I know I've explained this before to certain people confused by the idea, but let's have other opinions - Theatrhythm is a Dissidia spin-off, it is stated to concern the battle between Cosmos and Chaos and the Crystal. Granted the plot is quite different from the other two games, but the game is still quite clearly set in the same universe. DoreikuKuroofangu 12:36, November 23, 2011 (UTC)
They are indeed in the same subseries, but we have no detail on how their plot is connected. We know, for example, that TA2 takes place after TA due to Mewt's intervention at the epilogue. Note that TA2 takes place in the same world as XII, also after the events of the game and its sequel.
This would not be the first time where characters and concepts are crossed over in the series, and for that reason we can't mark that a game is a sequel by sharing a handful of common concepts. By your logic, the above example of TA2 could be considered a direct sequel to Final Fantasy XII, because, well, they are implied to happen in the exactly same universe.
If you can provide us with more concrete information on Theatrhythm's status as a direct sequel, it would be awesome to archive this doubt. If not, we have to wait for it. - Henryacores^ 12:44, November 23, 2011 (UTC)
"By your logic, the above example of TA2 could be considered a direct sequel to Final Fantasy XII, because, well, they are implied to happen in the exactly same universe." - in a sense yes, since all the Ivalice games supposedly take place in the same world and the same timeline, in a way they're part of the same series. DoreikuKuroofangu 12:47, November 23, 2011 (UTC)
But it's not, or at least we never regarded it as so, hence that logic is not conclusive and the current state should remain until it's clearly proven it's false by the release of more information in the title: as mentioned in the summary for the edit. - Henryacores^ 12:57, November 23, 2011 (UTC)
It's a grey area, for sure. What I think of a sequel is one that takes place in the same universe and just a little later than the original game, but even that falls through because although Tactics Advance is regarded a sequel to the original Tactics, Tactics Advance takes place a long time after the events of Tactics, the characters are completely different and the universe is somewhat different to the original too (I recall Bervenia the only place that appears in both games). The only constant is the gameplay, as both games are similar
Using the same logic to Dissidia/Theatrhythm, they both take place in the same universe, but the gameplay is radically different to each other.
Taking all that in mind, I think we should regard it as a stand-alone title (sorry Drake), until at least we get more information.
In a nutshell, Spin-off: yes. Sequel: Not yet. Jeppo (Talk | contribs) 13:12, November 23, 2011 (UTC)
"...The only constant is the gameplay, as both games are similar"
By this you are referring to the relation between Tactics games, correct? Because Revenant Wings is a direct sequel to XII and their gameplay is between "very very different" and "simply uncomparable". - Henryacores^ 13:48, November 23, 2011 (UTC)
Yeah, I meant between Tactics games. I've never played Revenant Wings so I couldn't say about the gameplay there, but from that perspective, Theatrhythm would have to be a direct sequel (or prequel) to Dissidia in terms of both story and characters before I would call it as such. It's very difficult to say either way until we get more information. Either way, I won't be getting it. I hate music games! Jeppo (Talk | contribs) 14:49, November 23, 2011 (UTC)
Wait until the game comes out to find out. ----BlueHighwindツ 23:57, November 23, 2011 (UTC)
The gallery info on this page still tells to use <gallery></gallery>, and the YouTube code example here doesn't use classcodes.Keltainentoukokuu 01:18, November 28, 2011 (UTC)
And slightly relevant, this stuff needs to be changed on that article. I was going to just say to change the Gallery on that page, but then I discovered I wrote something on the talk page ages ago. You people that aren't me are slow. 79.69.194.242 15:12, November 28, 2011 (UTC)
The perrow thing shouldn't have a "|" after it. Perrow shouldn't even be there though. Oasis can only handle three, so unless you're specifically limiting it to 1, 2, or 3 (which won't happen often) then Oasis isn't being kept in mind and therefore not a good idea to be in the MoS. 79.69.197.35 19:24, November 29, 2011 (UTC)
I noticed Dissidia got moved from the bottom. Where was consensus found to move it there? 79.69.195.53 19:12, December 2, 2011 (UTC)
Yes ILHI. You know that if it was for me, Dissidia would come up right after FNC and Chocobo series would be at the very bottom. - Henryacores^ 03:57, December 3, 2011 (UTC)
DilsDileva - To know what to say, mind is a razor blade ♪ TALK- DilsDileva 09:54, December 23, 2011 (UTC)
I've tried to get the color swatch to work for another wikia, but it doesn't work. The first test class has been added on the top of MediaWiki:Common.css and I have a table which has the correct class in it, but the table is just white.
Is there another step that needs to be done before it will work?
Thanks.
If you are using Oasis (the default Wikia skin) then you need to edit MediaWiki:Wikia.css. Since you didn't specify which wiki you are on I cannot inspect the code, however if you are talking about the Breath of Fire wiki then I can confirm the code works on monobook as it should. 79.69.198.50 13:24, December 24, 2011 (UTC)
DilsDileva - Though I may look the same to you, underneath there is somebody new ♪ TALK- DilsDileva 15:46, December 24, 2011 (UTC)
[[1]]This is one of the pages with the class in, and I've tried it with 'New Wikia Look' and 'MonoBook' on both Chrome and Explorer and I only see white. [[2]]Here's the Common.css if that helps.
It now works for monobook. The table did not use the (") icon, but instead speech marks were used. 79.69.203.110 16:02, December 24, 2011 (UTC)
DilsDileva - And it's hard to dance, with a devil on your back, so shake him off ♪ TALK- DilsDileva 16:34, December 24, 2011 (UTC)
Wow, thanks. But how do you get it to work for New Wikia Look then?
Oh, sorry, I said earlier but linked to the wrong place. You have to edit the MediaWiki:Wikia.css page on the wiki with the same CSS classes. 79.69.203.110 17:03, December 24, 2011 (UTC)
DilsDileva - You ain't a slave to nobody... nobody but the rhythm! TALK- DilsDileva 17:40, December 24, 2011 (UTC)
Thanks for all the help, you've been a real lifesaver.
It needs to be on the Game Order. But should it be before or after TAY? The Game Order is largely ordered by release order (because the order is used to record appearances, not storyline) therefore technically it should be after the After Years on Appearances sections and disambig pages.
But I'm sure if we were to make an exception it would here, since The Complete Collection has them all together and presents them in a linear way, and the main purpose of the Interlude is to be the bridge between the two games. JBed 14:59, January 12, 2012 (UTC)
I would say the most logical and common sense way would be story chronological order, rather than release chronological order.
There's actually a few more things to consider, for example whether Interlude should be split from the Complete Collection article and whether it should have its own class codes (I'm just using FFIV classes at the mo'). Jeppo (Talk | contribs) 15:15, January 12, 2012 (UTC)
In most scenarios release order makes more sense, because in a gameplay sense, commenting on something in its original design, then commenting something in its next design makes more sense. E.g: Crisis Core is chrono before VII, but its SOLDIER uniforms are a retcon of VII's original ones, so it would best to comment on VII's SOLDIER uniforms before Crisis Core's. JBed 15:35, January 12, 2012 (UTC)
The thing about Interlude is it doesn't have its own logo AFAIK. So it would be difficult to pick colours. Unless there is a "theme" of the Interlude which we could extract a colour scheme from. JBed 15:35, January 12, 2012 (UTC)
Although without having seen any gameplay of the Interlude, I would choose these colours:
#2F00D0
#CCCCEE
Based on the boxart images of the Complete Collection. I would actually make these colours the Complete Collection class colours, but assign them to the Interlude also (i.e: Interlude uses class="IVCCa" and "IVCCb"). JBed 15:43, January 12, 2012 (UTC)
Things seem a bit bluer on the light end IMO. I'd suggest:
#802B94
#90C6EA
based on the fact that it seems they have the cell logo with the TAY logo on most of the promotional stuff.
Either that or our own image has the following colors (although I don't believe the image is properly colored):
#5934F2
#80E2FC
Or the colors of the cell logo itself, which again seems to have been used when promoting CC:
For now, I'm setting the CSS to the following. Since image quality has been an issue when trying to pull colors, I just pulled some web safe colors to approximate some of the colors of the Amano art.
We'll need to decide on these. Sadly they broke form with the logo, so no pulling from there. A quick Google search also doesn't bring up an associated Potion release. Ideas? BluestarultorBSA 01:22, January 14, 2012 (UTC)
In the lower part of the logo Cosmos is represented by pastel blue and Chaos is represented by pastel red. We could use these? If you look at the official site it appears that the game's representing colours are pastel rainbow colours.Keltainentoukokuu 01:29, January 14, 2012 (UTC)
Got it. The blue is #756E9D and the red is #943E43. BluestarultorBSA 01:32, January 14, 2012 (UTC)
I was afraid it might be too close to the original Dissidia colours that are also red and blue, but that's quite a bit more purple. Still...with so many games in the series it'll be hard to come up with combinations anymore that are completely unique-looking.Keltainentoukokuu 01:37, January 14, 2012 (UTC)
The next question is what to use for the main color and sub-color. Dissidia has the thing going where the "a" color is the blue and the "b" color is whatever else, and I think that would work well enough, but these are similar enough in brightness that the opposite could also look good. Although personally I like the main blue, sub red combination myself. BluestarultorBSA 06:47, January 14, 2012 (UTC)
Hmm...what about the cream color lining the black text? It'd be a neutral color more than anything else. - +DeadlySlashSword+ 06:52, January 14, 2012 (UTC)
To be blunt, I wasn't happy taking the gold from the outline for 012 and I don't think doing so again would be a good idea when it comprises so little of the logo compared to red and blue, unless we're counting Cosmos' colors. It's pretty clear that the red and blue were intended to be the official colors of the game, inasmuch as they wouldn't have had to make Cosmos anything but yellow and still chose to change the color of her dress to a comparatively dark blue. BluestarultorBSA 07:00, January 14, 2012 (UTC)
I suppose then, I didn't want to compromise the nature of the conflict of the game between Cosmos and Chaos by suggesting that one color be more important that the other because, to be blunt, compromising the story of the game might be just a greater injustice than compromising the colors of the logo, as insubstantial problems as they both may be. - +DeadlySlashSword+ 08:06, January 14, 2012 (UTC)
These were what we had before.
#FFF0B0
#BB5544
Although HenryA only referred to them as placeholders.
Also the gold is fairly prominent considering Cosmos. I would pick gold and red/brown/purple personally. My immediate suggestion would probably be this. The "gold" colour has actually been taken from Chaos's face
#C02020
#CCB07A
Here are a few suggestions. I don't have a preference for whether the blue should be on top or not. And the colours were picked to semi-match colours from the logo, and are not necessarily aesthetically good for a table colour scheme.
#CCB07A
#C02020
#B54444
#63404D
#944444
#7770A0
#7770A0
#7770A0
#7770A0
#7770A0
Actually, I don't know why I just did that, I'm fine with Bluestar's colours. I just wanted to put HenryA's orig colours here, and then I decided that I thought gold wouldn't be a bad idea... and then I couldn't miss an opportunity to colour pick. 79.69.204.148 12:15, January 14, 2012 (UTC)
XD. Well, the effort is appreciated. Here's a mockup of the color extremes I picked both ways.
#756E9D
#943E43
#943E43
#756E9D
And with black text just for reference.
#756E9D
#943E43
#943E43
#756E9D
@DSS: Sorry if I came off wrong. I know I've been rather short lately and it's really not fair that everyone is seeing that left over from meatspace stresses. BluestarultorBSA 17:39, January 14, 2012 (UTC)
I prefer left white-text. JBed 18:47, January 14, 2012 (UTC)
To further ascertain that I am, in fact, JBed's evil twin, I prefer right black-text.Keltainentoukokuu 19:35, January 14, 2012 (UTC)
Since it looks as if gold is out of the question << I'd pick left black-test. And Bluesy, it's fine. - +DeadlySlashSword+ 19:44, January 14, 2012 (UTC)
EC
In reality, I'd probably prefer
#756E9D
#943E43
But I question how readable the black text is to people. Also that blue just looks like it should be a header colour. It's something I can't explain. Although when the red/brown has white text on it, my mind is changed a little bit.
But just compare:
#756E9D
#756E9D
#756E9D
#756E9D
#756E9D
#756E9D
#943E43
#943E43
#943E43
#943E43
#943E43
Meow?
#943E43
#943E43
#943E43
#943E43
#943E43
Meow?
#943E43
#943E43
#943E43
#943E43
#943E43
Meow?
#943E43
#943E43
#943E43
#943E43
#943E43
#943E43
#756E9D
#756E9D
#756E9D
#756E9D
#756E9D
Meow?
#756E9D
#756E9D
#756E9D
#756E9D
#756E9D
Meow?
#756E9D
#756E9D
#756E9D
#756E9D
#756E9D
Meow?
For me, top one looks more correct. JBed 19:47, January 14, 2012 (UTC)
Actually, unless someone has visual problems, left black-text. JBed 19:49, January 14, 2012 (UTC)
We'll need to get Jeppo in to test. I did it up in white with him in mind. Unless DSS can speak for it? For some reason I recall DSS saying he also had contrast issues at some point, but I'm probably mistaken. BluestarultorBSA 20:23, January 14, 2012 (UTC)
That was in an extreme case of white text on a light background if I remember correctly, but this here is fine. Er, for me at least. - +DeadlySlashSword+ 20:36, January 14, 2012 (UTC)
As far as what colours to use, I'm fine with any, so long as it is readable. And all of the suggested class colours so far are readable to me. Jeppo (Talk | contribs) 20:42, January 14, 2012 (UTC)
VERY LATE EDIT (was messing with CSS): I agree blue for primary color looks more right. Putting up examples for that between light and dark text.
Personally, I like the black text, but the dark link colors are muddy even for me. So I guess I'm going to ask what you guys think. It's easy enough in the CSS to lighten the link colors and leave the text black.
IMHO, if it's really that important, we should re-evaluate it, then. I assume you're still on the side that it's not needed. I'll outline my opinion in a few bullet points:
It's redundant, since we have the class codes.
It's not what we want users to use and we're trying to move away from it for ease of maintenance.
It's extra maintenance on a duplicate table which is big enough to be a pain to sift through once, much less twice and filled with hash codes.
In addition:
There's no need to be transparent about our colors because if people want to use them for userspace they can just use the classes.
They're absolutely useless for "custom" colors because making a real custom color means having a new hex value and making custom boxes can be done with class codes.
The only argument in favor of keeping them is that it's "harmless" when in truth it DOES cause harm in the form of having to clean them up later. Speaking from tech support experience, users are lazy and don't read and even after the decision was made to go class code editors still ignored it and used the hex.
In short, while the problems associated with it are minor, there's zero benefit to keeping it in my view. Any opposition to these points? BluestarultorBSA 23:21, January 14, 2012 (UTC)
Since the pages for FFX and Crisis Core have a section exploring the theme(s) in the games, I think that it should be done for the other games as long as they have clear themes.
You should be able to find some theme in all of them, but it's a rather difficult section to write in NPOV, it shouldn't sound too much like an opinion. The Crisis Core one could be expanded, it's not very comprehensive like that. There's the whole honour of SOLDIER thing that runs through the game, but it's not easy to write something coherent about that.
Catusesays at 01:07, January 15, 2012 (UTC) for Support... "Never trust a man until you've run a mile in his shoes. Then you're a mile away from him and you've stolen his shoes."
Wikipedia does it. It can't be too hard, if somebody who's into that sort of thing is willing to uphold it.
To put it this way, I see no reason themes can't be covered so long as it maintains NPOV. I also don't consider it something we need to focus on. Truth be told, certain games are problematic in that it's very hard to stay neutral on them (such as FF8) or because there's not much to talk about (the NES titles). Could I be wrong about our ability to handle them? Absolutely. But I'd rather have nothing than a mess or a section stub. I guess having a theme section needs to really weigh how strong a theme the game has.
Kaimi - Let's keep smiling! It really helps! TALK- 16:07, January 31, 2012 (UTC) (Best viewed with Square721 BT installed.)
I believe we should follow MoS' "Playable Characters" guidelines when editting "Non-Playable Characters," as well, but it's really up to admins/mods to decide how we do. I actually folow the MoS while doing the non-playable characters, like Dona or Shelinda.
They need "appearance and personality" and "story" sections. Optional Trivia, Gallery, and Etym if applicable. But something really should be said in MoS, especially with regard to NPCs with different notoriety-- some only have about two lines that can be said about them (and therefore shouldn't even have articles IMO) and therefore it can't be sectioned like other articles. 79.69.203.93 21:53, January 31, 2012 (UTC)
I have a good idea of what to do now. Thanks! Tia-Lewise 12:41, February 1, 2012 (UTC)
Shouldn't this be on its OWN page instead of The Complete Collection page? I mean, I can UNDERSTAND it being there, but I dunno. It just feels like it should be its own section (it's even its own section here on the MoS, but just redirects to that page). I don't know what anyone's opinions are on this matter but thought I'd bring that up. Leave the redirect to that page, or have it as its own page?
I always saw Soul of Rebirth as an addition to II, while I see Interlude as a "short episode" bridging IV and TAY. I suppose now I think about it there isn't much ground to that. 79.69.198.12 22:10, March 28, 2012 (UTC)
Soul of Rebirth is also a "short episode". Soul of Chaos is simply a series of new optional dungeons, but Soul of Rebirth is more connected to II than Interlude to IV simply because of save file export.
And in both cases, they are available in rereleases of the respective games. - Henryacores^ 22:25, March 28, 2012 (UTC)
Bringing this back up, since well...yeah. How much information can be given to Interlude, or how much story does it have compared to Souls of Rebirth? Reason being that linking ANYTHING to Interlude is going to be problematic I think. I dunno...
Seeing as Hikari to Yami no Senshi has been localized as Dimensions, I would appreciate it if an admin would change the links on this page to reflect that, as well as the color class names in css. Thanks :D Jimcloud 18:34, May 30, 2012 (UTC)
Done. I also changed the css name to FFD. It will be fixed shortly. ScatheMote 20:06, May 30, 2012 (UTC)
As the person who composed the original list and (I think) placed them in that order, I seemed to have been under the false impression that DoC was released before BCVII.
Switch DoC(and LE) and BCVII? JBed 13:56, June 23, 2012 (UTC)
I think it would be helpful to have a section for Summon articles. Some of them, like Yojimbo (Summon), have lots of different sections (Merchandise, Gallery, Trivia, etc) and could benefit from some guidelines. Not a big deal, but I thought I'd bring this up. Oh, and the first sentence under Elements should use "that" instead of "they". --Shockstorm (talk) 21:13, July 28, 2012 (UTC)
Hmm good call I'd say. I checked a few summon articles and they were all just kinda different. Yojimbo especially is pretty weird layout, first description of summon animation, then how to get it, then what attacks it has... I'd put all info relating to summoning it to one section. Most summon articles are parents as well.Keltainentoukokuu (talk) 01:34, July 29, 2012 (UTC)
There has always being problems with non-recurring summon articles being formatted differently. The thing is that if they don't use section they just look like stubs. 79.69.192.133 19:04, July 29, 2012 (UTC)
Kaimi - "No matter how dark the night, morning always comes. And our journey begins anew." TALK- 21:13, August 7, 2012 (UTC) (Best viewed with Square721 BT installed.)
It is a little problem, but I think it needs to be adressed any way:
Sometimes, a thing appears in the sequel, yet not in the prequel causing slight misinterpetations when coding section headers, for example:
==Final Fantasy VI==
==Final Fantasy VIII==
===Final Fantasy X-2===
==Final Fantasy XII==
whereas it should be:
==Final Fantasy VI==
==Final Fantasy VIII==
==Final Fantasy X-2==
==Final Fantasy XII==
I'd like a mod or a higher rank user to mention with the Manual that if certain 'term' only applies in the sequel, it should have the header like the prequel would get. (I hope I was clear about that.)
Well, game headers are never usually h2s, but yeah.
The order is supposed to assume a parent-child relation. I've only ever seen it confused once.
Although I'm sure there's no harm in mentioning it. 79.69.203.57 22:07, August 7, 2012 (UTC)
All right, now, guys; I know that this page is a bit, well, underloved. Things don't get changed often, policy gets decided and then gets left by the wayside, changes are made unofficially on the Wiki and then never added, all of that stuff. Additionally, I'm willing to admit that I'm not the best at knowing obscure, never added policy, and so that's why I have turned to you guys. What needs added or changed with this page to make it up to date? Additionally:
If you're mentioning a significant alteration to and/or addition to policy, link to the page where this change was decided. Additionally, please only link pages where policy was actually decided; not where discussion petered out because nobody cared.
I am not removing policy on article creation until ACP has been completed and officially recognized. JBed, I'm talking to you.
I'm looking forward to this page becoming current, guys. Jimcloud 19:56, August 19, 2012 (UTC)
Not in the mood to look through the MoS right now, but a distinction between enemy page and recurring-enemy page needs to be made. Also Gallery should always be above Etym, which the Enemies does not say.
I was also going to say that "Non-FF Appearances" sections have largely been replaced with the header "Other appearances" but Mimic (Enemy) argues one thing while Malboro argues the other. Goblin one, Cactuar the other.
Although if I recall, most summon pages use "Other appearances".
No link to discussions, suggestions based on what we do in practise. I'm also just going to say that "Other appearances" makes more sense than "Non-FF" since it infers that all games within our scope are FF, but Vagrant Story, Crystal Defenders, and the Choco Series argue otherwise. 79.69.216.205 22:17, August 19, 2012 (UTC)
EDIT: There are also over horrible messes over that section. One place says "Appearance" over plural, for individual enemies it does not make reference to "Gallery", and there is no suggestion that Datalog and Bestiary text goes above other content. 79.69.216.205 22:20, August 19, 2012 (UTC)
Everything enemy-related except the Other appearances/Non FF appearances issue has been dealt with. Sufficient? Jimcloud 22:32, August 19, 2012 (UTC)
Well, looking at it more:
Recurring
Intro doesn't only describe appearance. It also describes common associates. Such as having an affinity with an element (absorb, weak, uses element-themed abilities) or uses status attacks. Also if there are other commonly recurring palette-swaps these are also briefly mentioned in the intro.
Image representation showing the general appearance? I think the wiki prefers to use artwork up here. Admittedly, artwork that shows the general appearance, but artwork usually trumps models/sprites. I'm sure there's argument to be had here.
It says "Add an image of the enemy that carries the same name of the page". I'll assume that recurring enemy-types are covered under this section of the MoS also... in any case, parent pages aren't about the name of the thing, it's about what they are. We use a Maximum Kimaira image for VII's section of Chimera (I would imagine). It's about finding the best representative from the game, which admittedly does usually match the article's name but it shouldn't be mentioned in the manner it is.
Appearances goes on to say we list their appearances and variants, but makes no mention of what sort of information goes here. We'll usually mention it's elemental resistances, its battle-strategy (including status-attacks, or attacks of an element), and its location in the game. For variants we will mention the same details, but we will make sure to compare them to the main one (if there is a main on, otherwise there are no real comparisons-- the article will start by explaining the "race" in general, then explain each one and its variation) and also make the effort to say "weaker variant" or "larger variant". For multiple appearances colour schemes are usually mentioned. Such as a "pink and green palette-swap" or whatever.
The Non-FF Apps line says "games outside the series", when it should really refer to game out of our first-tier Scope (or our Game Order).
Gallery doesn't only have to show artwork, does it? Admittedly it probably should. Sometimes we shove all our images into a gallery for some reason. I'm not sure if Enemy article suffer this problem? I would agree, I'm just not sure this is practise.
Etymology should surely mention that we usually link to Wikipedia? Not always, I understand, but "relevant name origin websites" doesn't exactly explain it to the average user.
Trivia? Don't we include that info in the intro? Again, I'm not sure what we do so I'm not exactly asking you to change anything, I just question its validity.
Individual enemy pages
Not all games use infoboxes. Most do. But not all. Also it says every enemy does... FFXI and some of the Tactics games disagree.
No mention of a Story section. Story sections are occasionally used if there is quite a but of significant amount of story information and the enemy does not have its own character page. Like Astos.
The game-to-game basis needs to be moved above Battle.
I would make comments about how strategy would make more sense as a h3 of h2 since the two headers are directly tied, but it's not official and thus never used. I just don't get it.
Strategy shouldn't really include two or three strategies. The Strategy section gives suggestions on set-ups and attacks that will help the player dispatch the enemy. It may give specific "underleveled" strategies, or mention that Zanmato is always lethal, but the strategy section just aims to help players through the boss.
Battle and Strategy sections aren't always given. Kalm Fang. Is that because we cba or because there's not enough info? Admittedly all XIII and XIII-2 should have strategies. Also some articles forgo strategy sections and just include the Battle section. Is this acceptable?
If we have an AI Script for the enemy, this goes in articles.
Gallery needs to be bolded proper.
Related enemies- The order I use and most games use is Part of the same battle, palette-swaps, then enemies in the same genus. "Part of the same battle" currently really only extends to boss and not just other enemies appearing in the same random encounter (I would argue it should)-- but that needs to be added specifically.
There also needs to be information about how we handle sub-series games. In FFX and FFX-2 we use h3s to do related enemies in other games in the sub-series.
That's all I can think of for now. 79.69.216.205 22:59, August 19, 2012 (UTC)
Okay, I think I took care of everything that was a clear issue as opposed to "we should but don't do X" or "we don't do X in some cases etc. what should we do", yes? Did I miss anything? Is there anything else in other areas? Jimcloud 02:50, August 20, 2012 (UTC)
Enemies section looks good, but still no mention of Related Enemies across sub-series. X/X-2 does this, IV/TAY/Interlude does this. VII does not do this, however-- I believe some do but I abandoned the project long ago. There was some discussion here which lead to its wiki-wide implementation. 79.69.202.156 14:38, August 20, 2012 (UTC)
Okay, I'll admit that it took a while for me to get it done(I started doing other things, you know how it goes), but it's done. Anything else? Things for other sections, perhaps? Jimcloud 23:54, August 30, 2012 (UTC)
Kaimi - "Do you know what it felt like to watch them die? Right before my eyes? It was the only thing we could do. It was the only choice we had. I gave in, I accepted, I believed." TALK- 09:28, September 1, 2012 (UTC) (Best viewed with Square721 BT installed.)
I know I might make this to quick, but better now than later and fixing pages: could a staff member add Lightning Returns: Final Fantasy XIII as a sequel to Final Fantasy XIII? Order which I think will be good:
XIII
XIII-2
LR
We also need class codes for this game. Looks like it'll be just darker grey and lighter grey. Can someone do this please, Lightning already needs it for a gallery.Keltainentoukokuu (talk) 23:47, September 2, 2012 (UTC)
Since I dislike just grey, I would suggest throwing in a blue such as #C0E0EE or perhaps #AABBCC. There are grey-blues in the logo. 79.69.206.181 23:52, September 2, 2012 (UTC)
Regardless, someone should put up placeholders even if we don't decide colours right now. 79.69.206.181 23:54, September 2, 2012 (UTC)
Yeah, the entire thing's grey-blues. I'd go with #C0E0EE and perhaps something near #666699? Most of the colours seem to be in that range. -- Some Color Mage ~ (Talk) 23:59, September 2, 2012 (UTC)
Oh, dear, my first CSS edit. I'll try not to break anything while I'm in there; no promises, though. Jimcloud 00:48, September 3, 2012 (UTC)
Doesn't look like you broke anything, but #5C2F5D might be a little too... purple for this game. -- Some Color Mage ~ (Talk) 01:05, September 3, 2012 (UTC)
I MADE A MISTAKE OKAY :\ clear cache and it should be good now. Jimcloud 01:09, September 3, 2012 (UTC)
OK, that appears to be good. -- Some Color Mage ~ (Talk) 01:11, September 3, 2012 (UTC)
I haven't tested it, but I think it's a fairly safe bet that if the default text colour is black, then LRa probably doesn't need the four ".LR a:" lines which make the link colours lighter. 79.69.206.181 01:17, September 3, 2012 (UTC)
.... Maybe. <_< Jimcloud 01:27, September 3, 2012 (UTC)
This baby is coming out the next month and doesn't even have a navigation template yet. Open your palettes: Lightning Returns is due next year. - Henryacores^ 00:01, September 4, 2012 (UTC)
#DCDCDC and #FFE4B5, taken from the dress and wings? I was thinking a pale green for the dress color, but none of the ones I checked from the color chart fit. DoreikuKuroofangu 00:18, September 4, 2012 (UTC)
Color chart? Any HEX color can be used, be it in the chart or otherwise. I would say that the dress is barely green though. 79.69.193.146 14:42, September 4, 2012 (UTC)
Or maybe it is. #E4F0E4. 79.69.193.146 14:44, September 4, 2012 (UTC)
The Characters section describes the orders headers go in, however it's implied that they only apply to character pages, when in fact they apply to every page on the wiki. e.g. Eytmology will always come before Trivia will always come before External Links. Could we make a master list of 'universal headers', if you know what I mean, somewhere? (Cat + meow)(RC + Sbox) = FFW 03:34, September 8, 2012 (UTC)
Kaimi - "Do you know what it felt like to watch them die? Right before my eyes? It was the only thing we could do. It was the only choice we had. I gave in, I accepted, I believed." TALK- 19:27, September 22, 2012 (UTC) (Best viewed with Square721 BT installed.)
Why do we have the class code colours for Final Fantasy Brigade as "Brigadea" and "Brigadeb". Final Fantasy Brigade/Translations uses "FFBa" and FFBb" as class codes making it currently look white.
Well then we should be using "Brigadea" and "Brigadeb" for the game's colours. 79.69.223.123 19:52, September 22, 2012 (UTC)
I think there should be a reception section for the games and characters, as long as there's something to put down. Characters like Kefka and Sephiroth have some amount of info that would be called reception, so what about the others recognized in game reviews like Caius Ballad?
Video game journalism in general is a bit of a joke, I think we best mention as little as possible on that... It is mentioned in the Sephiroth article that he is probably the most popular FF villain, and I think that's true and doesn't need removing, but also I don't think it needs to be more detailed than that. On the other hand if it was written well it could be very interesting addition to an article. Edit-warring would be expected to the more polarising characters though...Keltainentoukokuu (talk) 17:06, September 25, 2012 (UTC)
Catusesays at 01:50, September 26, 2012 (UTC) for great justice... "Never trust a man until you've run a mile in his shoes. Then you're a mile away from him and you've stolen his shoes."
I would support, but there are too many moron fanboys (not talking about you, more like the traditional meaning of fanboys) who would add drivel to pages about how Cloud is teh roxxorz and stuff. I clean up too much of that as it is.
Because of spacing and formatting, description is kept OUTSIDE <onlyinclude> tags, NOT inside <noinclude> tags. Could an admin get in there and update that? (Cat + meow)(RC + Sbox) = FFW 08:06, October 11, 2012 (UTC)
Kaimi - "Do you know what it felt like to watch them die? Right before my eyes? It was the only thing we could do. It was the only choice we had. I gave in, I accepted, I believed." TALK- 18:36, October 17, 2012 (UTC) (Best viewed with Square721 BT installed.)
Should we point sidequests on character pages, and if so, where the proper section should be placed within the article? Also, if a sidequest revolves around several characters, but in the same locale, should that sidequest be mainly covered in the locale article?
Sidequests in one location are covered at the Location page. Sidequests in multiple locations are covered at a page specifically for the Sidequest. Characters involved in the sidequest should have a h2 for sidequests they are involved in (if the article is substantial enough that we divide them up). That h2 should probably have a main link below it to where the sidequest information can be found. 79.69.206.151 19:28, October 17, 2012 (UTC)
I've never used it seen in the mainspace here, surely not in infoboxes. Remove this from the MoS? (Cat + meow)(RC + Sbox) = FFW 21:27, November 11, 2012 (UTC)
There should be a quotation mark on the second line of the General Article Guide; right now it reads For characters, the character's name should be given with no title, unless to avoid tags, e.g. "King Horne.(Cat + meow)(RC + Sbox) = FFW 02:42, November 30, 2012 (UTC)
Should be renamed to Final Fantasy: Airborne Brigade in the Game Order, and FFAB or something in the classcodes. (Of course, this will require updating the common.css file to include both classcodes.) (Cat + meow)(RC + Sbox) = FFW 18:54, December 1, 2012 (UTC)
Kaimi - "But listen, if you take too long getting home...If I get tired of all this waiting...I'm coming to get you." TALK- 22:35, January 14, 2013 (UTC) (Best viewed with Square721 BT installed.)
A bit of silly request, but it's quite useful: anchoring track titles in the OST articles, so we could improve navigation regarding tracks. I don't have currently as much time as I want to for me to anchor the OST pages, but I would be thankful if somebody else also did that.
There's also another thing: sometimes a track reappears in other games (mostly; don't know 'bout films, etc.) and that would need mention somewhere so we don't have to browse through gazillion of pages to check if certain track appears there as well; currently I have such thing in my SandboxΩ, but I wonder if redirect's talk pages would be good, or should we reserve a forum page, eventually a subpage to Forum:Articles to Make Topic as this page will get long quite quickly I pressume.
In anyway, the first paragraph execution would be great.
Request 1: Can we move the table to somewhere where registered users can edit it? For now we could just move it to a Template or MediaWiki page and then embed it in this page, so users who have can manage the classes can also manage the table.
If you won't do that, then Request 2: "Brigadea" and "Brigadeb" need to be changed to "FFABa" and "FFABb", and you need to add the "FNCa" and "FNCb" classes. JBed (talk) 15:12, January 15, 2013 (UTC)
Strong support of the former, though I'm okay with the latter.
Of course, we can always lower the protection to autoconfirmed. (Cat + meow)(RC + Sbox) = FFW 02:20, January 16, 2013 (UTC)
Support moving the table, it's kinda ludicrous to put it somewhere our designers can't touch it. -- Some Color Mage ~ (Talk) 02:29, January 16, 2013 (UTC)
Are flags needed for simultaneous worldwide release dates? Edit
tl;dr: see topic.
I'm asking this because the majority of the iOS/Android games release in every region on the same day, at the same time in each time zone so that it doesn't release a day early or late in some regions. Frankly it seems a bit silly to include every region flag we have next to the release date when this is the case, but I haven't seen anything that says if it's required or not. Hell, we're sometimes inconsistent within the same page. I just want to know whether or not we should include flags in these cases, and I also think we should probably put a note on this in the MoS, especially if we don't have to. -- Some Color Mage ~ (Talk) 11:12, January 17, 2013 (UTC)
Flags should only be used for regional differences. If something comes out worldwide on the same date there's absolutely no need to be redundant. Same applies to prices (If something is free worldwide, obviously, or for example, if something has the same price on all of the Euro zone, which may or not always happen). The more global we can be, obviously without forsaking information, the better.- Henryacores^ 17:26, January 17, 2013 (UTC)
Would it help to have a globe or world icon akin to the flags to denote a worldwide release? I could see how one could be confused about which region it would be releasing in with no flag next to it. - +DeadlySlashSword+ 19:57, January 17, 2013 (UTC)
I can agree with using a globe icon. -- Some Color Mage ~ (Talk) 23:46, January 17, 2013 (UTC)
Regarding the policy for games, MoS states that "Themes" should be an H3 subsection of the H2 "Development" section, it appears to be an H2 placed in various places of the article. Also, some games misses it despite carrying clearly visible themes. Should we fix the "Themes" section as to be like the MoS states?—Kaimi (999,999 CP/5 TP) 13:08, February 7, 2013 (UTC)
EXcuse me, but had anyone taken a look at the various game articles and MoS?—Kaimi (999,999 CP/5 TP) 19:55, February 14, 2013 (UTC)
lol@the notion of people looking at this talk page. It just doesn't happen. (Cat + meow)(RC + Sbox) = FFW 01:54, February 15, 2013 (UTC)
I think H2 is better but whatever. There can be overlap as sometimes the devs themselves talk about what the game's theme is and how it thus affected development of this and that.Keltainentoukokuu (talk) 02:03, February 15, 2013 (UTC)
ANOTHER thing that is not included in the MoS, but still finds its way into the articles is the "Merchandise" section. Where do we actually place it? Lightning's article suggests to put it between "Musical Themes" and "Other Appearances"; Sephiroth and Vaan's articles places it between "Non-Final Fantasy Appearances" and "Gallery"; and Rinoa's article places it between "In Popular Culture" and "Gallery", also "In Popular Culture" is also not included in the MoS, if not to say its inclusion breaks the rules. I think we have problems keeping certain things up to date, don't you?—Kaimi (999,999 CP/5 TP) 21:40, February 19, 2013 (UTC)
====Individual Enemy Pages====
Next, all individual enemies will have an article dedicated to it. The intro should say which game the enemy is from. If there is any relevant story info, add it in.
Next, we'll include:
*the enemy infobox designed for the game, if applicable (once again, see [[:Category:Infobox templates]] for these boxes). This should be placed before the intro.
*A '''Story''' section depicting its role in the story if a character page is not warranted (such as [[Astos]]).
*Additional info on game-to-game basis:
**In the case of ''Final Fantasy XII'' enemies, its Bestiary Info should be added as well. In the case of ''Final Fantasy XII'' Marks, information about location of the petitioner as well as the Mark itself should be added, the battle strategy, the reward and finally, the bestiary info (''see [[Gil Snapper (Final Fantasy XII)|Gil Snapper]] for example'').
*A '''Formations''' section if the game has battles that take place off the field. Stats based on battles rather than enemies are listed here, such as ABP in ''Final Fantasy V''.
*A '''Locations''' section which lists all the sub-locations the enemy appears in. Also lists which formations appear in those locations if they exist, or the amount or frequency of enemies in that area if enemies are found in the field.
*A '''Stats''' section if the game in question has different stats per level and are not all displayed in the infobox.
*A '''Battle''' section listing its battle attacks, movement and behavior. Additionally, a '''Strategy''' sub-section on how to beat it.
*An '''AI Script''' section if one is known.
*A '''Gallery''' section that showcases images related to the enemy such as artwork and enemy abilities.
*A '''Trivia''' section listing trivial information.
*Finally, a '''Related Enemies''' section, listing additional parts of a foe or additional enemies in a boss fight, palette swaps, and enemies with the same class and/or genus. Much better if there is already an in-game classification.
**Should there be related enemies in more than one game in the same continuity (such as an enemy related between ''[[Final Fantasy X]]'' and ''[[Final Fantasy X-2]]''), enemies from games other than the game the enemy of the page is should be listed under a sub-header within the Related Enemies section, sorted by game (See [[Adamantoise (Final Fantasy X)|Adamantoise]] for an example).
A navigation template is not necessary for singular enemy pages, but categorize them according to the relevant enemy categories.
Edit as you see fit. JBed (talk) 20:25, April 24, 2013 (UTC)