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  • /Archive 1

Categorization of navboxes

Technobliterator

"Abilities" is a terrible category to have at that level. Abilities navs are just a kind of series-wide nav. So... where do Weapons et al go? We call these things "types". So "weapon" is a type". It's not an ideal word but it's what we have. "Type Navboxes". In there we can have "Abilities Navboxes" and "Equipment Navboxes".

Lists... uh, yeah that's probably fine although they are sort of type it's still a quite distinctive thing. Except things like the Weapons nav also contain lists.

Releases is fine, Series is fine. I wouldn't re-organise the category. We used to sort things in categories, like FFVII would be "FF 07", or something, and that might be a good idea but we need to have a proper system in place first.

I also don't like the idea because I don't like classifying games as main series, spin-offs, sequels et al. I get why we do it on the main page, and perhaps on an FF series template, but aside from there I just prefer to consider them an in-scope release. Like the articles basically do.

Okay, for FFU Episodes I would probably put that in a category called "Release Type Navboxes". This would be catted into "Release List Navboxes", to keep it away from Release Navboxes (which just focus on the main release navs) and List Navboxes (which just focus on series-wide lists). The same applies for anything, if a nav focuses on a release and a type, then we would make a new cat for it that be a sub of two cats.

I think that's it. See Also is sort of a utility template. But if we're going to keep that as is. So to clarify:

- 0 Navboxes
- - 1 Type Navboxes
- - - 5 Ability Navboxes
- - - - 9 Release Ability Navboxes|Release [if applicable]
- - - 6 Equipment Navboxes
- - - - A Release Equipment Navboxes|Release [if applicable]
- - - 7 Release Type Navboxes|Release [if applicable]
- - 2 Release Navboxes
- - - 7 Release Type Navboxes|Type [if applicable]
- - - - 9 Release Ability Navboxes|Ability [if applicable]
- - - - A Release Equipment Navboxes|Equipment [if applicable]
- - - 8 Release List Navboxes|List [if applicable]
- - 3 Series Navboxes
- - 4 List Navboxes
- - - 8 Release List Navboxes|Release [if applicable]

JBed (talk) 14:28, May 4, 2014 (UTC)

Technobliterator

If we have non-Navbox navigation templates then the Navboxes should be split into their own category. So Navboxes will be a subcat of Navigation Templates. I was just making a side-comment on my confusion of what classifies something as a navigation template.

"Release Type navboxes only applies to FFU? That's my only issue with it. A subcat containing one thing seems kinda useless."

Well, otherwise we would probably have to cat it in both Release Navboxes and Type Navboxes. You could argue we don't have to but it would still make sense since it is both restricted to one Release and fulfills a Type.

And future-proofing and currently Chocobo Stories.

That's how I see it. JBed (talk) 15:46, May 4, 2014 (UTC)

Technobliterator

Okay! That's done, was a quicky. Now:

Content of navboxes

Technobliterator
Beatrix-battle
PFF PuPu
Technobliterator
Technobliterator
Beatrix-battle
PFF PuPu
Technobliterator

Uh? Did you post this message before or after I suggested "Inventory" to you? JBed (talk) 05:10, May 10, 2014 (UTC)

Technobliterator

Mechanics is a loose term. Enemies are a mechanic, and enemy articles are purely gameplay (besides some short story sections for minor plot relevance but not significant enough for storyline article).

Characters are also a mechanic. As is player control, and AI control. There are a lot of mechanics. JBed (talk) 13:33, May 10, 2014 (UTC)

Technobliterator

Few last things

Technobliterator
PFF PuPu
Beatrix-battle
Technobliterator

No to section images.

Your argument for rename is also off. "IVTAY" couldn't be anything. It's the code for a release so it is the nav for that release.

Series template like that, except also a section for "Other" for the remainder (that's easy to auto-gen too, I just didn't think at the time).

If we want to do bg images for the other navboxes we can set up a side JS project to auto-gen it (along with the release classes). I also think black and white should stay constant throughout all series navboxes. 2.102.229.98 22:00, May 15, 2014 (UTC)

Technobliterator
"But if I showed it to a random user who had not seen it before, they would not know what it is...admittedly the problem with that argument is that "random user who has never seen it before" probably shouldn't be editing something related to it before they know."

Right, and a user can tell what {{A}} and {{-}} are by just their names too?

Also realistically it can't be an infobox. Infoboxes needs things with common fields. So "Character" can be an infobox. It's singular, and from its name we can tell it is used on character articles. There's only one IVTAY, it won't be an infobox for TAYs. And it won't be an infobox for a specific thing in TAY because it neglects to state that specific thing. And it can't be a sideicon. They don't have templates. Maybe if someone was in the edit page they'd think that they correlated to the side icons? Well I don't know why, given they would match with the navs at the bottom of the page.

Technobliterator

I made a navbox bg for Lightning Saga... is it alright? Monterossa (talk) 10:07, May 21, 2014 (UTC)

Ooh, awesome! Implemented, thanks ^.^--Magicite-ffvi-ios Technobliterator TC 11:18, May 21, 2014 (UTC)
Technobliterator
Technobliterator

I think round corners will look terrible.

Also I want to see a wiki discussion for supporting using different colours for the type-in-series navboxes (e.g. Enemies, Armor). Because in the past I know there's been opinions either way. JBed (talk) 18:09, June 1, 2014 (UTC)

Technobliterator
Beatrix-battle
FFVI Terra Branford Menu iOS
FFVII Cait Sith Battle

I don't know why you think Series is a mess. If you think the changes proposed are any significant improvement then I am confused. JBed (talk) 22:49, June 29, 2014 (UTC)

I don't think they're a significant improvement; I made it as an example of a possible change that we could build off of, but not something I'd actually want to put on the wiki. As for as it currently is ... while not as bland as it used to be, it's still a list of blue links, as opposed to the other templates with their subcategories, but actually creating subcategories is bad because it's artificially creating separations that aren't actually there... not sure if that makes any sense. C A T U S E 01:35, June 30, 2014 (UTC)
Support Cat's changes. The series template is so hard to make satisfying anyway. And I do kind of like the sprites on section headers idea. So; does not one object to using  · ?--Magicite-ffvi-ios Technobliterator TC 20:48, June 30, 2014 (UTC)

Loading times

FFVII Cait Sith Battle
Technobliterator

I think you don't understand the purpose of navboxes Techno. To navigate to related pages. If Gilgamesh appears in VIII, people may want to look for related VIII pages so rejecting them that feature because he is important in other games, that don't make no sense.

To be unhelpful (because we all know we need Lua to do anything about this), called it. And this is why you've not been allowed to touch the infoboxes.

It should also be mentioned that too many navboxes stops loading navboxes on a page. We had to remove loads from Gigamesh's article so it loaded properly. 92.24.164.139 20:38, July 19, 2014 (UTC)

On the subject of Talk, I rewrote it a while ago to be significantly less terrible than it used to be. So this reduced the slowdown of talk templates by, let's say, 50% (it might have been more than that). The impact is still a lot though, and use enough and you will slow it down a lot.

I was originally going to rewrite the Talk template in JavaScript until I figured out how to rewrite it like it is now. JavaScript is post-load, and also I was going to allow users to be able to determine how the talkboxes show. So there would be more lightweight options, and more, uh, CPU-intensive ones (rather than server-intensive as writing them in wikitext makes them).

That's still an option, but the only reason that route sounded like a good idea was because /we don't have server-side access/. 92.24.164.139 20:44, July 19, 2014 (UTC)

Technobliterator

Uh. To clarify the first point, we can't assume that the player has played every game. If someone has only played VIII, or not even that, if someone is on Gilgamesh's page looking for information on VIII (which is not farfetched at all), then giving them the VIII navbox so they can navigate VIII-relevant pages only makes sense.

A solution to this problem is to make more specific pages. Give Gigamesh's appearance in VIII his own page so the VIII navbox only has to go on there. But that's not the case. Currently Gilgamesh#Final Fantasy VIII is Gilgamesh's appearance in VIII's main article. Thus deserves the navbox.

To clarify the second point, "called it" means I called it. I said load times would increase dramatically, and further additions to the template so it can do more has only made it worse. And the second part, it wasn't about implying you don't know why, because you do know why, but this is a good demonstration of the extent of why. I won't comment on the authority thing, because I know I don't. Though from past discussions of the infobox metatemplate on IRC you should know where and how I stand.

I apologise if my wording seemed like an attack on you, my comments were mainly tongue-in-cheek. The navbox thing though, explaining what deserves a navigation and what should go on it happens a lot. In this instance, the importance of something in one place has no effect on its importance in another. A summon in VIII gets the VIII navbox, so just because something is more important elsewhere doesn't mean it should not get the navbox for being a summon in VIII. 92.24.164.139 21:31, July 19, 2014 (UTC)

Technobliterator

I wonder if wrapping all the navbox code in an {{#ifeq}} checking for a variable such as "importance" would work. Rather than removing them, when Lua appears we can just leave the value unreferenced.

That'll solve process requirements and page-load issues. So we don't remove the navboxes, we just set them not to load. When code issues are solved, we can remove the {{#ifeq}} and allow them all to load again. And a bot can remove a parameter like "|importance=0" if it being there as a nuisance. 92.24.164.139 22:16, July 19, 2014 (UTC)

Technobliterator

World and series navboxes

Technobliterator
"A recurring topic can just be anything appearing in 2/3 releases of the series"

Not technically the rule. With FFVII and FFX characters had to have major plot significance in two or more games. I guess with terms it's mostly two though.

I'm not sure I agree with what is being said. It is true that we use Complete Collection, Ivalice Alliance, and Compilation of VII as terms used to refer to the series as a whole because we latched onto official terms rather than coining them like we had to for "Spira series", but it is slightly more than that. We don't have a page for "Ivalice titles", but we do for Ivalice Alliance. And people decided that even though not every Ivalice title is in the Alliance, the ones that aren't should be listed on the page, because they have nowhere else to go. And that is why this problem arises. Similar deal with Fiend (Final Fantasy X)-- that is where we list enemy species, but as long as we use that page as the main enemy species page we have to list non-Fiend types on there. So "Fiend" becomes the article for enemy species in FFX even if it isn't all encompassing.

This is more of an issue for wiki layout and series articles than it is for navboxes. JBed (talk) 18:28, August 23, 2014 (UTC)

Technobliterator
I still think world series is a terrible idea. aesthetically its messy and the content in it is already a repeat. games/literature drama fall under Media and related games in the games main template, whereas stuff like recurring topics is not in any way useful because it has to be arbitrary decided by someone what is recurring or not. and i am certain there are far more recurring terms than listed that it doesn't do justice to those that aren't. Another thing to note about categorization is functionality. Ok, so etro's gate is a recurring term - oh hey let me see what else recurs in two or three games only. people don't navigate that way - at least normal people don't. If they want to look for something its based on what it is before considering its recurrence. bad categorization is not useful. don't categorize for the sake of it - it'll never end. also worlds won't work on the basis of LR alone. Nova Chrysalia is not the same world as Cocoon or Pulse. Game is the more appropriate one and theres really no need for unifying navboxes.--Arciele Spira (talk) 04:16, October 13, 2014 (UTC)

Crystal Chronicles

This poor sub-series needs some love. Monterossa (talk) 07:19, October 13, 2014 (UTC)

Super late, sorry I didn't reply to this earlier. The reason I didn't is because I was going to then didn't know what navbox bg to give it. I still don't really know which to give it. :|--Magicite-ffvi-ios Technobliterator TC 22:51, December 24, 2014 (UTC)

Adding Personnel to Navboxes

Technobliterator

Out-of-Universe is fine with me. C A T U S E 19:35, December 26, 2014 (UTC)

Second that. After all, we go into real detail on this Wiki so I don't see why we shouldn't do that.—Kaimi (999,999 CP/5 TP) ∙ 08:48, January 1, 2015 (UTC)
I am fine with calling it "Out-of-Universe" if other people have no name for it I guess. I'll just go ahead and update them later if no one objects/has a better name.--Magicite-ffvi-ios Technobliterator TC 15:46, January 1, 2015 (UTC)
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