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FFIX Flare

Flare in Final Fantasy IX.

Know pain.

Flare (フレア, Furea? or フレアー, Fureā?), also known as Nuke, is a recurring spell throughout the Final Fantasy series. Flare is considered an "ultimate" spell, along with Holy, Meteor, and Ultima. It is often the Black Magic equivalent and opposite of the spell Holy when the spell Meteor is not. Like Holy and unlike Meteor, it usually cannot be group-cast. Though often a powerful non-elemental Black Magic, Flare is also considered the final form of the line of Fire magic in later entries.

There are many versions of Flare. Bahamut's signature attack is Megaflare, with variations being Gigaflare and Teraflare. Flare Star is enemy-exclusive and Shadow Flare is a dark-elemental version of the spell.

Appearances[]

Final Fantasy[]

Black Wizard Casting NUKE.

Blasts all foes with light and heat.

Description

Flare (NUKE on the NES) is a level 8 Black Magic spell that inflicts large non-elemental damage to all enemies. Offensively, it is the most powerful spell. Flare can be cast by Chronodia, Shinryu, Death Knight, Lich, and Chaos.

The spell can be bought at Lufenia and can be learned by the Black Wizard job class. It can also be cast from the Judgment Staff and the Ragnarok. In the Dawn of Souls and 20th Anniversary Edition releases it costs 50 MP to cast.

Final Fantasy II[]

FFII NES Flare

Flare in Final Fantasy II (NES).

Sets off a fusion reaction to damage foes.

Description

Flare is a Black Magic spell that inflicts heavy non-elemental damage to one or all enemies. It is one of the most powerful spells, second to Ultima. As the spell's level grows, so too does its potency. Any character can learn Flare by having them use the Flare Tome (Flare Scroll in Origins).

Flare Tome
Effect Allows the target to learn Flare when used outside of battle. Casts Flare VIII on all enemies when used in battle.
Buy Jade Passage, Raqia
Find Mysidian Tower
Drop Li'l Murderer, Tiamat, Thunder Gigas, Wizard, Yamatano Orochi
Cost 40,000 gil (all releases)

Flare X is used exclusively by Wizard, while Flare XVI is used by Beelzebub, Emperor in the final battle, Zombie Borghen, Light Emperor, and Ultima Weapon. According to the cutscene immediately prior to the Light Emperor battle, the Emperor used Flare XVI on Maria during their fight, in retaliation for her casting Holy Lv. 16 on him.

Final Fantasy III[]

FFIIIDS Flare

Flare in Final Fantasy III (DS).

Flare is a level 8 Black Magic cast by the Magus and Sage. It can be bought in Eureka for 60,000 gil to buy. Doga can cast Flare when he joins the party as a guest in the 3D version, and the player can also use Flare through the Chocobo's Wrath item. It has a base power of 320 and, in what would become a recurring effect of the spell, can only target one enemy.

The enemies Titan, Scylla, and Echidna can use Flare against the party.

Final Fantasy IV[]

Causes damage by combustion.

Description
Flare ffiv ios

Flare in Final Fantasy IV (iOS).

Flare is the second strongest Black Magic spell after Meteor, but is cast faster and for half the MP in exchange for targeting only one enemy and being reflectable. In the 2D versions, it takes 50 MP cast and has a spell power of 400. In the 3D versions, it takes 55 MP and has a spell power of 160.

In the Advance and Complete Collection versions Flare Sledgehammer randomly casts Flare when attacking with it, even if the weapon is actually Ice-elemental due to a bug.

Flare can be cast by Zeromus EG, Dark Bahamut, Zeromus, and Deathmask.

It was known as Nuke in the SNES version, with Flare as the Twincast spell. In the Game Boy Advance version onwards, the Black Magic spell is called Flare and the Twin spell is called Pyro.

Final Fantasy IV -Interlude-[]

Flare is a Black Magic spell learned by imposter Rydia (level 55) and Palom (level 52). It deals massive non-elemental damage to one enemy at the cost of 50 MP.

Final Fantasy IV: The After Years[]

Flare is a powerful Black Magic that can be cast by Rydia (Level 60), Fusoya (initial skill), Golbez (Level 55), Palom (Level 50), and Leonora (Level 85). It costs 50 MP to cast and inflicts major non-elemental damage. It may only affect a single target.

Final Fantasy V[]

Flare-FFVA

Flare in Final Fantasy V (GBA).

Flare is a Level 6 Black Magic spell obtained in the magical part of the Fork Tower by defeating Omniscient. The physical part contains Holy and the Minotaur boss. If the party takes too long getting one after the other, the tower will explode and result in a Game Over.

Flare can be used by Barrier, Enuo, Exdeath in the final battle, Famed Mimic Gogo, Necrophobe, Neo Exdeath, Omniscient, and Archeodemon.

The player can also utilize the Flare spell without having to obtain the spell by catching and then releasing either a Goblin, Flaremancer, Fury, or Claret Dragon. Flare is one of the spells that can be cast from the Wonder Wand for free.

Final Fantasy VI[]

Flare from FFVI Pixel Remaster

Flare in Final Fantasy VI (Pixel Remaster).

Flare is an Attack spell that does non-elemental damage to one target and ignores magic defense. It is taught by Bahamut at a rate of x2, though Celes can learn it naturally at level 81. Its Spell Power is 60, its Hit Rate is 150, and it is vulnerable to Runic and Reflect. It costs 45 MP to cast. Flare is an Added Ability to the Ragnarok weapon.

Flare can be cast by Flame Eater, Guardian, Shambling Corpse, Level 90 Magic, Cherry, Magic, Necromancer, Red Dragon, Ultima Weapon, Kaiser Dragon, and Behemoth King (Living).

Final Fantasy VII[]

Flare is included in the Contain Materia, as the level 4 spell that costs 100 MP to cast and requires 15,000 AP to learn. It does extreme fire damage to one enemy, its spell power being equal to 7.1875x the base magic damage. Only the enemy Behemoth casts the spell against the party. The King Behemoth has access to the spell, but only when under Manipulate.

Crisis Core -Final Fantasy VII-[]

VIICC Flare

Flare in Crisis Core -Final Fantasy VII-.

Flare is usable from the Flare Materia. It lights up the screen with a bright red flash, all enemies taking damage when it dies down. Flare costs 77 MP to cast, and is one of the few spells that cannot be used with Dualcast. Flare can be obtained through missions 2-4-2, 3-4-4, 3-5-3, 5-4-3, 8-6-4, 9-3-6, 9-4-4, 9-4-5, 9-4-6, 9-5-1, 9-5-2, 9-6-1, 9-6-4 or Materia Fusion by fusing a mastered Electrocute Materia with any of the following: Libra, Dash, Tri-Fire, Tri-Thundaga, Goblin Punch, Iron Fist, or Magical Punch. It can also be made by fusing a mastered Tri-Fire with a mastered Libra.

Final Fantasy VIII[]

FFVIII Flare

Flare in Final Fantasy VIII.

Flare is a powerful spell that inflicts major non-elemental damage on one opponent. It can only be drawn from some of the most powerful random encounter enemies and a few bosses, and can only be created using rare items. Flare is also a powerful junctioning magic, having one of the largest effects when junctioned to Str-J and Elem-Def-J.

Casting Flare in battle increases compatibility with Eden by 0.4 and with Brothers, Diablos, Leviathan and Bahamut by 0.2. Casting Flare doesn't lower compatibility with any GF.

Flare is cast in battle by Adel, Behemoth, Griever, Ruby Dragon, Seifer (fourth battle), Sorceress B, and Ultimecia's final form.

Final Fantasy IX[]

Flare is a Black Magic spell for Vivi that deals non-elemental damage, but cannot be toggled to target more than one foe. Vivi can learn the spell for 95 AP by equipping the Black Robe, and costs 40 MP to cast. It can be reflected and works with Return Magic.

Additionally, Kuja, Garland, Trance Kuja and Ozma can all cast Flare. Thorn can cast a lesser version called Light Flare after being charged by Zorn. The spell has a power of 119 and is the strongest single-target spell Vivi can cast. It can also be used in Steiner's Sword Magic.

Tetra Master[]

Tetra Master
Flare
#059
Location: Treno, Card Stadium


Final Fantasy X[]

FFX Flare

Flare in Final Fantasy X.

Flare deals non-elemental damage on one target. It can be reflected. It is the final ability on Lulu's standard Sphere Grid path, and is near the end of Rikku's expert Sphere Grid path. The spell can be cast by Abaddon, Behemoth King, Black Element, Catoblepas, Coeurlregina, Dark Flan, Earth Eater, Greater Sphere, Jumbo Flan, Sleep Sprout, Mindy, Seymour Flux, and Seymour Natus. It costs 54 MP to cast and has a spell power of 60. Since Doublecast has a fixed rank of 3, unlike Flare's rank of 5, casting this spell once will delay the user by 2/3 more than using it on a doublecast.

Final Fantasy X-2[]

Flare is a Black Magic spell used by equipping either the Conflagration or Megiddo Garment Grids and spherechanging through the colored gates. The spell will then appear in the Black Magic skillset. It inflicts major non-elemental damage and costs 54 MP to cast. A similar attack called Flare Whirl is used by Yuna's Floral Fallal dressphere, and hits three times against random enemies. Flare can also be used via Yuna's Festivalist dressphere ability Flare Sandals, which hits two enemies. Flare can be used by many enemies.

Flare can be used by captured creatures: either by equipping the Black Tabard or Conflagration Garment Grid or the Wring, Black Lore, or Minerva's Plate accessories; or by consuming 40 Shining Gems or one Black Lore. It can also be naturally learned by Flan Rojo, Grim Gaze, Nashorn, Mycotoxin, King VERMIN!, Insect Matriarch, Critical Bug, Amorphous Gel, Lich, Tomb, Monolith, Aka Manah, Aeshma, Jahi, Jumbo Cactuar, Azi Dahaka, and Seymour Guado if they are at a high enough level and survive a powerful attack during battle. Flan Azabache, Dark Elemental, Black Elemental, Dolmen, and Chocobo Eater come into the party with this spell already learned.

Quick Flare allows a character to cast Flare with reduced recovery time. Captured creatures can learn the ability by equipping the Garment Grid Tricks of the Trade. It costs 60 MP to use.

Final Fantasy XI[]

Flare is a Fire-elemental Ancient Magic spell for the Black Mage at level 60. It deals fire damage to an enemy and lowers its resistance against water. It takes 12 seconds to cast and can be recast every 60 seconds. It costs 315 MP to cast.

Final Fantasy XII[]

FFXII Flare

Flare in Final Fantasy XII.

Flare is the Black Magick spell that inflicts heavy non-elemental damage on a single target for 48 MP. In the PlayStation 2 versions, Flare has the maximum Effect Capacity, which means no other spell or Technick can be performed simultaneously.

In the original version, it is a Black Magicks 7 License unlocked for 70 LP, and Flare costs 11,200 gil at Balfonheim Port after the events in Pharos.

In the Zodiac versions, Flare is found in Pharos - Third Ascent. It requires the Black Magick 12 license for 120 LP and can be used by the Black Mage job. The Zodiac Age versions have a much larger the Effect Capacity, and so Flare no longer queues up other actions.

The spell Ghis casts at the party in the Dreadnought Leviathan in a cut scene appears to be Flare.

Final Fantasy XII: Revenant Wings[]

Flare is Kytes's ultimate ability at Level 42 and inflicts massive non-elemental damage to one enemy. The Esper Chaos can use Flare as its ultimate ability.

Lightning Returns: Final Fantasy XIII[]

Flare from LRFFXIII

Flare in Lightning Returns: Final Fantasy XIII.

Flare is a magic ability that deals fire damage to all foes in range. It deals more damage the less HP Lightning has. At level 1, it has an ATB cost of 100, Attack x10.00, and Stagger Power of A.

Final Fantasy XIV[]

Flare hotkey (relaunch).

Flare appears in the relaunch as a Black Mage spell, obtained after completing their level 50 job quest, serving as their primary source of area of effect damage for high level play. Flare has a four second cast time, a minimum cost of 800 MP, and consumes all available remaining MP when cast unless the caster possesses the Enhanced Umbral Heart trait (instead consuming all available Umbral Hearts and only 66% of all available remaining MP). When the spell is cast, it grants the Astral Fire III effect for 15 seconds and removes Umbral Ice.

Flare can also be used by certain enemies.

Final Fantasy XV[]

Flare is the ultimate fire elemancy spell capable of breaking the damage limit. It inflicts massive fire damage on all enemies. Flare is created by adding a catalyst that grants Limit Break while making a Fire-type spell.

Final Fantasy XVI[]

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Final Fantasy Tactics[]

Black magick that converts energy into heat, scorching the battlefield with searing temperatures.

Description

Inscript the dark god into a rotting body! Flare!

Upon casting (PlayStation)

Flare is learned by the Black Mage for 900/1000 (WotL) JP, and is their ultimate spell. It costs 60 MP to cast and has a speed of 15. The Lucavi Zalera can cast an upgraded form called Flareja, and some high-level enemies can cast Giga Flare.

Final Fantasy Tactics Advance[]

Sudden temperature spike. Deals damage.

Description
FFTA Flare

Flare in Final Fantasy Tactics Advance.

Flare is learned by Alchemists from the Lotus Mace, which costs 300 AP to learn and inflicts extreme non-elemental damage to one enemy. It costs 36 MP to cast, has a Magic Power of 65, is stealable through the ability Steal: Ability, and is also susceptible to Return Magic and Absorb MP. The spell cannot be reflected.

Sages possess an area version, Giga Flare, also learned from the Lotus Mace for 300 AP. There is also a Blue Magic called LV? S-Flare learned from Vampire, and deals Dark-elemental damage to all enemies of the same level.

Final Fantasy Tactics A2: Grimoire of the Rift[]

Flare is learned by Alchemists by equipping the Lotus Mace. It costs 400 AP to master and costs 16 MP to use.

Final Fantasy Tactics S[]

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Final Fantasy Mystic Quest[]

Flare is a Wizard spell, and the strongest spell. It does heavy Fire-elemental damage to one or more enemies. It can be repelled. Only Benjamin can cast the spell. It is found inside Pazuzu's Tower.

Final Fantasy Adventure[]

FFA Nuke Spell

Nuke in Final Fantasy Adventure.

The Nuke spell is the most destructive force. It can only travel in a straight line. It is obtained by defeating Lich in the Sealed Cave, and cost 3 MP to cast. This spell is needed to gain access to the Cave of Ruins due to a crystal in the desert blocking the entrance.

Nuke is also an enemy ability used by Julius in his first and third forms, taking the form of a projectile that is shot in all eight directions.

The Final Fantasy Legend[]

Flare is an ability that has 3 uses and has an attack power of 8 which damages all enemies, the damage formula is base on Mana. This ability is used by Lich, Athtalot, Ashura and the Creator.

Flare appears as a Magic book with a book icon before its name. It cast Flare, and can be bought in Hidden Town for 50,000 GP. It only has 20 uses and an attack power of 10, the damage formula for Flare is base on Mana. Deals non-elemental damage to all enemies.

Final Fantasy Legend II[]

FFLII Flare

Flare in Final Fantasy Legend II.

Flare is a magical attack that has 5 uses, it also increases a Robot's HP by 9 (though it cannot be equipped to them). The damage formula for Flare is the user's Mana x10 while Apollo's Flare is Mana x8. The ability target's all enemies. This attack can be used by Athtalot, Haniwa, Lich, Titania, and Apollo.

A Magic Book called Flare appears with a book icon before its name. It cast Flare, and can be bought in Final Town for 50000 GP or found in chests. It only has 10 uses, and also increases a Robot's HP by 144 when equipped on them. The damage formula for Flare is the user's Mana x13, deals non-elemental damage to all enemies.

Final Fantasy Legend III[]

Nuke is the strongest Black Magic spell. It costs 36 MP to use, and it can be bought for 25000 GP in Dwelg Town (Underworld).

A separate ability called Flare (アシュラ, Ashura?) also appears as the strongest Lost Magic spell.

Final Fantasy: The 4 Heroes of Light[]

The legendary Flare Tome is mentioned by a scientist at Guera Palace, but it does not appear as a usable spell or enemy ability.

Final Fantasy Dimensions[]

Flare is a level 8 Black Magic learned by Level 1 Magus (Warriors of Darkness).

Final Fantasy Dimensions II[]

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Dissidia Final Fantasy (2008)[]

Scorch!... Detonate!

Onion Knight using Flare

Onion Knight has Flare as an HP attack chained from Thunder. As a Mime, Bartz is able to use Onion Knight's version of Flare, but his version is chained from Holy. Their versions of Flare summon streams of fire to bombard enemies from three directions. Onion Knight's Flare costs 40 CP to equip and 300 AP to master, while Bartz's Flare costs 45 CP to equip and 180 AP to master. Terra can cast Flare as a part of Holy Combo. After landing a hit with Holy Combo, Terra shoots several fireballs at the opponent. This can chain further into Ultima.

How's that?

Kuja using Remote Flare

Kuja has a variation called Remote Flare, which summons several small explosive fireballs to surround opponents. It costs 30 CP to equip and 180 AP to master. Kuja also uses Flare in many of his Bravery attacks, and his Flare Star HP attack.

DFF Emp Flares

Flare used by the Emperor.

Run amok!

Emperor using Flare

The Emperor has two versions of Flare as HP attacks, one which fires a blue fireball that moves slowly and tracks enemies, and another which fires an orange fireball that stays in place. Both versions cost 40 CP to equip and 180 AP to master. Shantotto's Spirit Magic: Fire casts Flare when she has over 6000 Bravery, launching a barrage of smaller fireballs towards her opponent, culminating in a massive explosion.

Dissidia 012 Final Fantasy[]

Unleash the fury! Crumble!

Garland using Flare

Garland has Flare as an HP attack. He enchants his sword with fire and attacks the opponent with two overhead slam attacks.

Shantotto's Spirit Magic: Fire now casts Flare when she has over 4000 Bravery. Onion Knight's Flare now costs 30 CP to equip and 160 AP to master. Terra's Flare now has Ranged Mid Damage Priority, causing it to stagger blocking opponents. Kuja's Remote Flare costs 100 AP to master now. Both versions of the Emperor's Flare now cost 30 CP to equip and 130 AP to master, and his aerial Flare inflicts downwards Wall Rush. Bartz's Flare is unchanged.

Dissidia Final Fantasy NT[]

Several characters retain the use of Flare in their movesets, though they have been changed significantly. Garland's Flare launches a fireball from his sword. Emperor's Flares, renamed Blue Soul and Red Soul are Bravery attacks and both follow the target. Terra's Flare comes in two variations depending on whether or not she is in a charged state. Shantotto also gains the spell as a Bravery attack, though it turns into a rapid fire Fire spell in her enranged state

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Dissidia Final Fantasy Opera Omnia[]

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Pictlogica Final Fantasy[]

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Pictlogica Final Fantasy ≒[]

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Final Fantasy Airborne Brigade[]

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Final Fantasy All the Bravest[]

Flare Thundaga is the ability that is used by Magus during battle. It is also an enemy ability that is used by Exdeath and Lich during battle.

Final Fantasy Record Keeper[]

Flare is a Black Magic ability with a Rarity of 5☆. It deals massive non-elemental magic damage to one target, it can initially be used two times and it can be honed to Rank 5. It can be created by using Major Black Orb x10, Major Non-Elemental Orb x6, Major Fire Orb x6, and 50000 gil.

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Final Fantasy Explorers[]

Concentrate a spectrum of forces in front of you to trigger a massive blast.

Description
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Final Fantasy Brave Exvius[]

Flare is a level 7 black magic spell that cost 35 MP to cast. It causes fire damage on a single foe and reduces the target's water resistance.

This ability can be obtained by Kuja as his Trust Master Reward. Four other characters, including Emperor from Final Fantasy II and Terra from Final Fantasy VI, learn the ability on their own.

War of the Visions: Final Fantasy Brave Exvius[]

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World of Final Fantasy[]

Flare is an active magic ability that inflicts neutral magical damage on a single target for 9 AP. It can be used by Bahamut★ and Lich.

It is also an enemy ability used by Brandelis, Exnine Bahamut (1st), and Enna Kros.

Stranger of Paradise Final Fantasy Origin[]

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Chocobo's Dungeon 2[]

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Final Fantasy Fables: Chocobo's Dungeon[]

Flare is a Lv. 7 spell that cost 5 SP to cast and attacks all enemies in a 7x7 grid around Chocobo.

Final Fantasy Trading Card Game[]

One of Lulu's cards has the Flare ability. Flare costs one Thunder CP, the discard of a Lulu card, and the player must Dull Lulu. Flare deals 8000 damage to a Forward of the player's choice.

Non-Final Fantasy appearances[]

Other Square Enix titles[]

Chrono Trigger Flare

Flare in Chrono Trigger.

Flare, also known as Nuke, has appeared in other Square Enix titles as an ability, referencing the Final Fantasy version of the spell.

Flare first appeared outside of Final Fantasy as a recurring attack in the first three entries of the SaGa series (known as the Final Fantasy Legend trilogy in the west), serving as one of the strongest magic attacks in the games for both player characters and enemies. The first two entries have Flare as a group-wide magic attack with limited uses, while the third includes "Nuke" as the strongest Black Magic spell available to players with unlimited uses. The Japanese-exclusive 3D remake of the second title includes several upgrades for Flare - New Flare, Mega Flare, Giga Flare, and Ultimate Flare. The 3D remake of the third entry changes Flare into an Ancient Magic spell, being one of the strongest of the category.

The spell also appears in Chrono Trigger as the final magic tech for Lucca, allowing her to deal severe fire-elemental damage to all targets. In addition, Flare is one of the techs required to perform the Frog Flare and Omega Flare combination techs. Flare also appears in the Chrono series's spiritual successor, I Am Setsuna, being a powerful spritnite ability for Kir.

Ehrgeiz Flare Materia

Flare appears as a magic spell within the Forsaken Dungeon in Ehrgeiz: God Bless the Ring. The Basic version surrounds the user with a ring of fire and consumes one Magic Stone when used, while the Ultra version encases the user's body in fire to damage enemies upon contact and consumes three Magic Stones when used.

Flare from BDII

Flare in Bravely Default II.

Flare-themed magical attacks appear for Donald Duck in the Kingdom Hearts series. In Kingdom Hearts II and Kingdom Hearts III, Flare Force is a team attack between Donald and Sora, having the characters summon magical fireworks to attack enemies. In addition, during the final portions of Kingdom Hearts III, Donald uses an attack known as Zettaflare in an attempt to defeat Terra-Xehanort, which causes him to collapse in exhaustion. The actual Flare spell appears as an enemy ability for Master Xehanort in Kingdom Hearts III, summoning flames to converge around the party and explode on contact.

Flare also appears as a recurring spell in the Bravely series, originally appearing in the first title as an enemy exclusive magic for Airy during her second boss form. In addition, Airy also has access to the Zeta Flare ability in her final form, which deals very high magical fire damage to the party. Starting from Bravely Second: End Layer, Flare would begin to appear as a powerful fire-elemental Black Magic spell for Black Mages. In Bravely Default II, Flare serves as the final form of the Black Mage's Fire magic, referencing Final Fantasy XI's version of the spell.

In addition, the Adventures of Mana version of Flare appeared in the now defunct mobile title, Heavenstrike Rivals, being used by Julius and Demon Form Julius.

Non-Square Enix titles[]

Flare has also made cameo appearances or has been referenced in some titles not associated with Square Enix, usually through collaborations with the company. Noctis can use Flare in the form of his "Flare Drive" move in Tekken 7. Flare also serves as the first tier of Sephiroth's Neutral Special in Super Smash Bros. Ultimate, being a fairly large projectile that explodes on contact.

Influences in other titles[]

Flare (フレア, Furea?) is a prominent type of Black Magics in RPGs created by the Mistwalker company founded by Hironobu Sakaguchi, appearing in the titles Blue Dragon and Lost Odyssey. The abilities deal fire-elemental damage to targets in both titles. In addition, the Flare spells use a similar tier system to Final Fantasy's for its upgraded forms, using the names Flare, Flara (フレアラー, Furearā?), and Flarus (フレアラス, Fureasu?, lit. Flaras).

Gallery[]

Relm-ffvi-snes-battleThis gallery is incomplete and requires Flare III cast on one enemy in Final Fantasy II (iOS), Flare III cast on all enemies in Final Fantasy II (iOS), Flare VI cast on one enemy in Final Fantasy II (iOS), Flare VI cast on all enemies in Final Fantasy II (iOS), Flare X cast on one enemy in Final Fantasy II (iOS), Flare X cast on all enemies in Final Fantasy II (iOS), Flare XVI cast on one enemy in Final Fantasy II (iOS) and The Final Fantasy Legend added. You can help the Final Fantasy Wiki by uploading images.

Etymology[]

A flare is a pyrotechnical phenomenon that produces intense amounts of heat and energy that does not result in an explosion (an immediate release of energy).

In the case of Final Fantasy, while this may seem weaker than an explosion, a flare is a contained release of energy, which fully exposes the enemy to the source rather than blow them away from it after a while.

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