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Zemzelett is an enemy in Final Fantasy VII encountered in the Junon Area and in the seventh round of the Battle Square before the player obtains the Tiny Bronco. When fought in the Battle Square its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25%. Zemzelett has the healing Enemy Skill White Wind, though it never uses it on its own.

Stats[]

Grounded

Flying

  1. Zemzelett never uses White Wind unless Manipulated

Formations[]

# Formation
066 Zemzelett
067 Zemzelett, Nerosuferoth A, Nerosuferoth B
072 Zemzelett
073 Zemzelett (Back Attack)

Locations[]

Junon Area
Grass 066, 067
Dirt 072, 073 (Back Attack)
Battle Square (before Tiny Bronco)
Group A - Battle 7 066
Group B - Battle 7 072

Battle[]

As with other bird-like creatures, Zemzelett is vulnerable to Wind-elemental attacks when it is airborne. It teaches the valuable Enemy Skill White Wind, but since it will not cast it on the party on its own, it must be manipulated for the party to learn it. It is worth returning to Junon Area after the player has the buggy (by taking the Cargo Ship from Costa del Sol) just to learn the Enemy Skill (Fort Condor will also have new Condor War skirmishes available by then). The player should try to manipulate the Zemzelett before it uses Thunderbolt, or it will not have enough MP to cast White Wind. Zemzelett drops Hi-Potions, which are rare at the point in the game Zemzeletts are first encountered.

AI script[]

AI: Setup {

TempVar:DfltDf% = Zemzelett's Df%
TempVar:DfltDef = Zemzelett's Def

} AI: Main {

If (Zemzelett's IdleAnim == On Land) Then
{
If (TempVar:1stLandAttack == 0) Then
{
Choose Random Opponent
Use <Clap> on Target
TempVar:1stLandAttack = 1
} Else {
1/4 Chance:
{
Choose Self
Use <> on Target
Zemzelett's IdleAnim = In Air
Zemzelett's Df% = Zemzelett's Df% + 10
Zemzelett's Def = Zemzelett's Def - 30
Zemzelett's Range = 16
TempVar:1stFlyAttack = 0
}
1/4 Chance:
{
Choose Random Opponent
Use Thunderbolt on Target
}
1/2 Chance:
{
Choose Random Opponent
Use <Clap> on Target
}
}
} Else {
If (TempVar:1stFlyAttack == 0) Then
{
Choose Random Opponent
Use Thunderbolt on Target
TempVar:1stFlyAttack = 1
} Else {
1/4 Chance:
{
Choose Self
Use <> on Target
Zemzelett's IdleAnim = On Land
Zemzelett's Df% = TempVar:DfltDf%
Zemzelett's Def = TempVar:DfltDef
Zemzelett's Range = 1
TempVar:1stLandAttack = 0
}
1/4 Chance:
{
Choose Random Opponent
Use Thunderbolt on Target
}
1/2 Chance:
{
Choose Random Opponent
Use <Clap> on Target
}
}
}

} AI: Counter - General {

If (Zemzelett's IdleAnim == On Land) Then
{
Zemzelett's HurtAnim = Flinch (On Land)
} Else {
Zemzelett's HurtAnim = Flinch (In Air)
}
If (Zemzelett's IdleAnim == On Land) Then
{
If ([2120] & 0x03 != 0) Then
{
Choose Self
Use <> on Target
Zemzelett's IdleAnim = In Air
Zemzelett's Df% = Zemzelett's Df% + 10
Zemzelett's Def = Zemzelett's Def - 30
Zemzelett's Range = 16
TempVar:1stFlyAttack = 0
}
}

}

Gallery[]

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