Final Fantasy XI: Vision of Abyssea
Talk0this wiki
| |||||||||||||||||||||
Final Fantasy XI: Vision of Abyssea is the first of three "Battle Area Add-ons" for Final Fantasy XI, released on June 24, 2010. It is set in a parallel universe to Vana'diel whose inhabitants are fighting for their lives against a powerful force known as the Abyssean Hordes. Players have to fight off these hordes and complete quests in three new areas to acquire a variety of new equipment, as well as the fabled Empyrean Weapons. This is the first expansion of Final Fantasy XI that does not formally include new missions. However, Vision of Abyssea adds many new quests and countless new monsters and equipment for players over level 75.
Contents |
Story
Edit

Added by SpiraIn Port Jeuno, the player encounters a bright flash of light in the sky and blacks out. He is attended to by a man named Joachim who says that the player has "potential". Joachim explains that the flash of light was a phenomenon known as noise - caused when one dimension brushes irregularly against another, and that ordinary people are usually not able to see this.
Joachim surmises that the player has natural attunement to the phasic alignment of their dimensions, but without explaining further, gives a traverser stone to the player and gets him to see something with his own two eyes by visiting a cavernous maw. The player ventures to a maw to discover that it is a portal to an alternate dimension very similar to Vana'diel.
Returning to Joachim, the player is told that this alternate plane of reality is known as Abyssea, and that Joachim himself is from that realm. He explains of how Abyssea was overrun by monsters the day the blue sky turned blood-red. Joachim explains that they have crossed over to Vana'diel to seek help from adventurers as their struggles in Abyssea have reached a dire state. It is also explained that the traverser stone he gave the player served as a key to enter Abyssea as well as an anchor for the player in that other dimension.

Added by SpiraAfter the player rescues three Abyssea areas from the vile creatures that menace it, Joachim informs him that there is someone that wants to meet him at the stone circle in La Theine Plateau.
This man turns out to be Gilgamesh from the Abyssean realm. As the pirate leader of Norg, he is unable to make an appearance in town without stirring up too much trouble and thus chose La Theine Plateau as a meeting place. However, in the dire state that Abyssea is now in, he has become an officer for the resistance effort. He had been assigned by the lil' mistress to measure the players suitability in aiding Abyssea, a test that he has passed with flying colors. Gilgamesh leaves and looks forward to their next meeting.
Back in Port Jeuno, Joachim explains that the situation in Abyssea is still dire. Abyssean hordes continue to pour out from the crevices to attack the people. However, he feels that the player is their ray of hope in this struggle as he has thus far proven himself through his conquests in Abyssea.
(The story continues in Final Fantasy XI: Scars of Abyssea.)
Story Quests
Edit
Vision of Abyssea does not formally include missions, but contains quests that mark the main storyline of the Abyssea add-ons. Unlike previous expansions and add-ons, Vision of Abyssea does not come with any battlefields or special notorious monsters. Instead, the notorious monsters that are required to progress in the storyline come from NMs that are part of Abyssea battle system.
- See also: Missions (Final Fantasy XI)/Abyssea.
New Additions
Edit
Enemies
Edit
This list does not include reskinned enemies of the same genus or unique bosses.
Areas
Edit
New Regions
Edit
- Abyssea - La Theine
- Abyssea - Konschtat
- Abyssea - Tahrongi
Gameplay Systems
Edit
- Abyssea
- Demilune Voidwalker NMs
- Empyrean Weapons