|Relm: I couldn't miss the chance to practice my drawing!||This article is in need of a few pictures. Perhaps you can help by uploading and adding a picture or two.|
Increase physical attack power.
- —Description, Final Fantasy Tactics.
Focus (シェイプ, Sheipu?), also known as Spell Focus (めいそう, Meisō?), Accumulate (ためる, Tameru?), Lock, Store, BuildUp, or Power, is a recurring ability in the Final Fantasy series. Unlike many abilities, Focus has had no set function, but follows the general formula of increasing a certain stat of the user. Sometimes, it has an upgraded version called Focara.
Called LOCK in the original NES release, Focus1 in the Final Fantasy Origins release, and Focus in subsequent releases, it is a Level 1 Black Magic spell bought in Cornelia and can be learned by the Black Mage, Black Wizard, Red Mage, Red Wizard, and Ninja job classes. It lowers an opponent's Evasion stat by 10. It costs 3 MP to cast in the Final Fantasy I & II: Dawn of Souls and 20th Anniversary Edition releases.
Boost, or Buildup in the NES version, is the command ability of the Black Belt class, which doubles the next attack's power. It can be used three consecutive times, before the user releases its boosted energy and takes damage.
This ability was removed on the SNES North American and Easy Type versions of the game. Focus was known as Power in the PS translation. In the GBA release Yang has the Focus ability. Focus has a Charge Time of 4. When used, it causes Yang to spend a short time charging up, and then make an attack with double his regular attack power a short time later, though Yang is unable to avoid any magic attacks. This makes Focus particularly effective against monsters with high Defense stats, and can even get past the immense Defense stats of Flan type monsters if Yang is wielding claws which match their elemental weaknesses.
The duration of both abilities are determined by Yang's Agility.
In the 3D releases Yang still has the Focus ability, and it can be obtained as an augment after he leaves the party. The Focus ability works slightly different here; instead of executing automatically, it can be used up to three times in succession, each time powering up the next physical attack even further. Focus affects the Attack, Jump, Kick, Aim, and Throw commands, and stacks with Darkness.
Focus returns in the sequel of Final Fantasy IV as Yang's exclusive ability. It functions the same way as it did in the predecessor.
Yang's Focus works as it does in the GBA release of Final Fantasy IV. It has a Charge Time of 4.
Monks can use Focus to double their Attack power after a turn. Focus will ignore any added abilities from weapons (randomly cast spells or a weapon's special ability), excluding Spellblade effects currently on the character. Any weapon that works on magic, such as rods and the Blood Sword, will not get a damage boost from Focus.
The Focus command increases Vivi's Magic Power. Vivi can stack the effect multiple times, but once the Magic stat reaches 99 it will not increase further. The effect lasts for the entire battle, even if KO'd.
The formula for Focus is as follows:
Focus is a special ability that raises party's Magic and Magic Defense.
Focus raises party's Magic stat by 1 point each cast (up to 5 times as maximum). This can even raise the Magic stat to 260 during battle. Focus raises party's Magic Defence by 1/15 of their HP Max (first use), in 1/12 of their HP Max (second use), in 1/9 of their HP Max (third use), in 1/6 of their HP Max (fourth use), and 1/3 of their HP Max (fifth use). That is, up to 33% maximum. The effect of both will remain until the end of the battle.
Focus is an ability available to Monks. It is an ability that increases their Accuracy.
Focus (originally known as Accumulate) is an ability learned by the Squire class for 300 JP. It increases the user's Attack power by 1 for the duration of the battle, and has a 100% hit rate. It has no charge time, but can only target the user.
Focus is once again an ability learned by Archers with the Longbow for 100 AP. It works the same as it did in Final Fantasy Tactics Advance.
The Boost command is equipped to every playable character by default, and lets the user conserve their Action Points without taking a turn. They take less damage from enemy attacks on their Boost turn, making the Boost command comparable to the Defend command in other Final Fantasy titles.
Spell Focus is an ability learned by Black Mages. It boosts the power of their next spell and takes two AP to perform. A weaker version of the ability, called Magic Mojo, is initially learned by Black Mages.
Stores power to increase strength of next ability. Can store 3 times.
- —Description, Final Fantasy Dimensions.
Focus is the level 3 ability of the Monk class, learned for 40 AP. It can be used up to 3 times to increase the power of the next used ability, and requires one ability slot to equip. Glaive begins the game with this ability.
Focus comes in three levels of power and is a Reactive ability that activates during Battle Music Sequences each time the player receives a "Good" or better on 13 Hold Triggers. Focus deals physical damage based on the level of the skill. Firion, Kain, Cloud, Squall and Prishe can learn all three levels of Focus, while Warrior of Light learns Focus Lv1 and Focus Lv3 and Sephiroth learns Focus Lv1.