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Final Fantasy Anthology

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Final Fantasy Anthology
FFAntho
N/A
N/A
Developers Square Co., Ltd.
Publishers Flag of the United States/Flag of Canada Square EA
European flag SCE Europe
Release dates Flag of the United States/Flag of Canada September 30, 1999
European flag May 17, 2002
Genre Role-playing game
Game modes Single player, multiplayer
Ratings ESRB: Ratingsymbol tTeen
USK: Free For All
ELSPA: 11+
ACB: G8+
Platforms PlayStation

Final Fantasy Anthology is a North American compilation of Final Fantasy V and Final Fantasy VI for the Sony PlayStation. The European edition comes with ports of Final Fantasy IV and Final Fantasy V. Anthology came out in North America in 1999, while the European edition was released in 2002.

ChangesEdit

Anthology included several changes to the games, the most noticeable ones being the CGI openings and closings. In addition, Final Fantasy VI included an Bonus, which included the following features:

Most of the features require the player to beat the game once before viewing them, but the Cinematics Theater, Concept Art, and Bestiary all can be accessed from the beginning, although only half of the features in said categories can be accessed at that point. In addition, Squall Leonhart occasionally makes an appearance on the title screen (of VI), in sprite form.

Music from FFV and FFVI video gamesEdit

Main article: Music from FFV and FFVI Video Games
Music from ffv and ffvi

The CD.

The disc titled "Music from FFV and FFVI video games" is included in the original North American release of Final Fantasy Anthology and contains selected music Final Fantasy V and Final Fantasy VI. The "Greatest Hits" version of Final Fantasy Anthology does not include the music CD. All the music on the CD is taken directly from the original soundtracks to their respective games, and are identical to the songs found on their respective soundtracks.

ReactionEdit

In general, the slow loading times were criticized, and most people did not feel that the Omake Mode was enough to make up for it. Review scores for the collection were generally lower than those for the individual games.

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