- “Live and let live!”
- —Tidus when using Flee in Final Fantasy X.
Flee (とんずら, Tonzura?), also known as Escape, is a command ability in some Final Fantasy games that instructs either the entire party to run from a Random Encounter, or a particular party member to run from that fight. It is usually associated with the Thief class. Occasionally, using this command will cause the party to lose some gil while running. Unlike Escape, Flee generally has a 100% chance of working, excluding fights from which players cannot run from normally, such as bosses.
Additionally, several enemies have been known to flee from the party, most notably the Cactuar enemies. Also, in Final Fantasy and Final Fantasy II, the player can use the Fear spell to force enemies to flee from battle.
Flee, also known as Escape, is an ability of the Thief class. It causes the party to escape as soon as the Thief takes his/her turn.
Flee is an enemy ability that causes the user to escape from battle. Enemies like Doberman, Birthday Suit, Humbaba, Glutturn, Vector Hound, Hunting Hound, Stunner, Intangir, Naude, Fafnir, Deepeye, Mugbear, Magic Urn, Kefka, and Deathgaze, may occasionally use this ability.
Escape is an ability used by the thieves of the game, the Bandit, Vice, and Prowler. After using one of the abilities Steal, Grind, Mug, or Hold-up, the enemy will flee the battle with the player's items or gil. The chocobo also has an ability of the same name, that it uses when it flees the battle.
Report is another ability that makes the unit escape. The Turks, Reno, Rude, and Elena, use this at the end of all their battles, and are therefore never technically defeated. The Cactuar uses the ability to escape battle before the player defeats it. The Magic Pot will either use Report or steal an item with Gimme if the player does not relinquish Elixirs. The Ultimate Weapon uses Report in all its fights but its last fight where it is defeated.
Flee is one of Zidane's Skills. It allows the party to immediately escape the battle, but the party loses Gil equal to 10% of the gil held by the opponents. The support ability, Flee-Gil, causes the party to gain gil when escaping with and but it has no effect on Zidane's Flee ability. Flee can be learned for 40 AP from the Dagger, Mage Masher, Zorlin Shape, Ultima Weapon, and Germinas Boots.
If Zidane is poisoned, condemned, or has Gradual Petrify, and the player uses Flee the moment he is going to get KO'ed from one of those status effects, he'll still use the ability even though he is KO'ed, sending the other members to safety.
Flee is a Special ability located in Tidus's section of the Sphere Grid. It immediately lets the entire party escape any normal random encounter. If Tidus uses this command, he will frequently taunt the enemies while the party escapes.
Flee is an ability learned by Thieves. It requires 10 AP to learn, and no MP to use.
Flee makes its appearance in the form of a Thief Job ability. This is available to all thieves starting at level 25 and can be used once every 5 minutes. Once activated, it will drastically increase the rate of speed a character can run. The player will increase in speed to about the same rate a chocobo can run in the game, but only for about 30 seconds. The run speed of Flee is just slightly faster than Chocobo Mazurka.
By holding down the R2 button on the controller, the active party can Flee from an area to safety. The command disables all gambits and the party members follow the leader while ignoring any attacking enemies. To make fleeing easier, one can set the Battle Speed to slow from the config, which will slow down the speed enemies execute attacks.
Flee is a ability exclusive to Vaan's job, the Sky Pirate. It differs from other versions of the skill, and instead of inducing an escape, it increases Vaan's mobility, allowing him to move farther and jump higher.
The Wayfarer's job abilities let the player party run from battles.
Flee is a Miscellany ability learned by Freelancers at job level 11. It allows the characters to always succeed in escaping from battles.
- “Flees from battle.”
Flee is the level 3 ability for the Thief class, which allows the party to escape from fleeable battles. It costs no MP to use and requires 1 slot to equip and utilize.
Escape comes in three levels of power. Escape activates during FMS when the player receives Bad or worse on a Trigger, and has a chance of avoiding damage, activating up to three times per stage. The ability has a chance to activate based on the level of the ability - 25% at Lv 1, 55% at Lv 2, and 85% at Lv 3. Cid, Bartz, Faris, Zidane and Yuna all learn all three levels of Escape.
|Final Fantasy X-2 abilities|
|Trigger Happy - Potshot - Cheap Shot - Enchanted Ammo - Target MP - Quarter Pounder - On The Level - Burst Shot - Tableturner - Scattershot - Scatterburst - Darkproof - Sleepproof - Trigger Happy Lv. 2 - Trigger Happy Lv. 3|
|Steal - Pilfer Gil - Borrowed Time - Pilfer HP - Pilfer MP - Sticky Fingers - Master Thief - Soul Swipe - Steal Will - Flee - Item Hunter - First Strike - Initiative - Slowproof - Stopproof|
|Sentinel - Flametongue - Ice Brand - Thunder Blade - Liquid Steel - Demi Sword - Excalibur - Power Break - Armor Break - Magic Break - Mental Break - Delay Attack - Delay Buster - Assault - SOS Protect|
|Darkness Dance - Samba of Silence - MP Mambo - Magical Masque - Sleepy Shuffle - Carnival Cancan - Slow Dance - Brakedance - Jitterbug - Dirty Dancing - Battle Cry - Cantus Firmus - Esoteric Melody - Disenchant - Perfect Pitch - Matador's Song|
|Fire - Blizzard - Thunder - Water - Fira - Blizzara - Thundara - Watera - Firaga - Blizzaga - Thundaga - Waterga - Focus - MP Absorb - Black Magic Lv. 2 - Black Magic Lv. 3|
|Pray - Vigor - Cure - Cura - Curaga - Regen - Esuna - Dispel - Life - Full-Life - Shell - Protect - Reflect - Full-Cure - White Magic Lv. 2 - White Magic Lv. 3|
|Blue Bullet - Scan - Shell Cracker - Anti-Aircraf - Silver Bullet - Flan Eater - Elementillery - Killasaurus - Drake Slayer - Dismantler - Mech Destroyer - Demon Muzzle - Fiend Hunter Lv. 2 - Scan Lv. 2 - Scan Lv. 3|
|Bribe - Two Dice - Four Dice - Attack Reels - Magic Reels - Item Reels - Random Reels - Luck - Felicity - Tantalize - Critical - Double EXP - SOS Spellspring - Gillionaire - Double Items|
|Holy Kogoro - Kogoro Blaze - Kogoro Freeze - Kogoro Shock - Kogoro Deluge - Kogoro Strike - Doom Kogoro - Kogoro Cure - Kogoro Remedy - Pound!- Kogoro Lv. 2 - Kogoro Lv. 3|
|Sneaky Ghiki - Ghiki Gouge - Ghiki Gag - Mugger Ghiki - Pesky Ghiki - Bully Ghiki - Ghiki Meds - Ghiki Peps - Ghiki Cheer - Swarm, Swarm! - Ghiki Lv. 2 - Ghiki Lv. 3|
|Carrier Flurry - Poison Flurry - Stone Flurry - Death Flurry - Flurry Guard - Flurry Speed - Flurry Shield - HP Flurry - Recovery Flurry - Maulwings! - Flurry Lv. 2 - Flurry Lv. 3|
|Half MP Cost - HP Stroll - MP Stroll|
|Mix - Potion - Hi-Potion - Mega-Potion - X-Potion - Remedy - Dispel Tonic - Phoenix Down - Mega Phoenix - Ether - Elixir - Items Lv. 2 - Chemist - Elementalist - Physicist|
|Berserk - Cripple - Mad Rush - Crackdown - Eject - Unhinge - Intimidate - Envenom - Hurt - Howl - Itchproof - Counterattack - Magic Counter - Evade & Counter - Auto-Regen|
|Spare Change - Mirror of Equity - Magicide - Dismissal - Fingersnap - Sparkler - Fireworks - Momentum - Shin-Zantetsu - Nonpareil - No Fear - Clean Slate - Hayate - Zantetsu - SOS Critical|
|Darkness - Drain - Demi - Confuse - Break - Bio - Doom - Death - Black Sky - Charon - Poisonproof - Stoneproof - Confuseproof - Curseproof - Deathproof|
|Moogle Jolt - Moogle Cure - Moogle Regen - Moogle Wall - Moogle Life - Moogle Curema - Moogle Regenja - Moogle Wallja - Moogle Lifeja - Moogle Beam - Swordplay - Arcana|
|Cait Fire - Cait Thunder - Cait Blizzard - Cait Water - Power Eraser - Armor Eraser - Magic Eraser - Mental Eraser - Speed Eraser - PuPu Platter - Instinct - White Magic|
|Dark Knife - Silence Knife - Sleep Knife - Berserk Knife - Poison Knife - Stone Knife - Stop Knife - Quartet Knife - Arsenic Knife - Cactling Gun - Bushido - Black Magic|
|Ribbon - Auto-Shell - Auto-Protect|
|Libra - Heat Whirl - Ice Whirl - Electric Whirl - Aqua Whirl - Barrier - Shield - Flare Whirl - Great Whirl - All-Life - White Pollen - White Honey - Hard Leaves - Tough Nut - Mirror Petals - Floral Rush - Floral Bomb - Fallal Rush - Fallal Bomb - Floral Magisol - Fallal Magisol - Right Stigma - Dream Pollen - Mad Seeds - Sticky Seeds - Halfdeath Petals - Poison Leaves - Death Petals - Silent White - Congealed Honey - Panic Floralysis - Ash Floralysis - Right Stigma - Ribbon - Double HP - Triple HP - Break HP Limit - Break Damage Limit|
|Revival - Death Missile - Bio Missile - Break Missile - Berserk Missile - Stop Missile - Confuse Missile - Shockwave - Shockstorm - Vajra - Howitzer - Sleep Shell - Slow Shell - Anti-Power Shell - Anti-Armor Shell - Scan - Shelter - Protector - HP Repair - MP Repair - Homing Ray - Blind Shell - Silence Shell - Anti-Magic Shell - Anti-Mental Shell - Booster - Offense - Defense - Ribbon - Double HP - Triple HP - Break HP Limit - Break Damage Limit|
|Fright - Aestus - Winterkill - Whelmen - Levin - Wisenen - Fiers - Deeth - Assoil - Sword Dance - Venom Wing - Blind Wing - Mute Wing - Rock Wing - Lazy Wing - Violent Wing - Still Wing - Crazy Wing - Stamina - Mettle - Reboot - Steel Feather - Diamond Feather - White Feather - Buckle Feather - Cloudy Feather - Pointed Feather - Pumice Feather - Ma'at's Feather - Ribbon - Double HP - Triple HP - Break HP Limit - Break Damage Limit|
|Sparkler - Spinner - Fireworks Piece - Festival Fireworks - Flame Geta - Ice Geta - Thunder Geta - Water Geta - Flare Geta - Ultima Geta - Piercing Magic - Silenceproof - Pointlessproof - SOS Regen - SOS Wall - Flame Goldfish - Ice Goldfish - Thunder Golfish - Water Goldfish - Gravity Goldfish - Holy Goldfish - Slowproof - Stopproof - Darkness O-men - Silence O-men - Sleep O-men - Poison O-men - Stop O-men - Petrify 0-men - SOS Haste|
|Psycho Bomb - Telekinesis - Mazer Eye - Brain Storm - Time Trip - Express - Magic Guard - Physics Guard - Teleportation - Excellence - Fire Eater - Ice Eater - Lightning Eater - Water Eater - Gravity Eater|