Final Fantasy Wiki
m (Reverted edits by 87.0.71.30 (talk | block) to last version by FFfangirl)
m (→‎Setting: Eden (location) -> Eden (Final Fantasy XIII location), replaced: Eden (location) → Eden (Final Fantasy XIII location))
 
(318 intermediate revisions by 69 users not shown)
Line 1: Line 1:
  +
{{DISPLAYTITLE:''Final Fantasy XIII-2''}}
{{Infobox CVG
 
  +
{{infobox game
| title = Final Fantasy XIII-2
 
  +
| title = ''Final Fantasy XIII-2''
| image = [[File:FinalFantasy_XIII-2_Logo.png|250px]]
 
  +
| image = [[File:FinalFantasy XIII-2 Logo.png|250px]]
| japan = ファイナルファンタジーXIII-2
 
  +
| japanese = ファイナルファンタジーXIII-2
 
| romaji = Fainaru Fantajī Sātīn-Tsū
 
| romaji = Fainaru Fantajī Sātīn-Tsū
| developer = [[Square Enix]]<br />[[tri-Ace]]<ref name="tri-ace">http://www.siliconera.com/2011/12/18/tri-ace-helped-out-with-final-fantasy-xiii-2/</ref>
+
| developer = [[Square Enix]]<br/>[[tri-Ace]]
 
| publisher = [[Square Enix]]
 
| publisher = [[Square Enix]]
 
| designer = [[Motomu Toriyama]] <small>(director)</small>
 
| designer = [[Motomu Toriyama]] <small>(director)</small>
| release = '''PlayStation 3 & Xbox 360'''<br>
+
| release = {{collapsible text|header=December 15, 2011|content=
  +
;PlayStation 3 & Xbox 360
[[File:Flag of Japan.svg|20px|Japan]] December 15th, 2011<br>
 
  +
:[[File:Flag of Japan.svg|20px|Japan]] December 15, 2011
[[File:Flag of the United States.svg|20px|United States]]/[[File:Flag of Canada.svg|21px|Canada]]/[[File:Flag_of_Taiwan.gif|20px|Taiwan]] January 31st, 2012<br>
 
  +
:[[File:Flag of the United States.svg|20px|United States]]/[[File:Flag of Canada.svg|21px|Canada]]/[[File:Flag of Asia.svg|20px|Asia]] January 31, 2012
[[File:European flag.svg|20px|Europe]] February 3rd, 2012<br>
 
Nordic February 1st, 2012<br>
+
:[[File:European flag.svg|20px|Europe]] February 3, 2012
  +
:'''Nord''' February 1, 2012
  +
:[[File:Flag of Japan.svg|20px|Japan]] November 21, 2013 (''[[Lightning Ultimate Box|LUB]]'')
  +
;PlayStation Network
  +
:[[File:Flag of Japan.svg|20px|Japan]] July 16, 2013
  +
:[[File:Flag of the United States.svg|20px|United States]]/[[File:Flag of Canada.svg|20px|Canada]] June 11, 2013
  +
:[[File:European flag.svg|20px|Europe]] June 12, 2013
  +
;Dive In
  +
:[[File:Flag of Japan.svg|20px|Japan]] December, 2014<ref>http://www.siliconera.com/2014/09/08/square-enix-bringing-final-fantasy-xiii-smartphones-via-streaming/</ref>
  +
;Microsoft Windows & Steam
  +
:'''WW''' December 11, 2014
  +
;iOS & Android
  +
:[[File:Flag of Japan.svg|20px|Japan]] September 25, 2015
  +
}}
 
| genre = Role-playing game
 
| genre = Role-playing game
 
| modes = Single player
 
| modes = Single player
| ratings = [[Computer Entertainment Rating Organization|CERO]]:[[File:CERO B.gif|12px|B]]Ages 12 and up<br>[[Entertainment Software Rating Board|ESRB]]:[[File:Ratingsymbol_t.gif|12px|Teen]]Teen<br>[[Pan European Game Information|PEGI]]:[[File:PEGI_16.png|12px|16+]]16+
+
| ratings = [[wikipedia:Computer Entertainment Rating Organization|CERO]]:[[File:CERO B.gif|12px|B]]Ages 12 and up<br/>[[wikipedia:Australian Classification Board|ACB]]:[[File:OFLC small M.png|12px|M]]M<br/>[[wikipedia:Entertainment Software Rating Board|ESRB]]:[[File:Ratingsymbol t.gif|12px|Teen]]Teen<br/>[[wikipedia:Pan European Game Information|PEGI]]:[[File:PEGI 16.png|12px|16+]]16+
| platforms = [[PlayStation 3]], [[Xbox 360]]
+
| platforms = [[PlayStation 3]], [[Xbox 360]]/[[Xbox One]]{{foot|via backwards compatibility}}, [[iOS]] & [[Android (system)|Android]] via [[Dive In (service)|Dive In]], [[PC]]
 
| medium = [[DVD]], [[Bluray-Disc]]
 
| medium = [[DVD]], [[Bluray-Disc]]
 
}}
 
}}
{{Q|Why does mankind defy its fate?|Tagline}}
+
{{Quote|Why does mankind defy its fate?|Tagline}}
{{Q|In the world where I once existed, time's path is no longer certain...|Lightning}}
+
{{Quote|In the world where I once existed, time's path is no longer certain...|Lightning}}
'''''Final Fantasy XIII-2''''' is the direct sequel to ''[[Final Fantasy XIII]]'', a part of the ''[[Fabula Nova Crystallis: Final Fantasy]]'' series. It was developed by [[Square Enix]] and {{w|tri-Ace}}.<ref name="tri-ace" /> The game takes place three years after the events of ''Final Fantasy XIII,'' and depicts the story of [[Serah Farron]]'s journey across time and space to prevent the end of the world while searching for her missing sister, [[Lightning (Final Fantasy XIII)|Lightning]].
+
'''''Final Fantasy XIII-2''''' is the direct sequel to ''[[Final Fantasy XIII]]'', and is also a part of the ''[[Fabula Nova Crystallis: Final Fantasy]]'' series. It was developed by [[Square Enix]] and [[wikipedia:tri-Ace|tri-Ace]]. The game takes place three years after the events of ''Final Fantasy XIII,'' and depicts the story of [[Serah Farron]]'s journey across time and space to prevent the end of the world while searching for her missing sister, [[Lightning (Final Fantasy XIII)|Lightning]].
   
 
==Gameplay==
 
==Gameplay==
 
[[File:Ff13 2 e3 battle.jpg|left|200px|thumb|Combat in ''Final Fantasy XIII-2'', showing Noel attacking an enemy.]]
 
[[File:Ff13 2 e3 battle.jpg|left|200px|thumb|Combat in ''Final Fantasy XIII-2'', showing Noel attacking an enemy.]]
''Final Fantasy XIII-2'' retains the [[Command Synergy Battle]] and [[Paradigm|Paradigm Shift]] systems from its predecessor and the [[Battle Systems|battle system]] is simply a more evolved form of ''Final Fantasy XIII'''s battle system. One new gameplay element, called the [[Mog Clock]], has been added, where the player must attack monsters on the field before the time is up to get the upper hand in the ensuing [[battle]]. When the player attacks a monster, the screen lights up and the scene switches to a battlefield, marking the start of a battle. Non-player characters (such as the remnant [[PSICOM]] operatives) react to the monsters that appear in the field but don't affect any battles that may ensue. Another new feature is the [[Command Synergy Battle#Paradigm Tuning|Paradigm Tune]], which enables the player to customize how the AI-controlled party members use their abilities in battle. Though the player still controls one out of a three-member [[party]], they are able to initiate the [[Command Synergy Battle#Change Leader|Change Leader]] option to switch the party member they control during battle. If the current party leader is [[Knocked Out|KO'd]], the party leader is automatically switched to the other human character. The defeat of the human characters in the party results in a [[Game Over|game over]].
+
''Final Fantasy XIII-2'' retains the [[Command Synergy Battle]] and [[Paradigm|Paradigm Shift]] systems from its predecessor and the [[Battle system]] is simply a more evolved form of the battle system from ''Final Fantasy XIII''. One new gameplay element, called the [[Mog Clock]], has been added, where the player must attack monsters on the field before the time is up to get the upper hand in the ensuing [[Battle (term)|battle]]. When the player attacks a monster, the screen lights up and the scene switches to a battlefield, marking the start of a battle.
   
  +
Non-player characters (such as the remnant military operatives) react to the monsters that appear in the field but don't affect any battles that may ensue. Another new feature is the [[Command Synergy Battle#Paradigm Tuning|Paradigm Tune]], which enables the player to customize how the AI-controlled party members use their abilities in battle. Though the player still controls one out of a three-member [[party]], they are able to initiate the [[Command Synergy Battle#Change Leader|Change Leader]] option to switch the party member they control during battle. If the current party leader is [[Knocked Out|KO'd]], the party leader is automatically switched to the other human character. The defeat of the human characters in the party results in a [[Game Over (term)|game over]].
Characters grow via a revamped [[Crystarium System]], and they have [[level]]s unlike the previous game. These levels are gained by moving through the Crystarium. Each character's Crystarium is no longer in the form of tiers, but now takes the shape of their respective weapon, and includes all possible Paradigm Roles on a singular Crystarium, similar to the [[Sphere Grid]] from ''[[Final Fantasy X]]''. As a player advances through the Crystarium, they may choose which Paradigm Role to level up and gain bonus [[Stat Growth|stat increases]] alongside level increases. Characters also learn different attacks at certain levels throughout their Paradigm Role growth. Unlike ''Final Fantasy XIII'', there is no cap on how much a character may grow in the Crystarium at any given time. The [[weather]] or Climate Type in an area affects battles, and at one time an uncontrollable [[guest]] joins. [[Summoned Monsters]] return, but not be in the same form as those in the original game, as the characters are no longer [[l'Cie]].
 
   
[[File:Monster adornments.jpg|thumb|200px|Monsters can be caught and then trained.]]
+
[[File:Crystarium ffxiii2.jpg|thumb|200px|The Crystarium system.]]
  +
Characters grow via a revamped [[Crystarium system]], and they have [[level]]s unlike the previous game, gained by moving through the Crystarium. Each character's Crystarium is no longer in the form of tiers, but now takes the shape of their respective weapon, and includes all possible paradigm roles on a singular Crystarium, similar to the [[Sphere Grid]] from ''[[Final Fantasy X]]''.
Monsters can be caught, trained, and used as party members through the [[Paradigm Pack]] component. Three monsters can be held at a time, and automatically switch to the role that a player shifts to in the Paradigm. Players can customize a monster's stats via leveling up through items and accessories can be given to monsters to change their appearance. By usage of the new [[Feral Link]] system, characters have been shown to be able to access unique special abilities from the monsters in the party by pressing a combination of buttons once a synchronization gauge has filled. Certain enemy monsters are able to do a new form of damage called [[Command Synergy Battle#Wound Damage|Wound Damage]], which lowers a party member's max HP during battle and cannot be healed, giving further incentive to defeat enemies quickly as possible as wound damage accumulates and max HP drops.
 
   
  +
As a player advances through the Crystarium, they may choose which paradigm role to level up and gain bonus [[stat growth|stat increases]] alongside level increases. Characters learn different abilities at certain levels throughout their paradigm role growth. Unlike ''Final Fantasy XIII'', there is no cap on how much a character may grow in the Crystarium at any given time. The [[weather]] or Climate Type in an area affects battles, and at one time an uncontrollable [[guest]] joins. [[Summoned monsters]] return, but are not in the same form as those in the original game.
[[File:FFXIII-2_Serah_in_Cinematic_Action.png|thumb|left|Example of a Cinematic Action.]]
 
Players are given timed button presses similar to the the Reaction Commands of ''[[Kingdom Hearts]]'' during [[Command Synergy Battle#Cinematic Action|Cinematic Action]] sequences to gain the upper hand in battle and event scenes. There are also "Live" sequences, or real time cutscenes that occur to progress the story, meaning the player maintains control of their character although the camera is focused elsewhere. Another new element, called the [[Live Trigger]], allows the player to choose their response in a conversation with a character by deciding on the sentence. The player character is also be able to engage in conversations with NPCs with speech bubbles above them, and the other characters in the party wander the area getting into conversations on their own. A new [[dungeon]] minigame system has been added called [[Temporal Rift]]s where the player must guide the character through the various puzzles, and grab crystals along the path within a certain amount of time with the option to retry the puzzle if things become difficult.
 
   
  +
Monsters can be caught, trained, and used as party members through the [[Paradigm Pack]] component. Three monsters can be held at a time, and automatically switch to the role a player shifts to in the paradigm. Players can customize a monster's [[stats]] via leveling up through items, and [[Final Fantasy XIII-2 adornments|adornments]] can be given to monsters to change their appearance. Via the [[Feral Link]] system players can use special abilities from the monsters in the party by pressing a combination of buttons once a synchronization gauge has filled. A new form of damage, called [[Command Synergy Battle#Wound Damage|Wound Damage]], lowers a target's member's max [[HP (stat)|HP]] during battle and can only be healed by items, giving further incentive to defeat enemies as quickly as possible.
[[File:Serah_XIII-2_Wasteland.png|thumb|Serah in a wasteland.]]
 
Another new gameplay element is the [[Historia Crux]] feature, the [[Time Travel|time travel]] system in the game that can be accessed through the use of gates throughout areas on the field. The gates are activated by finding special [[Artefact (Final Fantasy XIII-2)|Artefact]]s in hidden [[Treasure Chest (Object)|treasure chests]] using [[Mog (Final Fantasy XIII-2)|Mog]], and by resetting the gates, Noel and Serah can redo their adventures. Using Historia Crux, the player is able to choose the location or era to travel to. There is a "gate matrix," where players select their next location based on the game's AF (After the Fall of Cocoon) timeline. Players are also able to access the save and main menus through gates.
 
   
  +
[[File:FFXIII-2 Serah in Cinematic Action.png|thumb|left|200px|Example of a Cinematic Action.]]
The equipment system in the game is rather unique. Each character has four different slots for equipment and a maximum load that they can carry. These points up any way the player would like to, for defensive gear or stat boosting accessories, but cannot exceed the limit. Monsters which are in the party can be renamed and equip decorative items, such as tails, which change how they look in battle. They grow by purchasing items, unlike the other characters who use the Crystarium. Players can buy some of these weapons, armor, items, and monster training goods from the merchant, [[Chocolina]].
 
  +
Players are given timed button presses similar to the Reaction Commands of ''[[Kingdom Hearts]]'' during [[Command Synergy Battle#Cinematic Action|Cinematic Action]] sequences to gain the upper hand in battle and event scenes. There are also "Live" sequences, or real time cutscenes that occur to progress the story, meaning the player maintains control of their character although the camera is focused elsewhere. Another new element, called the [[Live Trigger]], allows the player to choose their response in a conversation. The player character can engage in conversations with NPCs with speech bubbles and the other characters in the party wander the area getting into conversations on their own. A new [[dungeon]] [[minigame]] system has been added, called [[Temporal Rift]]s, where the player must guide the character through various puzzles.
   
  +
Another new gameplay element is the [[Historia Crux]] feature, the [[time travel]] system in the game that can be accessed through the use of [[Time Gate]]s throughout areas on the field. The gates are activated by finding [[Artefact (Final Fantasy XIII-2)|artefacts]] in various ways, such as in hidden [[Treasure chest (object)|treasure chests]] using [[Mog (Final Fantasy XIII-2)|Mog]]. By resetting the gates Noel and Serah can redo their adventures. Using Historia Crux, the player can choose the location or era to travel to. There is a "gate matrix" where players select their next location based on the game's AF (After the Fall of Cocoon) timeline. Players can access the save and main [[Menu (Final Fantasy XIII-2)|menus]] through gates.
[[File:FFXIII-2 Slots Minigame.png|thumb|left|Playing Slots.]]
 
[[File:ChocoboRacingXIII2.png|thumb|Chocobo Racing.]]
 
The game has a new area called [[Serendipity]], an amusement park center complete with a casino and [[minigame]]s such as Chocobo Racing and Slots, which has been compared to the [[Gold Saucer]] in ''[[Final Fantasy VII]]''. The game retains the [[Missions (Final Fantasy XIII)|missions]] from ''Final Fantasy XIII'' as well as alternate sidequests from various NPCs in which the player must find and retrieve specific items, for example. Unlike those in ''Final Fantasy XIII'', these are available from an early point in the game.
 
   
  +
Each character has four slots for equipment and a maximum load they can carry. The players can use these points up any way they like to, using them for defensive gear or stat boosting accessories, but cannot exceed the limit. Monsters in the party can be renamed and equip decorative items that change their appearance in battle. Monsters grow by using items, unlike the human characters who use [[Ability Points#Final Fantasy XIII-2|Crystogen Points]]. Players can buy some of these weapons, armor, items, and monster training goods from the merchant, [[Chocolina]].
Unlike the original game, ''Final Fantasy XIII-2'' features [[Difficulty Level|difficulty modes]] of gameplay: Normal and Easy mode, which can be changed at any time<!--similar to TWEWY-->. There is also the option to [[Menu#Save|save]] the game at any point throughout the story from the main [[menu]], and the game automatically saves the game periodically with the Autosave function. Director [[Motomu Toriyama]] created an alternate means of playing through the game's [[List of Multiple Endings|multiple endings]]; players are allowed to reset the Historia Crux gates, returning them to the beginning of the current time period. The "[[New Game Plus|New Game+]]" feature is retained as well; although players have the ability to reset the gates at any time, new content and endings become available once the main quest has been completed.
 
   
  +
[[File:FFXIII-2 Slots Minigame.png|thumb|200px|Playing Slots.]]
==Story==
 
  +
[[Serendipity (Final Fantasy XIII-2)|Serendipity]] is an amusement park complete with a casino and minigames such as [[Chocobo racing (minigame)|Chocobo Racing]] and [[Slots (ability type)|Slots]], which has been compared to the [[Gold Saucer (Final Fantasy VII)|Gold Saucer]] in ''[[Final Fantasy VII]]''. The game retains the [[Missions (Final Fantasy XIII)|missions]] from ''Final Fantasy XIII'' as well as alternate [[sidequest]]s from various NPCs in which the player must find and retrieve specific items. Unlike those in ''Final Fantasy XIII'', these are available from an early point in the game.
{{spoilers}}
 
===Prologue===
 
[[File:LightningAndSerah.jpg|thumb|Lightning and Serah.]]
 
{{Q|She embraced her destiny and fought the false gods who would enslave mankind.<br><br>It was a battle that changed the world. A brave few defeated the fal'Cie and saved mankind from destruction. Without the power of the gods to hold it aloft, Cocoon fell from the sky, and the cradle of humanity became locked in a frozen embrace with Gran Pulse, realm of monsters.<br><br>The tyranny of the gods was lifted, and a new age began.<br><br>But she did not see the new dawn. She disappeared, at the very moment of her triumph.<br><br>They all believed she was gone forever, never to return. Everyone, that is, except Serah Farron. She clung to a different truth.<br><br>Three years have passed.<br><br>One clear night, a meteorite strikes Gran Pulse and shatters the peace of the new era. Spacetime becomes distorted and terrible monsters attack through the rifts in the fabric of time.<br><br>In the chaos that ensues, Serah is saved from death by a young stranger called Noel. He says he is a hunter who has crossed time and space to find her.<br><br>"Come with me", he says. "We will travel the timeline and find your sister".<br><br>Lightning! Could she be alive? Could her beloved sister really be in that world of chaos and death, fighting to save a dying goddess.<br><br>It does not take long for Serah to make her fateful decision.<br><br>She accepts the weapon that Lightning has gifted her, and resolves to follow this stranger into the future...|Official Prologue}}
 
   
  +
''Final Fantasy XIII-2'' features [[difficulty level|difficulty modes]] of gameplay: Normal and Easy mode, which can be changed at any time. There is the option to [[Menu#Save|save]] the game at any point throughout the story from the main menu, and the game automatically saves the game periodically with the Auto-save function. Director [[Motomu Toriyama]] created an alternate means of playing through the game's [[multiple endings]]; players are allowed to reset the Historia Crux gates, returning them to the beginning of the current time period. The "[[New Game Plus|New Game+]]" feature is retained as well; although players can reset the gates at any time, new content and endings become available once the main quest has been completed.
  +
  +
==Synopsis==
 
===Setting===
 
===Setting===
[[File:Valhalla 01.jpg|thumb|The realm of death and chaos, Valhalla.]]
+
[[File:Valhalla 01.jpg|thumb|200px|The realm of death and chaos, Valhalla.]]
As a result of [[Cocoon (Final Fantasy XIII)|Cocoon's]] fall at the end of ''Final Fantasy XIII'', some of its surviving citizens now reside on [[Gran Pulse]], and the world has adopted a new dating system since the fall of Cocoon ("AF" or "After Fall"). In the three years since, new towns and cities have been established. While searching for Lightning, Serah and Noel travel to old and new places on Pulse and in Cocoon.
+
As a result of [[Cocoon (Final Fantasy XIII)|Cocoon's]] fall at the end of ''Final Fantasy XIII'', some of its surviving citizens now reside on [[Gran Pulse]], the "lowerworld," and the world has adopted a new [[Calendar system|dating system]] ("AF" or "After the Fall"). In the three years since, new towns and cities have been established. While searching for Lightning, Serah and Noel travel to old and new places on Pulse and in Cocoon.
   
As they travel through time, some locations from ''Final Fantasy XIII'' change in appearance. [[Eden (Location)|Eden]] is no longer the capital and the [[Sanctum (Final Fantasy XIII)|Sanctum]] is no more. The city of [[Academia]] is the new capital, and the new provisional government is run by the [[Academy]], a scientific expedition group wishing to use human technology to build a world that doesn't rely on the fal'Cie.
+
As they travel through time, some locations from ''Final Fantasy XIII'' change in appearance. [[Eden (Final Fantasy XIII location)|Eden]] is no longer the capital and the [[Sanctum (Final Fantasy XIII)|Sanctum]] is no more. The city of [[Academia]] is the new capital, and the new provisional government is run by the [[Academy]], a scientific expedition group wishing to use human technology to build a world that doesn't rely on the [[fal'Cie]].
   
Playing as Lightning, there is a mysterious new world called [[Valhalla (Fabula Nova Crystallis)|Valhalla]], the realm of death and chaos at the edge of time in the distant future, ruled by the goddess [[Etro]].
+
Meanwhile Lightning finds herself in a mysterious new world called [[Valhalla (Fabula Nova Crystallis)|Valhalla]], the realm of death and chaos at the edge of time in the distant future, ruled by the goddess [[Etro]].
   
===Plot===
+
===Characters===
  +
{{main|Final Fantasy XIII-2 characters}}
[[File:Lightning paradox.PNG|thumb|left|Lightning gets caught in a paradox.]]
 
  +
[[File:XIII-2 PromoPoster-Withoutwatermark2.jpg|thumb|300px|Caius, Yeul, Serah, Noel and Lightning.]]
At the end of ''[[Final Fantasy XIII -Episode i-]]'', [[Lightning (Final Fantasy XIII)|Lightning]], who felt there was still something threatening the newly acquired peace, finds herself being captured and dragged into the Historia Crux by [[Chaos (Final Fantasy XIII)|chaos]] due to the effects of Etro releasing her and the others (except [[Oerba Yun Fang|Fang]] and [[Oerba Dia Vanille|Vanille]]) from [[Crystal Stasis|crystal stasis]]. She awakens in Valhalla and goes into Etro's temple. Being able to see all of time from Valhalla, Lightning looks into the future and receives a suit of armor becoming the protector of the dying goddess. As a result of Lightning being written out of history, many now believe her to be either dead or crystallized with Fang and Vanille within the crystal pillar; but only her sister, [[Serah Farron|Serah]], remembers reuniting with her after Cocoon fell and knows that she is still alive.
 
  +
====Playable characters====
 
  +
*'''[[Serah Farron]]''' - The main protagonist of the game. She is Lightning's younger sister, Snow's fiancée, and the only one out of her friends to know Lightning is still alive. Gaining the ability to have visions of the future, Serah journeys with Noel to find and save her sister. Her weapon is a bow that can transform into a sword, though its true form is that of her moogle companion Mog.
By the year 2 AF, many former residents of Cocoon have created settlements on Gran Pulse like the village of [[New Bodhum]] near the crystallized structure, and some have gained the ability to wield magic. After recently moving in together, [[Snow Villiers|Snow]] tells Serah that he believes her, and promises to look for Lightning and bring her home so that he and Serah can finally get married, but a year goes by and he goes missing as well.
 
  +
*'''[[Noel Kreiss]]''' - The deuteragonist of the game. Noel comes from the Dying World at 700 AF, where he is the last surviving human in a world that faced destruction 200 years after Cocoon's fall. After a chance encounter with Lightning, he travels into the past to find her sister, Serah. He sets off with her to save Lightning in the hopes of changing the future. He uses two swords that are able to combine to form a spear in battle.
 
[[File:Chaos Bahamut facing.jpg|thumb|Lightning faces off against Chaos Bahamut.]]
 
Inside Etro's temple in Valhalla, Lightning looks out from the balcony and has a vision of a boy in the Historia Crux. Meanwhile, a man in purple named [[Caius Ballad]] lays the lifeless body of a young girl named [[Paddra Nsu-Yeul|Yeul]] to rest in the ocean of chaos. Angered, he summons an army of monsters and challenges Lightning to battle. She confronts Caius with her own army of summoned monsters and Eidolons. They eventually meet each other and clash swords before Caius transforms into [[Bahamut#Final Fantasy XIII-2|Chaos Bahamut]]. He swipes at Lightning and sends her flying over Valhalla.
 
 
[[File:Lightning_Noel_Valhalla.PNG|thumb|left|Lightning asks Noel to help Serah find Valhalla.]]
 
Falling from the sky over the beach, Lightning manages to land safely on [[Odin#Final Fantasy XIII|Odin]] in his Gestalt Mode, but is promptly pursued by Chaos Bahamut. Riding Odin, Lightning battles Chaos Bahamut, leading him into the city. Dodging Chaos Bahamut's attacks, she manages to defeat him with an attack from behind, but gets caught off guard by Caius's surprise attack. Lightning is saved by Odin, and Caius reappears in his human form. As they clash blades and fire magic at each other, Lightning eventually manages to bury Caius under fallen debris. Then she notices [[Etro's Gate]] over the temple and sees a familiar figure falling from the sky towards Valhalla. She recognizes it as the young man she had seen in her vision, [[Noel Kreiss]].
 
 
Summoning [[Bahamut#Final Fantasy XIII|Bahamut]], she saves him from his fall but Caius returns as Chaos Bahamut to continue their fight. Lightning asks Noel to find Serah and help her reach Valhalla as he is the only one who can do it. She summons a moogle named [[Mog (Final Fantasy XIII-2)|Mog]] as a gift for Noel to give to Serah, but Caius reappears and summons a meteor over Etro's temple before transforming to escape. Summoning Odin, Lightning thrusts herself into the meteor's path as it crushes the temple. Noel leaps into the [[Time Gate]] below to find Serah in the past.
 
 
[[File:Ff13 2 e3 event.jpg|thumb|Noel saves Serah in New Bodhum.]]
 
In New Bodhum 3 AF Serah has a dream about Lightning's battle with Caius and Noel coming to New Bodhum to help her. After a crystalline meteor falls from the sky, she awakens to find that her clothes have mysteriously changed. As she heads outside to the shouts of NORA, Serah sees the village transformed into a wasteland. When the village reverts back to normal, it seems that time has stopped and New Bodhum has fallen under attack by mysterious monsters. Once time resumes, Serah finds herself amidst the chaos. When she is attacked, Serah is saved by Noel. With little time to talk, Noel hands Serah a weapon, enabling her to fight off the monsters with him.
 
 
Afterwards, Serah's weapon transforms into her new moogle companion. Noel says Mog is a gift for her from Lightning, causing Serah to question whether or not her dream was real. At the meteor's crash site Noel reveals to Serah that he is from 700 years in the future, and that Lightning is waiting for her in a place called Valhalla. He offers to take Serah to her, but the members of NORA remain skeptical. Placing Serah's hand on the meteorite that fell near New Bodhum, Noel shows them it is really a Time Gate.
 
 
The next day, Noel and Serah use Mog to search around the village for an artefact that will let them use the gate. After finding it, Noel reveals to Serah that he is from a distant future where all of humanity was slowly wiped out until he was the only one left. Joined by Noel and Mog, Serah leaves her home to find her sister, but unknown to both of them, they are being watched by Caius and his companion, Yeul.
 
   
  +
====Temporary playable characters====
[[File:Alyssa's past.png|left|thumb|Alyssa reveals herself to be a Purge survivor.]]
 
  +
*'''[[Lightning (Final Fantasy XIII)|Lightning]]''' - The main narrator of the game. Having been attacked by the emerging chaos and subsequently taken to Valhalla, Lightning is no longer believed to be alive by anyone except Serah. In reality, she has become a knight, protecting the goddess Etro in Valhalla while warring with Caius. She wields a new [[Gunblade (weapon type)|gunblade]] resembling a combination of her [[Blazefire Saber]] and a traditional sword.
Noel and Serah travel through the Historia Crux to the [[Bresha Ruins]] in Cocoon two years in the future at 5 AF. They battle an invisible giant called [[Paradox Alpha]], later revealed to be [[Atlas]]. Serah and Noel are arrested by soldiers for being in a restricted area, but they are freed by Academy scientist, [[Alyssa Zaidelle]]. Alyssa asks them for their help in defeating Atlas before it will cause the site to be shut down, as she is in search of something in the ruins. Noel and Serah eventually find Atlas, now in his true form, in another part of the ruins. Alyssa informs them of a device possible of controlling Atlas appearing in the ruins. When Serah and Noel find the device, Atlas's hand pulls them into a [[paradox]].
 
  +
*'''[[Sazh Katzroy]]''' - Sazh is playable after purchasing his DLC scenario, "Heads or Tails". Hope reveals Sazh has mysteriously gone missing, and it turns out he ended up in Serendipity, where he had to save his son by winning in the casino games. After his time in Serendipity, Sazh resurfaces in Academia 500 AF along with Dajh. Once there, he helps Noel and Serah pursue Caius in the skies. Sazh is present at the end of the game along with Noel and Hope. He retains his afro and dual-wield pistols.
   
  +
====Guest characters====
After solving the Temporal Rift, they activate the device and weaken Atlas. By destroying the crystal on top of Atlas's head, Noel and Serah defeat him, and restore the Bresha Ruins to their former glory. Serah and Noel find what Alyssa was looking for, a grave belonging to her friend who died in the [[Purge]], and is glad to see that her own name is not on the grave. Alyssa reveals she often dreams of dying in the Purge even though she survived it, and wonders if she did die and her current life is really an illusion. After hearing Alyssa's story, Serah laments how the Purge was her fault for being made a l'Cie in the first place.
 
  +
*'''[[Snow Villiers]]''' - Snow left to search for Lightning two years after her disappearance, but is nowhere to be found at the time Serah sets out on her own search. He appears as an uncontrollable guest character in the Sunleth Waterscape at 300 AF. In the DLC episode "Perpetual Battlefield", Snow is faced as a boss in the Coliseum.
   
  +
===Story===
[[File:Events.jpg|thumb|Noel activates the Oracle Drive.]]
 
  +
{{Main|Final Fantasy XIII-2 story}}
Serah, Mog and Noel travel to the [[Yaschas Massif]] in the year 10 AF, which is darkened by an eclipse. Noel says that 500 years before his time, the [[fal'Cie]] [[Fenrir (Final Fantasy XIII-2)|Fenrir]] appeared and blocked the sun, sending the world into darkness. Serah figures that Fenrir appearing in 10 AF is due to a paradox. After finding their way through the area, the two find the Paddra ruins and are forbidden entry before being attacked by [[Aloeidai]].
 
  +
{{spoiler}}
  +
[[File:XIII-2 PromoPoster-Withoutwatermark.jpg|thumb|200px|Serah, Noel, Lightning and Caius in Valhalla.]]
  +
As paradoxes manifested across the timeline, Lightning was written out of history and only her sister Serah remembers she ever returned with them on the [[Catastrophe (Final Fantasy XIII)|Day of Ragnarok]] when Lightning and her friends saved Cocoon. Most of mankind settles on Gran Pulse, and Serah tries to get used to her new way of life in [[New Bodhum]], but can't shake the feeling Lightning is still alive. Snow sets out to find Lightning but also goes missing.
   
  +
In truth, the mysterious energy known as [[Chaos (Final Fantasy XIII)|chaos]] that seeps from the dead half of the universe, the [[unseen realm]], had dragged Lightning to the world between life and death—Valhalla—as a result of the goddess Etro reaching into the mortal realm to release Lightning and her friends from crystal stasis as thanks for them having saved Cocoon. Etro had closed the gate between the realms to prevent more chaos from coming through, but had been greatly weakened and fallen into a deep sleep. Lightning becomes [[Knight of Etro|Etro's knight]] to protect her from a mysterious man who wants to kill the goddess to destroy the timeline, [[Caius Ballad]], whom Etro once made immortal by giving him her own heart, the [[Heart of Chaos]].
After defeating Aloeidai, they are saved by Academy leader, [[Hope Estheim]], and they meet an older Alyssa who is now Hope's assistant. They learn from Hope and Alyssa about the Farseers, a nation led by a seeress named Yeul, who had foretold the city's destruction, causing conflict among its people. With the ancient device called the [[Oracle Drive]], they see images of the events from the year 0 AF, and Lightning in Valhalla. Using the new artefact they got from Hope, Serah, Mog and Noel go through another Time Gate to solve the paradox causing the eclipse that is affecting the Oracle Drive.
 
   
  +
As Lightning is caught in a never-ending battle against Caius, the two of them equally strong, she knows she needs help. When Noel Kreiss enters Valhalla, the goddess Etro having chosen him as a time traveler, Lightning sends him on a mission to bring her sister Serah to her. Noel locates Serah in New Bodhum in 3 AF and Serah finds she can [[Eyes of Etro|see visions of the future]] and use Time Gates like Noel can, having received Etro's blessing. The two travel the world to different eras solving paradoxes as they go to prevent the bleak future from which Noel hails from: he is the last man at the end of the world in a future that was plunged into desolation when the crystallized Cocoon fell. When Lightning's old companion [[Hope Estheim]] hears of this, he sets out to prevent Cocoon's eventual fall from destroying the world.
[[File:Caius's reveal Oerba.png|thumb|left|Caius and Yeul reveal themselves to Serah and Noel.]]
 
They wind up in [[Oerba]] during the year 200 AF where they find most of the town sucked into a black hole caused by the past and future merging together. After restoring the town by solving the numerous Temporal Rifts, they find another Oracle Drive at the old schoolhouse that projects images of Serah's reunion with Lightning, but end up being apprehended by Caius and Yeul.
 
   
  +
During their travels Serah and Noel learn Snow had become a time traveler like them, which is why he never returned. They also learn of the seeress Yeul, and how Caius was her immortal [[Guardian (Final Fantasy XIII-2)|Guardian]] until the last Yeul died in Noel's time period. Meeting the various Yeuls in the different eras they visit weighs on Noel, who had wanted to become the Guardian to the Yeul he knew in his time. Yeul's [[Soul (Fabula Nova Crystallis)|soul]] is unable to return to the chaos of the unseen realm, and thus she is continually reincarnated with Caius as her eternal Guardian as "blessed" by Etro. Witnessing her death countless times has driven Caius mad and to yearn for the timeline's collapse to save Yeul from the cycle. Caius is thus creating the paradoxes along the timeline to bring about the perfect conditions for him to let the chaos of the unseen realm consume the mortal realm. Noel and Serah set out to stop him, even after they learn Serah also has the power of the seeress which eats away at her life with every vision she has, triggered by the changes in the timeline they make by solving the paradoxes.
Caius reveals that there are more than one Yeul across different eras, that she has been watching them through her visions, and that he seeks to punish them for tampering with the timeline. Afterwards, Yeul and Caius leave Oerba, and Noel and Serah use the artefact they left behind to leave themselves. As they have solved the paradox in Oerba, they have also solved the paradox in Yaschas Massif. Serah and Noel arrive in an alternate version of the Yaschas Massif in the year 10 AF, also known as 1X AF. They meet another Yeul, who says that she and Serah are the same in how they can show others the way. Hope and Alyssa are still at the ruins, and the four reunite, even though Hope and Alyssa don't remember meeting them before.
 
   
  +
After Serah and Noel kill Caius in Valhalla, the timeline appears to be fixed. Hope has built a [[Bhunivelze (location)|New Cocoon]] to shelter mankind from the old one's collapse. However, as they return to the mortal realm, Serah dies from a vision as the future changes again. Chaos erupts into Gran Pulse, permanently warping the world. Noel realizes they had played into Caius's scheme by destroying the Heart of Chaos, Etro's heart, and though the goddess died Caius himself is still alive, as he has been bound to the chaos. Freed from Valhalla as the realm collapses, Lightning's hope for the future is renewed when the dying Serah's spirit assures her they will see each other again. Lightning enters crystal stasis to sleep as an indestructible epitaph waiting for a time she and Serah can be together.
Hope shows a recording from Yeul, which shows clear images of Lightning battling Caius in Valhalla, and Cocoon's [[Crystal Pillar (Final Fantasy XIII)|crystal pillar]] crumbling, causing Cocoon to fall. Hope concludes that he will have the Academy prepare for the time when Cocoon will fall to try to minimize the damage and number of casualties, while Serah and Noel continue to solve the paradoxes. After Serah and Noel leave, Yeul dies in Caius's arms before he takes her body away. Serah and Noel end up in the [[Void Beyond]], where they briefly explore before returning to the Historia Crux.
 
 
[[File:Serah finds Snow.png|thumb|Serah is reunited with Snow.]]
 
They go to the [[Sunleth Waterscape]] in 300 AF, where they find Snow battling a giant flan called [[Royal Ripeness]]. Upon defeating it however, it begins to regenerate, causing the party to retreat. After Noel demands Snow to explain why he left Serah and is now fighting in the future, Snow reveals that Lightning appeared to him in a dream, asking him to protect Cocoon's pillar, and in turn, Fang and Vanille. Following a trail of Miniflan, they find two artefacts to use in solving the paradox causing Royal Ripeness to grow. Noel, Mog, and Serah first go to the [[Coliseum (Final Fantasy XIII-2)|Coliseum]], and obtain the White Hole [[fragment]] from the [[Arbiter of Time]].
 
 
[[File:Snow fading.png|thumb|left|Snow disappears after Sunleth's paradox is solved.]]
 
Next they go to the [[Archylte Steppe]] at ??? AF, where they learn from a group of hunters that the [[Faeryl]] is sucking flan into its mouth, causing them to appear at Sunleth. Defeating the Faeryl, the trio receives the Black Hole fragment, returns to Sunleth, only to find Snow missing. They find him fighting the [[Mutantomato]] and they fight and defeat it together. Noel reprimands Snow for his recklessness and charging in the way he did rather than waiting for help. Snow apologizes to Noel and asks him to look after Serah for him. When Snow begins glowing, Noel says it is because the paradox has been resolved and things that shouldn't exist in this time are disappearing. Serah notices a l'Cie brand on Snow's arm before he fades away. Noel says Snow may have asked to become a l'Cie in order to get the power to protect his friends and carry out his task.
 
 
[[File:SerahNoel surrounded.jpg|thumb|Serah and Noel are surrounded by Cie'th.]]
 
Next, the trio emerges in the Void Beyond again, and decides to take a break. Noel tells Serah a group of Farseers always had a girl with the same appearance, voice, and powers, and who was always called Yeul. They end up in the city of Academia in 400 AF, a highly advanced Pulsian city under the control of a Proto fal'Cie. The fal'Cie spots Serah and Noel and begins transforming citizens into Cie'th without hesitation.
 
 
Serah, Noel and Mog attempt to find out what is going on and run into Caius, who tells them they are contradictions in the timeline and that he has every reason to eliminate them. He also tells them they met in a tower 200 years earlier and that they died there after learning the forbidden history sealed inside. Now that they are here, alive and well, they have caused a paradox. Caius leaves them with a band of Cie'th and after defeating them, Serah, Noel and Mog give chase to Caius, but he disappears every time they catch up to him.
 
 
Finally, they run into Yeul, who gets attacked by several Cie'th including [[Zenobia]]. After Serah and Noel defeat Zenobia, Yeul tells Noel about her vision of death before Serah realizes that Yeul is dying because of them causing a paradox. Yeul tells them that Caius was never in the city and dies, leaving them an artefact. Serah, Noel and Mog use a nearby gate to travel to Augusta Tower in 200 AF.
 
 
[[File:Yeul Augusta Tower.png|thumb|left|Yeul appears to Noel and Serah in Augusta Tower.]]
 
In the tower, they notice Caius ascending its levels. They find out that the entire tower's staff are artificial [[duplicate]]s, and they meet a duplicate of Alyssa, who reveals to them the forbidden history from the year 13 AF. During that time, when Augusta Tower was built as part of the "Proto Fal'Cie Project", the tower's AI rebelled against its creators and killed everyone, including Hope and Alyssa. Afterwards, the AI constructed the Proto fal'Cie and created duplicates to cover the massacre.
 
 
Serah, Noel and Mog make their way to the top floor where they meet the same Yeul from Oerba, who gives them an artefact. Yeul reveals that Caius is immortal and knows the entire timeline from remembering the seeress's visions. Yeul says that Lightning's disappearance from Gran Pulse was caused by the future being changed and if Serah and Noel continue to solve the paradoxes the past will return to the way Serah remembers it. She also reveals that the Caius whom they encountered in Academia was a fake created by the sentient AI, and that they saw the real Caius in the tower. Serah and Noel venture into the core to defeat the AI. Yeul sees into the future and dies with a smile on her face. Caius arrives, mourns for Yeul, vowing to remember her pain and takes her away.
 
 
Meanwhile, Serah and Noel arrive to the tower's core and encounter the Proto fal'Cie Adam, which is using the AI and a paradox to keep itself functional. Serah and Noel witness this as they attempt to defeat it, but it is reincarnated every time they do. As a last resort, Serah shouts at Hope in the past for creating the Proto fal'Cie. Her yelling reaches out to Hope via an Oracle Drive and the Proto fal'Cie disappears permanently. Having resolved the paradox, Serah has yet another vision. The trio then continues on their journey.
 
 
Serah, Noel and Mog end up in Academia in a new timeline at 4XX AF, where everything is well now that the Proto fal'Cie is gone. They are greeted by Hope and Alyssa who used a time capsule Hope invented to get to Academia in this time period without ageing in the process. Back at 10 AF, Hope had begun the "New Cocoon Project," in order to create a new Cocoon after the old one is destroyed when the crystal pillar collapses in the future. After seeing the [[Thirteenth Ark]] in the Oracle Drive, he and Alyssa entered the time capsule and awoke in Academia to learn how it is capable of self-levitation. To succeed in his New Cocoon Project, Hope requires five [[Graviton Core]]s hidden throughout the timeline to make his new Cocoon float.
 
 
[[File:Serah&Mog HistoriaCrux.jpg|thumb|left|Serah and Noel fall into Caius's trap.]]
 
Serah and Noel retrieve the Graviton Cores and Alyssa gives them an artefact to open the new Time Gate back in town. Hope and Alyssa meet them at the gate and see them off, promising to meet again a century in the future. When Serah and Noel go through the gate, Alyssa smirks as she watches them, something only Mog notices. When Mog follows after Serah and Noel, he and Serah get separated from Noel in the Historia Crux. Afterwards, Alyssa reveals that she got the artefact from Caius and tricked them into his trap, because she is a living paradox and won't exist in the corrected timeline.
 
 
Serah and Noel end up in the Void Beyond, where Mog is phased out and becomes invisible to Serah and Noel is impaled by Caius. Serah goes on alone and meets several Yeuls from different time periods. Each Yeul tells Serah certain truths about her, the l'Cie who saved Cocoon, and history's change ending in revelation that like Yeul, Serah has the "[[Eyes of Etro]]," the ability to see the future, a skill granted by the goddess herself. The last Yeul tells Serah that whenever people die in the Void Beyond, it can take the shape of their heart's desires, and warns her that as she changes the timeline, she brings herself closer to death. This Yeul turns out to be an illusion made by Caius, and Serah is forced to fight him. He tells her about Noel's fate and that as the result of Etro freeing her and the other l'Cie from their fate on the Day of Ragnarok, the lives of the Yeuls throughout time were in turn cut short. Caius plans to send everything back to Valhalla to save Yeul from her fate, even if it means destroying time itself. In the end, Caius impales Serah from behind, causing chaos to burst from her body.
 
 
[[File:Serah Fang Vanille.png|thumb|Fang and Vanille appear to help Serah escape her dream world.]]
 
Serah, in her old clothes, is awakened in New Bodhum by the NORA members. She is confused as they tell her she never left on a journey and have never heard of Noel. When she heads into NORA House, she finds Snow. It seems she is in a dream where everything is the way she wants them to be; she is married to Snow and Lightning never disappeared. When the fake Lightning attempts to convince Serah to remain in her dream world forever, Serah remembers that the real Lightning is fighting in Valhalla waiting for her, and refuses, causing the fake Lightning to disperse into chaos.
 
 
Serah hears a familiar woman's voice giving her words of encouragement and she encounters Vanille and meets Fang for the first time. The pair reveal they were able to reach Serah since she rejected the fake Lightning on her own and came to help her escape the dream of the Void Beyond. They tell her that Noel needs her help to escape from his own dream. Leaving a spacetime distortion for Serah, Vanille and Fang return back to their dream inside Cocoon's pillar. Serah heads into the distortion to find Noel and save him.
 
 
[[File:Serah saves Noel.png|left|thumb|Serah saves Noel from being trapped in his dream.]]
 
Noel is caught within his own dream world, based on past memories from his home of the [[Dying World]] at 700 AF. Serah follows Noel and witnesses his conversation with Caius and Yeul. Caius tells Noel he must kill him in order to become Yeul's next Guardian and receive his [[Heart of Chaos]], which is a manifestation of Etro. Should it stop beating, the goddess will die, the chaos of Valhalla will be unleashed into the world and history will be destroyed. Noel refuses and Caius defeats him in battle before leaving for Valhalla, in an attempt to slay the goddess Etro in order to free Yeul from her fate. Afterwards, Serah witnesses Noel talking to Yeul. Yeul has a vision of the future and she dies in his embrace, promising him they will meet again someday. Noel goes after Caius and gets caught in a distortion which would lead him to Valhalla, but Serah catches up to him and helps Noel awaken from his dream.
 
 
Serah is willing to continue their journey, but Noel is reluctant, because he now knows why Yeul died. Every time a seeress has a vision of the future, a piece of her life will vanish, and if she has a vision strong enough, she will die. Since Serah has the same ability, she, too, is in danger of dying the same way each time she and Noel change the timeline, but Serah is willing to take that risk in order to save the future.
 
 
Serah and Noel return to where Yeul died, and the Oracle Drive shows her vision of Noel fighting to save the future and the two of them reuniting. A distortion appears and Mog returns back to normal. Mog reveals that his soul was trapped in the Void Beyond until Lightning saved him. He also reveals that Caius was once a Pulse l'Cie with the [[Focus (Fabula Nova Crystallis)|Focus]] of Yeul's protection, until Etro saved him and made him immortal. Noel and Serah realize that Caius has been plotting for centuries, using his tremendous power and knowledge of Yeul's visions to create the paradoxes in order to reach his goal: the destruction of the world, and the goddess's death.
 
 
[[File:Lightning New Bodhum.png|thumb|left|Lightning reveals Caius's plan to Serah and Noel.]]
 
Serah, Noel and Mog go through the time distortion in Dying World and end up in New Bodhum in 700 AF, where the village is a desolate wasteland. Here, they finally meet Lightning who has come from Valhalla and explains everything that happened to her and what Caius is attempting. Caius is trying to cause Cocoon's destruction in order to force Etro's Gate to open, which would cause chaos to erupt from Valhalla. Chaos would engulf the world, turning it into a place where time, life, and death don't exist, essentially re-making the world in Valhalla's image. Noel realizes Caius is doing this for Yeul's sake, to stop her from her cycle of death and rebirth. To prevent this, Caius must be stopped in both Valhalla and the real world. Since Lightning can't do this alone, she needs help from Serah and Noel. She tells them that in the year 500 AF, Hope will launch the new Cocoon and Caius will attempt to bring it and the old Cocoon down in one fell swoop. Lightning tells them if they save the new Cocoon and stop Caius, the timeline will be restored. At her command, Mog reveals a new gate to take Noel and Serah to 500 AF and Lightning prepares to go back to Valhalla to face Caius. Serah asks her if they will be able to be together again when everything is over, but Lightning only smiles and replies, "One thing at a time, Serah", and leaves.
 
 
[[File:ChaosBahamut 500AF.png|thumb|Noel and Serah pursue Chaos Bahamut.]]
 
Serah, Noel and Mog arrive at Academia at 500 AF, the time of the prophecy, but the city is now a labyrinth of chaos and the populace has been evacuated to Hope's new Cocoon. As they journey through the area, they hear Yeul's voice warning them not to fight Caius and kill Etro. Reaching Academy headquarters, Caius attacks them as Chaos Bahamut and with summoned monsters, but they are saved by Hope. They give chase to Caius with an airship piloted by [[Sazh Katzroy]], and Serah and Noel fight him as Chaos Bahamut. Caius eventually manages to transform and fly into a portal on the sky which leads to Valhalla. Hope is eager to go after him, but Serah insists that he must protect Vanille, Fang, and his new Cocoon.
 
 
[[File:Bahamuts.PNG|thumb|left|Serah and Noel battle Jet Bahamut.]]
 
Serah, Noel and Mog jump into the portal and encounter Caius in Valhalla. They manage to defeat him but he still swears to stop Yeul's continual cycle of dying and being reborn by destroying Etro. Noel attempts to convince Caius that destruction won't make her happy, and that Yeul kept returning out of her own will because she wanted to be with him. Angrily, Caius attacks Noel but is beaten, causing him to transform into his ultimate form, [[Jet Bahamut]]. He blasts at Serah and Noel, sending them falling into an abyss beneath the waves of chaos, but Lightning saves them, urging them to keep hope alive. Serah and Noel fight and defeat Jet Bahamut, and his supporters: [[Garnet Bahamut]] and [[Amber Bahamut]], and Caius reverts back into a human.
 
 
Caius says that in order to save Yeul, Noel must kill him. He tries to provoke Noel to do this, even by saying that he has killed Lightning, but Noel tells the shocked Serah that Caius is lying. Noel still refuses and Caius lunges at Serah. Noel intervenes and is about to stab Caius through his heart but stops right before he does. Caius takes the blade and forces it through his heart. With Caius dead and the final paradox resolved, the timeline is fixed, and Serah, Noel, and Mog return to 500 AF before the gates disappear.
 
 
===Possible Endings===
 
There are nine possible endings in ''Final Fantasy XIII-2'':
 
====Canon Ending====
 
[[File:Noel Mog Hope Serah.png|thumb|Noel, Mog, and Hope mourn Serah's death.]]
 
After Caius is defeated he fades into crystal dust, Sazh removes Fang and Vanille from the crystal pillar before the old Cocoon falls and the new one named "[[Bhunivelze (Final Fantasy XIII)|Bhunivelze]]" rises into the sky. Serah, Noel and Mog leave Valhalla and return to Pulse in 500 AF. After Serah thanks Noel, she has another vision and dies because of it. Noel weeps for her as Hope arrives from Academia to greet them. Hope asks Noel why Serah is dead since they both returned fine, and Noel tells him why it happened: Serah was a seeress just like Yeul, and a seeress is forced to see the changes in the timeline whether or not she wants to. This will eventually end in the seeress's death and that's what happened to Serah.
 
 
[[File:Valhalla Chaos takes over.png|thumb|left|Valhalla's chaos infects the living world.]]
 
The world suddenly goes dark and Mog grows weak, saying that the goddess is gone. Noel remembers Caius's warning about Etro and the Heart of Chaos, saying that if the heart stops beating the goddess will die once again, meaning that the goddess may have died before. Bhunivelze and everything on Pulse begin to emit chaos as a giant seal opens in the sky. The world takes on Valhalla's appearance, and a crystallized Lightning is seen within Etro's temple, sitting on the goddess's throne. The game ends with the words "To be continued..."
 
 
After obtaining all the paradox endings and all 160 fragments, a secret ending, "The Goddess is Dead", plays after the end credits. It shows Caius in the Void Beyond, sitting on Etro's throne. Caius stands up and uses his sword, causing chaos to emerge, wanting to create a new world without Etro where Yeul doesn't die, now that they are free from their curses. This scene also alters the opening scene where Caius is shown seemingly talking to the player. Although the ending implies that Etro is dead, Caius was only able to use chaos because of the Heart of Chaos beating in his chest. This hints that Etro may perhaps not be truly dead.<ref>http://www.twitch.tv/archive/archive_popout?id=303089445</ref>
 
 
[[File:Serah RememberMe.png|thumb|left|Serah's spirit reaches out to Lightning.]]
 
After completing the DLC episode, "Lightning: Requiem of the Goddess," the reason Lightning ends up in crystal stasis is revealed. After dying, Serah's spirit is taken to Valhalla and held hostage by the spirits of Yeul. Lightning demands Yeul to release Serah, but she still refuses, saying that they will all eventually dissolve into chaos and summons Caius to fight Lightning. Lightning wins against Caius but Yeul forces Lightning to realize that Serah is dead because of her urging Serah to journey through time. When sinking deeper into despair, Lightning is ready to give up all hope, when she meets Serah's spirit in an abyss full of light. Serah explains she knew what would happen to her and has no regrets about her choice. Her only wish is for Lightning to always remember her, and that they will meet again.
 
 
[[File:Lightning Throne of Etro.png|thumb|Lightning in crystal stasis on Etro's throne.]]
 
After coming to her senses in Etro's shrine, Lightning's hope for the future is renewed. She ascends to the goddess's throne and transforms herself into an indestructible crystal epitaph in order to preserve the world's existence along with Serah's memory, and waits for a time at the end of eternity when she will awaken and reunite with Serah. In a secret post-credits scene, Lightning is seen waking up in a distant future, a destroyed world resembling Noel's home in the Dying World.
 
{{-}}
 
 
====Paradox Endings====
 
{{Main|Paradox Ending}}
 
*'''A Giant Mistake''': Both sides of the Pulsian civil war, which will eventually bring down Cocoon's pillar, unleash an army of Atlases on the Archylte Steppe. Serah and Noel are trapped in the middle of the war, and resolve to take down each one. The last shot is of a downed Atlas with both Serah's and Noel's weapons lodged in an unbroken crystal atop the beast's head.
 
*'''Mischievous Mog's Marvelous Plan with Flan''': Noel and Serah use magic to disguise themselves as a [[Microchu (Final Fantasy XIII-2)|Microchu]] and [[Miniflan]], in order to remain unnoticed while they prepare a poisonous pudding to kill the evil [[Royal Ripeness]], who has taken over the Sunleth Waterscape and wants to transform Cocoon into a human-free world of monsters.
 
*'''Vanille's Truth''': Serah and Noel find a crystallized Vanille in Oerba, and promise to find Fang for her.
 
*'''Test Subjects''': Serah and Noel are modified by the Proto fal'Cie Adam to serve as guards in Augusta Tower. They briefly wonder what they were supposed to be doing before their memories were erased, which prompts Adam to question whether there are paradoxical aspects in the "souls" of every human.
 
*'''The Future is Hope''': Snow appears in Academia 4XX AF with a security detail and arrests Alyssa, stopping her from tricking Serah and Noel into going into Caius's trap. Snow warns Hope of his imminent assassination coming in three days and tells Noel to stay behind to guard him. He states he has thirteen crystals to find throughout time before flying off with Serah and Mog on Shiva as Noel and Hope look on. An interesting note is that Bhunivelze is in the sky of Academia.
 
*'''Beneath a Timeless Sky''': Serah, Noel and Yeul are trapped in New Bodhum in 700 AF, looking for a way out. Yeul can no longer see the future due to the timeline's collapse. While they search together, a meteorite lands outside the town, in a similar place and manner as the one in 3 AF, and they quickly run off to investigate.
 
*'''Fate and Freedom''': Serah remains in her eternal dream with Lightning, Snow, and the members of NORA in New Bodhum, though she feels it will never be perfect without Noel and Mog, both of whom she can only faintly remember.
 
*'''Heir to Chaos''': Noel inherits the Heart of Chaos from Caius, and replaces him as the new Guardian of Time. As Noel floats through the Historia Crux, he resolves to save Yeul, Serah, and Caius from their fates.
 
 
{{endspoiler}}
 
{{endspoiler}}
   
==Characters==
+
===Novelization===
  +
''Final Fantasy XIII-2'' has two novels that contain a series of stories from the perspectives of different characters. ''[[Final Fantasy XIII-2 Fragments Before]]'' contains stories that reveal events before those in the game, and ''[[Final Fantasy XIII-2 Fragments After]]'' reveals more details from before the game as well as events during and after it.
{{main|List of Final Fantasy XIII-2 Characters}}
 
[[File:XIII-2 PromoPoster-Withoutwatermark2.jpg|thumb|300px|Caius, Yeul, Serah, Noel and Lightning.]]
 
===Playable Characters===
 
*{{nihongo|[[Serah Farron]]|セラ・ファロン|Sera Faron}} - The main protagonist of the game. She is Lightning's younger sister, Snow's fiancée, and the only one out of her friends to know Lightning still exists. Gaining the ability to have visions of the future, Serah journeys with Noel to find and save her sister. Her weapon is a bow that can transform into a sword, though its true form is that of her moogle companion Mog.
 
*{{nihongo|[[Noel Kreiss]]|ノエル・クライス|Noeru Kuraisu}} - The main male protagonist of the game. Noel comes from the Dying World at 700 AF, where he is the last surviving human in a world that faced destruction. After a chance encounter with Lightning, he travels into the past to find her sister, Serah. He sets off with her to save Lightning in the hopes of changing the future. He uses two swords that are able to combine to form a spear in battle.
 
   
  +
===Themes===
===Temporary Playable Characters===
 
  +
The developers have revealed some of the main themes they wanted to explore by making ''Final Fantasy XIII-2''. At the end of ''Final Fantasy XIII'', the world was left in ruins and in ''Final Fantasy XIII-2'' the team wanted to offer the player an experience of following the way the world is rebuilt over a long span of time.<ref name="se members">https://member.eu.square-enix.com/en/blogs/final-fantasy-xiii-2-mini-interview-focuses-story</ref> Motomu Toriyama called the theme for the game's story "Wish for Rebirth" and explained that the theme has two meanings: one is rebirth of the devastated world, and the other is the re-encounter with Lightning. The wish to rebuild a devastated world may, in part, draw from the feelings in Japan in the aftermath of the [[wikipedia:2011 Tōhoku earthquake and tsunami|2011 Tōhoku earthquake and tsunami]], as Toriyama has alluded to this disaster in an interview, saying: ''"The past year has seen many disasters - not only in Japan but also across the world. We sincerely hope that the story of Final Fantasy XIII-2 will bring hope and courage to many people's hearts"''.<ref name="se members"/> In the interview from the ''Final Fantasy XIII-2 Ultimania Omega'', Daisuke Watanabe says the theme is ''"the future is unknown, but you can keep going as long as you have hope"''.
*{{nihongo|[[Lightning (Final Fantasy XIII)|Lightning]]|ライトニング|Raitoningu}} - The main narrator of the game. Having been attacked by the emerging chaos and subsequently taken to Valhalla, Lightning is no longer believed to be alive by anyone except Serah. In reality, she has become a knight, protecting the goddess Etro in Valhalla while being confronted by Caius. She now wields a new gunblade resembling a combination of her [[Blazefire Saber]] and a traditional sword.
 
*{{nihongo|[[Sazh Katzroy]]|サッズ・カッツロイ|Sazzu Kattsuroi}} - Sazh is playable after purchasing his DLC scenario, "Heads or Tails." Hope reveals that Sazh has mysteriously gone missing, he ends up in Serendipity; what he did whilst he was there is yet to be discovered. After his time in Serendipity, Sazh resurfaces in Academia 500 AF along with Dajh. Once there, he helps Noel and Serah pursue Caius in the skies. Sazh is present at the end of the game along with Noel and Hope. He retains his afro and dual-wield pistols.
 
   
  +
[[File:LightningAndSerah.jpg|thumb|A promotional poster featuring Lightning and Serah in Valhalla.]]
===Guest Characters===
 
  +
Toriyama has said that other than Lightning finding true happiness, the after-effects of Fang and Vanille's sacrifice on her and the other characters are another central theme in the game. He has even compared the light and dark appearances of Lightning and Caius respectively to those of an angel and the devil, but warned not to jump to conclusions about which one is which. Toriyama has said that the traveling system has been completely redone since ''Final Fantasy XIII'', as the team was trying to create a "truly living world, with lots of people living all the way to the far corners of the game".<ref>http://www.1up.com/news/final-fantasy-xiii-2-darker-freer</ref>
*{{nihongo|[[Snow Villiers]]|スノウ・ヴィリアース|Sunou Viriāsu}} - Snow left to search for Lightning two years after her disappearance, but is nowhere to be found at the time Serah set out on her own search. He appears as an uncontrollable guest character in the Sunleth Waterscape at 300 AF.
 
 
===Antagonist===
 
*{{nihongo|[[Caius Ballad]]|カイアス・バラッド|Kaiasu Baraddo}} - A mysterious man who is an important figure in both Noel's past and Serah's future. He is of equal strength to Lightning and is said to be on a similar mission to hers, and will be in her way as she tries to complete her own. Caius also has the ability harness his inner chaos to transform into Chaos Bahamut. He travels with his companion Yeul as they pursue Noel and Serah. Caius is the immortal guardian of the timeline, and able to retain memory of all timeline events.
 
   
  +
The game is more fantasy-oriented as opposed to the futuristic feel of its predecessor. The game's general tone is darker and more mysterious, because the developers wanted to take the concept of death and extract features of the world of death to reflect them on the story and universe of ''Final Fantasy XIII-2''.<ref name="se members"/> The story focuses on the Farron sisters as opposed to how the first game focuses on the love story between Snow and Serah. As opposed to the story of ''Final Fantasy XIII'', where Lightning is on a quest to save Serah, the story of ''Final Fantasy XIII-2'' is the reverse, with Serah trying to save Lightning. The story of ''Final Fantasy XIII-2'' also explores their relationship as sisters, and how they are similar yet different in their own ways.
===Other Characters===
 
  +
{{clear}}
*{{nihongo|[[Mog (Final Fantasy XIII-2)|Mog]]|モーグリ|Mōguri}} - Serah's new moogle companion and a gift from Lightning. Instead of a traditional moogle's pom-pom, Mog's pom-pom is a glowing crystal. He carries a rod adorned with a clock, and can transform into Serah's weapon. He is a treasure hunter and will reveal invisible treasure chests within [[dungeon]]s. He can access treasure in out-of-reach places by being thrown by the player. He also uses his magic to execute the Mog Clock pre-battle system.
 
*{{nihongo|[[Hope Estheim]]|ホープ・エストハイム|Hōpu Esutohaimu}} - Hope appears as a 24-year-old young man, and the leader of the Academy, researching the world's history and looking for a new energy source for Cocoon in the absence of the fal'Cie. He is aware of Noel and Serah's travels through time because of his research, and helps them in their search for Lightning. He also wants to change history in order to improve the world and bring back the people dear to him.
 
*{{nihongo|[[Paddra Nsu-Yeul]]|ユール|Yūru}} - A young Pulsian seeress who is blessed with the ability to see the future. However, the gift comes with the price that she would die and be reborn in the next generation. She was previously mentioned in ''Final Fantasy XIII'', as the author of the fourth and ninth [[Datalog/Analects|Analects]].
 
*{{nihongo|[[Alyssa Zaidelle]]|アリサ・ザイデル|Arisa Zaideru}} - A young girl who is part of the Academy and Hope's trusted assistant. They work together to understand the nature of paradoxes and help Noel and Serah in their journey to change the future. Continuously, the story hints that Alyssa has something to hide about her past.
 
*{{nihongo|[[NORA]]|ノラ|Nora}} - Snow's friends: [[Gadot]], [[Lebreau]], [[Maqui]] and [[Yuj]] have stayed with Serah during their years on Pulse while resuming their occupation as New Bodhum's neighborhood watch group.
 
*{{nihongo|[[PSICOM]]|サイコム|Saikomu}} - The military corps from Cocoon now handle monster extermination on Pulse to protect the new cities that the citizens are building, and look over the rebuilding of the formerly floating world.
 
*'''[[Dajh Katzroy]]'''- Dajh, along with his father, are currently engaged in operations to improve Gran Pulse.
 
*'''[[Oerba Dia Vanille]]''' and '''[[Oerba Yun Fang]]''': A pair of l'Cie from Pulse who aided Lightning and the others in defeating [[Orphan]] before they sacrificed themselves to create the crystal pillar to hold Cocoon up. However, it would turn out that their act was only delaying the fall that would happen centuries later. Though mentioned, Vanille and Fang physically appear before Serah to help her leave her dream.<ref>http://twitter.com/#!/GeorgiaVanC/status/102387907196760064</ref>
 
   
 
==Music==
 
==Music==
 
{{main|Final Fantasy XIII-2: Original Soundtrack}}
 
{{main|Final Fantasy XIII-2: Original Soundtrack}}
[[File:Ff132ost_image.jpg|thumb|The limited edition of the soundtrack.]]
+
[[File:Ff132ost image.jpg|right|180px|thumb|The limited edition of the soundtrack.]]
Composers of the original game, [[Masashi Hamauzu]] and [[Mitsuto Suzuki]], return joined by [[Naoshi Mizuta]], composer of ''[[Final Fantasy: The 4 Heroes of Light]]'' and ''[[Final Fantasy XI]]''. The game's [[Main Theme|main theme]] in the Japanese PlayStation 3 version is "[[New World|Yakusoku no Basho]]," sung by [[Mai Fukui]]. An English version of the theme, called "[[New World]]", sung by Filipina artist [[Charice Pempengco]], is used in the Japanese Xbox 360 and Western releases of the game.
+
Composers of the original game, [[Masashi Hamauzu]] and [[Mitsuto Suzuki]], return joined by [[Naoshi Mizuta]], composer of ''[[Final Fantasy: The 4 Heroes of Light]]'' and ''[[Final Fantasy XI]]''. The game's [[main theme]] in the Japanese [[PlayStation 3]] version is "[[New World (Final Fantasy XIII-2)|Yakusoku no Basho]]", sung by [[Mai Fukui]]. An English version of the theme, called "[[New World (Final Fantasy XIII-2)|New World]]", sung by Filipino artist [[Jake Zyrus]], is used in the Japanese Xbox 360 and Western releases of the game.
   
The soundtrack was released on December 14th, 2011. It includes the standard and limited edition. Standard version soundtrack spans over four discs, while the limited edition has a bonus DVD packed with two trailers, the trailer shown at E3 2011 (Japanese voices version), and the game's Final Trailer (Special Music Edition). The standard edition retails for 3990¥, and the limited edition is 4880¥.<ref>http://www.finalfantasy.net/xiii-2/final-fantasy-xiii2-ost-dec-14/</ref> A selection of songs from the game are to be available with the Limited Collector's Edition of ''Final Fantasy XIII-2'' in Europe and the entire soundtrack is to be available to those who purchase the Crystal Edition in Europe or the Collector's Edition in North America. However, neither shall include "''New World''" by Charice.<ref>http://finalfantasyxiii2.wordpress.com/2011/10/19/square-enix-reveals-final-fantasy-xiii-2-nordic-edition-and-special-editions/</ref>
+
The soundtrack was released on December 14, 2011. It includes the standard and limited edition. Standard version soundtrack spans over four discs, while the limited edition has a bonus DVD packed with two trailers, the trailer shown at E3 2011 (Japanese voices version), and the game's Final Trailer (Special Music Edition). The standard edition retails for 3990¥, and the limited edition is 4880¥.<ref>http://www.finalfantasy.net/xiii-2/final-fantasy-xiii2-ost-dec-14/</ref> A selection of songs from the game are to be available with the Limited Collector's Edition of ''Final Fantasy XIII-2'' in Europe and the entire soundtrack is to be available to those who purchase the Crystal Edition in Europe or the Collector's Edition in North America. However, neither shall include "New World" by Jake Zyrus.<ref>http://finalfantasyxiii2.wordpress.com/2011/10/19/square-enix-reveals-final-fantasy-xiii-2-nordic-edition-and-special-editions/</ref>
   
 
''Final Fantasy XIII-2'' includes music from ''Final Fantasy XIII''.
 
''Final Fantasy XIII-2'' includes music from ''Final Fantasy XIII''.
   
==Downloadable Content and Extras==
+
==Downloadable content and extras==
{{Main|List of Final Fantasy XIII-2 Downloadable Content}}
+
{{Main|Final Fantasy XIII-2 downloadable content}}
The game features downloadable content in the form of downloadable outfits, weapons, accessories, scenarios, recruitable monsters and minigames. Though there were initial plans to release DLC for ''Final Fantasy XIII'', these ideas did not come to fruition. For ''Final Fantasy XIII-2'' the team designed and planned for content, including DLC, that would expand on the world of ''Final Fantasy XIII-2'' since the beginning of its development.<ref>http://blog.us.playstation.com/2011/12/16/final-fantasy-xiii-2-qa-a-time-traveling-sequel-to-surpass-the-original/</ref>
+
The game features [[downloadable content]] in the form of downloadable outfits, weapons, accessories, scenarios, recruitable monsters and minigames. Though there were initial plans to release DLC for ''Final Fantasy XIII'', these ideas did not come to fruition. For ''Final Fantasy XIII-2'' the team designed and planned for content, including DLC, that would expand on the world of ''Final Fantasy XIII-2'' since the beginning of its development.<ref>http://blog.us.playstation.com/2011/12/16/final-fantasy-xiii-2-qa-a-time-traveling-sequel-to-surpass-the-original/</ref>
   
Players who own ''Final Fantasy XIII'' save data can unlock an additional wallpaper (PS3) or gamer picture (Xbox 360) for the save file<ref>[http://www.finalfantasyxiii2.wordpress.com/2011/11/20/official-european-final-fantasy-xiii-2-site-updated-snow-hope-wallpapers/ Official European Final Fantasy XIII-2 Site Updated! (Snow & Hope Wallpapers)], 20th November 2011, Jonttutan, WordPress.com</ref><ref>[http://www.siliconera.com/2011/11/21/after-30-hours-of-final-fantasy-xiii-2-whats-next/ After 30 hours of FFXIII-2 What's Next?]</ref>. Downloadable content released after the game contains additional weapons, costumes and monsters.<ref>[http://www.siliconera.com/2012/04/10/gilgamesh-breaks-the-fourth-wall-makes-fun-of-final-fantasy-xiii-2-dlc/ Gilgamesh Breaks The Fourth Wall], Siliconera</ref> Kitase assures players that the content will allow for even longer play.<ref>[http://andriasang.com/comy8n/ Andriasang]</ref> Post-release downloads also include a "''Final Fantasy XIII'' Lost Report" which distributed through the game's official site offers a look back at ''Final Fantasy XIII'''s story through [[Rygdea]] and [[Yaag Rosch]]'s perspectives.
+
Players with ''Final Fantasy XIII'' save data can unlock an additional wallpaper (PS3) or gamer picture (Xbox 360) for the save file. [[Yoshinori Kitase]] assures players that the content will allow for even longer play.<ref>[http://andriasang.com/comy8n/ Andriasang]</ref> Post-release downloads include a "''Final Fantasy XIII'' Lost Report" which distributed through the game's official site offers a look back at the story of ''Final Fantasy XIII'' story through [[Rygdea]] and [[Yaag Rosch]]'s perspectives.
   
  +
The Steam version includes most of the DLC in its normal version, but some content that is DLC in the console versions is being omitted for licensing reasons, such as Noel's ''Assassin's Creed'' and ''Mass Effect''-themed costumes. It was soon found that the assets for said costumes were still in the PC files and could be unlocked but a patch released 22 December removed the assets, potentially breaking the save files of people who had unlocked the costumes.
Kitase has also stated that there will be a downloadable version for Xbox 360, but it is unknown whether or not there will also be one for PlayStation 3.
 
   
 
==Development==
 
==Development==
  +
[[File:FFXIII-2 Logo Art.jpg|thumb|Logo art by [[Yoshitaka Amano]].]]
 
Hints at a sequel to ''Final Fantasy XIII'' were first given when Square Enix stated they would be willing to create a direct sequel if the fans want it.<ref>[http://www.ign.com/videos/2010/10/04/ign-daily-fix-10410 IGN]</ref> They also said the first installment had enough cut content to fill a new game. Late 2010, in an interview from the ''Final Fantasy XIII Ultimania Omega,'' Motomu Toriyama proclaimed the idea to make a story where Lightning "ends up happy in the end."<ref>[http://www.escapistmagazine.com/news/view/103997-Final-Fantasy-XIII-Producer-Wants-a-Sequel FFXIII Producer Wants a Sequel], Escapist</ref> Furthermore, an autographed postcard was personally sent by [[Tetsuya Nomura]] to members of the Japanese Square Enix Members community, with an artwork of Lightning and a message saying "She must not be forgotten." Later, Square Enix registered the domain for the game. The game was officially announced at the "Square Enix 1st Production Department Premiere" event on January 18, 2011.
 
Hints at a sequel to ''Final Fantasy XIII'' were first given when Square Enix stated they would be willing to create a direct sequel if the fans want it.<ref>[http://www.ign.com/videos/2010/10/04/ign-daily-fix-10410 IGN]</ref> They also said the first installment had enough cut content to fill a new game. Late 2010, in an interview from the ''Final Fantasy XIII Ultimania Omega,'' Motomu Toriyama proclaimed the idea to make a story where Lightning "ends up happy in the end."<ref>[http://www.escapistmagazine.com/news/view/103997-Final-Fantasy-XIII-Producer-Wants-a-Sequel FFXIII Producer Wants a Sequel], Escapist</ref> Furthermore, an autographed postcard was personally sent by [[Tetsuya Nomura]] to members of the Japanese Square Enix Members community, with an artwork of Lightning and a message saying "She must not be forgotten." Later, Square Enix registered the domain for the game. The game was officially announced at the "Square Enix 1st Production Department Premiere" event on January 18, 2011.
   
Toriyama has said in an interview with Famitsu<ref>[http://www.andriasang.com/e/blog/2011/01/28/ffxiii_and_fnc_interviews/ Andriasang]</ref>the main reason they decided to make a sequel is that there was demand throughout the world and because the development staff wanted to portray Lightning's character further, to give her a clear conclusion. This ended up not being the case, however, and Lightning's story was to be continued in a sequel.
+
Toriyama has said in an interview with [[Famitsu]]<ref>[http://www.andriasang.com/e/blog/2011/01/28/ffxiii_and_fnc_interviews/ Andriasang]</ref> the main reason they decided to make a sequel is that there was demand throughout the world and because the development staff wanted to portray Lightning's character further, to give her a clear conclusion. This ended up not being the case, however, and Lightning's story was to be continued in the sequel ''[[Lightning Returns: Final Fantasy XIII]]''.
   
The development of the first ''Final Fantasy XIII'' game was problematic due to poor communication between different sectors of the development, as ''Final Fantasy XIII'' had a tremendously large production team. With ''Final Fantasy XIII-2'' the team strove to change this by setting milestones and sharing content internally. Motomu Toriyama has said that Square Enix realized they needed to apply more Western technology and production techniques.<ref name=Gamasutra>http://www.gamasutra.com/view/news/173093/Square_Enix_to_avoid_largescale_internal_development_after_Final_Fantasy_XIII2.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+GamasutraNews+%2</ref> Because ''Final Fantasy XIII'' was a large-scale project, the developers wanted to keep it secret, but this led to user testing happening too late in the process and a lot of feedback about things that needed fixing were decided to be included in ''Final Fantasy XIII-2''. The team conducted user tests and used the feedback to make adjustments to the gameplay and this process was started about a year earlier than what was done with ''Final Fantasy XIII''.<ref>http://www.gameinformer.com/games/final_fantasy_xiii-2/b/ps3/archive/2011/11/23/creators-talk-time-travel-sequel-development-amp-more.aspx</ref> Development went better for ''Final Fantasy XIII-2'' than for its predecessor, but Toriyama still feels it could be better, thinking they need to add more buffer time for player testing in the future.<ref name=Gamasutra/>
+
The development of the first ''Final Fantasy XIII'' game was problematic due to poor communication between different sectors of the development, as ''Final Fantasy XIII'' had a tremendously large production team. With ''Final Fantasy XIII-2'' the team strove to change this by setting milestones and sharing content internally. Motomu Toriyama has said that Square Enix realized they needed to apply more Western technology and production techniques.<ref name=Gamasutra>http://www.gamasutra.com/view/news/173093/Square_Enix_to_avoid_largescale_internal_development_after_Final_Fantasy_XIII2.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+GamasutraNews+%2</ref> Because ''Final Fantasy XIII'' was a large-scale project, the developers wanted to keep it secret, but this led to user testing happening too late in the process and a lot of feedback about things that needed fixing were decided to be included in ''Final Fantasy XIII-2''. The team conducted user tests and used the feedback to make adjustments to the gameplay and this process was started about a year earlier than what was done with ''Final Fantasy XIII''.<ref>http://www.gameinformer.com/games/final_fantasy_xiii-2/b/ps3/archive/2011/11/23/creators-talk-time-travel-sequel-development-amp-more.aspx</ref> Development went better for ''Final Fantasy XIII-2'' than for its predecessor, but Toriyama still feels it could be improved, thinking they need to add more buffer time for player testing in the future.<ref name=Gamasutra/>
   
Both PlayStation 3 and Xbox 360 versions of the game only need one disc. In an interview, director Motomu Toriyama says that the game actually has the same amount of volume as ''Final Fantasy XIII'' and the reason they're able to fit the game in less space this time is that the event scenes are real time rather than prerendered.<ref>http://andriasang.com/comy9w/</ref>
+
Both PlayStation 3 and Xbox 360 versions of the game only need one disc. In an interview, director Motomu Toriyama said that the game has the same amount of volume as ''Final Fantasy XIII'' and the reason they're able to fit the game in less space this time is that the event scenes are real time rather than prerendered.<ref>http://andriasang.com/comy9w/</ref>
   
In addition to the Square Enix staff, Tri-Ace staff were involved with the development of ''Final Fantasy XIII-2'', helping out on the game with aspects of game design, art and programming.<ref>http://www.siliconera.com/2011/12/18/tri-ace-helped-out-with-final-fantasy-xiii-2/</ref> Outsourcing development is something Square Enix is looking to do more in the future, based on the experiences of developing ''Final Fantasy XIII'' and ''Final Fantasy XIII-2''. ''"We are also thinking that we will not do large-scale internal development any longer,''" Toriyama has commented. "''We have a lot of great creators in Square Enix, but for larger-scale development we will be doing more distributed and outsourced development to reach our targets on time''."<ref name=Gamasutra/>
+
In addition to the Square Enix staff, tri-Ace staff were involved with the development of ''Final Fantasy XIII-2'', helping out on the game with aspects of game design, art and programming.<ref>http://www.siliconera.com/2011/12/18/tri-ace-helped-out-with-final-fantasy-xiii-2/</ref> Outsourcing development is something Square Enix is looking to do more in the future, based on the experiences of developing ''Final Fantasy XIII'' and ''Final Fantasy XIII-2''. ''"We are also thinking that we will not do large-scale internal development any longer,''" Toriyama has commented. "''We have a lot of great creators in Square Enix, but for larger-scale development we will be doing more distributed and outsourced development to reach our targets on time''."<ref name=Gamasutra/>
   
 
===Gameplay===
 
===Gameplay===
Following player feedback on the linear, story-driven gameplay of ''Final Fantasy XIII'', ''Final Fantasy XIII-2'' focuses on player-driven gameplay with a more open world that players can explore widely, triggering events as they find them. In all the different types of gameplay presented, the developers' goal has been to make the player the main focus and instigator, and the game design to promote the player progressing through the story rather than just passively watching.<ref>http://finalfantasyxiii2.wordpress.com/2011/08/11/exclusive-motomu-toriyama-interview/</ref> Toriyama compared this mindset to the differences between ''Final Fantasy X'' and ''[[Final Fantasy X-2]]'' - the latter builds on the world and story of the former and thus can have a stronger focus on gameplay.<ref>http://www.andriasang.com/e/blog/2011/06/09/ffxiii_2_team_interview/</ref>
+
Following player feedback on the linear, story-driven gameplay of ''Final Fantasy XIII'', ''Final Fantasy XIII-2'' focuses on player-driven gameplay with a more open world that players can explore widely, triggering events as they find them. In all the different types of gameplay presented, the developers' goal has been to make the player the main focus and instigator, and the game design to promote the player progressing through the story rather than just passively watching.<ref>http://finalfantasyxiii2.wordpress.com/2011/08/11/exclusive-motomu-toriyama-interview/</ref> Toriyama compared this mindset to the differences between ''[[Final Fantasy X]]'' and ''[[Final Fantasy X-2]]'' - the latter builds on the world and story of the former and thus can have a stronger focus on gameplay.<ref>http://www.andriasang.com/e/blog/2011/06/09/ffxiii_2_team_interview/</ref>
   
  +
The developers believed that the Paradigm Shift system was well received by the players who understood the system. They considered that the best they could do in one game was to have players master the basics of the battle. From there, Director Motomu Toriyama felt they could allow greater flexibility and increase the strategic element, and thus they made the Paradigm Shift as the basis of the battle and had monsters join the party as allies.<ref>{{Refwebsite| page url = http://www.usgamer.net/articles/where-final-fantasy-went-wrong-and-how-square-enix-is-righting-it| page name = Where Final Fantasy Went Wrong, and How Square Enix is Putting It Right| site url = http://www.usgamer.net| site name = US Gamer}}</ref>
===Art Direction===
 
''Final Fantasy XIII-2'' uses different types of art styles and art director Isamu Kamikokuryo has said that even with the world reduced close to ruin after the events of ''Final Fantasy XIII'', he was careful in expressing the serious tone of the story and the world when compared to the first game's beautiful but manufactured setting.<ref name="Gamespot">http://uk.gamespot.com/news/final-fantasy-xiii-2-roundtable-art-and-music-6345473</ref> The developers wanted to go with a dark atmosphere and took inspiration from works of surrealism, such as the art of Salvador Dali and Giorgio de Chirico, which were used as references when determining the balance of how far the team should pursue a photo-like realism, or an unrealistic fantasy.<ref>http://finalfantasy.com.br/index.php?option=com_content&view=article&id=1075</ref> Kamikokuryu further said that the character designs are built from the scenario and setting and the new designs for Lightning and Serah are reflected within the environments where they begin their journey.
 
   
  +
===Art direction===
{{Q|There are instances where the line is blurred because these characters are not meant to be hyper-realistic and have a mysterious appeal to them. The characters were meant to be a mix between realism and fantasy. If the end product is distinct from other titles, we've succeeded.|Isamu Kamikokuryo}}<ref name="Gamespot"/>
 
  +
[[File:Valhalla-concept-art.png|thumb|Concept art of Valhalla.]]
  +
''Final Fantasy XIII-2'' uses different types of art styles and art director [[Isamu Kamikokuryo]] has said that even with the world reduced close to ruin after the events of ''Final Fantasy XIII'', he was careful in expressing the serious tone of the story and the world when compared to the first game's beautiful but manufactured setting.<ref name="Gamespot">http://uk.gamespot.com/news/final-fantasy-xiii-2-roundtable-art-and-music-6345473</ref> The developers wanted to go with a dark atmosphere and took inspiration from works of surrealism, such as the art of Salvador Dali and Giorgio de Chirico, which were used as references when determining the balance of how far the team should pursue a photo-like realism, or an unrealistic fantasy.<ref>http://finalfantasy.com.br/index.php?option=com_content&view=article&id=1075</ref> Kamikokuryo further said that the character designs are built from the scenario and setting and the new designs for Lightning and Serah are reflected within the environments where they begin their journey.
  +
  +
{{Quote|There are instances where the line is blurred because these characters are not meant to be hyper-realistic and have a mysterious appeal to them. The characters were meant to be a mix between realism and fantasy. If the end product is distinct from other titles, we've succeeded.|Isamu Kamikokuryo}}<ref name="Gamespot"/>
   
 
===Storyline===
 
===Storyline===
 
Toriyama at first didn't want a direct sequel to ''Final Fantasy XIII'' and started with the idea of having ''Final Fantasy XIII-2'' take place some 900 years after the first game. After creating the backstory of the 900 years, the team decided to make it a time-traveling story.<ref name=Ultimania>''Final Fantasy XIII-2 Ultimania Omega'' Scenario Interview with Toriyama and Watanabe</ref>
 
Toriyama at first didn't want a direct sequel to ''Final Fantasy XIII'' and started with the idea of having ''Final Fantasy XIII-2'' take place some 900 years after the first game. After creating the backstory of the 900 years, the team decided to make it a time-traveling story.<ref name=Ultimania>''Final Fantasy XIII-2 Ultimania Omega'' Scenario Interview with Toriyama and Watanabe</ref>
   
The story of ''Final Fantasy XIII'' included many mysterious elements that are central to the story and the game's universe; l'Cie, fal'Cie, and Ragnarok, to name a few. The developers found that many aspects of ''Final Fantasy XIII'''s story were not easily explained. Thus, in ''Final Fantasy XIII-2'' the team wanted to employ a different story-telling style, whereas even if the basic elements of the ''Final Fantasy XIII'' universe continue to be present as the backdrop, the story of ''Final Fantasy XIII-2'' centers around a time paradox, which the team thought to be a more familiar form of mystery.
+
The story of ''Final Fantasy XIII'' included many mysterious elements that are central to the story and the game's universe; l'Cie, fal'Cie, and [[Ragnarok (Final Fantasy XIII)|Ragnarok]], to name a few. The developers found that many aspects of ''Final Fantasy XIII's'' story were not easily explained. Thus, in ''Final Fantasy XIII-2'' the team wanted to employ a different story-telling style, whereas even if the basic elements of the ''Final Fantasy XIII'' universe continue to be present as the backdrop, the story of ''Final Fantasy XIII-2'' centers around a time paradox, which the team thought to be a more familiar form of mystery.
   
The developers drew strong inspiration from one-shot TV dramas and opted for a plot structure where smaller pieces take place quickly one after another. The story of ''Final Fantasy XIII-2'' is described as a glimpse of a more contemporary drama and to be easier to follow in comparison to ''Final Fantasy XIII''.<ref name="se members">https://member.eu.square-enix.com/en/blogs/final-fantasy-xiii-2-mini-interview-focuses-story</ref>
+
The developers drew inspiration from one-shot TV dramas and opted for a plot structure where smaller pieces take place quickly one after another. The story of ''Final Fantasy XIII-2'' is described as a glimpse of a more contemporary drama and to be easier to follow in comparison to ''Final Fantasy XIII''.<ref name="se members">https://www.webcitation.org/6F6ghnqAc?url=http://eu.square-enix.com/en/blog/final-fantasy-xiii-2-mini-interview-focuses-story</ref>
   
In the FMV interviews section of ''Final Fantasy XIII-2 Ultimania Omega'', the director of the ending FMV, Hiroshi Kamohara, points out that the "To be continued..." at the end is not supposed to mean "see you next time...", but more like "the story will continue in the next generation" and that was the non-Japanese staff that decided to phrase it like that; the makers of the FMV did not craft it with a sequel in mind. However, in another interview Yoshinori Kitase has said that the "To be continued.." was added pertaining to the Lightning DLC.
+
In the FMV interviews section of ''Final Fantasy XIII-2 Ultimania Omega'', the director of the ending FMV, Hiroshi Kamohara, points out that the "To be continued..." at the end is not supposed to mean "see you next time...", but more like "the story will continue in the next generation" and that was the non-Japanese staff that decided to phrase it like that; the makers of the FMV did not craft it with a sequel in mind. However, in another interview Yoshinori Kitase has said that the "To be continued..." was added pertaining to the Lightning DLC.
 
==Themes==
 
The developers have revealed some of the main themes they wanted to explore by making ''Final Fantasy XIII-2''. At the end of ''Final Fantasy XIII'', the world was left in ruins and in ''Final Fantasy XIII-2'' the team wanted to offer the player an experience of following the way the world is rebuilt over a long span of time.<ref name="se members">https://member.eu.square-enix.com/en/blogs/final-fantasy-xiii-2-mini-interview-focuses-story</ref> Motomu Toriyama called the theme for the game's story "Wish for Rebirth" and explained that the theme has two meanings: one is rebirth of the devastated world, and the other is the re-encounter with Lightning. The wish to rebuild a devastated world may, in part, draw from the feelings in Japan in the aftermath of the {{w|2011 Tōhoku earthquake and tsunami}}, as Toriyama has alluded to this disaster in an interview, saying: ''"The past year has seen many disasters - not only in Japan but also across the world. We sincerely hope that the story of Final Fantasy XIII-2 will bring hope and courage to many people’s hearts."''<ref name="se members"/> In the interview from the ''Final Fantasy XIII-2 Ultimania Omega'', Daisuke Watanabe says the theme is ''"the future is unknown, but you can keep going as long as you have hope."''
 
 
Toriyama has said that other than Lightning finding true happiness, the after-effects of Fang and Vanille's sacrifice on her and the other characters are another central theme in the game. He has even compared the light and dark appearances of Lightning and Caius respectively to those of an angel and the devil, but warned not to jump to conclusions about which one is which. Toriyama has said that the traveling system has been completely redone since ''Final Fantasy XIII'', as the team was trying to create a "truly living world, with lots of people living all the way to the far corners of the game".<ref>http://www.1up.com/news/final-fantasy-xiii-2-darker-freer</ref>
 
   
  +
The original plan for the ending of ''Final Fantasy XIII-2'' was for [[Lightning (Final Fantasy XIII)|Lightning]] to sequentially defeat dark Eidolons akin to [[Twilight Odin]], but since the story of needed to come to a close, it "ended up the way it did."<ref>{{Refwebsite| page url = http://www.novacrystallis.com/2012/06/final-fantasy-xiii-2-ultimania-omega-developer-interview/| page name = Final Fantasy XIII-2 Ultimania Omega Developer Interview| site url = http://www.novacrystallis.com| site name = Nova Crystallis| access time = 03:02, August 03, 2019 (UTC)}}</ref>
The game is more fantasy-oriented as opposed to the futuristic feel of its predecessor. The game's general tone is darker and more mysterious, because the developers wanted to take the concept of death and extract features of the world of death to reflect them on the story and universe of ''Final Fantasy XIII-2''.<ref name="se members"/> The story also focuses on the Farron sisters as opposed to how the first game focuses on the love story between Snow and Serah, although hinting that a new relationship will be present during Serah's journey through time. As opposed to the story of ''Final Fantasy XIII'', where Lightning is on a quest to save Serah, the story of ''Final Fantasy XIII-2'' is the reverse, with Serah trying to save Lightning. The story of ''Final Fantasy XIII-2'' also explores their relationship as sisters, and how they are similar yet different in their own ways.
 
   
 
==Release==
 
==Release==
Line 260: Line 166:
 
[[File:Lightning Edition Ver.2 PS3.png|150px|right|''Final Fantasy XIII-2'' PS3.]]
 
[[File:Lightning Edition Ver.2 PS3.png|150px|right|''Final Fantasy XIII-2'' PS3.]]
 
[[File:Ffxiii-2 snack.jpg|thumb|Promotional ''Final Fantasy XIII-2'' snack pot.]]
 
[[File:Ffxiii-2 snack.jpg|thumb|Promotional ''Final Fantasy XIII-2'' snack pot.]]
A ''Final Fantasy XIII-2'' bundle was released in Japan on December 15th, 2011 with a black 320GB PlayStation 3 Slim with an image of Lightning. Square Enix also released two new books in Japan on the game's release date of December 15th. The first is a postcard book priced at ¥1,260 that has 24 CG illustrations featuring characters like Lightning, Serah, Noel, and Caius, as well as an eight-page character introduction. The second is a 232-page book priced at ¥1,470, titled ''[[Final Fantasy XIII-2 Fragments Before|FINAL FANTASY XIII-2 Fragments Before]]'', which takes place immediately before the events of the game and contains several stories revolving around characters such as Serah, Snow, Noel, and Rygdea and Bartholomew Estheim:
+
A ''Final Fantasy XIII-2'' bundle was released in Japan on December 15, 2011 with a black 320GB PlayStation 3 Slim with an image of Lightning. Square Enix also released two new books in Japan on the game's release date of December 15. The first is a postcard book priced at ¥1,260 that has 24 CG illustrations featuring characters like Lightning, Serah, Noel, and Caius, as well as an eight-page character introduction. The second is a 232-page book priced at ¥1,470, titled ''[[Final Fantasy XIII-2 Fragments Before|FINAL FANTASY XIII-2 Fragments Before]]'', which takes place immediately before the events of the game and contains several stories revolving around characters such as Serah, Snow, Noel, and Rygdea and Bartholomew Estheim. The game's story will be continued in ''[[Final Fantasy XIII-2 Fragments After|FINAL FANTASY XIII-2 Fragments After]]''.
*Serah: Memories of the year AF 0.
 
*New Bodhum: A story of the year AF 3.
 
*Snow: The story of his departure.
 
*Rygdea & Bartholomew: The creation of a provisional government, and the secret history of the founding of the Academy.
 
*Noel: The end of the world, a period of uncertainty.<ref>http://www.novacrystallis.com/?p=2007</ref>
 
   
  +
Square Enix teamed up with Morinaga to promote ''Final Fantasy XIII-2'' in Japan; Morinaga's popular Potelong snack featured for a limited time ''Final Fantasy XIII-2'' themed packaging. To promote the game's release, AKB48 member, Yuko Oshima, was appointed the leader of a group of thirteen official test players<ref>[http://www.ff13-2testplay.com/#/top ''Final Fantasy XIII-2 Judge 13'']</ref> and Square Enix often released videos of her and other test players playing the game.
The game's story will be continued in ''[[Final Fantasy XIII-2 Fragments After|FINAL FANTASY XIII-2 Fragments After]]''.
 
   
  +
''Final Fantasy XIII-2'' was re-released in Japan under Square Enix's "Ultimate Hits" label on July 18, 2013. Square Enix also re-released the game titled ''Final Fantasy XIII-2 Digital Contents Selection'' that included the majority of the game's DLC. It was released on July 18, 2013 for 5,040 yen. The game was also released digitally for both PlayStation 3 and Xbox 360. A DLC bundle containing the same DLC included in the "Digital Contents Selection" release was also released for download on the PlayStation Store and the Xbox Live Marketplace.
Square Enix teamed up with Morinaga to promote ''Final Fantasy XIII-2'' in Japan; Morinaga's popular Potelong snack featured for a limited time ''Final Fantasy XIII-2'' themed packaging. To promote the game's release, AKB48 member, Yuko Oshima, was appointed the leader of a group of thirteen official test players<ref>[http://www.ff13-2testplay.com/#/top ''Final Fantasy XIII-2 Judge 13'']</ref> and Square Enix often released videos of her and other test players playing the game.
 
  +
{{-}}
 
  +
The DLC bundle includes all six Coliseum fights (Omega, PuPu, Gilgamesh, Ultros and Typhon, Lightning and Lieutenant Amodar, and Jihl Nabaat), Serah's White Mage, Summoner and Beachwear outfits, Noel's Black Mage, Battle Attire and Spacetime Guardian outfits, Mog's Wondrous Wardrobe outfits, Serah's Genji Bow, Noel's Catastrophe Blade and Muramasa, and the three bonus episodes for Lightning, Sazh and Snow.
  +
{{clear}}
   
 
===North American release===
 
===North American release===
Line 276: Line 179:
 
The North American collector's edition, sold for $79.99<ref>http://gematsu.com/2011/11/final-fantasy-xiii-2-collectors-edition-announced</ref> was available in limited quantities at GameStop, Amazon and Best Buy, and included:
 
The North American collector's edition, sold for $79.99<ref>http://gematsu.com/2011/11/final-fantasy-xiii-2-collectors-edition-announced</ref> was available in limited quantities at GameStop, Amazon and Best Buy, and included:
 
*Packaging featuring artwork by [[Yoshitaka Amano]].
 
*Packaging featuring artwork by [[Yoshitaka Amano]].
*The 4-disc Original Soundtrack. Although this excludes both "Yakusoku no Basho" and "New World", it includes a bonus track on Disc 4, the "Secret Track" that plays as the background to the DLC coliseum.
+
*The 4-disc Original Soundtrack. Although this excludes both "Yakusoku no Basho" and "New World", it includes a bonus track on Disc 4, the "Secret Track" that plays as the background to the DLC coliseum.
 
*A collection of concept artwork containing "a variety of never-before-seen illustrations, environments and more".
 
*A collection of concept artwork containing "a variety of never-before-seen illustrations, environments and more".
   
These retailers also had their own pre-order bonus: Gamestop had the alternate costume named "Summoner's Garb" available for Serah (with PowerUp Rewards members also receiving a Genji Bow for her); Amazon had Omega as a coliseum boss and Best Buy had a hardcover book entitled "[[Final Fantasy XIII -Episode i-|FINAL FANTASY XIII -Episode i-]]", a story written by Jun Eishima that ties together the events between the predecessor and the game.
+
These retailers also had their own pre-order bonus: GameStop had the alternate costume named "Summoner's Garb" available for Serah (with PowerUp Rewards members also receiving a Genji Bow for her); Amazon had [[Omega (Final Fantasy XIII-2)|Omega]] as a Coliseum boss and Best Buy had a hardcover book entitled "[[Final Fantasy XIII -Episode i-|FINAL FANTASY XIII -Episode i-]]", a story written by [[Jun Eishima]] that ties together the events between the predecessor and the game.
   
 
Ultimate Prize winners of the Word to Your Moogle tour received [[:File:Moogle Tour XIII-2 PS3 Xbox360.jpg|a pink and white PlayStation 3 or Xbox 360 featuring Mog]].
 
Ultimate Prize winners of the Word to Your Moogle tour received [[:File:Moogle Tour XIII-2 PS3 Xbox360.jpg|a pink and white PlayStation 3 or Xbox 360 featuring Mog]].
{{-}}
+
{{clear}}
   
 
===European and Australian release===
 
===European and Australian release===
Europe and Australia had three different editions of ''Final Fantasy XIII-2'' available to purchase.<ref>http://finalfantasyxiii2.wordpress.com/2011/10/19/square-enix-reveals-final-fantasy-xiii-2-nordic-edition-and-special-editions</ref> The "Limited Collector’s Edition", with recommended retail price of £59,99/68€, includes the game; a composer selected soundtrack CD, an artbook, six postcards featuring CG artwork of Caius, Hope, Lightning, Noel, Serah and Snow and a high definition lenticular art print of Lightning.
+
Europe and Australia had three different editions of ''Final Fantasy XIII-2'' available to purchase.<ref>http://finalfantasyxiii2.wordpress.com/2011/10/19/square-enix-reveals-final-fantasy-xiii-2-nordic-edition-and-special-editions</ref> The "Limited Collector’s Edition", with recommended retail price of £59,99/68€, includes the game; a composer selected [[Final Fantasy XIII-2: Composer Selected Soundtrack|soundtrack CD]], an artbook, six postcards featuring CG artwork of Caius, Hope, Lightning, Noel, Serah and Snow and a high definition lenticular art print of Lightning.
   
 
[[File:Ffxiii-2-crystal visual ps3 uk.jpg|thumb|Crystal Edition package.]]
 
[[File:Ffxiii-2-crystal visual ps3 uk.jpg|thumb|Crystal Edition package.]]
The Crystal Edition, with recommended retail price of £79,99/91€, includes all of the items above, although the composer selected soundtrack is replaced with the 4-disc ''Final Fantasy XIII-2 Original Soundtrack'' (this soundtrack will include all background music from the game as well as the "Secret Track" from the DLC Colosseum, but not the theme song "New World".) Also included is a T-shirt from the Square Enix Products range that is not be available for purchase elsewhere. The Crystal Edition was strictly limited edition and is packaged in a presentation box.
+
The Crystal Edition, with recommended retail price of £79,99/91€, includes all of the items above, although the composer selected soundtrack is replaced with the 4-disc ''Final Fantasy XIII-2 Original Soundtrack'' (this soundtrack will include all background music from the game as well as the "Secret Track" from the DLC Coliseum, but not the theme song "New World"). Also included is a T-shirt from the Square Enix Products range that is not be available for purchase elsewhere. The Crystal Edition was strictly limited edition and is packaged in a presentation box.
  +
  +
The Nordic Edition includes the game and two additional downloadable pieces of content; the "Fight In Style" pack which includes the "Summoner's Garb" alternate costume for Serah and the "Battle Attire" alternate costume for Noel as well as the recruitable monster battle with Omega and the second downloadable bonus is the [[Muramasa (weapon)|Muramasa]] weapon for Noel, which increases the ATB Gauge charge rate.
   
  +
Preorder bonuses for Europe and Australia were available for customers preordering from certain retail outlets.
The Nordic Edition includes the game and two additional downloadable pieces of content; the "Fight In Style" pack which includes the "Summoner's Garb" alternate costume for Serah and the "Battle Attire" alternate costume for Noel as well as the recruitable monster battle with Omega and the second downloadable bonus is the "Muramasa" for Noel, which increases the ATB Gauge charge rate.
 
   
  +
The preorder extras include:
Preorder bonuses for Europe and Australia were available for customers preordering from certain retail outlets. The preorder extras include:
 
 
*An exclusive steelbook case from steelbook.com, the downloadable content "Fight In Style" pack, which contains a boss battle with the recruitable monster Omega and the alternate costume "Summoner's Garb" for Serah and the alternate costume "Battle Attire" for Noel, ''Final Fantasy XIII -Episode i-'' which is a paperback novella that fills the gaps between ''Final Fantasy XIII'' and ''Final Fantasy XIII-2'' and three lithograph artcards of official promotional posters. Available from GAME UK.
 
*An exclusive steelbook case from steelbook.com, the downloadable content "Fight In Style" pack, which contains a boss battle with the recruitable monster Omega and the alternate costume "Summoner's Garb" for Serah and the alternate costume "Battle Attire" for Noel, ''Final Fantasy XIII -Episode i-'' which is a paperback novella that fills the gaps between ''Final Fantasy XIII'' and ''Final Fantasy XIII-2'' and three lithograph artcards of official promotional posters. Available from GAME UK.
*A code which allows you to obtain the unique downloadable weapon [[List of Final Fantasy XIII-2 Downloadable Content#Muramasa|Muramasa]] for Noel, which increases the ATB Gauge charge rate. Available from Amazon.co.uk.
+
*A code which allows the buyer to obtain the unique downloadable weapon Muramasa for Noel, which increases the ATB Gauge charge rate. Available from Amazon.co.uk.
   
 
===Asian releases===
 
===Asian releases===
  +
[[File:FFXIII-2 Taiwan Bundle.png|right|180px|Taiwan bundle.]]
Multiple Asian editions of ''Final Fantasy XIII-2'' for PlayStation 3 and Xbox 360 have been released. Asian Japanese versions (Japanese voice & texts) for both consoles released On December 15, 2011 and all other versions were released on January 31, 2012 for Asian regions (Hong Kong, Taiwan, Singapore and Malaysia, etc). Like its predecessor, the version features Japanese voice overs and both Chinese and English subtitles are available. Bundled and limited versions are also available.<ref>http://asia.playstation.com/hk/en/news/pressDetail/255660</ref><ref>http://asia.playstation.com/sg/en/news/pressDetail/257890</ref><ref>http://asia.playstation.com/tw/cht/news/pressDetail/254740</ref><ref>http://asia.gamespot.com/news/namco-bandai-to-distribute-xbox-360-final-fantasy-xiii-2-in-asia-6339843</ref><ref>http://xboxlife.tw/show.php?fid=2&tid=2294</ref>
 
  +
Multiple Asian editions of ''Final Fantasy XIII-2'' for PlayStation 3 and Xbox 360 have been released. Asian Japanese versions (Japanese voice and texts) for both consoles released On December 15, 2011 and all other versions were released on January 31, 2012 for Asian regions (Hong Kong, Taiwan, Singapore and Malaysia, etc). Like its predecessor, the version features Japanese voice overs and both Chinese and English subtitles are available. Bundled and limited versions are also available.<ref>http://asia.playstation.com/hk/en/news/pressDetail/255660</ref><ref>http://asia.playstation.com/sg/en/news/pressDetail/257890</ref><ref>http://asia.playstation.com/tw/cht/news/pressDetail/254740</ref><ref>http://asia.gamespot.com/news/namco-bandai-to-distribute-xbox-360-final-fantasy-xiii-2-in-asia-6339843</ref><ref>http://xboxlife.tw/show.php?fid=2&tid=2294</ref>
   
 
*PS3 Japanese Version (Japanese Voice & Subtitles)<ref>http://asia.playstation.com/hk/en/game/gameDetail/254390</ref>
 
*PS3 Japanese Version (Japanese Voice & Subtitles)<ref>http://asia.playstation.com/hk/en/game/gameDetail/254390</ref>
Line 319: Line 225:
 
**8 post cards
 
**8 post cards
   
  +
In September 2012 a Dual Pack including both ''Final Fantasy XIII'' and ''Final Fantasy XIII-2'' was released in Asian regions.
==Reception==
 
Japanese magazine Famitsu gave the game a perfect 40 score with each of the four reviewers giving the game a 10. This marks ''Final Fantasy XIII-2'' as the second ''Final Fantasy'' game to receive a perfect score from the said magazine, the first one being ''[[Final Fantasy XII]]''. {{w|Dengeki}} gave the game an S score, the highest score in their scale.<ref>http://gematsu.com/2011/12/final-fantasy-xiii-2-scores-perfect-in-dengeki-sazh-teased-as-downloadable-content</ref>
 
   
  +
===[[PlayStation Network]] releases===
Western reviewers are more critical of the game. It received an 8.0 from {{w|IGN}}. The reviewer commended the significant improvement it has over the original although criticized the progression of the story. He also noted that the characters didn't have any clear motivations other than to save Lightning.<ref>http://ps3.ign.com/articles/121/1217386p1.html</ref> {{w|Official Xbox Magazine}} gave the game a 9 out of 10 score. The magazine pointed out its improvement over ''XIII'' in most aspects of the game especially the explorations.<ref>http://www.crashtodesktop.co.uk/2012/01/oxm-us-ffxiii-2-feels-like-what-that.html</ref>
 
  +
On June 11, 2013, ''Final Fantasy XIII-2'' became available on North American and European PlayStation Network, along with the [[Final Fantasy XIII-2 downloadable content|DLC bundle pack]]. The Japanese PlayStation Network also released the game on July 16, 2013.
   
  +
==Ports==
Both versions of the game received a 79/100 from {{w|Metacritic}}. This makes ''Final Fantasy XIII-2'' the offline numbered ''Final Fantasy'' title with the lowest Metacritic score (not counting the remakes of ''[[Final Fantasy]]'', ''[[Final Fantasy II]]'' and ''[[Final Fantasy III]]''), lower than ''[[Final Fantasy XIII]]'', which received an 83/100.
 
  +
===[[Microsoft Windows]] and [[Steam (service)|Steam]]===
{{Sec-stub}}
 
  +
[[File:FFXIII-2_Steam_Thumbnail.jpg|250px|right|Logo for Steam Store.]]
  +
Square Enix announced at Tokyo Game Show 2014 that ''[[Final Fantasy XIII]]'', ''Final Fantasy XIII-2'', and ''[[Lightning Returns: Final Fantasy XIII]]'' are coming to PC and Steam.<ref>http://www.siliconera.com/2014/09/18/yes-final-fantasy-xiii-trilogy-coming-pc/</ref>
  +
  +
The game was available on December 11, 2014, including a range of the downloadable content from the original console versions, plus the choice for either English or Japanese voiceovers (Japanese voiceovers only for Asian version, with English subtitle), 60 frames-per-second graphics and customizeable rendering resolution (720p, 1080p, and more).<ref>http://store.steampowered.com/app/292140/</ref>
  +
  +
====System requirements====
  +
{|class="XIII2 article-table" style="width:65%;text-align:center"
  +
|-
  +
!style="width:15%"|
  +
!style="width:25%"|Minimum
  +
!style="width:25%"|Recommended
  +
|-
  +
!OS
  +
|Windows® XP SP2 or later
  +
|Windows® Vista/ 7/ 8
  +
|-
  +
!Processor
  +
|2&nbsp;GHz Dual Core CPU
  +
|Intel® Core™ 2 Quad (2.66&nbsp;GHz)/ AMD Phenom™ II X4 (2.8&nbsp;GHz) processor
  +
|-
  +
!Memory
  +
|1.5 GB RAM
  +
|2 GB RAM
  +
|-
  +
!Graphics
  +
|NVIDIA® Geforce® 8 Series/ ATI Radeon™ HD 4000 series VRAM 256MB or later
  +
|NVIDIA® Geforce® GTX™ 460/ ATI Radeon™ HD 5870
  +
|-
  +
!Hard Drive
  +
|17.8 GB available space
  +
|17.8 GB available space
  +
|-
  +
!Sound Card
  +
|Sound card compatible with DirectX® 9.0c
  +
|Sound card compatible with DirectX® 11
  +
|-
  +
!DirectX
  +
|Version 9.0c
  +
|Version 11
  +
|-
  +
|}
  +
  +
====Steam Trading Cards====
  +
6 [[Steam#Steam Trading Cards|Trading Cards]] are available on Steam.
  +
  +
<gallery>
  +
FFXIII-2 Steam Card Academia.png|Academia.
  +
FFXIII-2 Steam Card Battle.png|Battle.
  +
FFXIII-2 Steam Card Etro.png|Etro.
  +
FFXIII-2 Steam Card Lightning.png|Lightning.
  +
FFXIII-2 Steam Card Lightning and Caius.png|Lightning and Caius.
  +
FFXIII-2 Steam Card Valhalla.png|Valhalla.
  +
</gallery>
  +
  +
===iOS and Android===
  +
''Final Fantasy XIII-2'' is available on [[iOS]] and [[Android (system)|Android]] systems in Japan using cloud technology streamed to one's device with the controls optimized for the touch screen. The game has a 30-minute free demo.<ref>{{Refwebsite| page url = http://squareportal.net/2015/09/25/final-fantasy-xiii-2-launches-on-ios/| page name = Final Fantasy XIII-2 Launches on iOS| site url = http://squareportal.net| site name = Square Portal}}</ref>
  +
  +
==Sales and reception==
  +
During its first week of release in Japan, ''Final Fantasy XIII-2'' sold 524,000 copies with the PlayStation 3 version topping the charts. The Xbox 360 sold far fewer copies due to the low number of Xbox 360 customers in Japan. First week sales in Japan were much poorer than for ''Final Fantasy XIII'', which sold 1.5 million units in its first week.<ref>http://andriasang.com/comzh1/ffxiii2_sellthrough/</ref> By the end of 2011, the game sold 697,146 units, becoming the fifth bestselling game from Japan in 2011.<ref>http://www.animenewsnetwork.com/interest/2012-01-06/japanese-video-game-market-down-8-percent-in-2011</ref>
  +
  +
Japanese magazine ''Famitsu'' gave the game a perfect 40 score with each of the four reviewers giving the game a 10. This marks ''Final Fantasy XIII-2'' as the second ''Final Fantasy'' game to receive a perfect score from the said magazine, the first one being ''[[Final Fantasy XII]]''. [[wikipedia:ASCII Media Works|Dengeki]] gave the game an S score, the highest score in their scale.<ref>http://gematsu.com/2011/12/final-fantasy-xiii-2-scores-perfect-in-dengeki-sazh-teased-as-downloadable-content</ref>
  +
  +
Western reviewers are more critical of the game. It received an 8.0 from [[wikipedia:IGN|IGN]]. The reviewer commended the significant improvement it has over the original although criticized the progression of the story. He also noted that the characters didn't have clear motivations other than to save Lightning.<ref>http://ps3.ign.com/articles/121/1217386p1.html</ref> [[wikipedia:Official Xbox Magazine|Official Xbox Magazine]] gave the game a 9 out of 10 score. The magazine pointed out its improvement over ''Final Fantasy XIII'' in most aspects of the game especially the explorations.<ref>http://www.crashtodesktop.co.uk/2012/01/oxm-us-ffxiii-2-feels-like-what-that.html</ref>
  +
  +
Both PlayStation 3 and Xbox 360 versions of the game received a 79/100 from [[wikipedia:Metacritic|Metacritic]]. This makes ''Final Fantasy XIII-2'' the offline numbered ''Final Fantasy'' title with the lowest Metacritic score (not counting the remakes of ''[[Final Fantasy]]'', ''[[Final Fantasy II]]'' and ''[[Final Fantasy III]]''), lower than ''[[Final Fantasy XIII]]'', which received an 83/100. In its 2012 RPG of the Year Awards, Game Informer awarded ''Final Fantasy XIII-2'' with the awards for "Best Combat System" and "Best Villain: Caius."<ref>http://www.gameinformer.com/b/features/archive/2012/12/25/2012-rpg-of-the-year-awards.aspx</ref>
  +
  +
The Steam rerelease of ''Final Fantasy XIII-2'' received far better reception at the time of its release as opposed to ''Final Fantasy XIII'', the players' favor being 77%, due to the inclusion of graphic options which were initially unavailable in the port of ''Final Fantasy XIII''.
  +
  +
As of May 2016, the Microsoft Windows version sold over 340,000 units on Steam.<ref>http://steamspy.com/app/292140</ref>
   
 
==Demo==
 
==Demo==
{{Main|Final Fantasy XIII-2 Demo}}
+
{{Main|Final Fantasy XIII-2 demo}}
A playable demo of the game was released on January 10th in North America, and on January 11th in Europe, on [[PlayStation Network]] and [[Xbox Live Arcade]].
+
A playable demo of the game was released on January 10, 2012, in North America, and on January 11, 2012, in Europe, on [[PlayStation Network]] and [[Xbox Games Store]].
   
  +
==Production credits==
==Staff==
 
  +
{|class="sortable article-table XIII2" style="margin-right:auto;"
The staff behind ''Final Fantasy XIII-2'' are as follows:
 
*Producer: [[Yoshinori Kitase]]
+
!Producer
  +
|[[Yoshinori Kitase]]
*Director: [[Motomu Toriyama]]
 
  +
|-
*Scenario: [[Daisuke Watanabe]]
 
*Art Director: [[Isamu Kamikokuryo]]
+
!Director
  +
|[[Motomu Toriyama]]
*Character Design (Playable Character Faces): [[Tetsuya Nomura]]<ref name="charadesign" /><ref>http://www.andriasang.com/e/blog/2011/06/22/ffxiii_2_kamikokuryo_interview/</ref>
 
  +
|-
*Character Design (Playable Character Costumes and Non-Playable Characters): [[Isamu Kamikokuryo]], [[Nao Ikeda]], [[Yusuke Naora]],<ref name="charadesign">http://www.famitsu.com/news/201102/01039883.html</ref> [[Hideo Minaba]]<ref>http://www.gamenyusu.com/component/content/article/8-all-news/903-final-fantasy-xiii-2-weekly-famitsu-details.html</ref>
 
  +
!Lead Scenario Writer
*Battle System Director: Yusuke Matsui<ref>http://www.andriasang.com/e/blog/2011/07/14/ffxiii_2_staff/</ref>
 
  +
|[[Daisuke Watanabe]]
*Composers: [[Masashi Hamauzu]],<ref>http://twitter.com/#!/gamespite/status/76708904918200320</ref><ref name="FOK games">http://games.fok.nl/special/447833/1/1/100/e3-2011-interview-final-fantasy-xiii-2.html</ref> [[Mitsuto Suzuki]], [[Naoshi Mizuta]]<ref name="Japan Expo">http://finalfantasyxiii2.wordpress.com/2011/06/30/japan-expo-square-enix-announced-the-composers-of-the-final-fantasy-xiii-2/</ref>
 
  +
|-
*Image Illustrator and Title Logo Designer: [[Yoshitaka Amano]]
 
  +
!Art Director
*Additional Work on Game Design, Art and Programming: [[tri-Ace]]<ref name="tri-ace" />
 
  +
|[[Isamu Kamikokuryo]]
  +
|-
  +
!Main Character Design{{foot|Playable Character Faces}}
  +
|[[Tetsuya Nomura]]
  +
|-
  +
!Sub-Character Design{{foot|Playable Character Costumes and Non-Playable Characters}}
  +
|Isamu Kamikokuryo, [[Nao Ikeda]], [[Yusuke Naora]], [[Hideo Minaba]]
  +
|-
  +
!Image Illustrator and Title Logo Designer
  +
|[[Yoshitaka Amano]]
  +
|-
  +
!Battle System Supervisor
  +
|[[Yuji Abe]]
  +
|-
  +
!Battle System Director
  +
|[[Yusuke Matsui]]
  +
|-
  +
!Composers
  +
|[[Masashi Hamauzu]], [[Mitsuto Suzuki]], [[Naoshi Mizuta]]
  +
|}
   
==Voice Cast==
+
==Voice cast==
{|class="table"
+
{|class="XIII2 article-table"
  +
|-
|- class="XIII-2a"
 
 
!width="220px"|Character
 
!width="220px"|Character
 
!width="160px"|Japanese
 
!width="160px"|Japanese
 
!width="160px"|English
 
!width="160px"|English
 
|-
 
|-
!class="XIII-2b"|[[Lightning (Final Fantasy XIII)|Lightning]]
+
![[Lightning (Final Fantasy XIII)|Lightning]]
 
|Maaya Sakamoto
 
|Maaya Sakamoto
|Ali Hillis
+
|[[Ali Hillis]]
 
|-
 
|-
!class="XIII-2b"|[[Serah Farron]]
+
![[Serah Farron]]
|Minako Kotobuki
+
|[[Minako Kotobuki]]
|Laura Bailey
+
|[[Laura Bailey]]
 
|-
 
|-
!class="XIII-2b"|[[Noel Kreiss]]
+
![[Noel Kreiss]]
 
|Daisuke Kishio
 
|Daisuke Kishio
|Jason Marsden
+
|[[Jason Marsden]]
 
|-
 
|-
!class="XIII-2b"|[[Mog (Final Fantasy XIII-2)|Mog]]
+
![[Mog (Final Fantasy XIII-2)|Mog]]
 
|Sumire Morohoshi
 
|Sumire Morohoshi
|Ariel Winter
+
|[[Ariel Winter]]
 
|-
 
|-
!class="XIII-2b"|[[Caius Ballad]]
+
![[Caius Ballad]]
 
|Hiroshi Shirokuma
 
|Hiroshi Shirokuma
|Liam O'Brien
+
|[[Liam O'Brien]]
 
|-
 
|-
!class="XIII-2b"|[[Paddra Nsu-Yeul]]
+
![[Paddra Nsu-Yeul]]
 
|Mariya Ise
 
|Mariya Ise
|Amber Hood
+
|[[Amber Hood]]
 
|-
 
|-
!class="XIII-2b"|[[Snow Villiers]]
+
![[Snow Villiers]]
 
|Daisuke Ono
 
|Daisuke Ono
|Troy Baker
+
|[[Troy Baker]]
 
|-
 
|-
!class="XIII-2b"|[[Hope Estheim]]
+
![[Hope Estheim]]
 
|Yūki Kaji
 
|Yūki Kaji
|Vincent Martella
+
|[[Vincent Martella]]
 
|-
 
|-
!class="XIII-2b"|[[Sazh Katzroy]]
+
![[Sazh Katzroy]]
 
|Masashi Ebara
 
|Masashi Ebara
|Reno Wilson
+
|[[Reno Wilson]]
 
|-
 
|-
!class="XIII-2b"|[[Oerba Dia Vanille]]
+
![[Oerba Dia Vanille]]
|Yukari Fukui
+
|[[Yukari Fukui]]
|Georgia van Cuylenburg
+
|[[Georgia van Cuylenburg]]
 
|-
 
|-
!class="XIII-2b"|[[Oerba Yun Fang]]
+
![[Oerba Yun Fang]]
 
|Mabuki Andou
 
|Mabuki Andou
|Rachel Robinson
+
|[[Rachel Robinson]]
 
|-
 
|-
!class="XIII-2b"|[[Gadot]]
+
![[Gadot]]
 
|Biichi Satou
 
|Biichi Satou
|Zack Hanks
+
|[[Zach Hanks]]
 
|-
 
|-
!class="XIII-2b"|[[Lebreau]]
+
![[Lebreau]]
 
|Yū Asakawa
 
|Yū Asakawa
|Anndi McAfee
+
|[[Anndi McAfee]]
 
|-
 
|-
  +
![[Yuj (Final Fantasy XIII)|Yuj]]
!class="XIII-2b"|[[Yuj]]
 
 
|Wataru Hatano
 
|Wataru Hatano
|Jeff Fischer
+
|[[Jeff Fischer]]
 
|-
 
|-
!class="XIII-2b"|[[Maqui]]
+
![[Maqui]]
 
|Makoto Naruse
 
|Makoto Naruse
|Daniel Samonas
+
|[[Daniel Samonas]]
 
|-
 
|-
!class="XIII-2b"|[[Alyssa Zaidelle]]
+
![[Alyssa Zaidelle]]
 
|Yōko Hikasa
 
|Yōko Hikasa
|Kim Mai Guest
+
|[[Kim Mai Guest]]
 
|-
 
|-
!class="XIII-2b"|[[Chocolina]]
+
![[Chocolina]]
 
|Seiko Ueda
 
|Seiko Ueda
|Julie Nathanson
+
|[[Julie Nathanson]]
 
|-
 
|-
!class="XIII-2b"|[[Arbiter of Time]]
+
![[Arbiter of Time]]
 
|Tomomichi Nishimura
 
|Tomomichi Nishimura
|Steven Blum
+
|[[Steve Blum]]
 
|-
 
|-
!class="XIII-2b"|Historia Crux Narrator
+
!Historia Crux Narrator
 
|Michiko Neya
 
|Michiko Neya
|Anna Vocino
+
|[[Anna Vocino]]
 
|-
 
|-
!class="XIII-2b"|[[Amodar|Amodar/Captain Cryptic]]
+
![[Amodar|Amodar/Captain Cryptic]]
 
|Yūji Ueda
 
|Yūji Ueda
|Dave Wittenberg
+
|[[Dave Wittenberg]]
 
|-
 
|-
!class="XIII-2b"|[[Jihl Nabaat]]
+
![[Jihl Nabaat]]
 
|Mie Sonozaki
 
|Mie Sonozaki
|Paula Tiso
+
|[[Paula Tiso]]
 
|-
 
|-
!class="XIII-2b"|[[Ultros]]
+
![[Ultros]]
 
|Masaya Onosaka<ref>Interview with Yoshinori Kitase and Motomu Toriyama, p200, April 12, 2012 issue of ''Weekly Famitsu''</ref>
 
|Masaya Onosaka<ref>Interview with Yoshinori Kitase and Motomu Toriyama, p200, April 12, 2012 issue of ''Weekly Famitsu''</ref>
 
|
 
|
 
|-
 
|-
!class="XIII-2b"|[[Gilgamesh|Gilgamesh]]
+
![[Gilgamesh (character)|Gilgamesh]]
 
|Kazuya Nakai
 
|Kazuya Nakai
  +
|[[John DiMaggio]]
| <!--DO NOT ADD VOICE ACTOR CREDITS WITHOUT A RELIABLE SOURCE, DO SO AND IT WILL BE REMOVED-->
 
 
|-
 
|-
!class="XIII-2b"|Assistant
+
!Assistant
 
|
 
|
 
|Michael Yurchak
 
|Michael Yurchak
 
|-
 
|-
!class="XIII-2b"|Bridget
+
!Bridget
 
|
 
|
|Tara Platt
+
|[[Tara Platt]]
 
|-
 
|-
!class="XIII-2b"|Dr. M
+
!Dr. M
 
|
 
|
 
|JB Blanc
 
|JB Blanc
 
|-
 
|-
!class="XIII-2b"|Duncan
+
!Duncan
 
|
 
|
|Grant George
+
|[[Grant George]]
 
|-
 
|-
!class="XIII-2b"|Hunter
+
!Hunter
 
|
 
|
|Cindy Robinson
+
|[[Cindy Robinson]]
 
|-
 
|-
!class="XIII-2b"|Lester
+
!Lester
 
|
 
|
|Fred Tatasciore
+
|[[Fred Tatasciore]]
 
|-
 
|-
!class="XIII-2b"|Morris
+
!Morris
 
|
 
|
 
|
 
|
 
|-
 
|-
!class="XIII-2b"|Mystic
+
!Mystic
 
|
 
|
|Mary Elizabeth McGlynn
+
|[[Mary Elizabeth McGlynn]]
 
|-
 
|-
!class="XIII-2b"|Myta
+
!Myta
 
|
 
|
 
|
 
|
 
|-
 
|-
!class="XIII-2b"|Owner
+
!Owner
 
|
 
|
|Nolan North
+
|[[Nolan North]]<br/>[[Robin Atkin Downes]] (DLC)
Robin Atkin Downes (DLC)
 
 
|-
 
|-
  +
!Pat
!class="XIII-2b"|Pat
 
 
|
 
|
 
|Kate Higgins
 
|Kate Higgins
 
|-
 
|-
!class="XIII-2b"|Porter
+
!Porter
 
|
 
|
|Chris Edgerly
+
|[[Chris Edgerly]]
 
|-
 
|-
!class="XIII-2b"|Professor
+
!Professor
 
|
 
|
 
|Nick Jameson
 
|Nick Jameson
 
|-
 
|-
!class="XIII-2b"|Rhett
+
!Rhett
 
|
 
|
 
|Maile Flanagan
 
|Maile Flanagan
 
|-
 
|-
!class="XIII-2b"|Shannon
+
!Shannon
 
|
 
|
|Mary Elizabeth McGlynn
+
|[[Mary Elizabeth McGlynn]]
 
|-
 
|-
!class="XIII-2b"|Technical Engineer
+
!Technical Engineer
 
|
 
|
 
|Daran Norris
 
|Daran Norris
 
|-
 
|-
!class="XIII-2b"|Tipur
+
!Tipur
 
|
 
|
|S. Scott Bullock
+
|[[S. Scott Bullock]]
 
|-
 
|-
  +
!Uma
!class="XIII-2b"|Uma
 
 
|
 
|
|Karen Strassman
+
|[[Karen Strassman]]
 
|-
 
|-
!class="XIII-2b"|Walter
+
!Walter
 
|
 
|
 
|Joe Cappelletti
 
|Joe Cappelletti
 
|-
 
|-
!class="XIII-2b"|Commander
+
!Commander
 
|
 
|
 
|
 
|
 
|}
 
|}
   
:'''Additional Voices (English version):'''
+
;Additional voices (English version):
Andrew Kishino, Anna Vocino, Annie Mumolo, April Stewart, Ben Diskin, Cam Clarke, Candi Milo, Charlie Adler, Chris Cox, Chris Parson, Christy Carlson Romano, Colleen O'Shaughnessey, Daisy Torme, Dave Boat, Debi Derryberry, Dwight Schultz, Eden Riegel, Eliza Jane Schneider, Gideon Emery, Grant George, Gregg Berger, Hedy Burress, Henry Dittman, Hope Levy, Hynden Welch, Jamieson Price, Janice Kawaye, Jason Spisak, Jessica DiCicco, Jim Meskimen, Joe Cappelletti, John DeMita, Julia Fletcher, Kari Wahlgren, Keith Ferguson, Keith Silverstein, Kim Mai Guest, Kirk Thornton, Kyle Hebert, Laura Napoli, Marc Worden, Masasa Moyo, Matt King, Megan Hollingshead, Michael Sinterniklaas, Michael Sorich, Michelle Ruff, Mikey Kelley, Neil Kaplan, Nick Jameson, Nika Futterman, Patrick Seitz, Phil Procter, Quinton Flynn, Robbie Rist, Robin Becker, Roger Craig Smith, Sam Riegal, Scott Menville, Stephanie Sheh, Steve Staley, Steve Van Wormer, Tish Hicks, Travis Willingham, Vanessa Marshall, Vic Mignogna, Wally Wingert, Wendee Lee, Yuri Lowenthal, Zeus Mendoza
+
[[Andrew Kishino]], [[Anna Vocino]], Annie Mumolo, [[April Stewart]], [[Benjamin Diskin]], [[Cam Clarke]], [[Candi Milo]], Charlie Adler, Chris Cox, [[Chris Parson]], [[Christy Carlson Romano]], [[Colleen O'Shaughnessey]], [[Daisy Tormé]], [[David Boat]], [[Debi Derryberry]], [[Dwight Schultz]], [[Eden Riegel]], [[Eliza Jane Schneider]], [[Gideon Emery]], [[Grant George]], [[Gregg Berger]], [[Hedy Burress]], Henry Dittman, Hope Levy, Hynden Walch, [[Jamieson Price]], Janice Kawaye, [[Jason Spisak]], [[Jessica DiCicco]], Jim Meskimen, Joe Cappelletti, [[John DeMita]], [[Jon Curry]], [[Julia Fletcher]], [[Kari Wahlgren]], [[Keith Ferguson]], [[Keith Silverstein]], [[Kim Mai Guest]], [[Kirk Thornton]], [[Kyle Hebert]], Laura Napoli, [[Marc Worden]], [[Masasa Moyo]], Matt King, Megan Hollingshead, [[Michael Sinterniklaas]], [[Michael Sorich]], [[Michelle Ruff]], Mikey Kelley, [[Neil Kaplan]], Nick Jameson, Nika Futterman, [[Patrick Seitz]], [[Phil Proctor]], [[Quinton Flynn]], [[Robbie Rist]], Robin Becker, [[Roger Craig Smith]], [[Sam Riegel]], [[Scott Menville]], [[Stephanie Sheh]], [[Steve Staley]], Steve Van Wormer, Tish Hicks, [[Travis Willingham]], Vanessa Marshall, Vic Mignogna, [[Wally Wingert]], [[Wendee Lee]], [[Yuri Lowenthal]], Zeus Mendoza
   
  +
==Packaging artwork==
==Sales==
 
  +
<gallery>
During its first week of release in Japan, ''Final Fantasy XIII-2'' sold 524,000 copies with the PlayStation 3 version topping the charts. The Xbox 360 sold far fewer copies due to the low number of Xbox 360 customers in Japan. First week sales in Japan were much poorer than for ''Final Fantasy XIII'', which sold 1.5 million units in its first week.<ref>http://andriasang.com/comzh1/ffxiii2_sellthrough/</ref> By the end of 2011, the game sold 697,146 units, becoming the fifth bestselling game from Japan in 2011.<ref>http://www.animenewsnetwork.com/interest/2012-01-06/japanese-video-game-market-down-8-percent-in-2011</ref>
 
  +
FFXIII-2 NA Boxart PS3.png|North America (PS3).
 
  +
FFXIII-2 NA Boxart Xbox360.png|North America (Xbox 360).
==Packaging Artwork==
 
  +
FFXIII-2 Europe.jpg|Europe (PS3).
<center>{{Gallery
 
|File:FFXIII-2 NA Boxart PS3.png|North America (PS3).
+
FFXIII-2 Europe Xbox360.jpg|Europe (Xbox 360).
|File:FFXIII-2 NA Boxart Xbox360.png|North America (Xbox 360).
+
FFXIII-2 Japan.jpg|Japan (PS3).
|File:FFXIII-2 Europe.jpg|Europe (PS3).
+
FFXIII-2 Japan Xbox.jpg|Japan (Xbox 360).
|File:FFXIII-2 Europe Xbox360.jpg|Europe (Xbox 360)
+
FFXIII-2 Crystal Edition PS3.jpg|Crystal Edition for Europe and Australia (PS3).
  +
FFXIII-2 Crystal Edition XBOX360.jpg|Crystal Edition for Europe and Australia (Xbox 360).
|File:FFXIII-2 Japan.jpg|Japan (PS3).
 
  +
FFXIII-2 PS3 NA CE Boxart.png|Collector's Edition for North America (PS3).
|File:FFXIII-2 Japan Xbox.jpg|Japan (Xbox 360).
 
|File:FFXIII-2 Crystal Edition PS3.jpg|Crystal Edition for Europe and Australia (PS3)
+
FFXIII-2 Collector's Edition Xbox 360.jpg|Collector's Edition for North America (Xbox 360).
|File:FFXIII-2 Crystal Edition XBOX360.jpg|Crystal Edition for Europe and Australia (Xbox 360).
+
FFXIII-2 HK Standard Edition.jpg|Standard Edition for Asia (PS3).
|File:FFXIII-2 PS3 NA CE Boxart.png|Collector's Edition for North America (PS3)
+
FFXIII-2 Asia Standard Xbox 360.jpg|Standard Edition for Asia (Xbox 360).
|File:FFXIII-2 Collector's Edition Xbox 360.jpg|Collector's Edition for North America (Xbox 360)
+
FFXIII-2 HK Bundle.jpg|Bundled Edition for Asia (PS3).
  +
Ffxiii-2-steelbook.png|Pre-order bonus Steelbook case.
|File:FFXIII-2 HK Standard Edition.jpg|Standard Edition for Asia (PS3).
 
  +
FF13-2case-LUB.jpg|''[[Lightning Ultimate Box]]'' edition for Japan (PS3).
|File:FFXIII-2 Asia Standard Xbox 360.jpg|Standard Edition for Asia (Xbox 360).
 
  +
Ffxiii-dual-pack.png|''Final Fantasy XIII/Final Fantasy XIII-2 Dual Pack''<br />PlayStation 3<br />Asia; September 13, 2012.
|File:FFXIII-2 HK Bundle.jpg|Bundled Edition for Asia (PS3).
 
  +
XIII-2_DCS_PS3.jpg|Japanese Digital Contents Selection (PS3).
|File:Ffxiii-2-steelbook.png|Pre-order bonus Steelbook case.
 
  +
XIII-2_DCS_X360.jpg|Japanese Digital Contents Selection (Xbox 360).
}}</center>
 
  +
FFXIII + XIII-2 Double Pack EU.jpg|''Final Fantasy XIII + XIII-2 Double Pack'' for Europe (PC).
  +
</gallery>
   
 
==Gallery==
 
==Gallery==
  +
{{See|Final Fantasy XIII-2 concept art}}
{{Gallery|align=center
 
  +
<gallery>
|File:FFXIII-2_CG_Lightning.jpg|A promotional poster featuring Lightning and a quotation.
 
|File:FFXIII-2_PromoPoster2.jpg|A promotional poster featuring Serah and Noel in Academia 400 AF.
+
FFXIII-2_CG_Lightning.jpg|A promotional poster featuring Lightning and a quotation.
|File:XIII-2_PromoPoster-Withoutwatermark.jpg|A promotional poster of Serah and Noel in Valhalla with Lightning fighting Caius on Bahamut in the background.
+
FFXIII-2_CG_Poster.jpg| A promotional poster of the image featured in Final Fantasy XIII-2 Battle Ultimania.
  +
FFXIII-2_PromoPoster2.jpg|A promotional poster featuring Serah and Noel in Academia 400 AF.
}}
 
  +
Ffxiii 2 logo new.jpg|Promotional logo of ''Final Fantasy XIII-2'' used in one of September 2011 commercials.
  +
</gallery>
  +
  +
==Allusions==
  +
{{Main|Final Fantasy XIII-2 allusions}}
  +
''Final Fantasy XIII-2'' makes callbacks to ''Final Fantasy XIII'' and to the rest of the ''Fabula Nova Crystallis'' mythos, as well as to other ''Final Fantasy'' games, pop culture, and the numbers 13 and 2, among others.
   
 
==Trivia==
 
==Trivia==
 
*The object in the bottom-left of the in-battle HUD resembles the early Overclock concept seen in ''Final Fantasy XIII's'' E3 2006 trailer.
 
*The object in the bottom-left of the in-battle HUD resembles the early Overclock concept seen in ''Final Fantasy XIII's'' E3 2006 trailer.
 
*The moogles in ''Final Fantasy XIII-2'' are different than [[:File:FFXIII Moogle.png|the ones seen in the original game]] because another artist, Toshitaka Matsuda, was chosen to design them for this title.
 
*The moogles in ''Final Fantasy XIII-2'' are different than [[:File:FFXIII Moogle.png|the ones seen in the original game]] because another artist, Toshitaka Matsuda, was chosen to design them for this title.
**Despite the fact of prominently featuring a moogle, "[[Moogle's Theme]]" is not present in the game.
+
**Despite prominently featuring a moogle, the "[[Moogle Theme]]" is not present in the game.
*The idea of monsters fighting in the player's party was previously used in ''[[International Version]]'' of ''Final Fantasy X-2'' , where monsters can be recruited and used in battle with its "Creature Create" system.
+
*The idea of monsters fighting in the player's party was previously used in [[International Version]] of ''Final Fantasy X-2'' where monsters can be recruited and used in battle with its "[[Creature Creator]]" system.
*''Final Fantasy XIII-2'' is the second game in the series to have two sisters as playable characters, the first being ''[[Final Fantasy V]]''.
 
 
*''Final Fantasy XIII-2'' is the sixth game in the series to involve time travel as a major plot element, after ''[[Final Fantasy]],'' ''[[Final Fantasy VIII]]'', ''[[Final Fantasy XI]]'', ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]'', and ''[[Dissidia 012 Final Fantasy]]''.
 
*''Final Fantasy XIII-2'' is the sixth game in the series to involve time travel as a major plot element, after ''[[Final Fantasy]],'' ''[[Final Fantasy VIII]]'', ''[[Final Fantasy XI]]'', ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]'', and ''[[Dissidia 012 Final Fantasy]]''.
*''Final Fantasy XIII-2'' is similar to the logo of ''Final Fantasy X-2'' by having the game's number in larger size ("<small>FINAL FANTASY</small> X-2" and "<small>FINAL FANTASY</small> XIII-2") and having single-colored characters in battle poses.
+
*''Final Fantasy XIII-2'' is similar to the logo of ''Final Fantasy X-2'' by having the game's number in larger size ("<small>FINAL FANTASY</small> X-2" and "<small>FINAL FANTASY</small> XIII-2") and having single-colored characters in battle poses. According to an interview with Isamu Kamikokuryo about the art direction, the colors pink and purple came up a lot, and consequently, they are the colors in the logo.<ref name="Gamespot"/>
  +
*The icon that indicates the party leader resembles the one from ''[[Final Fantasy XII]]''.
*According to an interview with Isamu Kamikokuryo about the art direction, the colors pink and purple came up a lot, and consequently, they are the colors in the logo.<ref name="Gamespot"/>
 
*The icon that indicates party leader resembles the one from ''[[Final Fantasy XII]]''.
+
*''Final Fantasy XIII-2's'' North American release date is on the same day and month that ''[[Final Fantasy VII]]'' was released for the first time in Japan.
  +
*The male cast and Lightning from ''Final Fantasy XIII-2'' [[List of fashion industry collaborations#Prada Spring/Summer 2012|modelled Prada's 2012 spring/summer meanswear collection]] in a "photo shoot."
*''Final Fantasy XIII-2''<nowiki>'</nowiki>s North American release date is on the same day and month that ''[[Final Fantasy VII]]'' was released for the first time in Japan.
 
   
==See Also==
+
==See also==
*[[Final Fantasy XIII-2/Allusions|''Final Fantasy XIII-2'' Allusions]]
+
*[[Final Fantasy XIII-2 allusions|''Final Fantasy XIII-2'' Allusions]]
*[[Final Fantasy XIII-2/Translations|''Final Fantasy XIII-2'' Translations]]
+
*[[Final Fantasy XIII-2 concept art|''Final Fantasy XIII-2'' Concept Art]]
*[[Fabula Nova Crystallis: Final Fantasy Wallpapers|''Final Fantasy XIII-2'' Wallpapers]]
+
*[[Final Fantasy XIII-2 translations|''Final Fantasy XIII-2'' Translations]]
  +
*[[Final Fantasy XIII-2 version differences|''Final Fantasy XIII-2'' Version Differences]]
  +
*[[Fabula Nova Crystallis: Final Fantasy wallpapers|''Final Fantasy XIII-2'' Wallpapers]]
   
 
==References==
 
==References==
 
{{Reflist|2}}
 
{{Reflist|2}}
   
==External Links==
+
==External links==
 
*[http://www.square-enix.co.jp/fabula/ff13-2/ Official Japanese Site]
 
*[http://www.square-enix.co.jp/fabula/ff13-2/ Official Japanese Site]
 
*[http://www.ff13-2testplay.com/#/top ''Final Fantasy XIII-2'' Judge 13 - Official Test Players website]
 
*[http://www.ff13-2testplay.com/#/top ''Final Fantasy XIII-2'' Judge 13 - Official Test Players website]
 
*[http://na.square-enix.com/ffxiii-2/ Official North American Site]
 
*[http://na.square-enix.com/ffxiii-2/ Official North American Site]
 
*[http://www.finalfantasy13-2game.com/ Domain Site]
 
*[http://www.finalfantasy13-2game.com/ Domain Site]
*{{w|Final Fantasy XIII-2|Wikipedia article}}
+
*[[wikipedia:Final Fantasy XIII-2|Wikipedia article]]
  +
  +
{{navbox XIII2}}
  +
{{navbox LSaga}}
  +
{{navbox FNC}}
  +
{{navbox series}}
   
{{FFXIII-2}}
 
{{FFXIIIcompl}}
 
{{Final Fantasy series}}
 
   
 
[[de:Final Fantasy XIII-2]]
 
[[de:Final Fantasy XIII-2]]
 
[[es:Final Fantasy XIII-2]]
 
[[es:Final Fantasy XIII-2]]
[[fi:Final Fantasy XIII]]
 
 
[[fr:Final Fantasy XIII-2]]
 
[[fr:Final Fantasy XIII-2]]
  +
[[ja:ファイナルファンタジーXIII-2]]
[[it:Final Fantasy XIII]]
 
[[ja:ファイナルファンタジーXIII]]
 
 
[[pl:Final Fantasy XIII-2]]
 
[[pl:Final Fantasy XIII-2]]
  +
[[pt-br:Final Fantasy XIII-2]]
  +
[[ru:Final Fantasy XIII-2]]
 
[[Category:Final Fantasy XIII-2| ]]
 
[[Category:Final Fantasy XIII-2| ]]
[[Category:Games| 13]]
+
[[Category:Games in the Lightning Saga]]
[[Category:Fabula Nova Crystallis: Final Fantasy]]
 

Latest revision as of 22:29, 18 October 2023

Why does mankind defy its fate?

Tagline

In the world where I once existed, time's path is no longer certain...

Lightning

Final Fantasy XIII-2 is the direct sequel to Final Fantasy XIII, and is also a part of the Fabula Nova Crystallis: Final Fantasy series. It was developed by Square Enix and tri-Ace. The game takes place three years after the events of Final Fantasy XIII, and depicts the story of Serah Farron's journey across time and space to prevent the end of the world while searching for her missing sister, Lightning.

Gameplay[]

Ff13 2 e3 battle

Combat in Final Fantasy XIII-2, showing Noel attacking an enemy.

Final Fantasy XIII-2 retains the Command Synergy Battle and Paradigm Shift systems from its predecessor and the Battle system is simply a more evolved form of the battle system from Final Fantasy XIII. One new gameplay element, called the Mog Clock, has been added, where the player must attack monsters on the field before the time is up to get the upper hand in the ensuing battle. When the player attacks a monster, the screen lights up and the scene switches to a battlefield, marking the start of a battle.

Non-player characters (such as the remnant military operatives) react to the monsters that appear in the field but don't affect any battles that may ensue. Another new feature is the Paradigm Tune, which enables the player to customize how the AI-controlled party members use their abilities in battle. Though the player still controls one out of a three-member party, they are able to initiate the Change Leader option to switch the party member they control during battle. If the current party leader is KO'd, the party leader is automatically switched to the other human character. The defeat of the human characters in the party results in a game over.

Crystarium ffxiii2

The Crystarium system.

Characters grow via a revamped Crystarium system, and they have levels unlike the previous game, gained by moving through the Crystarium. Each character's Crystarium is no longer in the form of tiers, but now takes the shape of their respective weapon, and includes all possible paradigm roles on a singular Crystarium, similar to the Sphere Grid from Final Fantasy X.

As a player advances through the Crystarium, they may choose which paradigm role to level up and gain bonus stat increases alongside level increases. Characters learn different abilities at certain levels throughout their paradigm role growth. Unlike Final Fantasy XIII, there is no cap on how much a character may grow in the Crystarium at any given time. The weather or Climate Type in an area affects battles, and at one time an uncontrollable guest joins. Summoned monsters return, but are not in the same form as those in the original game.

Monsters can be caught, trained, and used as party members through the Paradigm Pack component. Three monsters can be held at a time, and automatically switch to the role a player shifts to in the paradigm. Players can customize a monster's stats via leveling up through items, and adornments can be given to monsters to change their appearance. Via the Feral Link system players can use special abilities from the monsters in the party by pressing a combination of buttons once a synchronization gauge has filled. A new form of damage, called Wound Damage, lowers a target's member's max HP during battle and can only be healed by items, giving further incentive to defeat enemies as quickly as possible.

FFXIII-2 Serah in Cinematic Action

Example of a Cinematic Action.

Players are given timed button presses similar to the Reaction Commands of Kingdom Hearts during Cinematic Action sequences to gain the upper hand in battle and event scenes. There are also "Live" sequences, or real time cutscenes that occur to progress the story, meaning the player maintains control of their character although the camera is focused elsewhere. Another new element, called the Live Trigger, allows the player to choose their response in a conversation. The player character can engage in conversations with NPCs with speech bubbles and the other characters in the party wander the area getting into conversations on their own. A new dungeon minigame system has been added, called Temporal Rifts, where the player must guide the character through various puzzles.

Another new gameplay element is the Historia Crux feature, the time travel system in the game that can be accessed through the use of Time Gates throughout areas on the field. The gates are activated by finding artefacts in various ways, such as in hidden treasure chests using Mog. By resetting the gates Noel and Serah can redo their adventures. Using Historia Crux, the player can choose the location or era to travel to. There is a "gate matrix" where players select their next location based on the game's AF (After the Fall of Cocoon) timeline. Players can access the save and main menus through gates.

Each character has four slots for equipment and a maximum load they can carry. The players can use these points up any way they like to, using them for defensive gear or stat boosting accessories, but cannot exceed the limit. Monsters in the party can be renamed and equip decorative items that change their appearance in battle. Monsters grow by using items, unlike the human characters who use Crystogen Points. Players can buy some of these weapons, armor, items, and monster training goods from the merchant, Chocolina.

FFXIII-2 Slots Minigame

Playing Slots.

Serendipity is an amusement park complete with a casino and minigames such as Chocobo Racing and Slots, which has been compared to the Gold Saucer in Final Fantasy VII. The game retains the missions from Final Fantasy XIII as well as alternate sidequests from various NPCs in which the player must find and retrieve specific items. Unlike those in Final Fantasy XIII, these are available from an early point in the game.

Final Fantasy XIII-2 features difficulty modes of gameplay: Normal and Easy mode, which can be changed at any time. There is the option to save the game at any point throughout the story from the main menu, and the game automatically saves the game periodically with the Auto-save function. Director Motomu Toriyama created an alternate means of playing through the game's multiple endings; players are allowed to reset the Historia Crux gates, returning them to the beginning of the current time period. The "New Game+" feature is retained as well; although players can reset the gates at any time, new content and endings become available once the main quest has been completed.

Synopsis[]

Setting[]

Valhalla 01

The realm of death and chaos, Valhalla.

As a result of Cocoon's fall at the end of Final Fantasy XIII, some of its surviving citizens now reside on Gran Pulse, the "lowerworld," and the world has adopted a new dating system ("AF" or "After the Fall"). In the three years since, new towns and cities have been established. While searching for Lightning, Serah and Noel travel to old and new places on Pulse and in Cocoon.

As they travel through time, some locations from Final Fantasy XIII change in appearance. Eden is no longer the capital and the Sanctum is no more. The city of Academia is the new capital, and the new provisional government is run by the Academy, a scientific expedition group wishing to use human technology to build a world that doesn't rely on the fal'Cie.

Meanwhile Lightning finds herself in a mysterious new world called Valhalla, the realm of death and chaos at the edge of time in the distant future, ruled by the goddess Etro.

Characters[]

XIII-2 PromoPoster-Withoutwatermark2

Caius, Yeul, Serah, Noel and Lightning.

Playable characters[]

  • Serah Farron - The main protagonist of the game. She is Lightning's younger sister, Snow's fiancée, and the only one out of her friends to know Lightning is still alive. Gaining the ability to have visions of the future, Serah journeys with Noel to find and save her sister. Her weapon is a bow that can transform into a sword, though its true form is that of her moogle companion Mog.
  • Noel Kreiss - The deuteragonist of the game. Noel comes from the Dying World at 700 AF, where he is the last surviving human in a world that faced destruction 200 years after Cocoon's fall. After a chance encounter with Lightning, he travels into the past to find her sister, Serah. He sets off with her to save Lightning in the hopes of changing the future. He uses two swords that are able to combine to form a spear in battle.

Temporary playable characters[]

  • Lightning - The main narrator of the game. Having been attacked by the emerging chaos and subsequently taken to Valhalla, Lightning is no longer believed to be alive by anyone except Serah. In reality, she has become a knight, protecting the goddess Etro in Valhalla while warring with Caius. She wields a new gunblade resembling a combination of her Blazefire Saber and a traditional sword.
  • Sazh Katzroy - Sazh is playable after purchasing his DLC scenario, "Heads or Tails". Hope reveals Sazh has mysteriously gone missing, and it turns out he ended up in Serendipity, where he had to save his son by winning in the casino games. After his time in Serendipity, Sazh resurfaces in Academia 500 AF along with Dajh. Once there, he helps Noel and Serah pursue Caius in the skies. Sazh is present at the end of the game along with Noel and Hope. He retains his afro and dual-wield pistols.

Guest characters[]

  • Snow Villiers - Snow left to search for Lightning two years after her disappearance, but is nowhere to be found at the time Serah sets out on her own search. He appears as an uncontrollable guest character in the Sunleth Waterscape at 300 AF. In the DLC episode "Perpetual Battlefield", Snow is faced as a boss in the Coliseum.

Story[]

Spoiler warning: Plot and/or ending details follow. (Skip section)
XIII-2 PromoPoster-Withoutwatermark

Serah, Noel, Lightning and Caius in Valhalla.

As paradoxes manifested across the timeline, Lightning was written out of history and only her sister Serah remembers she ever returned with them on the Day of Ragnarok when Lightning and her friends saved Cocoon. Most of mankind settles on Gran Pulse, and Serah tries to get used to her new way of life in New Bodhum, but can't shake the feeling Lightning is still alive. Snow sets out to find Lightning but also goes missing.

In truth, the mysterious energy known as chaos that seeps from the dead half of the universe, the unseen realm, had dragged Lightning to the world between life and death—Valhalla—as a result of the goddess Etro reaching into the mortal realm to release Lightning and her friends from crystal stasis as thanks for them having saved Cocoon. Etro had closed the gate between the realms to prevent more chaos from coming through, but had been greatly weakened and fallen into a deep sleep. Lightning becomes Etro's knight to protect her from a mysterious man who wants to kill the goddess to destroy the timeline, Caius Ballad, whom Etro once made immortal by giving him her own heart, the Heart of Chaos.

As Lightning is caught in a never-ending battle against Caius, the two of them equally strong, she knows she needs help. When Noel Kreiss enters Valhalla, the goddess Etro having chosen him as a time traveler, Lightning sends him on a mission to bring her sister Serah to her. Noel locates Serah in New Bodhum in 3 AF and Serah finds she can see visions of the future and use Time Gates like Noel can, having received Etro's blessing. The two travel the world to different eras solving paradoxes as they go to prevent the bleak future from which Noel hails from: he is the last man at the end of the world in a future that was plunged into desolation when the crystallized Cocoon fell. When Lightning's old companion Hope Estheim hears of this, he sets out to prevent Cocoon's eventual fall from destroying the world.

During their travels Serah and Noel learn Snow had become a time traveler like them, which is why he never returned. They also learn of the seeress Yeul, and how Caius was her immortal Guardian until the last Yeul died in Noel's time period. Meeting the various Yeuls in the different eras they visit weighs on Noel, who had wanted to become the Guardian to the Yeul he knew in his time. Yeul's soul is unable to return to the chaos of the unseen realm, and thus she is continually reincarnated with Caius as her eternal Guardian as "blessed" by Etro. Witnessing her death countless times has driven Caius mad and to yearn for the timeline's collapse to save Yeul from the cycle. Caius is thus creating the paradoxes along the timeline to bring about the perfect conditions for him to let the chaos of the unseen realm consume the mortal realm. Noel and Serah set out to stop him, even after they learn Serah also has the power of the seeress which eats away at her life with every vision she has, triggered by the changes in the timeline they make by solving the paradoxes.

After Serah and Noel kill Caius in Valhalla, the timeline appears to be fixed. Hope has built a New Cocoon to shelter mankind from the old one's collapse. However, as they return to the mortal realm, Serah dies from a vision as the future changes again. Chaos erupts into Gran Pulse, permanently warping the world. Noel realizes they had played into Caius's scheme by destroying the Heart of Chaos, Etro's heart, and though the goddess died Caius himself is still alive, as he has been bound to the chaos. Freed from Valhalla as the realm collapses, Lightning's hope for the future is renewed when the dying Serah's spirit assures her they will see each other again. Lightning enters crystal stasis to sleep as an indestructible epitaph waiting for a time she and Serah can be together.

Spoilers end here.

Novelization[]

Final Fantasy XIII-2 has two novels that contain a series of stories from the perspectives of different characters. Final Fantasy XIII-2 Fragments Before contains stories that reveal events before those in the game, and Final Fantasy XIII-2 Fragments After reveals more details from before the game as well as events during and after it.

Themes[]

The developers have revealed some of the main themes they wanted to explore by making Final Fantasy XIII-2. At the end of Final Fantasy XIII, the world was left in ruins and in Final Fantasy XIII-2 the team wanted to offer the player an experience of following the way the world is rebuilt over a long span of time.[2] Motomu Toriyama called the theme for the game's story "Wish for Rebirth" and explained that the theme has two meanings: one is rebirth of the devastated world, and the other is the re-encounter with Lightning. The wish to rebuild a devastated world may, in part, draw from the feelings in Japan in the aftermath of the 2011 Tōhoku earthquake and tsunami, as Toriyama has alluded to this disaster in an interview, saying: "The past year has seen many disasters - not only in Japan but also across the world. We sincerely hope that the story of Final Fantasy XIII-2 will bring hope and courage to many people's hearts".[2] In the interview from the Final Fantasy XIII-2 Ultimania Omega, Daisuke Watanabe says the theme is "the future is unknown, but you can keep going as long as you have hope".

LightningAndSerah

A promotional poster featuring Lightning and Serah in Valhalla.

Toriyama has said that other than Lightning finding true happiness, the after-effects of Fang and Vanille's sacrifice on her and the other characters are another central theme in the game. He has even compared the light and dark appearances of Lightning and Caius respectively to those of an angel and the devil, but warned not to jump to conclusions about which one is which. Toriyama has said that the traveling system has been completely redone since Final Fantasy XIII, as the team was trying to create a "truly living world, with lots of people living all the way to the far corners of the game".[3]

The game is more fantasy-oriented as opposed to the futuristic feel of its predecessor. The game's general tone is darker and more mysterious, because the developers wanted to take the concept of death and extract features of the world of death to reflect them on the story and universe of Final Fantasy XIII-2.[2] The story focuses on the Farron sisters as opposed to how the first game focuses on the love story between Snow and Serah. As opposed to the story of Final Fantasy XIII, where Lightning is on a quest to save Serah, the story of Final Fantasy XIII-2 is the reverse, with Serah trying to save Lightning. The story of Final Fantasy XIII-2 also explores their relationship as sisters, and how they are similar yet different in their own ways.

Music[]

Ff132ost image

The limited edition of the soundtrack.

Composers of the original game, Masashi Hamauzu and Mitsuto Suzuki, return joined by Naoshi Mizuta, composer of Final Fantasy: The 4 Heroes of Light and Final Fantasy XI. The game's main theme in the Japanese PlayStation 3 version is "Yakusoku no Basho", sung by Mai Fukui. An English version of the theme, called "New World", sung by Filipino artist Jake Zyrus, is used in the Japanese Xbox 360 and Western releases of the game.

The soundtrack was released on December 14, 2011. It includes the standard and limited edition. Standard version soundtrack spans over four discs, while the limited edition has a bonus DVD packed with two trailers, the trailer shown at E3 2011 (Japanese voices version), and the game's Final Trailer (Special Music Edition). The standard edition retails for 3990¥, and the limited edition is 4880¥.[4] A selection of songs from the game are to be available with the Limited Collector's Edition of Final Fantasy XIII-2 in Europe and the entire soundtrack is to be available to those who purchase the Crystal Edition in Europe or the Collector's Edition in North America. However, neither shall include "New World" by Jake Zyrus.[5]

Final Fantasy XIII-2 includes music from Final Fantasy XIII.

Downloadable content and extras[]

The game features downloadable content in the form of downloadable outfits, weapons, accessories, scenarios, recruitable monsters and minigames. Though there were initial plans to release DLC for Final Fantasy XIII, these ideas did not come to fruition. For Final Fantasy XIII-2 the team designed and planned for content, including DLC, that would expand on the world of Final Fantasy XIII-2 since the beginning of its development.[6]

Players with Final Fantasy XIII save data can unlock an additional wallpaper (PS3) or gamer picture (Xbox 360) for the save file. Yoshinori Kitase assures players that the content will allow for even longer play.[7] Post-release downloads include a "Final Fantasy XIII Lost Report" which distributed through the game's official site offers a look back at the story of Final Fantasy XIII story through Rygdea and Yaag Rosch's perspectives.

The Steam version includes most of the DLC in its normal version, but some content that is DLC in the console versions is being omitted for licensing reasons, such as Noel's Assassin's Creed and Mass Effect-themed costumes. It was soon found that the assets for said costumes were still in the PC files and could be unlocked but a patch released 22 December removed the assets, potentially breaking the save files of people who had unlocked the costumes.

Development[]

FFXIII-2 Logo Art

Logo art by Yoshitaka Amano.

Hints at a sequel to Final Fantasy XIII were first given when Square Enix stated they would be willing to create a direct sequel if the fans want it.[8] They also said the first installment had enough cut content to fill a new game. Late 2010, in an interview from the Final Fantasy XIII Ultimania Omega, Motomu Toriyama proclaimed the idea to make a story where Lightning "ends up happy in the end."[9] Furthermore, an autographed postcard was personally sent by Tetsuya Nomura to members of the Japanese Square Enix Members community, with an artwork of Lightning and a message saying "She must not be forgotten." Later, Square Enix registered the domain for the game. The game was officially announced at the "Square Enix 1st Production Department Premiere" event on January 18, 2011.

Toriyama has said in an interview with Famitsu[10] the main reason they decided to make a sequel is that there was demand throughout the world and because the development staff wanted to portray Lightning's character further, to give her a clear conclusion. This ended up not being the case, however, and Lightning's story was to be continued in the sequel Lightning Returns: Final Fantasy XIII.

The development of the first Final Fantasy XIII game was problematic due to poor communication between different sectors of the development, as Final Fantasy XIII had a tremendously large production team. With Final Fantasy XIII-2 the team strove to change this by setting milestones and sharing content internally. Motomu Toriyama has said that Square Enix realized they needed to apply more Western technology and production techniques.[11] Because Final Fantasy XIII was a large-scale project, the developers wanted to keep it secret, but this led to user testing happening too late in the process and a lot of feedback about things that needed fixing were decided to be included in Final Fantasy XIII-2. The team conducted user tests and used the feedback to make adjustments to the gameplay and this process was started about a year earlier than what was done with Final Fantasy XIII.[12] Development went better for Final Fantasy XIII-2 than for its predecessor, but Toriyama still feels it could be improved, thinking they need to add more buffer time for player testing in the future.[11]

Both PlayStation 3 and Xbox 360 versions of the game only need one disc. In an interview, director Motomu Toriyama said that the game has the same amount of volume as Final Fantasy XIII and the reason they're able to fit the game in less space this time is that the event scenes are real time rather than prerendered.[13]

In addition to the Square Enix staff, tri-Ace staff were involved with the development of Final Fantasy XIII-2, helping out on the game with aspects of game design, art and programming.[14] Outsourcing development is something Square Enix is looking to do more in the future, based on the experiences of developing Final Fantasy XIII and Final Fantasy XIII-2. "We are also thinking that we will not do large-scale internal development any longer," Toriyama has commented. "We have a lot of great creators in Square Enix, but for larger-scale development we will be doing more distributed and outsourced development to reach our targets on time."[11]

Gameplay[]

Following player feedback on the linear, story-driven gameplay of Final Fantasy XIII, Final Fantasy XIII-2 focuses on player-driven gameplay with a more open world that players can explore widely, triggering events as they find them. In all the different types of gameplay presented, the developers' goal has been to make the player the main focus and instigator, and the game design to promote the player progressing through the story rather than just passively watching.[15] Toriyama compared this mindset to the differences between Final Fantasy X and Final Fantasy X-2 - the latter builds on the world and story of the former and thus can have a stronger focus on gameplay.[16]

The developers believed that the Paradigm Shift system was well received by the players who understood the system. They considered that the best they could do in one game was to have players master the basics of the battle. From there, Director Motomu Toriyama felt they could allow greater flexibility and increase the strategic element, and thus they made the Paradigm Shift as the basis of the battle and had monsters join the party as allies.[17]

Art direction[]

Valhalla-concept-art

Concept art of Valhalla.

Final Fantasy XIII-2 uses different types of art styles and art director Isamu Kamikokuryo has said that even with the world reduced close to ruin after the events of Final Fantasy XIII, he was careful in expressing the serious tone of the story and the world when compared to the first game's beautiful but manufactured setting.[18] The developers wanted to go with a dark atmosphere and took inspiration from works of surrealism, such as the art of Salvador Dali and Giorgio de Chirico, which were used as references when determining the balance of how far the team should pursue a photo-like realism, or an unrealistic fantasy.[19] Kamikokuryo further said that the character designs are built from the scenario and setting and the new designs for Lightning and Serah are reflected within the environments where they begin their journey.

There are instances where the line is blurred because these characters are not meant to be hyper-realistic and have a mysterious appeal to them. The characters were meant to be a mix between realism and fantasy. If the end product is distinct from other titles, we've succeeded.

Isamu Kamikokuryo

[18]

Storyline[]

Toriyama at first didn't want a direct sequel to Final Fantasy XIII and started with the idea of having Final Fantasy XIII-2 take place some 900 years after the first game. After creating the backstory of the 900 years, the team decided to make it a time-traveling story.[20]

The story of Final Fantasy XIII included many mysterious elements that are central to the story and the game's universe; l'Cie, fal'Cie, and Ragnarok, to name a few. The developers found that many aspects of Final Fantasy XIII's story were not easily explained. Thus, in Final Fantasy XIII-2 the team wanted to employ a different story-telling style, whereas even if the basic elements of the Final Fantasy XIII universe continue to be present as the backdrop, the story of Final Fantasy XIII-2 centers around a time paradox, which the team thought to be a more familiar form of mystery.

The developers drew inspiration from one-shot TV dramas and opted for a plot structure where smaller pieces take place quickly one after another. The story of Final Fantasy XIII-2 is described as a glimpse of a more contemporary drama and to be easier to follow in comparison to Final Fantasy XIII.[2]

In the FMV interviews section of Final Fantasy XIII-2 Ultimania Omega, the director of the ending FMV, Hiroshi Kamohara, points out that the "To be continued..." at the end is not supposed to mean "see you next time...", but more like "the story will continue in the next generation" and that was the non-Japanese staff that decided to phrase it like that; the makers of the FMV did not craft it with a sequel in mind. However, in another interview Yoshinori Kitase has said that the "To be continued..." was added pertaining to the Lightning DLC.

The original plan for the ending of Final Fantasy XIII-2 was for Lightning to sequentially defeat dark Eidolons akin to Twilight Odin, but since the story of needed to come to a close, it "ended up the way it did."[21]

Release[]

Japanese release[]

Final Fantasy XIII-2 PS3.
Ffxiii-2 snack

Promotional Final Fantasy XIII-2 snack pot.

A Final Fantasy XIII-2 bundle was released in Japan on December 15, 2011 with a black 320GB PlayStation 3 Slim with an image of Lightning. Square Enix also released two new books in Japan on the game's release date of December 15. The first is a postcard book priced at ¥1,260 that has 24 CG illustrations featuring characters like Lightning, Serah, Noel, and Caius, as well as an eight-page character introduction. The second is a 232-page book priced at ¥1,470, titled FINAL FANTASY XIII-2 Fragments Before, which takes place immediately before the events of the game and contains several stories revolving around characters such as Serah, Snow, Noel, and Rygdea and Bartholomew Estheim. The game's story will be continued in FINAL FANTASY XIII-2 Fragments After.

Square Enix teamed up with Morinaga to promote Final Fantasy XIII-2 in Japan; Morinaga's popular Potelong snack featured for a limited time Final Fantasy XIII-2 themed packaging. To promote the game's release, AKB48 member, Yuko Oshima, was appointed the leader of a group of thirteen official test players[22] and Square Enix often released videos of her and other test players playing the game.

Final Fantasy XIII-2 was re-released in Japan under Square Enix's "Ultimate Hits" label on July 18, 2013. Square Enix also re-released the game titled Final Fantasy XIII-2 Digital Contents Selection that included the majority of the game's DLC. It was released on July 18, 2013 for 5,040 yen. The game was also released digitally for both PlayStation 3 and Xbox 360. A DLC bundle containing the same DLC included in the "Digital Contents Selection" release was also released for download on the PlayStation Store and the Xbox Live Marketplace.

The DLC bundle includes all six Coliseum fights (Omega, PuPu, Gilgamesh, Ultros and Typhon, Lightning and Lieutenant Amodar, and Jihl Nabaat), Serah's White Mage, Summoner and Beachwear outfits, Noel's Black Mage, Battle Attire and Spacetime Guardian outfits, Mog's Wondrous Wardrobe outfits, Serah's Genji Bow, Noel's Catastrophe Blade and Muramasa, and the three bonus episodes for Lightning, Sazh and Snow.

North American release[]

Final-fantasy-xiii-2-na-ce

North American collector's edition.

The North American collector's edition, sold for $79.99[23] was available in limited quantities at GameStop, Amazon and Best Buy, and included:

  • Packaging featuring artwork by Yoshitaka Amano.
  • The 4-disc Original Soundtrack. Although this excludes both "Yakusoku no Basho" and "New World", it includes a bonus track on Disc 4, the "Secret Track" that plays as the background to the DLC coliseum.
  • A collection of concept artwork containing "a variety of never-before-seen illustrations, environments and more".

These retailers also had their own pre-order bonus: GameStop had the alternate costume named "Summoner's Garb" available for Serah (with PowerUp Rewards members also receiving a Genji Bow for her); Amazon had Omega as a Coliseum boss and Best Buy had a hardcover book entitled "FINAL FANTASY XIII -Episode i-", a story written by Jun Eishima that ties together the events between the predecessor and the game.

Ultimate Prize winners of the Word to Your Moogle tour received a pink and white PlayStation 3 or Xbox 360 featuring Mog.

European and Australian release[]

Europe and Australia had three different editions of Final Fantasy XIII-2 available to purchase.[24] The "Limited Collector’s Edition", with recommended retail price of £59,99/68€, includes the game; a composer selected soundtrack CD, an artbook, six postcards featuring CG artwork of Caius, Hope, Lightning, Noel, Serah and Snow and a high definition lenticular art print of Lightning.

Ffxiii-2-crystal visual ps3 uk

Crystal Edition package.

The Crystal Edition, with recommended retail price of £79,99/91€, includes all of the items above, although the composer selected soundtrack is replaced with the 4-disc Final Fantasy XIII-2 Original Soundtrack (this soundtrack will include all background music from the game as well as the "Secret Track" from the DLC Coliseum, but not the theme song "New World"). Also included is a T-shirt from the Square Enix Products range that is not be available for purchase elsewhere. The Crystal Edition was strictly limited edition and is packaged in a presentation box.

The Nordic Edition includes the game and two additional downloadable pieces of content; the "Fight In Style" pack which includes the "Summoner's Garb" alternate costume for Serah and the "Battle Attire" alternate costume for Noel as well as the recruitable monster battle with Omega and the second downloadable bonus is the Muramasa weapon for Noel, which increases the ATB Gauge charge rate.

Preorder bonuses for Europe and Australia were available for customers preordering from certain retail outlets.

The preorder extras include:

  • An exclusive steelbook case from steelbook.com, the downloadable content "Fight In Style" pack, which contains a boss battle with the recruitable monster Omega and the alternate costume "Summoner's Garb" for Serah and the alternate costume "Battle Attire" for Noel, Final Fantasy XIII -Episode i- which is a paperback novella that fills the gaps between Final Fantasy XIII and Final Fantasy XIII-2 and three lithograph artcards of official promotional posters. Available from GAME UK.
  • A code which allows the buyer to obtain the unique downloadable weapon Muramasa for Noel, which increases the ATB Gauge charge rate. Available from Amazon.co.uk.

Asian releases[]

Taiwan bundle.

Multiple Asian editions of Final Fantasy XIII-2 for PlayStation 3 and Xbox 360 have been released. Asian Japanese versions (Japanese voice and texts) for both consoles released On December 15, 2011 and all other versions were released on January 31, 2012 for Asian regions (Hong Kong, Taiwan, Singapore and Malaysia, etc). Like its predecessor, the version features Japanese voice overs and both Chinese and English subtitles are available. Bundled and limited versions are also available.[25][26][27][28][29]

  • PS3 Japanese Version (Japanese Voice & Subtitles)[30]
  • PS3 English Version (English Voice & Subtitles) (8 post cards included for pre-order bonus)
  • PS3 Chinese + English Version (Japanese Voice, Chinese/English Subtitles) (8 post cards included for pre-order bonus)
  • PS3 Chinese + English PS3 Bundle Version (Japanese Voice, Chinese/English Subtitles), which includes the game disc and:
    • PS3 FINAL FANTASY XIII-2 LIGHTNING EDITION Ver.2 Console
    • 2 DLC codes for Serah's Outfit: Summoner's Garb and Noel's Outfit: Battle Attire (first print limited offer)
    • A mini clear poster (randomly given out of 8 designs)
    • 1-disc Original Soundtrack -SPECIAL Package- (selected tracks)
    • 8 post cards (pre-order bonus)
  • Xbox360 Japanese Version (Japanese Voice & Subtitles)[31]
  • Xbox360 Chinese + English Version (Japanese Voice, Chinese/English Subtitles), which includes the game disc and:
    • A table calendar
    • 2 DLC codes for Serah's Outfit: Summoner's Garb and Noel's Outfit: Battle Attire (first print limited offer)
  • X360 Chinese + English Version Limited Edition (Japanese Voice, Chinese/English Subtitles), which includes the game disc and:
    • A table calendar
    • 2 DLC codes for Serah's Outfit: Summoner's Garb and Noel's Outfit: Battle Attire (first print limited offer)
    • 1 mini clear poster (randomly given out of 8 designs)
    • 1-disc Original Soundtrack -SPECIAL Package- (selected tracks)
    • 8 post cards

In September 2012 a Dual Pack including both Final Fantasy XIII and Final Fantasy XIII-2 was released in Asian regions.

PlayStation Network releases[]

On June 11, 2013, Final Fantasy XIII-2 became available on North American and European PlayStation Network, along with the DLC bundle pack. The Japanese PlayStation Network also released the game on July 16, 2013.

Ports[]

Microsoft Windows and Steam[]

Logo for Steam Store.

Square Enix announced at Tokyo Game Show 2014 that Final Fantasy XIII, Final Fantasy XIII-2, and Lightning Returns: Final Fantasy XIII are coming to PC and Steam.[32]

The game was available on December 11, 2014, including a range of the downloadable content from the original console versions, plus the choice for either English or Japanese voiceovers (Japanese voiceovers only for Asian version, with English subtitle), 60 frames-per-second graphics and customizeable rendering resolution (720p, 1080p, and more).[33]

System requirements[]

Minimum Recommended
OS Windows® XP SP2 or later Windows® Vista/ 7/ 8
Processor 2 GHz Dual Core CPU Intel® Core™ 2 Quad (2.66 GHz)/ AMD Phenom™ II X4 (2.8 GHz) processor
Memory 1.5 GB RAM 2 GB RAM
Graphics NVIDIA® Geforce® 8 Series/ ATI Radeon™ HD 4000 series VRAM 256MB or later NVIDIA® Geforce® GTX™ 460/ ATI Radeon™ HD 5870
Hard Drive 17.8 GB available space 17.8 GB available space
Sound Card Sound card compatible with DirectX® 9.0c Sound card compatible with DirectX® 11
DirectX Version 9.0c Version 11

Steam Trading Cards[]

6 Trading Cards are available on Steam.

iOS and Android[]

Final Fantasy XIII-2 is available on iOS and Android systems in Japan using cloud technology streamed to one's device with the controls optimized for the touch screen. The game has a 30-minute free demo.[34]

Sales and reception[]

During its first week of release in Japan, Final Fantasy XIII-2 sold 524,000 copies with the PlayStation 3 version topping the charts. The Xbox 360 sold far fewer copies due to the low number of Xbox 360 customers in Japan. First week sales in Japan were much poorer than for Final Fantasy XIII, which sold 1.5 million units in its first week.[35] By the end of 2011, the game sold 697,146 units, becoming the fifth bestselling game from Japan in 2011.[36]

Japanese magazine Famitsu gave the game a perfect 40 score with each of the four reviewers giving the game a 10. This marks Final Fantasy XIII-2 as the second Final Fantasy game to receive a perfect score from the said magazine, the first one being Final Fantasy XII. Dengeki gave the game an S score, the highest score in their scale.[37]

Western reviewers are more critical of the game. It received an 8.0 from IGN. The reviewer commended the significant improvement it has over the original although criticized the progression of the story. He also noted that the characters didn't have clear motivations other than to save Lightning.[38] Official Xbox Magazine gave the game a 9 out of 10 score. The magazine pointed out its improvement over Final Fantasy XIII in most aspects of the game especially the explorations.[39]

Both PlayStation 3 and Xbox 360 versions of the game received a 79/100 from Metacritic. This makes Final Fantasy XIII-2 the offline numbered Final Fantasy title with the lowest Metacritic score (not counting the remakes of Final Fantasy, Final Fantasy II and Final Fantasy III), lower than Final Fantasy XIII, which received an 83/100. In its 2012 RPG of the Year Awards, Game Informer awarded Final Fantasy XIII-2 with the awards for "Best Combat System" and "Best Villain: Caius."[40]

The Steam rerelease of Final Fantasy XIII-2 received far better reception at the time of its release as opposed to Final Fantasy XIII, the players' favor being 77%, due to the inclusion of graphic options which were initially unavailable in the port of Final Fantasy XIII.

As of May 2016, the Microsoft Windows version sold over 340,000 units on Steam.[41]

Demo[]

A playable demo of the game was released on January 10, 2012, in North America, and on January 11, 2012, in Europe, on PlayStation Network and Xbox Games Store.

Production credits[]

Producer Yoshinori Kitase
Director Motomu Toriyama
Lead Scenario Writer Daisuke Watanabe
Art Director Isamu Kamikokuryo
Main Character Design*(Playable Character Faces) Tetsuya Nomura
Sub-Character Design*(Playable Character Costumes and Non-Playable Characters) Isamu Kamikokuryo, Nao Ikeda, Yusuke Naora, Hideo Minaba
Image Illustrator and Title Logo Designer Yoshitaka Amano
Battle System Supervisor Yuji Abe
Battle System Director Yusuke Matsui
Composers Masashi Hamauzu, Mitsuto Suzuki, Naoshi Mizuta

Voice cast[]

Character Japanese English
Lightning Maaya Sakamoto Ali Hillis
Serah Farron Minako Kotobuki Laura Bailey
Noel Kreiss Daisuke Kishio Jason Marsden
Mog Sumire Morohoshi Ariel Winter
Caius Ballad Hiroshi Shirokuma Liam O'Brien
Paddra Nsu-Yeul Mariya Ise Amber Hood
Snow Villiers Daisuke Ono Troy Baker
Hope Estheim Yūki Kaji Vincent Martella
Sazh Katzroy Masashi Ebara Reno Wilson
Oerba Dia Vanille Yukari Fukui Georgia van Cuylenburg
Oerba Yun Fang Mabuki Andou Rachel Robinson
Gadot Biichi Satou Zach Hanks
Lebreau Yū Asakawa Anndi McAfee
Yuj Wataru Hatano Jeff Fischer
Maqui Makoto Naruse Daniel Samonas
Alyssa Zaidelle Yōko Hikasa Kim Mai Guest
Chocolina Seiko Ueda Julie Nathanson
Arbiter of Time Tomomichi Nishimura Steve Blum
Historia Crux Narrator Michiko Neya Anna Vocino
Amodar/Captain Cryptic Yūji Ueda Dave Wittenberg
Jihl Nabaat Mie Sonozaki Paula Tiso
Ultros Masaya Onosaka[42]
Gilgamesh Kazuya Nakai John DiMaggio
Assistant Michael Yurchak
Bridget Tara Platt
Dr. M JB Blanc
Duncan Grant George
Hunter Cindy Robinson
Lester Fred Tatasciore
Morris
Mystic Mary Elizabeth McGlynn
Myta
Owner Nolan North
Robin Atkin Downes (DLC)
Pat Kate Higgins
Porter Chris Edgerly
Professor Nick Jameson
Rhett Maile Flanagan
Shannon Mary Elizabeth McGlynn
Technical Engineer Daran Norris
Tipur S. Scott Bullock
Uma Karen Strassman
Walter Joe Cappelletti
Commander
Additional voices (English version)

Andrew Kishino, Anna Vocino, Annie Mumolo, April Stewart, Benjamin Diskin, Cam Clarke, Candi Milo, Charlie Adler, Chris Cox, Chris Parson, Christy Carlson Romano, Colleen O'Shaughnessey, Daisy Tormé, David Boat, Debi Derryberry, Dwight Schultz, Eden Riegel, Eliza Jane Schneider, Gideon Emery, Grant George, Gregg Berger, Hedy Burress, Henry Dittman, Hope Levy, Hynden Walch, Jamieson Price, Janice Kawaye, Jason Spisak, Jessica DiCicco, Jim Meskimen, Joe Cappelletti, John DeMita, Jon Curry, Julia Fletcher, Kari Wahlgren, Keith Ferguson, Keith Silverstein, Kim Mai Guest, Kirk Thornton, Kyle Hebert, Laura Napoli, Marc Worden, Masasa Moyo, Matt King, Megan Hollingshead, Michael Sinterniklaas, Michael Sorich, Michelle Ruff, Mikey Kelley, Neil Kaplan, Nick Jameson, Nika Futterman, Patrick Seitz, Phil Proctor, Quinton Flynn, Robbie Rist, Robin Becker, Roger Craig Smith, Sam Riegel, Scott Menville, Stephanie Sheh, Steve Staley, Steve Van Wormer, Tish Hicks, Travis Willingham, Vanessa Marshall, Vic Mignogna, Wally Wingert, Wendee Lee, Yuri Lowenthal, Zeus Mendoza

Packaging artwork[]

Gallery[]

Allusions[]

Final Fantasy XIII-2 makes callbacks to Final Fantasy XIII and to the rest of the Fabula Nova Crystallis mythos, as well as to other Final Fantasy games, pop culture, and the numbers 13 and 2, among others.

Trivia[]

  • The object in the bottom-left of the in-battle HUD resembles the early Overclock concept seen in Final Fantasy XIII's E3 2006 trailer.
  • The moogles in Final Fantasy XIII-2 are different than the ones seen in the original game because another artist, Toshitaka Matsuda, was chosen to design them for this title.
    • Despite prominently featuring a moogle, the "Moogle Theme" is not present in the game.
  • The idea of monsters fighting in the player's party was previously used in International Version of Final Fantasy X-2 where monsters can be recruited and used in battle with its "Creature Creator" system.
  • Final Fantasy XIII-2 is the sixth game in the series to involve time travel as a major plot element, after Final Fantasy, Final Fantasy VIII, Final Fantasy XI, Final Fantasy Tactics A2: Grimoire of the Rift, and Dissidia 012 Final Fantasy.
  • Final Fantasy XIII-2 is similar to the logo of Final Fantasy X-2 by having the game's number in larger size ("FINAL FANTASY X-2" and "FINAL FANTASY XIII-2") and having single-colored characters in battle poses. According to an interview with Isamu Kamikokuryo about the art direction, the colors pink and purple came up a lot, and consequently, they are the colors in the logo.[18]
  • The icon that indicates the party leader resembles the one from Final Fantasy XII.
  • Final Fantasy XIII-2's North American release date is on the same day and month that Final Fantasy VII was released for the first time in Japan.
  • The male cast and Lightning from Final Fantasy XIII-2 modelled Prada's 2012 spring/summer meanswear collection in a "photo shoot."

See also[]

References[]

  1. http://www.siliconera.com/2014/09/08/square-enix-bringing-final-fantasy-xiii-smartphones-via-streaming/
  2. 2.0 2.1 2.2 2.3 https://member.eu.square-enix.com/en/blogs/final-fantasy-xiii-2-mini-interview-focuses-story Cite error: Invalid <ref> tag; name "se members" defined multiple times with different content
  3. http://www.1up.com/news/final-fantasy-xiii-2-darker-freer
  4. http://www.finalfantasy.net/xiii-2/final-fantasy-xiii2-ost-dec-14/
  5. http://finalfantasyxiii2.wordpress.com/2011/10/19/square-enix-reveals-final-fantasy-xiii-2-nordic-edition-and-special-editions/
  6. http://blog.us.playstation.com/2011/12/16/final-fantasy-xiii-2-qa-a-time-traveling-sequel-to-surpass-the-original/
  7. Andriasang
  8. IGN
  9. FFXIII Producer Wants a Sequel, Escapist
  10. Andriasang
  11. 11.0 11.1 11.2 http://www.gamasutra.com/view/news/173093/Square_Enix_to_avoid_largescale_internal_development_after_Final_Fantasy_XIII2.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+GamasutraNews+%2
  12. http://www.gameinformer.com/games/final_fantasy_xiii-2/b/ps3/archive/2011/11/23/creators-talk-time-travel-sequel-development-amp-more.aspx
  13. http://andriasang.com/comy9w/
  14. http://www.siliconera.com/2011/12/18/tri-ace-helped-out-with-final-fantasy-xiii-2/
  15. http://finalfantasyxiii2.wordpress.com/2011/08/11/exclusive-motomu-toriyama-interview/
  16. http://www.andriasang.com/e/blog/2011/06/09/ffxiii_2_team_interview/
  17. Where Final Fantasy Went Wrong, and How Square Enix is Putting It Right (Accessed: UnknownError: See this for how to archive.) at US Gamer
  18. 18.0 18.1 18.2 http://uk.gamespot.com/news/final-fantasy-xiii-2-roundtable-art-and-music-6345473
  19. http://finalfantasy.com.br/index.php?option=com_content&view=article&id=1075
  20. Final Fantasy XIII-2 Ultimania Omega Scenario Interview with Toriyama and Watanabe
  21. Final Fantasy XIII-2 Ultimania Omega Developer Interview (Accessed: August 03, 2019) at Nova Crystallis
  22. Final Fantasy XIII-2 Judge 13
  23. http://gematsu.com/2011/11/final-fantasy-xiii-2-collectors-edition-announced
  24. http://finalfantasyxiii2.wordpress.com/2011/10/19/square-enix-reveals-final-fantasy-xiii-2-nordic-edition-and-special-editions
  25. http://asia.playstation.com/hk/en/news/pressDetail/255660
  26. http://asia.playstation.com/sg/en/news/pressDetail/257890
  27. http://asia.playstation.com/tw/cht/news/pressDetail/254740
  28. http://asia.gamespot.com/news/namco-bandai-to-distribute-xbox-360-final-fantasy-xiii-2-in-asia-6339843
  29. http://xboxlife.tw/show.php?fid=2&tid=2294
  30. http://asia.playstation.com/hk/en/game/gameDetail/254390
  31. http://marketplace.xbox.com/en-HK/Product/FINAL-FANTASY-XIII-2/66acd000-77fe-1000-9115-d80253510806
  32. http://www.siliconera.com/2014/09/18/yes-final-fantasy-xiii-trilogy-coming-pc/
  33. http://store.steampowered.com/app/292140/
  34. Final Fantasy XIII-2 Launches on iOS (Accessed: UnknownError: See this for how to archive.) at Square Portal
  35. http://andriasang.com/comzh1/ffxiii2_sellthrough/
  36. http://www.animenewsnetwork.com/interest/2012-01-06/japanese-video-game-market-down-8-percent-in-2011
  37. http://gematsu.com/2011/12/final-fantasy-xiii-2-scores-perfect-in-dengeki-sazh-teased-as-downloadable-content
  38. http://ps3.ign.com/articles/121/1217386p1.html
  39. http://www.crashtodesktop.co.uk/2012/01/oxm-us-ffxiii-2-feels-like-what-that.html
  40. http://www.gameinformer.com/b/features/archive/2012/12/25/2012-rpg-of-the-year-awards.aspx
  41. http://steamspy.com/app/292140
  42. Interview with Yoshinori Kitase and Motomu Toriyama, p200, April 12, 2012 issue of Weekly Famitsu

External links[]