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Final Fantasy Wiki:Manual of Style

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This page will give an idea of how to write articles so they are consistent with many of the similar articles.

Contents

General Article Guide

  • Article title must follow the subject's official name, e.g. "Revolver" instead of "Squall's Weapon". It must also be written in Singular instead of Plural, e.g. "Gun" instead of "Guns" - exceptions are only when the article is a List, e.g. "List of Airships".
    • For characters, the character's name should be given with no title, unless to avoid tags, e.g. "King Horne".
    • For subjects without official names, please use the most accepted title - discussions encouraged - and place {{Nameless}} at the top of the article, e.g. "Grim Reaper".
  • Always include basic information about the subject when starting an article. The first sentence should detail the name, classification, and game (or compilation, or series if it recurs). In succeeding sentences, the place where the thing is found, what the thing looks like (or sounds like if it is audio), and its purpose within its appearance.
    • Articles should begin by the article's subject in bold, followed by {{J}}. This will bold the subject of the article and provide the equivalent in Japanese, a romaji transliteration and a literal translation, which should be added if not redundant. For example, '''Necron''' {{J|永遠の闇|Eien no Yami|Darkness of Eternity|Eternal Darkness}} gives "Necron (永遠の闇, Eien no Yami?, lit. "Darkness of Eternity")". Pages that use infoboxes are exempt of this since the infoboxes already have sections for the Japanese term.
    • For gameplay articles such as enemies and items, the exact name must be used. For character and location articles, the full name should be used including titles, e.g. "Cecil Harvey".
    • If the subject is referred to by multiple names, these must be mentioned in bold followed by the situation, e.g. "Mikoto". If the subject has different names in different languages, these must be mentioned including the versions, e.g. "Rinoa Heartilly".
    • The "International Phonetics Alphabet" (IPA) guide should be mentioned on the introductory sentences; for voiced characters, in the sentence which notes the character's voice actor/actress. Pages that use infoboxes are exempt of this, since the infoboxes already have sections for the IPA.
  • When writing the article content, game titles should be written in italics, e.g. Final Fantasy IX and song titles should be with "quotation marks", e.g. "Prelude".
  • The definite article (the) and indefinite articles (a/an) should be avoided in article titles except if they are used as the official title.
  • Please write in third person: use "the player" instead of "you". Disregard this when writing walkthroughs.
  • Please avoid writing abbreviations for game titles, e.g FFVII - it should be Final Fantasy VII, and gaming systems e.g. PS - it should be PlayStation. Exceptions are for spaces where the full name would not fit.
  • Follow the official game title and use roman numerals, it's Final Fantasy III, NOT Final Fantasy 3.
  • Wikilinking is limited to the first occurrence of the word or phrase.

What should an article have?

This depends on the page. Some things are meant for some pages.

For Games

Recent discussions point out that the game articles, the highlights of this Wiki, should be divided to:

  • the descriptive Intro, describing about the game in general. Some snippets from the content of the article may be written here,
  • the Gameplay, divided into subsections on the aspects of the game that makes it unique from the rest of the series. Links to the gameplay element pages, if any, should be linked too.
  • the Setting in which the story takes place. A link to the main/list location/world article should be added too,
  • the list of playable Characters including a short description. A collage of the characters picture would be a good addition,
  • the Story, written from the point of view of the player character,
  • the Music, describing the composition, composer, soundtrack, including main themes, adding in links to the respective music article,
  • Development, featuring important details on the creation and development of the game, featuring detail on:
    • Themes, describing the main conceptual themes and influences to the game's style and design,
    • Ports and Remakes, listing re-releases of the game in question and their changes,
  • Production Credits, listing the entirity of the staff/cast behind the game,
  • Allusions/Trivia, describing Internal and External Crossovers between the series as well as other series within popular culture,
  • the Packaging artwork gallery for each and every version out there,
  • External links; these pages should link to pages on important fansites (Final Fantasy Compendium or Caves of Narshe, for example), an official site (if one exists), and the GameFAQs page, as well as any other links that may be relevant (see Final Fantasy V for example).

Also, put the relevant wikilink as needed.

For Characters

Each character gets an article, as long as the character is not owned by another company. Each page of a playable character should have the following sections (with a == header), in order,

  1. The Infobox designed for the game in which the character appears (see Category:Infobox templates for boxes).
  2. The Appearance and Personality to describe their characteristics,
  3. A Story section about the role of the character in the game he/she/it is from,
  4. A summary of the character In Battle, which may include Equipment and Stats and Abilities. The abilities themselves will have articles elsewhere (see Zidane Tribal and Dyne (Command) for an example on this).
  5. Creation and Development, describing behind the scenes work,
  6. The character's Musical Theme(s), added after the Abilities section, based on the soundtrack and in-game occurrences,
  7. a section describing the character's Other Appearances within the series,
  8. A summary of the character's Non-Final Fantasy Appearances outside the series,
  9. A Gallery of images relating to the character in all appearances, ordered according to the Manual of Style,
  10. An Etymology section describing the etymological roots of the character's name,
  11. A Trivia section, describing any popular culture references,
  12. Any External Links relevant to the character; official, informative resources, shrines, etc,

At the bottom of the page, with no section headers, place:

  1. The navigation templates related to the character.
  2. The relevant categories associated with the character.

For Abilities

What constitutes an Ability article?

  • The Intro describing the ability in general, such as which job/skillset generally possesses it, and where the ability first appeared.
  • An Appearance section divided between every game title the ability has appeared before, whether as a status effect, magic, enemy skill or player skill, and listing every possible name the ability has appeared in every possible version of each title.
  • Place the navigation template related to the skillset or ability type, and don't forget to categorize them according to the relevant categories.

For Equipment

Each piece of equipment (weapon, armor or accessory) does not necessarily get an article. A piece of equipment that is featured almost exclusively in one game can have a variety of characteristics that merit a page. Their use may consist of extensive parameters that require an exclusive page to explain (such as Fixed Dice), or may be of plotline importance in their respective game (such as the Cerberus), to name a few examples. Recurring items of little storyline importance must appear in at least 4 titles, from distinct subseries, in order to receive their own page. If a piece of equipment belongs to a larger set of equipment, such as Diamond Equipment, it will redirect to that set page. Equipment pages have:

  • An Intro describing the Equipment in general, such as which job generally uses it, and where the equipment first appeared.
  • An Appearance section divided between every game title the equipment has appeared in, whether wielded by the player or the enemy, and listing every possible name the equipment has been given in every possible version of each title, plus what attributes, elements or abilities are usually related to the equipment in question.

Place the navigation template related to the type of equipment, and don't forget to categorize them with relevant categories.

For Locations

Each major location gets an article. Depending on the game, sublocations (also called "Zones") may be given their own page or assimilated onto the main location page. Examples of the latter include the provinces of Jylland in Final Fantasy Tactics A2: Grimoire of the Rift and the areas of major locations in Cocoon and Gran Pulse in Final Fantasy XIII.

Locations are usually given the fullest title used in their respective game. For example, the nation of Nabradia in Final Fantasy XII is usually referred to as such, and not as an individual city. Thus, the location page is titled Kingdom of Nabradia. Locations with the article "the" preceding the name are referred to without the article for Wiki organization purposes. Rationale is on Talk:Neverwood, and covers locations such as Bosco Pampa and Gapra Whitewood.

A Location article should include:

  • The Intro, which determines which game the location is from, and summarizes its placement in its setting
  • A section on Story events that occur at the location,.
  • A section covering each of the multiple sub-locations or sub-areas that compose the location individually.
  • A section covering every individual subquest, sidequest or minigame related with the location.
  • A section of Treasure that can be found in the area. If sublocations are present, organize treasure by sublocation, as in Oerba.
  • A section covering the Shops available in the location and respective stocks,
  • A section on the Enemies fought in the location, if applicable. Most games have specific sets of enemies that appear, whether through random battles or visible on the field map. If so, label the section Enemy Formations and list groups of enemies. Denote bosses with the unlinked phrase (Boss) following each linked enemy. If sublocations are present, organize enemies/enemy groups by sublocation, as in Moonflow.
  • A section on the Musical Themes used in the location,
  • You may want to put in behind the scenes Trivia as well, if possible.

Place the navigation template related to the location, and don't forget to categorize them according to the relevant categories.

For Enemies

Enemy Parent Pages

There are two approaches to this. First up is the Enemy Parent Page, made especially for enemies that are recurring in the series. As a general rule, this is limited to enemies that have appeared in at least five titles within the series, but exceptions can be made. Next, the parent page contains:

  • The Intro describing the enemies' appearance, typical elemental affinities and status effects commonly used, if any, and notable subspecies,
  • An Image representing the general appearance of the enemy; typically, art is used to depict the enemy, but this is not necessary.
  • An Appearances section listing all the Final Fantasy titles the enemy has occurred in.
    • Add an image of the enemy described on the page,
    • Under each title is listed the enemy's appearance, its other variants, and traits of the enemy in the specific game.
  • Next is the Non-Final Fantasy Appearances section for games outside of our main Scope,
  • A Gallery that showcases images related to the enemy.
  • If not already listed in its Disambig, an Etymology section with an external link, preferably to relevant name origin websites such as Wikipedia.
  • Finally, a Trivia section for any tidbits of trivial information.

The {{enemies}} template should be included on enemy parent pages.

Individual Enemy Pages

Next, all individual enemies will have an article dedicated to it. The intro should say which game the enemy is from. If there is any relevant story info, add it in. Next, we'll include:

  • the enemy infobox designed for the game, if applicable (once again, see Category:Infobox templates for these boxes). This should be placed before the intro.
  • A Story section depicting its role in the story if a character page is not warranted (such as Astos).
  • Additional info on game-to-game basis:
    • In the case of Final Fantasy XII enemies, its Bestiary Info should be added as well. In the case of Final Fantasy XII Marks, information about location of the petitioner as well as the Mark itself should be added, the battle strategy, the reward and finally, the bestiary info (see Gil Snapper for example).
  • A Formations section if the game has battles that take place off the field. Stats based on battles rather than enemies are listed here, such as ABP in Final Fantasy V.
  • A Locations section which lists all the sub-locations the enemy appears in. Also lists which formations appear in those locations if they exist, or the amount or frequency of enemies in that area if enemies are found in the field.
  • A Stats section if the game in question has different stats per level and are not all displayed in the infobox.
  • A Battle section listing its battle attacks, movement and behavior. Additionally, a Strategy sub-section on how to beat it.
  • An AI Script section if one is known.
  • A Gallery section that showcases images related to the enemy such as artwork and enemy abilities.
  • A Trivia section listing trivial information.
  • Finally, a Related Enemies section, listing additional parts of a foe or additional enemies in a boss fight, palette swaps, and enemies with the same class and/or genus. Much better if there is already an in-game classification.
    • Should there be related enemies in more than one game in the same continuity (such as an enemy related between Final Fantasy X and Final Fantasy X-2), enemies from games other than the game the enemy of the page is should be listed under a sub-header within the Related Enemies section, sorted by game (See Adamantoise for an example).

A navigation template is not necessary for singular enemy pages, but categorize them according to the relevant enemy categories.

For Jobs

Again, two approaches for this: the Parent Page and the specific Job Page. The Parent Page will contain:

  • An Intro about the job's appearance in the series, with an overview of:
    • Abilities used, Weapons equipped, physical appearance of the job class,
    • the characters who have been in the job class.
  • An Appearances section, which list appropriate traits for the job as it appeared in each game that had a job/class system only,
    • Final Fantasy, Final Fantasy III, Final Fantasy V, Final Fantasy X-2, Final Fantasy XI, Final Fantasy XII International, and the Final Fantasy Tactics series.
  • If not already listed in its Disambig, an Etymology section with an external link, preferably to relevant name origin websites.
  • Finally, a Gallery that showcases Artworks related to the Job class in each title

Next, all individual jobs will have an article dedicated to it. This will be a little difficult since each Job in each game title is unique, so we'll just give a general overview:

  • The Intro should say which game the job is from. If there is any relevant story info, add it in.
  • All of its Abilities, placed inside neat tables with relevant statistics and color coding.
  • Finally, a Gallery that showcases Artworks related to the Job class.

Optional sections include:

  • An Appearance section giving a description on the job's costume design.
  • A Requirement section on unlocking Jobs - if and when the job needs to be unlocked.
  • An Equipment section, as seen in Final Fantasy III job pages.

Place the related job navigation templates in the individual Job pages, and don't forget to categorize them according to the relevant job categories; i.e. job parent pages get the Category: Jobs, while jobs of a specific game get the specific game and job category, e.g. Category: Final Fantasy Tactics Jobs.

For Status effects

Make to focus on the status itself, not a spell that may share a name. A (Status) tag should differentiate the article from a related spell, and contain:

  • An Intro which describes the general consequences of the status effect and whether it is positive or negative.
  • An Appearances section, which lists the specific effects of the status in each game.
    • List all of the possible abilities, cures, items and any cause or relative of the status in a table.
    • This table should list, in order: the Game Element, its Type (Ability, White Magic, Weapon, Item, etc.), and its Effect.
  • A Gallery of characters under the status or status symbols.
  • Add the navigation template {{Status}} at the end of the page.

For Elements

There are only a handful of elements that occur often enough to merit their own parent pages. Lesser elements that appear in only one game should be listed at the bottom of the Element page, while others are given their own page, designated with the (Element) tag if another identically named page exists, and outlaid with:

  • The Intro should touch briefly on the element's history in the series, such as when it first was featured. The element's defining qualities and relationship with other elements should be mentioned.
  • A Recurring themes section that lists the element's representation by Abilities, Enemies, Equipment, and Summons throughout the series. This section should not list each example, but rather the most prominent.
  • The Appearances section lists each game that the element makes an impact in.
    • It lists any unique features of the element in that game that may not be as obvious or prevalent in other games.
    • A table listing all abilities, equipment, and items that are related to the element. The table should be ordered by Game Element (the thing that is related to the element, not the element itself), Type, and Effect.
    • The navigation template {{Elements}} at the bottom.

For Music

A substantial amount of discussion have been initiated in the past to decide ways of writing music articles. As recently discussed, music articles have two different approaches, depending on content:

For Albums

It has been discussed that pages for original soundtracks and albums should generally contain:

  • The Infobox "{{Infobox Album}}" placed and completed before the Intro.
  • the descriptive Intro, describing the album in general. This includes any relevant information such as production staff, release date and retail price.
  • the Numbered Tracklist that includes track names in both Japanese and English, track duration and, if possible, a description on track recurrence. Should there be no track recurrence, prose may describe track characteristics i.e. composer/arranger/artist involved.
  • External Links that link first to official homepages, and then to any notable and relevant websites, such as, gaming news websites.

Place the navigation template {{Music}} and/or the relevant game template, if applicable, and the category "Music" and/or relevant game category as appropriate.

For Individual Tracks

Check first to see whether the track fits the criteria for Mainspace, where:

  • The track is either the game's Main Theme or Vocal theme.
  • The tracks reoccurs more than twice outside the Original Soundtrack, which includes official rearrangements, remixes, and reoccurence in different game's soundtrack/game's music player/anime or movie. No exceptions. If the track fails this criteria, check if,
  • The track has substantial development information, excluding lyric ie. linear notes, production notes; and a paragraph of more than 200 words can be written about it.

If the track fails these criteria, their information should be placed on the relevant Soundtrack/Album article of the track. Subpages may be created - discussions encouraged - if the length of said article is of any concern.

If the track fulfills these criteria, their articles should contain:

  • The Template {{Listen}}, which houses a sample of the track. Refer to Working with Media Files on working with music samples.
  • The Intro that describes the track in general, including composer and/or artist involved, its occurrence in-game and the soundtrack, and description of the music, including leitmotifs and other relevant tracks, if any. Subsequent paragraph may include development notes.
  • The Game appearances section, which covers each appearance of the track on a Final Fantasy game title, and detailing any appearances on a "Soundtrack" or "Soundtrack PLUS" album.
  • The Arrangement Album appearances section, which covers each subsequent original arrangement of the track on a Final Fantasy music album.
  • The Live performances section, which covers each individual performance of the song at a concert or tour.
  • The Compilation Album appearances section, which covers each subsequent appearance of an arrangement of the track on a Final Fantasy music compilation.

Place the navigation template {{Songs}} and/or the relevant game template, if applicable, and the category "Music" and/or relevant game category as appropriate.

Game Order

When adding a game to an Appearances list or something similar, the standard order is:

Final Fantasy XI expansions should be covered under the game's header. Novellas or manga related to Final Fantasy II, Final Fantasy IV and The After Years, Final Fantasy XII, Final Fantasy XIII and XIII-2 and Final Fantasy Type-0 should be covered under their respective game's header.

When writing an article

Adding a Quote

It's encouraged to have at least one quote in every article. Use the {{Q}} for one-liners and {{RQ2}} for conversations between two characters. It's best to write the quotations under each Section.

Active Voice

The active voice is much stronger than the passive voice. Here is an example of a sentence in the passive voice:

  • Cecil was removed from his post as Captain of the Red Wings by the King of Baron.

Now, here is an example of that same sentence, except written in the active voice

  • The King of Baron removed Cecil from his post as Captain of the Red Wings.

See how the Active Voice is much better? The person performing the action is the subject of the sentence, instead of the person or thing the action is performed on. Action is better than being!

Verb Tense

To determine which tense to use in articles, it is logical to describe events happening in-game in the present tense; even if a game was released decades ago, it still performs the same today as it did on release. Therefore, to simplify:

  • Use present tense to describe plot and events as it happens in-game, including gameplay.
  • Use past tense to describe flashbacks and events that happen prior to the game's plot.

The same applies to describing real world events. When talking about game development, releases and/or promotions, use a tense appropriate for the time period in which the event occurred eg "The PlayStation was launched in 1994" or . When describing the product itself, use present tense eg. "Final Fantasy XI uses the concept of changing Jobs in a similar fashion to Final Fantasy III." Exceptions are for unreleased products that use future tense, and unfinished products that use past tense.

Spelling

There have in the past been edit wars over the territorial spelling of a word (i.e. words spelled differently in between Europe and the United States). It used to be that we're not arrogant and we have no intention on starting a territorial war over something stupid like spelling, and if you had come across a word spelled the way it is in another country (for example if you see "color" spelled as "colour" or vice versa), you would have left it as it is. I.e. the person who inserted the word initially will decide how it's spelled.

However, due to recent discussions on consistency, the community have decided that the "American English" spelling is the accepted language of the Wiki.

Point of view

On most Wikis, there is a policy to give a "Neutral Point of View" (NPOV). This is not the case here when writing story sections of specific articles. The point of view MUST reflect how the events unfold from the article's subject's perspective. For everything else, the article must maintain NPOV.

OMG Spoilers!

Following our Spoiler Policy, it's encouraged to place the {{Spoilers}} above content regarded as spoilers - this mostly being plot sections - and {{Endspoiler}} below it.

Categorizing

Each article must be categorized, and done so according to which category applies to it. Here in the wiki there are two types of articles; general and specific. General types are also known as parent pages; these contain links to articles that tell about a certain element of a specific game. For example; the Sage article, a parent page, is categorized under Category: Jobs, but the Sage (Final Fantasy III) article, a game-specific page, is categorized under Category: Final Fantasy III Jobs.

The idea is to place the game templates in articles related to the game - like the character articles, location articles, respective game-related terms. Other articles like magic, abilities and summons as well as enemies don't have them since they cover the entire series and not specialized. A list of categories can be found here.

When creating tables and infoboxes

For table formatting and markup, see Help:Tables

Some game specific articles may contain information that can be compiled into a table or infobox. Each game has a certain color swatch code for its table headers and subheaders. Instead of inputting the hexadecimal code for each color (bgcolor="#000000"), type in the class code for each game (class="seriesa"). The colors that correspond to each class code are listed in MediaWiki:Common.css, and are also provided further below for consultation. It is preferred that class codes are used.

The table below lists only the specific games that are more likely to have this kind of information; for other titles or compilations, refer to their individual navigation templates.

As for the style of a table:

  • The main row is given the header color, while the main column is given the subheader color. Both contents are centered. Use ! instead of | before each to automatically center and bold the header and subheader, bypassing the use of three apostrophes (''')
  • Wordings are in left-alignment, while numbers or very short terms are centered.
  • Remember to use the class codes.

Class codes

Main Series
Release FF Series I II III IV V VI VII
Header seriesa FFIa FFIIa FFIIIa FFIVa FFVa FFVIa FFVIIa
Subheader seriesb FFIb FFIIb FFIIIb FFIVb FFVb FFVIb FFVIIb
Release VIII IX X XI XII XIII XIV
Header FFVIIIa FFIXa FFXa FFXIa FFXIIa FFXIIIa FFXIVa
Subheader FFVIIIb FFIXb FFXb FFXIb FFXIIb FFXIIIb FFXIVb
Compilation of Final Fantasy VII
Release CompFFVII VII:AC BC -VII- CC -VII- DC -VII- OtWtaS
Header compVIIa VIIACa VIIBCa VIICCa VIIDoCa OtWtaSa
Subheader compVIIb VIIACb VIIBCb VIICCb VIIDoCb OtWtaSb
Sequels
Release IV:TA IV:CC + Interlude X-2 XII:RW
Header IVTAYa IVCCIa X-2a XIIRWa
Subheader IVTAYb IVCCIb X-2b XIIRWb
Spin-offs
Release FFMQ T4HoL BDFF FFD
Header FFMQa T4HoLa BDFFa FFDa
Subheader FFMQb T4HoLb BDFFb FFDa
Fabula Nova Crystallis
Release FNC VersusXIII Type-0 XIII-2 LR
Header FNCa VXIIIa Type0a XIII-2a LRa
Subheader FNCb VXIIIb Type0b XIII-2b LRb
World of Ivalice
Release Ivalice FFT FFTA FFTA2 Crystal Defenders Vanguard Storm Vagrant Story
Header Ivala FFTa FFTAa FFTA2a CrystDa CDVSa VagrSa
Subheader Ivalb FFTb FFTAb FFTA2b CrystDb CDVSb VagrSb
Crystal Chronicles Series
Release CCSeries CC Ring of Fates My Life as a King Echoes of Time My Life as a Darklord The Crystal Bearers
Header CCseriesa FFCCa CCRoFa CCMLaaKa CCEoTa CCMLaaDa CCTCBa
Subheader CCseriesb FFCCb CCRoFb CCMLaaKb CCEoTb CCMLaaDb CCTCBb
Other
Release FFMQ Dissidia Dissidia 012 Theat-rhythm Chocobo Airborne Brigade All the Bravest
Header FFMQa Dissidiaa D012a TFFa Chocoa FFABa FFATBa
Subheader FFMQb Dissidiab D012b TFFb Chocob FFABb FFATBb
Visual
Release FFTSW FFLotC FFU
Header TSWa LotCa FFUa
Subheader TSWb LotCb FFUb
Spin-off and Renamed Series
Release FFL FFL2 FFL3 FFA
Header FFLa FFL2a FFL3a FFAa
Subheader FFLb FFL2b FFL3b FFAb

edit


When making a template

Be sure to add an explanation of what purpose it serves, so that the other users of the wiki do not have to guess. This goes double for admins, since if they see no purpose or even possible future potential use for the template, it is likely to be deleted. The explanation can be written as part of the template (between a <noinclude> and </noinclude>) or in the discussion page.

Talk Templates

You may have seen a number of users on the forum or on talk pages using templates to make their words appear in speech bubbles. If you want to learn how to create one of these, refer to the FAQ, and, if you're particularly creative, please remain within the guidelines for talk bubbles.

Working with Media Files

For the policy on media files, seek Final Fantasy Wiki:Media

Adding Images

The general practice would be to start Image placement on the right side by adding "right" in the image coding as in "[[Image:Example.jpg|right]]". The next image would then be placed on the left - "[[Image.Example.jpg|left]]", forming a sort-of zigzag pattern.

An image without white/transparent backgrounds should be thumbnailed by adding "thumb" in the image coding as in "[[Image:Example.jpg|thumb]]". A caption should be added to thumbnailed images, a short description of what the image is by writing the caption at the end of the code as in "[[Image.Example.jpg|right|Caption here]]".

Image galleries should be created when a number of images in a section clutter the layout. Image galleries should also be used with a caption to describe each of the images it contains.

{{gallery
|File:Example.png|Caption here
|File:Example.png|Caption here
|File:Example.png|Caption here
}}

On Music and Sound

The Template: Listen is used to help readers listen to an audio sample. While we have no specific guideline, template placement should be aligned to "right" or "left" accordingly. Standard practice is to put those templates on the left-hand side. Seek out the Audio help page for more information.

Embedding Video

When embedding a video from video hosting websites such as Youtube, it is encouraged to place them inside boxes. Place a caption and the caption box will be colored according to related header - follow game specific colors as above, or the series color if general. Video alignment follows viewer discretion and suitability. The coding below is an example, with those in double brackets being which parameters editors can customize.

<div class="thumb t((left/right))" style="width:320px; background:((Caption Box Color)); border: 2px solid #A9A9A9;">
<div class="thumbcaption" style="text-align: center;"><font color="((Caption Text Color))">((Caption Title))</font></div>
<youtube width="320" height="240">((11-character Youtube Link)</youtube>
</div>
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