit one target from a distance, dealing minimal damage. | 20 | 8 | Default |
| Dual Strike | Strike one target twice with a dagger in each hand. | 30 | 10 | Reel Axe |
| Barrage | Shoots multiple arrows at random targets. | 50 | 18 | Vital Slash |
| Lance Combo | Strikes one target with a spear eight times, each dealing minimal damage. | 50 | 16 | Vital Slash |
| Pinpoint | Fires a powered arrow at one target, stunning and dealing heavy damage. | 30 | 14 | Barrage |
| Exploder Blade | Smashes sword to the ground and creates a shockwave that hits all targets, dealing non-elemental damage. | 60 | 24 | Lance Combo |
| Rope Knife | Draws one target towards the user with a dagger attached to a rope and knocks it back with a powerful punch. | 60 | 28 | Exploder Blade |
| Pyrotechnics | Throws a fiery bomb to deal fire-elemental damage to all targets. | 80 | 24 | Exploder Blade |
| Weaponsmaster | Summon a magical aura and throw weapons forward to bombard them with powerful attacks. | 100 | 48 | Pyrotechnics |
| Auto-Protect | The user is always bestowed with Protect. | n/a | n/a | Already learned |
| SOS Critical | All physical attacks deal Critical damage if HP is low. | 40 | n/a | Default |
Made By
Edit
--Cluna 06 00:19, January 1, 2010 (UTC)
Comments
Edit
Firion FTW! --Cluna 06 00:19, January 1, 2010 (UTC)
Split Soul
Edit
A knight who possesses both the powers of darkness and the powers of the light.
Soul Shift
| Name | Description | AP to learn | MP to cast | Required |
| Attack | Deal physical damage to one target. | n/a | n/a | Already learned |
| Blood Blade | A sword attack that absorbs 400 HP from one target. | n/a | 8 | Already learned |
| Dark Flame | Fires a fissure of black fire to engulf all targets, absorbing 20 MP from them each. | 20 | 2 | Default |
| Soul Eater | A stab attack that consumes 1/8 of the user's HP to follow up with a blast of darkness. | n/a | 10 | Already learned |
| Dark Cannon | Fire dark orbs to strike one target four times. | 30 | 12 | Soul Eater |
| Gravity Ball | Fires a slow-moving ball of energy that travels downward in an arc to slam down on all targets. | 40 | 18 | Dark Cannon |
| Nightfall | Flips into the air and descend to slam one target into air. | 40 | 16 | Dark Cannon |
| Lightning Rise | Dash forward to attack and spin one target into the air. | n/a | 12 | Already learned |
| Searchlight | Throws a magic seal towards all targets that fires projectiles of light. | n/a | 14 | Already learned |
| Sacred Cross | Slashes one target four times, each dealing minimal damage. | 30 | 14 | Default |
| Saint Dive | Jumps up then charges down to unleashes a vortex that strikes all targets. | 30 | 18 | Sacred Cross |
| Radiant Wings | Unleashes wings behind the user's back to shoot a projectile of light and stun all targets. | 40 | 24 | Saint Dive |
| Twilight Rampage | Strikes random targets multiple times with a sword in each hand. | 60 | 36 | Radiant Wings |
| Pressure | Draws attacks of one target toward the user (Added to the Attack menu). | 30 | n/a | Default |
| Deathproof | Grants permanate immunity to Instant Death attacks. | 30 | n/a | Default |
| Holy Eater | Holy-elemental attacks heal the user. | 60 | n/a | Deathproof |
Made By
Edit
--Cluna 06 00:19, January 1, 2010 (UTC)
Comments
Edit
Combat Acolyte
Edit
Person able to cast some unique magics.
Green Magic
| Name | Description | AP to learn | MP to cast | Required |
| Clean Eyes | Allies' Accuracy backs to normal. | N/A | 8 | Already learned |
| Demute | Allies can cast magics again. | N/A | 8 | Already learned |
| Antibody | Removes Poison from all allies and prevents poisoning. | 40 | 18 | Default |
| Vitalize | Recovers one ally from KO with 1 HP and Regen*. | 80 | 32 | Clean Eyes, Demute, Antibody |
| Recoverasa | Restores all allies' HP based on caster's actual HP. | 120 | 24 | Vitalize |
| Combat Help | Bestows Strength Up, Magic Up, double HP effect and Evasion Up on all allies. | 150 | 36 | Vitalize, Recoverasa |
| Rush Assault | Bestows Haste, Strength Up and Magic Defence Up on all allies. | 120 | 28 | Rush Assault |
| Blaze | Deals moderate fire damage to all foes. | N/A | 12 | Recoverasa |
| Frost | Deals moderate ice damage to all foes. | 50 | 12 | Blaze |
| Tide | Deals moderate water damage to all foes. | 50 | 12 | Blaze |
| Spark | Deals moderate thunder damage to all foes. | 50 | 12 | Tide |
| Geta X | Deals 15 random attacks for small non-elemental damage. | 255 | 99 | Recoverasa, Combat Help |
| Auto-Rebirth | Automatically revives oneself with 1 HP and Regen*. | 180 | N/A | Vitalize, Recoverasa |
| SOS Medic | When HP reaches Critical state character can use all learned White Mage's spells. | 220 | N/A | Auto-Rebirth |
| Endure | Doubles Defence when character's HP reaches Critical state. | 240 | n/a | Vitalize, Combat Help, Rush Assault, Auto-Rebirth |
| SOS Ravager | When HP reaches Critical state character can use all learned Black Mage's spells (exclude Fira, Blizzara, Thundara, and Watera). | 210 | N/A | Auto-Rebirth |
Made By & Additional Info
Edit
- "Free to edit, just me credit!"
- —Kaimi 19:27, April 20, 2010 (UTC)
As you see Endure is most workable Auto-Ability here — just imagine when youu're 1 HP and 15 Defence and enemy can kill you; suddenly Endure is induced and damage dealt to you is 0 (which is not very probable)!
Comments
Edit
- N/A
Ultima buster
Edit
A warrior who uses the power of strong magic.
Magic strikes
| Name | Description | AP to learn | MP to cast | Required |
| Attack | Phisical damage to one enemy. | n/a | n/a | Already learned |
| Hell sword | Deals moderate phisycal fire-elemental damage to all enemies. | 20 | 10 | Default |
| Tsunami | Deals moderate phisycal water-elemental damage to all enemies. | 20 | 10 | Default |
| Void | Absorbs all HP of one enemy. Is gravity-elemental. | 100 | 50 | Default |
| Freeze | Deals moderate phisycal ice-elemental damage to all enemies. May inflict petrification. | 20 | 10 | Hell sword |
| Thunderbolt | Deals moderate phisycal lightning-elemental damage to all enemies. May inflict stun. | 20 | 10 | Tsunami |
| Apocalypce | Deals extreme phisycal non-elemental damage to all enemies. | 80 | 85 | Hell sword, Tsunami, Freeze and Thunderbolt |
| Ultima dance | Deals 20 random phisycal non-elemental strikes to all enemies. | 120 | n/a | Apocalypse |
| Strike force | Inflicts berserk and slow on one enemy. | 30 | 20 | Default |
| X-speed | Protects against slow and stop. | 50 | n/a | Default |
| Angel's heart | Cures all status ailments of party. | 100 | 80 | Default |
| Nulification | Prevents enemy from executing commands. Sometimes fails. | 120 | 100 | Angel's heart |
| X-shield | Protects against pointless and petriefication. | 50 | n/a | X-speed |
| Shift soul | Deals extreme non-elemental damage to all enemies. | 350 | 300 | Ultima dance, Angel's heart ,Strike force and X-shield. |
Miscellaneous
Edit
The dressphere is found after you deafeat Ultima weapon. The girls look like it, the atacks are familiar, but the girls don't degrade after they are KO'ed. When they change into that dressphere they say:
- Yuna: Death awaits you!
- Rikku: Not gonna let Omega control me! Die!
- Paine: Rest in peace, in eternal darkness!
- Any girl casting Shift soul: Nova!
Comments
Edit
Pirate
Edit
Warriors whom uses both a sword and a gun to gain treasures when they sail the high seas.
Piracy
| Name | Description | AP to learn | MP to cast | Required |
| Attack | Phisical damage to one enemy. | n/a | n/a | Already learned |
| Steal | Steals an item from target. | n/a | n/a | Default |
| Firebomb | Throw a bomb to deal fire damage to area of targets. | 20 | 10 | Default |
| Mugging | Phisical damage to one enemy and steal an item from it. | 100 | n/a | Default |
| Curse Coins | Attempts to cause an enemy to flee battle, if fail inflict a random Debuff | 20 | n/a | Mugging |
| Flee | Lets the party escape from battle. | n/a | n/a | Default |
| Silver Bullets | Inflicts multiple hits of physical damage. | 80 | n/a | Firebomb |
| Gold Bullets | Inflicts multiple hits of physical damage to all enemies. | 120 | n/a | Silver Bullets |
| Bulletblade | Inflicts multiple hits of physical damage to all enemies. Steals huge amount of Gil. | 150 | n/a | Silver Bullets, Gold Bullets |
| Cannon | Enter Defence mode and counter attack when user gets physical damage. | 50 | n/a | Default |
| Firaga Bullet | Inflicts major Fire damage to target(s). | 24 | n/a | Default |
| Fire Eater | Absorb fire base damage into user's HP. | 120 | n/a | Firaga Bullet |
| Stop Proof | Immune to Stop effect. | 50 | n/a | Default |
| SOS Haste | Bestows Haste when critical HP. | 50 | n/a | Stop Proof. |
Miscellaneous
Edit
When in the Piate dressphere, each of the girls will wear an outfit that based on Yoshitaka Amano's drawing of Faris, weild a Rapier and a Relover in each hand. Each girl will have one thing different.
- Yuna wears an outfit that based on Yoshitaka Amano's drawing of Faris. Yuna will be based more on Faris by having her hair slightly purple.
- Rikku wears an outfit that based on Yoshitaka Amano's drawing of Faris along with a bandanna across her forehead.
- Paine wears an outfit that based on Yoshitaka Amano's drawing of Farisa along with a pirate hat and an eye patch over her left eye.
Made By
Edit
Final7Darkness
Comments
Edit
Final Fantasy XI
Edit
Arcanist
Edit
The Arcanist is the master of Status-inflicting spells. It can be considered as a mix between the Dark Knight and the Black Mage.
Job Abilities
|
| Level | Name |
|---|---|
| 01 | Damnation |
| 15 | Black Flurry |
| 45 | Catharsis |
Job Traits
Edit
| Level | Name |
|---|---|
| 10 | Status Accuracy Bonus |
| 15 | Clear Mind |
| 20 | Resist Plague |
| 30 | Clear Mind II |
| 30 | Status Accuracy Bonus II |
| 45 | Resist Plague II |
| 50 | Status Accuracy Bonus III |
| 60 | Clear Mind III |
| 70 | Resist Plague III |
| 75 | Status Accuracy Bonus IV |
Damnation is the Two-Hour ability of the Arcanist. It allows to inflict status effect regardless of status immunity. It lasts 30 seconds and fails on most Notorious Monsters. Death is not compatible with that ability.
Black Flurry allows the Arcanist to cast the following spell - if it is a status spell- by combining it with the Dark spell of the same level. Example : Poisonga II with Black Flurry will result in a Poisonga II inflicting the damage of Darkga II.
Catharsis allows the Arcanist to cast a status spell ignoring status immunity if he is under this status effect.
Status Accuracy Bonus increases the chances a Status Effect will be inflicted.
Spell List
Edit
|
|
|
|
The Dark element is now considered like any other element. Shade is the Ancient Magic version of this element and causes vulnerability to Holy. Death and Break are now available to players. Meltdown inflicts Fire damage and lowers Defense. Scourge deals Wind damage and damage over time. Megalith inflicts Earth damage and may inflict Break.
Combat Skill Ratings
|
| Skill | Skill Ranking | Cap at Level 1 | Cap at Level 37 | Cap at Level 75 |
|---|---|---|---|---|
| Staff | B- | 5 | 109 | 240 |
| Scythe | C+ | 5 | 105 | 230 |
| Dagger | D | 4 | 101 | 210 |
| Throwing | D | 4 | 101 | 210 |
| Evasion | E | 4 | 94 | 200 |
Magic Skill Ratings
Edit
| Skill | Skill Ranking | Cap at Level 1 | Cap at Level 37 | Cap at Level 75 |
|---|---|---|---|---|
| Enfeebling Magic | A+ | 6 | 114 | 276 |
| Dark Magic | A- | 6 | 114 | 269 |
| Elemental Magic | B- | 5 | 105 | 230 |
| Enhancing Magic | D- | 4 | 101 | 210 |
Made by
Edit
Xelias-
Comments
Edit
All those spells... I feel dizzy... No, Exdeath, not the Tome ! Xelias-
That's really nice, actually. *puts tome away and uses a Remedy* Yeah, I just bought some from the Item Shop. VoidCommanderExdeath 17:59, December 31, 2009 (UTC)
You should make a Job Class, too. By the way *gives White Mage Job Class*, use that next time instead of Remedies. Xelias-
Hi! I saw your class and wanted to offer a little bit of constructive criticism. Let me begin by saying that I like it, and, as someone who has played FFXI, it looks incredibly broken. Breakga II? at 59? I can see the carnage this job would wreak, especially in Ballista (PvP). Oh, and also, I wouldn't worry about making Damnation fail on Notorious Monsters. 2-Hours are designed to be broken, and it wouldn't be the first broken 2-Hour I've seen. Plus, of course, for the most part Notorious Monsters are the only monsters with resistance to status effects. But that's just my thoughts on the subject. Nice work. Jimcloud 04:08, May 22, 2010 (UTC)
Genome
Edit
The Genome is a very agile, and rather versatile fighter, with special "Dyne" abilities with some unusual targeting. Though its versatility in dealing both physical AND magical damage makes it a nice choice for all races, the race most suited for this Job is the Mithra.
Job Abilities
|
| Level | Name |
|---|---|
| 01 | Trance |
| 01 | Free Energy |
| 10 | Tidal Flame |
| 20 | Scoop Art |
| 30 | Shift Break |
| 40 | Stellar Circle 5 |
| 50 | Meo Twister |
| 60 | Solution 9 |
| 70 | Grand Lethal |
Job Traits
Edit
| Level | Name |
|---|---|
| 01 | Resist Silence I |
| 05 | Evasion Bonus I |
| 10 | Subtle Blow I |
| 15 | Resist Bind I |
| 18 | Resist Paralyze I |
| 20 | Resist Slow I |
| 25 | Dual Wield I |
| 30 | Resist Silence II |
| 32 | Resist Slow II |
| 35 | Resist Paralyze II |
| 45 | Resist Bind II |
| 55 | Subtle Blow II |
| 57 | Evasion Bonus II |
| 60 | Resist Bind III |
| 65 | Subtle Blow III |
| 70 | Evasion Bonus III |
| 75 | Resist Bind IV |
| Merit | Large Crosshair |
Trance is the two-hour ability for the Genome. It increases the range and power of "Dyne" abilities, while also increasing the stats of the Genome. The Dyne abilities are as follows:
- Free Energy deals physical damage to the closest enemy
- Tidal Flame deals fire-elemental damage to all enemies at a wide angle (think Cloud of Darkness' [Wide-Angle] Particle Beam)
- Scoop Art does three hits of non-elemental damage to the furthest enemy
- Shift Break deals water-elemental damage to all enemies that are not being attacked by the other members of the party
- Stellar Circle 5 deals non-elemental damage to all enemies within a 2-meter radius from the Genome
- Meo Twister strikes all enemies that are being fought by other party members for non-elemental damage
- Solution 9 does non-elemental damage to a random enmy that is behind the caster
- Grand Lethal does non-elemental damage to all enemies in the four cardinal directions around the caster
The Large Crosshair Merit ability allows for more enemies to be hit with "Dyne" abilities. For multi-targeting attacks, this means that the range is increased. For single-targeting attacks, this means that they hit more than one enemy.
Combat Skill Ratings
Edit
| Skill | Skill Ranking | Cap at Level 1 | Cap at Level 37 | Cap at Level 75 |
|---|---|---|---|---|
| Boomerang | C+ | 5 | 101 | 200 |
| Sword | B- | 5 | 105 | 219 |
| Dagger | A+ | 6 | 115 | 273 |
| Throwing | C- | 4 | 101 | 200 |
| Evasion | A | 6 | 107 | 246 |
Miscellaneous
Edit
The only other thing really worth noting is that, when a male character is in the Genome Job Class, they adopt a modified version of Zidane's attire. The modification differs by race. Likewise, a female character will wear a modified version of Kuja's clothes.
Oh, right, and although "Dyne" abilities are not considered a Magic school, they are still disabled when the Genome is inflicted with Silence.
Made By
Edit
VoidCommanderExdeath 20:32, December 31, 2009 (UTC)
Comments
Edit
Squadalah! It's done! But ungaaah, it was hard! And it's still not quite done yet. *looks at the Job Traits table* VoidCommanderExdeath 20:32, December 31, 2009 (UTC)
Told you. However, it's pretty good. Inspired by Shantotto's comment ? And I laughed at "a female character will wear a modified version of Kuja's clothes." Poor Kuja... He won't like that. Ready to be the first person dead because of Flare Star, Exdeath ? Xelias-
Yeah, it was inspired by Shantotto's joke. Besides, I can't help pokin' fun at Kuja! Dude looks like a lady! VoidCommanderExdeath 19:17, January 1, 2010 (UTC)
Kuja is, like Marluxia, an awesome villan, intelligent, schemer, sadistic, whose personality is spoilt by a girly look. And even Marluxia - pink hair, pink scythe, flower power - is manlier than Kuja ! Xelias-
Pretty cool. I had considered doing myself a genome job on the FFV section, but I couldn't figure out how.--Cid of the Lufaine 17:35, January 19, 2010 (UTC)
Hello! I wanted to offer some constructive criticism for your class. While I do like the idea of a Genome class (and there was much snickering, I will admit), I'm afraid that the job you created.. is going to die a lot. in FFXI, traditionally, people work together in groups to take on one really tough monster at a time, instead of multiple monsters, and so the multiple area of effect attacks would probably do more harm than good in that kind of environment. I do certainly like the idea, though the idea of my mithra in Kuja's outfit has left me emotionally scarred (the horror.. the horror...!) And a final word, the Boomerang actually falls under the "Throwing" class of weapon, so I would just add to that skill. Jimcloud 04:21, May 22, 2010 (UTC)
Final Fantasy XII International + Job System
Edit
Paladin
Edit
The Paladin is your usual Knight which trained to learn White Magick. With an impressive list of equipment and healing spells, he comes with a downside : he has few Augment Abilities and Technicks.
Equipment
Edit
| Name | Description | LP cost |
|---|---|---|
| Greatswords (1) | Lets the character equip the Claymore | 50 |
| Greatswords (2) | Lets the character equip the Defender and Save the Queen | 70 |
| Greatswords (3) | Lets the character equip the Ultima Blade | 80 |
| Greatswords (4) | Lets the character equip the Ragnarok | 100 |
| Excalibur | Lets the character equip the Excalibur | 135 |
| Heavy Armor (8) | Lets the character equip the Platinum Helm and the Platinum Armor | 65 |
| Heavy Armor (9) | Lets the character equip the Giant's Helmet and the Carabineer Mail | 70 |
| Heavy Armor (10) | Lets the character equip the Dragon Helm and the Dragon Mail | 80 |
| Accessory (1) | Lets the character equip Orrachea Amulet | 5 |
| Accessory (2) | Lets the character equip Bangle and Firefly | 20 |
| Accessory (3) | Lets the character equip Diamond Armlet and Argyle Armlet | 25 |
| Accessory (4) | Lets the character equip Battle Harness and Steel Gorget | 35 |
| Accessory (5) | Lets the character equip Tourmaline Ring and Embroidered Tippet | 35 |
| Accessory (6) | Lets the character equip Golden Armlet and Leather Gorget | 35 |
| Accessory (7) | Lets the character equip Rose Corsage and Turtleshell Choker | 40 |
| Accessory (8) | Lets the character equip Thief's Cuffs and Gauntlet | 45 |
| Accessory (9) | Lets the character equip Amber Armlet and Black Belt | 30 |
| Accessory (10) | Lets the character equip Jade Collar and Nishijin Belt | 40 |
| Accessory (11) | Lets the character equip Pheasant Netsuke and Blazer Gloves | 45 |
| Accessory (12) | Lets the character equip Gillie Boots and Steel Poleyons | 60 |
| Accessory (13) | Lets the character equip Berserker and Magick Gloves | 60 |
| Accessory (14) | Lets the character equip Sage Ring and Agate Ring | 70 |
| Accessory (15) | Lets the character equip Ruby Ring and Bowline Sash | 70 |
| Accessory (16) | Lets the character equip Cameo Belt and Cat-Ear Hood | 70 |
| Accessory (17) | Lets the character equip Bubble Belt and Fuzzy Miter | 80 |
| Accessory (18) | Lets the character equip Sash and Power Armlet | 80 |
| Accessory (19) | Lets the character equip Indigo Pendant and Winged Boots | 100 |
| Accessory (20) | Lets the character equip Opal Ring and Hermes Sandals | 115 |
| Accessory (21) | Lets the character equip Quasimodo Boots and Nihopalaoa | 130 |
| Accessory (22) | Lets the character equip Germinas Boots and Ring of Renewal | 160 |
| Equip Ribbon | Lets the character equip a Ribbon. | 215 |
Magick
Edit
| Name | Description | LP cost |
|---|---|---|
| White Magick 3 | Lets the character cast Protect and Shell | 25 |
| White Magick 4 | Lets the character cast Cura and Raise | 30 |
| White Magick 7 | Lets the character cast Cleanse and Esuna | 60 |
| White Magick 11 | Lets the character cast Holy and Esunaga | 100 |
| White Magick 12 | Lets the character cast Protectga and Shellga | 110 |
Technicks
Edit
| Name | Description | LP cost |
|---|---|---|
| First Aid | Heals an ally with critical health | 20 |
| Revive | Consume user's all HP to revive and fully restore HP of a KO'd ally | 40 |
Augments
Edit
| Name | Description | Number on board | LP cost(s) |
|---|---|---|---|
| Headsman | Recover MP when you kill an enemy | 1 | 30 |
| Battle Lore | Increases Strength, making physical damage stronger | 3 | 50/70/100 |
| Focus | Attack is 20% stronger while at Full HP | 1 | 70 |
| Last Stand | Defense increases when HP critical | 1 | 70 |
| Magick Lore | Increases Magick Power, making spells stronger | 2 | 30/50 |
| Spellbound | Positive buffs last 50% longer | 1 | 30 |
| Gambit Slot | Adds an additional Gambit slot to the character | 10 | 15/20/25/30/35/40/45/50/70/100 |
Espers and Quickenings
Edit
| Name | Licenses unlocked | LP cost |
|---|---|---|
| Quickening | None | 50 |
| Quickening | None | 75 |
| Quickening | White Magick 11 | 100 |
| Belias | None | 20 |
| Mateus | Last Stand | 30 |
| Zalera | None | 30 |
| Adrammelech | Power Lore | 35 |
| Shemhazai | None | 50 |
| Hashmal | Focus | 50 |
| Cúchulainn | Headsman | 50 |
| Zeromus | None | 65 |
| Exodus | None | 65 |
| Famfrit | None | 100 |
| Chaos | Power Lore | 100 |
| Ultima | None | 115 |
| Zodiark | White Magick 12 | 200 |
Made By
Edit
Xelias-
Comments
Edit
None for the moment
Dark Knight
Edit
The Dark Knight is the opposite of the Paladin, as well as one of the most powerful job classes. It would pay HP to increase the damage dealt, and drain HP and SP from the opponent - as well as crippling them with status effects.
Equipment
Edit
| Name | Description | LP cost |
|---|---|---|
| Greatswords (1) | Lets the character equip the Claymore | 50 |
| Greatswords (2) | Lets the character equip the Defender and Save the Queen | 70 |
| Greatswords (3) | Lets the character equip the Ultima Blade | 80 |
| Katanas (3) | Lets the character equip the Murasame and Kiku-ichimonji | 50 |
| Katanas (4) | Lets the character equip the Yakei and Ame-no-Murakumo | 70 |
| Katanas (5) | Lets the character equip the Muramasa | 80 |
| Masamune | Lets the character equip the Masamune | 80 |
| Bloodsword | Lets the character equip the Blood Sword | 80 |
| Heavy Armor (8) | Lets the character equip the Platinum Helm and the Platinum Armor | 65 |
| Heavy Armor (9) | Lets the character equip the Giant's Helmet and the Carabineer Mail | 70 |
| Heavy Armor (10) | Lets the character equip the Dragon Helm and the Dragon Mail | 80 |
| Accessory (1) | Lets the character equip Orrachea Amulet | 5 |
| Accessory (2) | Lets the character equip Bangle and Firefly | 20 |
| Accessory (3) | Lets the character equip Diamond Armlet and Argyle Armlet | 25 |
| Accessory (4) | Lets the character equip Battle Harness and Steel Gorget | 35 |
| Accessory (5) | Lets the character equip Tourmaline Ring and Embroidered Tippet | 35 |
| Accessory (6) | Lets the character equip Golden Armlet and Leather Gorget | 35 |
| Accessory (7) | Lets the character equip Rose Corsage and Turtleshell Choker | 40 |
| Accessory (8) | Lets the character equip Thief's Cuffs and Gauntlet | 45 |
| Accessory (9) | Lets the character equip Amber Armlet and Black Belt | 30 |
| Accessory (10) | Lets the character equip Jade Collar and Nishijin Belt | 40 |
| Accessory (11) | Lets the character equip Pheasant Netsuke and Blazer Gloves | 45 |
| Accessory (12) | Lets the character equip Gillie Boots and Steel Poleyons | 60 |
| Accessory (13) | Lets the character equip Berserker and Magick Gloves | 60 |
| Accessory (14) | Lets the character equip Sage Ring and Agate Ring | 70 |
| Accessory (15) | Lets the character equip Ruby Ring and Bowline Sash | 70 |
| Accessory (16) | Lets the character equip Cameo Belt and Cat-Ear Hood | 70 |
| Accessory (17) | Lets the character equip Bubble Belt and Fuzzy Miter | 80 |
| Accessory (18) | Lets the character equip Sash and Power Armlet | 80 |
| Accessory (19) | Lets the character equip Indigo Pendant and Winged Boots | 100 |
| Accessory (20) | Lets the character equip Opal Ring and Hermes Sandals | 115 |
| Accessory (21) | Lets the character equip Quasimodo Boots and Nihopalaoa | 130 |
| Accessory (22) | Lets the character equip Germinas Boots and Ring of Renewal | 160 |
| Equip Ribbon | Lets the character equip a Ribbon. | 215 |
Magick
Edit
| Name | Description | LP cost |
|---|---|---|
| Green Magick 2 | Lets the character cast Drain and Reverse | 50 |
| Green Magick 3 | Lets the character cast Bubble and Syphon | 90 |
| Arcane Magick 1 | Lets the character cast Dark and Darkra | 40 |
| Arcane Magick 2 | Lets the character cast Death and Darkga | 50 |
| Time Magick 3 | Lets the character cast Vanish and Balance | 40 |
| Black Magick 7 | Lets the character cast Bio and Blindga | 60 |
Technicks
Edit
| Name | Description | LP cost |
|---|---|---|
| Souleater | Consumes HP to deal damage to one enemy. | 35 |
| Revive | Consume user's all HP to revive and fully restore HP of a KO'd ally. | 40 |
| Bonecrusher | Consumes HP to reduce the HP of one enemy to 0. | 30 |
Augments
Edit
| Name | Description | Number on board | LP cost(s) |
|---|---|---|---|
| + 70/110/150/190 HP | Increase HP by 70/110/150/190 | 3 | 30/40/50 |
| Adrenaline | Attack power increases when HP critical | 1 | 65 |
| Martyr | Recover MP after taking damage | 1 | 30 |
| Gambit Slot | Adds an additional Gambit slot to the character | 10 | 15/20/25/30/35/40/45/50/70/100 |
Espers and Quickenings
Edit
| Name | Licenses unlocked | LP cost |
|---|---|---|
| Quickening | None | 50 |
| Quickening | None | 75 |
| Quickening | Arcane Magick 2 | 100 |
| Belias | None | 20 |
| Mateus | None | 30 |
| Zalera | Bonecrusher | 30 |
| Adrammelech | None | 35 |
| Shemhazai | Masamune | 50 |
| Hashmal | None | 50 |
| Cúchulainn | None | 50 |
| Zeromus | Martyr | 65 |
| Exodus | None | 65 |
| Famfrit | None | 100 |
| Chaos | None | 100 |
| Ultima | Black Magic 7 | 115 |
| Zodiark | None | 200 |
Made By
Edit
Xelias-
Comments
Edit
None for the moment
Alchemist
Edit
The Alchemist boosts the power of items he used, which compensates for his lack of Magicks.
Equipment
Edit
| Name | Description | LP cost |
|---|---|---|
| Guns (4) | Lets the character equip the Ras Algeti and Aldebaran | 70 |
| Guns (5) | Lets the character equip the Spica and Antaras | 90 |
| Guns (6) | Lets the character equip the Arcturus and Fomalhaut | 100 |
| Guns (7) | Lets the character equip the Aldebaran Y | 190 |
| Hand-bombs (1) | Lets the character equip the Hornite | 35 |
| Hand-bombs (2) | Lets the character equip the Fumarole and Tumulus | 55 |
| Hand-bombs (3) | Lets the character equip the Caldera and Volcano | 75 |
| Hand-bombs (4) | Lets the character equip the Volcano T | 105 |
| Hand-bombs (4) | Lets the character equip the Volcano T | 190 |
| Light Armor (1) | Lets the character equip the Leather Cap and the Leather Clothing | 10 |
| Light Armor (2) | Lets the character equip the Headgear, Headguard, the Chromed Leathers and Leather Breastplate | 15 |
| Light Armor (3) | Lets the character equip the Leather Headgear, Horned Hat, the Bronze Chestplate and Ringmail | 20 |
| Light Armor (4) | Lets the character equip the Balaclava, Soldier's Cap, Windbreaker and Heavy Coat | 25 |
| Light Armor (5) | Lets the character equip the Green Beret, Red Cap, Survival Vest and the Brigandine | 30 |
| Light Armor (6) | Lets the character equip Headband, Pirate Hat, Jujistu Gi and Viking Coat | 40 |
| Light Armor (7) | Lets the character equip Goggle Mask, Adamant Hat, Metal Jerkin and Adamant Vest | 50 |
| Light Armor (8) | Lets the character equip Officer's Hat, Chakra Band, Barrel Coat and Power Vest | 60 |
| Light Armor (9) | Lets the character equip the Thief's Cap, Gigas Hat, Ninja Gear and Gigas Chestplate | 70 |
| Light Armor (10) | Lets the character equip the Chaperon and the Minerva Bustier | 75 |
| Light Armor (11) | Lets the character equip the Crown of Laurels, Rubber Suit | 80 |
| Light Armor (12) | Lets the character equip the Renewing Morion and the Mirage Vest | 90 |
| Light Armor (13) | Lets the character equip the Dueling Mask and the Brave Suit | 110 |
| Accessory (1) | Lets the character equip Orrachea Amulet | 5 |
| Accessory (2) | Lets the character equip Bangle and Firefly | 20 |
| Accessory (3) | Lets the character equip Diamond Armlet and Argyle Armlet | 25 |
| Accessory (4) | Lets the character equip Battle Harness and Steel Gorget | 35 |
| Accessory (5) | Lets the character equip Tourmaline Ring and Embroidered Tippet | 35 |
| Accessory (6) | Lets the character equip Golden Armlet and Leather Gorget | 35 |
| Accessory (7) | Lets the character equip Rose Corsage and Turtleshell Choker | 40 |
| Accessory (8) | Lets the character equip Thief's Cuffs and Gauntlet | 45 |
| Accessory (9) | Lets the character equip Amber Armlet and Black Belt | 30 |
| Accessory (10) | Lets the character equip Jade Collar and Nishijin Belt | 40 |
| Accessory (11) | Lets the character equip Pheasant Netsuke and Blazer Gloves | 45 |
| Accessory (12) | Lets the character equip Gillie Boots and Steel Poleyons | 60 |
| Accessory (13) | Lets the character equip Berserker and Magick Gloves | 60 |
| Accessory (14) | Lets the character equip Sage Ring and Agate Ring | 70 |
| Accessory (15) | Lets the character equip Ruby Ring and Bowline Sash | 70 |
| Accessory (16) | Lets the character equip Cameo Belt and Cat-Ear Hood | 70 |
| Accessory (17) | Lets the character equip Bubble Belt and Fuzzy Miter | 80 |
| Accessory (18) | Lets the character equip Sash and Power Armlet | 80 |
| Accessory (19) | Lets the character equip Indigo Pendant and Winged Boots | 100 |
| Accessory (20) | Lets the character equip Opal Ring and Hermes Sandals | 115 |
| Accessory (21) | Lets the character equip Quasimodo Boots and Nihopalaoa | 130 |
| Accessory (22) | Lets the character equip Germinas Boots and Ring of Renewal | 160 |
| Equip Ribbon | Lets the character equip a Ribbon. | 215 |
Technicks
Edit
| Name | Description | LP cost |
|---|---|---|
| Poach | Captures a HP critical foe to obtain loot. | 30 |
| Steal | Steal item(s) from an enemy | 20 |
| Horology | Damages all enemies in range based on game time | 50 |
| Numerology | Deal damage that increases with successive hits | 40 |
Augments
Edit
| Name | Description | Number on board | LP cost(s) |
|---|---|---|---|
| Potion Lore 1-2-3 | Potions restore 10% more HP per augment | 3 | 20/35/70 |
| Ether Lore 1-2-3 | Ethers restore 10% more MP per augment | 3 | 20/35/70 |
| Remedy Lore 1-2-3 | Increases Remedy potency to include curing more status effects | 3 | 20/30/70 |
| Phoenix Lore | Greater amount of HP restored with use | 3 | 30/50/90 |
| Swiftness | Action time is reduced by 10% | 2 | 30/50 |
| Gambit Slot | Adds an additional Gambit slot to the character | 10 | 15/20/25/30/35/40/45/50/70/100 |
Espers and Quickenings
Edit
| Name | Licenses unlocked | LP cost |
|---|---|---|
| Quickening | None | 50 |
| Quickening | None | 75 |
| Quickening | Arcane Magick 2 | 100 |
| Belias | None | 20 |
| Mateus | None | 30 |
| Zalera | Bonecrusher | 30 |
| Adrammelech | None | 35 |
| Shemhazai | Masamune | 50 |
| Hashmal | None | 50 |
| Cúchulainn | None | 50 |
| Zeromus | Martyr | 65 |
| Exodus | None | 65 |
| Famfrit | None | 100 |
| Chaos | None | 100 |
| Ultima | Black Magic 7 | 115 |
| Zodiark | None | 200 |
Made By
Edit
Xelias-
Comments
Edit
None for the moment
Final Fantasy XIII
Edit
Thief
Edit
Auto Abilities
Edit
| Ability | Effect | Lightning | Sazh | Snow | Vanille | Hope | Fang |
|---|---|---|---|---|---|---|---|
| Mug | Physically attacks while stealing. | 7 | - | 9 | - | - | 10 |
Command Abilities
Edit
| Ability | ATB | Effect | Lightning | Sazh | Snow | Vanille | Hope | Fang |
|---|---|---|---|---|---|---|---|---|
| Steal | 1 | Steals items from one target. | - | 7 | 8 | 5 | 7 | 8 |
| Nab | 1 | Steals gil from one target. | - | 7 | 8 | 6 | 7 | 9 |
| Seize | 1 | Steals accessories from one target. | - | - | - | 5 | - | 8 |
| Dismantle | 1 | Steals components from one target. | 7 | 8 | - | 6 | - | 7 |
| Drain | 1 | Steals HP from one target. | 8 | 10 | - | 9 | 8 | - |
| Osmose | 1 | Steals 1 ATB gauge from one target. | 8 | - | 10 | 8 | 8 | - |
Made By
Edit
Cluna 06 21:59, May 29, 2010 (UTC)
Comments
Edit
I dunno if this counts .... Cluna 06 21:59, May 29, 2010 (UTC)
Final Fantasy Tactics: War of the Lions
Edit
Riskbreaker
Edit
Derived from the Riskbreakers of Vagrant Story. While they may be powerful, their starting days will NOT be easy. The Riskbreaker's Stats, other than HP and MP, are heavily reliant on what kind of equipment they wear, and thus, they have a high mortality rate. In essence, they're like the Onion Knight, but their true power comes when they are actually wearing the game's best equipment, give or take on what you want them to have high stats in.
Agents hardened to be the most efficient killers. Their Break Arts show their proficiency with all weapons to get the job done.
Break Arts
There are two kinds of Break Arts: Arts that require JP to use, and Arts that require an amount of kills to be utilized.
====Casualty Break Arts====
Casualty Break Arts are attack orientated abilities, and have up to four different attacks for nearly every kind of weapon. These abilities require both HP and MP to utilize.
Knuckle Break Arts
| Name | Description | HP Cost | MP Cost | Range | Effect | Speed | Affinity | Kills Needed |
|---|---|---|---|---|---|---|---|---|
| Lotus Palm | Lotus Palm. Focus energies in the fist to unleash a powerful palm strike. | 25 | 15 | 2 panels from user | 3 | Now | As weapon | 10 |
| Vertigo | Vertigo. Focus energies in the legs to strike one with crippling power. | 40 | 25 | 2 panels from user | 3 | Now | As weapon | 25 |
| Vermillion Aura | Vermillion Aura. Harmonize life energy and Mist to unleash a newfound power. | 55 | 30 | 4, straight line from user | 3 | Now | Holy | 30 |
| Retribution | Retribution. The full use of the body channels into an attack of pure devastation. | 75 | 50 | 3x3 in front of user | 3 | Now | Dark | 35 |
Dagger, Ninja Blade Break Arts
| Name | Description | HP Cost | MP Cost | Range | Effect | Speed | Affinity | Kills Needed |
|---|---|---|---|---|---|---|---|---|
| Whistle Sting | Whistle Sting. Swing a focused shot of magic from afar. | 25 | 15 | 3 | 3 | Now | As weapon | 10 |
| Shadoweave | Shadoweave. Use the shadows to aid in assaulting the enemy. | 40 | 25 | 4 | 3 | Now | Dark | 25 |
| Double Fang | Double Fang. Continously attack the same area for double damage. | 55 | 5 | 1 | 3 | Now | As weapon | 30 |
| Wyrm Scorn | Wyrm Scorn. Mastery of the Dagger and Magick allows one to attack from all places. | 75 | 30 | 4 | 3 | Now | As weapon | 35 |
Sword Break Arts
| Name | Description | HP Cost | MP Cost | Range | Effect | Speed | Affinity | Kills Needed |
|---|---|---|---|---|---|---|---|---|
| Rending Gale | Rending Gale. Swing a shockwave to assault the enemy. | 25 | 15 | 3 | 3 | Now | As weapon | 10 |
| Vile Scar | Vile Scar. Lash out with abdominal fury. | 40 | 25 | 4 | 3 | Now | Dark | 25 |
| Cherry Ronde | Cherry Ronde. Draw your weapon and attack with a blinding assault, ending it with precision and flair. | 55 | 5 | 1 | 3 | Now | As weapon | 30 |
| Papillion Reel | Papillion Reel. Channel sacred magick to unleash it with expertise. | 75 | 30 | 4 | 3 | Now | As weapon | 35 |
Knight Sword, Fell Sword, Katana Break Arts
| Name | Description | HP Cost | MP Cost | Range | Effect | Speed | Affinity | Kills Needed |
|---|---|---|---|---|---|---|---|---|
| Sunder | Sunder. Cut gracefully enough to even scar the threads of life. | 25 | 15 | 1 | 3 | Now | As weapon | 10 |
| Thunderwave | Thunderwave. Channel Thunder Magick to attack from all ranges. | 40 | 25 | 4 | 3 | Now | Thunder | 25 |
| Swallow Slash | Swallow Slash. Harness one's energy to attack with amazing phenomena. | 55 | 5 | 1 | 3 | Now | As weapon | 30 |
| Advent Sign | Advent Sign. Mastery allows one to shred enemies with rippling spiritual energy. | 75 | 30 | 360 degrees around user/2 | 3 | Now | Holy | 35 |
Axe Break Arts
| Name | Description | HP Cost | MP Cost | Range | Effect | Speed | Affinity | Kills Needed |
|---|---|---|---|---|---|---|---|---|
| Bear Claw | Bear Claw. Swing a-swath a luminescent flash, expertly performing a most lethal and cunning blow. | 30 | 5 | 1 | 3 | Now | As weapon/Inflict: Critical, Death | 10 |
| Accursed Umbra | Accursed Umbra. Call upon the dins and cries of warfare and bloodshed past with the weapon, unleashing brutal rending terror onto opposition. | 30 | 35 | 4 | 3 | Now | As weapon/Inflict: Curse | 25 |
| Iron Ripper | Iron Ripper. Recall the technique of powerful warriors, to manifest annihilation to armor and flesh. | 55 | 20 | 1 | 3 | Now | As weapon | 30 |
| Emetic Bomb | Emetic Bomb. Will and might come forth in unstoppable meteoric explosive blows, this attack destroying anything in its path. | 100 | 30 | 3x3 in front of user | 4 | Now | As weapon/Inflict: | 35 |
Gun, Bow Break Arts
| Name | Description | HP Cost | MP Cost | Range | Effect | Speed | Affinity | Kills Needed |
|---|---|---|---|---|---|---|---|---|
| Brimstone Hail | Brimstone Hail. Launch a terrifying fury of Dark hellfire on to the opposition. | 25 | 25 | 4 | 3 | Now | Dark, Fire | 10 |
| Heaven's Scorn | Heaven's Scorn. Channel your faith into the weapon, to strike with firmament's divine retribution. | 40 | 30 | 3 | 2 | Now | Holy, Thunder | 25 |
| Death Wail | Death Wail. Unleash the Dark Lilith Factor within one's self to channel the demonic id of the soul. | 55 | 40 | 3 | 4 | Now | Dark, Earth | 30 |
| Sanctus Flare | Sanctus Flare. Envelop yourself in the memories of sacred joy spanning eons in history, calling upon the power of ancient gods and their power over life. | 90 | 60 | 4 | 4 | Now | Holy, Water | 35 |
Made by
Edit
Mask no Oni 08:23, January 1, 2010 (UTC)
Comments
Edit
I was thinking about adding a FFT section. But you did it before me... Good job anyway ! Xelias-
Final Fantasy Tactics A2
Edit
Master Thief
Edit
Master Thief is a job exclusive to Humes. Master Thieves excel at stealing the opponent's every possession, while disabling their movements.
Stats
Edit
| Weapons | Head | Body | Equip Shields? |
|---|---|---|---|
| Knives | Hats | Light Armor | No |
| Move | Jump | Evasion | Unarmed Attack Raise | Resilience |
|---|---|---|---|---|
| 6 | 4 | 60 | 5 | 65 |
Abilities
Edit
Master Thieves uses these abilities to rob opponents of their every belonging, and disable their ability to fight back
Expert Thievery
| Skill | Weapon Learned From | Effect | Range | AP To Master |
|---|---|---|---|---|
| Trained Eye | Dagger | Doubles accuracy of steal-abilities | Self | 200 |
| Steal Weapon | Jackknife | Attempts to steal the target's Weapon | Weapon Range | 200 |
| Steal Shield | Kard | Attempts to steal the target's Shield | Weapon Range | 200 |
| Steal Headgear | Zwillblade | Attempts to steal the target's Headgear | Weapon Range | 200 |
| Steal Armor | Cinquedea | Attempts to steal the target's Armor | Weapon Range | 200 |
| Steal Accessories | Swordbreaker | Attempts to steal the target's Accessories | Weapon Range | 200 |
| Steal Life | Scramasax | Attempts to steal the target's HP | Weapon Range | 200 |
| Steal Magic | Orichalcum Dirk | Attempts to steal the target's MP | Weapon Range | 200 |
| Steal Ability | Khukuri | Attempts to steal one of the target's abilities at random and add them to the user's command menu | Weapon Range | 200 |
| Trip | Tiptaptwo | Cause the target to trip and damage it's foot. Inflicts Immobilize. | Weapon Range | 200 |
| Amnesia | Kris | Hit the target's head, causing amnesia. Inflicts Addle. | Weapon Range | 200 |
| Acupuncture | Tonberrian | Touch touch-points on the target. Inflicts random Debuffs. | Weapon Range | 200 |
Reaction
| Skill | Armor Learned From | Effect | AP To Master |
|---|---|---|---|
| Synchronize | Brint Frock | If inflicted with a debuff, inflict it back at the opponent. Does not work if the target is immune. Stolen from Pokémon :D | 300 |
Made By
Edit
Comments
Edit
I didn't bother writing equipment... Uppfinnarn (U/T) 11:56, December 20, 2009 (UTC)
I did... Your moves are pretty good. I allowed myself a little edit : in "Steal Weapon", I replaced "Steal the target's" by "Steal the target's Weapon". You forgot a word... And I strongly doubt thieves use Astromancy... So I replaced it with something else. Feel free to edit if you don't like it. Xelias-
Uh, in case you haven't noticed accupuncture is a type of treatment. It wouldn't inflict debuffs. how about it inflicting random buffs? genesisrocks
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Come on, haven't you seen Fist of the North Star? One wrong acupuncture point and your head could EXPLODE. Mask no Oni 02:15, April 4, 2010 (UTC)
Astrologer
Edit
The Astrologer is a job exclusive to the Nu Mou. It is a mix between the Nu Mou Alchimist and Arcanist for the most part. It has low physical stats, like most mages, but compensates with excellent Magic Stats.
Stats
Edit
| Weapons | Head | Body | Equip Shields? |
|---|---|---|---|
| Maces | Hats | Robes, Light Armor | No |
| Move | Jump | Evasion | Unarmed Attack Raise | Resilience |
|---|---|---|---|---|
| 3 | 2 | 0 | 6 | 35 |
Abilities
Edit
ASTROLOGERS are able to control the movement of the stars to wreak havoc on their opponents.
Astromancy
| Skill | Weapon Learned From | Effect | Range | AP To Master | MP Use |
|---|---|---|---|---|---|
| Auspice | Life Crosier | Bestows Haste and Regen on one unit. | 3 | 350 | 12 |
| Starveil | Energy Mace | Bestows Vanish in a small area. | 3 | 300 | 10 |
| Predict | Druid Mace | Shows treasure, items, and gil of a unit | 3 | 250 | 6 |
| Graviga | Morning Star | Deals damage equal to half of target's current HP | 3 | 450 | 22 |
| Meteor | Scorpion Tail | Strong area damage | 3 | 400 | 8 |
| Eclipse | Zeus Mace | Nullifies magical status enhancements, and a select few status ailments. Lowers target's Resilience | 3 | 400 | 18 |
| Black Hole | Lotus Mace | Drains MP and HP from the unit, User regains HP and MP equal to half of amount drained | 3 | 350 | 22 |
| Astra | Sage Crosier | Nullify the next status ailment | 4 | 200 | 8 |
Reaction
| Skill | Armor Learned From | Effect | AP To Master |
|---|---|---|---|
| Absorb MP | Lordly Robe | Absorb the MP used in attacks against you. The attack has to use MP in order for the reaction to work. | 300 |
Support
| Skill | Equipment Learned From | Effect | AP To Master |
|---|---|---|---|
| Turbo MP | Ever Robe | Double MP use to increase damage and accuracy of skills requiring it. | 300 |
| Pierce | Red Robe | Spells ignore Reflect | 200 |
Made By
Edit
Xelias-
Comments
Edit
None for the moment
Psychic
Edit
The Psychic is a job exclusive to Humes. They have high HP and Resistance, moderate magic and low attack and defense.
Stats
Edit
| Weapons | Head | Body | Equip Shields? |
|---|---|---|---|
| Knuckles | Hats | Robes, Light Armor | No |
| Move | Jump | Evasion | Unarmed Attack Raise | Resilience |
|---|---|---|---|---|
| 3 | 3 | 10 | 29 | 40 |
Abilities
Edit
PSYCHICS are able to manipulate and debilitate their opponents solely with the power of their minds.
Kinetics
| Skill | Weapon Learned From | Effect | Range | AP To Master | MP Use |
|---|---|---|---|---|---|
| Pulse | Rising Sun | Concentrate your mind to raise your Magic and Accuracy. | Self | 100 | 4 |
| Bidding | Dream Claws | Convinces the enemy to act for your team for one turn. | 2 | 300 | 18 |
| Warped Flash | Kaiser Knuckles | Creates a mental distortion in an area. Deals damage and has a chance to lower Attack or Magic. | 3 | 250 | 24 |
| Float | White Fang | Bestows the Float status. Allows the receiver to ignore elevation and avoid traps. | 3 | 450 | 20 |
| Energy | God Hand | Expend all your mental power in one attack. The total of your damage equals your current MP x 5, depleting all MP. | 3 | 500 | Current MP. |
| Force Field | Metal Knuckles | Covers allies in a mentally generated shield. Greatly increases Evasion and Resilience to surrounding units. | All sides | 400 | 25 |
| Soul Break | Death Claws | A single attack assaults the mind and body. Deals damage equal to half of the opponent's current HP and MP. | 3 | 350 | 28 |
| X-Zone | Magick Gloves | Rips open a gate into the void to remove the opponent from battle. | 3 | 450 | 24 |
Reaction
| Skill | Armor Learned From | Effect | AP To Master |
|---|---|---|---|
| Critical: Vanish | Lordly Robe | Enters Invisible status when at critical health. | 400 |
Support
| Skill | Equipment Learned From | Effect | AP To Master |
|---|---|---|---|
| Evade Magick | Magick Robe | Allows user to avoid damage spells. | 250 |
| Levitate | Winged Boots | Permanent Float status. | 300 |
Made By
Edit
AtmaCombo 01:00, December 20, 2009 (UTC)Atma Combo
Comments
Edit
N/A
Black Monk
Edit
The Black Monk is a class exclusive to the Bangaa. It mixes Arcane Magick with their powerful attacks to cripple its opponent
Stats
Edit
| Weapons | Head | Body | Equip Shields? |
|---|---|---|---|
| Knuckles | Hats | Light Armor | No |
| Move | Jump | Evasion | Unarmed Attack Raise | Resilience |
|---|---|---|---|---|
| 3 | 3 | 5 | 42 | 20 |
Abilities
Edit
BLACK MONKS are able to taint the essence of the World with darkness and use it to corrupt the opponent.
Blackarts
| Skill | Weapon Learned From | Effect | Range | AP To Master | MP Use |
|---|---|---|---|---|---|
| Lifebane | Dream Claws | Damage and may inflict Doom. | 1 | 400 | |
| Darkra | Survivor | Deals moderate Dark damage in an area | 4 | 300 | 14 |
| Corruption | Poison Knuckles | Inflicts Zombie on one target. | 3 | 350 | 10 |
| Roundhouse | Metal Knuckles | A spin attack that damages surrounding units | All sides | 150 | |
| Withering Strike | White Fangs | Does damage equal to Max HP - Current HP, accuracy is half of normal hit rate | 4 | 400 | |
| Heart Render | Magick Hands | Does damage equal to opponent's Current HP to opponent's MP, accuracy is half of normal hit rate | 4 | 400 | |
| Dark Pummel | Gleisburst | Consumes 10% of user's HP, then attacks up to four times. The more HP consumed, the more hit dealt. | 1 | 350 | |
| Vampire Fist | Death Knuckles | Absorbs some of the opponent's HP using a physical attack. | 1 | 300 |
Reaction
| Skill | Armor Learned From | Effect | AP To Master |
|---|---|---|---|
| Reverse Counter | Wygar | Counters an opponent counter for double damage. Only works on Blink Counter, Counter and Bonecrusher. | 350 |
Support
| Skill | Equipment Learned From | Effect | AP To Master |
|---|---|---|---|
| Blood Price | Bone Plate | Use HP instead of MP for casting. HP cost is twice the usual MP cost. | 150 |
Made By
Edit
Xelias-
Comments
Edit
most of those abilities are from both the master monk and monk classes. you are just combining them.
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Warlock
Edit
The Warlock is a character-exclusive job. It uses Destruction Magick to crush his opponent. However, its lack of physical stats and the great MP cost used for its spells make it a slow Job Class.
Stats
Edit
| Weapons | Head | Body | Equip Shields? |
|---|---|---|---|
| Rods | Hats | Robes | No |
| Move | Jump | Evasion | Unarmed Attack Raise | Resilience |
|---|---|---|---|---|
| 3 | 2 | 0 | 10 | 25 |
Abilities
Edit
WARLOCKS crush their opponent with their mighty magicks.
Destruction Magick
| Skill | Weapon Learned From | Effect | Range | AP To Master | MP Use |
|---|---|---|---|---|---|
| Ardor | Flame Rod | Heavy Fire Damage, lowers defense and resistance. | 4 | 400 | 24 |
| Freeze | Chill Rod | Heavy Ice Damage, inflicts Stop. | 4 | 400 | 24 |
| Shock | Thor Rod | Heavy Thunder Damage, may inflict Confuse. | 4 | 400 | 24 |
| Tornado | Lilith Rod | Wind damage that reduces a unit's HP to single digits. | 4 | 450 | 28 |
| Scathe | Bomb Arm | Heavy magic damage in a straight line | 4 sq. line in front of user | 450 | 32 |
| Toxify | Heretic Rod | Magic damage that inflicts Poison | 4 | 400 | 26 |
| Megalith | Terre Rod | Earth Damage, inflicts Break. | 4 | 400 | 22 |
| Waterga | Stardust Rod | Heavy Water Damage. | 4 | 300 | 20 |
Reaction
| Skill | Armor Learned From | Effect | AP To Master |
|---|---|---|---|
| Magick Flurry | Samite Coat | Counters an opponent's elemental Offensive Magick with the Warlock's version of the same element's spell (Fire => Ardor, Blizzara => Freeze...) | 500 |
| Critical: Manafont | Black Robe | Spells cost 1 MP when in critical state. | 450 |
Support
| Skill | Equipment Learned From | Effect | AP To Master |
|---|---|---|---|
| Geomancy | Sage's Robe | Reduces all target's elemental resistances by one level.
[Absorb > Null > Half > Norm > Weak] | 300 |
| Elementalism | White Robe | Increases elemental resistances by one level.
[Weak > Norm > Half > Null > Absorb] | 300 |
Made By
Edit
Xelias-
Comments
Edit
Overpowered a little, I know. Xelias-
totally. it's prequisites should be fully master black mage, illusionist, arcanist, and alchemist. genesisrocks
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Doomknight
Edit
The Doomknight is a character-exclusive job. It uses Vampire Magicks to drain his opponent's powers. At first, it is quite weak, but it quickly gains power thanks to his spells. Note that any stats bonuses will disappear after the battle.
Stats
Edit
| Weapons | Head | Body | Equip Shields? |
|---|---|---|---|
| Katanas | Helmets | Heavy Armor | Yes |
| Move | Jump | Evasion | Unarmed Attack Raise | Resilience |
|---|---|---|---|---|
| 2 | 1 | 0 | 16 | 35 |
Abilities
Edit
DOOMKNIGHTS gain their powers from their opponents.
Vampire Magick
| Skill | Weapon Learned From | Effect | Range | AP To Master | MP Use |
|---|---|---|---|---|---|
| Speed Syphon | Nosada | Inflicts Slow on unit, bestows Haste on self. | 3 | 250 | 18 |
| Agility Syphon | Kotetsu | Lowers opponent's movement by 1, bestows Leap on self. | 3 | 200 | 14 |
| Dodge Syphon | Murasame | Lowers opponent's Evasion and adds it to the user. The amount of absorbed Evasion is proportional to the opponent's Evasion. | 3 | 300 | 22 |
| Power Syphon | Osafune | Lowers opponent's Strength and adds it to the user. The amount of absorbed Strength is proportional to the opponent's Strength. | 3 | 300 | 22 |
| Magick Syphon | Kiku-ichimonji | Lowers opponent's Magic and adds it to the user. The amount of absorbed Magic is proportional to the opponent's Magic. | 3 | 300 | 22 |
| Guard Syphon | Adazakura | Lowers opponent's Defense and adds it to the user. The amount of absorbed Defense is proportional to the opponent's Defense. | 3 | 300 | 22 |
| Mind Syphon | Ragetsu-Denbu | Lowers opponent's Resistance and adds it to the user. The amount of absorbed Resistance is proportional to the opponent's Resistance. | 3 | 300 | 22 |
| Stamina Syphon | Sumihomura | Lowers opponent's Resilience and adds it to the user. The amount of absorbed Resilience is proportional to the opponent's Resilience. | 3 | 300 | 22 |
| Aerial Syphon | Sumihomura | Lowers opponent's movement by 1, increases self's movement by 1 | 3 | 200 | 14 |
| Heart Syphon | Zanmato | Drains HP from a unit; the lower the user's HP are, the higher the damage dealt. User regains HP equal to damage dealt | 3 | 350 | 16 |
| Mana Syphon | Masamune | Drains MP from a unit; the higher the target's MP are, the higher the damage dealt. User regains MP equal to damage dealt | 3 | 350 | 16 |
Reaction
| Skill | Armor Learned From | Effect | AP To Master |
|---|---|---|---|
| Syphon Counter | Platemail | When attacked, may counter by absorbing a small portion of one of the attacker's stats. | 500 |
Support
| Skill | Equipment Learned From | Effect | AP To Master |
|---|---|---|---|
| Negate Syphon | Peytral | The unit cannot be targeted by Syphon Magicks. | 300 |
Made By
Edit
Xelias-
Comments
Edit
Mercenary
Edit
The Mercenary is a job exclusive to Humes. It consumes Gils to activate powerful effects. It also has great physical stats.
Stats
Edit
| Weapons | Head | Body | Equip Shields? |
|---|---|---|---|
| Spears | Helmets | Heavy Armor | Yes |
| Move | Jump | Evasion | Unarmed Attack Raise | Resilience |
|---|---|---|---|---|
| 3 | 1 | 0 | 19 | 30 |
Abilities
Edit
MERCENARIES use money to help their allies and dispatch their enemies.
Bribery
| Skill | Weapon Learned From | Effect | Range | AP To Master |
|---|---|---|---|---|
| Persuade | Dragon Whisker | Pay any number of Gil to persuade enemies to leave the battlefield. Chances of success are proportionnal to the amount of paid Gil. | 1 | 300 |
| Gil Toss | Javelin | Pay any number of Gil to inflict damage equal to that number/10 to a unit. Fails on targets immune to Instant Death. | 3 | 350 |
| Motivate | Trident | Pay any number of Gil to raise the stats of a unit (except user) proportionally to paid gil. | 3 | 400 |
| Trade | Lava Spear | Buy target's Level 3 Loot. Functions like Steal, but with a 100% success rate. You lose Gil equal to the price of this Loot*1.1. | 1 | 300 |
| Swindle | Gae Bolg | Steal target's Gil. Proportional to owned Gil. | 1 | 250 |
| Greed Strike | Ice Lance | Inflicts damage proportional to target's Gil. | 1 | 350 |
| Damages Claim | Partisan | Destroys target's accessory and loses Gil equal to the price of this accessory. 100% hit rate, fails if you don't have enough Gil. | 1 | 250 |
| Gamble | Kain's Lance | Uses one selected attack that costs Gil. Randomly doubles, halves, conserves or reduces to 1 the Gil cost for this attack | Depends on skill used | 450 |
Reaction
| Skill | Armor Learned From | Effect | AP To Master |
|---|---|---|---|
| Gil Snapper | Platemail | Obtain Gil after receiving a critical hit | 300 |
Support
| Skill | Equipment Learned From | Effect | AP To Master |
|---|---|---|---|
| Mercantile | Adamant Armor | Decreases Gil cost for skills. | 300 |
Made By
Edit
Xelias-
Comments
Edit
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
yeah it would be nice to have a class that makes good use of the extra gil you have later on in the game. --Genesisrocks
Black Knight
Edit
The Black Knight is a job exclusive to the Moogles. To unlock it, you need to master 3 Abilities as a Moogle Knight and 2 as a Black Mage. It focuses on casting spells while attacking. It is obtainable after the quest: A fright of a Knight.
Stats
Edit
| Weapons | Head | Body | Equip Shields? |
|---|---|---|---|
| Blades | Hats, Helmets | Heavy Armor | Yes |
| Move | Jump | Evasion | Unarmed Attack Raise | Resilience |
|---|---|---|---|---|
| 3 | 2 | 0 | 18 | 35 |
Abilities
Edit
BLACK KNIGHTS combine the power of their weapons with offensive Magicks.
Sword Magicks
| Skill | Weapon Learned From | Effect | Range | AP To Master | MP Use |
|---|---|---|---|---|---|
| Runic | Sun Blade | Allows to absorb the next Black Magick spell cast against the user until his/her next turn. Absorbing Black Magick results in the blade gaining the elemental properties of the spell and increasing his/her MP by the MP used to cast the spell. | Self | 300 | |
| Fire Combo | Flametongue | Attacks then follows up with
| Weapon Range | 250 | 6 |
| Ice Strike | Icebrand | Attacks then follows up with
| Weapon Range | 250 | 6 |
| Thunderblitz | Atomos Blade | Attacks then follows up with
| Weapon Range | 250 | 6 |
| Magick Frenzy | Ayvuir Red | Allows user to use a spell then follow up with a regular attack. Does not work with Raise, Arise, or any Blue Magick (except Quake). | Depends on spell used | 550 | Depends on spell used |
| Fira | Venus Blade | Deals strong fire damage | 4 | 250 | 14 |
| Blizzara | Pearl Blade | Deals strong ice damage | 4 | 250 | 14 |
| Thundera | Ogun Blade | Deals strong thunder damage | 4 | 250 | 14 |
Reaction
| Skill | Armor Learned From | Effect | AP To Master |
|---|---|---|---|
| Critical: Runic | Materia Armor | Bestows Runic on the unit when at Critical HP. | 350 |
Support
| Skill | Equipment Learned From | Effect | AP To Master |
|---|---|---|---|
| Magickal Blade | Maximilian | Allows to attack within an increased range (the range of a standard spell) at the cost of 6 MP per attack. If you don't have any MP, it doesn't work. | 350 |
Made By
Edit
Xelias-
Comments
Edit
Shiftblade
Edit
The Shiftblade is a character-exclusive job. It morphs his weapons into different forms and unleashes powerful magick and physical attacks.
Stats
Edit
| Weapons | Head | Body | Equip Shields? |
|---|---|---|---|
| Knightswords, Blades | Hats | Light Armor, Heavy Armor | No |
| Move | Jump | Evasion | Unarmed Attack Raise | Resilience |
|---|---|---|---|---|
| 4 | 3 | 0 | 5 | 30 |
Abilities
Edit
SHIFTBLADES transform their weapons to adapt to battle situations.
Warp
| Skill | Weapon Learned From | Effect | Range | AP To Master | MP Use |
|---|---|---|---|---|---|
| Burst Surge | Lionheart | Unleash a warped weapon's latent power. | 2 | 250 | 12 |
| Frost Warp | Icebrand | Ice element added to sword. Resistance Increase. | Self | 180 | 6 |
| Flame Warp | Flametongue | Fire element added to sword. Attack increase. | Self | 180 | 6 |
| Bolt Warp | Atomos Blade | Lightning element added to sword. Magic increase. | Self | 180 | 6 |
| Stone Warp | Ogun Blade | Earth element added to sword. Defense increase. | Self | 180 | 6 |
| Sky Warp | Air Blade | Wind element added to sword. Movement increase. | Self | 180 | 6 |
| Flood Warp | Pearl Blade | Water element added to sword. Jump increase. | Self | 180 | 6 |
| Shine Warp | Sun Blade | Light element added to sword. Speed increase. | Self | 180 | 6 |
| Shadow Warp | Shadow Blade | Dark element added to sword. Evasion increase. | Self | 180 | 6 |
| Ultima Warp | Materia Blade | Elements removed from sword. Attack increase. Defense increase. Movement increase. | Self | 990 | 32 |
Support
| Skill | Equipment Learned From | Effect | AP To Master |
|---|---|---|---|
| Geomancy | Galmia Frock | Reduces all target's elemental resistances by one level.
[Absorb > Null > Half > Norm > Weak] | 300 |
Made By
Edit
MarcusKevaulx
Comments
Edit
Burst Surge performs different attacks depending on what form or lack of form your Shiftblade is using. -MarcusKevaulx
I'll have to say, not too bad for a first-timer! It's quite a bit like the Spellblade Job Class, though... VoidCommanderExdeath 01:41, January 11, 2010 (UTC)
Yeah and a little like the Parivir. I think the Parivir is the best class in A2. I've gotten ton of 1HKs with them. Genesisrocks
Yorutou (Nightblade)
Edit
Derived from the game Seiken Densetsu 3, Yorutou are Ninjas highly trained to use weapons and items of all sorts to their maximum potential and lethality, and without mercy. They know deadly jutsus that mimic disasterous accidents and have a specialized Throw command that can have certain weapons be tossed at specific body parts to cause heavy damage and deadly aftereffects.
However, the AP costs for the Yorutou are ridiculously high, unless one has mastered all of the Ninja's commands and abilities. The Yorutou also has a very weak MP pool required for the Jutsu spells.
Stats
Edit
| Weapons | Head | Body | Equip Shields? |
|---|---|---|---|
| Blades, Katanas | Hats | Light Armor | No |
| Move | Jump | Evasion | Unarmed Attack Raise | Resilience |
|---|---|---|---|---|
| 5 | 4 | 15 | 19 | 5 |
Abilities
Edit
YORUTOU use abilities adapted from years of observing the arts of killing.
Satsui Ninjutsu (Murderous Ninjutsu)
| Skill | Weapon Learned From | Effect | Range | AP To Master/AP To Master after mastering the Ninja Class | MP Use |
|---|---|---|---|---|---|
| Blaze Jutsu | Sumihomura | Transform the Mist into magickal oil that sets one ablaze. Causes Oil and reduces Magick stat. | 4 | 350/150 | 12 |
| Frostbite Jutsu | Nosada | Cause freezing in one's flesh to induce pain. Causes Blind and reduces Equipment effectiveness. | 4 | 350/150 | 12 |
| Burial Jutsu | Osafune | Cause the ground below to sink, trapping them in deadly pressure. Causes Paralysis and reduces Defense Stat. | 4 | 350/150 | 12 |
| Drown Jutsu | Murasame | Increase the moisture within the vicinity of the victim, having it accumulate within their lungs in a matter of seconds. Causes Silence and reduces Attack. | 4 | 350/150 | 12 |
| Electrocute Jutsu | Ragetsu-Denbu | Increase the intensity of the static around the opponent into fatal doses. Causes Slow and reduces Spirit. | 4 | 350/150 | 12 |
| Parasitism Jutsu | Kotetsu | Transform small specks of dust into seeds of a demonic species, that feast upon the opponent's flesh. Causes Disease and reduces movement. | 4 | 350/150 | 12 |
| Anemia Jutsu | Kiku-ichimonji | Transmute the metals in the body into lethal obstructions. Causes Sap and reduces Jump. | 4 | 350/150 | 12 |
| Kamaitachi | Ashura | Send razor sharp winds that curse the opponent with bad luck. Reduces Accuracy. | 4 | 350/150 | 12 |
| Poison Breath | Kunai | Spew a deadly cocktail of poison at an area. | 4 | 300/150 | 10 |
| Enmazuki | Kunai | Run forth and attempt to strike with full force at the chest that then pierces the heart and soul. Causes Instant Death, but with a 40% rate of success. If the enemy is immune to death, the attack does damage. | 2 | 450/250 | |
| Deadly Weapon | Shadow Blade | Toss a weapon with deadly force that upon impact, will instill a feeling of weakness. Reduces HP Limit and nullifies status immunites. Works best with Blunt weapons. | 4 | 350/100 | |
| Disarming Rupture | Ogun Blade | Toss a weapon at the arms, to disarm the opponent. Can cause Don't Act, reduces Attack and Defense, and increases the Drop rate from the target. Works best with an Edged weapon. | 4 | 350/100 | |
| Headshot | Kwigon Blade | Toss a weapon at the head, that can cause Addle, Silence, Paralysis, Blind, Sap or Death. | 4 | 350/100 | |
| Legshot | Paraiba Blade | Toss a weapon at the legs, that can cause Immobilize or Sap. Works best with a Piercing weapon. | 4 | 350/100 |
Reaction
| Skill | Equipment Learned From | Effect | AP To Master |
|---|---|---|---|
| Utsutemi | Black Garb | When an enemy attacks, move fast enough to create an illusion and then strike back. | 300 |
| Catch | Ninja Gear | Anytime an enemy unit uses the Throw or related commands, catch the oncoming object. | 300 |
Made by
Edit
Mask no Oni 23:42, December 24, 2009 (UTC)
Comments
Edit
Peanut Gallery
Edit
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
you can make abilities. I'm not good at that.
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Yeah that is basically what I had in mind
Wouldn't it be better if the range that is "1" is changed into "Weapon Range"?
| |||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
You thought that I was thinking of Montblanc while posting? I was a bit, but I put my comment so it would be better if the Black Knight gets to be a Chocobo Knight which could equip anything.
| |||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I changed it from chocobo knight due to the fact that Chocobo Knights don't master abilities
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
- bonks you upside the head with a Tome* Sorry, I can't use White Magic, so I had to use the other way. VoidCommanderExdeath 20:16, December 23, 2009 (UTC)
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hooligan
Edit
Hooligans use the power of drunken vandalism to wreck the battlefield and anyone nearby. Equips "Blunt Instruments" in battle and can only wear light armor. Due to the Hooligan being wasted out of their heads, they cannot use magic regardless of what ability you give them. Their abilities require a certain amount of "Ruffian points" which are gained by dealing damage (one Ruffian point per attack, none if it misses. Two points if you go critical or hit a weakness.) or using certain free abilities. Blunt instruments include: Desk Chairs, golf clubs, lumber, and other such items. Their ultimate weapon? A cinder-block attached to a chain called "The Defender". They are balanced by the fact that none of their attacks can reach more then one square away, and the Ruffian point system.
Vandalism
| Skill | Weapon Learned From | Effect | Range | AP To Master |
|---|---|---|---|---|
| Chug-A-Lug | Rusty Deck Chair | Downs alcohol for a random stat boost, followed by a random stat reduction, the same stat cannot be effected by both and both only last one turn. Bestows 5 Ruffian points. | 1 | 300 |
| Adrenaline Smash | 9-Iron | Uses a blunt weapon to crash into the enemy with high velocity and strength, inflicts Armor Break. Costs 5 ruffian points. | 1 | 350 |
| Bribe | Trident | Pay's off the judge to ignore the Ruffian's actions. Costs 2 Ruffian points and requires 5,000 gil. This effect lasts one turn. | 1 | 400 |
| Looter's Privilege | Trashcan lid | Smashes open a treasure chest to get bonus loot in addition to whatever is in the chest. Gives 1 ruffian point. | 1 | 300 |
| Innanerts | Steel Toed Boots (Accessory) | Deals a massive kick to the genitals, deals 150% Damage to the enemy if it is Female or of unknown gender. The damage always goes critical if used on a male enemy (IE: 300% damage) and knocks them back into the nearest obstacle (they will fall off cliffs if they are not stopped by something). Costs 10 Ruffian points. | 1 | 250 |
| Random Mugging | Brass Knuckles | Steals gill and deals damage, costs 3 Ruffian points. | 1 | 350 |
| Screw the rules, I have money! | Baseball Bat | Tosses a large amount of gil right at the temple of the enemy, inflicts minor damage and Stop. Costs 4 Ruffian points. | 1 | 250 |
| Wreak your Shit | "The Defender" | Smashes the foe over the head then slams them into the ground, then tosses them into the nearest foe, knocking both back. Requires 20 Ruffian points. Deals critical damage to both and inflicts stop, and a 25% chance of instant death on both unless immune. | 1 (longer due to tossing the enemy) | 450 |
Reaction
| Skill | Armor Learned From | Effect | AP To Master |
|---|---|---|---|
| What the hell? | White Wifebeater | Kicks the enemy in the shins, delaying the attackers turn slightly and dealing some damage. | 300 |
Support
| Skill | Equipment Learned From | Effect | AP To Master |
|---|---|---|---|
| Post Bail | Soccer Jersey | You get one "freebie" with the law, IE: if you use something illegal, you just get a warning the first time. This ability costs 20,000 gil each use and you can choose to reject the "freebie" if you don't want to pay. This ability effects your entire team, not just the Ruffian. | 300 |
Voodoo Mage
Edit
The Voodoo Mage works on one simple concept, what happens to the Voodoo Mage happens to the enemy. If it takes damage, it deals the same amount of damage to a random enemy. It gets hit with a status effect? Ditto. Buff? Ditto. HP Restore? Ditto. No matter what happens to it (aside from moving, unless hit with an ability which forces movement, such as Blink Counter) the same thing happens to the enemy.
The Voodoo Mage is balanced by having weak defense, and the inability to deal a whole lot of damage. All of it's abilities only serve to harm itself so as to harm the enemy. Keep in mind, Esuna and other healing spells/items are randomized too. So theoretically you could hit an enemy with a status effect or damage, then heal the Voodoo Mage and have the possibility of it not hitting the injured enemy. The Voodoo Mage cannot be immune or resist any status effects, but the enemy can resist. BUT, if the foe is immune, the success rate instead drops to 50 percent and lasts half as long.
Stats
Edit
| Weapons | Head | Body | Equip Shields? |
|---|---|---|---|
| Staves, Instruments | Hats | Light Armor | No |
| Move | Jump | Evasion | Unarmed Attack Raise | Resilience |
|---|---|---|---|---|
| 5 | 4 | 15 | 19 | 5 |
Abilities
Edit
Voodoo Mage Uses powerful curses which are both boon and bane.
Voodoo Magick
| Skill | Weapon Learned From | Effect | Range | AP To Master | MP Use |
|---|---|---|---|---|---|
| Frog Toxin | Todd Staff | Uses a powerful toxin to poison the enemy, but watch out for the side effect... | Any | 150 | 12 |
| Summon Loa | Loa Staff | calls upon a spirit of death to hex the enemy, the price is indeed steep though... | Any | 550 | 12 |
| Zombify | Lamort Staff | Uses a special herbal mix to transform the enemy into an undead, though you had best get some holy water after doing so... | Any | 350/150 | 12 |
| Voodoo Doll | Mortis Staff | Uses a effigy doll to wound the enemy and deal moderate damage, just watch where you stick the pins... | Any | 350 | 12 |
| Limb Breaker | Death Staff | Uses a magic stave to render the enemies arms or legs immobile, but be careful not to drop your staff once you do... | Any | 400 | 12 |
| Muddling Powder | Muerta Staff | Use a special powder to cause forgetfulness in the enemy, if can you recall where you left it... | Any | 350 | 12 |
| Sleeping Hex | Dod Staff | Induces fatigue in the enemy, best hope you have something caffeinated on hand... | Any | 350 | 12 |
| Shadow Curse | Shin Staff | Uses a nasty powder to blind the enemy, try not to trip... | Any | 350 | 12 |
| Hex of stillness | Marwolaeth Staff | Freezes the enemy in place, you may feel a slight tingle... | Any | 300 | 10 |
| Choking Powder | Guasto Staff | Gags the enemy enough to hinder spell-casting, check for lozenges... | Any | 450/250 |
Reaction abilities
| Skill | Equipment Learned From | Effect | AP To Master |
|---|---|---|---|
| Death's Head | Black Garb | Deals minor damage to HP and MP, you gain whatever they lose. Deals a minimum of ten damage | 300 |
| Fear | Black Headdress | Drives the enemy back one square without dealing damage | 300 |
Comments
Edit
There we are, I hope at least it is unique...Exdeath64 04:56, January 21, 2010 (UTC)
Judge
Edit
A character specific job. Most of their moves depend on laws.
| Weapons | Head | Body | Equip Shields? |
|---|---|---|---|
| Greatswords | Helms | Heavy Armor | No |
| Move | Jump | Evasion | Unarmed Attack Raise | Resilience |
|---|---|---|---|---|
| 5 | 3 | 45 | 5 | 65 |
Abilities
Edit
Judges use their magickal powers to rob opponents of their rights, before destroying them with their immense strength.
Judgement
| Skill | Weapon Learned From | Effect | Range | AP To Master |
|---|---|---|---|---|
| Law | Save The Queen | Imposes a random restriction on the opponent. | Weapon Range | 100 |
| Privilege | Barong | Heals and removes debuffs off of an ally. | 3 | 200 |
| Yellow Card | Samson Sword | Attempts to put target in Stop status and deal damage. 100% guaranteed to work if target broke a law. | Weapon Range | 250 |
| Red Card | Buster Sword | Attempts to inflict Doom on the target. 50% guaranteed to work if target broke a law. | Weapon Range | 300 |
| Swear In | Diamond Sword | Attempt to Charm opponent. | 2 | 200 |
| Strike Down | Zweihander | Deal a guaranteed critical hit, but for a 50% chance of hitting. (100 if target broke a law) | Weapon Range | 350 |
| Forbid | Xankbras | Attempt to inflict random debuffs on the target. 100% hit rate if target broke a law. | 5 | 300 |
| Redemption | Materia Blade | Do medium holy damage for low MP. | 6 | 350 |
| Punishment | Defender | Do medium dark damage for low MP. | 6 | 350 |
| Ultima Judgement | Judge Sword | Deal a guaranteed 999 damage attack. Requires full MP and has a 100% guaranteed hit rate for targets who broke the law. | 5 | 600 |
Reaction
| Skill | Armor Learned From | Effect | AP To Master |
|---|---|---|---|
| Magick Shield | Judge Armor | The unit is immune to all magicks. | 999 |
| Law Shield | Judge Armor | The unit cannot break laws. | 999 |
Made By
Edit
SilverCrono 02:26, June 1, 2010 (UTC)
Comments
Edit
Pretty much a tank if laws are broken. Meh. SilverCrono 02:26, June 1, 2010 (UTC)
- This is probably the best suggestion. This and the Hooligan were my favorites. TheBlueDragoon
04:16, June 1, 2010 (UTC)
- Thanks. I spent a while on this, purposely adding the reliance on laws so this class doesn't become broken. SilverCrono 04:23, June 1, 2010 (UTC)
- Seems balanced to me. I might take a shot at this, once exams are over. TheBlueDragoon
04:26, June 1, 2010 (UTC)
- You rock at this. Mask no Oni 23:12, June 3, 2010 (UTC)
- Seems balanced to me. I might take a shot at this, once exams are over. TheBlueDragoon
- Thanks. I spent a while on this, purposely adding the reliance on laws so this class doesn't become broken. SilverCrono 04:23, June 1, 2010 (UTC)
Onion Knight FFXI
Edit
I always thought Onion Knight on FFXI would be fun, Like, once all your jobs are 75 (I actually know a few people like that) you could quest the Onion Knight job. Basically, you could equip abilities, skill ratings (such as MNK's A+ Hand-to-Hand), equip attribute bonuses, by 75 you'd be able to raise your HP to that of a 75 Monk, MP to that of a 75 Summoner, STR to that of a 75 Dark Knight, etc.. But never too many attributes at a time. Also, you couldn't learn Blue Magic, use Scrolls, or learn/unlock weapon skills as Onion Knight, you could only use what you already have. Same goes for job abilities/traits gained through Merits. Onion Knights only merits would be to extend the amount of buffs you can have at a time.
| |||
Think like...
75ONK/37BRD (ONK = Onion Knight) Two-hour = Limit Break (Set to have the effect of "Hundred Fists") Weapon = Death Scythe, Blau Dolch, or Darksteel Hammer Ability#1 = White Lore (White Magic) Ability#2 = "Souleater" Ability#3 = "Aggressor" Trait#1 = Chaotic Soul (Gives Scythe/Greatsword skill, Dark Magic skill, "Arcana Killer" and STR of a Dark Knight, Lowers accuracy.) Trait#2 = Rogue's Soul (Gives Dagger skill, "Treasure Hunter", "Gilfinder", DEX, and AGI of a Theif, Raises Critical Hit and Accuracy.) Trait#3 = Healer's Soul (Gives Club skill, Healing Magic skill, "Auto-Regen", and MND of a White Mage.) Attribute boost#1 = HP+50 (This would be a boost gained around lv 60-65) Attribute boost#2 = Attack +70 (This would be a merit-gained boost)
Something like that. Set the effect of "Limit Break", 3 abilities, 3 traits, 2 bonuses. Traits would come as "Souls" and would be available at lv 1, but would only be comparable to that of a lv 1 job. Initially, "Limit Break" would have 'None' equipped, meaning you'd only get the message "[Name] used Limit Break." with no effect. Idk, tell me what you think. Kujo999 18:25, December 26, 2009 (UTC)
It would be interesting...I'll add an FFXI section. VoidCommanderExdeath 19:49, December 26, 2009 (UTC)
Final Fantasy in general
Edit
*Job= Badass
Paths
| |||
Job: God
| |||
My turn.
Job: Skater Weapon: Skateboards, Skates Armor: Clothing Innate Abilities: Trick (increases accuracy and evasion), Skate (Increases movement speed in a non-overworld setting) The Skater is terrain-based, with its best at artificial ground such as cities and ships and worst on snow and sea. The Skater has no need for MP and magic, so it's mostly Speed and Attack, with moderate HP and Defense, and weak Magic Attack and Magic Defense. It only has physical attacks, but can attack twice per turn for skateboards and three for skates. The skateboards do more damage than skates. The attack power is dependant on terrain. The Skater also has an ability called Taunt, which makes the enemy attack the Skater (in which the Trick innate helps the Skater to dodge). | |||
SPELLSLINGER this class can cast all spells for one MP except for archlegend spells the guy can equip everything but metal armors and his weapons are the spell sling shot the spell sling boom (rifle) and the archlegend gigasword the arch legend spells are giga flare giga meteor giga ultima giga armegeddon and Arch Legend Blitz uses every spell known to man in a final combonation that deals 999999999 damage and the spell slinger satan suit negates a gods abilities and the seraph spell slinger suit makes him invincible to magicBlitz 01:08, January 4, 2011 (UTC)
Godslayer has only two moves chant and sacrifice chant transforms godslayer into a level 99 Giga dark knight (giga doubles level of spell or person) and at that point he has all attacks for that class and sacrifice destroys the god slayers followers ( godslayer can recruit followers outside of battle) and the more he has the higher the chance of slaying a god or if he fails he merely reduces a god into a level 99 giga angel for 7 turns a god slayers equipment is dark or light energy (bathed around him or her)Blitz 01:22, January 4, 2011 (UTC)
Comments
Edit
Okay. I have Yojimbo use Zanmoto. Now, where's my Key to the World and Secret of the Universe stuff. Mysidian Nomad 21:22, April 20, 2010 (UTC)
`Watches as God mistakenly takes the powers of a Void Mage (Cid of the Lufaine's) and randomly kills himself` Ditto for me.
"Infinite minus 1 HP", do you have infinite minus 1 gil? I dont think so... And is Void Mage in this article, if he is, then it doesn't matter (Infinite minus 1 HP, people), just hope the ensuing paradox doesn't destroy all realities... Leon5550 10:01, April 21, 2010 (UTC)
- This is just like you Leon, making a character that can't died, well he god but still. Maybe I should uses Light of Judgment or Death from XIII. Even a god must fall, if Kefka can be killed one god is safe! NeoZEROX
12:55, April 21, 2010 (UTC)
What does how much gil I have have to do with what Yojimbo uses? I've had him randomly use moves on entering battle and pulverizing fiends for mere hundreds of gil. And the Void Mage causes confusion, instant death, and (I think) X-zone. HP has nothing to do with any of those. Mysidian Nomad 02:21, April 22, 2010 (UTC)
- Don't worry about, if you know Leon well pull any stupid ass tick to keep his god alive. *coughfranciscoughleoncough* NeoZEROX
02:37, April 22, 2010 (UTC)
Oh, that's an epic job, that "Badass".
| |||
Now leon you must realize that a satan suit spell slinger and a godslayer with 666 followers or more can crush your god leonidas or whatever hes called if they work together MWAHAAHAHAHAHA Blitz 01:27, January 4, 2011 (UTC)
