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Increase physical attack power.
Focus (ためる, Tameru?), also known as Accumulate, Store, BuildUp, Power, Boost is a recurring ability in the Final Fantasy series. Unlike many abilities, Focus has had no set function, but follows the general formula of increasing a certain stat of the user.
There is a recurring magic ability also called Focus in English, but in Japanese they have different names. There is also a Black Magic spell in the original Final Fantasy also called Focus, which is also unrelated to the other Focus abilities in the series.
Boost (BuildUp in the NES version) is the command ability of the Black Belt class, which doubles the next attack's power. It can be used three consecutive times, before the user releases its boosted energy and takes damage.
Focus (Power in the PS translation) was removed on the SNES North American and Easy Type versions. In the GBA release Yang has the Focus ability. Focus has a Charge Time of 4. When used, Yang spends a short time charging up, and then makes an attack with double his regular attack power, though Yang is unable to avoid any magic attacks. This makes Focus particularly effective against monsters with high Defense, and can even get past the immense Defense stats of Flan type monsters if Yang is wielding claws which match their elemental weaknesses.
The duration of both abilities are determined by Yang's Agility.
In the 3D releases, Yang still has the Focus ability, and it can be obtained as an augment after he leaves the party. Instead of executing automatically, it can be used up to three times in succession, each time powering up the next physical attack further. Focus affects the Attack, Jump, Kick, Aim, and Throw commands, and stacks with Darkness.
Yang's Focus has him skip his turn to charge up an attack twice as strong as normal. It has a Charge Time of 4.
Focus energies for a hit with twice the attack power.
Monks can use Focus to double their Attack power after a turn. Focus will ignore any added abilities from weapons (randomly cast spells or a weapon's special ability), excluding Spellblade effects currently on the character. Any weapon that works on magic, such as rods and the Blood Sword, will not get a damage boost from Focus.
The formula for Focus is as follows:
Take more damage, but charge Overdrive gauge faster.
Boost is a command available to the aeons if the player presses right on the command menu. It allows the aeon's Overdrive gauge to fill up faster (1.5x rate) at the cost of the aeon taking more damage (3/2 of normal damage). It is the opposite of Shield.
Focus is an ability available to Monks. It increases their Accuracy.
Focus (originally known as Accumulate) is an ability learned by the Squire class for 300 JP. It increases the user's Attack power by 1 for the duration of the battle, and has a 100% hit rate. It has no charge time, but can only target the user.
Focuses energy to increase damage on next weapon atk.
Focus is once again an ability learned by Archers with the Longbow for 100 AP. It increases the next action's attack.
The Boost command is equipped to every playable character by default, and lets the user conserve their Action Points without taking a turn. They take less damage from enemy attacks on their Boost turn, making the Boost command comparable to the Defend command in other Final Fantasy titles.
Stores power to increase strength of next ability. Can store 3 times.
Focus is the level 3 ability of the Monk class, learned for 40 AP. It can be used up to 3 times to increase the power of the next used ability, and requires one ability slot to equip. Glaive begins with this ability.
Focus comes in three levels of power and is a reactive ability that activates during Battle Music Sequences each time the player receives a "Good" or better on 13 Hold Triggers. Focus deals physical damage based on the level of the skill. Firion, Kain, Cloud, Squall and Prishe can learn all three levels of Focus, while Warrior of Light learns Focus Lv1 and Focus Lv3 and Sephiroth learns Focus Lv1.
Focus (Lv1) is a reactive ability that costs 4 CP to equip. It is activated in Battle Music Sequences (BMS) each time the players receives GOOD or better on 13 Hold Triggers. It deals physical damage and has low strength. It is learned by Warrior of Light (initially), Cecil (level 15), Edgar (level 10), Cloud (initially), Laguna (initially), Auron (initially), Prishe (level 30), Laguna (initially), Paine (initially), Zack (initially), and Noel (level 15).
Focus (Lv2) is a reactive ability that costs 9 CP to equip. It is activated in BMS each time the player receives GOOD or better on 14 Hold Triggers. It deals physical damage and has medium strength. It is learned by Warrior of Light (level 30), Cecil (level 60), Edgar (level 45), Cloud (level 35), Laguna (level 30), Auron (level 40), Auron #2 (level 65), Prishe (level 70), Fran (level 20), Paine (level 30), Zack (level 25), Machina (level 60), and Noel (level 50).
Focus (Lv3) is a reactive ability that costs 15 CP to equip. It is activated in BMS each time the player receives GOOD or better on 15 Hold Triggers. It deals physical damage and has full strength. It is learned by Warrior of Light (level 70), Cecil (level 85), Edgar (level 85), Cloud (level 70), Laguna (level 80), Auron (level 75), Auron #2 (level 95), Prishe (level 90), Orlandeau (level 50), Paine (level 75), Zack (level 55), Chaos (level 65), and Noel (level 85).
Store up power and increase your physical attack. Hold down the button to increase the effect.
Boost normal attack power for next turn