The Final Fantasy XV Universe is a sub-franchise in the Final Fantasy series that was first revealed at the Uncovered: Final Fantasy XV event in March, 2016. Its purpose is to expand the story and world of Final Fantasy XV to other forms of media, such as films, anime series, and mobile games.

Stories told in the Final Fantasy XV Universe tend to focus on Noctis Lucis Caelum and take place during his fight against Niflheim. They negate the necessity for multiple Final Fantasy XV games, something in which developers had no interest.[1] The contents of this franchise are standalone titles; they can be enjoyed on their own or as part of a larger tale.[2]


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During interviews about the Final Fantasy XV Universe, Director Hajime Tabata repeatedly stated it is no longer a part of the Fabula Nova Crystallis: Final Fantasy sub-series. According to Tabata, the Final Fantasy XV Universe focuses on a single narrative and world, rather than several disconnected ones. It is Tabata's attempt to make Final Fantasy XV work in the modern market.[3][4]

Final Fantasy XV was originally called Final Fantasy Versus XIII. It was to be part of Fabula Nova Crystallis: Final Fantasy, but this connection has been reduced to unexpressed thematic elements that were used to build the game's new lore. Terminology and specific branding has been removed to distance Final Fantasy XV from the Lightning Saga.[5][6][7][8][9]

The aim of so many spin-offs based on the same story was to create multiple "entry points" into the story by offering various different media based on it, and to narrow down the scope of the game, as Versus XIII it is based on was envisioned as consisting of multiple games. Many fans found it confusing to have essential lore information not told in the game itself, but only in some of the spin-offs. Final Fantasy XV Universe possibly diluting the identity of Final Fantasy XV itself is something the team has been concerned about, and Tabata has lamented their aim was difficult to get across: "I think we're going to have to work a bit harder to get that message across in the future. Obviously, the people who bought the main game are the most important to us. It's a group of people we feel we have to value very highly, so expanding on the main game and improving it for those people is our number one priority. [...] We also want to expand the audience and bring new people into it and these side games are a part of that."[10]