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This page contains characters from Final Fantasy IX

Cosmos Side[]

Garnet til Alexandros XVII 1st version[]

FFIX CG Render Garnet

Alright. Time to work it!

A brave princess of summoner blood with the experience of a White Mage. While she may be a gentle woman who cares for others, that will also drives her to be a stronger and better person.

In her original game, Garnet was the princess of the aggressive kingdom of Alexandria. Kidnapped by Zidane Tribal and the Tantalus Theater Group, the adventure that followed changed her life and world forever.

In battle, she is a Mass Destruction Summoner, capable of slow charging but intensely damaging extremely wide ranged attacks.


















Brave Attacks

Name Type Description
Staff Smash Ground,Aerial With all of her might, Garnet spins and winds up a powerful blow. Initiates Chase.
Racket Pound Ground/Aerial Garnet gets out her Racket and swings magic bullets to home into the enemy. Can be done several times. Stuns the enemy if it hits.
G-Force 999 Ground Garnet summons Atomos' power and summons a gravity storm that can slowly draw an opponent. Being anywhere close to the storm instantly draws the opponent in. Detonates after a short while.
Flames of Hell Aerial Garnet summons Ifrit to rain onto the opponent, and if Ifrit hits the ground or wall, Ifrit slams the surface to make a spherical blast radius.
Judgment Bolt Aerial Garnet will summon Ramuh to hurl his staff at the opponent, which attracts a mighty lightning bolt. The electricity that lingers will add more damage.

HP Attacks

Name Type Description
Diamond Dust Ground Garnet summons Shiva, who floats in front of Garnet, acting like a turret. Shiva then fires a few absolute zero cold blasts at the opponent, which also have a splash effect.
Mega Flare Ground/Aerial Garnet summons Bahamut, who flies above Garnet. Bahamut will fire a controllable beam that can be manipulated. Inflicts continuous Brave damage if it hits the opponent. When Bahamut is exhausted or dismissed, the areas heated by the beam will detonate.
Zantetsuken Ground Garnet summons Odin, who rides straight in the direction of where Garnet is standing. If an enemy is nearby, Odin will home into the opponent and deliver a swift cut to the opponent.
Dark Decree Aerial Garnet summons Ark. With a targeting hologram that acts like Ultimecia's Apocalypse, Ark will fly warp speed to that location, delivers a barrage of energy missiles and finishes off with his trademark Beam Purge.

Ex Mode

Name Type Description
"Trance : Release of the Eidolons" Ex Mode Garnet glows an ethereal white, and gains her Whale Whisker, her attacks last longer and have slightly increased range, Eidolons will periodically automatically come out and perform their attacks and attacks can be chained.
"Summon Alexander" Ex Burst Garnet will attempt to summon Alexander. The player must tap the correct button to increase a gauge, otherwise, the bar will drop.

Unsuccessful: Alexander will only stay for a second and brushes the opponent away with his wing.

Otherwise, Alexander will fire Holy Judgment onto the enemy.


I feel like I'm ripping you off Squall... I mean, Yuna's summons...

Made By[]

Mask no Oni 01:45, 9 August 2009 (UTC)

Comments[]

Garnet til Alexandros XVII 2nd Version[]

An Air Racketeer, Princess Garnet of Alexandria is the master of aerial techniques much like her beau Zidane. But she can also utilize magic attacks, and her HP attacks are based off of the abilities of the Eidolons she summons in the original title, as well as the gems she uses to learn her summons.

Garnet's alternate costume is the same, except shorter hair.

Brave Attacks

Name Type Description
Air Racket Aerial Blasts a wave of gale from her racket.
Magic Racket Aerial Blasts various magic attacks from her racket followed by a huge fireball.
Orichalcum Ground/Aerial Swiftly strikes her opponent with a dagger nine times.
Tiger Racket Aerial Blasts a vortex of energy from her racket to push her opponent back.
Dark Matter Ground A wave of darkness emerges from the ground below her opponent, who is then propelled upwards.
Faerie Racket Aerial Wings emerge from each side of her racket as it blasts a ray of light.
Stardust Racket Aerial Blasts off magical dust from her racket.
Multina Exploda Aerial Blasts off a tornado from her racket.
Butterfly Zorlin Ground Strikes her opponent with her dagger four times.

HP Attacks

Name Type Description
Flames of Hell Aerial Shoots out fire from her racket.
G-Force 199 Aerial Shoots out a beam of gravity from her racket.
Peridot Bolt Aerial Shoots out a lightning bolt from her racket.
Eternal Darkness Aerial Shoots out a fissure of darkness from her racket.
Opal Dust Ground Is surrounded by icy mist as shards of ice emerge from the ground below her opponent.
Garnet Flare Aerial Shoots a beam of energy from her racket.
Amethyst Cloud Ground Summons a dark purple cloud to slam her opponent the other direction.

EX Mode

Name Description
"Power of the Eidolons" Garnet turns into her Trance form, and is always on Regen status. Her attacks can also push opponents to the wall.
"Holy Judgment" Deals incredible amount of Holy damage using tactics similar to Zidane's and Kuja's.


Made By[]

--Cluna 06 20:44, September 13, 2009 (UTC)

Comments[]

Awards[]

Monk-ff1-artThis moveset was nominated for the 1st Round of the Moveset Contest.


Garnet til Alexandros XVII 3rd Version[]

DaggerMirror-FFIX

Garnet is a main protagonist of Final Fantasy IX. She is the princess and eventual queen of Alexandria who possesses the ability to summon powerful entities known as Eidolons. Garnet asks Zidane to kidnap her so she may discover the truth about her secretive mother, her inherent kingdom and her mysterious heritage.

Garnet is a Booster, combining her White Magic powers in conjunction with the power of the Eidolons and her proficiency with her various rackets. Each Eidolon Garnet summons has both a short and long animation, with the longer animations having more damage output than the shorter animations. Which animation is used is randomly determined, and the chance of a longer animation is significantly increased in EX Mode.

Garnet's default appearance is her initial appearance from Final Fantasy IX. She possesses her long hair and wields the Air Racket. Her first alternate attire is the same exact appearance except with shorter, shoulder-length hair. Garnet's second alternate outfit is her Royal Gown as shown in the opening and ending FMV's. She also has two DLC costumes- her White Mage costume and her Child attire. Her White Mage costume has her appear as she did in the beginning of the game as she is attempting to flee from the castle. Her Child attire is her appearance from the opening FMV, dressing her in a cloak similar to Zidane's DLC costume and her child attire from her concept artwork underneath.

Garnet can equip Rods, Staves, Poles, Daggers, Bangles, Headbands, Hairpins, Ribbons, Clothes and Ribbons.

Garnet's manikin is called Capricious Canary and is indigo in color.

Brave Attacks

Name Type Description
Air Racket Aerial Delivers a straightforward blast of wind from her racket that pushes the enemy backwards a considerable distance while dealing a low amount of brave damage.
Cure Ground Concentrates her magical energy to slowly restore a small percentage of brave points the longer the button is held down.
Multina Racket Aerial Fires a ball of light at the opponent that traps the enemy in an orb of light. If the button is pressed rhythmically after the first attack has connected, an extra three bullets can be fired.
Orichalcum Ground Unsheathes her concealed dagger and slashes six consecutive times with her dagger.
Protect Ground/Aerial A golden aura surrounds Garnet for a short period of time. If any hit landed against her during this time period, she will retaliate by blasting a powerful burst of wind from her racket that has a high chance of causing Wall Rush.
Stardust Blast Aerial Launches a shooting star that moves slowly about the stage and ricochets off of any obstacle it comes in contact with. Remains on the stage for a long period of time.
Aeroga Ground Surrounds herself in a vortex of wind that draws enemies into it and then sends them flying far away from her.
Magic Racket Aerial Fires four consecutive magical bullets that all correspond to a specific element: a fireball, an ice javelin, a thunderbolt and a sphere of water.
Jewel Aerial Uses a jewel to summon a random Eidolon that performs the short version of their summon attack (causes brave damage instead of HP damage).
Curaga Ground Concentrates her magical energy to slowly restore a moderate percentage of brave points the longer the button is held down.
Whale Whisker Ground Causes a geyser of water to spring forth from underneath the feet of the enemy that pushes them away from the spring. Initiates Chase.


HP Attacks

Name Type Description
Summon: Shiva Aerial *Short: Shiva uses Heavenly Strike to send a chunk of ice straight ahead.
  • Long: Shiva uses Diamond Dust to fire a beam of icy energy at the enemy.
Summon: Ifrit Ground *Short: Ifrit uses Meteor Strike to launch a fiery orb of energy at the opponent.
  • Long: Ifrit uses Hellfire to lift a large chunk of earth beneath him and throw it at the enemy.
Summon: Ramuh Aerial *Short: Ramuh uses Thunderstorm to conjure a field of lightning bolts around the enemy.
  • Long: Ramuh uses Judgment Bolt and throws her staff at the enemy that, upon connecting with the enemy, explodes in a burst of electrical energy.
Summon: Atomos Aerial *Short: Atomos uses Dark Matter to create a gravitational orb that travels slowly around the stage and draws opponents into it.
  • Long: Atomos uses G-Force 999 to suck opponents into its mouth and chews several times before spitting them back out.
Summon: Odin Ground *Short: Odin uses Odin's Sword to send his Zantetsuken blade hurdling to the ground below.
  • Long: Odin uses Zantetsuken and rushes forward on his steed, Sleipner, while slashing with his gigantic blade.
Summon: Leviathan Ground *Short: Leviathan uses Grand Fall and plunges into the earth, creating a whirlpool on the ground.
  • Long: Leviathan uses Tsunami to create an enlarged tidal wave that travels slowly across the stage.
Summon: Bahamut Aerial *Short: Bahamut uses Impulse to fire four orbs of darkness that home in on the enemy.
  • Long: Bahamut uses Mega Flare to fire a beam of energy that draws opponents inward.
Summon: Ark Ground *Short: Ark uses Photon to trap the enemy in an orb of light before swallowing them in a vortex of wind.
  • Long: Ark uses Dark Decree and flies straight forward while firing orbs of light from his cannons.


Ex Mode

Name Type Description
Trance EX Mode Garnet enters Trance, dying her hair and clothes white and bathing herself in a white aura. She also equips her ultimate weapon, the Tiger Racket.
  • Regen: temporarily restores lost HP gradually over time
  • Concentrate: If an attack is guarded, can immediately counter with a random summon by pressing []
  • Boost: Raises the chances of getting the Long version of an Eidolon's attack
Summon: Alexander Ex Burst Garnet attempts to summon Alexander but Bahamut begins to fight for dominance. During their struggle, the O button must be pressed rapidly so that Alexander wins the battle and attacks the enemy.
  • Success: Bahamut wins the battle and uses Mega Flare on the opponent.
  • Failure: Alexander wins and unleashes his ultimate attack, Divine Judgment, on the opponent.

Made by[]

ReBeL.NiGHT 19:55, May 1, 2011 (UTC)

Comments[]

The entire character page can be found here, if anyone's interested. ReBeL.NiGHT 19:55, May 1, 2011 (UTC)


Vivi Orunitia[]

Vivi Ornitier from Final Fantasy IX render

A young Black Mage who's a bit of an existentialist, but is nonetheless a mostly happy guy. Though he's a bit of a coward, he packs some serious spell power.

Game of Origin: Final Fantasy IX

Costumes: His default appearance would be his in-game appearance; a large, floppy wizard's hat, blue jacket, striped green and white pants and brown boots. His alternate appearance would recolor him closer to the Amano art, namely blue striped pants, dark blue jacket and blue hat. His crystallized form, Capricious Magician, would be dark blue in color.

Play Style: Vivi is a classic Black Mage, using some of the more common spells in their repertoire. Though he can fire off spells at a rapid pace, he can also charge them up to increase their effects. In addition, some of his spells have special effects, though these are usually slow to cast. Vivi's one flaw is that his aerial game is terrible, as most of his spells have to be casted on the ground.

















Brave Attacks

Name Type Description
Fire Ground A basic Fire spell that sends a homing fireball at his opponent. Travels faster than Firion and Cloud's versions of the spell, but deals minimal damage. When charged, increases the damage and range of the fireball.
Blizzard Ground Blows a chill wind at the opponent, striking them with several small ice crystals. When charged, adds several larger ice spikes that deal more damage, and can also penetrate through some destructible stage elements.
Thunder Ground Simply pressing the button for Thunder causes a lightning bolt to crash down somewhere in the opponent's vicinity; it's powerful, but inaccurate. When charging, it creates a targeting ring that the player can move manually for more precision, and the longer the ring is charged, the larger it becomes, increasing the area of effect.
Water Aerial Vivi creates a bubble around himself, then fires several smaller bubbles at the opponent. When charged, increases the range and number of the bubbles, and also grants protection to a single hit; but if the bubble is popped, the spell fails.
Break Ground Vivi creates several rocks in the opponent's vicinity, which then fire themselves at certain intervals. If the opponent is hit, there is a 10% chance of being Petrified, which prevents the player from moving for 5 seconds or until they are hit by another attack (excluding Break). Charging increases the chance of inflicting Break to 20%.
Toad Ground Vivi begins chanting a spell which turns his opponent into a toad; while transfigured, the opponent can move, but cannot attack. The Toad status lasts for 12 seconds. The spell has a 5 second charge time, but automatically targets the opponent. It cannot be charged.

HP Attacks

Name Type Description
Comet Ground Vivi summons a comet that strikes the ground around him. Charging it makes it automatically target the opponent, but it can still miss. When it hits, it deals randomized HP damage; it may do normal HP damage, it may do half, or it may simply do a single point. However, Vivi only loses Brave equal to the damage inflicted.
Flare Ground Vivi fires about 20 small fireballs at his opponent. If at least half of them strike, it creates a small explosion that deals HP damage. Charging increases the range of the fireballs.
Tornado Ground/Aerial Vivi conjures a tornado around himself, acting similar to Terra's attack of a similar name. Charging increases the area of effect of the tornado, as well as the suction effect (similar to Exdeath's Black Hole). HP damage is dealt on the final hit.
Drain Ground Vivi creates an arcane circle around himself; if an opponent lands in it, it deals normal HP damage, but 1/8 of the damage dealt is returned to Vivi as HP. The spell itself cannot be charged, but holding Square increases the duration.

Ex Mode

Name Type Description
"Trance" Ex Mode Vivi enters his Trance form. In addition to Auto-Regen, Vivi gains Double Black, allowing him to cast many of his spells twice (with the exception of Toad and Drain). For spells he can charge, the Dualcast effect kicks in after charging. Finally, his Comet spell is randomized a bit more; it can deal anywhere from 1/2 to 1.5x of Vivi's total Brave.
"Celestial Control" Ex Burst Vivi creates an arcane circle, pulling comets from the heavens to finish off his enemy. The minigame here has a bar with a controllable cursor; the player has to try and keep the cursor in a moving green zone within the bar. The green zone moves quickly, but it covers about 15% of the total bar, so it's not too difficult.

If the player fails to keep the cursor in the green zone for the allotted time, Vivi casts Meteor; he summons a number of huge comets that deal major damage to the enemy. If, however, the player got a perfect score, Vivi casts Double Doomsday; he summons not one, but two massive asteroids, dealing extreme damage to both the opponent and Vivi. Vivi takes half the damage inflicted by the attack, but cannot be killed by it.


Made By[]

WarxePBIconWarxePB 00:54, 1 September 2009 (UTC)

Comments[]

Awards[]

Monk-ff1-artThis moveset was nominated for the 1st Round of the Moveset Contest.
Whitemage-ff1-artThis moveset was chosen for the 2nd Round of the Moveset Contest.


Adelbert Steiner[]

Adelbert Steiner from Final Fantasy IX render

The captain of the Knights of Pluto, and a worthy successor to the Knights and Paladins of old. He may not look like much, but his hilarious antics belie an unmatched skill with the sword.

Game of Origin: Final Fantasy IX

Costumes: His default appearance would be what he looks like in that picture. It's right there, I don't really need to describe it. In his alternate costume, the color of his armor darkens a bit, and some minor details are changed, to reflect his Amano art. Capricious Captain, the inferior Manikin form, would be colored dark blue.

Play Style: Naturally, all of that armor makes Steiner heavy and slow. Not as slow as Exdeath, mind you - more like Garland in terms of land and air speed. However, Steiner's attacks are varied, and have secondary effects in the form of debuffs and Spellblades that alter how his attacks work. He has good range and great power, but pretty much has to be at close range to deal significant damage.

As a side note, all of Steiner's movements are accompanied by a clanking sound, just as he does in FFIX.



Brave Attacks

Name Type Description
Fire Sword Ground/Aerial Steiner charges his sword with Fire magic. While under the influence of Fire Blade, Steiner's attacks hit multiple times for low damage, rather than once for high damage - this works well against low-defense enemies, but is ineffective against armored foes. All Spellblade abilities last indefinitely, and are only canceled by using another Spellblade ability - using the same one cancels the effect.
Blizzard Sword Ground/Aerial Steiner charges his sword with Ice magic. While using Ice Blade, Steiner's attacks don't deal any additional damage, but instead have more force, knocking the opponent away farther than without it. However, most of his attacks animate slightly slower.
Thunder Sword Ground/Aerial Steiner charges his sword with Thunder magic. The influence of Thunder Blade increases Steiner's movement and attack speed by a bit, though his attacks deal slightly less damage.
Charge! Ground Steiner rushes at his opponent, striking them for moderate damage if he approaches them. Holding Circle has Steiner automatically run toward his opponent (regardless if they're on the ground or air); holding Circle for more than 5 seconds causes Steiner to trip and cancel the attack.
Power Break Ground/Aerial Steiner charges up energy in his sword, then performs a powerful four-hit combo. The final hit inflicts a status effect that temporarily halves the opponent's ATK; the status lasts for 12 seconds.
Armor Break Ground/Aerial Steiner charges up energy in his sword, then performs a powerful thrust attack. If it strikes, it deals damage and temporarily halves the opponent's DEF.
Mental Break Ground/Aerial Steiner charges up energy in his sword. However, the charge backfires, creating a small explosion that does not hurt Steiner, but deals very good Brave damage and temporarily halves the opponent's LUK if they are within the small attack radius.
Thunder Slash Aerial Steiner slashes several times in the air, releasing several bolts of lightning from his sword. The lightning bolts have medium range, and are unaffected by Steiner's current Sword Magic.

HP Attacks

Name Type Description
Magical Blade Ground/Aerial This attack changes depending on Steiner's current Sword Magic.
  • None: A single sword slash that deals HP damage.
  • Fire: A mid-range attack that makes Steiner's sword into a makeshift flamethrower, spewing flames that strike multiple times.
  • Blizzard: A massive chunk of ice forms around Steiner's sword, which he uses as a horizontal variation of Squall's Blasting Zone.
  • Thunder: Steiner fires several lightning bolts which draw the opponent in, followed by two slashes to blow them away.
Iai Strike Ground A powerful ground-based sword combo that has short range and some charge-up time.
Stock Break Ground A ground-based energy sword attack that is somewhat slow, and doesn't do much against aerial enemies.
Climhazzard Aerial Acts more like Cloud's original attack. A leaping slash attack that covers a huge vertical distance and a little forward distance, but is somewhat easy to predict and dodge.
Shock Aerial Again, this acts more like Leo's ability from FFVI. Steiner charges up for a few seconds, then unleashes a huge cylindrical burst of energy around him. It covers decent horizontal and vertical distance, and can even strike below Steiner.

Ex Mode

Name Type Description
"Trance" Ex Mode Steiner enters Trance, where his appearance is changed slightly and he wields the Excalibur II, the most powerful sword in FFIX. While in Trance, Steiner's attacks deal increased damage, and his Fire/Blizzard/Thunder Sword and Magical Sword abilities are disabled; instead, Steiner's Sword Magic acts as a combination of the positive effects of the three spellblades (strikes multiple times, quickly and knocks the opponents farther).
"Minus Strike" R + Square A short-ranged HP attack that deals damage equal to Steiner's current HP subtracted by his max HP.
"Holy Sword" Ex Burst This attack is similar in execution to Warrior of Light's, but with the face buttons rather than the directional buttons. Each successful button press has Steiner bombard the opponent with his sword, powered by holy energy; if all six inputs are successfully performed, Steiner finishes with Save the Queen, a powerful holy attack that, if the opponent survives, leaves them with all three of Steiner's Breaks.


WarxePBIconWarxePB 22:16, October 16, 2009 (UTC)

Comments[]

Awards[]

Monk-ff1-artThis moveset was nominated for the 1st Round of the Moveset Contest.


Freya Crescent[]

FFIX CG Render Freya

A Burmecian Dragon Knight hailing from Burmecia, the land of eternal rain.

In the original game, she had left Burmecia three years earlier searching for her lost love, Sir "Iron-Tail" Fratley. Upon discovering him during the Siege of Cleyra, Fratley was suffering from a form of amnesia; he had no memory of his identity, his friends, or even Freya. She is heartbroken, and this event leads to her trademark quote, "To be forgotten is worse than death."

Game of origin: Final Fantasy IX

Like Zidane, her appearance is based on her artwork by Yoshitaka Amano, with a colour scheme similar to her in-game appearance. Her alternate outfit is coloured like the Amano art; coat is a deep pink, hair is silver, ect. In EX Mode, Freya appears in her glowy purple-ish Trance form.

Brave attacks[]

Move Type Description
White Draw Aerial A ball of energy is fired at foe.
Reis' Wind Aerial Temporarily allows Bravery Regen.

HP attacks[]

Move Type Description
Luna Ground A swirl of flame forms, and explodes when it hits the foe.
Dragon's Crest Ground A large crest forms on the ground below the enemy, and hits upon contact.

Brave to HP attacks[]

Move Type Description
Lancer Aerial Freya lunges at foe, doing brave damage until hitting the wall, upon which a finishing blow is dealt.

EX Mode[]

Move Description
Trance Freya transforms into her glowy Trance form and her weapon becomes Holy Lance, where she can jump 15 consecutive times, and float while in the air.
Jump Freya's EX Burst. She floats above the foe and rains multiple spears on the enemy depending on how many bars are filled by rapidly pressing the Circle-button button. Her finishing move is Spear Flood (I can't come up with a better name) where a larger amount of spears are horded at the foe.

Made by AetherWolf 23:40, October 29, 2009 (UTC)

Comments[]

I made a little experiment in my sandbox awhile back with this. There's also some battle quotes there. So yeah.

Until I find a compilation video of Freya's Dragon abilities, that's it for the skillset for now, I guess. AetherWolf 23:40, October 29, 2009 (UTC)

Quina Quen[]

Quina Quen character

Quina is a strange gourmand from Qu's Marsh. Being of the Qu race, she wishes to travel the world in search of rare and exotic cuisine. Along with Zidane and his companions, she defeated the maddened Kuja and, ultimately, saved the world from Necron's malice. She is a Blue Mage, learning a monster's secrets by dining on them.

Quina's fighting style is that of a Gimmick Master. Each attack used has a separate gimmick and effect that can alter the flow of battle for better or for worse. As such, Quina makes for much more of a tactical fighter than a straightforward brawler. She can either have an extreme advantage over her foes, or be at a huge disadvantage. Careful planning is necessary at all times.

Quina's default appearance is based directly upon her appearance in Final Fantasy IX. Quina's alternate outfits are based on Quale and Quan, the only other known Qu, respectively.

Her Manikin version, Capricious Gourmand, is indigo.


Brave Attacks[]

Move Type Description
Taste Test Ground Quina lunges forward and pierces the opponents midsection with her fork. A short-ranged, low damage attack that happens almost instantly and staggers the opponent for a moment after the attack connects. Damage dealt is completely randomized.
Eat Ground Quina enlarges her mouth and swallows the opponent whole, chewing several times before spitting them back out. Once eaten, Quina absorbs one of her foe's powers (in a similar vein to Bartz' Mime abilities) for a short period of time. The power acquired depends on the enemy eaten.
Pumpkin Head Aerial Quina raises her fork, calling a giant pumpkin to fall on the enemy's head. The damage caused is determined by the difference between Quina's max HP and her current HP. For aesthetic effect, the pumpkin head remains stuck on the enemy for several seconds after the attack connects.
Goblin Punch Ground Quina rears back and enlarges her fist before lunging forward, pummeling the opponent and sending them flying backwards. More damage is dealt if the enemy is the same level as Quina. Initiates Chase.
1000 Needles Aerial Quina's body instantly stiffens, as a Cactaur, before she aims her head at an enemy and fires a barrage of one thousand needles directly at the opponent. Causes a maximum of exactly one thousand Brave damage, if the entire attack connects.
Frog Drop Ground Quina looks absently into the sky as a frog of varying size and power drops on the opponents head from above. The size and power of the frog depends on the number of (Golden) Marsh Frog items obtained through Battlegen.
Night Ground Quina sticks her tongue out as violet angel feathers fall upon the surrounding area, putting both Quina and her enemy into a deep sleep. Although Quina quickly awakens, her enemy slumbers for much longer (granted the spell connects).
White Wind Aerial Quina twirls her arms in a rapid circular motion beside her as a vortex of white wind surrounds her body. The spell slowly regenerates Quina's Brave points, but leaves her completely vulnerable.
Frost Ground Quina raises her fork skyward as a pillar of ice juts out of the ground, encasing any enemy caught within it. While this attack causes no damage, it leaves the enemy completely vulnerable for several seconds and increases the damage dealt by the next attack.
Lv3 Defenseless Ground Quina fires a string of tiny violet orbs from her fork that home in on the enemy and temporarily disable the use of the enemy's Guard. Increases the time that guarding is disabled if the enemy's level is a multiple of 3.
Lv4 Holy Aerial Quina's body is engulfed in an orb of holy blue light as thin rays of energy shoot out around her and freely traverse the arena, resulting in a final burst of magical energy. The damage dealt is increased if the enemy's level is a multiple of 4.

HP Attacks[]

Move Type Description
Magic Hammer Ground / Aerial Quina transforms her fork into a giant hammer and smashes it vertically downward, slamming the opponent into the ground below. Causes additional Wall Rush damage.
Aqua Breath Aerial Quina inhales deeply, inflating her rotund body, before firing a stream of high-powered water directly at the enemy. Pushes the enemy away from Quina in addition to causing damage. Can Wall Rush.
Twister Aerial Quina spins in place, creating a tunnel of wind that shoots up from the floor beneath her directly into the sky above her. Has unlimited vertical range, but extremely limited horizontal range.
Earth Shake Ground Quina stabs her fork into the ground, causing the earth around her to tremble and collapse. Depending on where the opponent is hit, they can either be stuck in the ground or can be launched into the air, initiating Chase.
Limit Glove Ground Quina outstretches her palms and creates a sphere of scarlet energy. Upon fully charging, the orb homes in on and encases the enemy temporarily before exploding for massive damage.
Matra Magic Aerial Quina points her fork fixedly at the opponent as magical missiles materialize from behind Quina and lock onto the opponent, striking in rapid succession to both stagger and repeatedly damage the enemy.

Ex Mode

Move Type Description
Trance EX Mode Quina enters Trance Mode, negating the colors of her clothing and body, and equips her ultimate weapon, the Gastro Fork. EX Mode grants three additional non-aesthetic bonuses-- Regen, Vanish and Auto-Life.
  • Regen: temporarily restores HP over time
  • Vanish: Causes Quina to turn completely invisible for a period of up to ten seconds, making her invincible to all attacks.
  • Auto-Life: immediately returns Quina to base Bravery if she enters Break mode while EX Mode is active (or if she is in Break Mode when she enters EX Mode). Only works once.
Cook EX Burst Quina wields a giant fork and knife in both hands as she charges at her enemy. Each attack with her weapons corresponds with a different button combination that must be pressed correctly to perform the attack. Upon completion, Quina flips the enemy into the air and summons a cauldron of boiling water beneath them.
  • Success: Quina cooks the enemy alive and swallows them whole before waddling off.
  • Failure: Quina merely cooks the enemy and accidentally tips over the cauldron.

Comments[]

Made by ReBeL.NiGHT 04:01, January 25, 2012 (UTC)

The complete character page can be found here, if anyone's interested. User:ReBeL.NiGHT

Eiko Carol[]

FFIX CG Render Eiko

A spunky and snobbish girl with the power to summon Eidolons.

In the original game, she was the last of the Summoner tribe from Madain Sari; a race able to communicate to Eidolons with the horns on their heads. During the adventure, Eiko develops a crush on Zidane, and even tries to write a love letter to him, but eventually snaps out of it realizing Zidane and Garnet are in love with each other.

Game of origin: Final Fantasy IX

Her appearance is based on her artwork by Yoshitaka Amano, with a colour scheme similar to her in-game appearance. Her alternate outfit is coloured like the Amano art (greeeeen! 8D). In EX Mode, she's all glowy and yellow.

EX Mode[]

Move Description
Trance Eiko goes into Trance, becoming yellow and glowy and wielding Angel's Flue.
Summon Madeen EX Burst, finishing with Terra Homing.


This section of the article was done in a hurry. Thus it is a piece of crap. Anyone is welcome to spice it up a little.

Made by AetherWolf 23:40, October 29, 2009 (UTC)

Eiko Carol 2nd Version[]

EikoMirror-FFIX

Eiko Carol is a main protagonist in Final Fantasy IX. Eiko was the lone survivor of the Summoner Tribe in Madain Sari who lived among the moogles. She fell in love with Zidane and traveled with him to defeat Kuja. She always has her faithful companion, Mog the Moogle, by her side.

Eiko is described as a Breaker. Eiko is normally a rather weak character overall. To upgrade Eiko's attacks, the player must use her unique Might spell to upgrade her attack power and to change the attack altogether. The player can cast Might up to 5 times, each spell lasting for about 30 seconds. Her Brave Attacks serve to debuff the enemy in order to give her more of a fighting chance against melee characters and her HP Attacks utilize her various Eidolons to attack the enemy.

Eiko can equip Rods, Staves, Daggers, Hairpins, Hats, Bangles, Clothes and Robes.

Eiko's Manikin is Capricious Child and is colored a dark violet.

Brave Attacks

Move Type Description
Guardian Mog Ground/Aerial Mog charges in front of Eiko and rams into the enemy.
  • 0-1 Might: A simple headbutt.
  • 2-4 Might: Mog is shot like a missile. If it connects, Mog performs a short combo.
  • 5 Might: Mog bombards the enemy with attacks from all directions
Might Ground/Aerial Eiko casts a spell to boost the attack power and effects of her attacks.
Mini Ground Eiko plays a song on her flute that temporarily decreases the size of the enemy, lowering their defense.
Silence Ground/Aerial Eiko plays a song on her flute that temporarily reduces the potency of magical attacks.
Blind Ground Eiko emits a cloud of fog that temporarily reduces the potency of physical attacks.
Confuse Aerial A wave of energy is produced from Eiko's flute that temporarily scrambles attacks.
Berserk Ground Eiko fires a ray of red light that causes the enemy to temporarily only be able to use BRV attacks.

HP Attacks

Move Type Description
Terrestrial Rage Ground Eiko summons Titan to attack the enemy.
  • 0-1 Might: Titan punches the enemy with his fist.
  • 2-4 Might: Pillars of earth spring forth from underneath the enemy's feet.
  • 5 Might: An earthquake is summoned that draws in the enemy and damages them consecutively.
Millennial Decay Aerial Eiko summons Fenrir to attack the enemy.
  • 0-1 Might: Fenrir leaps at the enemy and bites them.
  • 2-4 Might: Three Fenrir clones leap at the enemy and damages them three consecutive times.
  • 5 Might: Six Fenrir clones appear around Eiko and form a giant tornado.
Rebirth Flame Ground/Aerial Eiko summons Phoenix to attack the enemy.
  • 0-1 Might: Phoenix glides forward in a straight line in front of Eiko.
  • 2-4 Might: Phoenix sprays fire in a wide arc in front of him.
  • 5 Might: Phoenix creates a column of fire to surround Eiko.
Holy Ground/Aerial An orb of holy energy is formed around Eiko.
  • 0-1 Might: Several tiny orbs of light home in on the enemy and burst for minor damage.
  • 2-4 Might: Streams of light quickly lock onto the enemy and explode for moderate damage.
  • 5 Might: A giant orb of holy energy explodes, causing massive damage in a wide radius.

Ex Mode

Type Name Description
Trance Ex Mode Eiko equips her Angel's Flute and enters Trance Mode, granting her Regen Status and the Double White ability. Double White allows her to cast two consecutive spells without any delay.
Terra Homing Ex Burst Eiko begins playing her flute to summon Madeen. Buttons will appear corresponding to the notes Eiko plays and the player must repeat her notes once she is finished. If the buttons are inputed incorrectly, she will unleash Holy instead. If the buttons are inputed correctly, then Eiko will summon Madeen to cast Terra Homing.



Made By[]

ReBeL.NiGHT 15:14, 26 December 2010

Comments[]

This moveset box is amazing. this will be the new Template 2. Pikmin Master 04:12, June 15, 2011 (UTC)

Amarant Coral[]

FFIX CG Render Amarant

Amarant is pissed he hasn’t been getting some love around here, so the mercenary decided to come here personally. He doesn’t care about any rules except his own.

Game of origin: Final Fantay IX

Playing style: Rule Breaker. His attacks are basically set up to well, just break the rules. Though he’s mostly a ground fighter, he has exceptional jumping ability. He has average strength and slightly above average running speed, but many of his attacks have to be charged. His defence is easily his worst suit.

Equipment: Claws and Light Armour.

Appearance: He appears as his regular FFIX appearance, wielding the Cat’s Claw as his weapon. In his alternate costume, his colors are more like the Amano artwork, wearing a slightly different black vest, camouflage pants and has a Caucasian skin colour. His disproportionate limbs remain though. His manakin, Capricious Bounty Hunter, has a fiery orange-red color.










Brave Attacks

Name Type Description
Slash Ground/Aerial Standard slashing attack. Can initiate Chase.
Tiger Crash Aerial This is exactly like a Tiger leap, except he launches himself out of the air rather than jumping towards the enemy.
Pinwheel/Rising Sun/Wing Edge Ground/Aerial Acts like Shantotto’s HP attacks, but is a bravery attack. The higher Amarant’s bravery, the bigger, stronger and faster the attack. Range also increases. Wing Edge can initiate Chase.
Dash Assault Ground Amarant becomes invisible by zigzagging forward at lightning speed to deliver a mighty blow that can initiate Chase. However, he appears again shortly every time he changes direction, giving an opponent with fast reflexes time to attack him.
Revive Ground If Amarant is suffering from Break, charging this for 2 seconds immediately brings him out of break, but only at the Bravery he has recovered. Can be used on an ally if Amarant isn’t suffering from Break (ally must be in circle that appears around Amarant, only closest ally is healed) Slower movement possible.
Curse Ground Temporarily lowers the opponents defence (about 10 seconds). If you use your Ex-burst before time’s up, the opponent won’t be able to increase his defence as well.
Countdown Ground Charge attack. If charged long enough (about 5 seconds) the enemy receives Doom, which halves the opponent’s Bravery when the countdown reaches 0 (starts at 30)
Return assault Ground Amarant blocks: if hit physically he will send the foe flying with a massive punch. If hit magically, the projectile is send back to the foe.

HP Attacks

Name Type Description
Chakra Ground A circle appears around Amarant. If an ally is in it, Amarant loses 1/3 of his bravery to give the ally half of that amount. It also heals the ally’s HP with the equivalent of 4 Regens. (calculated from the ally’s HP, if multiple allies are in the circle, only the one closest to Amarant gets the effect)
Aura Ground A charge attack. While charging, Amarant gains Regen. If charged long enough (10 seconds), he also gets the Phoenix Down effect (once per battle). This stacks with a regular Phoenix Down, but he can only be saved twice if he’s recovered some HP in between the two activations. Amarant is also able to move during this attack, but at a slower rate.
Demi Shock Ground Range-free. This HP attack inflicts 0 damage. However, when Amarant is suffering from Break, it damages the opponent by 10% of his health. Only learned at a high level (70-ish)
No Mercy Ground/Aerial Amarant launches a white energy ball at the opponent to inflict HP damage. Long range and homes in.
Spare Change Ground/Aerial Amarant throws a large amount of coints at the opponent to inflict damage. Damage is equal to half the amount of surplus Regen you had. This means that the more HP you’ve regenerated while already at full health, the more damage it inflicts. This only includes the HP Amarant himself regenerated, not what he restored to someone else through Chakra. Can only be used when your Bravery exceeds a certain point which depends on your level. (500 for level 1-10, and 200 extra for each extra 10 levels)

Ex Mode

Name Type Description
"Trance: Elan" Ex Mode Amarant goes into Trance (duh) and equips his Rune Claw to his other hands. Because of this, his charge attacks need less charging and all his attacks become stronger or are enhanced in another way:
Slash Elan Becomes a 3-hit combo (must press the buttons multiple times)
Wing’s Edge Elan He will always throw the Wing’s Edge, regardless of Bravery.
Dash Assault Elan He no longer turns visible when he turns and runs with increased speed for 10 seconds after this attack
Revive Elan Brings you out of Break at twice the amount you already recovered (doesn’t exceed base Bravery) and everyone in the circle is restored, including Amarant himself.
Curse Elan Now charges for 3 seconds, but lasts as long as Trance.
Chakra Elan Amarant no longer loses 1/3 of his Bravery but the allies still gain the 1/6. Like with Revive, every ally in the circle is affected now.
No Mercy Elan Now launches 3 balls instead of one. In case of multiple enemies, they each target a different one. Homing is also improved.
Spare Change Elan Now throws a lot more money in a larger and wider radius, making it harder to dodge.
"Arrogance" Ex Burst Amarant begins by bellowing “I’ll handle this!” and throws Zidane’s version of the Ultima Weapon at the enemy. During it’s dramatic flying animation, you have to charge two randomly chosen buttons (like Cloud of Darkness). If successful, after the Ultima Weapon hits, the ultimate weapons of the other FFIX cast members start hitting the opponent (excluding Amarant’s weapon) leading to Amarant using his Dash assault to reach the enemy and savagely claw him. If it fails, Amarant does not claw the opponent. Regardless he did this or not, Amarant jumps in the sky and starts charging a larger No Mercy. During this you must press 5 buttons appearing on the screen (like Firion) The number of buttons pressed equals the amount of No Mercy balls launched. Cue explosion, and depending on the outcome, Amarant will strike his pic’s pose with the explosion in the background (complete perfection) or run away from it like in the “Arrogance” picture (screw up any of the inputs)

Made by Mangartist

Comments[]

Awards[]

Monk-ff1-artThis moveset was nominated for the 1st Round of the Moveset Contest.


Chaos Side[]

Beatrix[]

Beatrix-battle

The Top General of the Alexandrian knights. Beatrix is respected among warriors all around the world as the finest of them all.













Brave Attacks

Name Type Description
For Alexandria Ground,Aerial Beatrix hits the enemy many times and front-flips and hits them one final time.
Double Slash Ground/Aerial Beatrix dashes at the enemy and wipes her sword in both directions.
Dissipation Ground She jumps at the enemy and lands with her sword in full strength.
Tremble Aerial Beatrix charges the attack and hits the sword on the floor, resulting in a earthquake near the enemy.
Thunder Slash Aerial Hits the enemy as a thunder comes from above.

HP Attacks

Name Type Description
Stock Break Ground Beatrix charges at the enemy and hits them resulting in a bright flash.
ClimHazzard Ground/Aerial Reduces the enemy's HP to 1/10 but immediatly enters BREAK and gives them 9999 Brave Points.
Holy Aerial Hits the enemy with a sacred force coming from above, long-range.
Cura Aerial Heals 2/10 HP at the cost of 2000 Brave Points.

Ex Mode

Name Type Description
"No more games" Ex Mode Double speed, critical hit chance raised by 1.5, jump length increased.
"Shock" Ex Burst Beatrix charges Shock and hits the enemy from afar resulting in a explosion. Then she rises her Save The Queen, as it shines, and jumps at the enemy, slicing them one final time.


Made By[]


Kyrel 11:56, 3 August 2009 (UTC)

Comments[]

Awards[]

Monk-ff1-artThis moveset was nominated for the 1st Round of the Moveset Contest.
Whitemage-ff1-artThis moveset was chosen for the 2nd Round of the Moveset Contest.
Blackmage-ff1-artThis moveset was voted for the 3rd Round of the Moveset Contest.


Beatrix 2nd Version[]

AmanoBeatrix

Beatrix is a primary antagonist and later a temporary playable character in Final Fantasy IX. Beatrix is a renowned general in the Alexandrian army, known for her immeasurable strength, wisdom and beauty. It is rumored she has even felled one hundred men single-handedly. Although bound to her Queen, she holds a secret adoration for Adelbert Steiner.

Beatrix's default appearance is based directly upon her appearance in Final Fantasy IX. Her alternate costumes are based on her Amano artwork and the design of a Female Alexandrian soldier, respectively. Her Amano outfit replaces her silver eyepatch with a blue bandanna with a distinct design, colors her pants a lighter shade of pink and changes the design of her gauntlets and breastplate. Her second alternate outfit gives her a generic suit of iron armor and an iron helmet overtop of her hair. Her Save the Queen, however, remains present at all times.

Her Manikin version, Capricious Saint, is indigo.


Brave Attacks[]

Move Type Description
Wavering Blade Ground Beatrix performs a basic double slash combo with her blade before crouching on the ground and launching the opponent upwards with a powerful kick that initiates a Chase sequence.
Shattered Grandeurs Aerial Beatrix descends from the sky by spinning rapidly in a vertical circle. Upon reaching the ground, she ends with a final outward flourish of her blade that creates a wave of rose petals.
Arcing Horizon Ground Beatrix executes a slow, but powerful overhead strike that staggers the opponent before delivering a quick but weak horizontal slice that knocks the opponent a fair distance away.
Eye For Eye Ground Beatrix temporarily assumes a defensive stance, holding her blade horizontally in front of her to ward off attacks. If attacked physically during this period of time, Beatrix will unleash a powerful three-hit slashing combo that ends with a blow to the ground for Wall Rush damage.
Saint's Cross Aerial Beatrix rapidly slashes her sword in the air to trace the design of a cross, leaving a trail of light behind each slash. Beatrix then outstretches her palm to infuse the remains with light, creating a cross-shaped beam of light in front of her that damages enemies that come in contact with it.
Siren Strike Aerial Beatrix outstretches her palm and creates a magical ruby shield of reflection in front of her. If attacked magically or by a projectile during this time, Beatrix will absorb the attack and return the spell by firing a thin ray of holy energy from her fingertip that stuns and damages the enemy.
Blind Eye Ground Beatrix creates a cloud of darkness in the surrounding area and vanishes within it. If the enemy comes in contact with the cloud, they are stunned temporarily. After a moment, the cloud dissipates as Beatrix leaps out and thrusts her sword into the opponents midsection.
Guardian Circle Ground Beatrix draws her blade close, forming a magical seal to appear on the ground. If the enemy is caught in the seal's vicinity (and is touching the ground), they are paralyzed temporarily until Beatrix leaps forward and performs her signature Thunder Slash. However, this attack causes no HP Damage, as her regular Thunder Slash does.
Vanishing Blade Aerial Beatrix is absorbed into a tiny ball of Dark Matter (similar to the ones created by the Black Mages for transportation) purposes and can move freely around the stage, in a similar fashion to Exdeath's Reverse Polarity. Upon completing her teleportation, Beatrix steps out of a magical portal and quickly performs a spinning horizontal slice.
Headhuntress Ground Beatrix unleashes a torrent of rapid-fire blows with her sword from all directions consisting of horizontal and vertical slashes, thrusts, jabs and ending with a final flourish of her blade as rose petals surround her.

HP Attacks[]

Move Type Description
Thunder Slash Ground Beatrix swiftly charges her blade with electrical energy before cantering forward and slashing diagonally, simultaneously calling a bolt of lightning to strike her foe. The combined electrical force creates a burst of lightning that shocks the enemy with great force.
Climhazzard Aerial Beatrix lunges forward with her left arm outstretched towards the enemy. If Beatrix comes in contact with an enemy during this time, she will hold them by their collar and release a burst of scarlet energy from her palm that causes massive damage.
Holy Aerial Beatrix flips backwards, recoiling inwards momentarily, before releasing a burst of holy light that both surrounds her and sends thin strings of light that scatter haphazardly throughout the surrounding area.
Stock Break Ground Beatrix somersaults forward, in a similar vein to Tidus' Spiral Cut, before slamming her blade into the ground, launching a wave of holy energy in a straight line in front of her.
For Alexandria Ground Beatrix raises her sword to the sky, causing a glimmer of light to appear at the tip of her blade. As she finishes, she instantly rushes forward at the speed of light, causing massive damage to any enemy she comes in contact with while sprinting.
Divine Radiance Aerial Beatrix halts in midair to gather holy energy in the palm of her hand. After a moment, she releases a beam of divine light at a 45º angle downwards towards the ground. Upon making contact with the ground below, the light creates a thin but powerful beacon of light.
Shock Ground Beatrix draws her blade close to her face and focuses her energy for a moment. Upon completion of the charge duration, Beatrix releases a disc of holy energy from her blade that homes in on and follows the enemy. Has poor tracking, but covers ground extremely quickly upon firing.

Brave to HP Attacks[]

Move Type Description
Hundred Heads Hunted Ground Beatrix draws her blade backwards before launching her opponent into the air with a forceful uppercut. As the enemy falls back towards the ground, Beatrix stabs them through the chest with her sword and lays them to rest. Chained from Headhuntress.

Ex Mode

Move Type Description
Rose of May EX Mode Beatrix pulls back her eyepatch as rose petals surround her at all times and accent each of her attacks for aesthetic effect. While in EX Mode, Beatrix is bestowed with Regen, Cover and the ability to use Cura.
  • Regen: temporarily restores HP over time
  • Cover: Beatrix blocking and defensive techniques guard from every type of attack.
  • Cura: Sacrifices 2,000 Brave Points and 1/4 of the EX Gauge to restore 20% of her HP.
No More Games EX Burst Beatrix brandishes her signature blade as a series of buttons, corresponding to each of her Seiken attacks, appears at the bottom of the screen. Each button must be pressed with perfect timing in order for Beatrix to perform all four correctly.
  • Success: Beatrix disappears in a flurry of rose petals before descending from above and stabbing the opponent through the heart. Upon sheathing her sword, she performs her signature hair flip and laughs.
  • Failure: Beatrix performs For Alexandria before storming away, frustrated with herself.

Comments[]

Made by ReBeL.NiGHT

The entire character page can be found here, if anyone's interested. ReBeL.NiGHT

Zorn and Thorn[]

Double Trouble

Zorn&Thorn

– The twins attack together to deal multiple attacks. Although weak, they can Doublecast all their attacks by casting a spell each or cast two attacks simultaneously. Because there are two of them, they are particularly susceptible to attack as they are two targets.

- Normal Outfit - Game appearances - Normal (Ex Mode) - Meltigemini

- Alternative Outfit - Black and White Versions - Alternative (Ex Mode) - Black Meltigenimi






Brave Attacks

Name Type Description
Red and Blue Ground Fires a small fireball and iceball at opponent. If doublecast four orbs are fired and home in on opponent.
Meteorite Ground Summons a fireball to fall to the ground towards the opponent and can initiate a chase sequence if doublecast.
Light Flare Aerial Creates a long-range ball that makes a small explosion by the opponent, if doublecast the opponent is stunned
Bio Ground/Aerial Poisons the opponent, causing Brave damage over time for 15 seconds or every 10 seconds if doublecast

HP Attacks

Name Type Description
Fira Ground Shoots a plume of fire upwards from below opponent, throwing them upwards.
Blizzara Ground Release a wave of ice that spreads out as it moves.
Thundara Aerial Rains down a vertical bolt of energy from above onto opponent.
Throw Zorn/Thorn Ground/Aerial Throws one of the twins at opponent and bounces off opponent. If Zorn is thrown the opponent is stunned, if Thorn is thrown the opponent is knocked away instead.

Brave to HP Attacks

Name Type Description
Meteor Ground (Chain from Meteorite) Summons several large fireballs to fall to the ground homing on the opponent, can initiate a chase sequence if hit from the air.
Flare Aerial (Chain from Light Flare) Fires a beam that focuses on opponent and then creates a large explosion that sends them flying

EX Mode

Name Type Description
Meltigemini EX Mode When in EX Mode, Both Gain ‘Regen’. Combine into a single entity allowing multiple castings. For Throw Zorn/Thorn Meltigemini charges into opponent both stunning and knocking opponent away.
Genimi Attack EX Burst Fires multiple bursts of Light Flare and Meteorite spells at opponent. A Bar will appear with a randomly moving arrow. The player has to press two buttons to make the arrow central. If central Meltigemini finishes with a Cloud of Virus Powder. If too far in either direction finish with Flare or Meteor.

Made By[]

Balthierfan 20:46, February 5, 2010 (UTC)----

Comments[]

Beautiful creation. I really love these villians. They also have fantastic scope for some top notch creepy dialogue. However, I'm no so sure about the Ex-burst. Perhaps I'll make a second version myself. Mog&Boko

I agree on the dialogue. I'm not to keen on the Ex Burst myself and may change it if i think of a better alternative (any suggestions??)Balthierfan 21:37, February 5, 2010 (UTC)

Ah! perhaps an Ex burst relating to the black waltz enemies? And as another point, for throw zorn/thorn why would a HP attack start a chase sequence? And maybe a slap attack, where zorn and thorn stand one on top of each other and slap the foe a couple of times with knockback. Most mages are centred around keeping the foe at arms length so close range desperation attacks are a must. (I mainly use Terra and blizzard combo is a godsend)On a less related note, I really like the twin character aspect of their design. Perhaps the same could be applied to Palom and Porom? Mog&Boko

Better? I did consider putting the waltzes in but prefered to put them seperately (I was making a Waltz 3 moveset but probably won't due to certain people now saying to stop (and to whoever wrote killjoy - thanx).

For the P twins - tried but palom dominates as you can't really have much from a white mage. and i find it harder to make duos as i try to avoid iceclimber or zelda/sheik characters (if you don't mind the smash bros ref.) Balthierfan 21:18, February 8, 2010 (UTC)

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