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Fixed damage is a type of damage found throughout the series. It is often an attack that will deal a set amount of damage regardless of what buffs the player may have or what level they are, usually bypassing everything bar the Invincible status. Fixed damage attacks differ from fractional damage attacks as it does not depend on the target's HP stat at all, but is somewhat similar to HP to one abilities. A few common recurring attacks of this type are 1000 Needles, Karma, and Lifebreak.


Final Fantasy VEdit

Final Fantasy VIEdit

Final Fantasy VIIEdit

1000 Needles used by Cactuer does 1000 damage to a single target. Spiky Hell used by Bloatfloat does 200 damage. Magic Hammer, used by Razor Weed and can be learned as an enemy skill, removes 100 MP from the enemy and adds it to the caster's.

Crisis Core -Final Fantasy VII-Edit

Final Fantasy VIIIEdit

Omega Weapon's Megiddo Flame deals 9998 damage to the entire party.

Final Fantasy IXEdit

Final Fantasy XEdit

Final Fantasy X-2Edit

Nooj's Falling Light attack is the only attack in the game that deals fixed damage, dealing a flat 5,000 damage to the entire party.

Final Fantasy XIEdit

Certain Gigas family Notorious Monsters use an attack called Mercurial Strike, which at random deals 111, 222, 333, 444, 555, 666, 777, 888, 999, or 1111 damage in an area of effect and has an additional effect that depends on which number was randomly chosen.

Final Fantasy XIIEdit

Final Fantasy TacticsEdit

Final Fantasy Tactics AdvanceEdit

Final Fantasy Tactics A2: Grimoire of the RiftEdit