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- "Increase physical attack power."
- —Description, Final Fantasy Tactics.
Focus (シェイプ, Sheipu?), also known as Spell Focus (めいそう, Meisō?), Accumulate (ためる, Tameru?), Lock, Store, or BuildUp, is a recurring ability in the Final Fantasy series. Unlike many abilities, Focus has had no set function, but follows the general formula of increasing a certain stat of the user. Sometimes, it has an upgraded version called Focara.
Called LOCK in the original NES release, Focus1 in the Final Fantasy Origins release, and Focus in subsequent releases, it is a Level 1 Black Magic spell bought in Cornelia and can be learned by the Black Mage, Black Wizard, Red Mage, Red Wizard, and Ninja job classes. It lowers an opponent's Evasion stat by 10. It costs 3 MP to cast in the Final Fantasy I & II: Dawn of Souls and 20th Anniversary Edition releases.
Boost, or Buildup in the NES version, is the command ability of the Black Belt class, which doubles the next attack's power. It can be used three consecutive times, before the user releases its boosted energy and takes damage.
In the GBA release of Final Fantasy IV, Yang has the Focus ability. When used, it ends Yang's turn, and deals double damage to an enemy a short time later, though Yang is unable to avoid any magic attacks. This command is most effective against Flan type monsters, even though it isn't a targeted weakness, but a complementary command to Kick. Also in the GBA release, Yang can power up the Focus attack to Deadly by equipping the Discipline Armband; Deadly has the same properties, but deals triple damage. The duration of both abilities are determined by Yang's Agility.
In the Nintendo DS release, Yang still has the Focus ability, and it can be obtained as an augment after he leaves the party. The Focus ability works slightly different here; instead of executing automatically, it can be used up to three times in succession, each time powering up the next physical attack even further. Focus affects the Attack, Jump, Kick, Aim, and Throw commands, and stacks with Darkness.
Palom's Bluff command works similarly to Focus, but raises magic power instead of attack. It adds 16 to Palom's effective Intellect for the remainder of the battle, repeatable up to a total of 99 Intellect.
Yang's Focus works as it does in the GBA release. Palom once again has the Bluff command.
Monks can use Focus to double their Attack power after a turn. Focus will ignore any weapon's ability to randomly cast spells or a weapon's special ability (excluding Spellblade effects currently on the character). Any weapon that works on Magic such as rods and the Blood Sword will not get any damage boost from Focus.
The Focus command increases Vivi's Magic Power. Vivi can stack the effect multiple times, however, once the Magic stat reaches 99, it will not increase further. The effect lasts for the entire battle, even if KOed.
The formula for Focus is as follows:
Focus is an ability available to Monks. It is an ability that increases their Accuracy.
Focus (originally known as Accumulate) is an ability learned by the Squire class for 300 JP. It increases the user's Attack power by 1 for the duration of the battle, and has a 100% hit rate. It has no charge time, but can only target the user.
Focus is once again an ability learned by Archers with the Longbow for 100 AP. It works the same as it did in Final Fantasy Tactics Advance.
Spell Focus is an ability learned by Black Mages. It boosts the power of their next spell and takes two AP to perform. A weaker version of the ability, called Magic Mojo, is initially learned by Black Mages. The White Mage has a similar ability, called the Lifegiver, that boosts the power of the next White Magic spell and lets the White Mage's spells target all allies.
Focus is an Ability in Final Fantasy Dimensions. It can be used up to 3 times to increase the power of the next used ability, and requires one ability slot to equip. Glaive begins the game with this ability.
Focus comes in three levels of power and is a Reactive ability that activates during BMS each time the player receives a "Good" or better on 13 Hold Triggers. Focus deals physical damage based on the level of the skill. Firion, Kain, Cloud, Squall and Prishe can learn all three levels of Focus, while Warrior of Light learns Focus Lv 1 and Focus Lv 3 and Sephiroth learns Focus Lv 1.
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