I couldn't miss the chance to practice my drawing!
Fire is the most elementary of black magic spells.
Fire (ファイア, Faia?), also known as Fire1 and Fire 1, is the most common elemental Black Magic spell in Final Fantasy history and is the basic Fire-elemental spell. It is usually the first attack spell the player learns.
Deals fire damage to one foe.
Fire (FIRE on the NES and Fire1 in Final Fantasy Origins) is a Level 1 Black Magic spell that is bought in Cornelia, and can only be learned by the Black Mage, Black Wizard, Red Mage, Red Wizard, and Ninja job classes.
In the NES and Origins releases, the spell deals between 10 and 40 damage to one foe, and costs one level 1 charge. In the Dawn of Souls and 20th Anniversary Edition releases, it deals damage relative to the caster's Intelligence and costs 5 MP to cast. Fire can be cast by Rakshasa, Horned Devil, and Spirit Naga.
Deals fire damage.
Fire is a Black Magic spell that inflicts Fire-elemental damage to one foe or all foes. The amount of damage inflicted increases with on the spell's level. Any character can learn Fire by having them use the Fire Tome (Fire Scroll in Origins).
|Effect||Allows the target to learn Fire when used outside of battle. Casts Fire VIII when used in battle.|
|Buy||Altair, Mysidia, Machanon|
|Drop||Dark Magician, Magician|
|Cost||400 gil (Origins)|
|150 gil (Dawn of Souls, 20th Anniversary Edition, iOS version)|
Fire is a level 1 Black Magic spell that has a base power of 25 and can be bought for 100 gil at Kazus, Tozus, and the Vikings' Cove. It can also be use through the Fire Staff and Salamand Sword. The enemies Firefly, Petit, Lilliputian, Pugman, and Djinn are capable of using the spell against the party.
Cid can also cast Fire when he joins the party as a guest.
Causes fire damage.
Fire (also called Fire 1) is a Black Magic spell that is learned by Palom, Tellah, and Fusoya initially and Rydia (after melting ice blocking the road in Mt. Hobs). It has a casting time of 1, costs 5 MP to cast and can target a single enemy or all enemies. It has a spell power of 16 in the 2D versions, and 20 in 3D versions.
In the Easy Type version, the casting time was reduce to 0.
Fire can also be cast by using the Flame Rod as an item for no MP cost.
Biggs, Black Mage, Rydia, Palom, Leonora, Fusoya, and Golbez can all cast the Fire spell. A weaker version, called Fire?, can only be learned by Leonora. She gains the real spell after defeating Tower of Trials' guardian. Fire costs 5 MP, while Fire? costs 2 MP.
Only the Black Mage and Red Mage can learn Fire. It costs 4 MP to use, and can be bought at Tule, Carwen, Karnak, or Crescent for 150 gil. It is one of the spells that can be cast from the Wonder Wand for free.
Attacks with fire.
Fire is an Attack spell that can be learned from the espers Siren at a x6 rate, Ifrit at a x10 rate, and Bismarck at a x20 rate. The spell costs 4 MP to cast, and can target a single enemy, or multiple enemies. It is initially known by Terra. It has a power of 21, hit rate of 120, and is vulnerable to Runic.
Fire can be used by Right Crane, Flame Eater, Ifrit, Lich, Level 10 Magic, Magna Roader (Brown), Magna Roader (Purple), Ghost, Number 024, Specter, Clymenus, Tunnel Armor, and Ultros during the second battle.
The Fire spell is learned from the Fire Magic Materia, costs 4 MP to cast, and has a spell power is equal to 0.5x the base magic damage. It can be bought from various shops around the world, and Red XIII comes equipped with it initially.
The Mono Drive, Hedgehog Pie, Ghost, Poodler, Death Dealer, Pollensalta, Sample:H0512-opt, Rude, and Dyne all have access to Fire. Dyne and Death Dealer, however, will never use the spell, and Rude will only use it during the Gongaga encounter, but he won't use it on Tifa.
Fire is an Elemental Magic Materia.
- MP Cost: 10
- Target Type: Range
- Materia Generation System: Red
- Level 1 - Default - Base Damage: 50
The Fire spell shoots a single fireball at an enemy that homes in on it. Two alternate versions of Fire exist: Dark Fire functions identically to the base Fire spell, but also inflicts Poison and Silence, while Tri-Fire throws three fireballs that independently seek out targets. Tri-Fire has more damage potential than Firaga but inflicts not status ailments. Fire costs 6 MP to cast, Dark Fire costs 8 MP, and Tri-Fire costs 68 MP.
Fire magic damage/one enemy
When Magic Booster is used in the 2013 PC re-release, the player's inventory gains 100 Fire spells, among other basic spells.
|Draw from||Level 1-19: Adel, Anacondaur, Biggs*, First encounterBite Bug, Buel, Elite Soldier, Esthar Soldier, Esthar Soldier (Terminator), G-Soldier, Grendel, Hexadragon, Ifrit, Jelleye, Mobile Type 8, PuPu, Raldo, Seifer, Sphinxara, Sphinxaur, T-Rexaur, Wedge, X-ATM092|
Level 1-100: Bomb
|Draw points||Fire Cavern|
|Refine||F Mag-RF: M-Stone Piece x1 = Fire x5|
|Fire: +0.5%||Fire: +0.5%||No effect||No effect|
Causes Fire damage to single/multiple targets.
Vivi can learn the Black Magic spell Fire. He can learn the spell from the Mage Staff and Leather Hat. It is the only spell that Vivi casts during cutscenes and FMVs. It costs 6 MP to cast, takes 25 AP to learn, and has a spell power of 14. It can be reflected and works with Return Magic.
Fire is a Black Magic spell costing 4 MP and can be found in Lulu's section of the Sphere Grid. Lulu has the spell by default. Fire can also be used by Bomb, Bomb King, Funguar, Larva, Maze Larva, Mortibody, Red Element, Sin's Core, and Spherimorph.
Fire is part of the Black Magic skillset. It costs 4 MP and is one of the Black Mage's innate abilities. The spell is also used by a variety of enemies, such as Bomb and League Ranger. Fire can also be used via Yuna's Festivalist dressphere ability Fire Sandals.
Other dresspheres can cast Fire in other ways. Paine's Mascot dressphere can learn the ability to cast all the Black Magic abilities learned by her Black Mage dressphere, including Fire. The Black Lore accessory gives the same effect.
The Red Ring accessory lets the wearer cast Fire, and will also halve all Fire damage done to her. Finally, the Heart of Flame Garment Grid automatically gives the ability to cast Fire, along with other effects.
Final Fantasy XI SpellFire
|Effect||Deals fire damage to an enemy.|
|Casting Time||0.5 Seconds|
|Recast Time||2 Seconds|
|Magic Type||Elemental Magic|
|Jobs||BLM 13, SCH 16, GEO 19, RDM 19, DRK 23|
In the Zodiac Job System version, Fire causes minor Fire-elemental damage to all targets in range. In The Zodiac Age, it only hits a single target. It can only be used by the Black Mage job class and Fran.
The spell can be bought from Rabanastre, Giza Plains, Nalbina Fortress, Barheim Passage, Bhujerba, Dreadnought Leviathan, and Dalmasca Westersand. It is also found in a treasure in Trial Mode Stage 2 with Diamond Armlet.
Deal fire damage to target.
Fire is a Ravager ability that deals fire-elemental magical attack against a target foe. It has an ATB cost of 1 and an Attack Power of 1.0. It can be learned by Lightning (stage 3), Sazh (stage 1), Vanille (stage 2), Hope (stage 1), and Fang (stage 7).
Fire is a Ravager ability which deals fire-attribute magic damage to one target. It has an ATB cost of 1 and a modifier of 1.0.
It can be learned by Serah (role level 1) Noel (role level 29), Albino Lobo (36), Apotamkin (1), Ceratoraptor (5), Debris (1), Flanbanero (1), Garchimacera (1), Grand Behemoth (1), Koboldroid Yang (1), Lightning (1), Munchkin Boss (1), Notsugo (1), Pink Lily (1), Tabasco Toad (1), Valfodr (1), and Vespid (36).
Fire deals fire-attribute magic damage to target. It has an ATB cost of 15, Multiplier of 0.40, Stagger Power of C, Stagger Time of E, and a Combo of 5.
Fire is a locked ability in Shining Prince (Lv 2). It can also be dropped by enemies. Fire is used by Angel of Valhalla on bond level 2. He learns the superior Fira spell when fully healed of his wounds.
Fire appeared as an ability that dealt fire-elemental damage to the target and all nearby enemies. At the initial release, Fire was a Conjurer spell available for use at Rank 1 and it costs 3 action points to set. After the release of patch 1.20, Fire became a Thaumaturge spell available at level 10.
Fire appears as a Thaumaturge spell available at level 2. The spell deals fire-elemental damage to a single target with the potency of 180. When the spell is used, it grants the Astral Fire effect for 10 seconds and removes Umbral Ice. The damage inflicted by the spell varies on amount of Astral Fire stacks the user currently has.
Fire is a type of magic available for Noctis Lucis Caelum. It works like an item the player can equip instead of a weapon. Fire spreads when cast on grasslands or other flammable areas, such as oil on the floor; even some buildings can catch on fire. Fire will get extinguished quickly when it's raining. Party members and Noctis himself will get burned if they get too close to the fire.
Black magick that envelops targets in ferocious flames.
Destruction of nature, gather in flame! Fire!
The only job that can learn Fire magic is the Black Mage. It only costs 50 job points to learn, and requires 6 MP to cast. It has a speed of 25.
Generates damaging ball of flame.
Fire is a spell that deals fire damage to an enemy. It can be learned by the Black Mage from the Rod and the Red Mage from the Scarlette. It requires 100 AP to master, costs 6 MP to cast, has a range of 4, and a Magic Power of 30. It is stealable through the ability Steal: Ability. It is also susceptible to Return Magic and Absorb MP.
There are various Fire spells and the spell's class depends on the user's Magic Power.
|Available at beginning|
|Shoots a bullet straight forward.|
Charging this spell increases the number of bullets.
|Complete Covering the Cadets on Officer difficulty|
|Shoots a piercing bullet straight forward.|
Charging this spell increases the number of bullets.
|Complete The Cadets' First Deployment on Officer difficulty|
|Shoots several small bullets in a cone in front of the character.|
Charging this spell increases the width of the cone.
|Use Fire SHG at least 300 times|
|Shoot Fire-type bullets that scatter upon impact.|
|Complete Operation MA Demolition on Officer difficulty|
|Aims with crosshairs to shoot explosive bullets.|
|Complete SO "Endurance Test: Allow no casualties" during The Capture of Togoreth Stronghold|
|Shoot powerful Fire-type bullets at the enemy.|
|Complete The Battle of Judecca on Officer difficulty and using Bahamut ZERO|
|Launches a explosive bullet that pursues its target.|
|Complete SO "" during The Clash on Big Bridge|
|Launches a explosive and slow but powerful bullet that pursues its target.|
|Learned during Moglin's "FRMG-101: Elementary Fire Magic I" lecture in Chapter 3|
|Sends out a wave of energy around the user.|
Charging this spell increases the damage.
|Complete Capturing the Imperial Capital on Officer difficulty|
|Sends out a wave of energy around the user which lasts for a short time.|
Charging this spell increases the damage.
Fire Magicite can only be found in dungeons. Once it is found, the player can cast it until they leave that dungeon. By combining Magicite, the player can cast higher-level Fire spells. There is also an accessory called the Ring of Fire, that allows the player to cast Fire magic all the time.
Fire Magicite can be found in dungeons or purchased at the Magic Goods stand in Rebena Te Ra. Fire Magicite can only be used once, so players can carry from 10 to 99 Fire Magicite. Fire Pockets can be found or purchased from the Mog Mart so players can carry more.
Fire is the level 1 Fire spell, exclusive to the Black Mage class. It deals Fire damage to one enemy, can be used up to three times per battle, and up to five times a day.
Fire appears as an initial spell that can be used by any party member and is cast by selecting the red icon. It costs 2 MP to cast.
The Fire spell shoots a fireball at a monster. When performed, the fireball will automatically chase and hit a nearby monster. Found inside a treasure chest in the Cave of Marsh, costs 1 MP to cast.
Fire is an ability that has 10 uses and has an attack power of 4 which deals Fire damage to a group of enemies, the damage formula is base on Mana. This ability is used by Imp, Demon, DemoLord, Rakshasa, Scylla, Sphinx, BoneKing, DemoKing, F-Flower, Titan, GigaWorm, and Lamia.
A Magic Book called Fire appears with a book icon before its name. It cast Fire, and can be bought in Town of Hero, South Town, Hidden Town, and Ameyoko for 500 GP. It only has 20 uses and an attack power of 6, the damage formula for Fire is base on Mana. Deals Fire-elemental damage to one group of enemies.
Fire is a magical attack that has 15 uses, it also increases a Robot's HP by 9. The damage formula for Fire is the user's Mana x7. The ability target's one group of enemies, and deals Fire-elemental damage. This attack can be used by DemoLoad, Demon, GigaWorm, Lamia, Mephisto, Naga, Rakshasa, Salamand, Scylla, Sphinx, and Titania.
A Magic Book called Fire appears with a book icon before its name. It cast Fire, and can be bought in numerous towns across the various worlds for 6800 GP or found in chests. It only has 30 uses, and also increases a Robot's HP by 45 when equipped on them. The damage formula for Fire is the user's Mana x10, deals Fire-elemental damage to one group of enemies.
Fire is a low level Black Magic spell. It costs 2 AP to cast and it has a spell power of 5. The spell can only be used if the Fire Tome item is in the character's inventory. The spell can be purchased for 500 gil in Guera and Urbeth at night, in Liberte, and in Spelvia. Jusqua is automatically equipped with this spell when he joins the party.
A variation called Strong Fire can be used when two Psyched Up characters cast Fire during the same turn.
Fire is a level 1 Black Magic. It deals minor fire damage to one target and can be group-cast. It costs 5 MP to use. It can be bought in Caldisla, Yulyana Woods Needleworks, and Miasma Woods for 200 pg.
Fire is a 1 Sword Magic. It imbues a weapon with a low-power fire effect for ten turns. This will raise attack power by the amount of the magic effect. It costs 5 MP to use. It can be bought in Caldisla, Yulyana Woods Needleworks, and Miasma Woods for 200 pg.
Fire is the most basic fire-elemental magic ability that can be learned only from the Ifrit summon. There are five types of Fire spells available to players, with their overall potency and MP cost rising whenever the player's summon ranks up. Each version deals fire-elemental damage to a single enemy.
|Fire I||Deals fire-elemental damage to a single enemy.||9||Ifrit (★1 Fire-type)|
|Fire II||Deals fire-elemental damage to a single enemy.||15||Ifrit (★2 Fire-type)|
|Fire III||Deals fire-elemental damage to a single enemy.||26||Ifrit (★3 Fire-type)|
|Fire IV||Deals fire-elemental damage to a single enemy.||36||Ifrit (★4 Fire-type)|
|Fire V||Deals fire-elemental damage to a single enemy.||47||Ifrit (★5 Fire-type)|
Firion's Fire costs 20 CP to equip and 120 AP to master, and sends out a small fireball that moves at a medium speed and homes in on opponents. It has 12 power and generates 2 EX Force.
Cloud's Fire costs 20 CP to equip and needs 90 AP to master, and sends out a fireball that moves slowly but has strong tracking. It has 10 power and generates 2 EX Force.
Terra's Fire needs 20 CP to use and 120 AP to master, and sends a small burst of Fire along the ground that travels at a medium speed and launches opponents into the air, initiating a Chase Sequence. It has 40 power and generates 4 EX Force.
Shantotto's Spirit Magic: Fire casts Fire when her Brave is under 3000, and fires a small fireball at the opponent. It has 12 power and produces 28 EX Force.
Fire is also an ability that can be chosen in Onion Knight's Sage EX Burst command window, but does nothing when selected.
Firion can use Magic Arts: Flame which can be chained up to three times in succession, and can be chained into Firion's other Magic Arts attacks as well. Magic Arts: Flame executes faster than Fire and has the same power, but no longer produces EX Force.
Cloud's Fire needs 15 CP to equip and 80 AP to master. It no longer produces EX Force and is learned at level 15, but is otherwise identical to the original game.
Terra's Fire can be chained into the HP attack Firaga. It costs 15 CP to equip and 170 AP to master. Fire's power is the same, but it now produces 60 EX Force.
Squall has a variation of Fire called Fire Barret, which sends three fireballs that spread out and track opponent with weak homing. Squall learns the attack at level 28, and it costs 30 CP to equip and 90 AP to master. Each hit of Fire Barret has 5 power, and they generate no EX Force.
Lightning initially learns Fire through her Ravager role. It creates three small fireballs that wait in the air for a moment before flying towards the opponent. It costs 30 CP to equip and needs 100 AP to master. Each hit of Fire has 4 power, and they generate no EX Force.
Fire is a Bravery ability for Vivi. It is a fire BRV magic attack.
Astral Fire is an HP attack for Papalymo. It is a fire BRV magic attack and an HP attack. It grants Papalymo Astral Fire buff for 3 turns. It also overwrites Umbral Ice buff.
Fire is a reactive ability that activates in Battle Music Sequence every time the player gets a Good or better rating on thirty Touch Triggers, and deals low-power magic damage. It can be learned by Onion Knight, Cecil, Sephiroth, Vivi, Shantotto, Ashe and Lightning.
Fire is a reactive ability that costs 7 CP to equip. It is activated in Battle Music Sequence (BMS) each time the player receives GOOD or better on 30 Touch Triggers. It deals magic damage and has low strength. It is learned by Onion Knight (level 60), Rydia (initially), Celes (initially), Vivi (initially), Shantotto (initially), Ashe (level 15), Lightning (10), Hope (initially), Benjamin (initially), Ciaran (level 5), and Ace (initially).
Fire is an Intelligence-based ability, with Normal rarity and Normal Plus rarity versions. The Normal version at its base level has an Attack of 180, a Defense of 180, a maximum level of 20, a cost of 3, and a fast leveling rate. The Normal Plus version has, at base, an attack of 430, a defense of 440, a maximum level of 40, a cost of 7, and a normal leveling rate.
Fire is a Black Magic ability with a Rarity of 1☆. It deals light fire magic damage to one target. It can initially be used twice and honed to Rank 5. It can be created by using Minor Black Orb x3, Minor Fire Orb x3, and 1000 gil.
Launch a projectile that creates a small explosion on impact.
Fire is a Lv. 1 spell that attacks three grids forward and costs 1 SP to cast.
Non-Final Fantasy guest appearances Edit
Fire is a single tech of Lucca that cost 2 MP to cast. It deals Fire-elemental damage to a single target.
Fire appears as a magic spell within the Forsaken Dungeon. The Basic Magic version shoots a small fireball and consume one Magic Stone when used. The Ultra Magic version shoots homing fireball(s), the number of fireballs is equal to the number of enemies currently present, it consumes three Magic Stones when used.
Kingdom Hearts series Edit
Fire, together with its higher tiers Fira and Firaga, appears in the Kingdom Hearts series as a magic spell. In most games, using the spell will cause a homing fireball to shoot out from the tip of the Keyblade. In Kingdom Hearts II, the spell creates a barrier that cloaks Sora and damages enemies that come into contact.
Names in other languages Edit
- Italian: Fuoco (from Final Fantasy I to Final Fantasy VI), Ignis (Fabula Nova Crystallis titles)
- Spanish: Piro
- French: Brasier
- German: Feuer
- Russian: Огонь (Ogon)
Fire is the rapid oxidation of a material in the exothermic chemical process of combustion, releasing heat, light, and various reaction products.