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Final Fantasy Type-0
Final Fantasy Type-0
ファイナルファンタジー 零式
Fainaru Fantajī Reishiki
Developers Square Enix
Publishers Square Enix
Release dates Flag of Japan October 27, 2011
Genre Action role-playing
Game modes Single player, multiplayer
Ratings CERO:CERO CAges 15 and up
Platforms PlayStation Portable
It was their destiny, and theirs alone to decide. Free from fear of fate, gazing undaunted into the eye of death.
—Machina and Rem

Final Fantasy Type-0 is a video game for PlayStation Portable and is a part of Fabula Nova Crystallis: Final Fantasy. Unveiled at E3 '06, the game "[offers] players easy on-the-go access to the Final Fantasy XIII universe". The game was originally announced for mobile phones, but was re-announced for the PlayStation Portable at DKΣ3713 2008.

A downloadable version of Final Fantasy Type-0 was released available on the same day as the Japanese UMD release on October 27th. A passage from the Final Fantasy Type-0 Ultimania suggests that work on an overseas release is underway,[1] but there has been no official confirmation of said release; as it currently stands, Type-0 remains the single highest-profile Final Fantasy title in over two decades to have not been released internationally (the last major passed-over release being the Super Nintendo version of Final Fantasy V).

GameplayEdit

Type-0 Gameplay
Screenshot of gameplay in Final Fantasy Type-0.
BurstDragonAdded by BurstDragon

The battle system in the game is a new evolution of the "ATB Kai" system created by Takatsugu Nakazawa for Final Fantasy X-2, and later refined in Crisis Core -Final Fantasy VII-. Unlike Crisis Core -Final Fantasy VII-, the combat in Final Fantasy Type-0 is party-based. Instead of navigating through menus, actions are mapped directly to the face buttons for quick access. Nakazawa says he wants it to be the fastest version of ATB ever created. It also supports both Ad-hoc multiplayer for up to three players, and online Square Enix membership connection.

This is manifested not in full-scale multiplayer, but as an emergency backup when the player's party is about to be wiped out. Multiplayer will normally last for three minutes, but time can be increased through the gathering of SP. The players can determine the enemies' weak points with Kill Sight, allowing them to deal a deathblow resulting in an Instant Death. There will be some fighting game style elements like movement canceling for skilled action players.

FFtype-0 Altocrystarium
Altocrystarium system.
RegoliAdded by Regoli

Also, like Final Fantasy XIII, the game has a Crystarium system, called Alto Crystarium. This system helps to power up the characters' magic using an energy called "Phantoma", drawn from defeated monsters, to restore or fortify magic. When a character absorbs this energy, their magic recovers a bit. The amount of recovery depends on the type of Phantoma, as indicated by the color.

The Phantoma is also used in the Alto Crystarium to power up the characters' magic. Depending on the type of magic, the character can power up their magic in different areas. For example, a character's Fire RF magic can be powered up in strength, MP usage, call time, projectile distance and speed. Increasing the Fire RF magic's strength parameter requires six red Phantomas.

Final-fantasy-type-0 using fire
Ace using Fire ST.
GloubixAdded by Gloubix

Magic comes in three elemental types: fire, ice, and thunder. The various spells also differ in attack pattern and call method. Five varieties in this area are known at the moment:

  • Shotgun (SHG): This type spreads at multiple height levels. It doesn't travel far, but is powerful against close enemies.
  • Rifle (RF): This type shoots out straight in the direction of the target. It travels far but has narrow range.
  • Bomb (BOM): This type is effective in your immediate surroundings. It can be useful against quick enemies and small enemies.
  • Missile (MIS): This type chases after the enemy before releasing its magic. The higher level (that is, the magic with the "ra" and "ga" at the end of their names) will expand to encompass surroundings.
  • Rocket Launcher (ROK): When you begin casting this type, a target will appear. The magic will fire in the direction that you aim. When it strikes, it will explode and damage enemies in the surroundings.

Furthermore, characters and summons can learn their individual abilities by using AP won through leveling. Acquiring new abilities may unveil more advanced abilities that will strengthen each character or summon according to their fighting style.

Queen and Nine fighting a enemy leader Final Fantasy Type 0
Queen and Nine fighting an enemy leader.
GloubixAdded by Gloubix
Final Fantasy Type 0 - Soldier surrender after leader defeat
Soldiers surrendering after the defeat of their leader.
GloubixAdded by Gloubix

Like Final Fantasy XII, the player has the option to choose the leader of their party of three and party members can be changed during gameplay manually or when the leading member is KOed. During each mission, the player is able to call in aid from another player (or NPC) for a duration of three minutes, with bonus time granted through good play.[2]In some cases the victory can be decided in other ways, such as defeating the enemy leader, which will trigger the surrender of its minions.[3]

Summoning-type0
Ace is sacrificing himself for summoning.
RegoliAdded by Regoli

Summons also appear in the game, and play a role in the characters' growth, though they gain EXP and AP separately from the summoner. When summoned, they replace the summoner and the player can't have the summoner again in the party until the mission is finished. However, the summons work as a normal party member, which can be directly controlled by the player or by the AI, much like in Final Fantasy XII International Zodiac Job System.[4]

Another feature from the game is the Trinity Attack system. These are group combination skills that require 3 members to pull-off. In general they are much weaker than Summons, but can be used multiple times without needing to sacrifice a character.

FFtype-0 Moogle mission
Speak to moogles for missions.
RegoliAdded by Regoli

The game's structure is mission-based. There are also sub-objectives in battle to strive for. The game has a World Map, and the player can ride chocobos or fly an airship and use its weapons in an aerial battle. Battles are initiated by Random Encounters and the monsters roam around the world map.

Final Fantasy Type-0's World Map known as the "Active World Map" features two minigame style elements new to the series, War battles called Skirmishes and Airship Dogfights. Skirmishes involves moving troops around and capturing areas in an RTS styled manner. Different troops have different strong points e.g. specialized against machines. Special missions give you encampments to control and more troops to take charge of. In Airship Combat, the airship you control has machine guns installed on it. This means you can take on mounted dragons controlled by Concordia in dog fights. There are various kinds of dragons, including larger ones used by the Royal Guard. You also fight them on the deck.

There also an Arena that features two types of training available to the players:

  • Simulation Battles – The player can progress through 20 rounds of fighting to level up their characters and get them Phantoma. The player still keeps the experience if they die part way through.
  • Secret Training – The Controlled character will be trained while the player's PlayStation Portable is in sleep mode. The more time the PlayStation Portable is in sleep mode, the more EXP the character gets.

Tabata also says that Final Fantasy Type-0 is similar to The 3rd Birthday, saying that while they are two different games in terms of content, the core of what the staff can do on the PlayStation Portable in terms of gameplay is similar between the two games.[5]

StoryEdit

SettingEdit

Oriense World Map
Map of Orience.
Koharu NamiAdded by Koharu Nami

Final Fantasy Type-0 takes place in Orience, which is divided into four nations known as the Dominion of Rubrum, the Milites Empire, the Lorican Alliance, and the Kingdom of Concordia. Each of the nations is blessed with a crystal that grants them unique powers: Rubrum controls the Suzaku Crystal containing the power of Magic, Milites controls the Byakko Crystal containing the power of Weapons, Lorica controls the Genbu Crystal containing the power of the Shield, and Concordia controls the Sōryū Crystal containing the power of the Dragon.

The four nations coexisted peacefully under the Pax Codex until Cid Aulstyne, High Commander of the Milites Empire, broke the peace treaty and staged an invasion using advanced military technology developed with the power of the Byakko Crystal. With his armada of airships and magitek armor, Cid easily conquered Lorica and Concordia, then moved on to Rubrum where he faced a strong resistance due the nation's magical defenses.

Rubrum Peristylium Suzaku Magic Academy Final Fantasy Type 0
Rubrum's Magic Academy, Peristylium Suzaku.
BurstDragonAdded by BurstDragon

Hoping to force the nation's leaders to surrender, Cid staged an attack on Rubrum's Magic Academy, Peristylium Suzaku. A small group of extremely skilled students belonging to the Peristylium's Class Zero have managed to retain the powers from their pact with the Suzaku Crystal. While Cid attempts to negotiate with Rubrum's president, the students of Class Zero are busy organizing Operation Apostle, a covert mission to recapture the crystal and defeat the Milites forces.

Final Fantasy Type-0 draws heavily from Eastern Asian mythology, particularly from the Four Symbols: Suzaku the Vermilion Bird, Byakko the White Tiger, Genbu the Black Tortoise, and Sōryū (or Seiryū) the Azure Dragon. Tabata described Final Fantasy Type-0 as "a major title that's formed from a variety of concepts". These include "Collision of four fantasies (the world view)", "Killing match between magic and weapons (battle)", "The Ordinary and Unordinary (the two sides of reality)".[6]

PlotEdit

Spoiler warning: Plot and/or ending details follow. (Skip section)

Though a peace treaty is supposed to be in effect with the world's four countries, Cid Aulstyne has sent his l'Cie soldiers to war with the neighboring countries. Conquering Lorica for its crystal, the Milites military focuses its attack on the Kingdom of Concordia and the Suzaku Dominion of Rubrum. However, with Byakko's newly developed weapon named Crystal Jammer, the Suzaku crystal that kept Milites at bay at Rubrum shatters, leaving the nation vulnerable to attack and is forced to surrender to the superior nation. However, still possessing the powers the crystals gave them, the students of Class Zero refuse to surrender and proceed to fight back.[7]

Final Fantasy Type-0 opens as the Milites Empire begins their assault on the Suzaku Peristylium, the academy where candidates striving to become Agito are trained. When the mysterious Class Zero enters the conflict, a soldier named Izana Kunagiri dies attempting to aid them on their first mission. The class is soon joined by Machina Kunagiri and Rem Tokimiya, who share Class Zero's determination to end the war. However, Machina's fear of losing the people he loves drives a wedge between himself and the senior members of Class Zero when he learns that they were indirectly responsible for the death of Izana, who was Machina's older brother.

The game features two endings. The true ending involves Class Zero successfully defeating Cid Aulstyne and preventing Finis, the cataclysmic event that has always destroyed Orience each time the history of the world has repeated itself as the result of Arecia Al-Rashia's experiment to open Etro's Gate. Class Zero breaks the cycle of war with help of Rem and Machina, whose influence had not been included in previous cycles when Class Zero attempted to stop Finis. In response, Arecia allows Machina and Rem to remember Class Zero's sacrifice and rebuild Orience. The Secret Ending depicts each character living ordinary and happy lives under circumstances where wars have not occurred because the crystals have been removed from Orience's history.

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CharactersEdit

Playable CharactersEdit

Final Fantasy Type-0 features fourteen playable characters, all of whom are students at Peristylium Suzaku, Rubrum's Magic Academy. Each character wields a uniquely identifiable weapon and abilities, giving them a variety of playstyles. Players may also temporarily control a variety of summoned creatures known as War-Gods, including Odin, Ifrit, Shiva, Golem, Bahamut and Diabolos.

Class ZeroEdit

AgitoXIII
Class Zero.
MonterossaAdded by Monterossa

The playable characters of Final Fantasy Type-0 are members of Class Zero, a team of students leading the counterattack against the invading army of Milites Byakko. As members of Operation Apostle, each hopes to become the Agito, a savior prophesied in ancient mythology to appear at the time of Finis, an apocalyptic calamity. Each member of Class Zero is codenamed after the Japanese pronunciations of "trumps" (playing cards), and is assigned a corresponding number.

  • No.01 Ace: A blond boy who wields a deck of cards and is said to be the primary protagonist within Class Zero. Despite his youthful appearance, his speech and actions are exceptionally impressive. Though usually calm, he has a reckless side and will sometimes rush off and act out of anger.
  • No.02 Deuce: A brunette girl who wields a flute. She is very loyal to her duties at Class Zero, and she is kindhearted and good-natured, even if she can be a bit stubborn.
  • No.03 Trey: A blond-haired youth armed with a bow and arrow. He's a calm, well-mannered person, but is actually very chatty.
  • No.04 Cater: A female member of Class Zero with short, flared red hair who wields a gun which fires magically charged bullets. She's very confident and direct, but also tends to be competitive.
  • No.05 Cinque: A young lady with plaited, ginger hair who fights using a mace. Her unusual personality and unpredictable actions tend to cause others to stay away from her.
  • No.06 Sice: A girl who wields a scythe as a weapon, she isn't very good with words but has good judgment.
  • No.07 Seven: A gray-haired girl that carries an extending chain whip. While her expressions are somewhat cold, she is kind and good-natured.
  • No.08 Eight: A young martial artist with short hair who wears a pair of knuckles. His combat style reflects his dislike of weapons, which he believes takes lives away too easily.
  • No.09 Nine: A young man with a scarred face and disheveled uniform who wields a spear. Impulsive and straightforward, he sees the world in black and white and only feels satisfied when things aren't complicated.
  • No.10 Jack: A young man with coiffed blond hair that fights using a katana. He seems to always have a smile and is able to make wise-cracks easily. In dangerous surroundings he encourages his peers to take it easy.
  • No.11 Queen: A young woman with long black hair and trademark glasses who wields a longsword. She's referred to as the team's class president, and her dignified appearance and intelligence suit her name.
  • No.12 King: A young man who wields two guns; his bullets are infinite, but still must be reloaded after a set number of shots. Though he looks cold, he is actually kindhearted.
Type-0 Machina and Rem key visual
A promotional image of Machina and Rem.
MonterossaAdded by Monterossa

Class Zero features two additional members who are childhood friends from the same town, and are recent additions to the ranks of Class Zero. It's said that they are important characters and act as outside observers of the game's events.

  • Machina Kunagiri: A young man with dark hair and an elegant red cloak who fights using a pair of screw-shaped rapiers. He is transferred into the legendary Class Zero alongside his childhood friend, Rem, due to his high magic proficiency and steadily advances forward in spite his fear of war. He is also the younger brother of Izana, with the full story of his death driving a wedge between him and the senior members in Class Zero.
  • Rem Tokimiya: A young woman with short brown hair who wields dual daggers. She was transferred into Class Zero along with Machina. She's moral, kind, and honest, and has an outstanding hidden talent for magic.

Guest CharactersEdit

Kura Same Final Fantasy Type 0
In-game render of Kurasame.
BurstDragonAdded by BurstDragon
  • Kurasame Susaya: Class Zero's masked instructor. He was previously a student at the academy, once feared on the battlefield as the "Icy Blade of Death". He is frequently shown accompanied by a Tonberry that carries a large knife and wears the Class Zero uniform.
  • Joker: Named No.00 in Class Zero, a man that can be seen wearing a Byakko uniform at times. He is voiced by Kōki Uchiyama.

Non-Playable CharactersEdit

  • Arecia Al-Rashia: The head of Suzaku's magic division, a woman who wears glasses and oversees magic development, the previous instructor of Class Zero. No one knows when she came to Suzaku. She's viewed somewhat as a sorceress who will do some unbelievable things at times. Regarded as a genius, her job is to develop and reform magic around Suzaku's peristylium.
Lean-Tiz
Joker and Tiz.
  • Tiz: Named No.10 in Class Zero, an enigmatic young woman has a strange connection to them. She is voiced by Hitomi Terakado.

Dominion of RubrumEdit

  • Khalia Chival VI: The 174th Director of the Suzaku Magic Academy and one of the rulers of the nation of Rubrum. Though Khalia is an elderly man with gray hair, he was known as a great wizard in his youth, and has earned the confidence of those around him.
  • Izana Kunagiri: A Suzaku soldier with a scar running across his left temple. He's a fan of chocobos, and, in the Final Fantasy Type-0 premier trailer, was shown trying to heal a wounded chocobo despite his own injuries. He is also the older brother of Machina, who gave Izana's chocobo its name, Chichiri.
  • Zhuyu Voghfau Byot: A Suzaku l'Cie who has been branded for many years and is slowly losing his memories along with his emotions. He can freely wield fire.
  • Caetuna: A Suzaku Type-B l'Cie. She excels at Summon Magic, and it is said that she can call any God of War as well as control thousands of them at same time. In all of Orience, she is the most senior l'Cie, and her name even appears in records of a world war two-hundred years past.
  • Aria Luricara: A subordinate of Class Zero who sells items. She tends to be quiet and obedient, but sometimes cracks.
  • Emina Hanaharu: A Suzaku officer in command of the cadets, popular between her peers because of her bright and cheerful personality. In her past, she was a classmate of Kazusa and Kurasame.
  • Kazusa Futahito: The chief of the weapons research laboratory. He's very well known due to his revolutionary research, and in his youth he was in the same class as Emina and Kurasame. He's still in friendly terms with both of them. He is voiced by Akira Ishida.
  • Cranberry Knights: A group of thirteen moogles who are each assigned to one of the thirteen classes of the Peristylium. One of them, Mog, whose full name is Hattsumikamine Rōtoyōsuna Eripuruchi (Military Operation Organization Guidance/Logistics Expert) is assigned to Class Zero.
  • The other faculty of Suzaku Magic Academy consist of Cadetmaster Miotsuku Ofumaki, the Director of Logistics at the Suzaku Peristylium; Commandant Suzuhisa Higato, the Director of Military Affairs at the Peristylium Suzaku; Provost Zaidou Tekise, the Director of Academic and Magical Research; and Commissar Dazuru Kisaga, the Authority-in-charge of Magic Management.
Peristylium Suzaku Students
  • Naghi Minatsuchi: A cadet from Class Ninth who wears a bandana and is a self-proclaimed idol. He has an aloof personality and is a member of the Intelligence Club. He is voiced by Shotaro Morikubo.
  • Carla Ayatsugi: A fiery merchant girl from Class Second with light, blue-green hair, who offers items and information to Class Zero at outrageous prices. Because of her good grades, she is popular among the faculty. She is voiced by Aya Hirano.
  • Quon Yobatz: A magic researcher from Class Third, he shows absolutely no interest for the common magic studied by everyone else and is constantly looking for the ultimate magic. He is voiced by Ryoutarou Okiayu.
  • Mutsuki Chiharano: Class Twelfth's genius inventor who always carries explosives around with her. She has a rather paranoid personality and is known to be a little trigger happy with her bombs, causing many to avoid her. She is voiced by Marika Matsumoto.
  • Ryid Uruk: A member of Class Fifth. He has a very strong body due to the fact that his mother was a Lorican. He trains hard every day to use his strength to protect others. He is voiced by Masahiro Kobayashi.

Milites EmpireEdit

Cid Aulstyne
High Commander Cid Aulstyne.
Kappa the ImpAdded by Kappa the Imp
  • Cid Aulstyne: The High Commander of the technologically advanced army of the Milites Empire. Cid's goal is obtain the crystals of the four nations of Orience, and for that purpose he breaks the Pax Codex and invades his neighboring countries with airship fleets and magitek armor.
  • Qator Bashtar: The Brigadier General of the Milites Empire and a proud, blond-haired soldier who wears a patch over his left eye. He can often be found fighting on the front line, wielding a sword in one hand and a pistol in the other, and is also known to be an expert magitek armor pilot.
  • Qun'mi Tru'e: A recent l'Cie of Byakko. She is a confident woman who draws out the power of weapons in battle and faces off against the students of Class Zero. She pilots a Magitek Armor called Dainsleif that is equipped with a Crystal Jammer.
  • Nimbus: A Byakko Type-A l'Cie who is a silent and enigmatic cyborg. It is said that he has fought many l'Cie in his past. He lives only to fulfill the purpose given to him by the Crystal, and any other purpose or intentions disappeared a hundred years ago. In battle, he uses optic weapons like light rays as his weapon.

Lorican AllianceEdit

  • Gilgamesh: A giant l'Cie who has gained the power of the Genbu crystal, but has forgotten his Focus. Gilgamesh is confirmed to be one of the game's bosses.
  • Enkidu: A Genbu l'Cie who shares a childhood with Gilgamesh, and acts as a mentor that guides him. He is voiced by Hiroshi Shirokuma.

Kingdom of ConcordiaEdit

  • Andoria Kaya Tranka Fam Forturio: The queen of Concordia who is in touch with the Queen Dragon, a manifestation of the kingdom's Sōryū Crystal.
  • Claes Celestia Misca Sancest: An elite knight of the Akatoki, one of five orders of knights that protect the Sōryū Peristylium.
  • Concordian King (Sōryū-ou, lit. King of the Azure Dragon): A brash and arrogant masked man who is the Seiryū who reigned Concordia prior to the Sōryū taking over. Though he ruled opposite Queen Andoria, the Concordian King desired full control over their country. When Andoria was assassinated, the Concordian King assumes control of the nation and forms an alliance with Milites.
  • Clement Yuzuki Nes Peacemake: Another member of the Akatoki.

NeutralEdit

FFT-0 Diva
Diva.
  • Diva: The two goddess portrayed in the Final Fantasy Type-0 logo, acting in the opening narration to detail the world of Orience. She is voiced by Maaya Sakamoto.


MusicEdit

Main article: Final Fantasy Type-0: Original Soundtrack

The music for the game is composed by Takeharu Ishimoto.

FF4PSP-EdwardSprite
This article or section is a stub about an album, a song or a musician. You can help the Final Fantasy Wiki by expanding it.

DevelopmentEdit

Originally titled Final Fantasy Agito XIII, the game was initially announced for mobile phones but was re-announced for the PlayStation Portable at DKΣ3713 2008. Developers stated the reason for the move was that they did not want to wait for cell phones to be advanced enough to handle the game. According to the developers, the PlayStation Portable version was planned from the start and was meant to be revealed sometime after progress on the mobile version. The game drew more attention after being announced for the PlayStation Portable, since mobile phone games are usually not released outside Japan.

At the Square Enix 1st Production Department Premiere event on January 18, 2011, the game was retitled Final Fantasy Type-0 (ファイナルファンタジー 零式, Fainaru Fantajī Reishiki?) because Hajime Tabata did not think it was similar enough to Final Fantasy XIII to warrant the old title. Square Enix had trademarked the title in December 2010, along with Type-1 (壱式, Ichishiki?), Type-2 (弐式, Nishiki?), and Type-3 (参式, Sanshiki?), as they hoped the game would be successful enough to be spun off into its own subseries.

Tabata explained in a Famitsu interview the game would ship in two UMDs because he does not want to cut any content. He wanted to keep the cutscenes' visual quality on par with PlayStation 3 titles, so they had to take the game's real time cutscenes and convert them into movie files so they can be further polished and edited. The disc switch is unusual, making the player have to go from Disc 1 to Disc 2 and then back to Disc 1 again, due to the prologue and final portions of the game being on the first UMD and the rest residing in the second, including the multiplayer mode. Tabata feels the game's ending turned out especially well and that it was a technical masterpiece that goes beyond the specs of the PSP.[8]

On September 10, 2011 during the Final Fantasy XIII-2 fan meeting, producer Yoshinori Kitase was questioned about the development of Final Fantasy Type-0 and Final Fantasy Versus XIII. His answer, "for Final Fantasy Type-0 and Final Fantasy Versus XIII we are giving 100% to development", thanks to the knowledge and experienced gained from developing Final Fantasy XIII.

ScenarioEdit

The "school of magic" aspect of Final Fantasy Type-0 has been compared to Harry Potter, but Hajime Tabata has said the other settings are drastically different, and that he personally was not influenced by Harry Potter when working on the title.[8] The envisioned theme was "a real war within a fantasy world," and Tabata worked on the title as a documentary that records the account within a fictitious world, so the team built various elements on that template.[8]

After the game's release Tabata has said he would have liked to be more thorough with the storytelling and make it easier to comprehend.[8]

Battle systemEdit

Hajime Tabata said in a Famitsu interview that "it's becoming an intense experience where you do gun shooting with fire." On the subject of multiplayer, he added "Agito XIII will not have the standard multiplayer style of everyone gathering together to play. It will be a multiplayer system unique to this game".[9]

The combat in Final Fantasy Type-0 was meant to be filled with tension and portray each playable character's personality on the battlefield.[8]

After the game's release Tabata has reflected that he would have wanted to add ad-hoc capabilities and a co-op mode where players could help each other at any time and to adjust the leveling curve and balance of the magic.[8]

English localizationEdit

In the Final Fantasy Type-0 Ultimania it was hinted that Square Enix was looking to localize the game for international audiences, but it doesn't appear there is any current development on a localization of the title.

On October 13, 2012 Jeremy Parish provided an update in regards to the possible localization for Final Fantasy Type-0: the editor-in-chief of 1UP relayed pessimistic news from Tokyo Game Show 2012 event. "...no less than four people I talked to at TGS (both inside and outside of Square Enix) made it very clear that the English version of Type-0 is moribund, at least in its current form."[10]

On November 1, 2012 Tabata said to Gamespot that: "Due to market reasons, we are taking a clean slate in terms of our plans. We feel strongly about bringing this title to the fans in North America and Europe, so if an opportunity arises that can become a conclusive factor, we are prepared to go into consideration right away."[8]

In August 2013 Square Enix America and Europe CEO, Phil Rogers, posted an open letter encouraging fans to share their questions, comments and other feedback with him via email. This was in response to Operation Suzaku, a fan movement to get Final Fantasy Type-0 localized in the west. Rogers promised to look into the matter but didn't want fans to get their hopes up, as localizing previously released games sometimes isn't possible when the team have moved onto other projects.[11]

Fan translationsEdit

A partial fan translation patch for the game was made by Truthkey, released in November 2011. It is a patch update for disc 2 and only main menu has been translated.[12]

SkyBladeCloud, another fan translator, is now working on a full translation project of the game. On March 9, 2014, he released a trailer of his project and also gave his project a release date in August 2014.[13][14]

Production CreditsEdit

StaffEdit

Director
Scenario Designer
Hajime Tabata
Creative Producer
Character Designer
Tetsuya Nomura
Image Illustrator Yoshitaka Amano
Art Director Yusuke Naora
Battle Director Kenichiro Yuji
Level Director Toru Osanai
Cutscene Director Toshiyuki Momose
Main Programmer Masaki Kobayashi
3D Graphics Engine Programmer Koji Sugimoto
Lead Game Designer Takatsugu Nakazawa
Lead Scenario Writer Hiroki Chiba
Art Co-Director Yusaku Nakaaki
Level Co-Director Masayasu Nishida
Lead Player Action Designer Taisuke Ooe
Programming Production Manager Yasunobu Ito
Graphic Production Manager Takanari Tajima
Lead Character Modeling Artist Tatsuo Heianzan
Lead Character Texture Artist Sayoko Hoshino
Lead Animation Artist Makoto Shimizu
Lead Background Artist Tetsuya Shiraishi
Lead Level Artist Kunio Ikeda
Lead VFX Artist Tadachika Iima
Lead Menu Artist Sayoko Hirata
Lead Facial Animation Artist Akira Iwasawa
Movie Director Kazuyuki Ikumori
Composer Takeharu Ishimoto
Lead Sound Designer Makoto Ise
Project Manager Nobuyuki Ueda
Publicity Producer Kakuko Obinata
Producer Yoshinori Kitase
Theme Song BUMP OF CHICKEN

Voice CastEdit

Character Japanese
Ace Yūki Kaji
Deuce Kana Hanazawa
Trey Yuichi Nakamura
Cater Minori Chihara
Cinque Aki Toyosaki
Sice Miyuki Sawashiro
Seven Mayuko Aoki
Eight Miyu Irino
Nine Daisuke Ono
Jack Kenichi Suzumura
Queen Ami Koshimizu
King Tomokazu Sugita
Machina Kunagiri Hiroshi Kamiya
Rem Tokimiya Ryoko Shiraishi
Kurasame Susaya Takahiro Sakurai
Khalia Chival VI Iemasa Kayumi
Mog Sumire Morohoshi
Izana Kunagiri Keiji Fujiwara
Arecia Al-Rashia Atsuko Tanaka
Tiz Hitomi Terakado
Zhuyu Voghfau Byot Hiroki Tōchi
Caetuna Marina Inoue
Cadetmaster Masako Ikeda
Commandant Kenji Utsumi
Provost Shigeru Chiba
Commissar Masako Nozawa
Cid Aulstyne Shuichiro Moriyama
Qator Bashtar Hideo Ishikawa
Qun'mi Tru'e Megumi Toyoguchi
Nimbus Junichi Suwabe
Joker Kouki Uchiyama
Gilgamesh Kazuya Nakai
Andoria Megumi Hayashibara
Celestia Nana Mizuki
Concordian King Jun Fukuyama
Yuzuki Yū Kobayashi
Diva Maaya Sakamoto
Narrator Yōsuke Akimoto

Packaging ArtworkEdit

GalleryEdit

TriviaEdit

Agito logo
Final Fantasy Agito XIII logo.
BluerfnAdded by Bluerfn
  • The game was originally named Final Fantasy Agito XIII. Even though the title has changed, the term "Agito" still appears within the story.
  • In Dissidia 012 Final Fantasy Player Icons of Ace are still referred to as being from Final Fantasy Agito XIII, even though it was released after the name change to Final Fantasy Type-0. This is due to their appearance as such in Dissidia Final Fantasy, and the fact that the Data Transfer option between the two also transfers Player Icon data demands consistency between the two games.
  • The menu cursor in Final Fantasy Type-0 is the same as the one used in the original Final Fantasy X announcement trailer.

External linksEdit

ReferenceEdit

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