Who dares disturb my sleep? Leave at once, or you will die.
Hades
Hades, originally introduced to the player as a Mysterious Voice, is a superboss and a secret synthesis shop in Final Fantasy IX. He is encountered in Memoria in the "Birth" room by walking right and examining the area behind the large rock and choosing not to leave when asked. There will be no "?" field icon to indicate him, but pressing the action button reveals him. Instead of the the normal boss music, "Hunter's Chance" plays during the fight.
Hades's existence is hinted at the start of the game in Mogster's tutorial Active Time Event about synthesis. Mogster mentions a "Legendary Synthesist" that can create the best items.
Stats[]
Battle[]
Hades's Judgment Sword attack saps a party member to a single HP. Hades uses both Freeze and Mustard Bomb. His Curse attack deals random damage and inflicts Confuse, Poison, Mini, Darkness, and Slow on all party members. When Hades powers up his sword he will count down to casting Doomsday, dealing heavy Shadow-elemental damage to the entire party while healing himself. He uses Curse after every odd-numbered countdown, and Doomsday after every even-numbered countdown.
If the party has defeated Ozma before encountering Hades, Hades will comment:
- "Wh-What!? You've defeated Ozma!?"
- "I've come too far to retreat."
- "Onward!"
Strategy[]
Equipping immunization abilities (Clear Headed, Body Temp, Antibody, Bright Eyes, etc.) will help and Quina's Angel's Snack can aid in removing the status ailments, although it doesn't heal Confuse.
It is recommended to defeat Hades before he casts Doomsday. To avoid being devastated by Doomsday, the party can equip Shadow-nullifying/absorbing items, such as Egoist's Armlet, Pumice Piece, Ninja Gear or Demon's Mail.
Hades is classified as a demon-type enemy, but also as flying-type due to him hovering. Characters equipped with the Devil Killer or Bird Killer abilities will deal more damage with their normal attacks. Quina's LV4 Holy works on Hades.
AI script[]
Using general variable Ozma_Defeated
Function Hades_Init
set attacklist = [ Judgment Sword ; Judgment Sword ; Freeze ; Cleave ; Cleave ; Continue ; Reflect ; Mustard Bomb ]
Function Hades_Loop
if ( !initflag )
set initflag = TRUE
set SV_FunctionEnemy[STOP_ANIM] = 2
set SV_FunctionEnemy[PLAY_ANIM_ONCE] = 0
set SV_FunctionEnemy[PLAY_ANIM_ONCE] = 6
set SV_FunctionEnemy[PLAY_ANIM_ONCE] = 12
set SV_FunctionEnemy[SHADOW] = 0
if ( Ozma_Defeated )
Wait( 45 )
BattleDialog( "Wh-What!? You’ve defeated Ozma!?" )
Wait( 45 )
BattleDialog( "I’ve come too far to retreat." )
Wait( 45 )
BattleDialog( "Onward!" )
Wait( 45 )
RunBattleCode( Enable ATB )
while ( GetBattleState != 4 )
Wait( 1 )
set SV_FunctionEnemy[ATB] = SV_FunctionEnemy[MAX_ATB]
if ( SV_FunctionEnemy[HP] <= 10000 )
while ( IsAttacking != 0 )
Wait( 1 )
RunBattleCode( Disable ATB )
while ( GetBattleState != 1 )
Wait( 1 )
set SV_Target = SV_FunctionEnemy
if ( SV_FunctionEnemy[STAND_ANIMATION] == 0 )
AttackSpecial( Death )
else
AttackSpecial( Death by idle2 )
while ( IsAttacking != 0 )
Wait( 1 )
set SV_FunctionEnemy[DEFEATED_ON] = 1
RunBattleCode( End Battle, Victory )
Wait( 1 )
loop
Function Hades_ATB
set freezetarget = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP | REFLECT) & NotMatching(SV_PlayerTeam[STATUS_AUTO], REFLECT) )
set freezetarget &= ~Matching(SV_PlayerTeam[STATUS_CURRENT], FREEZE)
set mustardbombtarget = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP | REFLECT) & NotMatching(SV_PlayerTeam[STATUS_AUTO], REFLECT) )
set mustardbombtarget &= ~Matching(SV_PlayerTeam[STATUS_CURRENT_B], HEAT)
set selectedattack = RandomAttack( attacklist )
if ( selectedattack == Judgment Sword )
set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP) & ~( SV_PlayerTeam[HP] ==$ 1 ) )
elseif ( selectedattack == Judgment Sword )
set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP) & ~( SV_PlayerTeam[HP] ==$ 1 ) )
elseif ( selectedattack == Freeze )
set SV_Target = freezetarget
elseif ( selectedattack == Cleave )
set SV_Target = SV_PlayerTeam
elseif ( selectedattack == Cleave )
set SV_Target = SV_PlayerTeam
elseif ( selectedattack == Continue )
set SV_Target = SV_FunctionEnemy
elseif ( selectedattack == Reflect )
set SV_Target = RandomInTeam( NotMatching(SV_EnemyTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP | REFLECT) )
elseif ( selectedattack == Mustard Bomb )
set SV_Target = mustardbombtarget
if ( SV_FunctionEnemy[STAND_ANIMATION] == 1 )
if ( !poweringcounter )
set doomsdaycurseswitch = ~doomsdaycurseswitch & 1
if ( doomsdaycurseswitch )
set SV_Target = SV_PlayerTeam
set selectedattack = Curse
else
set SV_Target = SV_PlayerTeam | SV_EnemyTeam
set selectedattack = Doomsday
else
set SV_Target = SV_FunctionEnemy
SetTextVariable( poweringcounter )
set poweringcounter--
set selectedattack = Countdown
elseif ( selectedattack == Countdown )
set poweringcounter = 3
Attack( selectedattack )
Synthesis shop[]
I commend you for overcoming me. I shall reward you for your impressive feat. Bring 2 Pumice Pieces here, and I will synthesize them for you. The end product is something only I can create.
Hades
If the party defeats Hades he will provide a synthesis shop, enabling the party to synthesize a Pumice from two Pumice Pieces. This Add-on teaches Dagger the summon Ark. He can also synthesize other rare items, including Phoenix Pinions, the Robe of Lords, and Protect Rings.
Tin Armor, Steiner's best suit of armor, can be synthesized with an Ore and a Hammer (the reward for completing the Stellazzio sidequest), but if the player synthesizes the Tin Armor they miss out on an extra scene in the game's ending. Hades can also synthesize Beatrix's Save the Queen, but nobody can equip it as a weapon (however, it can be thrown by Amarant).
- Robe of the Lords - 30,000G (White Robe + Black Robe)
- Tin Armor - 50,000G (Hammer + Ore)
- Protect Ring - 40,000G (Dark Matter + Rebirth Ring)
- Pumice - 50,000G (Pumice Piece + Pumice Piece)
- Garnet - 350G (Ore + Remedy)
- Amethyst - 200G (Ore + Annoyntment)
- Peridot - 100G (Ore + Soft)
- Sapphire - 200G (Ore + Antidote)
- Opal - 100G (Ore + Potion)
- Topaz - 100G (Ore + Eye Drop)
- Lapis Lazuli - 400G (Ore + Dead Pepper)
- Pumice Piece - 25,000G (Hammer + Pumice)
- Save the Queen - 50,000G (Javelin + Silver Gloves)
- Phoenix Pinion - 300G (Phoenix Down + Gysahl Greens)
- Ether - 500G (Echo Screen + Vaccine)
Tetra Master[]
Tetra Master |
---|
#056 Location: Memoria (Master Phantom) |
Hades's card is won off the Master Phantom in Memoria's Stairs of time area.
Behind the scenes[]
Hades is never seen outside of his battle, even after the player defeats him. His synthesis shop can be accessed by talking to him in the same spot where the player fought him. This is similar to the final boss Necron, who likewise doesn't have a field model.
Hades was originally planned to be the final boss, but was changed to an optional boss. The concept artwork of the final battlefield shows the party fighting Hades instead of Necron. There are eyes on the face of his sword and on his throne. Blinking disembodied eyes are also seen in the final battle arena, showing the connection between Hades and the original final battle. Incidentally, eyes are also a feature of many Terran structures (e.g. Pandemonium).
Other appearances[]
Pictlogica Final Fantasy[]
Final Fantasy Record Keeper[]
Final Fantasy Brave Exvius[]
Gallery[]
Etymology[]
Hades (ᾍδης, Hā́idēs) is the Greek god of the underworld, as well as the name of the underworld itself. Despite many modern portrayals, in ancient Greek religion and mythology, though respected and feared in equal measure, Hades was not represented as evil, only just and resolute. In Christianity, the same Greek name is either translated into English as Hell or simply transliterated as "Hades" in the Bible. The Greek term is used to translate the Hebrew term Sheol in almost all instances in the Septuagint and appears in the New Testament.