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X

This article is about the game. For the information about the game's subseries, see: Final Fantasy X (series).

Final Fantasy X is the tenth installment in the Final Fantasy series. It follows the story of Tidus and Yuna; and was the first Final Fantasy to appear on a sixth-generation console, namely the PlayStation 2.

Due to Final Fantasy X's success and popularity, it spawned the first-ever direct game sequel to a Final Fantasy game: Final Fantasy X-2, released in 2003-04, which continued the events of Spira two years later through the eyes of Yuna. This came about as the result of an initial concept of spinning off Yuna and Rikku into individual titles of their own, which was later combined into one game.

Final Fantasy X is the first in the series to use full voice acting instead of the previous method of scrolling subtitles. The implementation of voice acting limits the player's ability to change the characters' names and Tidus is the only playable character, apart from aeons, whose name can be changed, and therefore never appears in the scripted dialogue.

A remastered HD version of Final Fantasy X was announced at the Sony Press Conference in Japan on September 14, 2011 as part of a 10th anniversary special, and was released on the PlayStation 3 and PlayStation Vita.[6] The PlayStation 4 version was released in May 2015.[7] A PC version was released on May 12, 2016.[5]

Gameplay Edit

The Sphere Grid Edit

Character growth is undertaken by use of the Sphere Grid. By gaining AP from battles and collecting different types of spheres, characters move through the grid, raising stats and learning abilities.

The sphere grid allows the player to evolve and take on "mixed" abilities, meaning they can learn a wide array of Black Magic, White Magic, Defense and Attack skills. An extra grid was included with the International Version (see below), which has thirty-six fewer nodes, and undefined paths for each character, meaning they can take any role they choose.

Battle system Edit

FFX Battle

The CTB from Final Fantasy X.

Unlike the past few games where the battle system used ATB, Final Fantasy X uses the Conditional Turn-Based Battle (CTB) system, or the Count Time Battle system in Japan.

Basically, CTB is a turn-based system, which does not operate in rounds; the order of the turns does not guarantee each participant in a battle will have an equal number of turns. Characters with higher speed will be able to take more turns than slower characters, thus making speed more important than in other turn-based battle systems. Furthermore, spells and abilities (such as Haste) can modify the turn order (called the Act List), as some abilities require a longer cooldown time. In general, weaker abilities tend to require less cooldown time, thus introducing a trade-off between speed and power.

FFX Main Menu

Menu screen.

The battle system is distinguished from the usual flow of the Active Time Battle system by the fact that when a character's turn begins, all action stops while the player decides upon an action. This shifts the focus from reflexes and quick decision-making to strategy and careful planning. Unlike in previous games in the series, the player is able to change characters on the go during battle.

Minigames Edit

  • Blitzball - The feature minigame of Final Fantasy X is blitzball, a cross between football (soccer), and water polo, played entirely underwater in a giant sphere pool at Luca. Recruiting players is another big part of blitzball; getting new and better players, and knowing who to cut and when, can be the thing that makes or breaks the team. Blitzball is known throughout the races of Spira as a distraction from the death and destruction that Sin brings.
  • Chocobo Racing - Featured less predominantly than in previous games, chocobo training and racing game can be played in the Calm Lands. The player participates in several challenges to train a chocobo and then uses those skills to race another chocobo at Remiem Temple.
  • Monster Arena - When fiends from all over Spira are captured using special weapons, they appear in the Monster Arena, also located at the Calm Lands. These fiends can be fought at any time (for a fee), and certain combinations can be bred into tougher enemies.
  • Celestial Weapons - Each playable character in the game has their distinctive ultimate weapon, which require some hard work and traveling to acquire.
  • Most locations also have smaller minigames, such as the Butterfly Hunt in Macalania Woods, lightning dodging in Thunder Plains and the Valley of the Cactuars in the Bikanel Desert. See each location page for more details.

Synopsis Edit

Setting Edit

Ffxmap

Spira is a continent resembling a large island. In terms of climate, Spira ranges from tropical islands (Besaid and Kilika) and a scorching desert (Bikanel Island) to temperate towns (Luca) and the icy Mt. Gagazet. Spira's population is made up of a variety of six races: humans divided into Spirians and the outcast Al Bhed faction, Hypello, Cactuars, Ronso, and Guado.

FF4CrystalThis article or section is a stub about a Final Fantasy game in Final Fantasy X. You can help the Final Fantasy Wiki by expanding it.


Characters Edit

Final Fantasy X features seven main playable characters and one temporary guest character.

Final Fantasy X Party

The party of Final Fantasy X.

  • Tidus - The main male protagonist, a rising blitzball player who is sent to Spira following the destruction of his hometown, Zanarkand. With seemingly no way of knowing what has happened to him, he becomes guardian to Yuna on her pilgrimage in order to learn about the conflict he has been dragged into. At the start of the game Tidus can be renamed, as no character refers to him by name.
  • Yuna - The main female protagonist, a summoner who is on a pilgrimage to defeat Sin, accompanied by her guardians. She is armed with great power and determination as she learns how she can save the tortured world.
  • Auron - A mysterious man who watches out for Tidus and Yuna. He has been hailed as a legendary guardian, due to accompanying Braska on his pilgrimage ten years ago. However, his seemingly cynical nature might just hide the truth he witnessed then.
  • Kimahri - A Ronso, the only non-human member of the party, who befriended Yuna when she was a child and has guarded her ever since. Though disgraced by his tribe, Kimahri wishes for nothing more than to keep Yuna safe.
  • Wakka - One of Yuna's childhood friends from Besaid. As captain of the infamously-pathetic Besaid Aurochs, he has resolved to retire from blitzball and join Yuna on her pilgrimage, bringing along his good-willed cheer.
  • Lulu - One of Yuna's childhood friends from Besaid. A black mage who had accompanied summoners on their failed pilgrimages, she is knowledgeable of the world of Spira, and her frequency to scold others only shows how much she is concerned for her companions' safety.
  • Rikku - A spunky Al Bhed girl, and the first person Tidus encounters upon arriving in Spira. Though considered a heathen amongst the majority of Spira's population, she only desires to protect Yuna, although her means of doing so sometimes conflict with the goals of the rest of the party.
Guest characters
  • Seymour Guado - A male half-human and half-Guado, Maester of Yevon, and leader of the Guado. Seymour is well-liked by his people and skilled in the art of summoning, but his ideas on what is best for Spira are questionable.

StoryEdit

Spoiler warning: Plot and/or ending details follow. (Skip section)

Tidus is a blitzball player in a glittering metropolis known as Zanarkand. During the Memorial Cup to honor Tidus's father Jecht, a legendary blitzball player who went missing ten years ago, the stadium is destroyed by a colossal monster that attacks the city. Tidus is swept away along with Auron, a man who has been looking after him ever since Jecht went missing and Tidus's mother died, leaving him orphaned.

FFX-TidusYuna artwork

Artwork of Tidus and Tuna by Tetsuya Nomura.

Tidus awakens in an alien world called Spira where he meets people whose language he doesn't understand, and meets islanders whose customs he is unfamiliar with. The only thing he recognizes is blitzball, and the locals want to add him to their team after witnessing his skills. Under the care of his new friends, Tidus meets summoner Yuna who sets out on her pilgrimage to defeat Sin, the monster who had attacked Zanarkand and apparently transported Tidus into the future, as the only knowledge of Zanarkand Spirans have is a holy land that was destroyed by Sin a thousand years ago.

As Yuna's pilgrimage is to end there, Tidus joins her journey as her newest guardian, alongside Auron whom he runs into later. Tidus learns that when Jecht disappeared from Zanarkand he had actually run into Sin and arrived in Spira, the same as has happened to him, but can hardly believe it when Auron claims that Jecht has become the monster Sin itself.

During his travels Tidus falls in love with Yuna, who has attracted the attention of fellow summoners and a Maester of Yevon—the main religion in Spira—Seymour Guado. Yuna is eventually captured and forced to marry him even when he becomes an unsent, a ghost whose soul should have departed to the land of Spira's afterlife: the Farplane. Tidus saves Yuna with the help of Yuna's other guardians and the Al Bhed, a tribe of Spirans who don't follow Yevon's teachings. Yuna resolves to continue the pilgrimage even after being branded a traitor. By this time Tidus has learned that if Yuna goes through with the ritual known as the Final Summoning to defeat Sin, she will die, but decides to stay by her side and support her.

Tidus is contacted by the fayth and learns the Zanarkand he hails from is but a dream of the fayth willed into being by an ancient summoner called Yu Yevon who created Sin as his armor a thousand years ago. The fayth ask Tidus to fell Yu Yevon so they can finally stop dreaming, and Tidus decides to help despite knowing that if the fayth stop dreaming, he will disappear. In the ruins of the real Zanarkand, Yuna discovers the truth behind the Final Summoning: she must choose one of her guardians to become a fayth for the Final Aeon, but even if she were to succeed Yu Yevon would only make the Final Aeon into a new Sin. This is how the current incarnation of Sin is actually Jecht, Tidus's father. After arriving in Spira Jecht had become a guardian for Lord Braska, Yuna's father, and offered to become his Final Aeon. The party learns that Auron was killed by Yu Yevon's unsent daughter Yunalesca when he sought to avenge Jecht and Braska, and has been wandering as an unsent ever since. Yuna, meanwhile, declares the Final Summoning a false rite and refuses to go through with it.

Using the Al Bhed's airship the party attacks Sin head on and ventures inside it, where they find Jecht in his Final Aeon form who asks Tidus to destroy him. Afterward Yu Yevon manifests and the party kills him. Then Yuna sends Auron, the aeons, and Sin to the Farplane. The fayth statues lose their power, and Dream Zanarkand and all its inhabitants, Tidus included, disappear from Spira.

Spoilers end here.

Themes Edit

The Final Fantasy series had always had somewhat of a "foreign" feel from the Japanese point of view, the first games taking place in a medieval "European" setting. When the settings moved toward a more modern atmosphere, foreign influence was still strong with Final Fantasy VII originally imagined to take place in the real life New York City, and many locations in Final Fantasy VIII modeled after real world European locations.

Final Fantasy X is a break by being pointedly South East Asian in its feel, most notably with respect to vegetation, topography, architecture and names. Producer Yoshinori Kitase felt that if the setting returned to a medieval European fantasy, it would not help the series advance. While he was brainstorming different world environments, scenario writer Kazushige Nojima suggested a fantasy world that incorporated Asian elements. Many fans had responded negatively to the sci-fi elements of some previous Final Fantasy games, and with Final Fantasy X the developers wanted to expand the fans' definition of the word "fantasy" by taking a different route from the "medieval Europe" fantasy setting so commonly seen in RPGs.[8] A number of the development staff spent time in South East Asia, such as Bali and Thailand, and brought back influences to incorporate into Spira.[9]

For example, Final Fantasy X was the first Final Fantasy game to have its theme song sung in Japanese, and instead of being a pop song, "Suteki da ne" is a traditional Japanese folk song. The intention to capture an Asian feel is also evident in the character designs, with the basis for Yuna's design being that of Okinawan kimonos; the specific type of kimono chosen for her is a furisode. Yuna's dress and necklace are adorned with images of the hibiscus flower also called "yuna", and Tidus's Japanese name (ティーダ) translates to "sun" (太陽) in Okinawan. Japanese influences are also seen in Lulu's hairstyle and Auron's samurai influences. The concepts of aeons, fayth, pyreflies, sending and unsent all harken to Asian legends and traditions.

Spoiler warning: Plot and/or ending details follow. (Skip section)

Yoshinori Kitase has stated the game's main theme is "journey", but that in addition there are many hidden themes.[8] He stated that as a father the theme of family is closest to his heart. Another central theme in Final Fantasy X is legacy, in how both Tidus and Yuna follow in their fathers' footsteps. Tidus had grown up in his father's shadow and becomes a renowned blitzball star like Jecht was. Yuna follows in her father's footsteps by becoming a summoner as he did. Years after Jecht and Braska sacrifice themselves, their children follow the same path, but the revelations they uncover along the way force Tidus, Yuna, and their friends to find a new path and free Spira.

Further themed is the Japanese Buddhist religious concepts of jiriki (lit. "self power") and tanriki (lit. "outside power"), said to be the powers that one may choose to follow to become enlightened and ultimately achieve Nirvana once set in a school's teachings. The school of Jodo Shinshu, long empathizing tanriki, sees its historical and cultural influence greatly in the aspects of Yevon; from having a military power, ensuring that the people follow its zeal to have the populace under its teachings, and ultimately, obedient unwavering command, and to bearing influence on political scale, sometimes to the point of corruption.

Another central theme is Gnosticism, a eletist movement in the early Christian Church that was rejected as heresy. Gnostics believed all material existence, including the human body itself, to be sinful and that the material world was created by an evil god. The word "gnosis" (Greek: γνῶσις) means "knowledge," denoting a special "hidden knowledge" about the world and about Christian doctrine that only a select few were privileged to know. The Gnostics believed it was this "hidden knowledge" about the world that freed them from the confines of the body and material existence, uniting them to the spiritual realm created by the evil god of the Old Testament, whom they believed unenlightened Christians unknowingly worshipped.

Spirans in Final Fantasy X believe Sin is their rightful punishment for their vanity and that because mankind is sinful, Sin is continually reborn. Death is glorified with the summoners sacrificing themselves to summon the Final Aeon, with the aeons themselves being the spirits of the dead. Those who do not find their way to the Farplane become twisted by the envy they feel toward the living and eventually turn into fiends.

The word aeon is derived from the Koine Greek word ὁ αἰών, meaning "age", "forever" or "for eternity." In Gnostic lore, it denotes the immaterial emanations of God. Yu Yevon can be viewed as the "evil god" from Gnostic lore, known as Yaldabaoth in Gnostic religions, from whom mankind must be saved. Although Yu Yevon is not a true god in Final Fantasy X, not having created the world and the people in it, but merely having created Dream Zanarkand and Sin, it is still worshiped in the Yevon religion in a similar way in which the Gnostics believed Yaldabaoth was unknowingly mistaken by the Christian Church for the supreme God, and worshipped as such.

Tidus is introduced to the world as someone who can see Spira's ways of life as they really are: false. By getting to know Tidus and believing in his Zanarkand, Yuna comes around to his way of thinking, and at the crucial moment rejects the Final Summoning as a false rite. The Gnostic belief of the "hidden knowledge" about the world being the way to save them, is represented in the game by the discovery of truth behind Sin, Yevon, and the Final Summoning. Once the hidden truth behind Yevon is revealed, Yuna and her friends seek to find a permanent way to vanquish Sin and give the people of Spira a future of independence from Yevon.

Tidus further acts as a Gnostic Christ figure. The Gnostics, rather than believing Jesus Christ to be God the Son, the second Person of a Triune Godhead incarnate, they believed him to be a spirit sent from a higher spiritual plane than that of Yaldabaoth, who came to teach the world about the one supreme transcendent God—different from the God of the Old Testament, whom Gnostics believed was actually the lesser, malevolent deity Yaldabaoth, who created all physical matter—and to free humankind from the illusion that was the physical world. Much similarly, Tidus' very existence is an illusion, as is the world he comes from.

A secondary theme throughout highlights the belief that religion is a manmade, or at least, cultivated concept, and of how customs can change from their original interpretations over time. The blitzball salute, originally a gesture of respect and greeting in the past for a sport, becomes the Yevon faith's salute. Machina, once used commonly by Bevelle, is stigmatized and cast down as heresy. The faith of Yevon finds itself not of a supernatural and divine origin, but ultimately one founded by man and whose spiritual protectors and entities are those of martyrs who were once human.

Spoilers end here.

Music Edit

Final Fantasy X is the first numbered Final Fantasy game to feature a musical score not completely credited to Nobuo Uematsu, who has written the music for Final Fantasy since its inception. The game's soundtrack was co-scored by Junya Nakano and Masashi Hamauzu.

The game's main theme "Zanarkand" is heard in the beginning and in multiple other forms during the game's main events. Another prominently featured song is the vocal theme "Suteki da ne", played during the romantic scene between Yuna and Tidus at the lake in Macalania Woods. Many tracks also have the instrumental form of this song mixed into them, such as "Yuna's Theme" and "Spira Unplugged".

Other popular songs include "Otherworld", played in the beginning of the game and during the final battle, and the "Hymn of the Fayth", sang in a different way in each temple by each fayth, and by many characters, such as the Al Bhed and even hummed by Tidus.

Development Edit

Original FFX logo

Original logo. Yuna's face is on the left with her right hand raised, and possibly the profile of an aeon or Sin in the background.

Development of Final Fantasy X began in 1999 and was first presented at the 2000 Square Millennium Event together with Final Fantasy IX and Final Fantasy XI, although this early version greatly differs from the final game. Although Hironobu Sakaguchi showed doubts about the transition from 2D to 3D backgrounds, voice acting, and real-time storytelling, he also stated the success of the series was due to constantly changing development and trying out new things. Development for Final Fantasy X cost approximately four billion Japanese yen (approximately 32.3 million dollars) with a crew of more than 100 people, most of whom worked on previous games in the series.

Gameplay Edit

Final Fantasy X was initially going to incorporate online elements, which were later dropped, and added into the next title in the series, Final Fantasy XI. In a beta video shown at the Square Millennium Event in 2000, Tidus has black hair, and the game appears perfectly 3D with the player being able to rotate the camera. Tidus's character model in the demo is more detailed with his clothes and hair bouncing as he moves and also fluttering in the wind. In the menu it was obvious Tidus and Yuna had levels akin to previous Final Fantasy games rather than sphere levels like in the final game.

The Conditional Turn-Based Battle (CTB) was a new battle system replacing the Active-Time Battle (ATB) system from previous titles. The traditional world map concept was dropped, because the developers wanted a more realistic approach, as well as realism of the game's 3D backgrounds and the animation of characters. Originally, Final Fantasy X was going to feature enemies wandering visible on the field map with seamless transition into battles allowing players to move freely around the area during enemy encounters. Battle art director Shintaro Takai has explained the intention was for the battles to come across as a natural part of the story instead of an independent element.

Early Beta version of Final Fantasy X

However, due to hardware and system limitations, these ideas were not used until Final Fantasy XI and Final Fantasy XII. Final Fantasy X uses a compromise from the original ideas, with some transitions from the field screen to battle arenas relatively seamless only with the implementation of a motion blur effect. The desire for seamless transitions also led to the implementation of the new summoning system.

The game takes place on a journey from the village of Besaid to Zanarkand with little side-tracking, and to broaden the range of what the players can enjoy many minigames were incorporated. There were close to 10 people handling this aspect, and Yoshinori Kitase left it up to their imagination to come up with ideas.[10]

Voice acting Edit

Yoshinori Kitase has cited the inclusion of voice acting as one of the big things he wanted to introduce to Final Fantasy when the series moved from PlayStation to PlayStation 2.[11] As the previous games had only had text, the depth of expression available was broadened by the introduction of voice, but on the other hand, by giving characters actual voices, their facial expressions became more important, and the developers needed to invest more energy into that.[11]

The characters' facial expressions were achieved through motion capture and skeletal animation technology, which allowed animators to create realistic lip movements programmed to match the speech of the game's voice actors. Scenario writer Kazushige Nojima has revealed the inclusion of voice acting enabled him to express emotion more powerfully than before, and he was therefore able to keep the storyline simple. The presence of voice actors led to various changes to the script to match the voice actors' personalities with the characters they were portraying.

LocalizationEdit

The inclusion of voice led to difficulties; with the game's cutscenes already programmed around the Japanese voice work, the English localization team struggled incorporating the translated script with the rhythm and timing of the characters' lip movements, and almost all of it had to be rewritten to better match the lip animations.[12]

The localization voice director, Jack Fletcher, had asked several months before the project began whether there was going to be ADR recording to lip flaps, and had been told by someone at Square Hawaii—who had been working as a go-between—that there would not be syncing to lips. The video that he had received at that point, a few months before recording began, was a rough cut without proper lip animations.[13]

The majority of the English dialogue was not based to the actual game footage; the only guidance the voice actors had were samples of the original Japanese dialogue, and they rarely had the opportunity to sync their dialogue with actual footage. Once the voice recording was complete, sound editors would digitally speed up or slow down the audio clips to fill the character's allotted speaking time for each particular line, because the lengths of audio files were hardcoded the game engine triggering actions and sound files concurrently, so changing the length of a sound file would break the game.[12] The way that the game engine was triggering sound files was tied into the same system used to trigger action on the screen, so if a sound file went overboard by even half a second, it could throw off the entire scene and even crash the game.[13]

The team tried to mask the file constraints the best they could, but that was not the only issue: The Japanese idea of dramatic writing is to speak slowly. This reflected in Yuna's cadence in some parts with long pauses between words. Some parts like this were covered by having the character ask themselves a question and then answer it, making the pause sound more natural.[12]

The head of localization, Alexander O. Smith, was the one to push for the change for Yuna's final words to Tidus in the ending from Arigato (thank you) to "I love you" despite resistance from the Japanese side of development. "*I love you" had never appeared in a Final Fantasy game before because it's not something Japanese usually say, but Smith kept pushing for the change and it made it though to the localization.[12]

Storyline Edit

Early FFX - Big arm dude

Early concept designs.

The original concept of Final Fantasy X story was that "a person would reach the end of life at 17 years of age". That theme of "inevitable death" was carried over to become Yuna's fate.[10] In Final Fantasy X Ultimania Omega creators' interview, it is mentioned one of the early the premises was having a deadly illness running rampant in the world with Yuna as a nurse following Yevon's teachings treating people while on a pilgrimage. Yevon was a "Red Cross-like organization" with Mika as its chairman. Yuna would have failed to heal the people and it would turn out that the method of treatment itself was leading to the people's deaths.

Kazushige Nojima was initially concerned with establishing a connection between the player and main character and the story was designed so the player's progress through the world and growing knowledge about it is reflected in Tidus's narration. In the early story drafts Tidus's role was vastly different from the final version; Tidus was envisioned as a plumber with the attitude of a delinquent.[14]

The original plans for the game's opening scenario were wildly different from the final version.[14] In the early drafts Tidus would have been swimming around the ocean near Registan (later renamed Zanarkand) to the theme of "Hymn of Fayth", then visiting a place called "Yevon Dome" where Tidus would have met up with his friends, a male and two females. They would have checked the time and thought it was getting late. The Yevon Dome would have been a place where the founder of Registan, Yevon, would have been worshiped, it was a large bowl-shaped arena where Registan's populace would come to meet with friends and offer up their prayers.

Early FFX - Temple

Early concept designs.

The people would have prayed daily to Yevon, but although Yevon would have been deified in Registan, it was not a religion. Tidus would have then descended to the underwater facility of Registan where he would have fought against an underwater boss. Upon leaving the facility Sin would have been seen rising from the ocean and Tidus would have let Sin pass with a smile. The scene would have ended with Tidus glancing at his wristwatch and worrying about it being so late.

Monsters would have begun attacking the city but Auron and the Crimson Blades would have fought them off. Before it was decided Auron would be an unsent, he was envisioned working as a Crimson Blade exterminating monsters in Registan. There were also plans to make Tidus the unsent, but due to the release of the film Sixth Sense with a similar plotline, the storyline was given to Auron instead. There were also plans of having Auron be Jecht in disguise. This way, Jecht could have been watching things all along, but because the developers didn't want Jecht to have a leading part in the game, they gave up on the idea.[15]

Sin was created to be a presence Spirans could simply not avoid, however much they tried. Yoshinori Kitase created him to represent the kinds of calamitous disasters that exist in the real world, such as earthquakes and typhoons. Spira has the teachings of Yevon, which give meaning to people's lives in the face of death, so what Kitase really tried to show in Final Fantasy X was how people behave in the face of unavoidable fate.[11]

The process of acquiring each of the aeons was made an important element to the main story. This importance placed on them made the developers invest in their design. What differentiates Final Fantasy X is the interplay between the summoner and the summoned monster, such as how Yuna will pat Valefor's head during its summoning animation. By emphasizing the relationship between Yuna and the aeons gave the game's final scene where she must part with them even more impact.[11]

Leaked version Edit

Proto-FFX

Menu of the preview build of Final Fantasy X.

In May 2009 a preview-build of the North American version of Final Fantasy X was leaked online. This build is from about two months before the final release. It has a debug mode at the main menu, and the FMVs are in Japanese with English subtitles.

Pressing Select during gameplay brings up debug info, and there are plenty of humorous scenes and settings that were never supposed to make it into the final game. The leaked version has greyed out loading options in the config: either "HDD" or "DVD-ROM". There is also an HDD option in the main menu.

Production credits Edit

Staff Edit

Producer Yoshinori Kitase
Directors Motomu Toriyama (event), Takayoshi Nakazato (map), Toshirō Tsuchida (battle)
Sound Producer & Music Nobuo Uematsu
Main Programmers Koji Sugimoto (character), Takashi Katano (event)
Image Illustrator Yoshitaka Amano
Program Supervisor Ken Narita
Battle Programmer Masaki Kobayashi
Character Designer Tetsuya Nomura
Menu Programmer Tomonari Ohnishi
Art Directors Yusuke Naora (world), Shintaro Takai (battle)
Chief VFX Programmer Yasunari Ohinishi
Real‑Time Graphics Director Tomohiro Hasegawa
Monster Designer Tetsu Tsukamoto
Scenario Kazushige Nojima
Battle Motion Director Shintaro Tamai
Field Programmers Yukio Ishii, Chikara Yanagimachi
Field Motion Director Go Kikuchi
Chief Art Designer Tetsuya Takahashi
3D Map Director Yohichi Kubo
Lead Battlefield Designer Tsuyoshi Okahisa
Movie Director Hiroshi Kuwabara
Chief Storyboard Designer Akira Oguro
Movie Programmer Kengo Sasaoka
Music Junya Nakano, Masashi Hamauzu
Sound Programmer Minoru Akao
Supervising Dialogue Editor Teruaki Sugawara
Chief Character & Motion Coordinator Shinji Watanabe
Lead Field Designers Yoshinori Ogura, Takaharu Matsuo, Shinichiro Hamasaka, Masayo Asano
Supervising Sound Editors Eiji Nakamura, Chiharu Minekawa
CG Supervisor Satoshi Tsukamoto
Production Executive Yoichi Wada
Square Co., Ltd.
Senior Vice President Koji Yamashita
General Manager Akira Kashiwagi
Localization Directors Ichiro Nonaka, Kazuyoshi Tashiro
SquareSoft Inc.
Localization Manager Yutaka Sano
Senior Vice President Yuji Shibata
Editor Jennifer L. Mukai
Localization Specialists Brody Phillips, Shigeto Matsushima, Ryosuke Taketomi, Rika Maruya

Voice cast Edit

Character Japanese English
Tidus Masakazu Morita James Arnold Taylor
Yuna Mayuko Aoki Hedy Burress
Auron Hideo Ishikawa Matt McKenzie
Wakka Kazuya Nakai John DiMaggio
Lulu Rio Natsuki Paula Tiso
Kimahri Ronso Katsumi Cho John DiMaggio
Rikku Marika Matsumoto Tara Strong
Seymour Guado Junichi Suwabe Alex Fernandez
Jecht Masuo Amada Gregg Berger
Cid Koichi Sakaguchi Micheal McShane
Lord Braska Takuma Suzuki Andrew Philpot
Yo Mika Hiroshi Iwasaki Dwight Schultz
Wen Kinoc Hidenari Ugaki Roger Jackson
Kelk Ronso Koichi Sakaguchi Corey Burton
Luzzu Ryuzo Ishino John DeMita
Gatta Hiroshi Kamiya Adam Paul
Lucil Sayaka Ohara Candi Milo
Elma Sumomo Momomori Julia Fletcher
Clasko Takayuki Yamaguchi Matt Miller
Dona Nanaho Katsuragi Candi Milo
Barthello Jun Ishimaru John Demita
Isaaru Akio Suyama Quinton Flynn
Maroda Masataka Nakai Robbie Rist
Pacce Motoko Kumai Candi Milo
Belgemine Kayoko Fujii Cree Summer
Brother Takayuki Yamaguchi David Rasner
Maechen Takuma Suzuki Dwight Schultz
Shelinda Miki Nagasawa Sherry Lynn
Rin Shunsuke Sakuya Tom Kenny
O'aka XXIII Hidenari Ugaki Dwight Schultz
Wantz Takayuki Yamaguchi Tom Kenny
Tromell Ryuzo Ishino Corey Burton
Zuke Jun Ishimaru André Sogliuzzo
Bahamut's Fayth Rio Natsuki Debi Derryberry
Yunalesca Yōko Koyanagi Julia Fletcher

Motion cast Edit

Character Actor
Tidus Masakazu Morita
Yuna Mayuko Aoki
Wakka Akihiko Kikuma
Lulu Yoko Yoshida
Kimahri Ronso Tesshin Murata
Auron Jun Ishii
Rikku Miyuki Shimizu
Seymour Guado Ichiro Kato
Jecht Hideki Yamazaki
Sub characters Yasuko Fujinami

Releases Edit

Final Fantasy X: International Edit

FFX International Logo

The International Version was released on January 31, 2002, in Japan, and later in Europe (the European release was simply titled "Final Fantasy X"). This updated version of the game has different box art for Japan, and new features, such as an Expert Sphere Grid, which allows for accessing abilities more easily, but less overall stat-growth. New abilities were added to both Standard and Expert Grids.

The Dark Aeons and Penance, all powerful superbosses, were added, as well as many minor changes to dialogue, scenes, the Celestial Weapons' key items (Japan only), characters and armor, weapon customizations, such as Ribbon. The release also includes a bonus disc with behind the scenes making-of features of Final Fantasy X, and a special movie prologue to Final Fantasy X-2.

FFX Sphere Grid International

Expert Sphere Grid in the International version.

The European release has the the Dark Aeons and Penance, as well as the new equipment abilities, but didn't change the name of the Celestial Sigils and Crests. As with previous PAL conversions of Final Fantasy installments, the game has noticeable black borders and a slower running-speed as a result of poor PAL conversion. The black label version includes a bonus DVD with the title Beyond Final Fantasy, which includes various interviews with the game developers, as well as two of the English voice actors. Additionally, it also includes trailers of various Square games, an art gallery, short biographies on Nobuo Uematsu and RIKKI, as well as a music video of RIKKI performing the song "Suteki da ne".

Some versions of Final Fantasy X: International have a glitch, whereby if the player goes to the area where they fight Dark Ifrit it is possible to slip past the men blocking the way to Home, and thus, be able to return to the story at the events in Home with Yuna in the party. This glitch can be repeated after the first time it is used.

Final Fantasy X/X-2 HD Remaster Edit

FFX X-2 HD Remaster Logo

Final Fantasy X was the first Final Fantasy game originally developed for a Sony platform to be remastered. A high-definition port was announced at the Sony Press Conference in Japan on September 14th, 2011 as part of a 10th anniversary special, and was set to be released on the PlayStation 3 and PlayStation Vita. This version is based on the International version, making it the first time the features exclusive to that version will be officially available in North America. The HD remaster has trophies.

On 19 March, 2013, it was confirmed Final Fantasy X-2 was also receiving an HD remastering and that it, too, would be based on the International version of the game. The two games are available together on a single Blu-ray disc for the PlayStation 3 version, but on PlayStation Vita Final Fantasy X-2 is available only digitally, but its code is included in the Final Fantasy X retail version so that the buyer can still get both at once.

It was released in Japan on December 26, 2013 and March 18, 2014 overseas.

Microsoft Windows (via Steam)Edit

Final Fantasy X/X-2 HD Remaster was listed in Steam's database in December 2015.[16] It was released on May 12, 2016.[5]

Reception Edit

Final Fantasy X received critical acclaim in the media and enjoyed high sales figures. Within four days of its release in Japan, the game had sold over 1.4 million copies in preorders, which set a record for the fastest-selling console RPG.[17] Since May 2011; the game had sold nearly 8 million copies worldwide.

Final Fantasy X received generally high review scores in both Japanese, western and Middle Eastern media. Critics generally praised the game's storyline, graphics and movies, although some criticized the game's dialogue and linearity, as well as the Sphere Grid leveling system and the fact that cutscenes cannot be skipped. Famitsu readers voted Final Fantasy X the best game of all time in early 2006 and Producer Shinji Hashimoto stated in 2002: "We've had a great reception from the media and already received some awards and so forth, so overall the reaction has been excellent".[18]

On December 3, 2014 Final Fantasy X was voted by the Japanese fans as one of the best five PlayStation games of the brand's 20 years lifespan, along with Final Fantasy VII, Grand Theft Auto V, Metal Gear Solid 3: Snake Eater, and Monster Hunter Freedom Unite.[19]

Legacy Edit

Final Fantasy X was the first Final Fantasy game to get a direct sequel game, and Final Fantasy X-2 was released two years later, in 2003. Final Fantasy X wasn't originally planned to have a sequel, but after a strong fan reaction to the short story titled "Final Fantasy X: Eternal Calm" included with Final Fantasy X International, the development team decided to continue the story in a sequel.[20]

In an interview in the Final Fantasy X|X-2 HD Ultimania published the same time the Final Fantasy X/X-2 HD Remaster set came out in Japan, 26th December 2013, Kazushige Nojima, the scenario writer for Final Fantasy X and Final Fantasy X-2, hinted at possible future developments for the world of Spira: "If there's enough demand, then we may possibly see new developments. [...] I would personally like to see a sequel like X-3".

Dialogue translated from the Final Fantasy X/X-2 HD Remaster post-credits audio drama, and Nojima's spin-off novella Final Fantasy X-2.5 ~Eien no Daishou~, leave open new plot threads, further hinting at a future sequel, but Square Enix has yet to make any formal announcements on the subject.

Packaging artwork Edit

Gallery Edit

Allusions Edit

Final Fantasy X contains allusions to previous games and Asian mythologies.

Trivia Edit

  • In the game's title logo, the roman numeral 'X' is written in a different typeface to the traditional Runic Font MT used in other logos.
    • In the title logo for Final Fantasy X|X-2 HD Remaster, the roman numeral 'X' has been reverted to the Runic Font MT typeface.
  • In the background of the initial FMV when Tidus reaches Luca, when the camera pans down a street, the music from "I Want to be Your Canary" from Final Fantasy IX can be heard. Also, during a scene before the street scene (when the camera pans the sides of some buildings), a part of "Rufus' Welcoming Ceremony" from Final Fantasy VII is played.
  • There is a subtle reference to Final Fantasy X in Final Fantasy IX through the enemy Ragtime Mouse. On the card it's holding a following question appears: "Pop Quiz! FF10's theme is GUTS! True or false?".
  • In a Famitsu popularity poll, four characters from Final Fantasy X (Yuna, Tidus, Auron, Rikku) made the top 50. This is the second most characters from one game, with the most being from Final Fantasy VII.
  • Blood is seen in only a few scenes throughout the game: caused by Geosgaeno's attack on a sahagin at Baaj Temple near the beginning of the game, during the underwater scene when Tidus is attacked by Sinscales, running down the left side of the aeon Anima's face from her left eye in the Luca FMV in which she is summoned, on the sand in the aftermath of Operation Mi'ihen, and during the raid on Home.
  • During the entirety of Final Fantasy X, Tidus's name is not spoken by the other characters. This was because of a choice of the player to rename the main character.
    • Final Fantasy X-2 continues this option despite Tidus being a non-playable character and is referenced as "Star Player of the Zanarkand Abes" in the blitzball minigame.
    • Kingdom Hearts breaks this pattern with Wakka speaking Tidus's name during a cutscene. However, Tidus is not a playable character.
  • In the poll in which Famitsu asked its readers what games made Japanese gamers cry, Final Fantasy X topped the chart as the number 1 game.[21]
  • Final Fantasy X was referenced in the popular sitcom Two and a Half Men. Jake rented the game from a rental store, though later in the episode, when Jake is supposedly playing the game, the music heard is the battle theme from Final Fantasy II.[22]
  • Final Fantasy X was referenced in the Thomas Pynchon novel Bleeding Edge with regard to the game's exceptional graphics.

See also Edit

External links Edit

References Edit

  1. 1.0 1.1 1.2 1.3 Final Fantasy X/X-2 HD Release Date Announced
  2. http://www.siliconera.com/2015/03/02/final-fantasy-xx-2-hd-remaster-arrives-ps4-may-new-music-switching-option/
  3. http://www.jp.square-enix.com/ffx_x-2HD/
  4. 4.0 4.1 http://eu.square-enix.com/en/blog/final-fantasy-xx-2-coming-ps4-15th-may-exclusive-steelbook
  5. 5.0 5.1 5.2 http://store.steampowered.com/app/359870
  6. http://uk.ps3.ign.com/articles/119/1194253p1.html
  7. http://www.jp.square-enix.com/ffx_x-2HD/
  8. 8.0 8.1 "Beyond Final Fantasy" bonus DVD included in the International version of Final Fantasy X
  9. Interview with Final Fantasy Director Yoshinori Kitase and Art Director Yusuke Naora — Denkiphile.com
  10. 10.0 10.1 Final Fantasy X’s Original Idea And Other Reflections From Yoshinori Kitase - Siliconera
  11. 11.0 11.1 11.2 11.3 Final Fantasy 10: Kitase reveals the secrets of its success — Gamestm
  12. 12.0 12.1 12.2 12.3 EDGE #278 Tale of Tales Meet Alexander O Smith the translator who's brought some of Japan's biggest RPGs to the West p. 93-94
  13. 13.0 13.1 True Tales from Localization Hell (Accessed: December 03, 2016) at USGamer
  14. 14.0 14.1 http://www.glitterberri.com/final-fantasy-x/creators-salon/scenario-opening/
  15. http://www.glitterberri.com/final-fantasy-x/creators-salon/scenario-auron/
  16. https://steamdb.info/sub/64178/
  17. Final Fantasy X Sells Like Crazy; World Not Shocked
  18. Interview: Square invades London
  19. https://www.youtube.com/watch?v=ry1-0XwCAHk
  20. Final Fantasy X-2 Developer Interview — IGN
  21. http://www.capsulecomputers.com.au/2012/01/famitsu-reveals-games-that-made-the-japanese-cry/
  22. http://www.youtube.com/watch?v=Y6-d-YcYJWA

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