In this sense fal'Cie pay homage to the Crystals of the early Final Fantasy series, as per the Fabula Nova Crystallis theme of re-imagining the series' core concepts. Whereas in the early series the Crystals are always benevolent, in the Fabula Nova Crystallis the fal'Cie have their own various agendas.
The appearance of fal'Cie varies greatly throughout the series. In Final Fantasy XIII and its sequels, fal'Cie are crystal-powered mechanical beings, taking all manner of shapes depending on their creators: Pulse fal'Cie often take on animal-like forms, while Lindzei fal'Cie adopt humanoid traits, and many resemble the shape of Lindzei's crest. In the Type series, the beings closest to Final Fantasy XIII's equivalent of fal'Cie come in at least two forms: immortal human-like beings, and Crystals with a limited Will.
While not as powerful as their creators, the fal'Cie nevertheless wield god-like powers, and are instrumental in the creation of l'Cie, usually human "avatars" the fal'Cie choose to exert their will in the world in form of a mission the l'Cie must complete, called Focus. Upon the fal'Cie choosing a l'Cie, the chosen is transported to the fal'Cie's respective creator's abode to receive their brand. (more...)
Screenshot of Laguna, Kiros, and Ward parking a truck in Deling City from Final Fantasy VIII, in Squall Leonhart and company's first dream about Laguna. Ward yells at Laguna for holding up traffic, and then the three Galbadian soldiers run off to the Deling City hotel, where Laguna tries to work up the courage to talk to the pianist, Julia.
Many vehicles are used by the party in Final Fantasy VIII, but notably, dummied content suggests that Laguna was supposed to also drive a green pick-up truck as well as his army truck; this was not implemented in the final version of the game.