Firemane
From Final Fantasy Wiki
| Final Fantasy XII Boss | |||||||||||||||||||||||||||
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| Firemane | |||||||||||||||||||||||||||
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| Japanese | ブッシュファイア | ||||||||||||||||||||||||||
| Romaji | Busshufaia | ||||||||||||||||||||||||||
| Location | Garamsythe Waterway (Overflow Cloaca) | ||||||||||||||||||||||||||
| Bestiary Location | Bosses | ||||||||||||||||||||||||||
| LP Awarded | 3 | ||||||||||||||||||||||||||
| Common Steal | Potion | ||||||||||||||||||||||||||
| Uncommon Steal | Phoenix Down | ||||||||||||||||||||||||||
| Rare Steal | Grimoire Togail | ||||||||||||||||||||||||||
| Common Drop | None | ||||||||||||||||||||||||||
| Uncommon Drop | None | ||||||||||||||||||||||||||
| Rare Drop | None | ||||||||||||||||||||||||||
| Very Rare Drop | None | ||||||||||||||||||||||||||
| Common Poach | None | ||||||||||||||||||||||||||
| Rare Poach | None | ||||||||||||||||||||||||||
| Attacks | Attack, Fire, Rush, Kick | ||||||||||||||||||||||||||
| Abilities | Bushfire | ||||||||||||||||||||||||||
| Innate abilities | Safety | ||||||||||||||||||||||||||
| Immune to | Death, Petrify, Doom, Confuse, Sleep, Disease, Reverse, Blind, Poison, Lure, Warp, Gravity, Sight Unseeing, Syphon, Numerology, Charm, Achilles, Wither, Addle | ||||||||||||||||||||||||||
| Other Information | N/A | ||||||||||||||||||||||||||
The Firemane is a boss in the game Final Fantasy XII. It is the game's second boss, and it is a Fire-elemental horse.
Contents |
[edit] Bestiary Entry
Genus: Boss
Classification: Flame Spirit
[edit] Page 1: Observations
When Man first began to use fire not as a sacred object, but as a weapon of war, it angered a great spirit of flame, this appearing among us as a stallion, cloaked in searing fire, its body of a heat impossible to measure.
When, every once in a rare while, the Garamsythe Waterway fills with a thick fog, it is said that the Firemane is galloping its ways and channels, its fiery rage boiling the waters into steam.
[edit] Battle
Most players would expect it to be weak to Ice. However, in Final Fantasy XII, Fire-elemental monsters are weak against Water, not Ice. Since you have no Water-elemental spells at this point, the best strategy is to cast Protect on the party and use physicals. Amalia will be using Potions on characters who are low on HP. Also, if it steps on the water found in the arena, it will take damage as if it were under the Sap status. It should also be noted its physical attacks are weaker while in the water. This boss hits hard physically, as well as occasionally casting Fire. To lower magick damage, equip the Goddess' Magicite on someone not responsible for Cure magick. Amalia may not be able to provide Potions fast enough to balance the damage dealt by Firemane, so it is advisable to give someone else a Cure gambit.
