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Flintlock (Tactics A2)

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The flintlock supports his allies with magickally charged cannon actions.

Flintlock is a job in Final Fantasy Tactics A2: Grimoire of the Rift, usable by moogles only. Like the Fusilier, they can attack enemies from far away. Flintlocks use magic cannons which have a wide range, and are primarily used for support abilities such as Cure Cannon, which heals the unit as well as removes any status effects. However, they are also capable of offensive abilities such as Ether Boost.

Unlike the similar Cannoneer job, Flintlocks have to use their Prime ability before they can use any of their other abilities, slowing them down and making them vulnerable to units that can dispel their Prime before they get a chance to use it, particularly by Werewolves. Though underused compared to the Cannoneer and slightly hard to utilize effectively due to the need to use Prime before other Ballistics abilities, Flintlocks can bestow buffs like Protect, Shell, and Regen and can even teleport a target to a random tile, making up for their Priming delay.


  • To Unlock: Complete Of Kupos and Cannons
  • To Use: Master 2 Tinker A-Abilities and 2 Fusilier A-Abilities


Weapons Head Body Equip Shields?
Hand-cannons Hats Light Armor No

Move Jump Evasion Unarmed
Attack Raise
Resilience HP MP Atk Def Mgk Res Spd
3 3 0 10 60 E D D E E E 52%



FLINTLOCKS use these skills to imbue shells with the power of their magicks.

  • All ballistics abilities require a hand-cannon and work off the magick stat.
Skill Source Equipment Effect Range AP To Master MP Use
Prime Hand Cannon Action which is used to execute other cannon abilities. Self 100 10
Cure Cannon Omnis Cannon Recover target's HP and cure status ailments. Weapon range 250
Protect Cannon Diklum Bestows Protect and Regen. Weapon range 250
Shell Cannon Ligatur Bestows Shell and Regen. Weapon range 250
Ether Cannon Brevis Recovers target's MP by 40. Weapon range 500
Teleport Cannon Guang Cannon Target is moved to any place on the map. Weapon range 450
Ether Boost Massive Bazooka Cause damage to target. Weapon range 350
Blowback Dromaeo Consumes HP to cause large damage. Weapon range 400


Skill Source Equipment Effect AP To Master
Blur Fortune Ring Evade gun/cannon attacks 150


Skill Source Equipment Effect AP To Master
Charged Attacks Supernal Ray Regular attacks consume MP to increase damage. 150


  • Compared to Cannoneers, Flintlocks are better in offense and resilience rather than vitality. But they lack efficient offensive A-Abilities.
  • One may prefer to have a Flintlock to equip Fairy Shoes and move to a very high place that's inaccessible for melee attackers. Equipping Flintlocks with Gunmanship A-Ability may help turn the tide of battle effectively.
  • Plus, since Flintlocks are highly resilient, they are almost invulnerable if equipped together with Block Arrows or Blur against rowdy debuff affectors. They are still susceptible to magickal attacks though.



  • Ryōma Itō, character designer for the game, said that the design for the Flintlock was inspired by the British Royal Guard, in an interview about creating the artwork for the classes.

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