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Firemane

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Final Fantasy XII Boss
Firemane
ブッシュファイア (Busshufaia)
XII firemane render
#274#275 #276
Statistics
Level
7
HP MP
3,571 720
Strength Magic
16 11
Defense Mag Def
7 7
Vitality Speed
32 12
Attack Evade%
18 0
EXP LP
0 3
CP Gil
380 0
Elemental affinities
Fire Ice Lightning Water
Absorb - - Weak
Wind Earth Dark Holy
- - - -
Bestiary Location Bosses
Location Garamsythe Waterway (Overflow Cloaca)
Common Steal Potion
Uncommon Steal Phoenix Down
Rare Steal Grimoire Togail
Common Drop None
Uncommon Drop None
Rare Drop None
Very Rare Drop None
Monograph Drop None
Canopic Jar Drop None
Common Poach None
Rare Poach None
Attacks Attack, Fire, Rush, Kick
Abilities Bushfire
Innate abilities Safety
Immune to Death, Petrify, Doom, Confuse, Sleep, Disease, Reverse, Blind, Poison, Lure, Warp, Gravity, Sight Unseeing, Syphon, Numerology, Charm, Achilles, Wither, Addle
Other Information N/A

The Firemane is a boss in Final Fantasy XII fought in the Garamsythe Waterway. It is the game's second boss, and a Fire-elemental horse.

Contents

Bestiary EntryEdit

Genus: Boss
Classification: Flame Spirit

Page 1: ObservationsEdit

When Man first began to use fire not as a sacred object, but as a weapon of war, it angered a great spirit of flame, this appearing among us as a stallion, cloaked in searing fire, its body of a heat impossible to measure.

When, every once in a rare while, the Garamsythe Waterway fills with a thick fog, it is said that the Firemane is galloping its ways and channels, its fiery rage boiling the waters into steam.

BattleEdit

Most players would initially expect Firemane to be weak to Ice, however, in Final Fantasy XII, Fire-elemental monsters are weak against Water, not Ice. The party will not have any Water-elemental spells at this point, so the best strategy is to cast Protect and use physical attacks.

Amalia will be using Potions on characters who are low on HP. The water to either side of Firemane doesn't damage him, but it does increase the amount of damage your party can do to him. Attacks that connect with Firemane on the water will do a modest amount more damage; he can be lured out by having your party retreat and wait for him to follow. The boss hits hard, physically, as well as occasionally casting Fire.

To lower magick damage, the party can equip the Goddess's Magicite on someone not responsible for Cure magick. Firemane's special attack, Bushfire, can inflict Poison, and it affects the whole party, so it's useful to have a few Antidotes ready. Amalia may not be able to provide Potions fast enough to balance the damage, so it is advisable to give someone else a Cure gambit.

RewardsEdit

Montblanc will give the player 200 gil for defeating the Firemane.

GalleryEdit

 
Ffxii-firemane
 
Firemane approaches
 
Firemane
 
Firemane2
 
FF12 Manga Firemane

Related EnemiesEdit

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