The following is a list of all the Featured Articles on the Final Fantasy Wiki. A featured article is displayed on the front page of the Wiki for a month. Articles are chosen if they are well written and have plenty of information. Ideally, the articles would adhere to the Manual of Style, and they do not contain redlinks, redirects, missing images, incomplete or empty sections and coding errors. Voting for Featured Articles may be found here.
Older featured articles can be found here:
- 2013's featured articles
- 2012's featured articles
- 2011's featured articles
- 2010's featured articles
- 2009's featured articles
- 2008's featured articles
- 2007's featured articles
- 2006's featured articles
July 1st, 2014Edit
His uniqueness in his designs are such that he does not design images directly for animation or comics. Amano's art revolves around the medium of printmaking. Printmaking involves processes such as carving wood and/or scoring copper plates, running ink, and transferring ink to paper. Aside from woodcut and copper plate prints, Amano also uses the method of lithography. He typically uses acrylics to color his prints, using an effect resembling watercolor, and many of his works are influenced by ukiyo-e aesthetics.
To this day Amano has drawn and designed most of the main characters and prominent points in the iconic games of the series. He designed the characters and most of the enemies for Final Fantasy, Final Fantasy II, Final Fantasy III, Final Fantasy IV, Final Fantasy V, and Final Fantasy VI. He was also one of several designers for Final Fantasy IX. In Final Fantasy VII, Final Fantasy VIII, and Final Fantasy X, he also drew several pieces of art of the characters, for which he is credited as an Image Illustrator.
More recently, he has illustrated Neil Gaiman's The Sandman: The Dream Hunters, Greg Rucka's Elektra and Wolverine: The Redeemer, mink's Shinjuku, and his own Hero series. He has occasionally returned to working on anime, such as the surreal Angel's Egg, as well as experimental works such as Fantascope: Tylostoma, and the more mainstream NY Salad: Vegetable Fairies. In addition to the Final Fantasy series, he has also worked as character designer for the Front Mission game series, and "Kartia". He has also appeared as the character Hiroshi in the live action movie New Rose Hotel. (More...)
June 1st, 2014Edit
- “Trance is induced by a surge of emotion.”
- —Steiner in battle
Trance (トランス, Toransu?) is the Limit Break system in Final Fantasy IX that temporarily transforms a character into a more powerful form, increasing all physical damage by 1.5 (except for Steiner, who becomes even more powerful). While in Trance party members have their innate unique skills enhanced in some fashion.
Trance is accumulated as the character is attacked by enemies, filling the gauge underneath their ATB bar. If a character is afflicted with Zombie, the Trance bar is reduced to zero. Once the Trance bar is filled, the character immediately enters Trance, changing their appearance and giving the character a mysterious glow. All attacks are equal in filling the Trance bar, and thus even attacks that do no damage count towards it. As the character enters Trance as soon as the filling blow has been dealt, it is possible for an enemy's final attack to trigger it, giving a character a Trance at what is the end of the battle, effectively wasting it. Thus, using Trance strategically can be tough as one cannot easily control who enemies attack and how often.
Trance is a surge of powerful emotions that momentarily enhances one's inner capabilities, and thus the effects are unique to each individual. As explained in Final Fantasy IX Ultimania, Kuja lacks the ability to express complex emotions due to having been denied a childhood, and thus is unable to naturally enter Trance. (More...)
May 1st, 2014Edit
- “Crossing the distant night, Wandering the desert sea. The gods' voices are mirages; The forgotten people.”
- —Lyrics from the Final Fantasy: Pray arrangement of Terra's Theme, titled "時の放浪者 (Toki no Hōrōsha?, lit. Wanderer of Time)"
"Terra's Theme" is the overworld theme of the World of Balance. Being the main theme, it is reused for other themes of its soundtrack. Its motif is included in "Save the Espers!", which plays at the Battle for the Frozen Esper, during the escape from the Magitek Research Facility, and during the battle with the Imperial Air Force; and in the game's "Ending Theme" from 7:46 to 8:20, and later at 16:46.
"Terra's Theme" was released as the first track of the second disc of the Final Fantasy VI: Original Sound Version, and of the Kefka's Domain - The complete soundtrack from the Final Fantasy III video game album. "Terra's Theme" arrangement by TOSE for Final Fantasy VI Advance was released as the first track of the Final Fantasy Finest Box collection's fifth disc. (More...)
April 2nd, 2014Edit
- “SeeD... (...A code name, for Balamb Garden's elite mercenary force... SeeD... Combat specialists...) ...Don't you already know?”
SeeD (シード, Shīdo?) is a mercenary force in Final Fantasy VIII, whose operatives graduate from Balamb Garden. SeeD is a mercenary force for hire, conducting missions around the world as battle support and undercover operatives. Their services are requested by governments and civilians; their tasks range from providing military support to protecting civilians to slaying monsters.
Only Balamb Garden trains SeeD cadets, but members from the other Gardens can transfer to Balamb for the field exam. All SeeD are stationed at Balamb. The SeeD specialize in high-level para-magic via the use of Guardian Forces.
SeeD candidates must be between 15 years to 19 years old; at 20, they can no longer apply. They have to pass a written exam, a field exam, and have to be accepted by the headmaster, Cid Kramer.
All students in the Garden training to be SeeD and have yet to graduate are considered SeeD cadets. SeeD field operatives have a ranking system from 1 to 30 (1 being the lowest rank and 30 being the highest). They can increase their ranking by completing written tests that cover a variety of subjects. (More...)
March 1st, 2014Edit
Yuna is the deuteragonist of Final Fantasy X and the main protagonist of its sequel, Final Fantasy X-2. She is the daughter of High Summoner Braska and an unnamed Al Bhed woman, who died when Sin attacked her ship at sea. Yuna's mother was the sister of the Al Bhed leader Cid, who is Yuna's uncle and the father of Rikku and Brother, Yuna's cousins.
In Final Fantasy X, Yuna becomes a summoner like her father before her, and embarks on a pilgrimage to expel Sin. She meets Tidus who teaches her there is more to life than sacrifice.Yuna is a kind-hearted, loyal, honest, and polite humanitarian who strives to see the best in others and has a strong conviction to complete whatever task she feels is her duty. She is naive, always believing the best of people, and often places the needs of others above her own. Like most summoners, Yuna is a devout follower of Yevon's teachings. She hides her feelings of fear and sadness while encouraging her friends to express themselves in her place.
Two years later Yuna has undergone a transformation with a new revealing dress style and a more adventurous personality. Yuna's attire changes for each of the dresspheres, with details that distinguish her from Rikku and Paine. Yuna's default appearance is the Gunner dressphere, an outfit given to her by Rikku in Final Fantasy X: Eternal Calm. Freed from her responsibilities as a summoner, Yuna has a new lease on life. Though still unflinchingly polite, soft-spoken, and driven, she is now athletic, cosmopolitan, outspoken, and playful. Yuna has developed a go-getter attitude, willing to jump headfirst into danger but also considers to resolve issues without resorting to violence. She has learned to think and desire for herself.
Yuna has heterochromia: her left eye is blue, while the right is green to represent her half-Al Bhed heritage, though without the characteristic spiral. (More...)
February 1st, 2014Edit
Ruby Weapon is one of the two superbosses of Final Fantasy VII, along with the Emerald Weapon. In Final Fantasy VII, it is one of the three Weapon enemies added in the North American, PAL, and International versions of the game. It is an optional boss that resides in the sand around the Gold Saucer on the world map. To get it to appear, the player must defeat Ultimate Weapon and then fight one random battle afterward to trigger Ruby Weapon's appearance, although some players have reported Ruby Weapon not appearing at all, or that it appears but is invisible and the player can only initiate the battle by running into it by chance.
The player can only approach Ruby Weapon by Highwind or chocobo. It can permanently eject party members from battle, has extremely high defense, inflict targets with status effects by its tentacles, and uses some of the strongest attacks in the game. Defeating Ruby Weapon in the PC version re-release of Final Fantasy VII unlocks the Ruby Weapon achievement.
Ruby Weapon's defenses nullify most damage that is not fixed or defense-ignoring. Its Whirlsand attack removes a party member from battle but can only be used only after Ruby Weapon's 25th and 32nd turns, or when its tentacles are not withdrawn.
Ruby Weapon will not expose its tentacles unless only a single character is alive, but is immune to all damage until that point. Therefore, it is advisable to open the battle with a single character and cast Life2 linked to an All Materia, or the Phoenix summon. Ruby Weapon is not immune to the Paralyzed status, meaning Dazers or Hades can keep Ruby Weapon from attacking for a few turns. (more...)
January 1st, 2014Edit
- “There really isn't any deep meaning to it, we just wanted to make a character that would appear in various forms in all the games. I guess I've always had a soft spot for that kind of character. Cid is like Yoda from the Star Wars series--very intelligent and wise.”
- —Hironobu Sakaguchi in EGM2 August 1997.
Cid (シド, Shido?) is a character that has appeared, or been mentioned, in almost all Final Fantasy-related media; the main series, spinoffs, film and anime. Cid has become a Final Fantasy trademark, as with chocobos and moogles. He leads the list of recurring characters, which include Biggs and Wedge and Gilgamesh. However, each installment features a different Cid character, and his roles in the series range widely from a party member to a NPC to an antagonist.
In Final Fantasy tradition, Cid characters often have a group of distinct traits fans have come to expect. They are often mechanically minded and frequently portrayed as engineers or inventors. Cids are often the source of the airships the player uses toward the game's end, as its captain or its creator.
The Cid characters are sometimes partially responsible for the main conflict within the game as a result of his inventions or research being abused. If this is the case, he will often seek redemption by assisting the party. Cid is usually older than the main cast, sometimes by several decades, and they are thus portrayed as fatherly figures, sometimes as the biological, adoptive, or surrogate father of one of the main characters.(more...)