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The Sleipnir is a beast/sleipnir-type enemy in Final Fantasy XII. It is found in the Dalmasca Westersand and in the Giza Plains' Starfall Field during the Dry.

In the game's playable demo, Sleipnirs are weak to wind instead of ice, and the player must kill three of them on the Phon Coast to lure out a boss.

Bestiary entry[]

Page 1: Observations[]

Being the result of much breeding in a now long forgotten land, the aim of which being the creation of a superior war charger around which to build a cavalry without equal in all of Ivalice. In this time when a cavalry's strength mean victory or defeat, there was one knight whose feats in the saddle shone above all others. This hero named his horse 'Sleipnir,' a name later given to those steeds chosen by his disciples. In more recent days, the great cavalries of old are gone, their once proud steeds grown wild and feral at heart.

Page 2: Sage Knowledge 29 of 78[]

Stats[]

Giza Plains

Dalmasca Westersand

AI script[]

Abilities
TypeNameCondition
KickAny time (25%).
Properties
TypeProperty
TargetingAttacks enemy with highest enmity. However, will attack an enemy that is casting Magicks.
Linking
Attacks
Pursuit

Gallery[]

Etymology[]

In Norse mythology, Sleipnir is Odin's eight-legged (in some stories, six-legged) horse.

Related enemies[]

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