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Final Fantasy XIII/Allusions

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< Final Fantasy XIII

The following is list of allusions in Final Fantasy XIII.

Final Fantasy seriesEdit

Final FantasyEdit

  • At Nautilus Park, a woman standing next to a chocobo says "Welcome to Nautilus, the city of Dreams", a reference to the quote "Welcome to Cornelia, the dream city" from the original Final Fantasy.
  • The Tiamat Eliminator boss is named after Tiamat, one of the original Four Fiends. It has Wind-elemental properties just as Tiamat does.

Final Fantasy IIEdit

Final Fantasy IIIEdit

Final Fantasy IVEdit

Final Fantasy VEdit

FF13 Gilgamesh, Inc

Gilgamesh, Inc.

Final Fantasy VIEdit

  • The fal'Cie Bismarck is a reference to the esper of the same name.
  • In Nautilus, a child chasing after other children shouts, "Run, run, or you will be well done!" This is a quote uttered by Kefka Palazzo.

Final Fantasy VIIEdit

Final Fantasy VIIIEdit

Final Fantasy IXEdit

Final Fantasy XEdit

Final Fantasy X-2Edit

  • During the opening of the Pompa Sancta parade in Nautilus, a series of discs spin in the same fashion and with the same sound effect as the discs in Sphere Break.

Final Fantasy XIEdit

Final Fantasy XIIEdit

  • Sazh's weapons are named after stars and constellations, similar in the way that guns in Final Fantasy XII are named after stars.
  • Undying class of Cie'th shares its name with the final boss in Final Fantasy XII.
  • The Thexteron is a reference to the Thextera mark.
  • The Retail Network shop's name, Moogleworks, alludes to Ivalice moogles, being hard-workers excelling in the fields of engineering, technical prowess, and mechanical expertise, e.g. repairing old structures, maintaining airships, conducting Moogling, and selling location maps.

Allusions to the Number ThirteenEdit

Being the thirteenth installment of the series, Final Fantasy XIII makes references to the number itself. Although many are not necessarily deliberate allusions to the number 13 (whether they are or not is speculative), they are nonetheless present.

  • The game comprises of thirteen chapters.
  • The game's flashback sequences consist of thirteen days.
  • When all party members are counted, along with their Eidolons (counting both Shiva Sisters), there are thirteen members of the party.
  • There are thirteen Retail Network shops.
  • The Datalog has thirteen submenus.
  • There are thirteen Analects.
  • There are thirteen groups in the enemy "Militarized Units" section of the bestiary.
  • There are thirteen enemies registered under "Fal'Cie".
  • The threshold score for a 5-star battle rating is 13,000 points.
  • Although not stated in-game, l'Cie brands progress through thirteen stages.
  • In Nautilus, before the Pompa Sancta parade, there are thirteen numbers on the clock.
  • In Final Fantasy XIII Episode Zero -Promise-, it is revealed the temple containing Anima was tended to by thirteen priests.
Eden outside edenhall

Number "13" left of the entrance.

  • Cocoon was created thirteen centuries prior to the events of the game.
  • Chance of receiving a shroud from an enemy in Orphan's Cradle is 0.13%.
  • In Eden, while standing on the Leviathan Plaza and looking at the Edenhall, there is a number "13" on the left wall of the entrance.
  • Alexander's HP reaches the maximum value available for a playable character at rank 13.
  • The clock tower in Nautilus has a thirteen-hour face. It is later confirmed in Lightning Returns: Final Fantasy XIII that this is correct, as days on Pulse and Cocoon consist of thirteen hours before and after noon.

Other Squaresoft/Square Enix gamesEdit

Chrono TriggerEdit

  • The Fiendlord's Keep in Nautilus, where Sazh fights Brynhildr, is also the name of the castle of Magus, an early antagonist and later party member in Chrono Trigger.

Non-Square Enix relatedEdit

Fear and Loathing in Las VegasEdit

  • Part of Chapter 4, where Sazh and Vanille pass through the scrap processing plant, is called Loathing and Fear. Sure enough, the Gremlin enemies resemble bats.


  • Many of Hope's weapons are themed around bird-like creatures from world mythologies.
  • Hope's final upgraded weapon, Nue, is a reference to the Japanese chimera with the head of a monkey, the body of a raccoon dog, the legs of a tiger, and the tail in the form of a snake's body.
  • The name of the Penanggalan enemy comes from a vampire-like creature that originates in Malaysian folklore.
  • Demons' appearance and dance are reminiscent of the Diablada, a folkloric dance in South America based on demon masks and suits used by its performers.

Sumerian MythologyEdit

  • In the Sunleth Waterscape, the two bosses Enki and Enlil are two gods of ancient Sumerian. Enki (Ea), the god of waters and wisdom and Enlil (Ellil), the god of winds and storms.
  • Edimmu is an evil utukku or specter.
  • Ugallu is a consort of Ninurta.

Roman and Byzantine EmpiresEdit

  • In its first form, and second form's decorations, the face of Orphan's angelic half references the design of Sol Invictus, the Roman Sun God. Furthermore, the angel's posture and the color scheme of Orphan's first form (and Dysley's attire) reflect the art style and sacred "purple and white" coloring used by the Byzantine Empire.
  • Most of the Undying are named after enemies of the Roman Empire (Attacus is derived from the Japanese writing of "Spartacus"), except from Wladislaus, which is named after a Polish king.


  • Building Taejin's Tower up to reach the heavens may have been a fal'Cie plan on locating the Etro's Gate. This is supported by the fal'Cie Dahaka making its adobe atop the tower, a fal'Cie tasked with searching for the Gate from the skies of Gran Pulse. Thus, the tower may allude to the Biblical story of Tower of Babel where people attempted to build a tower tall enough to reach God, but the tower was struck down by Him.


  • Two bosses fought in Orphan's Cradle, Jabberwocky and Bandersnatch, are creatures from Lewis Carroll's famous poem Jabberwocky.
  • The name of Chapter 13, "The Cradle Will Fall", is a reference to the lullaby "Rock-a-bye baby".
  • In the cutscene titled "Day 13: I Want to Be Purged", Sazh meets Lightning and sees her volunteer to be purged. Sazh comments, "You don't look ready to go quiet into that good night", This is an allusion to Dylan Thomas's famous villanelle, "Do Not Go Gentle into that Good Night".

Allusions to TVEdit

  • When the player follows Snow's storyline for the first time in the Hanging Edge, the player can find a woman muttering "I will face my fear, I will permit it to pass over me" which is part of the litany against fear in Frank Herbert's Dune.

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