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A Knight versed in both scripture and sword, sworn to the service of the Gods.

Description

Divine Knight is a special job from Final Fantasy Tactics. Its abilities simultaneously hurt opponents and break their equipment. It costs 2,900 JP to master. In The War of the Lions, Unyielding Blade abilities damage monsters and humans without equipment, but will still fail on a unit with Safeguard.

This is the default job of Meliadoul Tengille, Folmarv Tengille, and Loffrey Wodring, although the latter lacks Crush Accessory.

Stats[]

Meliadoul[]

Prerequisite Weapons Helmet Armor Equip Shields?
None Swords, Knight Swords, Crossbows, Polearms Helmets Armor, Clothes, Robes Yes
Move Rate Jump Rate Speed Physical Evasion Rate Base Attack Base Magic Base HP Base MP
4 3 6 12% High Low High Low

Folmarv/Loffrey[]

Prerequisite Weapons Helmet Armor Equip Shields?
None Swords, Knight Swords Helmets Armor, Clothes, Robes Yes
Move Rate Jump Rate Speed Physical Evasion Rate Base Attack Base Magic Base HP Base MP
4 3 6 25% (Folmarv), 21% (Loffrey) High Low High Low

Abilities[]

Unyielding Blade[]

Divine knight job command. Pierces through the enemy's equipment.

Description

Meliadoul, Folmarv, and Loffrey must be equipped with a sword to use these abilities.

Name Range Effect Speed JP Needed
Crush Armor
(Shellbust Stab)
3 1 Now 200
Destroy the item equipped on the target's body.
Element: Weapon's Element.
Effect: Destroy Armor
Damage: Physical Attack x Weapon Strength
Damage W/O Item: Physical Attack x (Weapon Strength + 5)
Quote: "Armor won't help the heart stay sharp... Shellbust Stab!"
Crush Helm
(Blastar Punch)
3 1 Now 400
Destroy the item equipped on the target's head.
Element: Weapon's Element.
Effect: Destroy Headgear
Damage: Physical Attack x Weapon Strength
Damage W/O Item: Physical Attack x (Weapon Strength + 4)
Quote: "Curses from all directions! Blastar Punch!"
Crush Weapon
(Hellcry Punch)
3 1 Now 500
Destroy the target's equipped weapon.
Element: Weapon's Element.
Effect: Destroy Weapon
Damage: Physical Attack x Weapon Strength
Damage W/O Item: Physical Attack x (Weapon Strength + 3)
Quote: "Demolish weapons with fury! Hellcry Punch!"
Crush Accessory
(Icewolf Bite)
3 1 Now 800
Destroy the target's equipped accessory.
Element: Weapon's Element.
Effect: Destroy Accessory
Damage: Physical Attack x Weapon Strength
Damage W/O Item: Physical Attack x (Weapon Strength + 2)
Quote: "Disaster cries out to smash all... Icewolf Bite!"

Reaction abilities[]

Name Description Trigger JP Needed
Counter Tackle Counterattack with a tackle. Physical Attack 180

Support abilities[]

Name Description JP Needed
Equip Axes Equip axes, regardless of job. 170
Beastmaster
(Monster Skill)
Adds an ability to all monsters in neighboring tiles with an elevation difference of 3h or less. 200
Defend Defend oneself against an attack. Adds the Defend command. 50
JP Boost
(Gained JP Up)
Increase the amount of JP earned in battle. 250

Movement abilities[]

Name Description JP Needed
Move +1 Increase Move by 1. 200

Overview[]

FFT Shellbust Stab

Crush Armor.

The Divine Knight is one of the "special Knight" jobs, capable of dealing physical damage from both short and long ranges, while boasting high stats across the board. Its Unyielding Blade is essentially the Knight's Arts of War, but ranged and with a 100% chance to destroy the target's equipment piece unless they're equipped with the Chemist's Safeguard. This makes the Divine Knight a force to be reckoned with, being specially powerful against human enemies to cripple their offenses and defenses. Unyielding Blade abilities become even more powerful once the player obtains knight swords, which not only have high power but also grant passive effects to the wielder. Meliadoul is the only playable Divine Knight (should the player recruit her). Meliadoul's Divine Knight is unique as it can also equip crossbows and polearms, although she cannot use Unyielding Blade with those types of weapons.

In addition to its high physical stats, the Divine Knight has high magickal stats and MP, making it effective with job commands that focus on spellcasting, specially supportive. Time Magick, in particular, is useful for Haste, to further enable the Divine Knight and its allies, while White Magick can aid the team with healing when needed. The Divine Knight can be equipped with robes to increase Meliadoul's MP pool. The Divine Knight can also make decent of use of Geomancy, as its damage is calculated on both physical and magickal attack.

To maximize the Divine Knight's damage output from Unyielding Blade, it is recommended to boost physical attack. The Geomancer's Attack Boost support ability increases attack by 33%, while the Dancer's Fury reaction ability grants +1 attack whenever taking damage. The player can further supplement it with accessories, such the Bracers or the Tynar Rouge, with the latter being one of the strongest accessories in the game, only available for female units.

The Divine Knight's only downsides lie in its low speed, which is limited due to the lack of speed-enhancing abilities and equipment available for the job. However, it can be equipped with the Excalibur, which grants Auto-Haste.

Non-Final Fantasy guest appearances[]

Knights of the Crystals[]

The Divine Knight appears on a gold card.

Gallery[]

Etymology[]

A knight is a mounted soldier in armor who served his sovereign or lord in the Middle Ages. The word comes from Old English cniht ("boy" or "servant"), a cognate of the German word Knecht ("servant, bondsman, vassal"). In most European languages (with the notable exception of English), the word for "knight" comes from "horse", thus implying that a knight is a "noble horseman" or a "horse-mounted nobleman". The English noun cavalier, an archaic term for a mounted soldier, traces its roots to Latin, and is closer in meaning to the "horseman" of Romance languages.

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