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FFVI Stop status

Celes stopped in Final Fantasy VI (GBA).

Stop (ストップ, Sutoppu?) is a recurring status effect in the series. A stopped unit is frozen into temporal stasis, so that time stands still for them even as other units act normally. This allows opponents to get several turns and attack without retaliation until Stop wears off, returning the affected unit to normal time.

In Final Fantasy VI, Final Fantasy IX and Final Fantasy XII, like Slow status, Stop is removed by Dispel instead of Esuna. Sometimes the Auto-Haste status grants immunity to Stop. The item Remedy can also remove Stop.

Appearances[]

Final Fantasy III[]

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Final Fantasy IV[]

FFIVDS Stop Status Icon

An afflicted unit cannot act until the status wears off. This also halts timers for other effects, though that part is somewhat buggy (see Stop bug). Haste causes Stop to wear off faster, while Slow prolongs it.

Game Element Type Effect
Stop Black Magic Inflicts Stop.
ElectroMagnetic Radiation Enemy Attack Inflicts Stop.

Final Fantasy IV -Interlude-[]

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Final Fantasy IV: The After Years[]

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Final Fantasy V[]

Stopped characters cannot evade any attacks and have all statuses that have a timer on them stop, with the exception of Sap, which will continue to act.

Game Element Type Effect
Stop Time Magic Inflicts Stop.
Romeo's Ballad Sing Inflicts Stop on all enemies.
Calm Beastmaster ability Inflicts Stop on creature-type enemies.
Electromagnetic Field Enemy Attack Inflicts Stop.
Kagenui Weapon Inflicts Stop status sometimes when attacking physically. Only in the Advance version.

Final Fantasy VI[]

Stop wears off approximately 38 seconds from the time it is applied to the target. If Terra is stopped while tranced, and the trance bar runs out during her stop time, she will be permanently tranced for the duration of the battle.

Game Element Type Effect
Stop Magic Inflicts Stop.
Eclipse Bushido Inflicts Stop as well as non-elemental damage.
Mind Blast Enemy Attack Inflicts Stop as well as many other statuses.
Net Enemy Attack Inflicts Stop.
Numb Enemy Attack Inflicts Stop.
Numbclaw Enemy Attack Inflicts Stop.
Numbspines Enemy Attack Inflicts Stop.
Smirk Enemy Attack Inflicts Stop.
Time Freeze Enemy Attack Inflicts Stop.
Vanish Enemy Attack (Dummied) Inflicts Stop as well as a myriad of other statuses on the caster.

Final Fantasy VII[]

Stop halts the time counter for the afflicted target, preventing their ATB gauge from filling, but also halting time based effects such as Barrier or Regen. Linking Added Effect Materia with Contain, Time or Choco/Mog makes the character immune to the effect. It can be cured by DeSpell, White Wind, Angel Whisper or Aeris's status healing Limit Breaks.

Game Element Type Effect
Freeze Magic Inflicts major Ice-elemental damage and inflicts Stop with 68% precision.
Stop Magic Inflicts Stop with 60% precision.
Hourglass Item Inflicts Stop with 80% precision.
Seal Evil Limit Break Inflicts Stop and Silence to all enemies.
Stop Eye Enemy Attack Inflicts Stop. Is never used.
Stop Web Enemy Attack Inflicts Stop.
Thread Enemy Attack Inflicts Stop. Only used if target is in Slow.
World Enemy Attack Inflicts Stop.

Crisis Core -Final Fantasy VII-[]

Arachno Stop status from CCVIIR

Stop in Crisis Core Reunion.

Zack freezes in place when stopped, pausing the duration of all other statuses in the process. In Reunion, the Digital Mind Wave cannot be used while inflicted with Stop.

Game Element Type Effect
Absolute Stop Thread Enemy Ability Inflicts Stop for 3 seconds.
Anesthetic Missile Enemy Ability Inflicts Stop.
Anti-Action Missile Enemy Ability Inflicts Stop.
Chilling Whisper Enemy Ability Inflicts Stop for 5 seconds.
Course Boost! Digital Mind Wave Cures Stop.
Deadly Embrace Enemy Ability Inflicts Stop for 3 seconds.
Death Cloud Enemy Ability Reduces HP to 1 and inflicts Stop.
Disarm Net Enemy Ability Inflicts Stop for 10 seconds.
Hell Firaga magic materia Shoots three fireballs that inflict Stop.
Hell Blizzaga magic materia Shoots a large block of ice that inflicts Stop.
Hell Thundaga magic materia Shoots bolts of lightning that inflict Stop.
Paralyzing Needle Enemy Ability Inflicts Stop.
Paralyzing Scissors Enemy Ability Inflicts Stop.
Spider Web Enemy Ability Inflicts Stop.
Sprint Shoes command materia Prevents Stop.
Stop magic materia, Enemy Ability Inflicts Stop.
Stop Attack Enemy Ability Inflicts Stop for 5 seconds.
Stop Blade command materia Physical attack that inflicts Stop.
Stop Blast Enemy Ability Inflicts Stop for 3 seconds.
Stop Gaze Enemy Ability Inflicts Stop for 5 seconds.
Stop Twister command materia Spinning attack that inflicts Stop.
System Shock command materia Adds Stop to attacks.
Thread Enemy Ability Inflicts Stop for 5 seconds.
Ultra Missile Enemy Ability Inflicts Stop.

Final Fantasy VIII[]

FFVIII Stop Symbol

Stop lasts for around 13.3 seconds, and targets under Stop are unable to avoid attacks. If the target was afflicted with any status effects prior to being stopped, the status effects are halted as well; Poison and Regen won't damage or heal, and effects like Protect won't wear off.

Game Element Type Effect
Stop Magic Inflicts Stop.
Runaway Train GF Attack Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.
Bad Breath Blue Magic Inflicts Stop as well as a myriad of other statuses to all enemies.
Sticky Web Enemy Attack Inflicts Stop.

Final Fantasy IX[]

FFIX Stop Symbol

Stopped units are considered defeated, although the party gains no EXP from them, and as such having all of the alive party under the Stop will result in a Game Over. Party members can defend against Stop by equipping the Locomotion ability. Stop also halts the countdown from Doom. Stop can be removed with Remedies.

Game Element Type Effect
Stop Black Magic Inflicts Stop.
Blaster Enemy Attack Damages and may inflict Stop.
Grand Cross Enemy Attack Can inflict various statuses, including Stop.
Locomotion Auto-Ability Prevents Stop.

Final Fantasy X-2[]

FFX-2 Stop Icon

Stop prevents all movement animations from triggering, meaning affected units cannot be chained because their stagger animation will not trigger. The ATB bar is turned grey and will not move until the effect is cleared.

Game Element Type Effect
Borrowed Time Flimflam Inflicts Stop.
Brake-dance Dance Inflicts Stop on all enemies while dancing.
Kogoro Freeze Kogoro Inflicts Ice-elemental damage and Stop.
Stop Knife Cutlery Inflicts non-elemental damage and Stop.
Congealed Honey Fallalery Inflicts non-elemental damage and Stop to all enemies.
Stop Missile Machinations Inflicts non-elemental damage and Stop.
Still Wing Throttle Inflicts non-elemental damage and Stop.
Stop Mask Festivities Inflicts physical damage and Stop.
Beguiling Mire Enemy Attack Attacks target three times and inflicts Stop.
Cease and Desist Enemy Attack Inflicts minor non-elemental damage and Stop.
Gooey End Enemy Attack Inflicts minor non-elemental damage and Stop to party.
Halting Gaze Enemy Attack Inflicts Stop and minor non-elemental damage.
Heavenly Strike Enemy Attack Inflicts Stop as well as dealing damage equal to 50% of remaining HP and MP of target.
Looming Glacier Enemy Attack Inflicts Stop and reduces MP to 0.
Pernicious Powder Enemy Attack Inflicts Stop as well as many other statuses to party.
Sticky End Enemy Attack Inflicts minor non-elemental damage and Stop to party.
Stop Attack Enemy Attack Inflicts non-elemental damage and Stop. Only in International version.
Tempus Laxit Enemy Attack Inflicts minor non-elemental damage and Stop to party.
Stopproof Auto-Ability Protects against Stop.

Final Fantasy X-2: Last Mission[]

Stop makes the target unable to take any action. The player can inflict the status through the Festivalist's ability Spinner.

Final Fantasy XII[]

FFXII Stop Icon

The character is frozen in time and cannot move or act. Remove with a Chronos Tear.

Description

While a target is stopped, status effects are also halted. For example, Sap will stop draining HP for the duration of Stop, and its duration will be paused until Stop has run its course. This can be abused by casting Reverse followed by Stop on a character, thus allowing the character to absorb all forms of damage until Stop wears off. This is especially useful for bosses which always target the nearest character, as equipping the other party members with ranged weapons will keep them alive while the Reversed character is taking all the hits. A stopped character is immune to Decoy, so a stopped character with Reverse can't be decoyed. A stopped character can be used to trigger the Immobilize glitch.

Stop is removed by Chronos Tear, Remedy (once the Remedy Lore 3 has been purchased), and Dispel. The accessories Power Armlet and Ribbon make the wearer immune to Stop.

Game Element Type Effect
Stop Time Magicks Inflicts Stop.
Thundaja Enemy Magick Inflicts heavy Lightning-elemental damage as well as Stop.
Judgment Enemy Technick Inflicts heavy Holy-elemental damage as well as Stop.
Time Requiem Enemy Technick Inflicts Stop on all targets.
White Breath Enemy Technick Inflicts Ice-elemental damage as well as Stop.

Final Fantasy XII: Revenant Wings[]

RW Stop Status Symbol
Game Element Type Effect
Timeslip Vaan's Action Adds Stop to attacks.
Perseus Bow Fran's weapon Hits inflict Stop on opponents.
Absolute Zero Esper (Shivar) Action Inflicts Stop on one foe.
Kickline Dance Esper (Siren) Action Inflicts Stop and deal damage to one foe.
Diamond Dust Shiva's Action Inflicts heavy water damage and Stop to all foes in range.
White Breath Yiazmat's Action Inflicts damage and Stop to all foes in range.

Final Fantasy XV[]

Stop icon in FFXV

Status when suspended in time and immobilized.

Description

The afflicted is frozen in time and unable to act. It wears off fast, but the character recoils as they come out of the status. Targets can be stopped while midair. The player can inflict it on enemies with the Vigilantes. Prompto can inflict stop using Ascension node Scintilia. Enemies inflicted with stop become vulnerable as well. The Golden Hourglass and Ribbon protect against it, as well as the Resilient food buff. It can't be cured with Remedies.

King's Knight -Wrath of the Dark Dragon-[]

Stop is an added effect of select KM, lasting 5–10 seconds when an enemy is struck. A Stopped enemy appears frozen in place with a purple clock icon overhead.

Final Fantasy Tactics[]

When inflicted with Stop a character stops moving. It freezes the character's CT meter. Stopped characters cannot evade or use reaction abilities, including Blade Grasp and Abandon. Stop will wear off on its own after 20 ticks, and it can be removed with Choco Esuna.

Game Element Type Effect
Stop Time Magick Inflicts Stop on an area.
Tanglevine Geomancy Inflicts damage and may inflict Stop on an area.
Forbidden Dance Dance Distributes several status effects randomly on throughout all enemies.
Crushing Blow Darkness Deals damage and may inflict Stop on one character.
Judgement Blade Holy Sword Deals damage and may inflict Stop on an area.
Celestial Stasis Astrology Inflicts Stop, Disable, and Immobilize on all enemies.
Finishing Touch Limit Inflicts Stop, KO, or Stone on an area.
Onion Gloves Accessory Immunity to all status effects.
Jade Armlet Accessory Immunity to Stop.
Empyreal Armband Accessory Immunity to Stop.
Black Garb Armor Immunity to Stop.
Barrette Armor Immunity to Stop.
Ribbon Armor Immunity all status effects.
Balmung Weapon May inflict Stop.
Bind Dread Inflicts Stop.
Shadowbind Subdual Arts Inflicts Stop.
Blaster Enemy Ability Inflicts Stop.

Final Fantasy Tactics Advance[]

Game Element Type Effect
Acid Blue Magic Inflicts random status, including Stop.
Hastebreak Blue Magic Slows target, but inflicts Stop on a target with Haste.
Stop Time Magic Inflicts Stop.
Shadowbind Corner Inflicts Stop.
Stopshot Gunmanship Inflicts non-elemental damage and Stop.
Ring Stunt Inflicts Stop.
Abate Advanced Law Inflicts Stop on a Judge in charge of battle.
Stillness Rune Inflicts Stop in an area. Non-Reflectable.

Final Fantasy Tactics A2: Grimoire of the Rift[]

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Final Fantasy Type-0[]

Stop completely prevents the target from moving or acting for a short period of time. The target can be attacked multiple times without the effect wearing off. Automatic HP recovery for party members will not function, nor will extended effects of other negative status effects such as Burn. Haste is also cancelled. Certain abilities and Triad Maneuvers can inflict Stop.

Final Fantasy Crystal Chronicles[]

Stop can be cast by combining Life and two attack spells (Fire, Blizzard, Thunder). When Stopped, the target is unable to move or attack for a short period of about 3 seconds.

Final Fantasy Dimensions[]

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Final Fantasy Record Keeper[]

FFRK Stop Status Icon
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Final Fantasy Explorers[]

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Other appearances[]

Kingdom Hearts series[]

Stop is a status effect in the Kingdom Hearts series. Enemies in stop status are prevented from moving for a limited amount of time. In most games, when a stopped enemy is attacked, no damage is dealt at first, but the accumulated damage is dealt when Stop wears off.

Bravely Default[]

Stop makes the affected character unable to act. Victims also do not regenerate BP and cannot recover by being hit with a physical attack. However, stop cannot be removed with items or Esuna/ga. Instead it can only be cured by using Dispel, or naturally over time.

Game Element Type Effect
Stop Time Magic ability
Enemy ability
Prevent one target from moving for several turns.
Stop Immunity Time Mage ability Confer immunity to stop during battles.
Freezing Punch Enemy ability High physical water damage to a single target, inflicts Stop.
Icy Breath Enemy ability Very high physical water damage to the party. Inflicts Stop.
Tight Bind Enemy ability Inflicts Stop on party.
Fairy Ward Spiritism ability Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns.

Gallery[]

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