The following is a list of all the Featured Articles on the Final Fantasy Wiki. A featured article is displayed on the front page of the Wiki for a month. Articles are chosen if they are well written and have plenty of information. Ideally, the articles would adhere to the Manual of Style, and they do not contain redlinks, redirects, missing images, incomplete or empty sections and coding errors. Voting for Featured Articles may be found here.
Older featured articles can be found here:
- 2014's featured articles
- 2013's featured articles
- 2012's featured articles
- 2011's featured articles
- 2010's featured articles
- 2009's featured articles
- 2008's featured articles
- 2007's featured articles
- 2006's featured articles
November 1st, 2015Edit
The fal'Cie (ファルシ, Farushi?) [fæl'siː] are supernatural beings in the Fabula Nova Crystallis: Final Fantasy series. Their most prominent appearance is in Final Fantasy XIII and its sequels, though they also appear in Final Fantasy Type-0 and its spin-off Final Fantasy Agito. They are ageless immortals often responsible for the creation and maintenance of the land where humans dwell, and indirectly govern their lives.
In this sense fal'Cie pay homage to the Crystals of the early Final Fantasy series, as per the Fabula Nova Crystallis theme of re-imagining the series' core concepts. Whereas in the early series the Crystals are always benevolent, in the Fabula Nova Crystallis the fal'Cie have their own various agendas.
The appearance of fal'Cie varies greatly throughout the series. In Final Fantasy XIII and its sequels, fal'Cie are crystal-powered mechanical beings, taking all manner of shapes depending on their creators: Pulse fal'Cie often take on animal-like forms, while Lindzei fal'Cie adopt humanoid traits, and many resemble the shape of Lindzei's crestType series, the beings closest to Final Fantasy XIII's equivalent of fal'Cie come in at least two forms: immortal human-like beings, and Crystals with a limited Will.. In the
While not as powerful as their creators, the fal'Cie nevertheless wield god-like powers, and are instrumental in the creation of l'Cie, usually human "avatars" the fal'Cie choose to exert their will in the world in form of a mission the l'Cie must complete, called Focus. Upon the fal'Cie choosing a l'Cie, the chosen is transported to the fal'Cie's respective creator's abode to receive their brand. (more...)
October 1st, 2015Edit
Gilgamesh is found in the Lhusu Mines and must be fought twice. The first is on the bridge just to the west of the Gate Crystal, in a homage to the "Clash on the Big Bridge" (which is also the name of the hunt) from Final Fantasy V; a reworked version of the iconic theme music is heard during both fights. Gilgamesh escapes after defeat and the player must find the Site 11 Key and venture deep into the mine to Site 7. During the second fight Gilgamesh's HP is triple what he previously had, and his stats are raised.
September 1st, 2015Edit
The Eorzea Cafe is a Final Fantasy XIV-themed cafe located in Tokyo's Akihabara district.
Modeled after the in-game location, the Carline Canopy, and named after the country Eorzea, where the game takes place, the cafe is the result of a collaboration effort between Square Enix and the entertainment company Pasela.
Located on the 2nd floor, the cafe opened on the 31st July, 2014. The cafe's décor includes replicas of items from the game, such as weapons, armor, and moogles, as well as a giant map of the game world. The cafe also has computers where patrons can play the game. The food and drinks served at the cafe are Final Fantasy XIV themed; the menu has 35 articles of food, and 55 articles of drink. Some of the drinks are named and presented after alchemy recipes familiar from the game.
Square Enix has prior experience with Final Fantasy-themed catering from their Cafe Artnia, located outside the official Square Enix building in Tokyo, that sells food and cocktails and other goods such as merchandise. The cafe occasionally pops up temporarily for events in other parts of Japan, such as Osaka and Yokohama. (More...)
August 1st, 2015Edit
The Chocobo Theme is a recurring theme throughout the Final Fantasy series, originally composed by Nobuo Uematsu for Final Fantasy II. It has since been used in a different musical style for every Final Fantasy game that has a Chocobo in it. Notably, Mambo De Chocobo (from Final Fantasy V was the first theme in the series to ever use a vocal sample in it. (More)
July 1st, 2015Edit
Despair - To be forgotten is worse than death.
- —Freya's quote
Freya Crescent is a playable character from Final Fantasy IX. She is Burmecian, a race of anthropomorphic rats who live in two cities, Burmecia and Cleyra. She hails from Burmecia, but left several years ago in search of her lost love, Sir Fratley. Zidane meets her in Lindblum just before the Festival of the Hunt. In the Japanese version Freya speaks archaically. She speaks in "roujingo/老人語" (sociolect of elderly people), which was used in Edo-era Tokyo and is similar to modern-day Hiroshima dialect. Freya is Zidane's old friend whom she has met on several occasions on her quest to find her lost love. While in Lindblum, Zidane meets her in a pub, teasing her by pretending to not remember her name.
Freya's job class is a Dragon Knight, and she uses abilities typical to that job class. She has high physical stats and low magic stats. When she first joins the party, she is in the back row by default. Freya specializes in killing dragon-type enemies. She can equip spears and heavy armor. Her ultimate weapon is found in a hidden chocobo treasure on the Forgotten Continent.
Not counting characters who can change job classes, Freya is the first playable female Dragoon in the series, with only two others taking this role after her: Oerba Yun Fang from Final Fantasy XIII and Barbara from Final Fantasy Dimensions. (More...)
June 1st, 2015Edit
The Omega Weapon is a superboss in Final Fantasy VIII. Generally regarded as the game's toughest boss, it is hidden within Ultimecia Castle. Omega Weapon is a recolor of the Ultima Weapon but carries no sword. At level 100, Omega Weapon has over a million HP. It is always at level 100 in the PlayStation version, but can be on any level in the PC version.
To fight Omega, the player must place the chosen battle team on the switch point near the fountain and use the other team to ring the bell outside the gallery, which activates a short timer. The player must switch back to the other team and locate Omega Weapon inside the chapel before the timer runs out.
Omega Weapon absorbs all elements. Omega's attack pattern is fixed and memorizing the attack pattern is of great advantage for the player, allowing them to always know what is coming next and act accordingly.
On top of earning AP and either the drop or mug items from the battle, the player also gets the Proof of Omega award. Like the Omega Badge in Final Fantasy V, the Strategy Guide in Final Fantasy IX, and the Mark of Conquest in Final Fantasy X, it has no real purpose except to prove the player has defeated the toughest enemy in the game. In the Steam version, defeating Omega Weapon earns the achievement Omega Destroyed. (More...)
May 1st, 2015Edit
Feral Chaos is a playable character and superboss in Dissidia 012 Final Fantasy. An alternate form of the game's main antagonist, Chaos, Feral Chaos is a monstrosity that is a bestial berserker in battle, and speaks only in roars, snarls and grunts. Though he is an alternate incarnation of Chaos, who is based on Chaos from the original Final Fantasy, Feral Chaos has no counterpart in the main series and his backstory and design are original.
Feral Chaos is primarily black, yellow, red and orange. Compared to the original Chaos he is larger with torn and burned wings, rows of spikes along his tail, and a broken left horn. His face is exaggerated to monstrous proportions, as are the faces on his groin and limbs, and the amulet around his neck has grown from a red gemstone to a red orb. His loincloth is shorter and the smaller horns on his forehead are larger.
Feral Chaos is described as The Omega and the Alpha and fights with fast, powerful Bravery attacks as well as a variety of HP attacks that make him a potent attacker. All of his Bravery attacks cause Chase and Wall Rush, and many stagger guards or crush them outright. This is in addition to their high power and fast execution, letting him overwhelm opponents with his attacks. (More...)
April 1st, 2015Edit
The Fusion Swords are a six-piece sword assembly wielded by Cloud Strife. The base sword and the others in its set are used by Cloud as his preferred weapon in Final Fantasy VII: Advent Children, the sequel film to Final Fantasy VII, as well as in a handful of spin-off titles. As a set of six swords, the fusion swords come in a variety of shapes and sizes and are thus suited to a variety of combat situations, and can combine to a single large sword similar in size and function to Cloud's famous Buster Sword.
The swords in their disassembled state are usually stored in racks inside the special compartments (three racks per compartment) on both sides of Cloud's motorcycle, the Fenrir. Cloud wears a harness on his back where he carries the swords.
Cloud performs most of his original Limit Breaks with combinations of the various swords. He uses Blade Beam with the main blade alone during the battle at the Forgotten Capital, and performs Climhazzard and Braver with the main blade with various other swords attached while fighting Bahamut SIN. To defeat Kadaj, Cloud uses Finishing Touch with all six swords combined. Against Sephiroth in Final Fantasy VII: Advent Children Complete Cloud performs Omnislash with the completed assembly. In Final Fantasy VII: Advent Children Cloud performs the new Limit Break "Omnislash Version 5" (超究武神覇斬 Version 5, Chōkyūbushinhazan Version 5?). The technique is a succession of six slashes using the fusion swords. It is significantly different from the Omnislash in the original game, which used a single sword for a longer sequence of fifteen slashes. Within the film the technique is performed on Sephiroth who is floating in mid-air; it is unknown how the technique would look performed on a grounded target. (More...)
March 1st, 2015Edit
Dead Fantasy is a series of fan-made CG action movies created by Monty Oum, starring a cast of characters from the Final Fantasy, Dead or Alive, Ninja Gaiden, and Kingdom Hearts game franchises, fighting it out against each other "battle royale-style" in a number of different environments, including archaic ruins and modern cities.
Since the first installment of Dead Fantasy, the series has been well-received by the fans of both game series, with trailers, previews and the installments themselves being featured at several gaming conventions. There are six movies in the series, and Oum had confirmed episodes VII, and VIII. It is unknown if these new episodes will be created due to Oum's death on February 1, 2015.
The project for the Dead Fantasy series started in July 2007 after Monty Oum gained acclaim for the creation of the fan made CG movie Haloid, which featured Metroid series's Samus Aran fighting the Halo series's Master Chief. His intention for Dead Fantasy was to create a new CG movie which featured more human characters, instead of simply "humanoid" characters, as was the case in Haloid.
While Monty used the original voices of the Dead or Alive cast, due to lack of voice clips or none at all, he used voices from different sources for the Final Fantasy characters.
The moves the girls execute are not just from their respective series. Monty Oum included salutes to many action games, manga and movies by including famous moves into Dead Fantasy, including moves from Soulcalibur, Tekken and Street Fighter. (more...)
February 1st, 2015Edit
The metropolis is ruled by the Order, an organization devout to their god, Bhunivelze. The residents spend their days absorbing the teachings of this sacred deity. Metal is a common material found in the various structures of this gothically tinged city. Traveling bags and other ornaments are scattered around, depicting a charming yet surreal atmosphere. As the day draws to an end, the city's serenity is no more. Monsters and other creatures of the night prowl the area, leaving Lightning to fend for her life.
- —Official description
Luxerion, the Divine City of Light (光都ルクセリオ, Kouto Rukuserio?) is one of the main locations in Nova Chrysalia in Lightning Returns: Final Fantasy XIII. A religious organization known as the Order of Salvation is in charge of keeping the peace. The Order worships the deity Bhunivelze, and spreads his teachings to the populace praying for the doomed world's salvation. Snow's chapter in Final Fantasy XIII: Reminiscence -tracer of memories- reveals Luxerion was the first city built on Nova Chrysalia by the fal'Cie Pandaemonium, which later came to reside in Yusnaan.
After the formation of Nova Chrysalia, Hope Estheim, Snow Villiers, and Noel Kreiss made a pact to find a way to save the decaying world and established Luxerion before Snow became the patron of Yusnaan. When Hope disappeared 331 years after Nova Chrysalia's formation, it left a power vacuum the Order of Salvation exploited. Noel, burdened by guilt, took residence in the rundown area of Luxerion, the Warren, and came to be known as the vigilante "Shadow Hunter". (more...)
January 1st, 2015Edit
The master's teachings, must use a Blitz technique.
Blitz (必殺技, Hissatsu Waza?, lit. Special Move) is Sabin Rene Figaro's special command ability in Final Fantasy VI. Input using buttons or touch inputs, Blitz relies on the players' memory to effectively use, but can be potentially devastating. It deals damage based on Sabin's Magic stat, and not on any additional equipment. The hidden character Gogo may also use the Blitz command. When the game is played with two players on the Super Nintendo and PlayStation versions, if one player presses any buttons while the other is attempting to input a Blitz command, the Blitz will fail.
Sabin learns new Blitzes as he levels up, normally, similar to how Terra and Celes earn magic by leveling. The exception to this rule is Phantom Rush, which can be learned regardless of Sabin's level by visiting Duncan in his cabin, in the World of Ruin. All Blitzes are unblockable.
The Phantom Train is vulnerable to Sabin's Meteor Strike, called Suplex in the Super Nintendo localization. A suplex is a throw which usually involves arching/bridging either overhead or twisting to the side, so the opponent is slammed to the mat back-first. Sabin's ability to do this with a train has become an inside joke among fans. (more...)