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Best final fantasy tactics:war of the lions job class

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Forums: Index > The Dollet Hotel > Archive > Best final fantasy tactics:war of the lions job class

hey, i thought that maybe we could have a discussion 'bout the best job class overall. i vote for either white mage, or geomancer. any ideas?

BlueHighwind TA
BlueHighwind Q?
TALK - Life's but a walking shadow, a poor player that struts and frets his hour upon the stage, and then is heard no more.:
Are we talking about Generic Jobs or can special Jobs be included. The best generic Jobs are: Ninja, Monk, Black Mage, Dark Knight (if you can go through the trouble to get it), and Arithmetician. The best special Jobs are Cid's Sword Saint, and Balthier's Sky Pirate.
Henryacores - "É que esta noite vou lançar ao mar/A bruma que houver em mim./Vou beber e cantar este luar/vou dançar até ao fim."
TALK - {{{time}}}
Generic: Monk
Special: Sky Pirate

zerobandwidth (talk) / 17:52, 10 March 2008 (UTC)
  • Generic: I was a huge fan of Samurai during the walkthrough. It has healing abilities, protection abilities, area attacks, and 8-space line attacks, and wears heavy armor for higher HP and evasion. I especially favored it as a subjob for my heavy melee units because of this versatility. The Monk job offers many of the same benefits, with arguably stronger attack potential, but lacks the high defense and evasion granted by Samurai. While I can agree that at least one unit with mastered White Magic is vital, you can't have a successful party with five White Mages; however, a party of five Samurai with carefully-chosen "subjobs" can be made viable. Geomancer is a great job, with its long-range 100%-accurate attacks, great melee attack power, and good armor selection, including shields; with the right secondary commands, it too can be a universal melee job. Ninja are great for fast-attack troops, but lack durability. Black Mage and Dark Knight... well, there's just nothing more fun than blowing stuff up; it's just a question of surviving long enough to get there. One of these days, I might add a commentary on jobs to the walkthrough, but I have been too engrossed in Disgaea and FFXI to get back to it...
  • Special: Orlandeau can one-shot just about anything. No other character can say that, with the possible exception of Agrias, but she takes a lot of work (and a tough-to-find side-quest) to even approach Orlandeau's damage potential. Balthier's Piracy abilities are great too, combining the entire Thief ability set with Aimed Shot enfeebling (at higher accuracy rates) and the amazing Barrage ability.
BlueHighwind TA
BlueHighwind Q?
TALK - Life's but a walking shadow, a poor player that struts and frets his hour upon the stage, and then is heard no more.:
Even though Cid is more powerful, I always used Agrias more. Some call it stubborness, I call it love. =)
Booff7 - "Even if we could fly, the Ifrit's playing with fire and I'd rather not get burned" -Balthier
TALK - What does Bahamut have that I don't >.<? {{{time}}}

Generic - Knight, basic but o so effective. When it comes to melee units I really don't care for special attacks and fancy moves, the Knight's stat growth was by far the best for any melee unit.

Special - Many people don't realize that a lot of Orlandeu's power comes from the fact that his initial sword, Excalibur, ups the damage of all his holy attacks and keeps haste on him. Without it he is still without a doubt one of the strongest available characters but low speed and only slightly higher than average attack power put him below balthier. Balthier is fast, guns offer tons of range, and barrage is just downright overkill. I think Balthier is just a little bit better than Orlandeu but not by much. Plus, if you take the time to level him, I shudder to think what he could do if he used barrage while dual wielding two swords. That comes out to 8 attacks in one turn, and because of his insane speed rating he gets to do it all over 30 seconds later =).
zerobandwidth (talk) / 17:37, 11 March 2008 (UTC)

@Boo: You have an excellent point -- Balthier set as Monk or Ninja with Piracy secondary commands would unleash some outrageous melee damage with Barrage. Still, the Ras Algethi is one big, booming reason to keep Balthier in the ranged attack force...

@BH: If you hand the Excalibur to Agrias, and get the Tynar Rouge from her birthday sidequest, she's actually more powerful than Orlandeau in similar gear. The two of them together, with some creative ability assignments, can even beat the final series of story missions as a duo (with Ramza standing the background eating popcorn or whatever). And yeah, there is just something about the lady knight... whatever charm it is, I feel like Celes, Beatrix, and Ashe have it too.

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