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FFIV DS Focus

Focus in Final Fantasy IV (DS).

Increase physical attack power.

Focus (ためる, Tameru?), also known as Accumulate, Store, BuildUp, Power, Boost is a recurring ability in the Final Fantasy series. Unlike many abilities, Focus has had no set function, but follows the general formula of increasing a certain stat of the user.

There is a recurring magic ability also called Focus in English, but in Japanese they have different names. There is also a Black Magic spell in the original Final Fantasy also called Focus, which is also unrelated to the other Focus abilities in the series. The recurring Boost ability often resembles Focus in powering up the user's subsequent attack.

Appearances[]

Final Fantasy III[]

Boost (BuildUp on the NES) is the command ability of the Black Belt class, which doubles the next attack's power. The first use will double the next attack, a second use causes the damage to triple. However, if Boost is used three times in succession, it overloads, cancelling the charge and cutting the Black Belt's current HP in half.

Final Fantasy IV[]

Yang's Focus sprite (PSP).
Symbol.

Focus (Power on the PS) was removed on the SNES North American and Easy Type versions. It is Yang's ability and has a Charge Time of 4. When used, Yang spends a short time charging up, and then makes an attack with double his regular attack power, though Yang is unable to avoid any magic attacks. This makes Focus particularly effective against monsters with high Defense, and can even get past the immense Defense stats of Flan type monsters if Yang is wielding claws which match their elemental weaknesses.

In the GBA/PSP releases, Yang can upgrade the Focus attack to Deadly by equipping the Discipline Armband; Deadly has the same properties, but triples his attack power.

The duration of both abilities are determined by Yang's Agility.

In the 3D releases, Yang still has the Focus ability, and it can be obtained as an augment after he leaves the party. Instead of executing automatically, it can be used up to three times in succession, each time powering up the next physical attack further. Focus affects the Attack, Jump, Kick, Aim, and Throw commands, and stacks with Darkness.

Final Fantasy IV -Interlude-[]

Focus is Yang's exclusive ability. It has Yang skip his turn to charge up an attack twice as strong as normal.

Final Fantasy IV: The After Years[]

Yang's Focus sprite.

Build power and strike for massive damage.

Description

Yang's Focus has him skip his turn to charge up an attack twice as strong as normal. It has a Charge Time of 4.

Final Fantasy V[]

FFV Focus Icon iOS

Monks can use Focus to double their Attack power after a turn. Focus will ignore any added abilities from weapons (randomly cast spells or a weapon's special ability), excluding Spellblade effects currently on the character. Any weapon that works on magic, such as rods and the Blood Sword, will not get a damage boost from Focus.

Crisis Core -Final Fantasy VII-[]

Boost is an enemy ability used by G Intruder, which grants Endure and Critical to the user for 60 seconds at the cost of 6 MP.

Final Fantasy IX[]

The Focus command increases Vivi's Magic stat by 25% per use. Vivi can stack the effect, but the stat caps at 99. The effect lasts for the entire battle, even if KO'd and revived.

Final Fantasy X[]

Take more damage, but charge Overdrive gauge faster.

Description

Boost is a command available to the aeons if the player presses Right on the command menu. It allows the aeon's Overdrive gauge to fill up faster (1.5x rate) at the cost of the aeon taking more damage (3/2 of normal damage). It is the opposite of Shield. Yojimbo and Magus Sisters cannot use Boost due to not being directly controllable.

Final Fantasy XI[]

Boost can be learned at level 5. It raises the next attack for approximately 3 minutes and is stackable. It works well in conjunction with Chi Blast and to increase enmity. Boost can be enhanced by wearing Temple Gloves.

Final Fantasy XII: Revenant Wings[]

Focus is an ability learned by Rikken and enemy Monks that increases the damage of the user's next attack.

Final Fantasy Tactics[]

Focus (originally called Accumulate) is an ability learned by the Squire class for 300 JP. It increases the user's Attack power by 1 for the duration of the battle, and has a 100% hit rate. It has no charge time, but can only target the user.

Final Fantasy Tactics Advance[]

Focuses energy to increase damage on next weapon atk.

Description

Boost is an ability learned by Archers with the Longbow. It increases the power of the next physical attack, whether it be an action or a Counterattack.

Final Fantasy Tactics A2: Grimoire of the Rift[]

Focus is an ability learned by Archers with the Longbow for 100 AP. It increases the next action's attack.

Final Fantasy Tactics S[]

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Final Fantasy: The 4 Heroes of Light[]

The Boost command is equipped to every playable character by default, and lets the user conserve their Action Points without taking a turn. They take less damage from enemy attacks on their Boost turn.

Final Fantasy Dimensions[]

Stores power to increase strength of next ability. Can store 3 times.

Description

Focus is the level 3 ability learned by the Monk for 40 AP. It can be used up to 3 times to increase the power of the next used ability, and requires one ability slot to equip. Glaive begins with this ability.

Final Fantasy Dimensions II[]

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Dissidia Final Fantasy NT[]

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Dissidia Final Fantasy Opera Omnia[]

Focus is a support ability for Vivi. It grants Vivi ATK UP II and MAX BRV Up I for 2 turns.

Focus is a support ability for Yang. It grants Yang ATK Up I and MAX BRV Up I for 3 turns.

Theatrhythm Final Fantasy[]

Focus comes in three levels of power and is a reactive ability that activates during Battle Music Sequences each time the player receives a "Good" or better on 13 Hold Triggers. Focus deals physical damage based on the level of the skill. Firion, Kain, Cloud, Squall and Prishe can learn all three levels of Focus, while Warrior of Light learns Focus Lv1 and Focus Lv3 and Sephiroth learns Focus Lv1.

Theatrhythm Final Fantasy Curtain Call[]

Focus (Lv1) is a reactive ability that costs 4 CP to equip. It is activated in Battle Music Sequences (BMS) each time the players receives GOOD or better on 13 Hold Triggers. It deals physical damage and has low strength. It is learned by Warrior of Light (default), Cecil (level 15), Edgar (level 10), Cloud (default), Laguna (default), Auron (default), Prishe (level 30), Benjamin (default), Paine (default), Zack (default), and Noel (level 15).

Focus (Lv2) is a reactive ability that costs 9 CP to equip. It is activated in BMS each time the player receives GOOD or better on 14 Hold Triggers. It deals physical damage and has medium strength. It is learned by Warrior of Light (level 30), Cecil (level 60), Edgar (level 45), Cloud (level 35), Laguna (level 30), Auron (level 40), Auron #2 (level 65), Prishe (level 70), Fran (level 20), Paine (level 30), Zack (level 25), Machina (level 60), and Noel (level 50).

Focus (Lv3) is a reactive ability that costs 15 CP to equip. It is activated in BMS each time the player receives GOOD or better on 15 Hold Triggers. It deals physical damage and has full strength. It is learned by Warrior of Light (level 70), Cecil (level 85), Edgar (level 85), Cloud (level 70), Laguna (level 80), Auron (level 75), Auron #2 (level 95), Prishe (level 90), Orlandeau (level 50), Paine (level 75), Zack (level 55), Chaos (level 65), and Noel (level 85).

Theatrhythm Final Fantasy All-Star Carnival[]

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Theatrhythm Final Bar Line[]

Store is a physical combat ability, and it deals moderate blunt damage to a single enemy in proportion to the user's Strength stat. It is used once every time a certain number of Hold Triggers are hit in either a Battle Music Sequence or a Field Music Sequence, varying based on the difficulty of the MS it is used in. It is used once every 30 Hold Triggers in a Basic Score, once every 40 in an Expert Score, once every 50 in an Ultimate Score, and once every 60 in a Supreme Score. The ability is learned by Kain at level 10, Galuf at level 70, Cloud at level 20, Barret at level 10, Balthier at level 10, Gabranth at level 10, and Ramza at level 70.

Pictlogica Final Fantasy[]

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Pictlogica Final Fantasy ≒[]

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Final Fantasy Airborne Brigade[]

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Final Fantasy Artniks[]

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Final Fantasy Record Keeper[]

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Final Fantasy Explorers[]

Store up power and increase your physical attack. Hold down the button to increase the effect.

Description
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Final Fantasy Brave Exvius[]

Boost normal attack power for next turn

Description
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War of the Visions: Final Fantasy Brave Exvius[]

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World of Final Fantasy[]

Focus is an active ability that raises the damage dealt by one's next attack. It can be used by Asterius, Bomb, Daigoro, Iron Muscles, Minotaur, and Sea Worm.

It is also an enemy ability used by Asterius, Valefor, and The Immortal Dark Dragon (replica).

Stranger of Paradise Final Fantasy Origin[]

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Gallery[]

Relm-ffvi-snes-battleThis gallery is incomplete and requires Final Fantasy III (DS), Final Fantasy XI, Final Fantasy XII: Revenant Wings, Final Fantasy Tactics Advance and FFT Soul Break version in Final Fantasy Record Keeper added. You can help the Final Fantasy Wiki by uploading images.
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