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Fira FFXIII

Fira in Final Fantasy XIII.

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Fira (ファイラ, Faira?, lit. Fire 2), also known as Fire2, Fire 2, or Fire II, is the level two Fire-elemental spell in the Final Fantasy series.

Fira is called Piro+ (Old Greek for Fire+) in Spanish, Ingnira (from the Latin Ignis, "fire", and the suffix -ra) in Italian, Feura (first syllable of German word 'Feuer' and the suffix -ra) in German, Brasier+ (Fire+) in French, and Огонь-2 (ogon-dva) in Russian.

Template:See Also

Appearances

Final Fantasy

Black Mage - FIR2

Deals fire damage to all foes.

Description

Fira (FIR2 on the NES and Fire2 in Final Fantasy Origins) is a level 3 Black Magic spell that can be bought in Elfheim and can be learned by the Black Mage, Black Wizard, Red Mage, Red Wizard, and Ninja job classes.

The spell may also be used by Rubicante, Rakshasa, Vampire Lord, Horned Devil, Astos, Lich, Marilith, and Tiamat.

In the NES and Origins releases the spell inflicts between 30 and 120 Fire damage to all enemies and can be bought for 1,500 gil. In the Dawn of Souls and 20th Anniversary Edition releases the spell inflicts moderate Fire damage depending on the caster's Intelligence and costs 1,000 gil to buy and 15 MP to cast.

Final Fantasy III

Fira is a level 3 Black Magic spell with a base power of 55 that can be bought for 1,500 gil at Village of the Ancients, Northwest Saronia, Doga's Village and Falgabard. It can also be cast through the Bomb Fragment item, and one can be found in the Vikings' Cove.

The enemies Vulcan, Magician, Sorcerer, Hellgaroo Mage, Flyer Mage, Giant Rat, Gutsco, Hein, Goldor, and Kraken can use this spell against the party.

Final Fantasy IV

Causes fire damage.

Description

Fira (also called Fire 2) is a Black Magic spell learned by Palom (level 12), Rydia (upon rejoining the party) and Tellah (upon completing Mount Ordeals), and Fusoya can also use it. It has a casting time of 3, cost 15 MP, and has a spell power of 64 in the 2D versions, and spell power of 50 in the 3D versions. Fira can be cast by Zeromus EG, Rubicante, Lunar Ifrit, Golbez, Dark Elf, Mindy, and Ifrit. It can also be used by using Flame Lance as an item.

On the Easy Type version, the casting time was reduced to 2.

Final Fantasy IV -Interlude-

Fira is a Black Magic spell known initially by imposter Rydia, Palom, and Rydia. It deals moderate Fire-elemental damage to one enemy or minor damage to all enemies at the cost of 15 MP.

Final Fantasy IV: The After Years

Fira is a Black Magic spell that can be cast by several party members. It costs 15 MP to cast.

Final Fantasy V

It is a level 3 Black Magic spell and uses 10 MP. It can be purchased for 600 gil at Karnak and Crescent. It is one of the spells that can be cast from the Wonder Wand for free.

Fira can be cast by Executor, Carbuncle, Flaremancer, Ifrit, Ra Mage, Liquid Flame, Omniscient, and Reflect Mage.

Final Fantasy VI

Attacks with fire.

Description

Fira is an Attack spell that costs 20 MP to cast, and is learned from the espers, Ifrit at a x5 rate, Maduin at a x3 rate, and from the equipment Flame Shield at a x5 rate. Flame Rod has Fira as an Added Ability.

It is learned by Terra Branford (level 22). It has a power of 60, hit rate of 150, and is vulnerable to Runic. Fira can be cast by a myriad of enemies including Flame Eater, Curlax, and the earliest being Veil Dancer.

Final Fantasy VII

It can be learned by equipping a Fire Magic Materia with at least 2,000 AP. It uses 22 MP and has a base spell power equal to 1.25x the base magic damage. Fire 2 can be used by the enemies Scrutin Eye, Jersey, Killbin, Poodler Sample, and Manhole, and the bosses Rude and Soul Fire. Manhole will only use the spell if it is Manhole C, while Jersey will only use the spell if it has shifted its scales. Rude only uses the spell during the Sunken Gelnika battle, and never on Tifa.

The 1996 demo release gave Barret access to this spell for a cost of just 8 MP.

Before Crisis -Final Fantasy VII-

Fira is an elemental Magic Materia.

  • MP Cost: N/A
  • Target Type: Range
  • Materia Generation System: Red
  • Level 1 - Default - Base Damage: N/A

Crisis Core -Final Fantasy VII-

Fira is a Magic Materia that shoots two fireballs that seek out targets and explode, hitting each target twice. An alternate version of Fira, Dark Fira, also fires two fireballs and inflicts Poison and Silence. Fire costs 14 MP to cast, and Dark Fira costs 20 MP.

Final Fantasy VIII

Fire magic damage/one enemy

Description

Fira inflicts moderate Fire-elemental damage to one opponent. It is a common spell that can be drawn from many enemies whose level is between 20 and 29. Casting Fira in battle increases compatibility with Ifrit by 2, but lowers compatibility with Shiva by 1 and with Eden by 0.2. When Magic Booster is used in the 2013 PC re-release, the player's inventory gains 100 Fira spells, among other basic spells.

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Final Fantasy IX

Causes a lot of Fire damage to single/multiple targets.

Description

Vivi can learn the Black Magic spell Fira from a Flame Staff, a Power Belt, or a Topaz. It costs 12 MP to cast, requires 50 AP to learn, and has a spell power of 29. It can be reflected and works with Return Magic. Several enemies can cast this spell, the earliest being Black Waltz 2.

Final Fantasy X

Fira can be learned from Lulu's section of the Sphere Grid, and costs 8 MP. Fira can be cast by several enemies including Bomb, Spirit, and Grothia, the earliest being used by Seymour. A multi-cast version called Multi-Fira is used by Seymour and Seymour Natus, and will target two allies.

Final Fantasy X-2

Fira is a Black Magic spell learned by a Black Mage for 40 AP that costs 12 MP to cast. Fira can also be used via Yuna's Festivalist dressphere ability Fire Sandals, by equipping the NulBlaze Ring accessory, or by passing through the green and red gates on the Heart of Flame Garment Grid. Many enemies can cast this spell as well.

Final Fantasy XI

Template:FFXI Spell Template:See Also Fira is a spell available to level 40 Geomancers. The spell inflicts Fire-elemental damage in an area centered around the caster. The spell can only be purchased from Ledericus in Western Adoulin for 34,000 gil.

Final Fantasy XII

Fira can be purchased in Rabanastre, Nalbina, Eruyt Village, and Mt Bur-Omisace, though in the first three locations it only appears in the shops unless enough of the story has been completed. Once completing the Henne Mines it will be available in Eruyt Village. Its license, Black Magick 3, costs 35 LP. It initially costs 18 MP.

In the Zodiac versions, Fira is a Black Magick 5 license and costs 40 LP and initially takes 16 MP to cast. It can be used by the Black Mage, Red Battlemage and Uhlan and can be bought in Jahara. It is also found in a treasure in Trial Mode's Stage 56 with Diamond Armlet.

Final Fantasy XIII

Deal fire damage to targets in range. Staggered targets take more damage.

Description

Fira is a Ravager ability that deals fire-elemental magical attack against the target and nearby foes. If the target is Staggered, its effectiveness increases. It has an ATB cost of 2 and an Attack Power of 1.5. It can be learned by Lightning (stage 8), Sazh (stage 6), Vanille (stage 4), Hope (stage 3), and Fang (stage 7).

It is also an enemy ability used by Adroa, Ahriman, Dahaka, Garchimacera, and Right Pauldron.

Final Fantasy XIII-2

Inflict fire-attribute magic damage to target and nearby foes. Staggered targets take more damage.

Description

Fira is a Ravager ability that deals fire damage to all foes in range. It is learned by Serah (role level 16), Albino Lobo (level 48), Apotamkin (15), Bomb (1), Ceratoraptor (62), Debris (27), Flanbanero (24), Garchimacera (19), Grand Behemoth (19), Koboldroid Yang (5), Munchkin Maestro (19), Notsugo (20), Pink Lily (20), Tabasco Toad (34), and Vespid (42). It can be infused into other Ravager monsters, the best sources being Bomb.

Lightning Returns: Final Fantasy XIII

Fira deals fire-attribute magic damage to target and nearby foes. It has an ATB Cost of 25, Multiplier of 0.60, Stagger Power of B, Stagger Time of E, and a Combo of 3.

Fira is a locked ability in Midnight Mauve and Urban Outlaw garbs. It is also dropped by certain enemies and found in treasure spheres.

It can be used by Angel of Valhalla when he is fully healed. Reavers use Fira against the player.

Legacy Final Fantasy XIV

Deals fire damage to target and enemies near it.

Description
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Final Fantasy XIV

Fire II (Fira in the Japanese version) is a Thaumaturge ability available at level 18. The ability deals fire-elemental damage to the target and nearby enemies with the potency of 100. When the spell is cast, it grants the Astral Fire effect for 10 seconds and removes Umbral Ice. The damage inflicted by the spell varies on amount of Astral Fire stacks the user currently has.

A King's Tale: Final Fantasy XV

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Final Fantasy Tactics

Black magick that envelops targets in ferocious flames.

Description

Out of the ground, raze all greenery with flame! Fire2!

Upon casting (PlayStation)

Fira can be learned by the Black Mage job for 200 JP. It costs 12 MP, and its speed is 20.

Final Fantasy Tactics Advance

Powerful fire spell. Deals great damage.

Description

It can be learned by the Black Mage by equipping a Firewheel Rod, and requires 200 AP to master. It costs 12 MP to cast, has a Magic Power of 40, and has a range of 4 with a vertical reach of 2. It is stealable through the ability Steal: Ability, and is also susceptible to Return Magic and Absorb MP.

Final Fantasy Tactics A2: Grimoire of the Rift

Fira is a spell learned by the Black Mage and Seer classes, costing 14 MP to cast, requiring 250 AP to master, and having a range of 4. Seers learn it through the Mage Manual, while Black Mages learn it through the Firewheel Rod. It is also used by the Grenade and Red Marshmallow enemies.

Final Fantasy Tactics S

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Final Fantasy Type-0

There are various Fira spells and the spell's class depends on the user's Magic Power.

Type Name Prereq Unlock
RF (Rifle)
Fira RF 60
(Fire Magic)
Available at beginning
Shoots a bullet straight forward.
Charging this spell increases the number of bullets.
RF (Rifle)-II
Fira RF-II 65
(Fire Magic)
Complete Covering the Cadets on Officer difficulty
Shoots a piercing bullet straight forward.
Charging this spell increases the number of bullets.
SHG (Shotgun)
Fire SHG 70
(Fire Magic)
Complete The Cadets' First Deployment on Officer difficulty
Shoots several small bullets in a cone in front of the character.
Charging this spell increases the width of the cone.
SHG (Shotgun)-II
Fira SHG-II 75
(Fire Magic)
Use Fire SHG at least 300 times
Shoot Fire-type bullets that scatter upon impact.
ROK (Rocket)
Fira ROK 70
(Fire Magic)
Complete Operation MA Demolition on Officer difficulty
Aims with crosshairs to shoot explosive bullets.
ROK (Rocket)-II
Fira ROK-II 85
(Fire Magic)
Complete SO "Endurance Test: Allow no casualties" during The Capture of Togoreth Stronghold
Shoot powerful Fire-type bullets at the enemy.
MIS (Missile)
Fira MIS 70
(Fire Magic)
Complete The Battle of Judecca on Officer difficulty and using Bahamut ZERO
Launches a explosive bullet that pursues its target.
MIS (Missile)-II
Fira MIS-II 65
(Fire Magic)
Complete SO "" during The Clash on Big Bridge
Launches a explosive and slow but powerful bullet that pursues its target.
BOM (Bomb)
Fira BOM 65
(Fire Magic)
Learned during Moglin's "FRMG-101: Elementary Fire Magic I" lecture in Chapter 3
Sends out a wave of energy around the user.
Charging this spell increases the damage.
BOM (Bomb)-II
Fira BOM-II 75
(Fire Magic)
Complete Capturing the Imperial Capital on Officer difficulty
Sends out a wave of energy around the user which lasts for a short time.
Charging this spell increases the damage.

Final Fantasy Crystal Chronicles

Fira can only be cast when fusing Fire Magicite. One must combine two Fire Magicites to cast this.

Final Fantasy Crystal Chronicles: Ring of Fates

Fira can only be cast by piling two Fire spells. If the target rings are perfectly lined up, it will cast Fira +1.

Final Fantasy Crystal Chronicles: My Life as a King

Fira is the level 10 Fire spell, exclusive to the Black Mage class, and caps at level 100. It deals Fire damage to two enemies, can be used twice per battle, can be used up to five times a day, and requires two turns to cast.

Final Fantasy Crystal Chronicles: Echoes of Time

Fira is cast by stacking two Fire target rings.

Final Fantasy Crystal Chronicles: My Life as a Darklord

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Final Fantasy Legend III

Fire2 is Black Magic spell deals Fire elemental damage to one enemy or all enemies in the same group. It cost 24 MP to use, and it can be bought for 5500 GP in Floatland Town (Floatland), Darius (Pureland) and Knaya (Pureland).

Final Fantasy: The 4 Heroes of Light

FF4HoL Fira Slot

Fira is a moderate level Black Magic spell. It costs 3 AP to cast and it has a spell power of 12. The spell can only be used if the Fira Tome item is in the character's inventory. The spell can be purchased for 1,500 gil in Guera and Urbeth at night and in Spelvia.

A variation called Strong Fira can be used when two Psyched Up characters cast Fira during the same turn.

Bravely Default

Fira is a level 3 Black Magic. It deals medium fire damage to one target. This spell can be group-cast. It costs 15 MP to use. It can be bought in Florem and Grandship for 800 pg.

Fira is a level 3 Sword Magic. It imbues a weapon with a medium-power fire effect for ten turns. This will raise attack power by the amount of the magic effect. It costs 15 MP to use. It can be bought in Florem and Grandship for 800 pg.

Bravely Second: End Layer

Fira is a level 3 Black Magic for the Black Mage. It deals medium fire damage to one target and can be group-cast. It costs 25 MP to use. It can be bought in Ancheim, Yunohana, and Chompshire for 1600 pg.

Final Fantasy Dimensions

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Final Fantasy Dimensions II

Fira appears as a fire-elemental magic ability. There are three types of Fira spells available to players, with their overall potency and MP cost rising whenever the player's summon ranks up. Each version of Fira deals fire-elemental damage to all enemies.

Ability Description MP Cost Summon
Fira I Deals fire-elemental damage to all enemies. 29 Ifrit (★3 Fira-type)
Yojimbo (★3 Fira-type)
Fira II Deals fire-elemental damage to all enemies. 59 Ifrit (★4 Fira-type)
Yojimbo (★4 Fira-type)
Fira III Deals fire-elemental damage to all enemies. 89 Ifrit (★5 Fira-type)
Yojimbo (★5 Fira-type)

Dissidia Final Fantasy

Fira is one of Cloud's Bravery attacks. It shoot a single fireball that travels quickly and slightly tracks the opponent, exploding on contact. Cloud learns the attack at level 8, and it requires 20 CP to equip and 90 AP to master.

Dissidia 012 Final Fantasy

Fira is one of Cloud's bravery attacks, and costs 30 CP to equip and 80 AP to master. Cloud learns it at level 18.

Dissidia Final Fantasy NT

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Dissidia Final Fantasy Opera Omnia

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Theatrhythm Final Fantasy

Fira is a Reactive ability that activates in Battle Music Sequences every time the player gets a Good or better rating on 34 Touch Triggers, and deals mid-power magic damage. Cecil, Rydia, Faris, Terra, Vivi, Shantotto, Ashe and Lightning can all learn Fira.

Theatrhythm Final Fantasy Curtain Call

Fira is a reactive ability that costs 14 CP to equip. It is activated in Battle Music Sequences (BMS) each time the player receives GOOD or better on 34 Touch Triggers. It deals magic damage and has medium strength. It is learned by Rydia (level 20), Krile (level 15), Terra (initially), Celes (level 40), Vincent (level 20), Vivi (level 10), Shantotto (level 25), Ashe (level 55), Hope (level 30), Ramza (level 20), Yuna #2 (level 15), Ciaran (level 35), Ace (level 35), Lightning #2 (level 30).

Theatrhythm Final Fantasy All-Star Carnival

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Pictlogica Final Fantasy

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Pictlogica Final Fantasy ≒

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Final Fantasy Airborne Brigade

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Final Fantasy Record Keeper

Fira is a Black Magic ability with a Rarity of 2☆. It deals fire magic damage to one target, it can initially be used two times and it can be honed to Rank 5. It can be created by using Lesser Black Orb x5, Lesser Fire Orb x8 and 3000 gil.

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Final Fantasy Explorers

Launch a projectile that creates a large explosion on impact.

Description
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Final Fantasy World Wide Words

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Final Fantasy Brave Exvius

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Mobius Final Fantasy

Fira is a fire elemental skill that creates a cone of fire that hits all enemies. It is a mage ability granted by the Belias card, which can be purchased for three ability tickets from the Shop under abilities. It can also be granted by the card Grudge Shaman that can be found by defeating the fiend of the same name, but it will start as Lesser Fira until the card is augmented with two Fiery Gems.

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World of Final Fantasy

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Chocobo Racing

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Chocobo's Dungeon 2

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Final Fantasy Trading Card Game

One of Marilith's cards can use Fira. For the discard of another Marilith card and 1 Fire CP, Fira deals 5000 damage to a Forward of the player's choosing.

Non-Final Fantasy appearances

Kingdom Hearts series

Fira, together with its tiers Fire and Firaga, appears in the series as a magic spell. In most games, using the spell will cause a homing fireball to shoot out from the tip of the Keyblade. In Kingdom Hearts II, the spell creates a barrier that cloaks Sora and damages enemies that come into contact.

Gallery

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Etymology

Fire is the rapid oxidation of a material in the exothermic chemical process of combustion, releasing heat, light, and various reaction products.

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