SchoolThe category of ability it is classified as: Combat Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: One enemy Auto-TargetThe target that will be automatically chosen if none are select: Lowest HP% enemy Damage formulaDetermines the damage output: Physical TypeThe type of damage: PHY HitsThe number of hits that ability does: 4 PotencyThe total damage potency of the ability: 46% (Total: 184%) Healing potencyThe healing potency of the ability: 0 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50 Enemy statusesThe stats effects applied to the enemy party: Stun (9%) NotesThe additional information: 80% chance to strike a critical hit
Deal four physical attacks to one enemy, with a moderate chance to interrupt its pending action.
Skyward Swing (Heaven's WheelName in Japanese: 天臨 (Tenrin?))
SchoolThe category of ability it is classified as: Combat Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: All enemies Auto-TargetThe target that will be automatically chosen if none are select: All enemies Damage formulaDetermines the damage output: Physical TypeThe type of damage: PHY HitsThe number of hits that ability does: 2 PotencyThe total damage potency of the ability: 63% (Total: 126%) Healing potencyThe healing potency of the ability: 0 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50 Enemy statusesThe stats effects applied to the enemy party: Slow (16%) NotesThe additional information: 80% chance to strike a critical hit
Deal two physical attacks to all enemies, with a small chance to Slow them.
SchoolThe category of ability it is classified as: Monk Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: One enemy Auto-TargetThe target that will be automatically chosen if none are select: Lowest HP% enemy Damage formulaDetermines the damage output: Physical TypeThe type of damage: PHY HitsThe number of hits that ability does: 4 PotencyThe total damage potency of the ability: 54% (Total: 216%) ElementsThe elements that are attached to the ability: Ice, non-elemental Healing potencyThe healing potency of the ability: 0 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50
Deal four physical ice and non-elemental attacks to one target. Damage dealt increases when the user's remaining HP is lower.
Frost Charge (Icicle ChargeName in Japanese: アイシクルチャージ (Aishikuru Chāji?))
SchoolThe category of ability it is classified as: Monk Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: One enemy Auto-TargetThe target that will be automatically chosen if none are select: Lowest HP% enemy Damage formulaDetermines the damage output: Physical TypeThe type of damage: PHY HitsThe number of hits that ability does: 3 PotencyThe total damage potency of the ability: 80% (Total: 240%) ElementsThe elements that are attached to the ability: Ice, non-elemental Healing potencyThe healing potency of the ability: 0 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50 Ally statusesThe status effects applies to the allied party: User ⟹ Oathsword Espada (20s)
Deal three physical ice and non-elemental attacks to one target, raise the user's Attack a moderate amount, and Defense a small amount.
SchoolThe category of ability it is classified as: White Magic Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: One enemy Auto-TargetThe target that will be automatically chosen if none are select: Lowest HP% enemy Damage formulaDetermines the damage output: Magic TypeThe type of damage: WHT HitsThe number of hits that ability does: 2 PotencyThe total damage potency of the ability: 530% (Total: 1060%) ElementsThe elements that are attached to the ability: Holy Healing potencyThe healing potency of the ability: 0 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50 Enemy statusesThe stats effects applied to the enemy party: RES -30% (25s)
Deal two white magic holy attacks to one target, and temporarily lower its Resistance a moderate amount.
Breath of Vitality (Life Pulse's Breath BlowsName in Japanese: 命脈の息吹 (Meimyaku no Shokusui?))
SchoolThe category of ability it is classified as: White Magic Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: All allies Auto-TargetThe target that will be automatically chosen if none are select: All allies Damage formulaDetermines the damage output: Magic TypeThe type of damage: WHT HitsThe number of hits that ability does: 1 PotencyThe total damage potency of the ability: 200% ElementsThe elements that are attached to the ability: Holy Healing potencyThe healing potency of the ability: 25 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50 NotesThe additional information: Damage applies only to undead targets
SchoolThe category of ability it is classified as: Black Magic Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: One enemy Auto-TargetThe target that will be automatically chosen if none are select: Lowest HP% enemy Damage formulaDetermines the damage output: Magic TypeThe type of damage: BLK HitsThe number of hits that ability does: 4 PotencyThe total damage potency of the ability: 224% (Total: 896%) ElementsThe elements that are attached to the ability: Holy, non-elemental Healing potencyThe healing potency of the ability: 0 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50
Deal four magic holy and non-elemental attacks to one target.
Obliterator (Vajra PalmName in Japanese: 金剛掌 (Kongōshō?))
SchoolThe category of ability it is classified as: Black Magic Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: One enemy Auto-TargetThe target that will be automatically chosen if none are select: Lowest HP% enemy Damage formulaDetermines the damage output: Magic TypeThe type of damage: BLK HitsThe number of hits that ability does: 4 PotencyThe total damage potency of the ability: 262% (Total: 1048%) ElementsThe elements that are attached to the ability: Earth, non-elemental Healing potencyThe healing potency of the ability: 0 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50
Deal four magic earth and non-elemental attacks to one target.
SchoolThe category of ability it is classified as: Dragoon Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: One enemy Auto-TargetThe target that will be automatically chosen if none are select: Lowest HP% enemy Damage formulaDetermines the damage output: Physical TypeThe type of damage: PHY HitsThe number of hits that ability does: 4 PotencyThe total damage potency of the ability: 54% (Total: 216%) ElementsThe elements that are attached to the ability: Wind, non-elemental Healing potencyThe healing potency of the ability: 0 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50
Deal four physical wind and non-elemental attacks to one target.
Whirlwind (Aerial RaveName in Japanese: エアリアルレイヴ (Eariaru Reivu?))
SchoolThe category of ability it is classified as: Dragoon Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: All enemies Auto-TargetThe target that will be automatically chosen if none are select: All enemies Damage formulaDetermines the damage output: Physical TypeThe type of damage: PHY HitsThe number of hits that ability does: 2 PotencyThe total damage potency of the ability: 75% (Total: 150%) ElementsThe elements that are attached to the ability: Wind, non-elemental Healing potencyThe healing potency of the ability: 0 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50
Deal two physical wind and non-elemental attacks to all targets.
SchoolThe category of ability it is classified as: Black Magic Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: One enemy Auto-TargetThe target that will be automatically chosen if none are select: Lowest HP% enemy Damage formulaDetermines the damage output: Magic TypeThe type of damage: BLK HitsThe number of hits that ability does: 4 PotencyThe total damage potency of the ability: 224% (Total: 896%) ElementsThe elements that are attached to the ability: Ice, non-elemental Healing potencyThe healing potency of the ability: 0 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50
Deal four magic ice and non-elemental attacks to one target.
Raging Blizzard (Blizzard StormName in Japanese: ブリザードストーム (Burizādo Sutōmu?))
SchoolThe category of ability it is classified as: Black Magic Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: All enemies Auto-TargetThe target that will be automatically chosen if none are select: All enemies Damage formulaDetermines the damage output: Magic TypeThe type of damage: BLK HitsThe number of hits that ability does: 2 PotencyThe total damage potency of the ability: 314% (Total: 628%) ElementsThe elements that are attached to the ability: Ice, non-elemental Healing potencyThe healing potency of the ability: 0 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50
Deal two magic ice and non-elemental attacks to all targets.
SchoolThe category of ability it is classified as: Black Magic Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: One enemy Auto-TargetThe target that will be automatically chosen if none are select: Lowest HP% enemy Damage formulaDetermines the damage output: Magic TypeThe type of damage: BLK HitsThe number of hits that ability does: 4 PotencyThe total damage potency of the ability: 220% (Total: 880%) ElementsThe elements that are attached to the ability: Dark, holy Healing potencyThe healing potency of the ability: 0 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50 Ally statusesThe status effects applies to the allied party: User ⟹ Instant Magic Attacks 1
Deal four magic dark and holy attacks to one target, and remove delay from the user's magic attacks for one turn.
Lingering Spirit (Soul's RemainsName in Japanese: 魂の残滓 (Tamashii no Zanshi?))
SchoolThe category of ability it is classified as: Black Magic Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: All enemies Auto-TargetThe target that will be automatically chosen if none are select: All enemies Damage formulaDetermines the damage output: Magic TypeThe type of damage: BLK HitsThe number of hits that ability does: 2 PotencyThe total damage potency of the ability: 390% (Total: 780%) ElementsThe elements that are attached to the ability: Dark, holy Healing potencyThe healing potency of the ability: 0 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50 Ally statusesThe status effects applies to the allied party: User ⟹ Soul Residuum (20s)
Deal two magic dark and holy attacks to all targets, temporarily lower the user's Resistance a moderate amount, and raise the user's Magic a moderate amount.
SchoolThe category of ability it is classified as: Support Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: One enemy Auto-TargetThe target that will be automatically chosen if none are select: Random enemy{{foot|Priority given to enemies whose ATK is not reduced.}} Damage formulaDetermines the damage output: Physical TypeThe type of damage: PHY HitsThe number of hits that ability does: 1 PotencyThe total damage potency of the ability: 230% Healing potencyThe healing potency of the ability: 0 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50 Enemy statusesThe stats effects applied to the enemy party: ATK -40% (15s)
Deal physical damage to one target, and temporarily lower its Attack a large amount.
SchoolThe category of ability it is classified as: Support Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: One enemy Auto-TargetThe target that will be automatically chosen if none are select: Random enemy{{foot|Priority given to enemies whose MAG is not reduced.}} Damage formulaDetermines the damage output: Physical TypeThe type of damage: PHY HitsThe number of hits that ability does: 1 PotencyThe total damage potency of the ability: 230% Healing potencyThe healing potency of the ability: 0 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50 Enemy statusesThe stats effects applied to the enemy party: MAG -50% (15s)
Deal physical damage to one target, and temporarily lower its Magic a large amount.