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Galka are one of the Enlightened Races available for play in Final Fantasy XI. They are large humanoids with a vaguely ursine appearance. They appear most commonly in Bastok, and Galkan players are rewarded for starting their games there with a Bastok Ring. They are strong and have high HP, making them best suited for melee classes, such as monk or warrior.

Despite their average magic attack ratings, Galkas have low MP pools and may struggle at magic when compared to other races. There are, however, various types of armor to compensate for this. They reproduce through a form of reincarnation, but usually have no recollection of their past life. Many English-speaking fans believe they are asexual due to a mistranslation in the manual. Interviews with the game's creator have confirmed they are male.[citation needed]

Profile[]

The details of Galkan reincarnation are not known. Elderly Galka will go into seclusion, and upon their death are enveloped by a bright light. Some time later, a Galkan child will be found wandering into a town or village. Only the Talekeeper, who serves as the spiritual leader of the Galka, can recollect not only his own past life, but those of all Galka over the past 200 years.

The Galka were the first among the enlightened races to create a civilization: the desert kingdom of Altepa, on Zepwell Island. 600 years prior to the events of Final Fantasy XI, the Antica attacked Altepa, destroying the city and massacring its population, forcing the survivors to flee to what is now Bastok through Korroloka Tunnel. The Galka feel they are exploited by the Humes of Bastok since their primary employment is as manual laborers, mainly in the nearby mines. Some Galka resent their "given name", generally a descriptor not unlike the names of Native Americans, such as Invincible Shield, though such names are just as likely to be honorific as derogatory. These are the main factors contributing to a growing discontent among the Galka toward the Humes.

Physiology[]

FFXIPCRaces

The galka alongside other enlightened races.


Demeanor[]

Military[]

Impresario-ffvi-iosThis section in Final Fantasy XI is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Story[]

In the creation myth of Vana'diel the children of the gods, the Ancients, attempted to gain entry to Paradise, however the Gate Keeper of Paradise rejected them and destroyed their entire civilization. The goddess, Altana, having awoken from her slumber, wept over the destruction of the ancient race. Her tears cleaned away the wreckage and five divine tears gave rise to the five enlightened races (Elvaan, Galka, Hume, Mithra, Tarutaru). The God of Twilight, Promathia, however, was disgusted by Altana's weakness and so cursed the five races by bringing out their darkest emotions—the Elvaan's arrogance, the Hume's apathy, the envy of the Mithra, the cowardice of the Tarutaru, and the Galka's rage and curse them to constant internal conflict.

Creation Myth of Vana'diel

Statistics[]

Character models[]

Face types
Male
Face 1 Face 2 Face 3 Face 4 Face 5 Face 6 Face 7 Face 8
GalkaFace 1
Bearclaw
GalkaFace 2
Crazyarm
GalkaFace 3
Boneeater
GalkaFace 4
Snakeeye
GalkaFace 5
Drangar
GalkaFace 6
Zeedof
GalkaFace 7
Grandov
GalkaFace 8
Galmud
Hair types
Male
Hair Face 1 Face 2 Face 3 Face 4 Face 5 Face 6 Face 7 Face 8
Hair A GalkaHair1a GalkaHair2a GalkaHair3a GalkaHair4a GalkaHair5a GalkaHair6a GalkaHair7a GalkaHair8a
Hair B GalkaHair1b GalkaHair2b GalkaHair3b GalkaHair4b GalkaHair5b GalkaHair6b GalkaHair7b GalkaHair8b

Starting stats[]

The following table shows the level 1 statistics for each class a Galka can take, keeping in mind that the difference in attributes between each race is quite negligible, and any of them will be able to do any job competently as long as they are geared well:

Job HP MP STR DEX VIT AGI INT MND CHR
Base 33 12 7 6 8 6 6 6 5
Warrior 36 0 9 7 8 7 5 5 5
Monk 38 0 8 7 10 5 5 6 5
White Mage 32 16 7 5 8 6 6 8 6
Black Mage 30 18 6 7 7 7 8 6 5
Red Mage 32 14 7 6 8 6 7 7 5
Thief 33 0 7 8 8 7 7 5 4
Paladin 35 10 8 6 10 5 5 7 6
Dark Knight 35 10 9 7 9 6 7 5 4
Bard 33 0 7 6 8 5 6 6 6
Beastmaster 35 0 7 7 8 5 6 6 7
Ranger 32 0 7 6 8 8 6 6 5
Samurai 36 0 8 7 9 6 6 6 5
Dragoon 35 0 8 6 9 6 5 6 6
Ninja 33 0 8 7 9 7 6 5 4
Summoner 29 20 6 6 7 6 7 7 6
Race Comparison
Stat Comparison
HP Galka > Elvaan > Mithra = Hume > Tarutaru
MP Tarutaru > Hume = Mithra > Elvaan > Galka
STR Elvaan > Galka > Hume > Mithra > Tarutaru
DEX Mithra > Galka = Hume = Tarutaru > Elvaan
VIT Galka > Elvaan > Hume > Mithra = Tarutaru
AGI Mithra > Tarutaru > Hume > Galka > Elvaan
INT Tarutaru > Hume = Mithra > Galka > Elvaan
MND Elvaan > Galka = Hume > Mithra = Tarutaru
CHR Hume = Tarutaru = Elvaan > Galka = Mithra

Jobs[]

Other appearances[]

Final Fantasy Grandmasters[]

The Galka is one of the playable races.


Impresario-ffvi-iosThis section in Final Fantasy Grandmasters is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Behind the scenes[]

Galka Concept3

Early concepts of Galka.

The Galka character design was done by Nobuyoshi Mihara.

During the time frame of Final Fantasy XI, the Talekeeper is named Gumbah and is vital to Hume-Galkan relations. The game's primary antagonist, the Shadow Lord, was also once a Galka Talekeeper.

Gallery[]

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