The following is a list of all the Featured Images on the Final Fantasy Wiki. A featured image is displayed on the front page of the Wiki from Sunday to Sunday. Images are chosen if they are artistically valuable or depict an interesting aspect of the series. To suggest a Featured Image, click here.
Promotional poster of Final Fantasy VII as it appeared in issue #196 of Electronic Gaming Monthly, depicting the cast of Playable Characters and the game's main antagonist. Indisputably popular amongst the fandom, Final Fantasy VII is to this day the best-selling entry in the series.
Sprite of Kaiser Dragon in the iOS release of Final Fantasy VI. The game's superboss, Kaiser Dragon was originally added in the Advance port of the game as the final boss of the new Dragons' Den dungeon accessible after the player defeats Kefka. Kaiser is the master of the Eight Dragons, who return in stronger forms in Dragons' Den and must be vanquished to open the path to the end of the dungeon where Kaiser awaits. In battle Kaiser cycles through various "forms", changing its attack patterns to adopt elemental attacks themed after the Eight Dragons, before settling on a multi-elemental pattern for his final phase. Upon their victory the player finds the Diabolos magicite.
Kaiser Dragon is a reimagining of CzarDragon, a dummied enemy found in the coding of the Super NES release of the game. Kaiser's battle sprite is a modified version of CzarDragon's sprite, and Kaiser's speech before battle ends in a paraphrase of lines CzarDragon was to say upon beginning battle with it. There is no way to encounter CzarDragon but rumors abounded about ways to do so, most famously by petrifying the Blue Dragon to receive the Raiden magicite without losing Odin. This possession of all the game's magicite shards would supposedly trigger a rematch with the Eight Dragons once the player defeats the rest of them, ending with CzarDragon revealing himself. This idea is proven true by the Soul Shrine in the Advance release, a gauntlet of enemies ending with the Eight Dragons followed by Kaiser Dragon.
Logo artwork for Final Fantasy Agito XIII, the game that became Final Fantasy Type-0. In earlier stages of development, Type-0 and Final Fantasy XV, previously known as Final Fantasy Versus XIII, bore the "XIII" designation in their titles to signify they were part of the Fabula Nova Crystallis: Final Fantasy series that used the same mythology established in Final Fantasy XIII. Agito was intended as a cellphone game, but later moved to the Playstation Portable on UMD and was rebranded Final Fantasy Type-0 with an altered logo. After several years with no sign of an international release of the game, a Playstation 4 HD port for North America and Europe was announced at E3 in 2014.
The abandoned subtitle was readopted for Type-0's prequel, Final Fantasy Agito. Agito is the term used in the game to refer to a prophesied hero that will appear at Finis, the apocalyptic end of the world, and open the gateway to the Unseen Realm.
Screenshot of Brother from Final Fantasy X-2. Rikku's brother and Yuna's cousin, Brother is the leader of the Gullwings sphere hunter group, named in honor of a gull he and Buddy ate to survive in the icy north where they found the group's airship, the Celsius. Between the original Final Fantasy X and its sequel, Brother had a falling out with his father Cid, which is what led to him finding his own airship. He has also become more eloquent in the Spiran tongue in the two years between games, when previously he almost exclusively spoke Al Bhed. Brother is in love with Yuna, and his behavior around her serves as comic relief during the game.
As for the context of this particular quote... we'll leave that up to imagination.
Renders of the Primals from Final Fantasy XIV alongside Ultima Weapon. Clockwise from the top-right: Good King Moggle Mog and his followers, Odin, Titan, Leviathan, Shiva, Ramuh, Ifrit, and Garuda. The Primals are the Summoned Monsters of Eorzea, summoned by the ancient beast tribes after the death of the dragon Midgardsormr unsealed the aether needed to conjure them. There is one Primal for each beast tribe, though in-game the true nature of Good King Moggle Mog as a Primal is debated.
Some say that the existence of the Primals disrupts the aether's flow and threatens the world, but the truth of this is unknown. For this belief, the Garlean Empire seeks the Ultima Weapon to destroy the Primals. Ultima Weapon is not a Primal, but instead is an ancient war machine created by the Allagan Empire, which has the ability to absorb Primals and assimilate their abilities. The Allagans also created Dalamud, the moon in which the Elder Primal Bahamut was sealed.
Yoshitaka Amano artwork of the Nameless Warrior for Final Fantasy III. Appearing in much of Amano's concept art for the game, the Nameless Warrior is known as such because none of his artwork names him, and no character in-game appears to have been based on these designs. The Nameless Warrior appears in blue and black armor wielding swords of varying designs. The depicted artwork was used as the basis of the logo for Final Fantasy III's DS remake. In said remake, Luneth and Refia adopt aspects of the Warrior's design; Luneth bears the Warrior's silver hair, while Refia's outfits incorporate light blue coloring similar to the Warrior's armor.
The Nameless Warrior also influenced the Onion Knight in Dissidia Final Fantasy. The design of the Onion Knight's three swords are adapted from various artwork of the Warrior, and his two alternate outfits are based on artwork of the Warrior. When the Onion Knight ends his Ninjutsu EX Burst, he slashes the opponent and poses in the same manner as the Nameless Warrior in the DS logo.
Yoshitaka Amano's artwork of the Giant of Babil from Final Fantasy IV. Using Golbez as his pawn, the Lunarian Zemus gathers the Crystals of Earth and uses them to activate the Tower of Babil. Using the tower's dimensional elevator, Zemus sends the Giant to Earth to destroy humanity and clear the planet for Lunarian colonization, but an alliance of earth's heroes stall the giant while Cecil Harvey and his allies enter the Giant and destroy its control system, halting its rampage.
The Giant of Babil inspired the recurring summon Alexander, who first featured in Final Fantasy VI with a design heavily based on the Giant's artwork. This is referenced by the boss Proto-Babil, a superboss added in later releases of Final Fantasy IV that is able to use Alexander's signature Divine Judgment.
Promotional artwork from Final Fantasy XII International Zodiac Job System by Akihiko Yoshida, depicting, from the right, Penelo as a Black Mage, Ashe as a White Mage, and Fran as a Red Mage. The game includes a new take on the License Board system, with twelve grids instead of one, each corresponding to a different Zodiac sign and job.
Render of Aerith Gainsborough as she appears in Dissidia 012 Final Fantasy. Aerith appears as an Assist-only character, available to players who purchased Dissidia Duodecim Prologus Final Fantasy. In Prologus she acts as the manual tutor, explaining the tutorial to the player and telling them they can use her as an Assist in the full game. When summoned as an Assist, Aerith can use Seal Evil, Cure, Planet Protector, and Holy.
Completing the story mode of Prologus earns the player a unique accessory, the Midgar Flower, which can be imported into Dissidia 012 where it can be traded for a unique weapon for Lightning. This is a reference to Maaya Sakamoto, who voices both Aerith and Lightning in Japanese games where they appear, as well as referring to their connections with flowers.
Sprite of the Mystery Egg from Final Fantasy IV. Found in the Tower of Babil, the Mystery Egg takes no action of its own. However, if it is attacked, or is left alone for a period of time, it will hatch into a powerful monster. The only way to avoid this is to kill the egg before it can hatch, as it takes on the HP of whatever monster it will transform into. In the DS release however, the Mystery Egg always has 10,000 HP, so this is quite difficult. The enemies it may hatch into are the Black Lizard, Lamia, Nagaraja and Green Dragon.
The Final Fantasy Wiki wishes all visitors a happy Easter.
It is quite a big bird.
Detail of the logo illustration of Final Fantasy VIII, by artist Yoshitaka Amano. Thus far, every single entry in the main series has featured a logo designed by Amano, usually illustrating a theme or character of great importance in the game. Final Fantasy VIII was the first in the series to feature romance as the main focus of its plot, and thus the logo was designed to incorporate Squall Leonhart and Rinoa Heartilly embracing.
Early Final Fantasy X concept art. These early concepts for the game show a much brighter and stylized art style than the final product, and numerous cut character designs including a traditional Black Mage, a red airship similar to the Celsius in Final Fantasy X-2, and an imposing cloaked figure wearing similar garments to the Yevon maesters.
This artwork depicts early versions of Sin and Tidus with two unknown characters, the three humans preparing to attack Sin. In the game's climax, the party uses the Fahrenheit to attack Sin directly and enter its core to destroy the spirit of Yu Yevon that controls it.
Design for the Emperor of Hell for Theatrhythm Final Fantasy: Curtain Call. When The Emperor is killed by Firion and his allies, his soul conquers Hell and returns to the world of the living to finish his conquest of it as well. Raising Pandaemonium, the palace of Hell, where Palamecia once stood, the Emperor of Hell acts as the final boss of the game.
In the original NES release, the Emperor of Hell was only shown with his shoulders and arms visible below his head. Later re-releases of the game and the Emperor's appearance in Dissidia Final Fantasy grant his Emperor of Hell form a full body. This Curtain Call design hearkens back to the NES sprite rather than the remakes. This design is also used in Final Fantasy All the Bravest.
Concept art of Bhunivelze for Lightning Returns: Final Fantasy XIII. According to the Fabula Nova Crystallis: Final Fantasy mythos, Bhunivelze killed his mother Mwynn to seize control of the mortal world for himself. However, this act sent Mwynn to the Unseen Realm and created what Bhunivelze saw as the curse of death. To find the Unseen Realm and take control of it as well, Bhunivelze created Pulse and Etro to find the gate to the Unseen Realm. Distraught when he realized Etro had been created in the image of Mwynn, he gave her no powers and created Lindzei to serve in her place. With his children working, Bhunivelze entered a deep sleep to wait until they found the gate to the Unseen Realm.
In Lightning Returns, the death of Etro releases chaos over the world and merges Valhalla with the mortal world, awakening Bhunivelze. The deity plans to create a new world with the old one on the brink of destruction, and tasks Lightning to save the souls of humanity and guide them to the new world for him.
Artwork by Akihiko Yoshida of Agnès Oblige one of the playable characters from Bravely Default. Agnès is the Vestal of the Wind. She sets out to on a journey the cleanse the crystals that have been corrupted by a darkness.
Bravely Default, though a different franchise, is widely considered to be a part of the Final Fantasy canon, as it makes use of many elements taken from the series in its gameplay and storyline; the game features elemental crystals, summons, abilities and job-classes that have become staple to Final Fantasy.
Image of Lightning being portrayed by a real life actress in a commercial for Lightning Returns: Final Fantasy XIII. The commercial, which can be viewed here, depicts Lightning shifting between different Garbs, beginning with her original Final Fantasy XIII Guardian Corps outfit and ending with Equilibrium, her initial Garb in Lightning Returns. During the commercial, Lightning shifts between a CG model and an actress in costume through a series of zoom edits.
Lightning previously made a cameo in the Playstation 3's "Long Live Play" commercials. Before Lightning, other Final Fantasy characters to be portrayed in commercials by actresses include Rosa Farrell and Terra Branford.
Promotional image of the Black Mages, taken from the album booklet of The Black Mages III: Darkness and Starlight. Founded in 2003 by then Square Enix employees Tsuyoshi Sekito and Kenichiro Fukui, Nobuo Uematsu himself decided to join the band, acting as producer and full-time band member. Their second album, The Skies Above is actually the first album to feature the performances and recordings of their full line-up, including guitarist Michio Okamiya, Arata Hanyuda, and Keiji Kawamori.
Lulu's Celestial Weapon, from Final Fantasy X. Celestial Weapons are unique in that simply finding them is not enough to wield them effectively, as the weapons all require a sigil and a crest to be powered up. When fully powered, the Celestial Weapons are the most powerful weapons in the game.
The Onion Knight is a recurring Job Class in the series, first appearing in Final Fantasy III. Similar to the Freelancer class, the job has no real abilities and cannot equip good equipment aside from the fabled Onion Equipment. Their real strength is revealed after reaching level 90, when their stat growth skyrockets.
The iOS release of the game features a graphical overhaul to give improved detail to the game's enemies and environments. The new menu portraits for important characters are adapted from their Yoshitaka Amano artwork. Terra's portrait is recolored to give her her iconic green hair rather than the blond coloration in Amano's works. Kefka's new portrait is also based on Amano's artwork, as is his new field sprite, rather than the green and red robes in the original Super NES release of the game. By contrast, Celes's field sprite wears the green and white outfit of her original sprite rather than the purple and gold uniform of her artwork.
The chaos of the Unseen Realm is a malevolent energy that seeps through into the world of mortals. The existence-defying darkness witnessed by Lightning is an immense and inexorable force, a creeping doom that she is not even certain acts with a unified purpose or will.
Where the chaos of Valhalla leaks into the mortal realm, the laws of the physical world are undone. This paradoxical energy seeks to return all existence to the Unseen Realm, but at times it seems to show an almost affection for those who share an affinity with chaos.
Our bodies are made of the blood of the goddess. Our souls are formed of the chaos which she bestowed upon us. The Farseers were an ancient people who embraced the chaos more than any other. They were Pulse's oldest tribe, and I was their seeress.
The power to see the future. The power to travel the timeline. The power to bend monsters to your will. The power to remember in your dreams, even when the timeline has changed. They are manifestations of hidden chaos, and in a chosen few, these powers are great indeed. Such are the blessings of the goddess.*
Artwork of Ultima Weapon in Final Fantasy XIV. An ancient Magitek machine, the Ultima Weapon had the ability to absorb the powers of primals, the summons of Final Fantasy XIV's world, and can use their abilities. The Garlean Empire uncovers the machine, and Gaius Van Baelsar pilots it against the player in the final battle of the base game's main questline. During the battle Ultima Weapon can cast the magic Ultima, which defeats the entire player party if successfully cast.
This marks the first time since Final Fantasy VII that Ultima Weapon plays a central role in the main storyline of a game, having mostly played the role of an optional boss otherwise. Its design in Final Fantasy XIV is directly based on the Final Fantasy VII incarnation.
Artwork of the 2008 Starlight Celebration from Final Fantasy XI. The Starlight Celebration is an annual event held in-game near Christmas in Final Fantasy XI and now Final Fantasy XIV. Each year players who participate in the celebration can participate in unique holiday-themed quests and receive holiday-themed items, such as a set of Dream equipment where the characters wear the traditional red and white hat and coat of Santa Claus.
The Final Fantasy Wiki wishes all visitors a fun and festive holiday season.
Yoshitaka Amano artwork of Cloud Strife riding a Motorcycle. In Final Fantasy VII, Cloud rides a motorcycle called the Hardy-Daytona out of the Shinra Headquarters with the other party members following in a pick-up truck. This leads into a minigame where Cloud must swat pursuing Shinra forces away from himself and the party with the Buster Sword as they flee over the highways of Midgar. This minigame was the first to be designed of the numerous minigames in Final Fantasy VII, and can be replayed at the Gold Saucer later in the game.
In the expanded Compilation universe, Cloud's signature motorcycle is the Fenrir, named for the recurring Summon. The original Hardy-Daytona can be seen displayed in Shinra Headquarters in Crisis Core -Final Fantasy VII-.
Screenshot of the Final Fantasy Band in the iOS release of Final Fantasy IV: The After Years. Band attacks combine the skills of several party members to unleash a very powerful technique, usually a powerful attack but sometimes a healing or buffing skill. The Final Fantasy Band combines the signature skills of the original final five party members of Final Fantasy IV - Cecil's Attack, Kain's Jump, Rosa's White Magic, Rydia's Black Magic, and Edge's Throw. The Band does heavy damage to one enemy, breaking the damage limit, and healing the party.
The Band's name is one of several uses of the actual term "Final Fantasy" in the series, which is snuck in as a pun in many cases, such as Gilgamesh's "Ultimate Illusion" or Chaos's "Brink of Delusion".
Artwork by Yoshitaka Amano of Minwu, from Final Fantasy II, the first White Mage to be a named character in the series. Hailing from the town of Mysidia, Minwu served as the personal healer of the Royal Family of Fynn. After the Empire forced them out of the kingdom, Minwu helped the Rebellion establish themselves in Altair, where Firion, Maria, and Guy eventually end up.
Minwu is one of the several temporary playable characters in FFII. When he joins the party, his magical abilities far exceed anything the main characters have yet to achieve, even though his physical abilities are not nearly as powerful.
A screencap of the Prima Vista, the airship and mobile base of the Tantalus Theater Troupe, as she approaches the city of Alexandria. The Prima Vista contains several different locations and is even equiped with a theatre stage that the group uses for their performances, including the famous play I Want To Be Your Canary.
The Prima Vista was shot down from the sky as the troupe escaped from the city with the "kidnapped" princess Garnet Til Alexandros XVII. The ship was forced to land in the Evil Forest, where her wreck was salvaged by the uninjured members of Tantalus. After the massive Petrification event of the forest, the Prima Vista is never seen again in the game.
A photograph of conductor Arnie Roth and Nobuo Uematsu, the driving forces behind the Distant Worlds concert tours. Roth has conducted each concert in the tour since 2007, when the first presentation took place in Stockholm, Sweden. Over the years, the tour's set list has grown to include every orchestral arrangement produced in the previous concerts of the music of Final Fantasy. The set list has also included new arrangements, including themes from Final Fantasy XII and Final Fantasy XIII, which were not written by Uematsu.
Square Enix has stated that the tours will continue visiting cities across the world at least until 2014.
Click the picture for a special message.
Artwork of the Final Fantasy V cast by Tetsuya Nomura. The artwork features the primary heroes and villains of the game. Bartz is in the center of the piece flanked by Faris and Krile on the left and Lenna and Galuf on the right. On the right of the art the Wind Drake and Syldra can be seen, while the left features Exdeath, Gilgamesh, and Enkidu.
Final Fantasy V was the first time Tetsuya Nomura drew artwork for the series, overseeing monster designs and some cast artwork. He did the same for its successor Final Fantasy VI, before becoming the main character designer for Final Fantasy VII. Nomura has subsequently served as a character designer and artist on numerous main series and spin-off titles.
Screenshot of Kefka referencing the famous line You Spoony Bard! in Dissidia 012 Final Fantasy. In the scene, Kefka is spying on Kuja, who he discovers is plotting to betray Chaos, sneaking Zidane and his comrades behind enemy lines to they can challenge the god together. Feigning to the other Warriors of Chaos that he's going to help Kuja "trick" the heroes, Kefka and the other villains intervene and claim Kuja was planning to lead them into enemy territory to trap and fight them, and Kuja is forced to play along to avoid being discovered.
Kefka's dialogue is a reference to the infamous Final Fantasy IV line, where Tellah calls Edward a spoony bard, a line so iconic it has been kept in all releases of the game and is now referenced in other titles and in popular culture.
Concept art for Final Fantasy XI: A Moogle Kupo d'Etat - Evil in Small Doses, a Final Fantasy XI expansion. During the expansion, what begins as a repair job for the player's Mog House turns into an investigation into a conspiracy involving the managers of the Mog Houses, Dom and Toto Kupeliaure. The player and their Moogle discover that Riko Kupenreich, a notorious moogle loanshark, is in cahoots with the managers to destroy the Mog Houses and build luxury Mog Tower apartments in their places, making a fortune on the rent he'll charge. With the player's intervention, Riko's plans are foiled.
The Final Fantasy Wiki wishes all visitors a fun and spooky Halloween this Thursday.
Concept artwork of Diablos from Final Fantasy VIII. Final Fantasy VIII is the first appearance of Diablos, who has become the Summon associated with Gravity and sometimes Darkness. Its special attack Dark Messenger usually inflicts heavy Gravity-elemental damage to enemies, draining them to a small fraction of their HP up to the damage cap. His name is variably spelled Diablos or Diabolos.
In Final Fantasy VIII, Diablos appears from a Magical Lamp given to Squall by Cid before he departs for a mission in Timber, and must be defeated in battle to be earned as a Guardian Force. The Magical Lamp can be used and Diablos challenged any time the player wishes, allowing Diablos the distinction of being the only Guardian Force that Laguna, Ward and Kiros can fight, if the Magical Lamp is used in a flashback with them.
Concept artwork of Kuja from Final Fantasy IX, most likely by Hideo Minaba. The design is based on the idea that Kuja spent some time as a wealthy nobleman in the city of Treno, but it was never seen in the finished game. However, Kuja can be spotted at the Treno Auction House and there are rumours that he may be the owner (or at least a highly respected patron). In Dissidia 012 Final Fantasy, a different nobleman design is used as a DLC outfit.
A screenshot of Lightning using Area Sweep in Lightning Returns: Final Fantasy XIII. A spinning attack, Area Sweep hits all enemies in a close radius and knocks them back. It is an upgraded form of Blitz, which is referred to as "Area Blast" in the Japanese games. Area Sweep first appeared in Final Fantasy XIII-2 as a Commando ability, but only recruitable monsters and enemies could use it, not Serah or Noel. It is unknown which of Lightning's Garbs will be able to use Area Sweep.
Area Sweep also features in Final Fantasy Airborne Brigade as an agility ability, and in Kingdom Hearts re:coded, Sora being able to perform elemental variants of the attack similar to the elemental variants of Blitz that appeared in Final Fantasy XIII-2.
Screenshot of a Smiley Face on the Red Moon from Final Fantasy IV. Located south of the Lair of the Father in an otherwise out-of-the-way spot on the moon, the face consists of a mountain for a nose, two craters for eyes, and assorted smaller craters and mountains to form eyebrows, a mouth, and spots under the eyes.
Though an easy-to-miss easter egg, the face has been retained in all releases of Final Fantasy IV save the DS and iOS releases, and is also found in the same spot in Final Fantasy IV: The After Years.
Artwork of a Saber Cat, an enemy from Final Fantasy Adventure. Unlike the main series, this spin-off is a top-down adventure game which would eventually spawn the Mana series. The overworld is populated with many bizarre monsters, including evil pumpkins and duck soldiers. This particular little critter can be found in the area near Lorim. Beware: its attacks may inflict poison on the target.
Isn't the kitty cute?
Artwork of Fuhito Transformed from Before Crisis -Final Fantasy VII-. For most of the game the Turks fight AVALANCHE under the leadership of Elfé, but in the game's final chapters, the scientist Fuhito takes control of the organization due to Elfé's failing health. It is revealed that Fuhito has been guiding AVALANCHE to gather the support Materia needed to summon Zirconiade, the ultimate Summon, so he can destroy humanity and return their spiritual energy to the Lifestream to rejuvenate the Planet from Shinra's damage. When he succeeds in calling Zirconiade, Fuhito absorbs its power and transforms to fight the party, but is defeated, unleashing Zirconiade itself.
Artwork of the Ahriman in Final Fantasy XIV: A Realm Reborn. The revised game will feature enemies from previous Final Fantasy games brought to life in highly detailed 3D graphics in a manner many have never been depicted in before, such as Xande, the Cloud of Darkness, Ultima Weapon, and Tiamat.
A Realm Reborn is a remastered version of the original game that had nearly universal poor reception among fans and critics. The game went off-line in December 2012 to make way for massive overhauls to the game, with the storyline explanation of a cataclysm that reshaped the face of the planet and drastically affected the flora and fauna. The overhauled product was released August 27th 2013 to a much more positive response, with so many players logging on that the game has experienced server crashes.
Final Fantasy VII began development in 1994 soon after the release of Final Fantasy VI, and was planned to be a 2D game for the Super NES utilizing isometric sprites and set in New York City. Development slowed due to Chrono Trigger being developed at the same time, and some development staff working on VII left the team to aid with Chrono Trigger. By late 1995 plans shifted to make the game 3D, as Yoshinori Kitase wished for the series to keep up with the rise of 3D gaming, and the next generation Nintendo 64 and Sony PlayStation would be able to use 3D graphics more prominently. In the same year, Squaresoft made a technical demo using 3D versions of Final Fantasy VI characters as an experiment in making the 3D models that would be used for Final Fantasy VII.
The cover artwork of OverClocked ReMix's most recent Final Fantasy-themed album, Final Fantasy VI: Balance and Ruin. Balance and Ruin is a reinterpretation of the game's soundtrack, featuring over four hours of rearrangements and remixes by over 70 collaborating artists.