|Final Fantasy Crystal Chronicles: Echoes of Time|
Fainaru Fantajī Kurisutaru Kuronikuru: Ekōzu obu Taimu
|Release dates|| January 29, 2009|
/ March 24, 2009
March 27, 2009
|Genre||Action role-playing game|
|Game modes||Single player, Multiplayer|
|Ratings||ESRB: Everyone 10+ |
CERO: All Ages
|Platforms||Nintendo Wii, Nintendo DS|
Final Fantasy Crystal Chronicles: Echoes of Time is an installment in the Final Fantasy Crystal Chronicles series. It is the first Final Fantasy Crystal Chronicles game that allows players to play together online and it allows players who own a Nintendo Wii or Nintendo DS to play together at the same time using the Pollux Engine, an Engine created by Square Enix.
The game is called a sequel to Final Fantasy Crystal Chronicles: Ring of Fates, using an enhanced version of the gameplay established in Ring of Fates. One new feature in the gameplay not in the original is the ability to swim in water. Some combat is featured while swimming too. Another new feature is that each Tribe is able to equip other Tribe specific weapons, although they can not use their tribe specific abilities without their tribe's main weapon, but later on gain level with other tribe's weapons.
DS and Wii users will be able to play together via Wi-Fi using an Engine created by Square Enix called the Pollux Engine. Mii characters have also been incorporated into the game as masks that can be put on characters. These Mii characters mask can also be used in the Nintendo DS version once players import them from the Nintendo Wii. DS users play with the stylus while Wii users play with the Wii remote. Single player and Multiplayer both play the same, with each mode having only little differences. Players can switch between both modes from a Save Point.
- Basic Combat - The game still uses each tribes' combat system, mostly an overhead real-time hack-and-slash form of fighting; however, it added in a new weaponry system, in which all tribes may use a variety of weapons and have abilities which range from two to three types of weapons. New weapons have also been added (Sling-shot weapons, paddles). Armor and weaponry may now level up on their own through battling. Also, a new jewel system replaces the ability-equip system in the past game, where players may now add jewels to weapons with enough slots to add extra abilities. Jewels range from as simple as ATTACK-UP to more complex forms that even allow the player to break the usual level cap for the equipment piece.
- Magic - The Magic system was revamped. While still retaining its key components (target rings, elemental casting), it now consumes MP rather than gathering magicites. The slots system has been eliminated completely, however such items as Ethers and Potions do appear in the game to be used on-the-spot. Fusion spells are now simpler to perform, as certain spells (Gravity, Quake) do not require so many complex and tedious combinations. They have become as simple as "Blizzard" and "Raise" for Gravity, "Fire" and "Raise" for Quake. In addition, rings will now lock onto an enemy, removing the threat of missing a hard to cast spell and wasting valuable MP. You can also change spells by holding the R button and scrolling up or down.
- Single-player - In single-player mode, characters are given the choice of exploring dungeons alone or having an AI Character join them. Characters can acquire AI characters from an Adventurer's Guild. AIs can be switched out freely as characters progress through the game. There are also several secret characters or "mercenaries" available with the right parts of the game completed.
- Multiplayer - In multiplayer mode, players are given three type of matching options to choose from. World matching, domestic matching, and friend matching. Friends matching requires players exchange friend codes with their friends to play. The game features some form of chatting with preset phrases for players to choose from and send to other players. With the Pollux Engine, Nintendo Wii and Nintendo DS owners will be able to play with each other.
Wii Version - The Wii version of the game contains all of the major elements of the DS version, but must be played on a single screen. To compensate, the Wii version has two adjustable in-game windows. Each window has a maximum size that is approximately 40% of the total screen which can make the text (on both the play and item windows) difficult to read, however you can use + (make the main screen larger, sub screen smaller)) and - (make the sub-screen larger, main screen smaller) buttons on the Wii Remote to adjust the screen size, and pressing both + and - at the same time swaps the two screens. As a minor addition, the Wii version also contains a new trailer for the next Crystal Chronicles game titled The Crystal Bearers, and allows players to create masks based on their Mii which costs 5,000 gil.
DS Version - The game is still the same as its predecessor, Final Fantasy Crystal Chronicles: Ring of Fates, although with many updates and changes. The player still controls the characters through the arrow buttons and use interactive abilities (attacking, magic, or holding) through the A-B-X-Y buttons. The DS version cannot host a Multiplayer game if there is a Wii being used to play cooperatively.
These characters play a vital role in the progression of the story.
- Sherlotta - A Clavat girl who has a connection with a mysterious crystal.
- Eryll - A Clavat girl who suffers early on from "crystal sickness".
- Larkeicus - An immortal Clavat. The main antagonist, trying to resurrect a great civilization. He was a traitor, and spoiled the minds of the heroes.
- Norschtalen - A Yuke girl who lives in the forest village with the Hero.
- Veriaulde - An adult Yuke who was a guinea pig in Larkeicus' experiments.
Players create their own playable character, choosing their characters tribe and gender. Appearances can be changed through different Headgear and Body Armor equipped. Hair color is also customizable (except for Yukes), though only by talking to Artemicion. While each tribe can use any weapon, they have skills that can only be used with their tribes specific weapons.
- Clavats - The Clavat tribe specific weapons are Swords, and for the first time Axes.
- Selkies - The Selkie tribe specific weapons are Bows like they used in Ring of Fates, and Rackets that they used as weapons in the original Crystal Chronicles.
- Lilties - The Lilty tribe specific weapons are Spears which they used in the original Crystal Chronicles, and Hammers which they used in Ring of Fates.
- Yukes - The Yuke tribe specific weapons are Staves like they used in Ring of Fates, and Books for the first time.
The story starts with the Hero's dream: They see a young girl in a white gown running away from an old man. The girl trips and is caught by the man. He grabs her by the hair and the man sees a large crystal. The girl notices the crystal, and the man begins laughing. Then the crystal shines and the hero wakes up.
This is their sixteenth birthday and their Coming of Age ceremony, in which the hero is required to set out in a forest for the crystal, whose with its leader: Sherlotta. When the hero reaches a clearing in the forest, Sherlotta appears, floating on the Crystal, and she tells the Hero that they have passed the test. Sherlotta gives the hero a Crystal. Soon after, even before the village has time to celebrate, a girl in the village named Eryll falls ill to a disease known as "crystal sickness". The Hero must leave the village to find a cure for Eryll and enter a world where crystals no longer exist.
Arriving in the outside world the Hero visits the town and asks all of the townsfolk about the crystal sickness. Inside the massive library they find Larkeicus, who says he knows the cure for crystal sickness, but needs a Buffasaur horn to complete the antidote. Leaving the library the hero hears about the water being contaminated and some townsfolk suggesting that it might be a monster. The hero asks them about it and is told the location of the Aqueducts.
After traveling through the area and killing a rare and powerful Buffasaur, collects its horn, and returns to the library. Larkeicus takes the horn, adds it to his concoction, and creates the antidote. The Hero returns to the village, with the antidote, and Eryll is cured. Then s/he returns to the town to repay Larkeicus for his deed. The hero is told to go up both Fire Mountain and Ice Mountain and activate the ruins there. After doing so the hero returns home for a rest.
That night the ruins activate, and as Larkeicus stands at the Gate, two beams from the two mountain's ruins fire in to the sides of the gate, and a portal activates in the gateway. Then from the portal appears a massive Tower, and out of the gate appears monsters.
On the other side of the land in the Village, the hero sleeps softly as Sherlotta silently watches, but when the beams pour in to the gate from the twin mountains. This causes the crystal core to crack and break. As the crystal core shatters, Sherlotta has a disorder in her body. As the cracks in the core increase, the more pain she experiences. Finally, the crystal core cracks.
In the morning, the hero wakes to see a black and white cat, with an orange bow, stare at him/her then scamper off in the distance. Looking around the hero finds the entire village deserted except for himself and the young Yuke, Norschtalen. Searching through the forest, s/he finds only small fragments of the once large crystal. Eryll asks him to find the fragments of the crystal. The hero talks to Norschtalen, and she says that the crystal in the forest was a Crystal Core. The hero decides to find Larkeicus and ask him.
When the hero finally finds Larkeicus, s/he tells of the ancient civilization, and wonders how the hero got his crystal. As he speaks, he places three books on the floor. When he finishes, he clicks his fingers, and three red patterned monsters (Golems) appear. Then Larkeicus says the hero performed his/her role, and must die. Then the hero battles Larkeicus and wins. S/he shines his/her crystal, then it suddenly flies over and attaches itself to Larkeicus. He then is resurrected, and talks of him being immortal, and says that in a world without crystals, resurrecting himself has become difficult. Then he flinches, then takes the hero's crystal from himself and throws it away. Angry, he says he will promise to kill the hero. Then Larkeicus teleports away.
The hero goes to find Norschtalen and she says to visit the ruins in the desert. In the ruins, the Hero finds a Yuke who battles the Hero as the boss due to a reaction with the hero's crystal. He then reveals that he was a guinea pig in Larkeicus's experiments, making him immortal but also slightly mentally unstable. After telling the hero a bit about Larkeicus he gives them a crystal shard finder.
After returning with the first crystal shard, the Hero has a vision shown to him/her by the crystal of when the Hero was younger and developed crystal sickness. When the Hero leaves the forest they find that two of the villages have returned. The second time the hero finds a crystal shard, they are shown when Sherlotta was setting up the boss battle for the Hero's graduation test (again, two of the villagers return), the third time they see Sherlotta naming the Hero (yet again, two of the villagers return), and the fourth time, when the Hero was first found in the forest by Sherlotta. The final time, nothing else is shown to the Hero, however the Crystal Core enters them and Eryll becomes a spirit, who runs through a new path in the Forest.
After fighting the coming-of-age boss again the Hero finds a ruined village where Sherlotta is standing. She tells the Hero that 2,000 years ago when all the crystals disappeared except for the one in the forest, Larkeicus came to take it, killing everyone but Sherlotta. She ran into the forest to the crystal with Larkeicus following and when they reached it, the crystal core fused with Sherlotta and gave her the ability to create other crystals (by tapping in to the crystal's power inside her. In Sherlotta's heart, presumably since when she summons crystals, her right hand is seen gently clutching her left chest), and made her immortal. As she talks, all the villagers that had been in the Hero's village walk up behind Sherlotta as spirits and Sherlotta tells the Hero that Larkeicus is trying to erase the current future.
Then Sherlotta agrees to join the Hero in search of parts to add to a crystal transforming machine that the Hero obtained when s/he was in search of Crystal Core fragments. Upon going to the town, nearly everyone you talk to has some sort of connection or is terrified by Sherlotta. When you talk to one pair, you learn the location to the graveyard.
At the end of the graveyard, Sherlotta finds the part, but awakes an unnamed ghost woman of an unknown race, which tells Sherlotta to leave the part. Sherlotta, of course, does not listen and the Hero and his/her party go into battle with her. When you defeat the Undead Princess, she is absorbed into the part, and the ghost effectively joins the party as a non-playable character. The Hero and Sherlotta go to the library, to find a clue about where the next part is. They found a book in the library that described how to get to a mine.
Once in the mine, they find the part, Sherlotta gets annoyed and accidentally lodges the part at a giant lizard. They have defeat a giant lizard that has the part stuck in its back.
Afterward, they have to release crystal power into the ruins at the top of Fire Mountain and Ice Mountain, as they have to unblock the bridge that leads to the tower. At the top of the Fire Mountain, Sherlotta slams the Crystal Staff onto a pedestal and the energy flowed into the blocked gateway. At the top of Ice Mountain, Sherlotta whacked the pedestal with the Crystal Staff again, and the energy flew into the next space in the blocked gateway. Sherlotta, tired and on the verge of fainting, promptly leaves the Crystal Staff (and the Undead Princess) in the rock.
The Hero, the Hero's party, and Sherlotta went to the gateway. Sherlotta then creates thousands of crystal and uses them to build a bridge to the Tower. When the Hero gets to the end of the bridge, they face the tower that Larkeicus built.
Once they have climbed the tower and get to the top, there is another Sherlotta as a child. Sherlotta then explains how that is her, but it is a puppet that is controlled by Larkeicus, used for crystal making only. She then faces the Hero and tells him/her to kill her, because if she is not alive to make crystals, Larkeicus cannot revive himself after he is defeated. Just then, Larkeicus comes out and tells the Hero and Sherlotta that it will not be necessary, because once he is done with his actions up on the top of the tower, he will not even need Sherlotta anymore. He tells them that he would even kill Sherlotta himself. The Hero and his/her party goes into battle with him. Upon defeating him, he absorbs crystals from the actual Sherlotta. She once again falls to the floor because of the crystals being forced out of her heart.
Sherlotta lays there, her power drained. The Hero goes into a second battle with Larkeicus. Once defeated, he says to the Hero that he/she was taught well, but the efforts are in vain. Upon hearing this, Sherlotta (as a cat) charges Larkeicus, but is easily held back. Larkeicus absorbs whatever is left of her energy and throws her aside Sherlotta (the human), then comes up behind him and holds him in place. He is stunned, and Sherlotta explains how she loves the Hero, and that she would do anything for him/her. She then explains that she knows why the Crystal Core came to her on that day, 2,000 years ago. Her essence had created the crystal and that it was made specifically for the Hero.
Then, a Crystal Core appears in front of Sherlotta and Larkeicus, and starts to burn him and kill him. Sherlotta says that it is time to come back to their own age, and Larkeicus slowly disintegrates. Sherlotta then tells the hero goodbye, and that she has lived a long life, and would not give any of it up.
There is a flash, and then the Hero is at home. The Hero visits Forest again and comes upon the pond where the Crystal Core once was. The Hero, remembering Sherlotta, pulls the crystal that Sherlotta gave him/her out and throws it into the pond where the Crystal Core was. If the hero returns after the credits have rolled, a new crystal is found growing where the Crystal Core once stood.
Final Fantasy Crystal Chronicles: Echoes of Time was announced in Jump Magazine on October 1, 2008, and included the Japanese release date stated for January 29, 2009. The game is directed by Mitsuru Kamiyama who previously directed Final Fantasy Crystal Chronicles: Ring of Fates. Characters designs will be by Yasuhisa Izumisawa who previously designed characters for Final Fantasy Crystal Chronicles: My Life as a King. Music is composed by Kumi Tanioka who has composed all music for previous Crystal Chronicles games. In Japan, the Wii version of the game contained a special trailer for Final Fantasy Crystal Chronicles: The Crystal Bearers.
- Official Japanese site
- Official North American site
- Wikipedia's entry on Final Fantasy Crystal Chronicles: Echoes of Time