Firemane
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| Final Fantasy XII Boss | |||||||||||||||||||||||||||||||||||
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| Firemane | |||||||||||||||||||||||||||||||||||
| ブッシュファイア (Busshufaia) | |||||||||||||||||||||||||||||||||||
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| Bestiary Location | Bosses | ||||||||||||||||||||||||||||||||||
| Location | Garamsythe Waterway (Overflow Cloaca) | ||||||||||||||||||||||||||||||||||
| Common Steal | Potion | ||||||||||||||||||||||||||||||||||
| Uncommon Steal | Phoenix Down | ||||||||||||||||||||||||||||||||||
| Rare Steal | Grimoire Togail | ||||||||||||||||||||||||||||||||||
| Common Drop | None | ||||||||||||||||||||||||||||||||||
| Uncommon Drop | None | ||||||||||||||||||||||||||||||||||
| Rare Drop | None | ||||||||||||||||||||||||||||||||||
| Very Rare Drop | None | ||||||||||||||||||||||||||||||||||
| Monograph Drop | None | ||||||||||||||||||||||||||||||||||
| Canopic Jar Drop | None | ||||||||||||||||||||||||||||||||||
| Common Poach | None | ||||||||||||||||||||||||||||||||||
| Rare Poach | None | ||||||||||||||||||||||||||||||||||
| Attacks | Attack, Fire, Rush, Kick | ||||||||||||||||||||||||||||||||||
| Abilities | Bushfire | ||||||||||||||||||||||||||||||||||
| Innate abilities | Safety | ||||||||||||||||||||||||||||||||||
| Immune to | Death, Petrify, Doom, Confuse, Sleep, Disease, Reverse, Blind, Poison, Lure, Warp, Gravity, Sight Unseeing, Syphon, Numerology, Charm, Achilles, Wither, Addle | ||||||||||||||||||||||||||||||||||
| Other Information | N/A | ||||||||||||||||||||||||||||||||||
The Firemane is a boss in Final Fantasy XII fought in the Garamsythe Waterway. It is the game's second boss, and a Fire-elemental horse.
Contents |
Bestiary Entry
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Genus: Boss
Classification: Flame Spirit
Page 1: Observations
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When Man first began to use fire not as a sacred object, but as a weapon of war, it angered a great spirit of flame, this appearing among us as a stallion, cloaked in searing fire, its body of a heat impossible to measure.
When, every once in a rare while, the Garamsythe Waterway fills with a thick fog, it is said that the Firemane is galloping its ways and channels, its fiery rage boiling the waters into steam.
Battle
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Most players would initially expect Firemane to be weak to Ice, however, in Final Fantasy XII, Fire-elemental monsters are weak against Water, not Ice. The party will not have any Water-elemental spells at this point, so the best strategy is to cast Protect and use physical attacks.
Amalia will be using Potions on characters who are low on HP. The water to either side of Firemane doesn't damage him, but it does increase the amount of damage your party can do to him. Attacks that connect with Firemane on the water will do a modest amount more damage; he can be lured out by having your party retreat and wait for him to follow. The boss hits hard, physically, as well as occasionally casting Fire.
To lower magick damage, the party can equip the Goddess's Magicite on someone not responsible for Cure magick. Firemane's special attack, Bushfire, can inflict Poison, and it affects the whole party, so it's useful to have a few Antidotes ready. Amalia may not be able to provide Potions fast enough to balance the damage, so it is advisable to give someone else a Cure gambit.
Rewards
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Montblanc will give the player 200 gil for defeating the Firemane.
Gallery
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Related Enemies
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- Mallicant
- Nightmare
- Darkmare
- Mistmare
- Braegh (Mark)
- Ixion (Elite Mark)
- Helvinek (Rare)
- Pallicant (Rare)