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Firemane (Final Fantasy XII)

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The Firemane is a boss in Final Fantasy XII fought in the Garamsythe Waterway. It is the game's second boss, and a Fire-elemental horse.

Bestiary entryEdit

Page 1: ObservationsEdit

When Man first began to use fire not as a sacred object, but as a weapon of war, it angered a great spirit of flame, this appearing among us as a stallion, cloaked in searing fire, its body of a heat impossible to measure.
When, every once in a rare while, the Garamsythe Waterway fills with a thick fog, it is said that the Firemane is galloping its ways and channels, its fiery rage boiling the waters into steam.


Final Fantasy XII enemy stats
#274#275 #276
Location Species Aggression Movement type Rare Game Other information
Garamsythe Waterway (Overflow Cloaca) Boss/Flame Spirit Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) N/A N/A
Level HP MP Strength Magick Power
7 3,571 720 16 11
Vitality Speed Attack Power Defense Magick Resist
32 12 18 7 7
Evade EXP LP CP Gil
0 0 3 380 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
-100%Absorbs 100% 100% 150% 100% 100% 100% 100%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune 0% Immune Immune Immune Immune 0% Immune
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
0% 0% Immune 0% 0% 0% 0% Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
0% 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy has innate Safety; additional immunity to Instant Death, Warp, Poach, Fractional Damage (Gravity, Graviga), "Fang" items, Sight Unseeing, Syphon, Charm, Achilles
Item dropped Steal Poach
Nothing Nothing
Attacks Magicks Technicks Augments Items
Rush, Kick

Added elemental damage: Fire

Fire Bushfire Safety None


Most players would initially expect Firemane to be weak to Ice, however, in Final Fantasy XII, Fire-elemental monsters are weak against Water, not Ice. The party will not have any Water-elemental spells at this point, so the best strategy is to cast Protect and use physical attacks.

Amalia will be using Potions on characters who are low on HP. The water to either side of Firemane doesn't damage him, but it does increase the amount of damage your party can do to him. Attacks that connect with Firemane on the water will do a modest amount more damage; he can be lured out by having your party retreat and wait for him to follow. The boss hits hard, physically, as well as occasionally casting Fire.

To lower magick damage, the party can equip the Goddess's Magicite on someone not responsible for Cure magick. Firemane's special attack, Bushfire, can inflict Poison, and it affects the whole party, so it's useful to have a few Antidotes ready. Amalia may not be able to provide Potions fast enough to balance the damage, so it is advisable to give someone else a Cure gambit.


Montblanc will give the player 200 gil for defeating the Firemane.

Other appearancesEdit

Final Fantasy Record KeeperEdit



Baknamy FFTA2This article or section is a stub about an enemy in Final Fantasy Record Keeper. You can help the Final Fantasy Wiki by expanding it.



  • In the game the Firemane is defeated and turns into a ball of fire and escapes. In the manga version of Final Fantasy XII it is frozen by Fran's "Sesshouku Hatsudo" Quickening and crushed by the ice.
  • The Firemane is typical in size with the other nightmare-type enemies, but in the manga the Firemane is very large, and can reach over sixteen feet.
  • In the manga, before Fran finishes the Firemane with "Sesshouku Hatsudo", Balthier shoots the enemy in the eye to blind it.

Related enemiesEdit