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Increase physical attack power.
Focus (ためる, Tameru?), also known as Accumulate, Store, BuildUp, Power, Boost is a recurring ability in the Final Fantasy series. Unlike many abilities, Focus has had no set function, but follows the general formula of increasing a certain stat of the user.
Boost (BuildUp in the NES version) is the command ability of the Black Belt class, which doubles the next attack's power. It can be used three consecutive times, before the user releases its boosted energy and takes damage.
This ability was removed on the SNES North American and Easy Type versions. Focus was known as Power in the PS translation. In the GBA release Yang has the Focus ability. Focus has a Charge Time of 4. When used, Yang spends a short time charging up, and then makes an attack with double his regular attack power, though Yang is unable to avoid any magic attacks. This makes Focus particularly effective against monsters with high Defense, and can even get past the immense Defense stats of Flan type monsters if Yang is wielding claws which match their elemental weaknesses.
The duration of both abilities are determined by Yang's Agility.
In the 3D releases, Yang still has the Focus ability, and it can be obtained as an augment after he leaves the party. Instead of executing automatically, it can be used up to three times in succession, each time powering up the next physical attack further. Focus affects the Attack, Jump, Kick, Aim, and Throw commands, and stacks with Darkness.
Focus returns as Yang's exclusive ability. It functions the same way as it did in the predecessor.
Yang's Focus works as it does in the GBA/PSP releases of Final Fantasy IV. It has a Charge Time of 4.
Focus energies for a hit with twice the attack power.
Monks can use Focus to double their Attack power after a turn. Focus will ignore any added abilities from weapons (randomly cast spells or a weapon's special ability), excluding Spellblade effects currently on the character. Any weapon that works on magic, such as rods and the Blood Sword, will not get a damage boost from Focus.
The formula for Focus is as follows:
Take more damage, but charge Overdrive gauge faster.
Boost is a command available to the aeons if the player presses right on the command menu. It allows the aeon's Overdrive gauge to fill up faster (1.5x rate) at the cost of the aeon taking more damage (3/2 of normal damage). It is the opposite of Shield.
Focus is an ability available to Monks. It increases their Accuracy.
Focus (originally known as Accumulate) is an ability learned by the Squire class for 300 JP. It increases the user's Attack power by 1 for the duration of the battle, and has a 100% hit rate. It has no charge time, but can only target the user.
Focus is once again an ability learned by Archers with the Longbow for 100 AP. It works the same as it did in Final Fantasy Tactics Advance.
The Boost command is equipped to every playable character by default, and lets the user conserve their Action Points without taking a turn. They take less damage from enemy attacks on their Boost turn, making the Boost command comparable to the Defend command in other Final Fantasy titles.
Stores power to increase strength of next ability. Can store 3 times.
Focus is the level 3 ability of the Monk class, learned for 40 AP. It can be used up to 3 times to increase the power of the next used ability, and requires one ability slot to equip. Glaive begins the game with this ability.
Focus comes in three levels of power and is a Reactive ability that activates during Battle Music Sequences each time the player receives a "Good" or better on 13 Hold Triggers. Focus deals physical damage based on the level of the skill. Firion, Kain, Cloud, Squall and Prishe can learn all three levels of Focus, while Warrior of Light learns Focus Lv1 and Focus Lv3 and Sephiroth learns Focus Lv1.
Store up power and increase your physical attack. Hold down the button to increase the effect.