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Sfhalo

An unconfigured Protection Halo Garment Grid

Garment Grid icon Garment Grid (リザルトプレート, Rizaruto Purēto?, lit. Result Plate) is an invention in Final Fantasy X-2 used to harness the power of a dressphere. Characters equip them to use dresspheres in battle.

Nature[]

Spoiler warning: Plot and/or ending details follow. (Skip section)

Garment Grids seem to impart the physical traits of the owner to others who use it. In the opening movie, Leblanc steals Yuna's Garment Grid to perform a concert in Yuna's likeness. Onstage, Leblanc looks identical to Yuna and even spherechanges from Yuna's summoner appearance to her Songstress dressphere. It is only after being pursued by the Gullwings to return the Garment Grid that Leblanc's appearance reverts.

During this time, the real Yuna was forced to wear a moogle costume while undercover, and changes into her Gunner dressphere via spherechange, using similar magical effects shown in battle. It is later revealed that the moogle costume is her personal version of the Mascot dressphere.

Spoilers end here.

Mechanics[]

A Garment Grid has several empty nodes for dresspheres and grants innate abilities to the user, such as Defense and Strength.

To change dresspheres, one must move from the current node to another on the grid, linking the two. Colored gates between nodes are activated by passing through them. Activating gates can add stat boosts or other effects for the duration of the battle. Gates come in four colors: yellow (Yellow Gate), blue (Blue Gate), red (Red Gate), and green (Green Gate). Certain abilities come into effect by activating specific gates, but they are never required to be activated in a specific order.

Linking all nodes activates a character's Special Dressphere if they have one. Party members are replaced by the dressphere entity whose manifestations are manifold, each comprising a "party" of three entities.

Garment Grids typically have thematic names that reflect the effects that can be activated when moving around the grid. A picture is featured in the background, being either a location, enemy, character, or reference to Final Fantasy X.

In the International and HD Remaster versions, Garment Grids can also be equipped by creatures, each bestowing a special ability or bonus.

"Dressed for the Occasion" trophy icon.

Changing the dressphere on Yuna, Rikku, and Paine in the same battle awards the player with Dressed for the Occasion trophy/achievement in Final Fantasy X-2 HD Remaster. The Heart of Flame Garment Grid is depicted in the trophy's icon.

List of Garment Grids[]

Original[]

Garment Grid Image (Background) Equip Gates Creature Abilities
First Steps X2grid-first steps None None Cure
Strength +5
Defense +5
Magic +5
Magic Defense +5
Chapter 1: Available at the start of the game.
Grid with six nodes.
Vanguard X2grid-vanguard
Besaid Beach
Strength +5, Magic +5 Yellow Gate Strength +5
Blue Gate Strength +5
Red Gate Magic +5
Green Gate Magic +5
Armor Break
Strength +10
Magic +10
Any Chapter - Celsius: View Shinra's tutorial on Garment Grids.
Grid that raises Strength and Magic.
Bum Rush X2grid-bum rush
Kilika
Strength +10, Magic +10 Yellow Gate Strength +10
Blue Gate Strength +10
Red Gate Magic +10
Green Gate Magic +10
Assault
Strength +15
Magic +15
Chapter 2 - Celsius: Obtained automatically after acquiring three Syndicate uniforms and completing the "Strip Search" mission.
Grid that raises Strength and Magic.
Undying Storm X2grid-undying storm
Luca
Strength +15, Magic +15 Yellow Gate Strength +15
Blue Gate Strength +15
Red Gate Magic +15
Green Gate Magic +15
Sparkler
Strength +15
Magic +20
Chapter 3 - Mi'ihen Highroad: Destroy 7 or more machina during the "Machina Mayhem" mission.
Grid that raises Strength and Magic.
Flash of Steel X2grid-flash of steel
Baaj Temple
Strength +20, Magic +20 Yellow Gate Strength +20
Blue Gate Strength +20
Red Gate Magic +20
Green Gate Magic +20
Eject
Strength +30
Magic +30
Chapter 5 - Calm Lands: Must get Episode Complete and Publicity Level 5 for Argent, Inc. Trade in 200,000 credits for the "????" reward.
Grid that raises Strength and Magic.
Protection Halo X2grid-protection halo
Mi'ihen Highroad
Defense +5, Magic Defense +5 Yellow Gate Defense +5
Blue Gate Defense +5
Red Gate Magic Defense +5
Green Gate Magic Defense +5
Esuna
Defense +10
Magic Defense +10
Chapter 1 - Besaid Cave: Defeat Flame Dragon and complete the "Where's Wakka?" mission.
Grid that raises Defense and Magic Defense.
Hour of Need X2grid-hour of need
Youth League Headquarters
Defense +10, Magic Defense +10 Yellow Gate Defense +10
Blue Gate Defense +10
Red Gate Magic Defense +10
Green Gate Magic Defense +10
No Fear
Defense +15
Magic Defense +15
Chapter 2 - Bikanel Desert: Defeat Logos in the "Water We Doing Here?" mission at the Oasis.
Grid that raises Defense and Magic Defense.
Unwavering Guard X2grid-unwavering guard
Djose Temple
Defense +15, Magic Defense +15 Yellow Gate Defense +15
Blue Gate Defense +15
Red Gate Magic Defense +15
Green Gate Magic Defense +15
Curaga
Defense +20
Magic Defense +20
Chapter 3 - Djose Temple: Defeat Ixion and complete the "Pest Control" mission.
Grid that raises Defense and Magic Defense.
Valiant Lustre X2grid-valiant lustre
Bevelle Underground
Defense +20, Magic Defense +20 Yellow Gate Defense +20
Blue Gate Defense +20
Red Gate Magic Defense +20
Green Gate Magic Defense +20
Moogle Cureja
Defense +30
Magic Defense +30
Chapter 5 - Thunder Plains: Defeat Humbaba in "A Fallen Genius?" mission.
Grid that raises Defense and Magic Defense.
Highroad Winds X2grid-highroad winds
Chocobo
First Strike Green Gate Slowproof
Red Gate Stopproof
Yellow Gate Use Haste
Green GateRed GateYellow GateBlue Gate SOS Haste
Hayate
First Strike
Agility +15
Chapters 2, 3, or 5 - Calm Lands Ruins: Complete the "Clean Sweep" mission.
Grid that boosts speed.
Mounted Assault X2grid-mounted assault
A Chocobo of the Chocobo Knights
First Strike Green Gate Slowproof
Red Gate Stopproof
Yellow Gate Use Hastega
Green GateRed GateYellow GateBlue Gate Auto-Haste
Unhinge
First Strike
Agility +20
Chapters 2, 3, or 5 - Calm Lands Ruins: Chance to receive when a dispatched chocobo fails to find anything else. Dispatch chocobo with medium/low Heart Rate to unsuitable area to improve chance.
Grid that boosts speed.
Heart of Flame X2grid-heart of flame
Ifrit's Fayth
Fire Eater, Use Fire Yellow Gate Firestrike
Green GateRed Gate Use Fira
Green GateRed GateYellow Gate Use Firaga
Flametongue
Fire Eater
Chapter 1 - Mushroom Rock Road: Complete the "Foggy Fiend Frenzy" mission.
Grid imbued with the power of fire.
Ice Queen X2grid-ice queen
Shiva's Fayth
Ice Eater, Use Blizzard Yellow Gate Icestrike
Green GateRed Gate Use Blizzara
Green GateRed GateYellow Gate Use Blizzaga
Ice Brand
Ice Eater
Chapters 1 or 2 - Macalania Woods: Complete the "Follow That O'aka!" mission.
Grid imbued with the power of ice.
Thunder Spawn X2grid-thunder spawn
Ixion's Fayth
Lightning Eater, Use Thunder Yellow Gate Lightningstrike
Green GateRed Gate Use Thundara
Green GateRed GateYellow Gate Use Thundaga
Thunder Blade
Thunder Eater
Chapters 1, 2, or 5 - Luca: Find in a chest at the end of Dock 5. (Harder to find in Chapter 5 as the view is compromised.)
Grid imbued with the power of lightning.
Menace of the Deep X2grid-menace of the deep
Geo
Water Eater, Use Water Yellow Gate Waterstrike
Green GateRed Gate Use Watera
Green GateRed GateYellow Gate Use Waterga
Liquid Steel
Water Eater
Chapter 1 - Kilika Island: Use the passwords correctly without fighting any guards during the "Awesome Sphere" mission.
Grid imbued with the power of water.
Downtrodder X2grid-downtrodder
Spellspinner
Gravity Eater Yellow Gate Gravitystrike
Green GateRed Gate Use Demi
Green GateRed GateYellow Gate Double HP
Demi Sword
Gravity Eater
Chapters 2, 3, or 5 - Bevelle Underground: Enter the Labyrinth, walk to the first crossroad and take the right junction. Cross the gap to find a chest.
Grid imbued with the power of gravity.
Sacred Beast X2grid-sacred beast
Sacred Beast
Holy Eater Green Gate Holystrike
Red GateGreen GateYellow GateBlue Gate Use Holy
Excalibur
Holy Eater
Chapter 5 - Mt. Gagazet: Get Episode Complete.
Grid imbued with the power of holy.
Tetra Master X2grid-tetra master
Chimera
Tetrastrike Green Gate Fire Eater
Red Gate Ice Eater
Yellow Gate Lightning Eater
Blue Gate Water Eater
Tetrastrike
Chapters 3 or 5 - Cavern of the Stolen Fayth: Rescue all 15 people and defeat Yojimbo in the "Tourist Trap" mission.
Grid imbued with the power of the four primary elements.
Restless Sleep X2grid-restless sleep
Malboro
Use Sleep, Use Bio Green Gate Sleepproof
Green GateRed Gate Sleeptouch
Yellow Gate Poisonproof
Yellow GateBlue Gate Poisontouch
Sleep
Sleepproof
Chapter 1 - Youth League Headquarters: Complete the "Foggy Fiend Frenzy" mission on Mushroom Rock Road. Jump down the tight path on the east side and find the treasure chest.
Grid imbued with the power of Sleep and Poison.
Still of Night X2grid-still of the night
Zu
Use Silence, Use Blind Green Gate Silenceproof
Green GateRed Gate Silencetouch
Yellow Gate Darkproof
Yellow GateBlue Gate Darktouch
Silence
Silenceproof
Chapter 1 - Bikanel Desert: Must obtain the Letter of Introduction in Djose Temple. Complete the "Can You Dig It?" mission.
Grid imbued with the power of Silence and Darkness.
Mortal Coil X2grid-mortal coil
Basilisk
Itchproof Green Gate Curseproof
Red Gate Stoneproof
Yellow Gate Stonetouch
Blue Gate Use Break
Break
Stoneproof
Chapters 2, 3, 5 - Besaid Island: Get a high score of 1150 in Gunner's Gauntlet.
Grid imbued with the power of Curse and Petrification.
Raging Giant X2grid-raging giant
Iron Giant
Use Confuse Green Gate Confuseproof
Green GateRed Gate Confusetouch
Yellow Gate Berserkproof
Yellow GateBlue Gate Berserktouch
Confuse
Confuseproof
Chapters 1, 2, 3, 5 - Besaid Cave: Find in a chest after unlocking the cave's second door with the second set of ciphers. Requires the Besaid Key.
Grid imbued with the power of Confusion and Berserk.
Bitter Farewell X2grid-bitter farewell
Coeurl
Use Death, Use Doom Green Gate Deathproof
Green GateRed Gate Deathtouch
Yellow Gate Doomproof
Yellow GateBlue Gate Doomtouch
Death
Deathproof
Chapter 2 - Macalania Woods: After completing the "Track Down the Troupe" mission, talk to the Hypello near the southern entrance.
Grid imbued with the power of Death.
Selene Guard X2grid-selene guard
Flan
SOS Shell, Use Shell Red Gate Auto-Shell Shell
SOS Shell
Chapter 2 - Mi'ihen Highroad: During the "Cuckoo for Chocobos!" mission, reach the destination point before the time expires and defeat the Chocobo Eater.
Grid containing Shell magic.
Helios Guard X2grid-helios guard
Behemoth
SOS Protect, Use Protect Red Gate Auto-Protect Protect
SOS Protect
Chapter 1 - Moonflow: Complete the "Shave the Hypello" mission without losing any luggage.
Grid containing Protect magic.
Shining Mirror X2grid-shining mirror
Bomb
Piercing Magic, Use Reflect Red Gate Auto-Reflect Reflect
Piercing Magic
Chapter 2 - Mushroom Rock Road: Must have given the Awesome Sphere to New Yevon. Defeat Elma during the "Who Needs an Invitation?" mission.
Grid containing Reflect magic.
Covetous X2grid-covetous
Phantom
None Blue Gate Use Drain
Red Gate Use Osmose
Absorb
Chapter 2 - Luca: Be interviewed by Shelinda.
Grid that absorbs HP and MP from enemies.
Disaster in Bloom X2grid-disaster in bloom
Ochu
None Green Gate Sleeptouch
Red Gate Silencetouch
Yellow Gate Darktouch
Blue Gate Poisontouch
Green GateRed GateYellow GateBlue Gate Stonetouch
Envenom
Sleepstrike
Poisonstrike
Chapter 5 - Calm Lands: Must get Episode Complete and Publicity Level 5 for Open Air, Inc. Trade in 200,000 credits for the "????" reward.
Grid that inflicts status ailments on enemies.
Scourgebane X2grid-scourgebane
Worm
None Green Gate SLP/PSN Prf. (Sleepproof/Poisonproof)
Red Gate SIL/DRK Prf. (Silenceproof/Darkproof)
Yellow Gate CON/BER Prf. (Confuseproof/Berserkproof)
Blue Gate CUR/ITC Prf. (Curseproof/Itchproof)
Clean Slate
Health Preserver
Chapter 5 - Bevelle: Get Episode Complete by talking to Maroda. (Completing Via Infinito and defeating Paragon and Trema is not required.)
Grid that guards against status ailments.
Healing Wind X2grid-healing wind
The Moonflow
Use Cure Blue Gate Use Cura
Blue GateRed Gate Use Curaga
Cura
Chapter 1 - Luca: Complete the "Behind the Scenes" mission.
Grid imbued with the power of healing.
Heart Reborn X2grid-heart reborn
Chateau Leblanc
Use Life, Use Cure Blue Gate Use Cura
Blue GateRed Gate Use Curaga
Life
Chapter 1 - Zanarkand Ruins: During the "Claim the Treasure Sphere" mission, choose "Is that you, Isaaru?" when asked for "the meaning of life."
Grid containing Life magic.
Healing Light X2grid-healing light
The Thunder Plains
Use Cure Red Gate Use Cura
Green Gate Use Life
Yellow Gate Use Curaga
Red GateGreen GateYellow Gate Use Full-Cure
Full-Cure
Chapter 2 - Chateau Leblanc: Defeat the Leblanc Syndicate at the end of the "Faking and Entering" mission.
Grid containing Full-Cure magic.
Immortal Soul X2grid-immortal soul
Macalania Spring
Use Life, Use Cure Green Gate Use Cura
Yellow Gate Use Curaga
Red GateGreen GateYellow Gate Use Full-Life
Full-Life
Chapter 5 - Farplane: Defeat Anima at the end of the road to the Farplane Abyss.
Grid containing Full-Life magic.
Wishbringer X2grid-wishbringer
Bikanel
HP Stroll, Use Regen Green Gate Use Curaga
Red Gate Auto-Regen
Regen
HP Stroll
MP Stroll
Chapter 3 - Mt. Gagazet: Defeat Garik and complete the "Battle Blockade" mission.
Grid containing Regen magic.
Strength of One X2grid-strength of one
Bevelle
Strength +10 Green GateRed GateYellow GateBlue Gate Strength +15 Nonpareil
Strength +40
Chapters 2, 3, or 5 - Calm Lands Ruins: Chance to receive when a dispatched chocobo fails to find anything else. Dispatch chocobo with medium/low Heart Rate to unsuitable areas to improve chance.
Grid that raises Strength.
Seething Cauldron X2grid-seething cauldron
The Calm Lands
Magic +10 Green GateRed GateYellow GateBlue Gate Magic +15 Magicide
Magic +40
Chapter 2 - Moonflow: Complete the "YRP, the Scalpers Three" mission by selling all tickets.
Grid that raises Magic.
Stonehewn X2grid-stonehewn
Mt. Gagazet
Defense +10 Green GateRed GateYellow GateBlue Gate Defense +15 Magic Break
Defense +50
Chapter 2 - Mt. Gagazet: Defeat Ormi and complete the "Spring into Action" mission.
Grid that raises Defense.
Enigma Plate X2grid-enigma plate
Zanarkand Dome
Magic Defense +10 Green GateRed GateYellow GateBlue Gate Magic Defense +15 Mental Break
Magic Defense +50
Chapters 2, 3, or 5 - Besaid Island: Get a score of 500 or more in Gunner's Gauntlet.
Grid that raises Magic Defense.
Howling Wind X2grid-howling wind
Floating Ruins
Agility +5 Green GateRed GateYellow GateBlue Gate Agility +5 Intimidate
Agility +20
Chapter 3 - Macalania Woods: During the "Track Down the Troupe" mission in Chapter 2, find all three little musicians and two big ones. In Chapter 3, go to Spring 2 and talk with all three musicians for a small Amorphous Gel to appear and examine it.
Grid that raises Agility.
Ray of Hope X2grid-ray of hope
The map of Spira in Final Fantasy X
Luck +30 Green GateRed GateYellow GateBlue Gate Luck +30 Dismissal
Butterfingers
Evasion +50
Chapter 5 - Macalania Woods: Get Episode Complete.
Grid that raises Luck.
Pride of the Sword X2grid-pride of the sword
Valefor's Fayth
Use Swordplay abilities Green GateRed GateYellow GateBlue Gate Strength +15
Green GateRed GateYellow GateBlue Gate Swordplay wait down
Delay Buster
Turbo Swordplay
HP +30%
Chapter 3 - Lake Macalania: Complete the "Protect the Agency" mission.
Grid imbued with the power of the Warrior.
Samurai's Honor X2grid-samurais honor
Yojimbo's Fayth
Use Bushido abilities Green GateRed GateYellow GateBlue Gate Strength +15
Green GateRed GateYellow GateBlue Gate Bushido wait down
Shin-Zantetsu
Turbo Bushido
HP +30%
Chapters 2 or 3 - Thunder Plains: Visit all ten lightning towers for the Tower re-calibration minigame, and calibrate at least five of them completely.
Grid imbued with the power of the Samurai.
Blood of the Beast X2grid-blood of the beast
Precepts Guard
Use Instinct abilities Green GateRed GateYellow GateBlue Gate Strength +15
Green GateRed GateYellow GateBlue Gate Instinct wait down
Cripple
Turbo Instinct
HP +30%
Chapter 3 - Bevelle: Must have given the Awesome Sphere to New Yevon. Visit 'Bevelle - Limbo' before completing both Besaid and Kilika storyline missions. Talk to Pacce, choose "Go for it."
Grid imbued with the power of the Berserker.
Chaos Maelstrom X2grid-chaos maelstrom
Anima's Fayth
Use Arcana abilities Green GateRed GateYellow GateBlue Gate Magic +15
Green GateRed GateYellow GateBlue Gate Arcana wait down
Black Sky
Turbo Arcana
HP +30%
Chapters 3 or 5 - Kilika Island: After finding 13 squatter monkeys in Kilika Woods, talk to the woman in blue in the southeast corner of the dock in Kilika Port.
Grid imbued with the power of the Dark Knight.
White Signet X2grid-white signet
The Magus Sisters' Fayth
Use White Magic abilities Green GateRed GateYellow GateBlue Gate Magic +15
Green GateRed GateYellow GateBlue Gate White Magic wait down
Holy
Turbo White Magic
MP +30%
Chapters 3 or 5 - Luca: Challenge the Pet Core Sphere player to Sphere Break and make a combo with a coin with the item or rare-item trait.
Grid imbued with the power of the White Mage.
Black Tabard X2grid-black tabbard
Bahamut's Fayth
Use Black Magic abilities Green GateRed GateYellow GateBlue Gate Magic +15
Green GateRed GateYellow GateBlue Gate Black Magic wait down
Flare
Turbo Black Magic
MP +30%
Chapter 4 - Moonflow: Complete the "Where's Tobli" mission.
Grid imbued with the power of the Black Mage.
Mercurial Strike X2grid-mercurial strike
Ogre
None Red Gate Swordplay wait down
Green Gate Bushido wait down
Yellow Gate Instinct wait down
Quick Attack
Chapter 5 - Bikanel Desert: Defeat Angra Mainyu and obtain Episode Complete.
Grid that hastens Warrior, Samurai, and Berserker abilities.
Tricks of the Trade X2grid-tricks of the trade
Doomstone
None Red Gate Black Magic wait down
Yellow Gate White Magic wait down
Green Gate Arcana wait down
Quick Flare
Chapter 5 - Kilika Island: Get Episode Complete.
Grid that hastens Dark Knight, White and Black Magic abilities.
Horn of Plenty X2grid-horn of plenty
Treasure Chest
Use Nab Gil Red Gate Gillionaire Nab Gil
Gillionaire
Chapter 5 - Bikanel Desert: Unlock the locked chest at camp with the Desert Key. The Desert Key is found from digging in the Central Expanse, unlocked by sending a chocobo of any level to Bikanel Desert.
Grid ideal for quickly accumulating gil.
Treasure Hunt X2grid-treasure hunt
The Fahrenheit
Use Mug Red Gate Double Items Mug
Double Items
Chapters 3 or 5 - Luca: Challenge Shinra to Sphere Break and make a combo with a coin with the item or rare-item trait.
Grid ideal for quickly accumulating items.
Tempered Will X2grid-tempered will
Adamantoise
None Green Gate Double HP
Red Gate Double MP
Howl
HP +50%
Chapter 5 - Guadosalam: Must get Episode Complete. Find in the locked house after speaking to Tromell.
Grid that doubles max HP and MP.
Covenant of Growth X2grid-covenant of growth
Cactuar
None Blue Gate Double AP
Yellow Gate Double EXP
Momentum
Double EXP
Chapter 5 - Cactuar Hollow: Challenge and beat Frailea.
Grid that doubles AP and EXP.
Salvation Promised X2grid-salvation promised
High Summoner Gandof
Use White Magic abilities Yellow GateGreen GateRed Gate Use Auto-Life Auto-Life
Chapter 5 - New Cave: Visit the cave after defeating Machina Panzer, find the chest before the 16th door.
Grid containing Auto-Life magic.
Conflagration X2grid-conflagration
Evrae
Use Black Magic abilities Red GateBlue GateGreen Gate Use Flare Flare
Chapter 5 - Mt. Gagazet: Must complete Lian and Ayde's events throughout Chapters 2 to 4 and get Episode Complete. Speak to Lian and Ayde at Kimahri's statue.
Grid containing Flare magic.
Supreme Light X2grid-supreme light
High Summoner Ohalland
Use White Magic abilities Green Gate Use Auto-Life
Green GateRed GateYellow Gate Use Holy
Holy
Chapter 5 - Den of Woe: Defeat all bosses.
Grid containing Holy magic.
Megiddo X2grid-megiddo
Ultima Weapon
Use Black Magic abilities Green Gate Use Flare
Green GateRed GateYellow Gate Use Ultima
Ultima
Chapter 5 - Farplane: Travel to the Farplane Abyss using all five temple routes (Besaid, Kilika, Djose, Bevelle Underground, Calm Lands), in any order.
Grid containing Ultima magic.
Unerring Path X2grid-unerring path
High Summoner Yocun
None None Crackdown
HP +30%
MP +30%
All Stats +20
Chapters 1 (Macalania Woods) or 2 (Djose Highroad or Bikanel Desert): Acquired together with the player's first special dressphere.
Grid ideal for accessing special dresspheres quickly.
Font of Power X2grid-font of power
High Summoner Braska
Half MP Cost Red GateYellow GateBlue Gate Magic +15
Red GateYellow GateBlue Gate One MP Cost
One MP Cost
MP -50%
Chapter 5 - Fiend Colony: Defeat King VERMIN!.
Grid that reduces MP cost to 1.
Higher Power X2grid-higher power
Yunalesca
Break HP Limit Green GateRed GateYellow GateBlue Gate Break Damage Limit Break HP Limit
HP +50%
Chapter 5 - Ruin Depths: Find the Amazing Chocobo at the end of the dungeon.
Grid that can break HP and damage limits.
The End X2grid the end
Sin
Break HP Limit Green GateRed Gate Break Damage Limit
Green GateRed GateYellow GateBlue Gate Finale*(99,999 damage on condition the user has not run from any battle, otherwise strength-based)
Break HP Limit
Strength +30
Magic +30
Any Chapter - Celsius: Obtain in the Shinra's Bestiary menu after encountering all Oversoul Subjects in Oversoul.
Grid that offers a unique ability.

International/HD Remaster-exclusive[]

These four Garment Grids are only found by means of Creature Creator/Fiend Arena, and are therefore exclusive to the International and HD Remaster versions.

Garment Grid Image (Background) Equip Gates Creature Abilities
Intrepid X2grid Proceeding On
Iutycyr Tower
EXP 0 Prf. (EXP 0-proof) Red GateGreen GateYellow Gate AP x 3 Fingersnap
Strength +10
Defense +10
Magic +10
Magic Defense +10
Any Chapter - Celsius: Beat Standard Cup three times.
Grid that fosters growth.
Abominable X2grid Vile Fiend
Tawrich
Itchyproof Red Gate SLP/PSN Prf. (Sleepproof/Poisonproof)
Green Gate PTR/DTH Prf. (Stoneproof/Deathproof)
Yellow Gate CON/BER Prf. (Confuseproof/Berserkproof)
Blue Gate SIL/DRK Prf. (Silenceproof/Darkproof)
Red GateGreen GateYellow GateBlue Gate Ribbon
Ribbon
Strength +20
Defense +20
Magic +20
Magic Defense +20
Any Chapter - Celsius: Beat Grand Cup: Hard once.
Grid that prevents many status ailments.
Peerless Ffx-2 something unique
Vegnagun
None Red Gate Always Crit
Green Gate Magic Booster
Blue Gate Auto-Haste
Yellow Gate Break Damage Limit
Always Crit
Any Chapter - Celsius: Beat Aeon Cup three times.
Grid that raises attack power.
Last Resort Ffx2 last resort
Shinra
None Red Gate MP Cost 0
Green Gate Always Crit
Yellow Gate Magic Boost
Blue Gate Break Damage Limit
Red GateGreen GateYellow GateBlue Gate Hidden Hero Drink
Use Hero's Stash
Any Chapter - Celsius: Complete Almighty Shinra's tale and release him.
Grid that raises attack power to the limit.

Unused grids[]

There are grids that, although saved onto the game, can only be obtained through hacking:

  • Circle: Holds 8 dresspheres.
  • Triangle: Holds 10 dresspheres.
  • Maximum: Holds 12 dresspheres.
  • Infinity: Holds all 14 dresspheres.

Etymology[]

"Bum Rush" is a homage to Sabin's ultimate Blitz in Final Fantasy VI.

"Tetra Master" shares its name with the card game from Final Fantasy IX.

The "Treasure Hunt" Garment Grid may refer to Locke Cole, the thief from Final Fantasy VI who would call himself a treasure hunter.

"Healing Wind" refers to Aeris's first Limit Break in Final Fantasy VII.

"The End" Garment Grid may refer to Selphie's ultimate Slot combination from her Limit Break in Final Fantasy VIII.

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