Final Fantasy Dimensions
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| Final Fantasy Dimensions | |
|---|---|
| ファイナルファンタジー レジェンズ 光と闇の戦士 Fainaru Fantajī Rejenzu Hikari to Yami no Senshi lit. "Final Fantasy Legends: Warriors of Light and Darkness" | |
| Developers | Matrix Software |
| Publishers | Square Enix |
| Release dates | iOS Android |
| Genre | Role-playing game |
| Game modes | Single player |
| Ratings | |
| Platforms | Mobile phones |
Final Fantasy Dimensions is a Final Fantasy game for mobile phones. It is an episodic game, released starting in September 2010 on the i-mode distribution service and winter 2010 for the EZweb distribution service. Final Fantasy Dimensions features 2D graphics and a Job ability system, and returns to classic Final Fantasy plot elements focusing on a conflict between light and darkness over the Crystals. It was announced May 30 2012 that the game will be localized as Final Fantasy Dimensions for iOS and Android[2]. The prologue was released on Apple's App Store on August 31, 2012. The game was released on Google Play on December 21st, 2012.
Final Fantasy Dimensions has been downloaded from the iTunes Appstore over a million times.[3]
Contents |
Gameplay
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Added by KeltainentoukokuuFinal Fantasy Dimensions uses the Active Time Battle system. Like Final Fantasy IV: The After Years, the game is presented in an episodic format. Players will command a party of five with the party members changing in each episode.
Job System
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The game uses a job system as a base of its battles. The jobs available after the prologue for the eight main characters are Jobless, Warrior, Monk, Thief, Red Mage, Black Mage, White Mage, and Summoner. Each episode introduces a new Job, which is unlocked after completing the episode.
The exclusive Jobs for the Warriors of Light are Dragoon, Bard, Memorist, Paladin and Seer, while the Jobs unlocked for the Warriors of Darkness are Ranger, Dark Knight, Dancer, Ninja and Magus.
Similar to other titles with the Job System, the Jobs can level up through the acquisition of Ability Points, however there is a difference in that each Job is initially capped at level 3. For the player to further develop a Job, they must increase the maximum Job Level available at any time through the use of Job Points, that are given at set intervals in the game as well as through exchanging Moogle Coins, although this is done only at the end of the game. Each party member is given a total of 69 Job Points through the game and each Job has a maximum level of 20, therefore needing 17 Job Points to fully develop a Job. [4] Once a Job Levels up, the party member learns abilities or increases the stats of that character for that Job. Abilities learned this way can allow a character to mix the abilities of some Jobs, which can be equipped using a number of slots available per each Job which can increase at higher Job Levels for a certain Job.
Fusion Abilities
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Added by Keltainentoukokuu- Main article: Fusion Ability
After reaching a certain point in the game, Fusion Abilities are unlocked. When there are two abilities which can produce a new ability that ability can be used during the battle. All Fusion Abilities cost MP.
Story
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Long ago, there was a great world war ended by the efforts of the Avalonian Empire. In the present, two groups of youths meet: a group from a small, peaceful country, and a group from the harsh northern mountains riding an airship. When they meet the Crystals give off a burst of light around the world, "and then the world heads to light and darkness". Each group losing two of its members and gaining two new ones from the other group, the story focuses on the two different groups, the "Warriors of Light" led by a boy named Sol, and the "Warriors of Darkness" under a boy named Nacht.
Prologue
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In the country of Lux, Sol and his friends, Glaive and Diana, meet with Aigis, who has just returned from his expedition. Aigis is summoned to Castle Lux, and the others follow. Aigis is asked to investigate a strange occurrence with Lux's Crystal. Talking Aigis into letting them join him, Sol's party meet a mysterious man named Elgo who is also heading the Crystal's temple to investigate as well. When they reach the temple, a Guardian Beast attacks them and tries to destroy the Crystal it was protecting. Four strangers appear with the intention of stealing the Crystal, as many around the world realize something strange is about to happen.
Reckoning
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Sometime prior to the events of the prologue, an Avalonian airship commanded by Cid arrives at a refugee camp in Harmonia, and escorts three prisoners named Nacht, Alba and Dusk. On the airship, they meet another prisoner called Sarah. Cid orders the four of them to steal Lux's Crystal. They reach the temple as Sol and his friends are being defeated by the Watchbeast. Though Dusk's group defeats the guardian, the damaged Crystal shatters, dividing the world between light and dark. After the temple collapses, Sol and Aigis are separated from Glaive and Diana and find themselves joined by Sarah and Dusk. Shards of the Crystal grant the four of them with new jobs. Also with them is Elgo. He tells them they are the Warriors of Light, the Crystal's chosen ones.
Accompanied by Elgo and Aigis who needs to report of what had occurred, the Warriors of Light find Lux consumed by a darkness. Sol accuses Sarah and Dusk of it as the latter reveals they were sent by Avalon. Sol is unable to believe it as Aigis advises they go to the Kingdom of Liene and rest at an inn. During the night, Aigis hears Dusk talking to someone via Whisperweed. Next morning, as the party ventures for Castle Liene, Sol remains unconvinced until Sarah reveals herself to be from the Kingdom of Burtgang that was allied with Avalon before being betrayed. By the time they arrive to Castle Liene, Aigis and Sol learn the Avalonian Empire has severed its alliance with Lux.
After freeing the prisoners, deciding to reach Avalon, the Warriors of Light sneak on-board an Avalonian airship and capture it. They are attacked by Baugauven of the Four Generals with Elgo critically wounded in defending them against Baugauven's Final Backdraft attack. Luckily, a group of wyverns appear and overwhelm the Imperial soldiers, forcing Baugaven to flee. Dying, Elgo tells the party he is proud he could protect them as he steers the airship to crash far away from any settlement.
The Generals Approach
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A Dragon's Love
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Sol's party finds themselves in a forest after the crash, making their way to Deist a town where Dragoons once resided. Along the way, the group is attacked by a dragon before a mysterious dragoon stays the creature's attack and takes it away. Upon arrival at Deist, finding it to be under the Empire's control, Sol's party meets a former dragoon named Ricard and an elderly woman named Ebba who speak of the daughter of their leader Abel, whose daughter mysteriously disappeared after her father's death.
Sol and his allies learn of a plot by the Empire to poison the surviving dragons. They seek Dragon Grass, a plant that can neutralize the poison. After the party uncovers it, they venture into Dragon Valley to save the dragons. However, being distrustful of humans, Barbara appears before them and attacks them in an attempt to keep them away before the party pursues her into Dragon Roost.
Though they try to explain themselves, Barbara refuses to listen as she goes to Highwind Tower where Ceres, her father's Drake and closest thing to a mother, is to lay her egg. But as they notice the Empire's warship over Highwind Tower, the Warriors of Light manage to convince Barbara to let them help her cure the sick dragons. After reaching the top of the tower, Babara nearly dies to feed Ceres the last of the Dragon Grass. But in a mixed blessing, Vata of the Wind, one of the Four Generals, appears and heals Barbara before fighting the party. Though he was defeated, Ceres lays a dragon egg at the expense of her life. Vata feigns unconsciousness, waiting for the Deist crystal to manifest from Abel's Spear before falling back to Cid's ship where he scoffed at the man's threat of a military trial.
Second Sight
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Awakening in the ruins of Lux's Crystal Chamber along with Alba, Glaive, and Diana, they and Nacht take the remains of the crystal with them. Finding themselves in a world of perpetual night, Nacht's group travels to Mt. Verde and decide to travel to the World Tree Yggdrasil, home to the Elves. Heading into the Mazewood, noticing an imperial warship reaching Yggdrassil, the four are forced to camp for the night before they meet a mysterious old man who takes them to Alfheim. The party hear rumors Yggdrassil withered after the ruler of the land, King Freyr, accepted imperial rule.
The party meet Prince Adrian who ponders his father's strange behavior for the last few days. In the throne room the party encounter the king. The Crystal shards radiate and show the king's true form to be Asmodai of the Earth, one of the Four Generals of Avalon. The mysterious old man is revealed to be Freyr, who was robbed of his sight and memories when he refused submit to the Empire. Freyr and the party fight Asmodai, forcing him to flee. After unleashing all his energy in the fight, Freyr falls over and his wife and son witness him pass away. One of Yggdrassil's seeds, a Crystal shard, instills the party with Freyr's spirit and grants them the power of a Ranger.
The Bard
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After saying goodbye to Ricard and Barbara, the Warriors of Light ride a dragon to the port town of Capo that has been plagued by pirates. The party defeat the pirates and order to take them to their captain Bikke. At Pirate Island the party defeat Bikke who names Sol their new captain. The pirates leave Capo and bring the party to Rusalka.
In Rusalka the party hears rumors of a missing bard and Avalon soldiers hiding in the mountains. After investigating Mt. Rusalka they find a soldier who can transform into a monster. After defeating him the party goes to sleep in Rusalka. At night Sol wakes up and hears an enchanting voice. This turns out to be a singing frog who runs away when he sees Sol staring at him. The next day Sarah transforms the party into frogs so they can search for the singing frog. They find him in the sewers and he introduces himself as Eduardo, the missing bard. He wanted to meet the mermaid he saw at night and sought help from a sea witch who turned him into a frog instead.
The party decides to help Eduardo by going to the temple of water, where the witch is keeping the mermaid prisoner. They find a bottle of bubbly water after saving a fairy caught by a merchant. The bubbly water lets them breathe underwater so they can go to the watertemple. They meet the mermaids who tell them they turned into mermaids after the temple made their wish come true. After defeating some Nereids, the temple's guardians, they find Edna the mermaid Eduardo was looking for. Edna tells Eduardo she is his mother.
The sea witch appears telling them holding Edna was a trap for the Warriors of Light. She is another general of Avalon, Styx of the water. The party defeats her and she runs. Edna and Eduardo get the chance to talk and she explains how she became a mermaid after her son got sick and she wished for his health. Mother and son reunited, Edna breaks the frog spell on Eduardo. Edna's tears of joy became a Crystal and the party is granted the power of the Bard. On their way out of the temple, Styx attacks them again but gets bombed by Bikke's ship. The party escape to his ship and say goodbye to Eduardo who will travel the world bringing joy with his music.
The Dark Knight
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The Warriors of Darkness receive a letter of introduction for the dwarven elder from queen Silk. Prince Adrian gives them a ride on the back of a giant gryphon who brings them to the land of dwarves. The party passes through a dark forest where they see the ghost of a man in black armor. They arrive at Aulë the village of dwarves. The dwarves don't trust the Warriors of Darkness at first, suspecting them to be Imperial spies. This gets cleared up after giving the letter of introduction to Kokkol the dwarven elder. He orders the party to pass through the Cave of Dread to Falgabard, a castle that was attacked by the Empire.
At the Cave of Dread the party fights monsters that can only be defeated by magic. They fight Hecatoncheir who keeps on regenerating. The black armor appears during the fight and helps defeat the monster. The armor introduces itself as Graham the Dark Knight. He leads them to castle Falgabard, only to find the people of Falgabard perished and turned into ghosts. The ghosts speak of the war with Avalon who defeated them with airships. They curse the traitor Sigurd who was on an emissary mission at the moment of the attack. He left his son Nacht behind, his fate for the ghosts unknown.
In the basement of the castle they find a band of brigands plundering the castle. They run from the party only to be shot by Imperial soldiers. The party follows the soldiers to Mt. Gulg, a huge volcano full of precious minerals. Avalon attacked Falgabard to get the volcanoes resources. The party sneaks to the core of the volcano and destroys the Imperial machines. On their way out they are ambushed by Baugauven. They seem hopeless against the general of fire, until Baugauven remembers Graham and asks why he isn't dead. Graham fights the general alone and vanquishes him with 'Zantetsuken'.
The party safe from the Empire asks who Graham really is. He tells them how he and Sigurd fought against Baugauven during the attack of Falgabard. Sigurd was killed and asked Graham with his dying breath to protect his son. Graham trying to avenge his friend was also killed by Baugauven only to leave the promise to his friend behind in his sword. Graham's soul lived on in his sword who used the armor of Sigurd as his vessel. Graham returns to the party as a talking sword and gives Sigurd's armor to Nacht. The sword and the armor make a Crystal appear that gives the warriors the power of the Dark Knight.
Warriors of Light and Darkness
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The Memorist
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Sol and party say goodbye to Eduardo and go on board with Bikke, and on their voyage they spot an Imperial airship and follow it. Aboard the airship Cid talks with Dr. Lugae about his newest invention, a robot called Argy. Cid wants to use it for war, much to the dismay of Lugae. During this discussion the robot falls overboard. Sol and party arrive at Mathel, a small village that lives from lumber. They send the pirates home and investigate the woods of Ashmonte.
In Ashmonte they find the Empire's search parties. The party splits up in a team of Sol and Sarah and a team of Aigis and Dusk. Sol and Sarah discover the fallen robot Argy after fighting some soldiers. The robot awakens and is devoid of memories and Sol takes the Argy with them. On their way to the other team, they give the Argy a name and it starts calling Sol and Aarah father and mother. In the meantime Aigis confronts Dusk with his suspicions towards him. Dusk answers that he isn't an Imperial spy, but he can't explain who he works for yet.
The teams regroup and decide to take Argy with them to Fabrica and they heard rumors the Empire is working on a huge battleship near this city. In Fabrica they help Argy recover some memories with the help of a flower and a doll. The next day they travel to the Fabrica Cave used for the fabrication of the Heliogalapus. They confront Vata again and board the unfinished Heliogalapus.
At the core of the battleship they meet Dr. Lugae who's happy to see his beloved creation again. Cid tells Lugae created Argy after the image of his deceased daughter and tries to reprogram Argy into destroying the Warriors of Light to no avail. Instead he sends one of his own robots into battle, Argy2. Argy and the party fight of the robot, but Argy breaks in the battle protecting her friends. Cid runs for it and the Heliogalapus begins to burn. Lugae cries over the destruction of his robot and they hear the dying Argy say how thankful she is for reuniting her with her father. Argy's core turns into a Crystal and grants the party the power of a Memorist just as the ship starts to explode.
The Dancer
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The Warriors of Darkness arrive in the Kakrim Desert. Graham, still a talking sword, send them here to find the resistance group Desert Moon. After travelling through the desert they arrive in Gardenia, a paradise oasis taken over by the Empire. In the pub they meet the famous dancer Matoya. She, and the pub owner hint that the people of Desert Moon can be found in the Gardenia Slums. In the slums they meet Azhar, one of the resistance officers. After they gain the slum people's trust Azhar sends them back to Gardenia to meet their leader.
The Desert Moon leader is no one else but Matoya. She tells the party they can join the resistance if they complete a survey of an Imperial camp in the north. At the camp Nacht and party fall in to a trap and barely escape. Glaive leaves Alba and Nacht after discovering Diana was captured and the others think it too dangerous to search for her. Glaive infiltrates the camp on his own and receives help from the masked man who also helped the Light Warriors at some points. They free Diana just as Nacht and Alba appear to help. The masked man is gone before the reunited party can thank him.
They search the rest of the camp and fight its commander with Matoya, who came to help them. They find it strange the Imperial camp has only a couple of troops and deduce the rest must be searching for Desert Moon. Back in Gardenia Matoya tells them she is 118 years old despite her young looks. When she was young she was invited to dance at the Imperial court where she discovered their true intentions and escaped. Afterwards she started the Desert Moon to protect her country. She opens a secret passage in her dressing room which leads them to the Desert Moon headquarters. It appears the pub owner was an Imperial spy and betrayed the whereabouts of the resistance to the Empire. They kill the traitor but are too late, Azhar dies in the arms of Matoya who raised him like a mother.
Back outside they see an airship landing near the camp and go after it. They discover an underground base and meet Asmodai again at its core. Apparently he and Matoya were once lovers and he is responsible for the death of the Desert Moon. The party fights him again to no avail. The emperor gave him new powers to make him invisible, shocking Matoya to hear the emperor is still alive. Matoya uses her crystal eye to make him visible again and the party kills him. After the battle Matoya tells them the crystal eye is what kept her young, but that they need it more. She hands over the Crystal granting the party the power of a Dancer. Afterwards Alba asks Matoya why she didn't turn into an old hag, angering Matoya who explains the crystal simply postponed the aging process.
At Avalon Cid meets the Emperor who scolds him for failing such an easy mission. He decides to send the divine generals off to war.
The Paladin
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- "Sol and his companions, having escaped the Helioglabus by the skin of their teeth, visit the port town of Berth. There they hear sordid tales of the fate of Burtgang, which once ruled the world. Through a chance meeting with a hopeless drunk, they decide to find out more about the situation--but then Sarah vanishes."
- —Official website synopsis
After escaping the Heliogalapus with the help of Dr. Lugae, the Warriors of Light arrive at the port town of Berth. They meet a drunkard knight who is familiar with Sarah. At the knight's hideout at Mt. Wells, Sarah and the knight Gawain think back on the night Sarah was evacuated from Burtgang and the king was murdered by a clan of ninja. Gawain started drinking out of grief for failing his king and his family. Gawain leaves Sarah saying her survival means everything for him.
Back at Berth, Sol wakes up at the inn to find Sarah missing. They deduce she must be heading to Burtgang by herself and ask the help of Dr. Lugae to go and help her. Sarah arrives in her native land and thinks back on her past with the former knight commander who raised her under the alias Lassah. At Castle Burtgang Sarah is ambushed by Avalon soldiers.
Dr. Lugae's ship is attacked by an airship on their way to Burtgang. The warriors use the bubbly water to escape by sea, while Dr. Lugae sinks with his ship and dearly beloved Argy. By using an underground cave the party arrives at Castle Burtgang and see Sarah being rescued by Gawain from Avalon soldiers. Reunited again the Warriors of Light and Gawain head to the throne room where they find Styx of the water, disguised as Sarah's mother. She tells the party Avalon holds Castle Burtgang in search of its Crystal.
The party defeats the witch and in the aftermath one of the divine generals, Shango of thunder, appears and kills Styx for failing the empire for the second time. Gawain gives his sword to Sarah and tells the party to leave while he deals with the divine general. The party flees to the courtyard where Dr. Lugae turns up with his airship, bringing the party to safety. Knowing his princess is safe, Gawain battles to the death with Shango, who kills him after admiring the paladin's will. After Gawain's death, his sword turns into a Crystal granting the Warriors of Light the power of the Paladin.
The Ninja
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- "The Warriors of Darkness say their goodbyes to Matoya and, with the lights of Gardenia at their backs, depart by ship to a far away land, where they hope to meet up with a clan of warriors called the Fuga. They reach a small village, where at first glance everything is peaceful--but things are not always as they appear. A black shadow hangs over the warriors as they progress in their journey..."
- —Official website synopsis
Under the instructions of Matoya, the Warriors of Darkness travel to Hagakure to reach to the Fuga Ninja Clan in order to seek their help against the Avalon Empire. When the warriors arrive and speak with the Elder, they find out they must traverse a forest in order to meet the Fuga Clan. On the way they are attacked by a mysterious one-armed Ninja.
When they arrive on the village, a ninja known as Tobikage deems the Warriors of Darkness untrustworthy. However after learning they were attacked by the one-armed Ninja known as Jinnai, who is a traitor to the village who sold himself to the Avalon Empire. The Warriors then offer themselves to chase Jinnai in order to gain the trust of the Fuga Clan. The Warriors traverse Akame Valley in order to fight Jinnai who first dispatches a group of Ninja after him. The Warriors chase Jinnai but he flees into the Tower of Trials where the treasure of Hagakure is, and Tobikage reveals that Hagakure is the Fuga Clan with him being the Elder's son.
When the Warriors arrive at the Tower of Trials, they see Jinnai cornered by Tobikage and an army of Ninja. The Warriors of Darkness however cannot bear to see the injustice of the Fuga Clan's method and decide to side with Jinnai, saving him from Tobikage and his army. His attempt foiled Tobikage decides to retreat. Jinnai asks why the Warriors saved him, and they explain they think he isn't a malicious person. Jinnai then reveals the truth of his self-excomunication, years before Jinnai, Tobikage and some Ninja were sent to destroy the kingdom of Burtgang because the Avalon Empire was afraid Burtgang would be threatening peace. Jinnai faces Gawain and loses his right arm in the process, after which the Fuga Clan successfully kills the king and Jinnai injures Gawain. After the raid however Jinnai overhears a conversation with the Elder and an envoir of the Avalon Empire, revealing the destruction of Burtgang was not for peacekeeping but rather only served the Empire's conquering campaign.
After learning this Tobikage tells the party that the treasure residing at the top of the Tower is a Crystal, and the Warriors join him on his quest. Ascending through the tower's traps, the party is chased by Tobikage, who uses a special technique known as Stoneskin to render himself impervious to damage. The party then decides to escape for the moment. Before reaching the top Tobikage instructs Jinnai to kill the Warriors to regain his membership, but Jinnai refuses and Tobikage uses another technique to create fake copies of himself. The Warriors defeat Tobikage and reach the top acquiring the crystal, however Tobikage attacks once more and Jinnai defeats him on a one-on-one. After the battle the Elder himself appears to kill the Warriors. On the battle it is revealed the Elder was possessed by a Mind Parasite. Upon his defeat he is freed of the monster, but is soon frozen by Cocytus one of the Divine Generals of the Avalon Empire. Jinnai decides to attack but he's also frozen. Before the Warriors are frozen they are teleported away by The Mask. Alba then reveals a whisperweed and that she has been communicating with Dusk all the time. Alba then claims the time has come for them to unlock the ultimate Black Magic Spell.
Twilight
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- "Dusk guides the Warriors of Light high above the clouds to the floating city of Mysidia, a place where magic rules over all. But with the Helioglabus in hot pursuit, the Warriors are unable to get a moment's respite, as the Battle of Mysidia threatens to send the island crashing to the ground. Meanwhile, the Warriors of Darkness make haste to the ruins of Lufenia, hoping to unseal the Ultimate Magic. Yet, with The Mask in tow, will their quest end in victory or defeat?"
- —Official website synopsis
Finale Part One: Decisive Battle! The Avalon Empire
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Finale Part Two: Fate of the World
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Characters
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Playable Characters
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Warriors of Light
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Sol: A boy from the small country of Lux, he is childhood friends with Diana and dreams of becoming a soldier of the Avalon Empire and flying an airship.
Aigis: Sol's mentor and Diana's older brother, he is a hero of the country of Lux. He has departed on an expedition but later runs into Sol and Diana.
Sarah: A mysterious, quiet girl from the Kingdom of Burtgang who has been taken captive by an imperial airship.
Dusk: A young, serene man from the Harmonia refugee camp, with many contacts across the world. Twin brother of Alba.
Warriors of Darkness
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Nacht: A young man from the Harmonia refugee camp who lost his parents in the war, and has acted cold and distant ever since. His hometown is likely Falgabard and his father the fallen Dark Knight Sigurd.
Diana: A young girl with a strong spirit, she is Sol's friend but is more level-headed and treats Sol like a child. Aigis is her only surviving family.
Glaive: A childhood friend of Sol and Diana, he looks out for both of them, but he and Sol often duel to test their sword skills.
Alba: Dusk's twin sister, who is a stark contrast to her brother and jokes around no matter the situation.
Guests
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Elgo: A prophet and Red Mage watching over a Crystal's shrine, he joins the party for a period of time and is seemingly killed by Baugauven while trying to protect Sol.
Barbara: A woman who is the sole surviving Dragoon of Deist Village. Alone in the world, she was raised in the wild by wyverns following the disappearance of her father, Abel. She stalks Sol in the Valley of Wyverns and makes several attempts to halt his progress, but eventually joins him and his companions.
The Mysterious Old Man: An old, blind Ranger that Nacht and his party meets. In truth he is Frey, the elven king of Alfheim who sacrificed his eyesight to save his wife and children. He's murdered by Asmodai.
Eduardo: A Bard who lost his family and traveled the world to refine his skills, he returns to his hometown, Rusalka, when Sol and his friends pass through, and seeks a mysterious mermaid from the Underwater Temple. Styx places a curse upon him, transforming him into a frog.
Graham: A sinister Dark Knight from Falgabard encountered by the Warriors of Darkness. He poses as the ghost of the slain Dark Knight Sigurd, clad in his armor and carrying his sword. He is named after the sword Sigurd used to slay Fafnir, from Norse mythology.
Argy: A living doll befriended by Sol and his friends. She has a child-like personality and damaged memory, but her true identity is that of "RG Model-0", a robotic prototype designed by Dr. Lugae, who seeks to create the perfect weapon for the Empire.
Matoya: A Dancer who performs at the Garden Garden pub in the town of Verde and is a spy from the Desert Moon resistance group.
Gawain: A drunkard Paladin who knew Sarah's past before he meets her again along with her friends. He is named after one of the knights of the round table.
Jinnai: A one-armed Ninja who is one of the strongest warriors of the island nation of Fuga.
Sophia: A young Seer of Mysidia who helps out the Warriors of Light.
The Mask: A mysterious masked Magus who is encountered by the Warriors of Darkness.
The Avalonian Empire
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- The Emperor: The armored ruler of Avalon who seeks immortality.
The Four Generals
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- Baugauven: A shrewd man who controls the element of fire. His ultimate technique is called the "Final Backdraft", and was used to kill the Dark Knight Sigurd, and presumably Elgo. He is named after an evil Persian spirit of fire in demonology.
- Asmodai: An elderly man with the power of the element of earth. He exudes a corrupting miasma that renders him invincible. He stole Frey's light and memory in order to bring the kingdom of Alfheim under the control of the Empire. He is named after the famous demon Asmodeus, one of the seven princes of hell.
- Styx: A beautiful lady with a hold over the element of water. She manipulates the Pirate King Bikke to ambush Sol in the port town of Rusalka, where she appears as a witch and curses Eduardo with the form of a frog. She is named after the river Styx, which was told to be the boundary between the human world and Hades in Greek myth.
- Vata: An easy-going youngster who wields the element of wind. He commands Cid and Argy to attack the Warriors of Light from the Tower of Highwind. He accidentally gains the power of a Dragoon from Abel's Lance and uses it to toy with Sol and his allies. He is named after the Hindi personification of wind.
The Divine Generals
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Imperio: A man in rich attire who wields the power of light, the Emperor's right hand and leader of the Divine Generals. He can also transform into Gehenna, a rarely seen persona with power over darkness whose name is taken from Gehenna, the Jewish term for Hell.
Shango: A giant warrior who wields the power of thunder.
Cocytus: A beautiful woman who wields the power of ice. Her name comes from one of the rivers of the Underworld of Greek Mythology, the Hades.
Other
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Cid: The Commander of the Empire's airship fleet. He orders the Warriors to steal the crystal belonging to the kingdom of Lux, despite them being allied with the Avalon Empire. He's lower in rank than the Four Generals.
- Dr. Lugae: A scientist working for the Avalon Empire, and the creator of the Argy weapons. Though he creates weapons of destruction, he seems to be a nice man, and dotes on his creations as he modeled them after his own daughter. He eventually left the Empire to enter a deep sleep in hopes of repopulating the world with his machines in the distant future.
- Argy 2: A completed Argy unit created by Lugae, based on the data of the original Argy.
Supporting Characters
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- Biggs and Wedge: The gatekeepers of Lux Castle; Biggs is somewhat pompous, while Wedge is polite.
- Abel: Barbara's missing father and the former Commander of Deist's Dragoon Corps. He appears only in flashbacks, and his lance is decorated with a crystal that contains the soul of the Dragoon.
- Eva: Barbara's mother, she lives alone and keeps Abel's lance as a memento.
- Ricard: A former Dragon Knight who was forced to retire from the Corps after receiving a crippling injury.
- Ceres: Abel's wyvern, which raised Barbara in the wild after he went missing. Ceres is pregnant and fiercely protects her unborn child. Her name is taken from Ceres, the Roman goddess of agriculture and childbirth.
- Adrian: The elven prince of Alfheim.
- Silk: The elven queen of Alfheim.
- Bikke: The Pirate King, he and his pirates were manipulated by Styx.
- Edna: A mermaid who is the mother of Eduardo.
- Kokkol: A dwarven elder.
- Sigurd: A Dark Knight who was killed by Baugauven. He's said to be the traitor of Falgabard, and is implied to be Nacht's father. He is named after the hero of Norse mythology.
Staff
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- Producer: Takashi Tokita
- Director: Toshio Akiyama
- Character Design: Akira Oguro
- 2D Dot Design: Kazuko Shibuya
- Music: Naoshi Mizuta
- Development: Matrix
- Image Illustration: Yoshitaka Amano
Gallery
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Trivia
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- Many of the names, towns and plot elements are taken from the earliest Final Fantasy games. For example, Bikke, Matoya and the land of the elves are all nods to the original Final Fantasy, while both the dragoon Ricard and the kingdom of Deist first appeared in Final Fantasy II, and Dr. Lugae and Kokkol are characters from Final Fantasy IV.
- The names of the main protagonists are a play on day, night, and twilight.
- The game makes several allusions (mostly jokes) to Final Fantasy VII. Freyr was initially going to portray himself as "Clo.." while getting a reply from Alba of "And I'm Aer..." referencing Cloud and Aerith. Furthermore when the Warriors of Darkness talk about the Meteo spell Alba asks The Mask if he "does not mean to summon a meteor so that the lifestream comes together and you can be reborn as a god" referencing the actions of Sephiroth.
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External Links
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| v · e · dFinal Fantasy 25th Anniversary |
|---|
| Video games |
| Final Fantasy - Final Fantasy II - Final Fantasy III - Final Fantasy IV - Final Fantasy V - Final Fantasy VI - Final Fantasy VII - Final Fantasy VIII - Final Fantasy IX - Final Fantasy X - Final Fantasy XI - Final Fantasy XII - Final Fantasy XIII - Theatrhythm Final Fantasy - Final Fantasy Dimensions |
| Final Fantasy 25th Anniversary Ultimate Box |
| Music |
| Piano Opera Final Fantasy I/II/III - Piano Opera Final Fantasy IV/V/VI - Final Fantasy VII Chips - Final Fantasy VIII Chips - Final Fantasy IX Chips - Final Fantasy X Chips - Final Fantasy Vinyls - Final Fantasy Orchestra Album - Final Fantasy Tribute ~Thanks~ Distant Worlds Concerts |
| Other |
| Final Fantasy Artwork at Shibuya - Coffee Tumblers - 54-card set |