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Welcome to Coneria! I like invisibility.

Screenshot of an invisible woman in Cornelia (NES name: Coneria) from Final Fantasy. The player is able to talk to her, though she is invisible. This bug occurs because certain NPCs, including this woman, are only visible when the player enters a room. This NPC is not in a room, but if the player uses a walk-through-walls code, it is possible to enter a room, then walk-through-walls out of it and into the area this woman is in, causing her to be visible.

In the NES version, the woman was intended to tell the player to talk to Princess Sarah, who will give them the Lute, allowing them to continue the story. However, starting in the WonderSwan Color version, the party receives the Lute automatically, and so the NPC was removed, "fixing" the bug.


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