Flee
From Final Fantasy Wiki
Flee, also known as Escape and Smoke is a command ability in some Final Fantasy games that instructs either the entire party to run from a random encounter or a particular party member to run from that fight. It is usually associated with the Thief class. Occasionally, using this command will cause the party to lose some Gil while running. The item Smoke Bomb has a similar effect, as does the spell Warp.
Additionally, several enemies have been known to flee from the party, most notably the Cactuar enemies. Also, in Final Fantasy and Final Fantasy II, the player can use the Fear spell to force enemies to flee from battle.
Contents |
[edit] Appearances
[edit] Final Fantasy III
Flee, also known as Escape, is an ability of the Thief class. It causes the party to escape as soon as the Thief takes his/her turn.
[edit] Final Fantasy IV
Smoke is a Ninjutsu usable by Edge, which he learns at level 33 in all versions. It costs 5 MP in the DS version and 10 MP in all other versions.
Porom's Cry ability flusters the enemy and makes it easier to run away in the original version, though the DS remake makes it lower Defense instead.
[edit] Final Fantasy V
!Flee is a level two command ability for the Thief class, and needs 20 AP to learn.
Additionally, Ninjas have !Smoke, also known as Dustb, which is a level one command ability that functions exactly the same as !Flee. It requires 10 AP.
[edit] Final Fantasy IX
Zidane Tribal can use Flee as a Skill, and it causes the party to escape as soon as it is used, but the party loses Gil. The support ability Flee-Gil causes the party to gain Gil when escaping with L1 and R1. However, it has no effect on Zidane's Flee ability.
[edit] Final Fantasy X
Flee is a Special ability located in Tidus's section of the Sphere Grid. It immediately lets the entire party escape any normal random encounter.
[edit] Final Fantasy X-2
Flee is an ability learned by Thieves. It requires 10 AP to learn, and no MP to use.
[edit] Final Fantasy XI
Flee makes its appearance in Final Fantasy XI in the form of a thief job ability. This is available to all thieves starting at level 25 and can be used once every 5 minutes. Once activated, it will drastically increase the rate of speed a character can run. The player will increase in speed to about the same rate a chocobo can run in the game, but only for about 30 seconds. The run speed of Flee is just slightly faster than Chocobo Mazurka.
[edit] Final Fantasy XII
By holding down the R2 button on the controller, the active party can Flee from an area to safety. The command disables all Gambits and the party members follow the leader while ignoring any attacking enemies. It also allows you to move much faster than normal, though it isn't obvious.
[edit] Final Fantasy Tactics A2: Grimoire of the Rift
Flee is a ability exclusive to Vaan's Job, the Sky Pirate. It differs from other versions of the skill, and instead of inducing an escape, it increases Vaan's mobility, allowing him to move farther and jump higher.
