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Final Fantasy XII: Revenant Wings

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Final Fantasy XII: Revenant Wings
ファイナルファンタジーXII レヴァナント・ウイング
Fainaru Fantajī Tuerubu Revananto Uingu
Developer(s) Square Enix
Publisher(s) Square Enix
Release date Japan April 26, 2007
United States November 20, 2007
Europe February 15, 2008
Genre Strategy Role-playing game
Game modes Single player
Ratings CERO:All AgesAll Ages
ESRB: Rating PendingE
PEGI: 12+12+
Platform(s) Nintendo DS

Final Fantasy XII: Revenant Wings is a game for the Nintendo DS. It is an adventure based on Final Fantasy XII. It chronicles a period of time in which Vaan and Penelo, two of the main characters from Final Fantasy XII, are sky pirates. It is a game in the Ivalice Alliance compilation.

The game was originally planned as a title unassociated with another game, but Square Enix executives decided to make it a Final Fantasy XII sequel during development.

Contents

[edit] Story

Set one year after the events of Final Fantasy XII, on the Sky Continent of Lemurés, Vaan and Penelo are treasure hunting in unknown ruins and find the Cache of Glabados, which includes an airship and a piece of Auracite. Upon boarding said derelict, it takes them to the sky continent, where they meet the Aegyl, Llyud. Defying his race's traditions, he accepts their help and requests their assistance in stopping the sky pirates from defiling Lemurés.

Spoiler warning: Plot and/or ending details follow. (Skip section)

Thousands of years ago, a man called Feolthanos was the chief of the Aegyl when they still lived in Ivalice. Feolthanos took a Viera wife and started a family; their descendants eventually being called "Feol Viera." He revolted against the Occuria and took the Aegyl to Lemurés, using the Auraliths to create a barrier around Lemurés and to keep the Occuria out while trapping the Aegyl there. It was maintained until about a year ago when a massive amount of Mist from the Sun-Cryst was released upon Ivalice.

Feolthanos, the Eternal.

Feolthanos left the Cache of Glabados and along with a book as a gift for his family (who didn't have wings), in the hopes that one day they would use them to come to him in Lemurés. The Cache is actually three shards of Auracite which each serve as a beacon to call the Galbana, an airship built by Feolthanos that picks up the one who finds the Cache and bring them to Lemurés.

Feolthanos' plan was foiled by Vaan and his friends, who instead took command of the Galbana and used it to explore Lemurés, where Llyud told them of the mass of sky pirates invading the Purvama in search of treasure. At the site of beautiful auralith at the Fane of Tehp Qul, Vaan's party came face to face with the Judge of Wings, a person completely clad in armor who sought to destroy the auraliths. Though the Judge was temporarily defeated, she managed to shatter the great skystone and abscond with its power.

After fruitless leads from the Sky Pirate Rikken, Tomaj located the Judge at the Yapih Caverns, who had begun a ritual at the caves' fiery skystone. Vaan's party encounters Ba'Gamnan's henchmen in the caverns, but a berserked Ba'Gamnan knocks them out and the party fights and defeats Ba'Gamnan but he kidnaps Filo but with the help of Rikken, they defeat Ba'Gamnan once again and free Filo. They confront the Judge, only to flee when she summoned Bahamut, who broke the Muruc Cahuac Skysea into pieces.

The Judge of Wings.

Bahamut's wrath sent the Galbana into a crash-landing at Tswarra, Isle of the Lost, where the protagonists found a wounded man by the name of Velis. After nursing him back to health, Penelo was able to discover Velis' true nature as the dead love of Mydia, the Feol Viera behind the Judge of Wings' faceless helm. The Judge herself appeared on the deserted island, changed Velis into a terrible Yarhi, and ordered him to attack Vaan's party. Though Penelo refused to hurt her friend, the rest of the crew fought, and though the Judge escaped again, Llyud dealt the finishing blow to Velis, ending his warped life.

The Galbana repaired, Vaan and company met up with Fran at Arda, Heaven's Pillar, after rescuing her from the tireless Ba'Gamnan. The Viera led them to the Ymir Qul Underground, where Balthier and the Judge of Wings waited next to the second auralith. The Judge and her cohort, Mateus, were defeated and left the area, but Balthier intended to carry out his plan for the destruction of the auralith. Despite Vaan's efforts, Balthier and Fran succeeded, and the release of energy from the skystone sent Vaan, Penelo, Llyud, Filo, and Kytes to Lesrekta, Isle of Illusions.

Lesrekta served as a test for Vaan's true feelings towards his friends. After being seperated from one another throughout the misty island, the five reunited after Penelo expressed her wishes for Vaan to come back. They were called by a voice to Illusion's Home, where the spirit of Velis lingered. He begged them to send him on properly, and explained Mydia's true existance as a puppet of Feolthanos. After his defeat, he begged Vaan to save Mydia from Feolthanos' clutches and turned himself into the godblade Anastasia. Velis' passing also prompted Vaan and his friends' return to the real world, upon the Galbana.

Mydia, the last of her race.

After Balthier explained that he destroyed the auralith to protect the aegyl souls within from Feolthanos, he and Fran joined the party, which promptly met up with Queen Ashe and Basch on the Dreadnought Leviathan. Descending to Ivalice, Vaan and company followed several leads on the Judge until they met her at the Feol Warren, the secluded home of the Feol Viera. Mydia had killed the penultimate members of her own race, with the intent to give them, in death, escape from Feolthanos' will. Vaan's party defeated Mydia for the final time, and as she died, she told them of her loss of Velis and the attempt to bring him back to life, which led only to the giving of herself to Feolthanos in the false hope he would resurrect her fallen love.

Mydia's spirit led the Galbana to Eternity's March, the gateway to the Feolthanos' fortress, the Keep of Forgotten Time. Here, the party learned the history of the aegyl and their unending struggle against the Yarhi, who were created from their ancestors' departed souls in order to fuel Feolthanos' need for anima. The aegyl god served as the final auralith, a leech that drained the souls of his people and continued the perpetual cycle of aegyl's suffering. Feolthanos had been forced to commit this act by the Occuria, in vengeance for leading his people to the skies of Lemurés.

After Feolthanos' defeat, he was freed of his eternal bonds and died, and the auraliths' power died with him. The Purvama of Lemurés, no longer supported by the anima of its countless aegyl inhabitants, fell from the sky, and Llyud bid farewell to his friends in order to lead his race to a new home. The Galbana flew off of its own accord above the disintegrating islands of Lemurés, as its former commanders returned to Ivalice aboard the Strahl.

At the end of the game, if everything is completed, a secret cutscene is shown where Vaan and Penelo try to sneak away from Rabanastre, only to be found out by Filo and Kytes; being none to happy about being ditched, they proceed to summon Yarhi to chase the duo into the night, with Vaan carrying Penelo. Penelo also kisses Vaan during the cutscene.


[edit] Characters

Main article: List of Final Fantasy XII: Revenant Wings Characters‎

Unlike Final Fantasy XII, Revenant Wings has a large cast, consisting of over 12 characters. The game also introduces a new race, the Aegyl, a race of Hume-like people with wings on their backs.

[edit] Playable Characters

[edit] Non-Playable Characters

[edit] Locations

Though the game starts on the Glabados Ruins, it is set on the Sky Continent of Lemurés. Revenant Wings explores the floating continent in detail, and unlike Final Fantasy X-2, the player explores a whole host of new areas. When Basch and Ashe join, your team goes to mainland Ivalice to investigate some locations from Final Fantasy XII.

[edit] Gameplay

Revenant Wings features gameplay similar to its predecessor. However, it has a simpler gambit system, with only one gambit per character, possibly to accommodate the Nintendo DS, but also to make it easier to play.

[edit] The Stylus

Revenant Wings is played using mainly the stylus, with the optional exception of using the X button to conveniently combine all active characters and Espers into one group, and the A button to select and move the camera to one of your nearest summoning gates. Area effect spells work by targeting an enemy, while any other enemy surrounding that target within a reasonable distance will receive the effect of the spell used. Drawing a box around two or more allies makes them a party. After setting up a party by tapping a character or drawing a box around a group, you tap their destination to move them. Dragging the stylus does NOT make them move continually. Tapping an enemy makes the party attack that enemy. The D-Pad moves the camera. Holding L allows the player to move the camera with the stylus, but the action goes up to the top screen and is uncontrollable as a result.

After ordering a party to do anything (Move, attack etc.), they are immediately unselected.

[edit] Summons

Summons are featured heavily in Revenant Wings. There are 51 summons in Revenant Wings, from the Espers of Final Fantasy XII, to the Yarhi of Lemurés, composed primarily of enemies from Final Fantasy XII, and including some returning originals like Shiva and Ifrit. They incorporate six elements; Fire, Water, Thunder, Earth, Holy, and None. From the six elements, summons are further categorized into 3 groups: Flying, Melee, and Ranged. Finally, each group comes in 3 ranks, with higher ranks being more powerful, but being more expensive to summon.

[edit] Quickenings

Quickenings also return. Only Vaan and Balthier keep their original Quickenings, whilst new characters will have all new animations. Unlike Final Fantasy XII, Quickenings are obtained by defeating a given Esper. Each character only has one quickening, some can damage enemies while some can prevent them from summoning espers or harming your party or even heal your party.

[edit] Sky Pirates Limited Edition DS Package

To celebrate the release of Final Fantasy XII: Revenant Wings Square-Enix released a limited edition Sky Pirates edition package. It comes with the game and a limited edition DS Lite. The Sky Pirate edition package was only released in Japan. It comes with the FFXII:RW logo and a few of the main characters emblazoned on the front.

[edit] Etymology

The name "Revenant Wings" may refer to the plight of the winged Aegyl race, whose emotions have been removed, making them emotionally "undead". In addition, the final mission of the game against Feolthanos Exultant is titled "Revenant Wings". In it, multiple ghostly beings called Wing Wraiths are summoned, and the final boss is an immortal being who bears black, undying wings.

[edit] Packaging Artwork

[edit] See Also

[edit] External links