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Final Fantasy Type-0

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Final Fantasy Type-0
Final Fantasy Type-0
ファイナルファンタジー 零式
Fainaru Fantajī Reishiki
Developers Square Enix
Publishers Square Enix
Release dates PlayStation Portable
Flag of Japan October 27, 2011
PlayStation 4
Xbox One
Genre Action role-playing
Game modes Single player, multiplayer
Ratings CERO:CERO CAges 15 and up
Platforms PlayStation Portable, PlayStation 4, Xbox One
It was their destiny, and theirs alone to decide. Free from fear of fate, gazing undaunted into the eye of death.
—Machina and Rem

Final Fantasy Type-0 is a video game for PlayStation Portable and is a part of Fabula Nova Crystallis: Final Fantasy. Unveiled at E3 2006, the game "[offers] players easy on-the-go access to the Final Fantasy XIII universe". The game was originally announced for mobile phones, but was re-announced for the PlayStation Portable at DKΣ3713 2008. A downloadable version of Final Fantasy Type-0 was released available on the same day as the Japanese UMD release on October 27th.

A passage from the Final Fantasy Type-0 Ultimania suggests work on an overseas release was underway,[1] but it never came into fruition, and Type-0 remained the single highest-profile Final Fantasy title in over two decades to not be released internationally (the last major passed-over release being the Super Nintendo version of Final Fantasy V). However, due to a strong fan response in asking for a localization, during E3 2014 on June 10, an HD version for the PlayStation 4 and Xbox One was announced for North America and Europe.[2][3]

A prequel called Final Fantasy Agito was released for iOS and Android systems in May 2014 in Japan, with a localization underway.[4]


Type-0 Gameplay

Screenshot of gameplay in Final Fantasy Type-0.

The battle system is an evolution of the "ATB Kai" system created by Takatsugu Nakazawa for Final Fantasy X-2, and later refined in Crisis Core -Final Fantasy VII-. Unlike Crisis Core -Final Fantasy VII-, the combat in Final Fantasy Type-0 is party-based. Instead of navigating through menus, actions are mapped to the face buttons for quick access. Nakazawa says he wants it to be the fastest version of ATB ever created. It supports both Ad-hoc multiplayer for up to three players, and online Square Enix membership connection.

This is manifested not in full-scale multiplayer, but as an emergency backup when the player's party is about to be wiped out. Multiplayer will normally last for three minutes, but time can be increased through the gathering of SP. The players can determine the enemies' weak points with Kill Sight, allowing them to deal a deathblow for an Instant Death. There are some fighting game style elements like movement canceling for skilled action players.

FFtype-0 Altocrystarium

Altocrystarium system.

Also, like Final Fantasy XIII, the game has a Crystarium system, called Alto Crystarium that powers up the characters' magic using an energy called Phantoma drawn from defeated enemies to restore or fortify magic. When a character absorbs this energy their magic recovers a bit. The amount of recovery depends on the type of Phantoma, as indicated by the color.

The Phantoma is used in the Alto Crystarium to power up the characters' magic. Depending on the type of magic, the character can power up their magic in different areas. For example, a character's Fire RF magic can be powered up in strength, MP usage, call time, projectile distance and speed. Increasing the Fire RF magic's strength parameter requires six red Phantomas.

Final-fantasy-type-0 using fire

Ace using Fire ST.

Magic comes in three elemental types: fire, ice, and thunder. The various spells differ in attack pattern and call method.

  • Shotgun (SHG): This type spreads at multiple height levels. It doesn't travel far, but is powerful against close enemies.
  • Rifle (RF): This type shoots out straight in the direction of the target. It travels far but has narrow range.
  • Bomb (BOM): This type is effective in the player's immediate surroundings. It can be useful against quick enemies and small enemies.
  • Missile (MIS): This type chases after the enemy before releasing its magic. The higher level (that is, the magic with the "ra" and "ga" at the end of their names) will expand to encompass surroundings.
  • Rocket Launcher (ROK): When the player begins casting this type, a target will appear. The magic will fire in the direction that the player aims. When it strikes, it will explode and damage enemies in the surroundings.

Furthermore, characters and summons can learn their individual abilities by using AP won through leveling. Acquiring new abilities may unveil more advanced abilities that will strengthen each character or summon according to their fighting style.

Queen and Nine fighting a enemy leader Final Fantasy Type 0

Queen and Nine fighting an enemy leader.

Like Final Fantasy XII, the player can choose the leader of their party of three and party members can be changed manually or when the leading member is KOed. During each mission the player can call in aid from another player (or NPC) for a duration of three minutes, with bonus time granted through good play. In some cases the victory can be decided in other ways, such as defeating the enemy leader, which will trigger the surrender of its minions.

Summons, called Eidolons, play a role in the characters' growth, though they gain EXP and AP separately from the summoner. When summoned, they replace the summoner and the player can't have the summoner again in the party until the mission is finished. The summons work as a normal party member and can be directly controlled by the player or by the AI, much like in Final Fantasy XII International Zodiac Job System.

Another feature from the game is the Trinity Attack system. These are group combination skills that require three members to pull-off. They are weaker than summons, but can be used multiple times without needing to sacrifice a character.

FFtype-0 Moogle mission

Speak to moogles for missions.

The game's structure is mission-based. There are also sub-objectives in battle to strive for. The game has a world map, and the player can ride chocobos or fly an airship and use its weapons in an aerial battle. Battles are initiated by random encounters and the monsters roam around the world map.

Final Fantasy Type-0's world map, known as the "Active World Map", features two minigame style elements: War battles, called Skirmishes, and Airship Dogfights. Skirmishes involve moving troops around and capturing areas in an RTS styled manner. Different troops have different strong points e.g. specialized against machines. Special missions give encampments to control and more troops to take charge of. In Airship Combat, the airship the player controls has machine guns and the player can take on mounted dragons controlled by Concordia in dog fights. There are various kinds of dragons, including larger ones used by the Royal Guard. The player also fights them on the deck.

There is an Arena that features two types of training available to the players:

  • Simulation Battles – The player can progress through 20 rounds of fighting to level up their characters and get them Phantoma. The player still keeps the experience if they die part way through.
  • Secret Training – The controlled character will be trained while the player's PlayStation Portable is in sleep mode. The more time the PlayStation Portable is in sleep mode, the more EXP the character gets.

Director Hajime Tabata also says that Final Fantasy Type-0 is similar to The 3rd Birthday, saying that while they are two different games in terms of content, the core of what the staff can do on the PlayStation Portable in terms of gameplay is similar between the two games.[5]


Playable CharactersEdit

Final Fantasy Type-0 features fourteen playable characters, all of whom are students at Peristylium Suzaku, Rubrum's Magic Academy. Each character wields a uniquely identifiable weapon and abilities, giving them a variety of playstyles. Players may also temporarily control a variety of Eidolons known as War-Gods, including Odin, Ifrit, Shiva, Golem, Bahamut and Diabolos.

Class ZeroEdit


Class Zero.

The playable characters are members of Class Zero, a team of students leading the counterattack against the invading army of Milites Byakko. As members of Operation Apostle, each hopes to become the Agito, a savior prophesied in ancient mythology to appear at the time of Finis, an apocalyptic calamity. Each member of Class Zero is codenamed after the Japanese pronunciations of "trumps" (playing cards), and is assigned a corresponding number.

  • No.01 Ace: A blond boy who wields a deck of cards. Despite his youthful appearance, his speech and actions are exceptionally impressive. Though usually calm, he has a reckless side and will sometimes rush off and act out of anger.
  • No.02 Deuce: A brunette girl who wields a flute. She is loyal to her duties at Class Zero, and is kind-hearted and good-natured, even if she can be a bit stubborn.
  • No.03 Trey: A blond youth armed with a bow and arrow. He's a calm, well-mannered person, but is actually chatty.
  • No.04 Cater: A female member of Class Zero with short, flared red hair who wields a gun which fires magically charged bullets. She's confident and direct, and tends to be competitive.
  • No.05 Cinque: A young lady with plaited, ginger hair who fights using a mace. Her unusual personality and unpredictable actions tend to cause others to avoid her.
  • No.06 Sice: A girl who wields a scythe as a weapon, she isn't good with words but has good judgment.
  • No.07 Seven: A gray-haired girl who carries an extending chain whip. While her expressions are cold, she is kind and good-natured.
  • No.08 Eight: A young martial artist with short hair who wears a pair of knuckles. His combat style reflects his dislike of weapons, which he believes take lives too easily.
  • No.09 Nine: A young man with a scarred face and disheveled uniform who wields a spear. Impulsive and straightforward, he sees the world in black and white and only feels satisfied when things aren't complicated.
  • No.11 Jack: A young man with coiffed blond hair who fights using a katana. He always has a smile on his face and makes wise-cracks easily. In dangerous surroundings he encourages his peers to take it easy.
  • No.12 Queen: A young woman with long black hair and trademark glasses who wields a longsword. She is the team's class president, and her dignified appearance and intelligence suit her name.
  • No.13 King: A young man who wields two guns; his bullets are infinite, but must be reload after a set number of shots. Though he looks cold, he is kind-hearted.
Type-0 Machina and Rem key visual

A promotional image of Machina and Rem.

Class Zero features two additional members who are childhood friends from the same town, and are recent additions to the ranks of Class Zero. They are important characters and act as outside observers of the game's events.

  • Machina Kunagiri: A young man with dark hair and an elegant red cloak who fights using a pair of screw-shaped rapiers. He is transferred into the legendary Class Zero alongside his childhood friend, Rem, due to his high magic proficiency and steadily advances forward in spite his fear of war. He is the younger brother of Izana.
  • Rem Tokimiya: A young woman with short brown hair who wields dual daggers. She was transferred into Class Zero along with Machina. She's moral, kind, and honest, and has an outstanding hidden talent for magic.

Guest CharactersEdit

Kura Same Final Fantasy Type 0

In-game render of Kurasame.

  • Kurasame Susaya: Class Zero's masked instructor. He was previously a student at the academy, once feared on the battlefield as the "Icy Blade of Death". He is frequently accompanied by a Tonberry that carries a large knife and wears the Class Zero uniform.
  • Joker: Named No.00 in Class Zero, a man who wears a Byakko uniform at times.

Non-Playable CharactersEdit

  • Arecia Al-Rashia: The head of Suzaku's magic division, a woman who wears glasses and oversees magic development, the previous instructor of Class Zero. No one knows when she came to Suzaku. She's viewed somewhat as a sorceress who can do unbelievable things. Regarded as a genius, her job is to develop and reform magic around Suzaku's peristylium.

Joker and Tiz.

  • Tiz: Named No.10 in Class Zero, an enigmatic young woman has a strange connection to them.

Dominion of RubrumEdit

  • Khalia Chival VI: The 174th Director of the Suzaku Magic Academy and one of the rulers of the nation of Rubrum. Though Khalia is an elderly man with gray hair, he was known as a great wizard in his youth, and has earned the confidence of those around him.
  • Izana Kunagiri: A Suzaku soldier with a scar running across his left temple. He's a fan of chocobos and is also the older brother of Machina, who gave Izana's chocobo its name, Chichiri.
  • Zhuyu Voghfau Byot: A Suzaku l'Cie who has been branded for many years and is slowly losing his memories along with his emotions. He can freely wield fire.
  • Caetuna: A Suzaku Type-B l'Cie. She excels at Summon Magic, and it is said that she can call any God of War as well as control thousands of them simultaneously. In all of Orience, she is the most senior l'Cie, and her name appears in records of a world war two-hundred years past.
  • Aria Luricara: A subordinate of Class Zero who sells items. She is quiet and obedient, but sometimes cracks.
  • Emina Hanaharu: A Suzaku officer in command of the cadets, popular between her peers because of her bright and cheerful personality. In her past, she was a classmate of Kazusa and Kurasame.
  • Kazusa Futahito: The chief of the weapons research laboratory. He's known for his revolutionary research, and in his youth he was in the same class as Emina and Kurasame. He remains in friendly terms with both of them.
  • Cranberry Knights: A group of thirteen moogles assigned to one of the thirteen classes of the Peristylium. One of them, Mog, whose full name is Hattsumikamine Rōtoyōsuna Eripuruchi (Military Operation Organization Guidance/Logistics Expert) is assigned to Class Zero.

The other faculty of Suzaku Magic Academy consist of Cadetmaster Miotsuku Ofumaki, the Director of Logistics at the Suzaku Peristylium; Commandant Suzuhisa Higato, the Director of Military Affairs at the Peristylium Suzaku; Provost Zaidou Tekise, the Director of Academic and Magical Research; and Commissar Dazuru Kisaga, the Authority-in-charge of Magic Management.

Peristylium Suzaku Students
  • Naghi Minatsuchi: A cadet from Class Ninth who wears a bandana and is a self-proclaimed idol. He is an aloof member of the Intelligence Club.
  • Carla Ayatsugi: A fiery merchant girl from Class Second with light, blue-green hair, who offers items and information to Class Zero at outrageous prices. Because of her good grades, she is popular among the faculty.
  • Quon Yobatz: A magic researcher from Class Third, he shows no interest for the common magic studied by everyone else and is constantly looking for the ultimate magic.
  • Mutsuki Chiharano: Class Twelfth's genius inventor who always carries explosives with her. She has a paranoid personality and is known to be trigger happy with her bombs, causing many to avoid her.
  • Ryid Uruk: A member of Class Fifth. He has a strong body as his mother was a Lorican. He trains every day to use his strength to protect others.

Milites EmpireEdit

Cid Aulstyne

High Commander Cid Aulstyne.

  • Cid Aulstyne: The High Commander of the technologically advanced army of the Milites Empire. Cid's goal is obtain the crystals of the four nations of Orience, and for that purpose he breaks the Pax Codex and invades his neighboring countries with airship fleets and magitek armor.
  • Qator Bashtar: The Brigadier General of the Milites Empire and a proud, blond-haired soldier who wears a patch over his left eye. He can often be found fighting on the front line, wielding a sword in one hand and a pistol in the other, and is also known to be an expert magitek armor pilot.
  • Qun'mi Tru'e: A recent l'Cie of Byakko. She is a confident woman who draws out the power of weapons in battle and faces off against the students of Class Zero. She pilots a Magitek Armor called Dainsleif that is equipped with a Crystal Jammer.
  • Nimbus: A Byakko Type-A l'Cie who is a silent and enigmatic cyborg. It is said that he has fought many l'Cie in his past. He lives only to fulfill the purpose given to him by the Crystal, and any other purpose or intentions disappeared a hundred years ago. In battle, he uses optic weapons like light rays as his weapon.

Lorican AllianceEdit

  • Gilgamesh: A giant l'Cie who has gained the power of the Genbu crystal, but has forgotten his Focus. He is one of the game's bosses.
  • Enkidu: A Genbu l'Cie who shares a childhood with Gilgamesh, and acts as a mentor that guides him. He is voiced by Hiroshi Shirokuma.

Kingdom of ConcordiaEdit

  • Andoria Kaya Tranka Fam Forturio: The queen of Concordia who is in touch with the Queen Dragon, a manifestation of the kingdom's Sōryū Crystal.
  • Claes Celestia Misca Sancest: An elite knight of the Akatoki, one of five orders of knights that protect the Sōryū Peristylium.
  • Concordian King (Sōryū-ou, lit. King of the Azure Dragon): A brash and arrogant masked man who is the Seiryū who reigned Concordia prior to the Sōryū taking over. Though he ruled opposite Queen Andoria, the Concordian King desired full control over their country. When Andoria was assassinated, the Concordian King assumes control of the nation and forms an alliance with Milites.
  • Clement Yuzuki Nes Peacemake: Another member of the Akatoki.


FFT-0 Diva


  • Diva: The two goddess portrayed in the Final Fantasy Type-0 logo, acting in the opening narration to detail the world of Orience.



Oriense World Map

Map of Orience.

Final Fantasy Type-0 takes place in Orience, which is divided into four nations known as the Dominion of Rubrum, the Milites Empire, the Lorican Alliance, and the Kingdom of Concordia. Each of the nations is blessed with a crystal that grants them unique powers: Rubrum controls the Suzaku Crystal containing the power of Magic, Milites controls the Byakko Crystal containing the power of Weapons, Lorica controls the Genbu Crystal containing the power of the Shield, and Concordia controls the Sōryū Crystal containing the power of the Dragon.

The four nations coexisted peacefully under the Pax Codex until Cid Aulstyne, High Commander of the Milites Empire, broke the peace treaty and staged an invasion using advanced military technology developed with the power of the Byakko Crystal. With his armada of airships and magitek armor, Cid conquered Lorica and Concordia, then moved on to Rubrum where he faced a strong resistance due the nation's magical defenses.

Rubrum Peristylium Suzaku Magic Academy Final Fantasy Type 0

Rubrum's Magic Academy, Peristylium Suzaku.

Hoping to force the nation's leaders to surrender, Cid staged an attack on Rubrum's Magic Academy, Peristylium Suzaku. A small group of skilled students belonging to the Peristylium's Class Zero have retained the powers from their pact with the Suzaku Crystal. While Cid attempts to negotiate with Rubrum's president, the students of Class Zero are busy organizing Operation Apostle, a covert mission to recapture the crystal and defeat the Milites forces.

Final Fantasy Type-0 draws heavily from Eastern Asian mythology, particularly from the Four Symbols: Suzaku the Vermilion Bird, Byakko the White Tiger, Genbu the Black Tortoise, and Sōryū (or Seiryū) the Azure Dragon. Tabata described Final Fantasy Type-0 as "a major title that's formed from a variety of concepts". These include "Collision of four fantasies (the world view)", "Killing match between magic and weapons (battle)", "The Ordinary and Unordinary (the two sides of reality)".[6]


Spoiler warning: Plot and/or ending details follow. (Skip section)

Though a peace treaty is supposed to be in effect with the world's four countries, Cid Aulstyne has sent his l'Cie soldiers to war with the neighboring countries. Conquering Lorica for its crystal, the Milites military focuses its attack on the Kingdom of Concordia and the Suzaku Dominion of Rubrum. However, with Byakko's newly developed weapon named Crystal Jammer, the Suzaku crystal that kept Milites at bay at Rubrum shatters, leaving the nation vulnerable to attack and is forced to surrender to the superior nation. However, still possessing the powers the crystals gave them, the students of Class Zero refuse to surrender and proceed to fight back.[7]

Final Fantasy Type-0 opens as the Milites Empire begins their assault on the Suzaku Peristylium, the academy where candidates striving to become Agito are trained. When the mysterious Class Zero enters the conflict, a soldier named Izana Kunagiri dies attempting to aid them on their first mission. The class is soon joined by Machina Kunagiri and Rem Tokimiya, who share Class Zero's determination to end the war. However, Machina's fear of losing the people he loves drives a wedge between himself and the senior members of Class Zero when he learns that they were indirectly responsible for the death of Izana, who was Machina's older brother.

The game features two endings. The true ending involves Class Zero successfully defeating Cid Aulstyne and preventing Finis, the cataclysmic event that has always destroyed Orience each time the history of the world has repeated itself as the result of Arecia Al-Rashia's experiment to open Etro's Gate. Class Zero breaks the cycle of war with help of Rem and Machina, whose influence had not been included in previous cycles when Class Zero attempted to stop Finis. In response, Arecia allows Machina and Rem to remember Class Zero's sacrifice and rebuild Orience. The Secret Ending depicts each character living ordinary and happy lives under circumstances where wars have not occurred because the crystals have been removed from Orience's history.

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Main article: Final Fantasy Type-0: Original Soundtrack

The music for the game is composed by Takeharu Ishimoto. It features performances by T$UYO$HI and ZAX from the Japanese rock band Pay Money to My Pain, Rieko Mikoshiba, Yuko Shimazaki, Cantillation, Yuriko Kaida and the Sydney Symphony Orchestra.

The main theme for the game, "Zero", is performed by the Japanese band Bump of Chicken. The song is prominently featured in the game's plot; frequently sung by Ace during the course of the game. The song is not included in the game's official soundtrack and was instead released as Bump of Chicken's 21st single.


Originally titled Final Fantasy Agito XIII, the game was announced for mobile phones but was re-announced for the PlayStation Portable at DKΣ3713 2008. Developers stated the reason for the move was that they did not want to wait for cell phones to be advanced enough to handle the game. According to the developers, the PlayStation Portable version was planned from the start and was meant to be revealed sometime after progress on the mobile version. The game drew more attention after being announced for the PlayStation Portable, since mobile phone games are usually not released outside Japan.

At the Square Enix 1st Production Department Premiere event on January 18, 2011, the game was retitled Final Fantasy Type-0 (ファイナルファンタジー 零式, Fainaru Fantajī Reishiki?) because Hajime Tabata did not think it was similar enough to Final Fantasy XIII to warrant the old title. Square Enix had trademarked the title in December 2010, along with Type-1 (壱式, Ichishiki?), Type-2 (弐式, Nishiki?), and Type-3 (参式, Sanshiki?).

Tabata explained in a Famitsu interview the game would ship in two UMDs because he does not want to cut any content. He wanted to keep the cutscenes' visual quality on par with PlayStation 3 titles, so they had to take the game's real time cutscenes and convert them into movie files so they can be further polished and edited. The disc switch is unusual, making the player have to go from Disc 1 to Disc 2 and then back to Disc 1 again, due to the prologue and final portions of the game being on the first UMD and the rest residing in the second, including the multiplayer mode. Tabata feels the game's ending turned out especially well and that it was a technical masterpiece that goes beyond the specs of the PlayStation Portable.[8]

On September 10, 2011 during the Final Fantasy XIII-2 fan meeting, producer Yoshinori Kitase was questioned about the development of Final Fantasy Type-0 and Final Fantasy Versus XIII. His answer, "for Final Fantasy Type-0 and Final Fantasy Versus XIII we are giving 100% to development", thanks to the knowledge and experienced gained from developing Final Fantasy XIII.


The "school of magic" aspect of Final Fantasy Type-0 has been compared to Harry Potter, but Hajime Tabata has said the other settings are drastically different, and that he personally was not influenced by Harry Potter when working on the title.[8] The envisioned theme was "a real war within a fantasy world," and Tabata worked on the title as a documentary that records the account within a fictitious world, so the team built various elements on that template.[8]

After the game's release Tabata has said he would have liked to be more thorough with the storytelling and make it easier to comprehend.[8]

Battle SystemEdit

Hajime Tabata said in a Famitsu interview that "it's becoming an intense experience where you do gun shooting with fire." On the subject of multiplayer, he added "Agito XIII will not have the standard multiplayer style of everyone gathering together to play. It will be a multiplayer system unique to this game".[9]

The combat in Final Fantasy Type-0 was meant to be filled with tension and portray each playable character's personality on the battlefield.[8] After the game's release Tabata has reflected that he would have wanted to add ad-hoc capabilities and a co-op mode where players could help each other at any time and to adjust the leveling curve and balance of the magic.[8]


In the Final Fantasy Type-0 Ultimania it was hinted that Square Enix was looking to localize the game for international audiences, but it never materialized. On October 13, 2012 Jeremy Parish provided an update in regards to the possible localization for Final Fantasy Type-0: the editor-in-chief of 1UP relayed pessimistic news from Tokyo Game Show 2012 event. " less than four people I talked to at TGS (both inside and outside of Square Enix) made it very clear that the English version of Type-0 is moribund, at least in its current form."[10]

On November 1, 2012 Tabata said to Gamespot that: "Due to market reasons, we are taking a clean slate in terms of our plans. We feel strongly about bringing this title to the fans in North America and Europe, so if an opportunity arises that can become a conclusive factor, we are prepared to go into consideration right away."[8]

Though never officially confirmed, some sources claim that by 2012 Square Enix had shelved a near-complete localization that included an English script and voice recording work, because although the company had planned on localizing the game it was not deemed profitable due to PSP's poor standing in Europe and North America.[11]

In August 2013 Square Enix America and Europe CEO, Phil Rogers, posted an open letter encouraging fans to share their questions, comments and other feedback with him via email. This was in response to Operation Suzaku, a fan movement to get Final Fantasy Type-0 localized in the west. Rogers promised to look into the matter but didn't want fans to get their hopes up, as localizing previously released games sometimes isn't possible when the team have moved onto other projects.[12]

On May 15th 2014 Square Enix's French Twitter hinted a Final Fantasy Type-0 localization would be announced at the upcoming E3.[13] This happened on June 10th when the HD remaster version for PlayStation 4 and Xbox One was announced.

Fan translationsEdit

A partial fan translation patch for the game was made by Truthkey, released in November 2011. It is a patch update for disc 2 and only the main menu has been translated.[14]

SkyBladeCloud and his team of translators and programmers announced in mid-2012 they were working on an English patch. In March 2014 the team announced it would be released August 8, 2014. Not long after Square Enix representatives warned the team the company intended to protect its copyrights, and asked if they would like to discuss further about mutual solutions to leave both parties happy. The team speculated Square was reaching out because they were going to announce a western release of Final Fantasy Type-0 and the other members of the translation team discussed the possibility of not releasing the patch to avoid hurting sales. In early June, SkyBladeCloud announced the patch was coming two months early, and would be available on Sunday, June 8—the day before E3 2014 when Square was rumored to announce the official localization. The patch was immediately popular, SkyBladeCloud estimating 100,000 downloads in four days.[11]

The rest of the team was dissatisfied, some feeling the patch wasn't ready for release. In the coming days and weeks the release decision fractured the group. In E3 Square announced an official localization in a press release with no video footage. Within the next few weeks Square Enix started sending legal requests to SkyBladeCloud, and eventually asked him to take down the patch[11], and the fan translation and all content associated with it was removed from his website.[15]

Production CreditsEdit


Scenario Designer
Hajime Tabata
Creative Producer
Character Designer
Tetsuya Nomura
Image Illustrator Yoshitaka Amano
Art Director Yusuke Naora
Battle Director Kenichiro Yuji
Level Director Toru Osanai
Cutscene Director Toshiyuki Momose
Main Programmer Masaki Kobayashi
3D Graphics Engine Programmer Koji Sugimoto
Lead Game Designer Takatsugu Nakazawa
Lead Scenario Writer Hiroki Chiba
Art Co-Director Yusaku Nakaaki
Level Co-Director Masayasu Nishida
Lead Player Action Designer Taisuke Ooe
Programming Production Manager Yasunobu Ito
Graphic Production Manager Takanari Tajima
Lead Character Modeling Artist Tatsuo Heianzan
Lead Character Texture Artist Sayoko Hoshino
Lead Animation Artist Makoto Shimizu
Lead Background Artist Tetsuya Shiraishi
Lead Level Artist Kunio Ikeda
Lead VFX Artist Tadachika Iima
Lead Menu Artist Sayoko Hirata
Lead Facial Animation Artist Akira Iwasawa
Movie Director Kazuyuki Ikumori
Composer Takeharu Ishimoto
Lead Sound Designer Makoto Ise
Project Manager Nobuyuki Ueda
Publicity Producer Kakuko Obinata
Producer Yoshinori Kitase

Voice CastEdit

Character Japanese English
Ace Yūki Kaji
Deuce Kana Hanazawa
Trey Yūichi Nakamura Matthew Mercer[16]
Cater Minori Chihara
Cinque Aki Toyosaki Cristina Vee[17]
Sice Miyuki Sawashiro
Seven Mayuko Aoki
Eight Miyu Irino
Nine Daisuke Ono Orion Acaba[17]
Jack Kenichi Suzumura
Queen Ami Koshimizu
King Tomokazu Sugita
Machina Kunagiri Hiroshi Kamiya Bryce Papenbrook[18]
Rem Tokimiya Ryōko Shiraishi
Khalia Chival VI Iemasa Kayumi
Arecia Al-Rashia Atsuko Tanaka
Kurasame Susaya Takahiro Sakurai Robbie Daymond[19]
Emina Hanaharu Rie Tanaka
Kazusa Futahito Akira Ishida
Commandant Kenji Utsumi
Provost Shigeru Chiba
Cadetmaster Masako Ikeda
Commissar Masako Nozawa
Mog Sumire Morohoshi
Izana Kunagiri Keiji Fujiwara
Naghi Minatsuchi Shōtarō Morikubo
Carla Ayatsugi Aya Hirano
Mutsuki Chiharano Marika Matsumoto Cassandra Lee Morris[20]
Quon Yobatz Ryōtarō Okiayu
Ryid Uruk Masahiro Kobayashi
Aria Luricara Ai Nonaka
Zhuyu Voghfau Byot Hiroki Tōchi
Caetuna Marina Inoue
Tiz Hitomi Terakado
Lean Joker Kōki Uchiyama
Cid Aulstyne Shuichiro Moriyama
Qator Bashtar Hideo Ishikawa
Qun'mi Tru'e Megumi Toyoguchi
Nimbus Junichi Suwabe
Gilgamesh Ashul Kazuya Nakai
Enkidu Uruk Hiroshi Shirokuma
Andoria Megumi Hayashibara
Celestia Nana Mizuki
Concordian King Jun Fukuyama
Yuzuki Yū Kobayashi
Diva Maaya Sakamoto
Narrator Yōsuke Akimoto
Additional Voices (Japanese)
Ryōta Asari, Riho Fujida, Eri Gōda, Wataru Hatano, Kei Hayami, Yū Hayashi, Tomoyuki Higuchi, Yōko Hikasa, Chiemi Ishimatsu, Miyako Itō, Yoshimasa Kawata, Tomoko Kobashi, Minako Kotobuki, Tsuguo Mogami, Seirō Ogino, Tōru Sakurai, Rei Shimoda, Kenji Takahashi, Shūhei Takubo

Other VersionsEdit

Final Fantasy Type-0 HDEdit

FF Type-0 HD

On June 10, 2014 Square Enix officially announced Final Fantasy Type-0 HD for the PlayStation 4 and Xbox One. The English localization is confirmed within the same announcement.

Sales and ReceptionEdit

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Packaging ArtworkEdit


See also: Final Fantasy Type-0/Concept Art


Agito logo

Final Fantasy Agito XIII logo.

  • The game was originally named Final Fantasy Agito XIII. Even though the title has changed, the term "Agito" still appears within the story. Square Enix has also released a prequel mobile game called Final Fantasy Agito.
  • In Dissidia 012 Final Fantasy Player Icons of Ace are still referred to as being from Final Fantasy Agito XIII, even though it was released after the name change to Final Fantasy Type-0. This is due to their appearance as such in Dissidia Final Fantasy, and the fact that the Data Transfer option between the two also transfers Player Icon data demands consistency between the two games.
  • The menu cursor in Final Fantasy Type-0 is the same as the one used in the original Final Fantasy X announcement trailer.

External linksEdit


  7. Becoming Agito, More Info On Final Fantasy Agito XIII, PSPHyper, published 2008-10-24, accessdate 2009-01-06
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 Talking to Final Fantasy Scenario Director Hajime Tabata --
  11. 11.0 11.1 11.2 Final Fantasy Fan Translation Has Become A Fiasco — Kotaku
  17. 17.0 17.1

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