Final Fantasy Wiki
Advertisement

Trauma is a Triple Triad card in Final Fantasy VIII used to play the minigame and for turning into items with Quezacotl's Card Mod. Trauma is the sixty-third card in the inventory and the eighth Level 6 card. It depicts the boss Trauma fought at the final dungeon to release a seal on the party's abilities.

Trauma has middling values as a Level 6 card, but its value placements may be useful for games that use Same and/or Plus.

Obtain[]

There is a 6.3% chance to get Trauma when successfully using the Card command on a Turtapod or Caterchipillar.

Any AI Triple Triad player who uses Level 6 cards has a chance of using Trauma in a play, from where the player can win it in a card match. Examples of players are prisoner in D-District Prison, CC Heart of the Card Club, Grease Monkey in Fishermans Horizon, Cid Kramer, and Laguna Loire. In the end of the game, all CC members besides CC Diamond will play with Level 6 cards when aboard the Ragnarok if the player completed the CC quest before the point of no return.

Card Mod[]

An Trauma card refines into 30 Demolition Ammo with Quezacotl's Card Mod ability for use in Irvine's Shot. It is a good ammo to have for hitting all enemies at once. A likely faster way to farm the ammo is from the Cactus Thorns made from Cactuar cards.

Physical version[]

RealTT063

In 1999, following the release of Final Fantasy VIII in Japan, Bandai produced a full set of collectible Triple Triad cards in Final Fantasy VIII Carddass Masters Perfect Visuals. The set was made up of the 110 cards as seen in the game along with 72 artwork cards and a collector's edition playing mat. The cards have a blue side and a red side. The cards have become a rare collector's item.

Advertisement