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Fixed damage

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Please expand this article into a full one. More details can be found, and this request can be discussed, on the associated discussion page.

The following article is based on a subject that has not been officially named in any official Square Enix material; the current title is merely a placeholder. Fixed damage is a type of damage found throughout the series. It is often an attack that will deal a set amount of damage regardless of what buffs the player may have or what level they are, usually bypassing everything bar the Invincible status. Fixed damage attacks differ from fractional damage attacks as it does not depend on the target's HP stat at all, but is somewhat similar to HP to one abilities. A few common recurring attacks of this type are 1000 Needles, Karma, and Lifebreak.

AppearancesEdit

Final Fantasy VEdit

V

Final Fantasy VIEdit

VI

Final Fantasy VIIEdit

1000 Needles used by Cactuer does 1000 damage to a single target. Spiky Hell used by Bloatfloat does 200 damage. Magic Hammer, used by Razor Weed and can be learned as an enemy skill, removes 100 MP from the enemy and adds it to the caster's.

Crisis Core -Final Fantasy VII-Edit

FFVIICC

Final Fantasy VIIIEdit

Omega Weapon's Megiddo Flame deals 9998 damage to the entire party.

Final Fantasy IXEdit

IX

Final Fantasy XEdit

X

Final Fantasy X-2Edit

X-2 Nooj's Falling Light attack is the only attack in the game that deals fixed damage, dealing a flat 5,000 damage to the entire party.

Final Fantasy XIEdit

Certain Gigas family Notorious Monsters use an attack called Mercurial Strike, which at random deals 111, 222, 333, 444, 555, 666, 777, 888, 999, or 1111 damage in an area of effect and has an additional effect that depends on which number was randomly chosen.

Final Fantasy XIIEdit

XII

Final Fantasy TacticsEdit

FFT

Final Fantasy Tactics AdvanceEdit

TA

Final Fantasy Tactics A2: Grimoire of the RiftEdit

TA2

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