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Final Fantasy X-2: Last Mission

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X-2LM

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Please expand this article into a full one. More details can be found, and this request can be discussed, on the associated discussion page.

Final Fantasy X-2: Last Mission is a playable sequel to Final Fantasy X-2, originally released exclusively in Japan as a bonus for Final Fantasy X-2: International + Last Mission for the PlayStation 2 on February 9th, 2004. It is included in Final Fantasy X/X-2 HD Remaster on the PlayStation 3, making it available for English speakers for the first time on March 18, 2014. It was also released on the PlayStation 4 and Steam.

GameplayEdit

FFX-2 Last Mission Rikku Gameplay

Rikku gameplay in Iutycyr tower.

The player takes control of one of the members of YRP and navigates through Iutycyr Tower, though the player can switch between different members. Gameplay is similar to most roguelike games. Each floor of the tower is a randomly generated set of rooms and hallways with fiends in them. The player character gets one turn where she can either move one square, use an item, or perform any other action, followed by all other fiends on the floor. The goal on every floor is to find an elevator that will allow progress to the next floor up the tower.

In most rooms, the player may find various items lying on the floor, such as dresspheres, gil, medicine or folios that can be used to assist the player in their climb in the tower. Most medicine can be used to heal status ailments or cause other beneficial effects, while some inflict status ailments instead. Folios can be used for healing the character or various other effects. Gil can be used to purchase items in shops that can appear between floors. However, the player is limited to holding 20 items at any given time, which includes dresspheres, unlike Final Fantasy X-2. In addition, the player may step on traps that have effects ranging from damage to inflicting negative statuses and even dropping the player one floor.

Dresspheres in this game function as both ways to improve the character's stats and also as a form of armor. The character can find copies of any of the dresspheres found in Final Fantasy X-2, and can equip them on the character to access different active abilities. Each dressphere uniquely increases a certain set of stats, and each has its own HP growth. Up to five dresspheres can be equipped on the character at any given time, with one designated as the primary dressphere, and the others as secondary dresspheres. By doing so, the player can get access to several auto-abilities that can make climbing the tower easier. Players can also fuse dresspheres of the same kind together to create a stronger version of it. Whenever a character takes damage, the primary dressphere takes damage instead of the character. If a dressphere's HP reaches 0, the dressphere breaks, and the next one on the list takes its place. If the character has no equipped dresspheres left when the last one breaks, the players is reduced to the Freelancer class. If the character is then reduced to 0 HP in this state, she is sent out of the tower and will be forced to climb the entire way up again.

While accessories usually cannot be found on the floor in the tower, they can be synthesized from auto-abilities that are currently active on the player. In a manner similar to Final Fantasy X-2, auto-abilities can gain AP, and once a certain amount of AP is gained, an accessory with the same auto-ability is created. The player can then put the accessory in their inventory and equip it. Only two accessories can be equipped at any time, and they take up space in the inventory.

The player has the option to save every 5 floors up the tower when accessing the elevator, though a specific item allows for saving at any floor's elevator. Every 10 levels the player is awarded with several items if they have space in their inventory. Every 20 levels, the player will have to fight a fixed boss encounter against some of the larger fiends found in Spira.

CharactersEdit

Playable charactersEdit


StoryEdit

Spoiler warning: Plot and/or ending details follow. (Skip section)
YRP Reunited Last Mission

YRP are reunited in Luca.

Three months after defeating Vegnagun and Shuyin, the Gullwings have gone their separate ways. Each girl receives a letter that calls the trio back together to investigate the newly discovered Iutycyr Tower. Yuna, Rikku, and Paine travel to the tower onboard the Celsius and ascend its levels. As the trio explores the ruins, they discuss what they had been doing since they had separated.

Rikku has continued working on missions and relays the status of their other friends throughout Spira. Paine talks about how Nooj has dissolved the Youth League and Baralai is following suit with New Yevon as Gippal helps them. When Rikku asks Paine if she and the guys could ever be a team again, Paine says they are too busy doing their own things. She says there is something she needs to do first but won't reveal what. Yuna talks about her life with Tidus on Besaid and how she needed a change when he was gone, which is why she joined the Gullwings, but is now fine with a normal, relaxed life.

As the girls reminisce about their mission to reclaim Yuna's Garment Grid from Leblanc, Paine reveals she is writing a book about their adventures. The conversation escalates when Rikku cannot say what she wants to do with her life and expresses jealousy towards Yuna for settling down, something Rikku feels she's unable to do. She says Yuna is wasting her life but Yuna says Rikku is only fooling herself by always keeping busy. Their bickering causes Paine to raise her voice and ask what's the point of reuniting if they are only going to fight. As Yuna and Rikku try to figure out who sent the letters, Paine reveals she sent them because she felt something amiss during her lone travels across Spira after they had split up.

Last Mission Ending

The reactivated machina.

The girls learn they have changed and fear growing further apart as long as they're together. Yuna believes they had gotten along before only because they had to work together and that they probably never got along to begin with, which makes the girls realize there is still a lot they don't know about each other. When the girls reach the top of the tower, they find a broken-down machina and nothing else. They realize that during their time apart, they had become different people and decide to go their separate ways, and whether or not they ever see each other again, they will always cherish the memories of their time together. With their friendship renewed, the machina springs to life and their adventures continue...

Spoilers end here.

DevelopmentEdit

ReleaseEdit

Final Fantasy X-2: International + Last MissionEdit

X-2 international logo

On February 9th, 2004, Square Enix released an International version of Final Fantasy X-2 with Last Mission bonus content included. This version has never been released outside Japan.

Final Fantasy X/X-2 HD RemasterEdit

X X-2

FFX X-2 HD Remaster Logo

Last Mission is included in the remastered version package for the PlayStation 3 and Final Fantasy X-2 HD Remaster for the PlayStation Vita. It has been retitled as Final Fantasy X-2: Last Mission HD Remaster and can be played from the main menu.

For the PlayStation Vita version, Last Mission is included with Final Fantasy X-2 HD Remaster, which is a digital download content on PlayStation Network.

Last Mission is part of the Final Fantasy X-2 Trophy set and completion is required to obtain the Platinum Trophy for the game.

GalleryEdit

ReferencesEdit

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