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Bizarre Bug is an enemy from Final Fantasy VII fought around the Wutai Area and in the first and second rounds of the Battle Square on Part 2 onwards after Gold Saucer reopens. When fought in the Battle Square, its stats are enhanced with double the regular HP and its Attack and Magic Attack are increased by 25%.

Stats[]

Grounded

Flying

Formations[]

# Formation
169 Row 1: Bizarre Bug A, Bizarre Bug B
Row 2: Thunderbird A[note 1], Thunderbird B[note 2], Thunderbird C[note 3]
171 Tail Vault, Bizarre Bug A, Bizarre Bug B
174 Bizarre Bug A, Bizarre Bug B, Bizarre Bug C (Side Attack)
175 Tail Vault, Thunderbird, Bizarre Bug A, Bizarre Bug B (Attack from both sides)
176 Row 1: Bizarre Bug A, Bizarre Bug B
Row 2: Bizarre Bug C, Bizarre Bug D
Row 3: Bizarre Bug E
177 Bizarre Bug A, Bizarre Bug B, Tail Vault
178 Bizarre Bug A, Bizarre Bug B, Bizarre Bug C, Tail Vault A, Tail Vault B (Attack from both sides)
605 Row 1: Bizarre Bug A
Row 2: Bizarre Bug B
606 Row 1: Jayjujayme A, Jayjujayme B
Row 2: Bizarre Bug
608 Row 1: Foulander
Row 2: Bizarre Bug A, Bizarre Bug B[note 4], Bizarre Bug C
  1. Covered by Bizarre Bug A
  2. Covered by Bizarre Bug A, Bizarre Bug B
  3. Covered by Bizarre Bug B
  4. Covered by Foulander

Locations[]

Wutai Area
Dirt 169, 171, 174 (Side Attack), 175 (Attack from both sides)
Desert/Forest 176, 177, 178 (Attack from both sides)
Da-chao Statue
Base 605, 606
Right Side 606, 608
Right Hand 608
Left Side 605
Battle Square (with Highwind available)
Group A - Battle 1 606
Group B - Battle 2 177

Battle[]

Toxic Powder

Toxic Powder.

When on the ground, Bizarre Bug only uses Bodyblow. It can fly, which increases its Evade stat. In this form it can use Scorpion Attack and Toxic Powder, the latter which inflicts Poison on the entire party.

Strategy[]

Equipping a Ribbon or Star Pendant avoids the Poison effect. If fighting the bugs with Materia available, the player can also use Added Effect paired with Poison in a character's armor. White Wind is also an easy way to cure the Poison and to heal damage from the attack for the whole party at once; using Antidotes and Poisona is likely not worth to spend three turns healing the Poison over just attacking and healing to defeat the bugs faster.

When fought alone they are not difficult, but in groups they can pose a threat if not dealt with quickly, especially if the player does not have their Materia. If available, Enemy Skills, such as L4 Suicide, Trine, and Aqualung, can be used to deal with them, or Magic Materia linked with All or Summons. If fighting them without Materia, having Barret in the back row with a ranged weapon helps him take less damage from physical attacks, and he has naturally high HP that also helps, while bringing Aeris lets the player use her healing Limit Breaks. Vincent is also another ranged character the player may have in their roster and his Limit Breaks last throughout the battle once initiated, heal him when initiated, and contain some strong group attacks, letting the rest of the party focus on healing with items.

Bizarro Bugs are valuable enemies to fight early on as they always drop X-Potions, which is the earliest they can be obtained, and as they attack in groups they can also be used for level grinding. The X-Potions come to use when the player's curative Materia are not available, and the Lightning-elemental attack items the Thunderbirds fought in the same area drop can in return be used to attack the bugs.

AI script[]

AI: Setup {

TempVar:DfltDf% = Bizarre Bug's Df%
TempVar:DfltDef = Bizarre Bug's Def
TempVar:DfltIdle = Bizarre Bug's IdleAnim
TempVar:DfltHurt = Bizarre Bug's HurtAnim

} AI: Main {

If (Bizarre Bug's IdleAnim == On Land) Then
{
If (TempVar:LandTurns == 0) Then
{
Choose Self
Use <> on Target
Bizarre Bug's IdleAnim = In Air
Bizarre Bug's Df% = Bizarre Bug's Df% + 50
Bizarre Bug's Def = Bizarre Bug's Def - 50
TempVar:AirTurns = 5
} Else {
Choose Random Opponent
Use <Bodyblow> on Target
TempVar:LandTurns = TempVar:LandTurns - 1
}
} Else If (TempVar:AirTurns == 0) Then {
Choose Self
Use <> on Target
Bizarre Bug's IdleAnim = TempVar:DfltIdle
Bizarre Bug's Df% = TempVar:DfltDf%
Bizarre Bug's Def = TempVar:DfltDef
TempVar:LandTurns = 3
} Else {
If ((TempVar:ToxicPowder == 0) AND (1/4 Chance)) Then
{
Choose All Opponents
Use Toxic Powder on Target
TempVar:ToxicPowder = 1
} Else {
Choose Random Opponent
Use <Scorpion Attack> on Target
}
TempVar:AirTurns = TempVar:AirTurns - 1
}

} AI: Counter - General {

If (Bizarre Bug's IdleAnim == On Land) Then
{
Bizarre Bug's HurtAnim = TempVar:DfltHurt
} Else {
Bizarre Bug's HurtAnim = Flinch (In Air)
}

}

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