The Antlion is a boss from Final Fantasy IX. The party fights it in Cleyra after it attempts to eat Prince Puck. Stronger Antlions appear as regular enemies if the player chooses the wrong sand pit when attempting to enter the Desert Palace on the Outer Continent.
Stats[]
Boss
#110
Battle[]
When attacked physically, Antlion responds with its Counter Horn. The Antlion's Sandstorm ability reduces all allies' HP to single digits and inflicts the Darkness status ailment. This is especially dangerous when Trouble is inflicted on a unit with its Trouble Mucus attack. Antlion can cast Fira. Antlion is vulnerable to Sleep and Slow, which are useful for buying time while its items are stolen. Silence is not as effective, as only Fira will be disabled. Antlion is weak to Ice.
Stronger Antlions appear as regular enemies if the player chooses the wrong sand pit when attempting to enter the Desert Palace on the Outer Continent. These Antlions have the same attacks as the first Antlion. Unlike the one fought in Cleyra, these Antlions can be instantly killed by LV5 Death without fail.
Strategy[]
If Antlion's Trouble Mucus causes a character to become Troubled, an Annoyntment can be stolen to cure it.
Vivi can take the Antlion out in a few turns with Blizzara. It is possible for Quina to have learned Limit Glove from a Mandragora in the forest near Chocobo's Forest and Auto-Life from a Carrion Worm in Cleyra's Trunk, so that combination can be used for a quick kill. Quina can also use Night to put it to sleep, but the party needs to be protected against the status as well. Quina can also use Vanish, more useful if Antlion has Silence.
AI script[]
Function Antlion_Init
set attacklist = [ Sandstorm ; Fira ; Fira ; Trouble Mucus ; Trouble Mucus ]
Function Antlion_Loop
if ( !initflag )
set SV_FunctionEnemy[SHADOW] = 0
set initflag = TRUE
RunBattleCode( Enable ATB )
while ( GetBattleState != 4 )
Wait( 1 )
if ( ( SV_FunctionEnemy[HP] <= 10000 ) && !endflag )
set endflag = TRUE
set SV_FunctionEnemy[DEFEATED_ON] = 1
while ( IsAttacking != 0 )
Wait( 1 )
RunBattleCode( Disable ATB )
while ( GetBattleState != 1 )
Wait( 1 )
set SV_Target = SV_FunctionEnemy
AttackSpecial( Death )
while ( IsAttacking != 0 )
Wait( 1 )
RunBattleCode( End Battle, Victory )
return
Wait( 1 )
loop
Function Antlion_ATB
set selectedattack = RandomAttack( attacklist )
if ( selectedattack == Sandstorm )
set SV_Target = SV_PlayerTeam
elseif ( selectedattack == Fira )
set SV_Target = RandomInTeam(SV_PlayerTeam)
elseif ( selectedattack == Fira )
set SV_Target = RandomInTeam(SV_PlayerTeam)
elseif ( selectedattack == Trouble Mucus )
set SV_Target = RandomInTeam(SV_PlayerTeam)
elseif ( selectedattack == Trouble Mucus )
set SV_Target = RandomInTeam(SV_PlayerTeam)
if ( skipturn )
set skipturn = FALSE
set SV_Target = 0
Attack( Sandstorm )
if ( SV_FunctionEnemy[HP] - 10000 < ( SV_FunctionEnemy[MAX_HP] - 10000 ) / 2 )
set sandstormtarget = SV_FunctionEnemy
else
set sandstormtarget = 0
if ( !sandstormflag && #sandstormtarget )
set sandstormflag = TRUE
set SV_Target = SV_PlayerTeam
set selectedattack = Sandstorm
if ( selectedattack == Sandstorm )
set skipturn = TRUE
Attack( selectedattack )
Function Antlion_Counter
if ( ( GetAttackCommandId == Skill ) && ( GetAttackId == What's That?! ) )
return
set SV_Target = GetAttacker
if ( GetAttackCommandId != Attack )
return
if ( !( #( NotMatching(SV_Target[STATUS_CURRENT], PETRIFY | DEATH | JUMP) ) ) )
return
if ( GetRandom % 3 )
Attack( Counter Horn )
Tetra Master[]
Tetra Master |
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#023 Location: Lindblum Business District, Mario in Treno Slums |
Other appearances[]
Pictlogica Final Fantasy[]
Final Fantasy Record Keeper[]
Antlion from Final Fantasy IX appears as an enemy in Final Fantasy Record Keeper.
Gallery[]
Etymology[]
Antlions are a family of insects, known by the scientific name Myrmeleontidae. "Antlion" usually refers to the larval form of the insect, and they are so named because the larva's typical food is ants, though they will eat other insects as well. Antlions will dig pits in sand inches deep and lurk in the bottom waiting for prey to come close. When the prey falls into the pit, the loose sand on the sides of the pit prevents them from escaping and causes them to fall further down towards the antlion. The antlion's jaws are hollow, and upon biting its prey it will suck out its juices rather than actually eat it. When the antlion is finished, it flicks the husk out of its sandpit and fixes any damage done to the walls, then waits for its next meal to pass by.
"Ant-lions" are also large mythical creatures with features of ants and lions.