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Final Fantasy XV: Pocket Edition is a version of Final Fantasy XV adapted for mobile platforms announced at Gamescom 2017. It has ten chapters and the first will be available for free. It uses the same audio as in the main game, but has different graphics and battle system more suited for the mobile platform. Pre-registration opened on November 8, 2017. Final Fantasy XV: Pocket Edition will cost $19.99 for all ten chapters, or one can buy them individually, but buying the chapters this way will be more expensive.[2] A Windows 10 version was released on June 6, 2018.

The player can change their language and audio, the latter being an optional download directly in the options menu. Pocket Edition has four quality modes, four resolutions and three FPS settings: 30FPS, 60FPS and "Maximum".

RequirementsEdit

MobileEdit

Requirements iOS Android
Version iOS 11.1 or later. Android 5.0 or later.
Devices iPhone6s (9th gen iPhone) or later. iPad Pro. iPad (5th gen iPad) or later. iPad Air2 (2nd gen iPad air) or later. iPad mini4 (4th generation iPad mini) or later Some devices are not supported, even if the installed Android OS version is within the supported range
Size 785.5 MB
Disc Space 5 GB or greater; High resolution version requires 8 GB or greater. 5 GB or greater; High resolution version requires 8 GB or greater.
CPU 1.5 GHz
RAM 2 GB or greater

Windows 10Edit

  • Windows 10 version 14393.351 or higher 64-bit
  • Intel Core i3-6100U or equivalent processor
  • Intel HD Graphics 520 with 1 GB of RAM or higher
  • 4 GB System RAM
  • Internet access for download and purchase

PricesEdit

Chapter USD EUR JPY
Ch 1 Free Free Free
Ch 2 0.99 120
Ch 3 0.99 120
Ch 4 3.99 480
Ch 5 3.99 480
Ch 6 3.99 480
Ch 7 3.99 480
Ch 8 3.99 480
Ch 9 3.99 480
Ch 10 3.99 480
All 19.99 2,400

DevelopmentEdit

Business Division 2 tested Final Fantasy XV: Pocket Edition using a low-polygon art style, similar to Final Fantasy VII, but weren't sure it would be received well among new players. The team created a new look it thought younger audiences would like. After testing both styles with various demographics, the studio found players in their teens and twenties preferred the version that made it to the final version. Square Enix built the development team around younger creators skilled at simplifying complex mechanics. In console gaming, the developers tend to keep adding game mechanics, while mobile developers tend to design by distilling the experience.[3]

GalleryEdit

Artwork

Artwork below is by Coln Chen, a Taiwanese artist credited as one of the lead concept artists for Final Fantasy XV: Pocket Edition.

Screenshots

TriviaEdit

  • In honor of the Pocket Edition launch some of the Business Division 2 developers were out on the streets of Shibuya, Japan, handing out pocket tissues with pictures of characters from the game. There were six to collect: Noctis, Gladiolus, Ignis, Prompto, Ardyn and Luna.[4]
  • Some incidental party banter that was used in Final Fantasy XV Episode Duscae, but not in the main game, is included in Pocket Edition, such as the one about Noctis and Prompto talk about dreams.

ReferencesEdit

External linksEdit