Final Fantasy XI: Heroes of Abyssea
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Final Fantasy XI: Heroes of Abyssea is the third and final Abyssea "Battle Area Add-on" for Final Fantasy XI, released on December 6, 2010. It marks the conclusion of the Abyssea storyline as it takes the battle for Abyssea to the borderlands. Heroes of Abyssea sees the completion of the Empyrean Armor sets with the implementation of its body and hands slot pieces. Unlike Vision of Abyssea and Scars of Abyssea, this add-on features the addition of a fourth new area, that being the battlefield area of Abyssea - Empyreal Paradox which is used for the climatic conclusion of the Abyssea storyline. Content in Heroes of Abyssea once again caters to players above level 75.
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Story
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After the player rescues a total of seven Abyssea areas from the vile creatures that menace it, Joachim informs him that Gilgamesh wishes to meet with him again, but this time in the Hall of the Gods.

Added by SpiraIn the Hall of the Gods, Gilgamesh explains that he needed to use the magnetic field of the place, which was why he chose to meet here. He introduces the player to the 'li'l mistress', Esha'ntarl of Abyssea. Unlike Gilgamesh, she is unable to traverse across worlds and has to use the magnetic energy in the hall to perform a partial dimensional crossing.
Esha'ntarl explains that the cataclysm that has befallen Abyssea is due to the will of the Twilight God, Promathia. She then explains the story of the world's creation. Promathia had desired and succumbed to death ages ago. Altana, in sorrow of his death, bestowed him the light of the crystal and sundered the true crystal into five parts, creating the mortal realm. However, the will of Promathia to return to his full self has persisted, and the lives claimed through the cataclysm are a part of this grand scheme. His full resurrection would mean the demise of Abyssea.
Although Esha'ntarl blames herself for the events that have transpired, Gilgamesh suggests it was more due to the Champions of Abyssea who have disappeared. Esha'ntarl thus goes to investigate the matter.
Later, when the player rescues all nine Abyssea areas from the vile creatures that menace it, Gilgamesh summons the player to the Hall of the Gods once again.

Added by SpiraThis time round, Esha'ntarl explains how numerous parallel realities have existed all along but this relationship is quickly growing unstable due to Promathia's will. As He gradually reverts the world to its former state of Paradise (the realm of the Gods), a multitude of new species of fiends have come about as a result.
In Abyssea, the player's alter-ego had once gone up against Promathia in the celestial capital of Al'Taieu but perhaps to no avail. Al'Taieu, which exists in a paradox state, had been ripped out of Abyssea and should have plummeted back into Abyssea, but this has not happened. Instead, Al'Taieu has ascended to the moon for unknown reasons.
Esha'ntarl suggests for the player to confront Promathia, but states that due to the cataclysmic transformation of the land, the existing portals to Al'Taieu no longer exist. She believes that the gateway is being blocked by the caturae, a species of mysterious fiends that have appeared since the cataclysm began, and urges the player to seek them out and defeat them.
With all six caturae in Abyssea defeated, the player meets with Gilgamesh and Esha'ntarl once again, and they confirm that the caturae were indeed linked to the Twilight God and concealing the gateway to Al'Taieu. Since then, a spatial disturbance has manifested on Qufim Island which could signal a path to Abyssea's Al'Taieu. They entrust the player with the mission to seek out this disturbance and confront Promathia once and for all.

Added by SpiraUpon traveling through the disturbance, the player arrives in Abyssea - Empyreal Paradox and meets with Prishe, who is shocked to see the player still alive. She explains that the player's alter-ego had failed to stop Promathia, resulting in the events that led to the cataclysm. As she herself is immortal, she has remained alive but trapped up in Al'Taieu. Promathia has since absorbed the darkness contained within Selh'teus and evolved into the dreadful form of a terrifying wyrm.
Considering how people from Vana'diel gain additional powers in Abyssea, Prishe decides to let the player confront Promathia without her aid, claiming she will only get in the way of the player. The player fights this wyrmal form of Promathia, Shinryu, without Prishe and defeats him.
Although Shinryu is defeated and Abyssea is saved from ultimate destruction, the damage He has done to the world will not revert itself automatically and Abyssea will have to gradually rebuild itself back to its former glory again.

Added by SpiraPrishe decides to stay behind in Al'Taieu to watch over Abyssea. Joachim congratulates the player for having righted the world in a seemingly impossible task. Gilgamesh and Esha'ntarl are also grateful to the player for being the miracle that has averted certain destruction from Abyssea. Gilgamesh encourages the player to pop by in Abyssea to help with rebuilding it. Esha'ntarl thanks the player, but also requests that he pay a visit to Prishe every now and then, as the burden of all that has happened affects her the most.
In the Empyreal Paradox where Prishe is, she makes it known that it gets very lonely there, so she forces the player to promise to always visit her regularly and gives him a gift of an abyssite of the cosmos in return.
Story Quests
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Heroes of Abyssea does not formally include missions, but contains quests that mark the main storyline of the Abyssea add-ons. Unlike the previous two Abyssea add-ons, this add-on comes with a special story notorious monster (that being the final boss) featured in a quest battlefield to mark the conclusion of the storyline.
- See also: Missions (Final Fantasy XI)/Abyssea.
New Additions
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Enemies
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This list does not include reskinned enemies of the same genus or unique bosses.
Areas
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New Zones
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Gameplay Systems
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- Dominion
- Dominion Ops