Page 1: ObservationsEdit
When Man first began to use fire not as a sacred object, but as a weapon of war, it angered a great spirit of flame, this appearing among us as a stallion, cloaked in searing fire, its body of a heat impossible to measure.
When, every once in a rare while, the Garamsythe Waterway fills with a thick fog, it is said that the Firemane is galloping its ways and channels, its fiery rage boiling the waters into steam.
Amalia will be using Potions on characters who are low on HP. The water to either side of Firemane doesn't damage it, but it does increase the amount of damage the party can do to it. Attacks that connect with Firemane on the water will do a modest amount more damage; it can be lured out by having the party retreat and wait for it to follow. The boss hits hard, physically, as well as occasionally casting Fire.
To lower magick damage, the party can equip the Goddess's Magicite on someone not responsible for Cure magick. Firemane's special attack, Bushfire, can inflict Poison, and it affects the whole party, so it's useful to have a few Antidotes ready. Amalia may not be able to provide Potions fast enough to balance the damage, so it is advisable to give someone else a Cure gambit.
Montblanc will give the player 200 gil for defeating the Firemane.
- In the game the Firemane is defeated and turns into a ball of fire and escapes. In the manga version of Final Fantasy XII it is frozen by Fran's "Sesshouku Hatsudo" Quickening and crushed by the ice.
- The Firemane is typical in size with the other nightmare-type enemies, but in the manga the Firemane is very large, and can reach over sixteen feet.
- In the manga, before Fran finishes the Firemane with "Sesshouku Hatsudo", Balthier shoots the enemy in the eye to blind it.